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Katakiri Rekka - Get The Regret Over

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abalee
SB要大修

原本的
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
Sprite,Background,Centre,"SB\white effect.png",320,240
M,0,0,,320,240
S,0,0,216895,0.8054401
F,0,216895,,1
S,0,216895,221103,0.8054401
Sprite,Background,Centre,"SB\black.png",320,240
S,0,63603,65510,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.jpg",320,240
F,0,426,934,1
S,0,426,16697,0.8,1
M,0,426,29383,320,240,320,237
F,0,934,8561,1
F,0,8561,16021,1
Sprite,Foreground,Centre,"SB\white effect.png",320,240
M,0,0,,320,240
S,0,0,,0.8054401
F,0,0,426,1
F,0,426,,1
F,0,426,1442,1,0.336022
F,0,1442,8561,0.336022,0
Sprite,Foreground,Centre,"SB\White Effect 2.png",320,240
M,0,14663,,295,248
F,0,14663,16188,0,1
S,0,14663,16188,0.30368,0.6006398
S,0,16188,,0.6006398
S,0,16188,16697,0.6006398,3.404647
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,32968,0.80544,0.9897599
F,0,16951,32714,1
F,0,32714,32968,1,0
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,20764,0.80544,0.8515115
F,0,20764,21273,1,0
S,0,20764,21273,0.8515115,0.9897599
S,0,20764,21273,0.8515115,1.041598
S,0,21273,,1.041598

改了之后的:
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\white effect.png",320,240
S,0,0,221103,0.8
F,0,0,63603,1
F,0,63603,65510,0
F,0,65510,221103,1
Sprite,Foreground,Centre,"SB\1.jpg",320,240
S,0,426,16691,0.8,1
F,0,426,8561,0,1
Sprite,Foreground,Centre,"SB\White Effect 2.png",320,240
M,0,14663,,295,248
F,0,14663,16188,0,1
S,0,14663,16188,0.3,0.6
S,0,16188,16697,0.6,3.4
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,32968,0.8,1
F,0,16951,32714,1
F,0,32714,32968,1,0
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,20764,21273,1,0
S,0,20764,21273,0.85,1.1

解释: @Mystica(咦怎么不是NGA)
SPOILER
  1. 将white effect 移到foreground主要是因为1分40秒的break附近,原本的background会导致上下有黑边,为了美观移到foreground上.
  2. 删掉black是因为只要将white effect在那一段时间取消,背景就是纯黑了.
  3. 1.JPG主要是删掉看不见这个图片的时间以降低SB load以及删掉无用的语句.
  4. 下一句的white effect是最无用的.原意是将覆盖在1.JPG上面的白色渐隐,但是因为你将白色设为背景,那就不如将1.JPG渐显,明显的就少了1.0x 的SB load.(记得应该可以用code直接将背景设为白色但是这算手动改osu所以我就不用了)
  5. title这里也是一样,第二个为什么要一直出现呢?只要在需要的时候写出来就行了.
  6. 后面的我不改了,没看也应该没问题.不过要指出的是你大概用的是SB editor,写出的code很累赘.要记住的就是如果一张图片被完全遮住的时候请去掉.

[重要]
  1. 同时请删掉black.png.
  2. 将title.jpg改为png格式,白色的地方剪切为透明并将无用的透明地方删掉。
  3. lyr1~lyr4无用的透明地方删掉.这样做就要重新将这4张图片定位到原本的位置
  4. 改完后full submit.
Bakario
whyy
Mystica

abalee wrote:

SB要大修

原本的
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
Sprite,Background,Centre,"SB\white effect.png",320,240
M,0,0,,320,240
S,0,0,216895,0.8054401
F,0,216895,,1
S,0,216895,221103,0.8054401
Sprite,Background,Centre,"SB\black.png",320,240
S,0,63603,65510,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.jpg",320,240
F,0,426,934,1
S,0,426,16697,0.8,1
M,0,426,29383,320,240,320,237
F,0,934,8561,1
F,0,8561,16021,1
Sprite,Foreground,Centre,"SB\white effect.png",320,240
M,0,0,,320,240
S,0,0,,0.8054401
F,0,0,426,1
F,0,426,,1
F,0,426,1442,1,0.336022
F,0,1442,8561,0.336022,0
Sprite,Foreground,Centre,"SB\White Effect 2.png",320,240
M,0,14663,,295,248
F,0,14663,16188,0,1
S,0,14663,16188,0.30368,0.6006398
S,0,16188,,0.6006398
S,0,16188,16697,0.6006398,3.404647
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,32968,0.80544,0.9897599
F,0,16951,32714,1
F,0,32714,32968,1,0
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,20764,0.80544,0.8515115
F,0,20764,21273,1,0
S,0,20764,21273,0.8515115,0.9897599
S,0,20764,21273,0.8515115,1.041598
S,0,21273,,1.041598

改了之后的:
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\white effect.png",320,240
S,0,0,221103,0.8
F,0,0,63603,1
F,0,63603,65510,0
F,0,65510,221103,1
Sprite,Foreground,Centre,"SB\1.jpg",320,240
S,0,426,16691,0.8,1
F,0,426,8561,0,1
Sprite,Foreground,Centre,"SB\White Effect 2.png",320,240
M,0,14663,,295,248
F,0,14663,16188,0,1
S,0,14663,16188,0.3,0.6
S,0,16188,16697,0.6,3.4
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,32968,0.8,1
F,0,16951,32714,1
F,0,32714,32968,1,0
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,20764,21273,1,0
S,0,20764,21273,0.85,1.1

解释: @Mystica(咦怎么不是NGA)
SPOILER
  1. 将white effect 移到foreground主要是因为1分40秒的break附近,原本的background会导致上下有黑边,为了美观移到foreground上.
  2. 删掉black是因为只要将white effect在那一段时间取消,背景就是纯黑了. 但是我將實際語句改成了0之後發現任然還存在白色
  3. 1.JPG主要是删掉看不见这个图片的时间以降低SB load以及删掉无用的语句.
  4. 下一句的white effect是最无用的.原意是将覆盖在1.JPG上面的白色渐隐,但是因为你将白色设为背景,那就不如将1.JPG渐显,明显的就少了1.0x 的SB load.(记得应该可以用code直接将背景设为白色但是这算手动改osu所以我就不用了)
  5. title这里也是一样,第二个为什么要一直出现呢?只要在需要的时候写出来就行了.
  6. 后面的我不改了,没看也应该没问题.不过要指出的是你大概用的是SB editor,写出的code很累赘.要记住的就是如果一张图片被完全遮住的时候请去掉.

[重要]
  1. 同时请删掉black.png.
  2. 将title.jpg改为png格式,白色的地方剪切为透明并将无用的透明地方删掉。
  3. lyr1~lyr4无用的透明地方删掉.这样做就要重新将这4张图片定位到原本的位置
  4. 改完后full submit.
all fixed

Download: fix.zip
LKs
我又忘了我错了 留言一下提醒用

fff 5乘3分钟mod毛


[General]

  1. 我不知道 aimod告诉我 Unused Image Files sb\black.png
  2. aimod还告诉我http://puu.sh/xEMi colour顺序有点颠倒 虽然没啥意义但还是改了好
  3. Hard:Spinner New Combo 02:08:047 (2) - Put a new combo on this note so the previous spinner ends properly.
[Easy]

01:16:564 (2) - 本来想说这里一个长slider有点空但一看星数觉得算了
01:25:589 (4) - 位置+间距略奇怪
02:04:233 (3) - 依旧nazi http://puu.sh/xENR
02:14:657 (1,2,3,4) - 个人感觉挺危险的 这种stack
03:06:013 (3) - 挡箭头啦

[Normal+]

modded with the mapper via irc

[Hard]

02:00:674 无用绿线系列
02:06:521
既然sami因为kiiwa不想上线然后正好没啥mod的

[Insane]

00:38:555 (2) - spacing
01:05:886 (2) - 再往右点吧 现在还略不确定
01:19:742 (1,2,3,4,5,6,7,8) - 略危险 用NC或者同序
02:48:979 (9,10,11,1) - NC下 略难读
02:56:225 (6) - 修下slider形状
02:57:369 (2,3,4,5,6,7,8) - 这串太难抓到 just saying

[Expert]

02:03:216 (2) - 为啥是这形状
02:14:657 (1) - 弄成四点slider
02:20:758 (1) - 出屏幕了 硬性的那种
03:12:496 (4) - nazi

:idea:
Mystica
SPOILER
14:04 <LKs> : 那我就现在开始ircmod?
14:04 <Mystica> : 好
14:04 <LKs> : 00:17:962 (4) - 这想开始在红线
14:05 <Mystica> : lol爲什麽我感覺藍線更合適
14:05 <LKs> : 00:21:648 (3) - 和你之后这里的节奏变得一样
14:05 <LKs> : 21秒你是蓝线开红线结束
14:05 <LKs> : 这里却是蓝线开蓝线再开
14:06 <LKs> : 或者说其他同歌曲地方都是蓝线开红线结束
14:06 <Mystica> : 怒放紅線
14:06 <LKs> : 液
14:07 <LKs> : 00:39:064 (4) - nazihttp://puu.sh/xESW
14:07 <LKs> : 00:41:097 (1) - nazi2 中点往下一格
14:08 <Mystica> : 好
14:08 <LKs> : 对了你也会做SB你有没有下过siriru的SB素材
14:08 <Mystica> : 沒
14:08 <Mystica> : 各種圖怒掏的
14:08 <LKs> : 最近想做个SB但要从各种图那搜集
14:08 <LKs> : ye
14:08 <Mystica> : 好哪個圖
14:09 <LKs> : 就刚给你的N
14:09 <Mystica> : 只是做簡單的處理?
14:09 <LKs> : 比白图闪再高那么点
14:10 <Mystica> : lol 你自己做還是找人
14:10 <LKs> : 自己做
14:10 <LKs> : 练习用
14:10 <Mystica> : 我可以技術supportXD
14:10 <LKs> : 有问题问你
14:10 <Mystica> : ok
14:10 <LKs> : 02:03:216 (8) - nazi3http://puu.sh/xEVw
14:11 <Mystica> : 好
14:12 <LKs> : 太长
14:12 <LKs> : 没了
14:12 <Mystica> : .
14:12 <Mystica> : 好快!
14:12 <LKs> : 这还快
Irc mod fixed.

Download: Katakiri Rekka - Get The Regret Over (tsuka) [Normal+].osu
Topic Starter
tsuka
All fixed
LKs
easy

00:33:470 (1) -
00:50:123 (2,3) -
00:54:191 (2,3) -
01:08:428 (2,3) -
01:26:733 (2,3) -
02:51:267 (1) -
00:34:996 (1) -
以上是我觉得不太合适的/比较危险的

sry, if you want to get the map ranked, you have to cut off some things like “your style”


EDIT: ok, although there are still some stack/overlaps(even removed a lot), but I think it's basically okay to newbie.

well, the SP and the age of the map all call me to bubble it. good luck tsuka-chan
grumd
Mystica has more content then tsuka
Yuukari-Banteki
First things first, I think you can find a good place for some exciting Kiai time in here. :)

[Easy]
00:16:691 (1,2) - When one slider overlaps another like this (or even a hitcircle for that matter), the resulting hitburst can partially hide the ball on the second slider, making it difficult for players, especially beginning ones, to follow it. In addition, overlap like this doesn't look good and causes a disruption to the flow as the player must suddenly change directions following the end of 1 to get to 2.
00:20:758 (1) - stacks are also particularly difficult for beginning players (if you don't believe me, find a new player and spectate them for a bit...) and thus this is likely to cause the player to start the slider from the wrong end.
00:20:250 (2,1) - in addition, you have issues with the overlap here again.
00:25:716 (2,1) - This overlap is not only messy but actually hides one of the slider ends partially, which makes things very difficult for a new player.
00:35:886 (2,1) - same overlap issue as above
00:39:064 (1,2) - same stacking issue as above
00:50:123 (2) - this particular note would probably be easier for players if you were to place it on the white tick rather than the blue. Beginning players overwhelmingly think in terms of whole and half beats, so making sure that the vast majority of your map is on those will help.
00:52:792 (3) - same stacking issue as above
00:54:191 (2) - same timing issue as above
00:56:225 (2) - same overlap issue as above
01:01:436 (1) - this note is very thoroughly hidden by other notes - remember that beginners might not always think to look underneath recent notes to find the newest one! spacing things out in a consistent trail helps them read things, going back and forth or stacking things makes them miss!
01:06:394 (2) - same timing issue as above
01:08:428 (2) - ^
01:10:462 (2) - both half hidden and has timing issues as previously noted
01:13:640 (1,2) - more pretty serious overlap/hiding issues
01:15:674 (1,2) - ^
01:17:708 (1,2) - ^
01:27:114 (3) - this has issues both with being part of a blue tick pattern that young players will find highly unintuitive and the fact that it starts on an odd part of the lyrics that is additionally unintuitive
01:29:403 (6) - same stacking issue as above
01:30:801 (2,2) - ^
01:55:335 (2) - ^
02:02:453 (2) - minor overlap of the flavor I was describing earlier
02:04:487 (1) - severe issues with being hidden under the previous combo as earlier noted
02:06:521 (1) - ^ as well as stacking issues
02:08:555 (2) - same stacking issues
02:15:547 (3) - same timing issues
02:16:945 (2) - same stacking issues
02:25:716 (2) - same overlap/hidden issues
02:27:750 (3) - same timing issues, except made worse by the fact that they are in the middle of a 1/2 stream
02:29:784 (2) - same overlap/hidden issues
02:32:453 (6,1,2) - stacking and overlap issues
02:44:021 (4) - timing issues
02:44:657 (6) - stacking issues
02:56:733 (3,4) - timing and stacking issues
03:01:945 (2) - stacking issues
03:03:979 (3) - this is an especially confusing stack for beginners because it loops around back underneath a note 2 or 3 before while the hitburst is still fading

[Normal+]
00:19:487 (2,3) - when the directions of two sliders are only very slightly not parallel to each other, it gives the impression that the fact that they aren't is by accident and detracts from the beauty of the map. If they are intended to be parallel, make them parallel; otherwise you should increase the angle a little bit so that it does not look accidental
00:32:962 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note. This is especially important on lower difficulties, although it is valid for all difficulties.
00:47:453 (2) - having this note appear half beneath 5 while it is still there makes the map look less appealing, and although it doesn't really have any ramifications on playability, it does detract from the map.
01:05:123 (2) - the sudden acceleration of notes here at the end of a slow slider feels highly out of place
02:27:877 (5,1) - this is another case of two notes overlapping slightly in a way that looks unappealing

[Hard]
The normal whistles sound a little bit loud, maybe reduce the hitvolume a bit in those sections
01:56:352 (1) - the end of this is still partially hidden by the hitburst from the previous note...a bit niggly but I am OCD
01:59:403 (1) - ^
02:02:453 (1,2) - 2 is partly hidden underneath 1 for almost half of its length...this is a problem
02:31:564 (2) - the sudden change of direction coming both into and out of this note disrupts the flow of your map a bit, it would be better if it followed out of 1 in the same direction as 1 is pointing
02:56:097 (8,1,2) - this grouping right here is very difficult to read because you can only see a tiny fraction of the circles as they change direction.

[Insane]
00:16:182 (1) - this has the same issue that I mentioned before about putting a note very close after a spinner; it forces the player to stop spinning early and defeats the point of the last bit of the spinner
00:45:165 (3) - this being only slightly offset from where 1 is has the same problem as the sliders that were ever so slightly not parallel...it looks accidental. To make it look purposeful you would want to either stack it or move it a bit farther out. Additionally, it suffers from looking unattractive as most overlaps do. I noticed that you use a lot of overlaps in here and since they arent so much of an issue for more advanced players in terms of actually causing them to make mistakes, I will refrain from pointing all of them out. However, I would like to note that, at least in my humble opinion, the map would look better off without as much overlap. It always feels so messy to me.
01:02:072 (5) - :| I guess I lied, this overlap feels particularly offensive to me because I don't see a good reason for it
02:00:674 (2,3,4,5,6,7,8,9,10) - this combo is very nicely done :)
02:07:538 (1) - same issue with notes after spinners as before, except worse because you allow even less time here
02:19:614 (5) - the flow here is ever so slightly disrupted by the fact that 5 does not properly line up as a continuation of 4...you could just move it a little to make it line up
02:26:225 (8) - the same flow issue as above
02:41:352 (1) - same spinner issue
02:47:708 (6,7,8) - for flow reasons, it would be best if you did this consistently....as it is right now, between 6 and 7 the player jumps back a little bit, but then between 7 and 8, they have to jump up a bit, in a way that actually disrupts the flow. Either lining them all up with each other or jumping back between them would be fine but you should do it consistently
02:57:369 (2) - this stack is very hidden underneath the body and hitburst of 1, please move it to a place where it is actually visible.
03:00:928 (1) - same issue with spinners as before, except worse because the spinner is so short that the player cannot have time to pause either

[Expert]
00:47:962 (4) - this small jump looks accidental
00:56:097 (6,7) - the sudden change of direction disrupts the flow
01:05:250 (1) - this is the same issue with spinners again
01:08:428 (9) - the end of the slider trail is confusing and very similar to the illegal burai sliders
01:26:225 (4) - almost half of this slider, including a direction change, is hidden beneath the previous slider. From a player's perspective, it is impossible to tell where the slider actually ends.
02:02:199 (4) - this is very annoying overlap. Again, I am choosing not to mention most places where you have it and you already know my feelings about it.
02:13:004 (4) - again, almost half of the slider is hidden. This is not rankable.
02:23:682 (5) - flow disruption as above
02:28:894 (1,2) - both of these are very hidden in important parts, the second is unrankable
02:41:097 (1) - same spinner issue
02:45:165 (5) - same flow issue
02:48:089 (4) - burai issue
02:52:157 (1) - are these flow problems intentional? I will stop mentioning then.
02:54:191 (6) - partly hidden again...
02:55:081 (1,2,3,4) - I figure it is fair warning, there is nothing wrong with this pattern technically but likely a lot of players will be angry with you because it is so difficult
03:17:962 (1) - same spinner issue
03:23:174 (6) - slider end is hidden


Your hitsounds are very good, but this map needs a lot of work before I would consider it to be ready for ranking. Sorry.
Garven
Just was taking a quick peek due to discussion in #mod.

[Easy]
00:16:691 (1) - Too soon after a spinner for an easy. Give at least 2-3 beats for this BPM.
00:33:470 (1) - ^
00:49:233 (1) - ^
01:21:775 (1) - ^
02:14:911 (2,3,4) - Please don't do that in an Easy. The DS is way too close for that to be easily discerned while playing
02:17:199 (1) - Spinner start feels awkwardly placed
02:19:996 (1) - Still too soon
02:24:826 (1) - ^
02:41:606 (1) - ^
03:09:572 (1) - ^

The 1.5x sections feel like way too huge of a SV increase for this level of difficulty as well. I recommend you keep Sv changes to around .1 or .2x if you -must- have changes.
Mystica

Saturos-fangirl wrote:

First things first, I think you can find a good place for some exciting Kiai time in here. :)
[Normal+]
00:19:487 (2,3) - when the directions of two sliders are only very slightly not parallel to each other, it gives the impression that the fact that they aren't is by accident and detracts from the beauty of the map. If they are intended to be parallel, make them parallel; otherwise you should increase the angle a little bit so that it does not look accidental k.
00:32:962 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note. This is especially important on lower difficulties, although it is valid for all difficulties. actually spinner fits here and the spinner bonus get nearly 8000 scores..People as noob can finish the spinner easily then to find the next slider.For the skiller and who wanna get into the top 50 the difference comes from here is that right?So will no chang
00:47:453 (2) - having this note appear half beneath 5 while it is still there makes the map look less appealing, and although it doesn't really have any ramifications on playability, it does detract from the map. k.
01:05:123 (2) - the sudden acceleration of notes here at the end of a slow slider feels highly out of place nope.I find most people to test it they all feels well.And 0.5 here actually fits the song and feeling.So no change
02:27:877 (5,1) - this is another case of two notes overlapping slightly in a way that looks unappealing k.
Topic Starter
tsuka

Saturos-fangirl wrote:

First things first, I think you can find a good place for some exciting Kiai time in here. :)

[Easy]
00:16:691 (1,2) - When one slider overlaps another like this (or even a hitcircle for that matter), the resulting hitburst can partially hide the ball on the second slider, making it difficult for players, especially beginning ones, to follow it. In addition, overlap like this doesn't look good and causes a disruption to the flow as the player must suddenly change directions following the end of 1 to get to 2.
00:20:758 (1) - stacks are also particularly difficult for beginning players (if you don't believe me, find a new player and spectate them for a bit...) and thus this is likely to cause the player to start the slider from the wrong end.
00:20:250 (2,1) - in addition, you have issues with the overlap here again.
00:25:716 (2,1) - This overlap is not only messy but actually hides one of the slider ends partially, which makes things very difficult for a new player.
00:35:886 (2,1) - same overlap issue as above
00:39:064 (1,2) - same stacking issue as above
00:50:123 (2) - this particular note would probably be easier for players if you were to place it on the white tick rather than the blue. Beginning players overwhelmingly think in terms of whole and half beats, so making sure that the vast majority of your map is on those will help.
00:52:792 (3) - same stacking issue as above
00:54:191 (2) - same timing issue as above
00:56:225 (2) - same overlap issue as above
01:01:436 (1) - this note is very thoroughly hidden by other notes - remember that beginners might not always think to look underneath recent notes to find the newest one! spacing things out in a consistent trail helps them read things, going back and forth or stacking things makes them miss!
01:06:394 (2) - same timing issue as above
01:08:428 (2) - ^
01:10:462 (2) - both half hidden and has timing issues as previously noted
01:13:640 (1,2) - more pretty serious overlap/hiding issues
01:15:674 (1,2) - ^
01:17:708 (1,2) - ^
01:27:114 (3) - this has issues both with being part of a blue tick pattern that young players will find highly unintuitive and the fact that it starts on an odd part of the lyrics that is additionally unintuitive
01:29:403 (6) - same stacking issue as above
01:30:801 (2,2) - ^
01:55:335 (2) - ^
02:02:453 (2) - minor overlap of the flavor I was describing earlier
02:04:487 (1) - severe issues with being hidden under the previous combo as earlier noted
02:06:521 (1) - ^ as well as stacking issues
02:08:555 (2) - same stacking issues
02:15:547 (3) - same timing issues
02:16:945 (2) - same stacking issues
02:25:716 (2) - same overlap/hidden issues
02:27:750 (3) - same timing issues, except made worse by the fact that they are in the middle of a 1/2 stream
02:29:784 (2) - same overlap/hidden issues
02:32:453 (6,1,2) - stacking and overlap issues
02:44:021 (4) - timing issues
02:44:657 (6) - stacking issues
02:56:733 (3,4) - timing and stacking issues
03:01:945 (2) - stacking issues
03:03:979 (3) - this is an especially confusing stack for beginners because it loops around back underneath a note 2 or 3 before while the hitburst is still fading

[Normal+]
00:19:487 (2,3) - when the directions of two sliders are only very slightly not parallel to each other, it gives the impression that the fact that they aren't is by accident and detracts from the beauty of the map. If they are intended to be parallel, make them parallel; otherwise you should increase the angle a little bit so that it does not look accidental
00:32:962 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note. This is especially important on lower difficulties, although it is valid for all difficulties.
00:47:453 (2) - having this note appear half beneath 5 while it is still there makes the map look less appealing, and although it doesn't really have any ramifications on playability, it does detract from the map.
01:05:123 (2) - the sudden acceleration of notes here at the end of a slow slider feels highly out of place
02:27:877 (5,1) - this is another case of two notes overlapping slightly in a way that looks unappealing

[Hard]
The normal whistles sound a little bit loud, maybe reduce the hitvolume a bit in those sections
01:56:352 (1) - the end of this is still partially hidden by the hitburst from the previous note...a bit niggly but I am OCD
01:59:403 (1) - ^
02:02:453 (1,2) - 2 is partly hidden underneath 1 for almost half of its length...this is a problem
02:31:564 (2) - the sudden change of direction coming both into and out of this note disrupts the flow of your map a bit, it would be better if it followed out of 1 in the same direction as 1 is pointing
02:56:097 (8,1,2) - this grouping right here is very difficult to read because you can only see a tiny fraction of the circles as they change direction.

[Insane]
00:16:182 (1) - this has the same issue that I mentioned before about putting a note very close after a spinner; it forces the player to stop spinning early and defeats the point of the last bit of the spinner
00:45:165 (3) - this being only slightly offset from where 1 is has the same problem as the sliders that were ever so slightly not parallel...it looks accidental. To make it look purposeful you would want to either stack it or move it a bit farther out. Additionally, it suffers from looking unattractive as most overlaps do. I noticed that you use a lot of overlaps in here and since they arent so much of an issue for more advanced players in terms of actually causing them to make mistakes, I will refrain from pointing all of them out. However, I would like to note that, at least in my humble opinion, the map would look better off without as much overlap. It always feels so messy to me.
01:02:072 (5) - :| I guess I lied, this overlap feels particularly offensive to me because I don't see a good reason for it
02:00:674 (2,3,4,5,6,7,8,9,10) - this combo is very nicely done :)
02:07:538 (1) - same issue with notes after spinners as before, except worse because you allow even less time here
02:19:614 (5) - the flow here is ever so slightly disrupted by the fact that 5 does not properly line up as a continuation of 4...you could just move it a little to make it line up
02:26:225 (8) - the same flow issue as above
02:41:352 (1) - same spinner issue
02:47:708 (6,7,8) - for flow reasons, it would be best if you did this consistently....as it is right now, between 6 and 7 the player jumps back a little bit, but then between 7 and 8, they have to jump up a bit, in a way that actually disrupts the flow. Either lining them all up with each other or jumping back between them would be fine but you should do it consistently
02:57:369 (2) - this stack is very hidden underneath the body and hitburst of 1, please move it to a place where it is actually visible.
03:00:928 (1) - same issue with spinners as before, except worse because the spinner is so short that the player cannot have time to pause either

[Expert]
00:47:962 (4) - this small jump looks accidental it's not jump
00:56:097 (6,7) - the sudden change of direction disrupts the flow it's fine
01:05:250 (1) - this is the same issue with spinners again it's EXPERT my baby ,enough to get 300
01:08:428 (9) - the end of the slider trail is confusing and very similar to the illegal burai sliders it's fine
01:26:225 (4) - almost half of this slider, including a direction change, is hidden beneath the previous slider. From a player's perspective, it is impossible to tell where the slider actually ends. it's fine
02:02:199 (4) - this is very annoying overlap. Again, I am choosing not to mention most places where you have it and you already know my feelings about it. it's fine
02:13:004 (4) - again, almost half of the slider is hidden. This is not rankable. it's fine and rankable
02:23:682 (5) - flow disruption as above it's fine
02:28:894 (1,2) - both of these are very hidden in important parts, the second is unrankable it's fine
02:41:097 (1) - same spinner issue it's fine
02:45:165 (5) - same flow issue it's fine
02:48:089 (4) - burai issue it's fine
02:52:157 (1) - are these flow problems intentional? I will stop mentioning then. it's fine
02:54:191 (6) - partly hidden again... it's fine
02:55:081 (1,2,3,4) - I figure it is fair warning, there is nothing wrong with this pattern technically but likely a lot of players will be angry with you because it is so difficult it's fine
03:17:962 (1) - same spinner issue it's fine
03:23:174 (6) - slider end is hidden it's fine


Your hitsounds are very good, but this map needs a lot of work before I would consider it to be ready for ranking. Sorry.
your modding is very good just i can't accept them all sorry :)

and too long no see SB SBSBSBSBSBSBSBsbsbsbda SB ni jiu shi dasb lai da wo a~
Muya
boobs
Topic Starter
tsuka

Muya wrote:

bunnies
great modding via on irc
1025
first time SSed tsuka's map
her best map ever
Yuukari-Banteki
tsuka, if you have problems with my mod, please contact me in IRC. I'll be glad to talk with you about the rankability issues in your map, but until you deal with them your map is not rankable and I will not allow it to be ranked.
[CSGA]Ar3sgice
T_T

触卡干嘛把unrank图都删了, 不能这样啊
ArzatoRx
hehe
Mystica
呵呵
yeahyeahyeahhh

Muya wrote:

boobs
poty
_Kiva
hehe noobs always like poping with useless mods.
Topic Starter
tsuka
EASY FIXED

NORMAL:
[00:32:962 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note. This is especially important on lower difficulties, although it is valid for all difficulties.
FIXED

HARD:
02:02:453 (1,2) - 2 is partly hidden underneath 1 for almost half of its length...this is a problem
not a problem it's obvious for anyone and it's HARD!!

INSANE:
00:16:182 (1) - this has the same issue that I mentioned before about putting a note very close after a spinner; it forces the player to stop spinning early and defeats the point of the last bit of the spinner
02:07:538 (1) - same issue with notes after spinners as before, except worse because you allow even less time here
03:00:928 (1) - same issue with spinners as before, except worse because the spinner is so short that the player cannot have time to pause either
IN INSANE DIFFICULTY!!!! did you know what's insane? there thousands of hundreds of map have your UNRANKED ISSUES ,you should to unrank them all asap
and if you don't believe me just to find any one who can play insane difficulty

02:57:369 (2) - this stack is very hidden underneath the body and hitburst of 1, please move it to a place where it is actually visible.
IT"S FINE



Expert
00:47:962 (4) - this small jump looks accidental it's not jump
00:56:097 (6,7) - the sudden change of direction disrupts the flow and rankable01:05:250 (1) - this is the same issue with spinners again it's EXPERT my baby ,enough to get 30001:08:428 (9) - the end of the slider trail is confusing and very similar to the illegal burai sliders and rankable
01:26:225 (4) - almost half of this slider, including a direction change, is hidden beneath the previous slider. From a player's perspective, it is impossible to tell where the slider actually ends. and rankable
02:02:199 (4) - this is very annoying overlap. Again, I am choosing not to mention most places where you have it and you already know my feelings about it. it's fine
02:13:004 (4) - again, almost half of the slider is hidden. This is not rankable. it's fine and rankable
02:23:682 (5) - flow disruption as above it's fine
02:28:894 (1,2) - both of these are very hidden in important parts, the second is unrankable it's fine
02:41:097 (1) - same spinner issue it's fine
02:45:165 (5) - same flow issue it's fine
02:48:089 (4) - burai issue it's fine
02:52:157 (1) - are these flow problems intentional? I will stop mentioning then. it's fine
02:54:191 (6) - partly hidden again... it's fine
02:55:081 (1,2,3,4) - I figure it is fair warning, there is nothing wrong with this pattern technically but likely a lot of players will be angry with you because it is so difficult it's fine
03:17:962 (1) - same spinner issue it's fine
03:23:174 (6) - slider end is hidden it's fine

then back my bubbled or post your opinion about your unrankable issues and you'd better consult the rules
Topic Starter
tsuka

Garven wrote:

Just was taking a quick peek due to discussion in #mod.

[Easy]
00:16:691 (1) - Too soon after a spinner for an easy. Give at least 2-3 beats for this BPM.
00:33:470 (1) - ^
00:49:233 (1) - ^
01:21:775 (1) - ^
02:14:911 (2,3,4) - Please don't do that in an Easy. The DS is way too close for that to be easily discerned while playing
02:17:199 (1) - Spinner start feels awkwardly placed
02:19:996 (1) - Still too soon
02:24:826 (1) - ^
02:41:606 (1) - ^
03:09:572 (1) - ^

fixed

The 1.5x sections feel like way too huge of a SV increase for this level of difficulty as well. I recommend you keep Sv changes to around .1 or .2x if you -must- have changes.
Mystica
湊齊40顆星略爽
Heatherfield
好累 感觉自己不会再爱了
Yuukari-Banteki
[Easy]
00:25:716 (2,1) - I believe I mentioned this before, but this kind of overlap is difficult especially for beginning players and thus probably should not be found in an Easy difficulty
00:39:064 (1,2) - this kind of stacking is also fairly difficult for beginners. I would suggest that you try and find a friend who doesn't play osu! to playtest your Easy maps for you. If you spectate them, the places where they miss a lot will be the places you probably want to change.
01:29:911 (1,2) - this is another sort of stack that probably would be difficult for beginners
02:00:419 (1,2) - ^


[Normal+]
looked good

[Hard]
looked good, maybe a bit loud on the hitvolume but meh

[Insane]
00:16:182 (1) - I'm fairly certain that I mentioned this before as well and I figure its fair warning to tell you that I can't in good conscience bubble a map that has a note 1/2 after a spinner in any difficulty because its not something I would rank. I hope you understand.
00:31:182 (1,2,3,4,5,6,7,8) - The fact that this part goes silent but maintains the same sv feels a bit odd to me, I kind of expected it to slow down.
00:52:157 (3) - it might improve the flow of your map if you move this so that it follows naturally out of 2
02:07:538 (1) - again, while I am pretty sure I mentioned this before, I still can't really bubble your map while it's there.
02:41:352 (1) - ^
02:57:369 (2) - this stack plays weirdly because the way you have it set up puts the stacking off by one. I discussed this with some other BAT as well and we've come to the conclusion that you should either move the stack entirely or move it a bit farther down and to the right, although having a 1/6 stream when the note before it ends on a 1/4 is also awkward to play (not my words)
03:00:928 (1) - same spinner issue

[Expert]
01:05:250 (1) - once more, I am sure I've mentioned this but I cannot bubble your map while this kind of thing is in here. I will not mention any more instances of it but you should assume that I will find the same issue with them.
01:25:843 (3,4) - Again, I have discussed this with the other BAT and we have agreed that this is not rankable and should be changed.
02:28:259 (2,3,4,5,6,1,2) - this is very difficult to read. Again, I am not the only person to think this.
This at the bare minimum needs to be changed before your map can achieve ranked status.
Topic Starter
tsuka

Saturos-fangirl wrote:

[Easy]
00:25:716 (2,1) - I believe I mentioned this before, but this kind of overlap is difficult especially for beginning players and thus probably should not be found in an Easy difficulty
00:39:064 (1,2) - this kind of stacking is also fairly difficult for beginners. I would suggest that you try and find a friend who doesn't play osu! to playtest your Easy maps for you. If you spectate them, the places where they miss a lot will be the places you probably want to change.
01:29:911 (1,2) - this is another sort of stack that probably would be difficult for beginners
02:00:419 (1,2) - ^

ALLFIXED

[Normal+]
looked good

[Hard]
looked good, maybe a bit loud on the hitvolume but meh

[Insane]
00:16:182 (1) - I'm fairly certain that I mentioned this before as well and I figure its fair warning to tell you that I can't in good conscience bubble a map that has a note 1/2 after a spinner in any difficulty because its not something I would rank. I hope you understand.


i'll expalin about these issus below on the buttom------------------------



00:31:182 (1,2,3,4,5,6,7,8) - The fact that this part goes silent but maintains the same sv feels a bit odd to me, I kind of expected it to slow down.

it's with custom hitsounds and rhythm , no problem there

00:52:157 (3) - it might improve the flow of your map if you move this so that it follows naturally out of 2
the Distance and rhythm is going good , i don't know whats wrong with here

02:07:538 (1) - again, while I am pretty sure I mentioned this before, I still can't really bubble your map while it's there.
moved previous 1/4 beats

02:41:352 (1) - ^
------------------------


02:57:369 (2) - this stack plays weirdly because the way you have it set up puts the stacking off by one. I discussed this with some other BAT as well and we've come to the conclusion that you should either move the stack entirely or move it a bit farther down and to the right, although having a 1/6 stream when the note before it ends on a 1/4 is also awkward to play (not my words)

Imoved them stack on previous note

03:00:928 (1) - same spinner issue
------------------------


[Expert]
01:05:250 (1) - once more, I am sure I've mentioned this but I cannot bubble your map while this kind of thing is in here. I will not mention any more instances of it but you should assume that I will find the same issue with them.
------------------------


01:25:843 (3,4) - Again, I have discussed this with the other BAT and we have agreed that this is not rankable and should be changed.
moved it far away from previous one

02:28:259 (2,3,4,5,6,1,2) - this is very difficult to read. Again, I am not the only person to think this.
This at the bare minimum needs to be changed before your map can achieve ranked status.
FIXED


------------------------

the all notes after spinner has sense and good fits the rhythm
im mapping for 3 years never heard about that unrank issus
also player who test it without any problem
really don't undertand why you persist in it

I have ask some bat about that issus

NatsumeRin
Just to state my opinion about after-spinner note here: As long as it makes sense, it's always fine. None of the Ranking Rules is agianst it.

And in this map it makes sense.

Edit: what's more... the BPM is only 118, do you mean that in a BPM 200 song, 1/1 note after spinner is not allowed? That would be ridiculous.
Megurine Luka

Heatherfield wrote:

好累 感觉自己不会再爱了
Yuukari-Banteki
After some consideration, I've decided that for the most part the notes directly after spinners are allowable because the spinners are long enough to kind of compensate for it. However: 02:59:911 (1) - in Insane and 01:04:106 (1) - in Expert are too short to reasonably expect the players to be able to stop spinning early to hit the next note. I think this is an ok compromise. Thank you very much.
Gabi
Please stop forcing silly mods like that just because you aren't capable of passing it.

Most players will spin at 300 rpm, i tried at 270 and it was completely fine for me.

EDIT: The space between the spinner and the next note is a whole 1/1
Mystica

Saturos-fangirl wrote:

After some consideration, I've decided that for the most part the notes directly after spinners are allowable because the spinners are long enough to kind of compensate for it. However: 02:59:911 (1) - in Insane and 01:04:106 (1) - in Expert are too short to reasonably expect the players to be able to stop spinning early to hit the next note. I think this is an ok compromise. Thank you very much.
Actually I find my friend to test yeh.he is not pro but he also gets easy to get 300 for that part
SPOILER
http://puu.sh/CCwV
Megurine Luka
趁此机会射上两发。

hehe
wmfchris

Saturos-fangirl wrote:

After some consideration, I've decided that for the most part the notes directly after spinners are allowable because the spinners are long enough to kind of compensate for it. However: 02:59:911 (1) - in Insane and 01:04:106 (1) - in Expert are too short to reasonably expect the players to be able to stop spinning early to hit the next note. I think this is an ok compromise. Thank you very much.
I'm not spinning very fast (340 rpm in that spinner) but I'm still able to get a 300 on both spinner and coming note and the issue that the note is too close after spinner isn't really an issue for me.

In fact, the least rankable bonus for spinner has been decreasing because more experts are spinner faster and react quicker after the spinner, and if modders can't testplay it well it's always suggested to ask some experts to play and ask their opinions. (Easier diffs are for newbies to play and extreme diffs are for experts.)
Yuukari-Banteki

wmfchris wrote:

I'm not spinning very fast (340 rpm in that spinner) but I'm still able to get a 300 on both spinner and coming note and the issue that the note is too close after spinner isn't really an issue for me.

In fact, the least rankable bonus for spinner has been decreasing because more experts are spinner faster and react quicker after the spinner, and if modders can't testplay it well it's always suggested to ask some experts to play and ask their opinions. (Easier diffs are for newbies to play and extreme diffs are for experts.)
If you want your name on the map, you can go ahead and bubble it yourself.
Snowy Dream
Q.Q ?
What happened?
yeahyeahyeahhh

Saturos-fangirl wrote:

After some consideration, I've decided that for the most part the notes directly after spinners are allowable because the spinners are long enough to kind of compensate for it. However: 02:59:911 (1) - in Insane and 01:04:106 (1) - in Expert are too short to reasonably expect the players to be able to stop spinning early to hit the next note. I think this is an ok compromise. Thank you very much.
lol
Natteke

Saturos-fangirl wrote:

After some consideration, I've decided that for the most part the notes directly after spinners are allowable because the spinners are long enough to kind of compensate for it. However: 02:59:911 (1) - in Insane and 01:04:106 (1) - in Expert are too short to reasonably expect the players to be able to stop spinning early to hit the next note. I think this is an ok compromise. Thank you very much.
Go away.
NatsumeRin
Auto must achieve at least 1000 bonus points on spinners and the object following the spinner must not be visible before the spinner starts. Any less than this and players will not be able to react in enough time to fully complete the spinner (and thus getting a 100 or breaking their combo).

Just state the current rule here.

The 2 spinners you mentioned got 2000 bonus by auto.
Scorpiour
what can i say....

star the map~
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