求点错
mod on ircsoulfear wrote:
6 級茵魚
Melancholy wrote:
tsuka chan >_<
卡姐姐你去帮我修改下abalee wrote:
it might need an epilepsy warning.
even the SB load doesn't overload, try to remove the background to reduce it.
Normal:
03:31:951 (1) - move the timing section to remove the hitnormal, like Expert and Insane did.
thx for your modding and re-dl one more time pls!abalee wrote:
it might need an epilepsy warning.
全diffi都加上了
even the SB load doesn't overload, try to remove the background to reduce it.
overload没办法了 png图片没法改质量 一旦同一时间段出现两张图必定overload
Expert:
00:53:815 (4) - remove clap? or add clap at 00:49:239 (1) - 00:50:764 (4) - , ect.
我觉得这里没有什么问题啊 CLAP也打在第二拍上 总之我这里无论音响还是耳机都没有觉得问题
01:33:476 (4) - weird slider...
fixed
insane:
03:15:680 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - pretty fun, but confused anyway.
fixed
Hard:
00:23:561 (7,1) - why...?
fixed
00:49:112 (7) - slider? or circle? i am confused :<
fixed
Normal:
03:31:951 (1) - move the timing section to remove the hitnormal, like Expert and Insane did.
fixed
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
thx for your modding !Breeze wrote:
fixedGeneral
- Turn off countdown of [Hard] since other diff. have turned off :<
fixedSB
- SB\char7.png seems didn't used, have you forgot to add it?
fixed- Consider removing background from the SB to reduce SB load, just add the code in your osb file, under //Storyboard Layer 0 (Background) line
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0fixedTiming
- I've got a offset : 420 (-6), if you agree with this, then use this one
fixedNormal+
- What? HP drain rate is lower than [Easy]? Increase it maybe 2 tick
fixed with increased 1 tick- 02:24:826 (1) - Consider adding a finish sound here?
fixed- 02:32:962 (1) - ^
Hard
- HP drain rate 4 or 5?
it's 4 now- 01:56:352 (9) - NC?
fixed- 02:57:242 (4,5,6,1) - Consider using this, I feel 1/8 fit more, and reverse 1/8 slider isn't that hard :< Depends on you though
sorry i wanna keep it
[attachment=1:0820c]1.jpg[/attachment:0820c]fixedInsane
- 01:19:742 (1,2,3,4,5,6,7) - I feel they are too hard to hit, maybe just for me lol
just a bit hard:D- 02:13:386 (3) - This spacing might be confusing since spacing of previous notes in this combo are larger than this
i think it's no problem- 02:53:301 - I feel speed up should starts here
the speed up start with sb effect and rhythm the meantime , i don't feel weird anyway- 02:59:911 (1) - ...nothing wrong, I just dislike short spinner /o/
- 03:08:047 (3) - Slider path is hidden, if you get 300, it's kinda hard to tell it's a slider while playing
[attachment=0:0820c]2.jpg[/attachment:0820c]
all fixedabalee wrote:
SB要大修
原本的SPOILER[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
Sprite,Background,Centre,"SB\white effect.png",320,240
M,0,0,,320,240
S,0,0,216895,0.8054401
F,0,216895,,1
S,0,216895,221103,0.8054401
Sprite,Background,Centre,"SB\black.png",320,240
S,0,63603,65510,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.jpg",320,240
F,0,426,934,1
S,0,426,16697,0.8,1
M,0,426,29383,320,240,320,237
F,0,934,8561,1
F,0,8561,16021,1
Sprite,Foreground,Centre,"SB\white effect.png",320,240
M,0,0,,320,240
S,0,0,,0.8054401
F,0,0,426,1
F,0,426,,1
F,0,426,1442,1,0.336022
F,0,1442,8561,0.336022,0
Sprite,Foreground,Centre,"SB\White Effect 2.png",320,240
M,0,14663,,295,248
F,0,14663,16188,0,1
S,0,14663,16188,0.30368,0.6006398
S,0,16188,,0.6006398
S,0,16188,16697,0.6006398,3.404647
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,32968,0.80544,0.9897599
F,0,16951,32714,1
F,0,32714,32968,1,0
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,20764,0.80544,0.8515115
F,0,20764,21273,1,0
S,0,20764,21273,0.8515115,0.9897599
S,0,20764,21273,0.8515115,1.041598
S,0,21273,,1.041598
改了之后的:SPOILER[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\white effect.png",320,240
S,0,0,221103,0.8
F,0,0,63603,1
F,0,63603,65510,0
F,0,65510,221103,1
Sprite,Foreground,Centre,"SB\1.jpg",320,240
S,0,426,16691,0.8,1
F,0,426,8561,0,1
Sprite,Foreground,Centre,"SB\White Effect 2.png",320,240
M,0,14663,,295,248
F,0,14663,16188,0,1
S,0,14663,16188,0.3,0.6
S,0,16188,16697,0.6,3.4
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,32968,0.8,1
F,0,16951,32714,1
F,0,32714,32968,1,0
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,20764,21273,1,0
S,0,20764,21273,0.85,1.1
解释: @Mystica(咦怎么不是NGA)SPOILER
- 将white effect 移到foreground主要是因为1分40秒的break附近,原本的background会导致上下有黑边,为了美观移到foreground上.
- 删掉black是因为只要将white effect在那一段时间取消,背景就是纯黑了. 但是我將實際語句改成了0之後發現任然還存在白色
- 1.JPG主要是删掉看不见这个图片的时间以降低SB load以及删掉无用的语句.
- 下一句的white effect是最无用的.原意是将覆盖在1.JPG上面的白色渐隐,但是因为你将白色设为背景,那就不如将1.JPG渐显,明显的就少了1.0x 的SB load.(记得应该可以用code直接将背景设为白色但是这算手动改osu所以我就不用了)
- title这里也是一样,第二个为什么要一直出现呢?只要在需要的时候写出来就行了.
- 后面的我不改了,没看也应该没问题.不过要指出的是你大概用的是SB editor,写出的code很累赘.要记住的就是如果一张图片被完全遮住的时候请去掉.
[重要]
- 同时请删掉black.png.
- 将title.jpg改为png格式,白色的地方剪切为透明并将无用的透明地方删掉。
- lyr1~lyr4无用的透明地方删掉.这样做就要重新将这4张图片定位到原本的位置。
- 改完后full submit.
Saturos-fangirl wrote:
First things first, I think you can find a good place for some exciting Kiai time in here.
[Normal+]
00:19:487 (2,3) - when the directions of two sliders are only very slightly not parallel to each other, it gives the impression that the fact that they aren't is by accident and detracts from the beauty of the map. If they are intended to be parallel, make them parallel; otherwise you should increase the angle a little bit so that it does not look accidental k.
00:32:962 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note. This is especially important on lower difficulties, although it is valid for all difficulties. actually spinner fits here and the spinner bonus get nearly 8000 scores..People as noob can finish the spinner easily then to find the next slider.For the skiller and who wanna get into the top 50 the difference comes from here is that right?So will no chang
00:47:453 (2) - having this note appear half beneath 5 while it is still there makes the map look less appealing, and although it doesn't really have any ramifications on playability, it does detract from the map. k.
01:05:123 (2) - the sudden acceleration of notes here at the end of a slow slider feels highly out of place nope.I find most people to test it they all feels well.And 0.5 here actually fits the song and feeling.So no change
02:27:877 (5,1) - this is another case of two notes overlapping slightly in a way that looks unappealing k.