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Katakiri Rekka - Get The Regret Over

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sayounara
求点错
v2b
source不加斗神都市3没问题吗

还有为什么什么歌都用IIDX的难度名...
swish
:D
gowww
8-)
Rigeru_old
8-)
Melancholy
tsuka chan >_<
Mercurius
8-)
m i z u k i
:oops:
Topic Starter
tsuka
;) thank you japanese guys
soulfear
6 級茵魚 :)
Topic Starter
tsuka

soulfear wrote:

6 級茵魚 :)
mod on irc
vivicat
☆ミ
S o r d a

Melancholy wrote:

tsuka chan >_<
ArzatoRx
.____.
spark_sk
☆彡
DsG
star~ :D
Mystica
噢射别坑了 稍后diff补上D:
卡妹妹少女心毁灭世界
Mystica
噢艹终于做完了 包括SB修改

Download: SB+GD.rar
Deye
實話說這曲子我找不著北啊...
剩下的,隨意改吧...

Download: Katakiri Rekka - Get The Regret Over (tsuka) [Normal].osu
abalee
觸卡你敢先讓我回复一下再下線不
現在蝙蝠沒幾個先找墊子再找我效率會高點 ._.
abalee
it might need an epilepsy warning.
even the SB load doesn't overload, try to remove the background to reduce it.

Expert:
00:53:815 (4) - remove clap? or add clap at 00:49:239 (1) - 00:50:764 (4) - , ect.
01:33:476 (4) - weird slider...

insane:
03:15:680 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - pretty fun, but confused anyway.

Hard:
00:23:561 (7,1) - why...?
00:49:112 (7) - slider? or circle? i am confused :<

Normal:
03:31:951 (1) - move the timing section to remove the hitnormal, like Expert and Insane did.
Mystica

abalee wrote:

it might need an epilepsy warning.
even the SB load doesn't overload, try to remove the background to reduce it.

Normal:
03:31:951 (1) - move the timing section to remove the hitnormal, like Expert and Insane did.
卡姐姐你去帮我修改下

SPOILER
请将所有dff的song setup项目中 storyboarding项目页display epilepsy warning打钩选上就是warnig即可

update osb

Download: Katakiri Rekka - Get The Regret Over (tsuka).osb
Topic Starter
tsuka

abalee wrote:

it might need an epilepsy warning.
全diffi都加上了
even the SB load doesn't overload, try to remove the background to reduce it.
overload没办法了 png图片没法改质量 一旦同一时间段出现两张图必定overload

Expert:
00:53:815 (4) - remove clap? or add clap at 00:49:239 (1) - 00:50:764 (4) - , ect.
我觉得这里没有什么问题啊 CLAP也打在第二拍上 总之我这里无论音响还是耳机都没有觉得问题
01:33:476 (4) - weird slider...
fixed
insane:
03:15:680 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - pretty fun, but confused anyway.
fixed

Hard:
00:23:561 (7,1) - why...?
fixed
00:49:112 (7) - slider? or circle? i am confused :<
fixed

Normal:
03:31:951 (1) - move the timing section to remove the hitnormal, like Expert and Insane did.
fixed
thx for your modding and re-dl one more time pls!
Breeze

General

  1. Turn off countdown of [Hard] since other diff. have turned off :<

SB

  1. SB\char7.png seems didn't used, have you forgot to add it?
  2. Consider removing background from the SB to reduce SB load, just add the code in your osb file, under //Storyboard Layer 0 (Background) line
    Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0

Timing

  1. I've got a offset : 420 (-6), if you agree with this, then use this one

Normal+

  1. What? HP drain rate is lower than [Easy]? Increase it maybe 2 tick
  2. 02:24:826 (1) - Consider adding a finish sound here?
  3. 02:32:962 (1) - ^

Hard

  1. HP drain rate 4 or 5?
  2. 01:56:352 (9) - NC?
  3. 02:57:242 (4,5,6,1) - Consider using this, I feel 1/8 fit more, and reverse 1/8 slider isn't that hard :< Depends on you though

Insane

  1. 01:19:742 (1,2,3,4,5,6,7) - I feel they are too hard to hit, maybe just for me lol
  2. 02:13:386 (3) - This spacing might be confusing since spacing of previous notes in this combo are larger than this
  3. 02:53:301 - I feel speed up should starts here
  4. 02:59:911 (1) - ...nothing wrong, I just dislike short spinner /o/
  5. 03:08:047 (3) - Slider path is hidden, if you get 300, it's kinda hard to tell it's a slider while playing

Topic Starter
tsuka

Breeze wrote:

General

  1. Turn off countdown of [Hard] since other diff. have turned off :<
fixed

SB

  1. SB\char7.png seems didn't used, have you forgot to add it?
    fixed
  2. Consider removing background from the SB to reduce SB load, just add the code in your osb file, under //Storyboard Layer 0 (Background) line
    Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
fixed

Timing

  1. I've got a offset : 420 (-6), if you agree with this, then use this one
fixed

Normal+

  1. What? HP drain rate is lower than [Easy]? Increase it maybe 2 tick
    fixed with increased 1 tick
  2. 02:24:826 (1) - Consider adding a finish sound here?
    fixed
  3. 02:32:962 (1) - ^
fixed

Hard

  1. HP drain rate 4 or 5?
    it's 4 now
  2. 01:56:352 (9) - NC?
    fixed
  3. 02:57:242 (4,5,6,1) - Consider using this, I feel 1/8 fit more, and reverse 1/8 slider isn't that hard :< Depends on you though
    sorry i wanna keep it
    [attachment=1:0820c]1.jpg[/attachment:0820c]

Insane

  1. 01:19:742 (1,2,3,4,5,6,7) - I feel they are too hard to hit, maybe just for me lol
    just a bit hard:D
  2. 02:13:386 (3) - This spacing might be confusing since spacing of previous notes in this combo are larger than this
    i think it's no problem
  3. 02:53:301 - I feel speed up should starts here
    the speed up start with sb effect and rhythm the meantime , i don't feel weird anyway
  4. 02:59:911 (1) - ...nothing wrong, I just dislike short spinner /o/
  5. 03:08:047 (3) - Slider path is hidden, if you get 300, it's kinda hard to tell it's a slider while playing
    [attachment=0:0820c]2.jpg[/attachment:0820c]
fixed
thx for your modding !
Verdisphena
Nice map tsuka :D, very nice
Breeze
哦, 对了, 我忘了有个难度最后有个timing section是0%的音量, 那个至少改成5%, 不然unrankable的, 忘了是哪个难度了
lolcubes
[General]
  1. Storyboard: 1.jpg is really revealing and people wouldn't be comfortable with it. I think that you will have to remove this picture or edit it so it's not that revealing. :(
[Expert]
  1. 01:15:674 (1) - This slider ends on a wrong tick.
  2. 01:20:250 (5,6,7,8) - There is no 1/6 in the music here. Snap them to 1/4 and remove one note.
  3. 01:25:843 (3,4) - I suggest you move the slider 4 a little, so its more readable. It should be alright, but it's best to prevent stuff like this if it takes no effort.
  4. 01:26:225 (4,5) - This spacing is a bit too big, you should reduce it a little. Such jump is unfitting and some people could have problems with reading this pattern.
  5. 02:03:216 (2) - I don't want to nazimod you, but this slider could use some work. It looks really ugly.
  6. 02:23:301 (1,2,3,4) - There is no 1/6 in the music here. Snap them 1/4 and remove one note.
  7. 03:09:953 (2,3) - This kind of spacing makes this combo nearly unreadable, considering how awkward the timline is. Use distance snap of 1.20x for these two notes.
[Insane]
  1. 00:45:165 (3) - New combo.
  2. 01:03:216 (2,3) - ctrl+r these two, so the spacing is better.
  3. 01:05:504 (1,2,3) - Spacing, fix it.
  4. 01:19:742 (1,2,3,4,5,6,7) - This was awkward to play because of 5 and 6. You should ctrl+r them, or just think of something else here.
  5. 01:34:742 (2,3) - Unstack these, most people will think they come as soon as the slider ends.
  6. 02:08:936 (2,3,4,5) - Spacing. You did lots of this stuff in your Expert diff and I am okay with that, but this is a bit too much for an Insane in that case.
  7. 03:26:351 (2) - Clap.
[Hard]
  1. Your whistles are too loud, you should reduce the volume of your whistles.
  2. 00:30:419 (9) - Add a repeat?
  3. 00:30:928 - Add a note?
  4. 02:34:614 (6) - This clap sounds bad, remove both of them and add a clap to 02:34:487 (5).
[Normal+]
  1. I feel that AR5 is too slow for this speed. Use AR6? Other than that, not many complaints, they are insignificant compared to the problems in your higher diffs.
[Easy]
  1. Rename this diff to Normal, cause it plays like one.
  2. 02:51:013 - What is this speed change. This is unreadable and it's the easiest diff. You should tone it down.
That's pretty much it. This map definitely needs more modding, I am quite sure I didn't write all problems down, but the most important ones.
Overall, the Expert was fun to play, but could use some minor adjustments, good luck!
Bakario
<3
abalee
SB要大修

原本的
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
Sprite,Background,Centre,"SB\white effect.png",320,240
M,0,0,,320,240
S,0,0,216895,0.8054401
F,0,216895,,1
S,0,216895,221103,0.8054401
Sprite,Background,Centre,"SB\black.png",320,240
S,0,63603,65510,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.jpg",320,240
F,0,426,934,1
S,0,426,16697,0.8,1
M,0,426,29383,320,240,320,237
F,0,934,8561,1
F,0,8561,16021,1
Sprite,Foreground,Centre,"SB\white effect.png",320,240
M,0,0,,320,240
S,0,0,,0.8054401
F,0,0,426,1
F,0,426,,1
F,0,426,1442,1,0.336022
F,0,1442,8561,0.336022,0
Sprite,Foreground,Centre,"SB\White Effect 2.png",320,240
M,0,14663,,295,248
F,0,14663,16188,0,1
S,0,14663,16188,0.30368,0.6006398
S,0,16188,,0.6006398
S,0,16188,16697,0.6006398,3.404647
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,32968,0.80544,0.9897599
F,0,16951,32714,1
F,0,32714,32968,1,0
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,20764,0.80544,0.8515115
F,0,20764,21273,1,0
S,0,20764,21273,0.8515115,0.9897599
S,0,20764,21273,0.8515115,1.041598
S,0,21273,,1.041598

改了之后的:
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\white effect.png",320,240
S,0,0,221103,0.8
F,0,0,63603,1
F,0,63603,65510,0
F,0,65510,221103,1
Sprite,Foreground,Centre,"SB\1.jpg",320,240
S,0,426,16691,0.8,1
F,0,426,8561,0,1
Sprite,Foreground,Centre,"SB\White Effect 2.png",320,240
M,0,14663,,295,248
F,0,14663,16188,0,1
S,0,14663,16188,0.3,0.6
S,0,16188,16697,0.6,3.4
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,32968,0.8,1
F,0,16951,32714,1
F,0,32714,32968,1,0
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,20764,21273,1,0
S,0,20764,21273,0.85,1.1

解释: @Mystica(咦怎么不是NGA)
SPOILER
  1. 将white effect 移到foreground主要是因为1分40秒的break附近,原本的background会导致上下有黑边,为了美观移到foreground上.
  2. 删掉black是因为只要将white effect在那一段时间取消,背景就是纯黑了.
  3. 1.JPG主要是删掉看不见这个图片的时间以降低SB load以及删掉无用的语句.
  4. 下一句的white effect是最无用的.原意是将覆盖在1.JPG上面的白色渐隐,但是因为你将白色设为背景,那就不如将1.JPG渐显,明显的就少了1.0x 的SB load.(记得应该可以用code直接将背景设为白色但是这算手动改osu所以我就不用了)
  5. title这里也是一样,第二个为什么要一直出现呢?只要在需要的时候写出来就行了.
  6. 后面的我不改了,没看也应该没问题.不过要指出的是你大概用的是SB editor,写出的code很累赘.要记住的就是如果一张图片被完全遮住的时候请去掉.

[重要]
  1. 同时请删掉black.png.
  2. 将title.jpg改为png格式,白色的地方剪切为透明并将无用的透明地方删掉。
  3. lyr1~lyr4无用的透明地方删掉.这样做就要重新将这4张图片定位到原本的位置
  4. 改完后full submit.
Bakario
whyy
Mystica

abalee wrote:

SB要大修

原本的
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
Sprite,Background,Centre,"SB\white effect.png",320,240
M,0,0,,320,240
S,0,0,216895,0.8054401
F,0,216895,,1
S,0,216895,221103,0.8054401
Sprite,Background,Centre,"SB\black.png",320,240
S,0,63603,65510,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.jpg",320,240
F,0,426,934,1
S,0,426,16697,0.8,1
M,0,426,29383,320,240,320,237
F,0,934,8561,1
F,0,8561,16021,1
Sprite,Foreground,Centre,"SB\white effect.png",320,240
M,0,0,,320,240
S,0,0,,0.8054401
F,0,0,426,1
F,0,426,,1
F,0,426,1442,1,0.336022
F,0,1442,8561,0.336022,0
Sprite,Foreground,Centre,"SB\White Effect 2.png",320,240
M,0,14663,,295,248
F,0,14663,16188,0,1
S,0,14663,16188,0.30368,0.6006398
S,0,16188,,0.6006398
S,0,16188,16697,0.6006398,3.404647
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,32968,0.80544,0.9897599
F,0,16951,32714,1
F,0,32714,32968,1,0
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,20764,0.80544,0.8515115
F,0,20764,21273,1,0
S,0,20764,21273,0.8515115,0.9897599
S,0,20764,21273,0.8515115,1.041598
S,0,21273,,1.041598

改了之后的:
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"2142T34148-20.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\white effect.png",320,240
S,0,0,221103,0.8
F,0,0,63603,1
F,0,63603,65510,0
F,0,65510,221103,1
Sprite,Foreground,Centre,"SB\1.jpg",320,240
S,0,426,16691,0.8,1
F,0,426,8561,0,1
Sprite,Foreground,Centre,"SB\White Effect 2.png",320,240
M,0,14663,,295,248
F,0,14663,16188,0,1
S,0,14663,16188,0.3,0.6
S,0,16188,16697,0.6,3.4
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,16697,16951,0,1
S,0,16697,32968,0.8,1
F,0,16951,32714,1
F,0,32714,32968,1,0
Sprite,Foreground,Centre,"SB\title.jpg",320,240
F,0,20764,21273,1,0
S,0,20764,21273,0.85,1.1

解释: @Mystica(咦怎么不是NGA)
SPOILER
  1. 将white effect 移到foreground主要是因为1分40秒的break附近,原本的background会导致上下有黑边,为了美观移到foreground上.
  2. 删掉black是因为只要将white effect在那一段时间取消,背景就是纯黑了. 但是我將實際語句改成了0之後發現任然還存在白色
  3. 1.JPG主要是删掉看不见这个图片的时间以降低SB load以及删掉无用的语句.
  4. 下一句的white effect是最无用的.原意是将覆盖在1.JPG上面的白色渐隐,但是因为你将白色设为背景,那就不如将1.JPG渐显,明显的就少了1.0x 的SB load.(记得应该可以用code直接将背景设为白色但是这算手动改osu所以我就不用了)
  5. title这里也是一样,第二个为什么要一直出现呢?只要在需要的时候写出来就行了.
  6. 后面的我不改了,没看也应该没问题.不过要指出的是你大概用的是SB editor,写出的code很累赘.要记住的就是如果一张图片被完全遮住的时候请去掉.

[重要]
  1. 同时请删掉black.png.
  2. 将title.jpg改为png格式,白色的地方剪切为透明并将无用的透明地方删掉。
  3. lyr1~lyr4无用的透明地方删掉.这样做就要重新将这4张图片定位到原本的位置
  4. 改完后full submit.
all fixed

Download: fix.zip
LKs
我又忘了我错了 留言一下提醒用

fff 5乘3分钟mod毛


[General]

  1. 我不知道 aimod告诉我 Unused Image Files sb\black.png
  2. aimod还告诉我http://puu.sh/xEMi colour顺序有点颠倒 虽然没啥意义但还是改了好
  3. Hard:Spinner New Combo 02:08:047 (2) - Put a new combo on this note so the previous spinner ends properly.
[Easy]

01:16:564 (2) - 本来想说这里一个长slider有点空但一看星数觉得算了
01:25:589 (4) - 位置+间距略奇怪
02:04:233 (3) - 依旧nazi http://puu.sh/xENR
02:14:657 (1,2,3,4) - 个人感觉挺危险的 这种stack
03:06:013 (3) - 挡箭头啦

[Normal+]

modded with the mapper via irc

[Hard]

02:00:674 无用绿线系列
02:06:521
既然sami因为kiiwa不想上线然后正好没啥mod的

[Insane]

00:38:555 (2) - spacing
01:05:886 (2) - 再往右点吧 现在还略不确定
01:19:742 (1,2,3,4,5,6,7,8) - 略危险 用NC或者同序
02:48:979 (9,10,11,1) - NC下 略难读
02:56:225 (6) - 修下slider形状
02:57:369 (2,3,4,5,6,7,8) - 这串太难抓到 just saying

[Expert]

02:03:216 (2) - 为啥是这形状
02:14:657 (1) - 弄成四点slider
02:20:758 (1) - 出屏幕了 硬性的那种
03:12:496 (4) - nazi

:idea:
Mystica
SPOILER
14:04 <LKs> : 那我就现在开始ircmod?
14:04 <Mystica> : 好
14:04 <LKs> : 00:17:962 (4) - 这想开始在红线
14:05 <Mystica> : lol爲什麽我感覺藍線更合適
14:05 <LKs> : 00:21:648 (3) - 和你之后这里的节奏变得一样
14:05 <LKs> : 21秒你是蓝线开红线结束
14:05 <LKs> : 这里却是蓝线开蓝线再开
14:06 <LKs> : 或者说其他同歌曲地方都是蓝线开红线结束
14:06 <Mystica> : 怒放紅線
14:06 <LKs> : 液
14:07 <LKs> : 00:39:064 (4) - nazihttp://puu.sh/xESW
14:07 <LKs> : 00:41:097 (1) - nazi2 中点往下一格
14:08 <Mystica> : 好
14:08 <LKs> : 对了你也会做SB你有没有下过siriru的SB素材
14:08 <Mystica> : 沒
14:08 <Mystica> : 各種圖怒掏的
14:08 <LKs> : 最近想做个SB但要从各种图那搜集
14:08 <LKs> : ye
14:08 <Mystica> : 好哪個圖
14:09 <LKs> : 就刚给你的N
14:09 <Mystica> : 只是做簡單的處理?
14:09 <LKs> : 比白图闪再高那么点
14:10 <Mystica> : lol 你自己做還是找人
14:10 <LKs> : 自己做
14:10 <LKs> : 练习用
14:10 <Mystica> : 我可以技術supportXD
14:10 <LKs> : 有问题问你
14:10 <Mystica> : ok
14:10 <LKs> : 02:03:216 (8) - nazi3http://puu.sh/xEVw
14:11 <Mystica> : 好
14:12 <LKs> : 太长
14:12 <LKs> : 没了
14:12 <Mystica> : .
14:12 <Mystica> : 好快!
14:12 <LKs> : 这还快
Irc mod fixed.

Download: Katakiri Rekka - Get The Regret Over (tsuka) [Normal+].osu
Topic Starter
tsuka
All fixed
LKs
easy

00:33:470 (1) -
00:50:123 (2,3) -
00:54:191 (2,3) -
01:08:428 (2,3) -
01:26:733 (2,3) -
02:51:267 (1) -
00:34:996 (1) -
以上是我觉得不太合适的/比较危险的

sry, if you want to get the map ranked, you have to cut off some things like “your style”


EDIT: ok, although there are still some stack/overlaps(even removed a lot), but I think it's basically okay to newbie.

well, the SP and the age of the map all call me to bubble it. good luck tsuka-chan
grumd
Mystica has more content then tsuka
Yuukari-Banteki
First things first, I think you can find a good place for some exciting Kiai time in here. :)

[Easy]
00:16:691 (1,2) - When one slider overlaps another like this (or even a hitcircle for that matter), the resulting hitburst can partially hide the ball on the second slider, making it difficult for players, especially beginning ones, to follow it. In addition, overlap like this doesn't look good and causes a disruption to the flow as the player must suddenly change directions following the end of 1 to get to 2.
00:20:758 (1) - stacks are also particularly difficult for beginning players (if you don't believe me, find a new player and spectate them for a bit...) and thus this is likely to cause the player to start the slider from the wrong end.
00:20:250 (2,1) - in addition, you have issues with the overlap here again.
00:25:716 (2,1) - This overlap is not only messy but actually hides one of the slider ends partially, which makes things very difficult for a new player.
00:35:886 (2,1) - same overlap issue as above
00:39:064 (1,2) - same stacking issue as above
00:50:123 (2) - this particular note would probably be easier for players if you were to place it on the white tick rather than the blue. Beginning players overwhelmingly think in terms of whole and half beats, so making sure that the vast majority of your map is on those will help.
00:52:792 (3) - same stacking issue as above
00:54:191 (2) - same timing issue as above
00:56:225 (2) - same overlap issue as above
01:01:436 (1) - this note is very thoroughly hidden by other notes - remember that beginners might not always think to look underneath recent notes to find the newest one! spacing things out in a consistent trail helps them read things, going back and forth or stacking things makes them miss!
01:06:394 (2) - same timing issue as above
01:08:428 (2) - ^
01:10:462 (2) - both half hidden and has timing issues as previously noted
01:13:640 (1,2) - more pretty serious overlap/hiding issues
01:15:674 (1,2) - ^
01:17:708 (1,2) - ^
01:27:114 (3) - this has issues both with being part of a blue tick pattern that young players will find highly unintuitive and the fact that it starts on an odd part of the lyrics that is additionally unintuitive
01:29:403 (6) - same stacking issue as above
01:30:801 (2,2) - ^
01:55:335 (2) - ^
02:02:453 (2) - minor overlap of the flavor I was describing earlier
02:04:487 (1) - severe issues with being hidden under the previous combo as earlier noted
02:06:521 (1) - ^ as well as stacking issues
02:08:555 (2) - same stacking issues
02:15:547 (3) - same timing issues
02:16:945 (2) - same stacking issues
02:25:716 (2) - same overlap/hidden issues
02:27:750 (3) - same timing issues, except made worse by the fact that they are in the middle of a 1/2 stream
02:29:784 (2) - same overlap/hidden issues
02:32:453 (6,1,2) - stacking and overlap issues
02:44:021 (4) - timing issues
02:44:657 (6) - stacking issues
02:56:733 (3,4) - timing and stacking issues
03:01:945 (2) - stacking issues
03:03:979 (3) - this is an especially confusing stack for beginners because it loops around back underneath a note 2 or 3 before while the hitburst is still fading

[Normal+]
00:19:487 (2,3) - when the directions of two sliders are only very slightly not parallel to each other, it gives the impression that the fact that they aren't is by accident and detracts from the beauty of the map. If they are intended to be parallel, make them parallel; otherwise you should increase the angle a little bit so that it does not look accidental
00:32:962 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note. This is especially important on lower difficulties, although it is valid for all difficulties.
00:47:453 (2) - having this note appear half beneath 5 while it is still there makes the map look less appealing, and although it doesn't really have any ramifications on playability, it does detract from the map.
01:05:123 (2) - the sudden acceleration of notes here at the end of a slow slider feels highly out of place
02:27:877 (5,1) - this is another case of two notes overlapping slightly in a way that looks unappealing

[Hard]
The normal whistles sound a little bit loud, maybe reduce the hitvolume a bit in those sections
01:56:352 (1) - the end of this is still partially hidden by the hitburst from the previous note...a bit niggly but I am OCD
01:59:403 (1) - ^
02:02:453 (1,2) - 2 is partly hidden underneath 1 for almost half of its length...this is a problem
02:31:564 (2) - the sudden change of direction coming both into and out of this note disrupts the flow of your map a bit, it would be better if it followed out of 1 in the same direction as 1 is pointing
02:56:097 (8,1,2) - this grouping right here is very difficult to read because you can only see a tiny fraction of the circles as they change direction.

[Insane]
00:16:182 (1) - this has the same issue that I mentioned before about putting a note very close after a spinner; it forces the player to stop spinning early and defeats the point of the last bit of the spinner
00:45:165 (3) - this being only slightly offset from where 1 is has the same problem as the sliders that were ever so slightly not parallel...it looks accidental. To make it look purposeful you would want to either stack it or move it a bit farther out. Additionally, it suffers from looking unattractive as most overlaps do. I noticed that you use a lot of overlaps in here and since they arent so much of an issue for more advanced players in terms of actually causing them to make mistakes, I will refrain from pointing all of them out. However, I would like to note that, at least in my humble opinion, the map would look better off without as much overlap. It always feels so messy to me.
01:02:072 (5) - :| I guess I lied, this overlap feels particularly offensive to me because I don't see a good reason for it
02:00:674 (2,3,4,5,6,7,8,9,10) - this combo is very nicely done :)
02:07:538 (1) - same issue with notes after spinners as before, except worse because you allow even less time here
02:19:614 (5) - the flow here is ever so slightly disrupted by the fact that 5 does not properly line up as a continuation of 4...you could just move it a little to make it line up
02:26:225 (8) - the same flow issue as above
02:41:352 (1) - same spinner issue
02:47:708 (6,7,8) - for flow reasons, it would be best if you did this consistently....as it is right now, between 6 and 7 the player jumps back a little bit, but then between 7 and 8, they have to jump up a bit, in a way that actually disrupts the flow. Either lining them all up with each other or jumping back between them would be fine but you should do it consistently
02:57:369 (2) - this stack is very hidden underneath the body and hitburst of 1, please move it to a place where it is actually visible.
03:00:928 (1) - same issue with spinners as before, except worse because the spinner is so short that the player cannot have time to pause either

[Expert]
00:47:962 (4) - this small jump looks accidental
00:56:097 (6,7) - the sudden change of direction disrupts the flow
01:05:250 (1) - this is the same issue with spinners again
01:08:428 (9) - the end of the slider trail is confusing and very similar to the illegal burai sliders
01:26:225 (4) - almost half of this slider, including a direction change, is hidden beneath the previous slider. From a player's perspective, it is impossible to tell where the slider actually ends.
02:02:199 (4) - this is very annoying overlap. Again, I am choosing not to mention most places where you have it and you already know my feelings about it.
02:13:004 (4) - again, almost half of the slider is hidden. This is not rankable.
02:23:682 (5) - flow disruption as above
02:28:894 (1,2) - both of these are very hidden in important parts, the second is unrankable
02:41:097 (1) - same spinner issue
02:45:165 (5) - same flow issue
02:48:089 (4) - burai issue
02:52:157 (1) - are these flow problems intentional? I will stop mentioning then.
02:54:191 (6) - partly hidden again...
02:55:081 (1,2,3,4) - I figure it is fair warning, there is nothing wrong with this pattern technically but likely a lot of players will be angry with you because it is so difficult
03:17:962 (1) - same spinner issue
03:23:174 (6) - slider end is hidden


Your hitsounds are very good, but this map needs a lot of work before I would consider it to be ready for ranking. Sorry.
Garven
Just was taking a quick peek due to discussion in #mod.

[Easy]
00:16:691 (1) - Too soon after a spinner for an easy. Give at least 2-3 beats for this BPM.
00:33:470 (1) - ^
00:49:233 (1) - ^
01:21:775 (1) - ^
02:14:911 (2,3,4) - Please don't do that in an Easy. The DS is way too close for that to be easily discerned while playing
02:17:199 (1) - Spinner start feels awkwardly placed
02:19:996 (1) - Still too soon
02:24:826 (1) - ^
02:41:606 (1) - ^
03:09:572 (1) - ^

The 1.5x sections feel like way too huge of a SV increase for this level of difficulty as well. I recommend you keep Sv changes to around .1 or .2x if you -must- have changes.
Mystica

Saturos-fangirl wrote:

First things first, I think you can find a good place for some exciting Kiai time in here. :)
[Normal+]
00:19:487 (2,3) - when the directions of two sliders are only very slightly not parallel to each other, it gives the impression that the fact that they aren't is by accident and detracts from the beauty of the map. If they are intended to be parallel, make them parallel; otherwise you should increase the angle a little bit so that it does not look accidental k.
00:32:962 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note. This is especially important on lower difficulties, although it is valid for all difficulties. actually spinner fits here and the spinner bonus get nearly 8000 scores..People as noob can finish the spinner easily then to find the next slider.For the skiller and who wanna get into the top 50 the difference comes from here is that right?So will no chang
00:47:453 (2) - having this note appear half beneath 5 while it is still there makes the map look less appealing, and although it doesn't really have any ramifications on playability, it does detract from the map. k.
01:05:123 (2) - the sudden acceleration of notes here at the end of a slow slider feels highly out of place nope.I find most people to test it they all feels well.And 0.5 here actually fits the song and feeling.So no change
02:27:877 (5,1) - this is another case of two notes overlapping slightly in a way that looks unappealing k.
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