ranked when
Yes I removed bg.#2Bubblun wrote:
Requested I mod the last 2 diffs.
GeneralSPOILERI don't know if this is because I didn't delete the map before I re-DLed it, but did you remove bg2.jpg? (Not the Neko one.)
'Unicode artist confilcts with <blank> diff' it says a different diff on each map, so I recommend copying the correct one, and pasting it over each diff.
NekoSPOILER00:00:376 (1) - There's no circular motion to these 2 sliders, then it feels awkward when they play 3,4,5. I suggest ctrl+g on this slider, as it's still symmetrical and flows better. same kind of flow is shown 00:01:337 (4,5) - here, so no change.
00:22:683 (4,5) - In my opinion, there isn't enough emphasis here to make the player move back and forth. I suggest ctrl+g 5, 6 and then move 7 where 6 was, where there is exaggeration. uhh, "to make a player move back and forth" you didn't explain that very well, the spacing is so tiny so why is it a problem? Also people can play it just fine
00:32:683 (1,2) - There's enough exaggeration here to space these 2 notes into a jump. I suggest placing 2 under the head of the slider, 3. but I don't wanna make it a jump, the way I hitsounded it was to emphaisize the ending of the song, the finally two beats, if I were to make it a jump it wouldn't have much of a powerful ending. Also there's a 1/4 slider RIGHT before it, so it gives it even more emphasis, for notes to be going down rather than a jump
InsaneSPOILER00:01:529 (6) - Because of the exaggeration, I think a change in direction here is more suitable than simply going in 1 direction. I suggest here for that circle: x:332 y:236 I don't think it is, and they way I have it flows perfectly fine.
00:03:452 (1,2,3,4,1) - Although this is completely fine, you can switch the direction of the circular flow and still have it justifiable because of how strong this first note is. I suggest flipping it, and re-snapping some notes. (For starters, I think placing 2 under the red slider 4 would be a good way to map the square.) if it's completely fine there's no need to change it.
00:32:683 (1,2) - Similar suggestion to Neko, there is enough exaggeration here to make these 2 circles a jump. same thing as neko-san da. Too scared to say Neko-san da?
denying them all because I don't think you understand how I mapped this and that most of it is intentional.Mapper wrote:
nikoneko-san da! (just throwing my opinions)
maybe you could higher the od to like 7,5? ar9 feels better
every other diff has kiai, why not this one?
00:01:145 (3,1) - this overlap can be avoided
00:02:299 (2,3,2,3) - why dont you just make a simple stack here? doesnt look good at all imo
00:03:452 (1) - dragging this slider 2 pixels up would make a better blanket
00:07:106 (3,1) - why is this spacing lower than 00:07:299 (1,2) - ? clearly should be the opposite according to the music
00:08:068 (1,1) - again, this overlap can be avoided
00:08:452 (2,2) - same
00:09:606 (1,2) - this might be confusing to read, maybe you could move (2) a bit to the right so you can see that its a slider, and not a circle
00:09:991 (2,5) - if you decide to decline what i wrote above, atleast fix this stack
00:12:106 (4) - kinda nazi, but move this circle 1 pixel up to make it the same y level as (5)
00:13:452 (1,2) - same, but with (3), drag them 1 pixel up
00:14:222 (1) - blanket can be improved
00:15:568 (3,1) - why this small spacing here? doesnt make any sense to me
00:17:299 (1,2) - why is it smaller spacing here than 00:17:683 (1,2) - ? the vocals doesnt change or anything, deserves the same imo
00:19:991 (4,1) - why stacked? (1) should have more emphasis imo. atleast not ds 0
00:21:145 (3) - nc here?
00:24:414 (4,5,6) - wtf is this? ugliest triple ive ever seen, please make it "normal". youre not nold
00:24:799 (7,8,1) - unnecessary to have inconsistent ds here imo. doesnt look good at all
00:25:376 (1,1,1,1) - these nc's are unneeded. doesnt make any special sound that deserves nc spam
00:25:760 (1,1) - fix stack (the slider ends)
00:28:068 (1,1,1) - please make equal ds here. i know youre trying to emphasis the last (1) but it looks horrible
00:31:722 (3) - nc here instead of 00:32:299 - ?
00:32:683 (1,2) - this could have some spacing because the both circles represent a loud sound, isnt that why they both have finish on them? check other mods
Weber wrote:
Neko-san da!
00:09:606 (1,2) - Actually unreadable slider actually no
00:17:683 (1,2) - At least make the spacing for these the same as 00:17:299 (1,2) - spaced more because of higher vocals
00:18:837 (1) - NC isn't necessary new instrument
00:24:414 (4,5,6) - Not really any reason these notes should be spaced the way they are, just looks visually confusing with the hitcircles and doesn't really work. the whole map is based on symmetry, so if I am going to put a stack in the middle of the map then it's going to look like that
00:31:048 (4,1) - Pretty ridiculous 1/4 jump for a (relatively) easy Insane difficulty. I know, but is ending so is fine, and it plays okay
00:32:683 (1,2) - These might work better if they were way further apart. READ PAST MODS
ranked when
seriously? you know that some of these issues are unrankable, right?CanadianBaka wrote:
denying them all because I don't think you understand how I mapped this and that most of it is intentional.
CanadianBaka wrote:
Weber wrote:
00:24:414 (4,5,6) - Not really any reason these notes should be spaced the way they are, just looks visually confusing with the hitcircles and doesn't really work. the whole map is based on symmetry, so if I am going to put a stack in the middle of the map then it's going to look like that
Not all symmetry is good, this is an example of really bad symmetry. Symmetry in modern mapping relies more on how objects are symmetrical to each other, not the play area. By doing this you're restricting yourself the the play field and preventing yourself from actually doing anything interesting.
ranked when Never if this keeps up
I understand you are unhappy with the turn of events, but could you please control yourself? There's no need to lash out at people who try to help you and tell them to "fuck off".CanadianBaka wrote:
That was posted BEFORE I changed my profile and AFTER me and mapper talked ing, so yes, your right, fuck off.
And I don't think you understand what I said in my profile, I'm only gonna map songs I like, and I don't actually like this song it's just short, which is the only reason I picked it.
UhNoffy wrote:
Hi, just dropping by to comment that now that you've added the elements hitcircle and hitcircle overlay, it is required you skin your sliderborder color by adding the code
SliderBorder: 255,255,255
under the colors section of your .osu files
You must also skin elements in full sets:Ranking Criteria wrote:
- When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).