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Kuroha Neko (CV Taneda Risa) Ft. Canadianbaka - Sassou Toujo

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Topic Starter
Ashton

october wrote:

m4m from #modreqs
00:30:568 - ending kiai here sounds like a good idea, could be just me yup, your right
Kawaii
00:04:991 - mapping this would be good since the song is really short, a single note on every "Lala" and a triple on the "watashi wa" or 3 single taps and a slider. sure
00:20:376 (1,2,3) - to make it consistant, try making (3) into a slider? or just ignore it as it could ruin the flow of the map, up to you.
00:12:683 (3) - end the slider on the red tick and place a note where the slider originally end it, the song has 2 claps so it sounds reasonable to do this(add two clap hs to the two notes)

00:15:376 - 00:15:568 - could be mapped too, unless you decided to only map vocals.
00:21:145 (6) - instead of ending a slider on a major vocal, try starting a slider here? or reverse the slider
00:33:068 - 5 note stream here?
Normal
00:05:183 - single tap stack on top of a slider instead of leaving it empty?

00:30:760 (2) - start the NC here instead of 00:31:145 (1) - ok
00:26:529 (1) - ending a slider on a major vocal feels off
00:14:222 (5) - NC ok



no reply = not changed reply = changed
Zyl
#modreqs


Easy


  1. 00:01:145 (2,3) - Fix flow.
  2. 00:02:683 (4,5) - Improve flow.
  3. 00:07:299 (2,3) - Try to fix the curve in the middle on those 2 sliders.
  4. 00:08:068 (3,4) - Fix blanket.
  5. 00:11:145 (1,2) - ^.
  6. 00:13:452 (4,1) - Really weird change of flow.
  7. 00:27:299 (4,6) - Overlaps ARE NOT permitted on easy diffs.
  8. 00:28:068 (6,9) - ^.
  9. 00:29:606 (9,1) - Fix flow.
Normal


  1. 00:07:683 (3) - Singletap please.
  2. 00:08:452 (2) - Here the vocal mantains it self so try to add a slider.
  3. 00:08:068 (1,2) - Fix blanket.
  4. 00:18:837 (1,2) - Fix flow.
  5. 00:20:760 (4,5) - ^.
  6. 00:23:068 (3,1) - Fix blanket.
  7. 00:23:452 (1,2) - Fix flow.
  8. 00:28:068 (1,1) - Try to evade this overlap.
Hard


  1. 00:00:376 (1,2) - Make a better flow.
  2. 00:01:337 (4,5,6) - Unnecesary triplet.
  3. 00:02:299 (2,3,4,5,6,7,8) - Really weird pattern.
  4. 00:03:837 (2,1) - Really weird change of flow.
  5. 00:06:337 (5) - Missing note.
  6. 00:08:068 (1,2) - Really weird change of flow.
  7. 00:08:837 (3,4) - Improve flow.
  8. 00:09:606 (1,2,3,4) - Really weird pattern.
  9. 00:10:376 (5,6) - Fix flow.
  10. 00:12:491 (2) - Extra note
  11. 00:12:491 (2,1) - Fix flow.
  12. 00:13:452 (3,4) - ^.
  13. 00:16:145 (2) - Ctrl+J.
  14. 00:17:299 (1,2) - Weird flow.
  15. 00:19:510 (3) - Extra note.
  16. 00:19:799 (5,6,7,1) - Weird change of flow.
  17. 00:21:914 (1,2) - Fix flow.
  18. 00:23:356 (5) - Extra note
  19. 00:26:529 (1,2) - Weird change of flow.
  20. 00:28:068 (1,2) - Fix flow.
  21. 00:28:741 (4) - Extra note.
  22. 00:29:222 (7,8,9,1) - Weird change of flow.
  23. 00:31:145 (1,2) - Fix flow.
  24. 00:31:722 (2,3) - Fix blanket
Try to put the grid off while mapping :? .
Weriko
Some Irc mod
22:22 Weriko: okay
22:22 Weriko: kawaii diff seems alright
22:22 Whirl: Thanks!
22:22 Weriko: maybe just this overlap 00:04:414 (2,3,4,5,6) -
22:23 Whirl: I meant that to be a quality pattern, but your right it looks a little weird uwu I"ll fix
22:23 Weriko: :p
22:25 Weriko: okay
22:25 Weriko: at normal diff
22:25 Weriko: ar might be too low?
22:25 Weriko: or maybe im not used to low ar ;-;
22:25 Weriko: but it feels a bit stacked
22:26 Weriko: not sure why if spacing is well too
22:27 Weriko: 00:01:914 (1) - maybe change this slider for something like this?
22:27 Weriko: like this
22:27 Weriko: 00:00:760 (2,3) -
22:29 Weriko: and easy seems well too
22:30 Whirl: ok
22:30 Whirl: sorry
22:30 Whirl: was afk
22:30 Weriko: :p
22:31 Whirl: ar is a little too low, raised it
22:31 Weriko: okay :p
22:31 Whirl: is the normal well spaced?
22:31 Weriko: yeah
22:32 Whirl: okay
22:32 Whirl: so is that the end of the mod?
22:32 Weriko: i guess
22:32 Weriko: your song is already good :p
22:32 Weriko: map
22:32 Whirl: wow, thanks!
22:32 Whirl: yea I already had like 20 mods
22:33 Weriko: :3
22:35 Weriko: okay, good luck! :p



Good Luck!!!! :p
Topic Starter
Ashton

Weriko wrote:

Some Irc mod
22:22 Weriko: okay
22:22 Weriko: kawaii diff seems alright
22:22 Whirl: Thanks!
22:22 Weriko: maybe just this overlap 00:04:414 (2,3,4,5,6) -
22:23 Whirl: I meant that to be a quality pattern, but your right it looks a little weird uwu I"ll fix
22:23 Weriko: :p
22:25 Weriko: okay
22:25 Weriko: at normal diff
22:25 Weriko: ar might be too low?
22:25 Weriko: or maybe im not used to low ar ;-;
22:25 Weriko: but it feels a bit stacked
22:26 Weriko: not sure why if spacing is well too
22:27 Weriko: 00:01:914 (1) - maybe change this slider for something like this?
22:27 Weriko: like this
22:27 Weriko: 00:00:760 (2,3) -
22:29 Weriko: and easy seems well too
22:30 Whirl: ok
22:30 Whirl: sorry
22:30 Whirl: was afk
22:30 Weriko: :p
22:31 Whirl: ar is a little too low, raised it
22:31 Weriko: okay :p
22:31 Whirl: is the normal well spaced?
22:31 Weriko: yeah
22:32 Whirl: okay
22:32 Whirl: so is that the end of the mod?
22:32 Weriko: i guess
22:32 Weriko: your song is already good :p
22:32 Weriko: map
22:32 Whirl: wow, thanks!
22:32 Whirl: yea I already had like 20 mods
22:33 Weriko: :3
22:35 Weriko: okay, good luck! :p



Good Luck!!!! :p
all your suggestions taken (except for lowering ar on normal, on second thought it looks fine, will change a bit if someone else mentions it!)


thank you!
CernTheLion
Hi, from #modreqs :3
Easy
  1. 00:03:452 (5,6) - improve a bit this blanket
  2. 00:08:068 (3,4) - same
  3. 00:11:145 (1,2) - ^
  4. 00:29:606 (9) - you can also extend this till the white tick. It depends on what kind of beat are you following, so it's up to you ^^
Normal
  1. 00:01:914 (6) - NC here (New Combo)
  2. 00:11:145 (1,2,3,4,1,2,3,4,1,2,3,1) - the map is too focused on the middle, try to use the whole screen
  3. 00:14:222 (1,2) - maybe add a clap at the end of 1 and at number 2?
Kawaii
  1. 00:20:664 (2) - seems overmapped :/
  2. 00:23:741 (2) - same
Last diff seems good, nice ^^
Topic Starter
Ashton

-Bumblebee- wrote:

Hi, from #modreqs :3
Easy
  1. 00:03:452 (5,6) - improve a bit this blanket
  2. 00:08:068 (3,4) - same
  3. 00:11:145 (1,2) - ^
  4. 00:29:606 (9) - you can also extend this till the white tick. It depends on what kind of beat are you following, so it's up to you ^^ Folloowing vocals
Normal
  1. 00:01:914 (6) - NC here (New Combo)
  2. 00:11:145 (1,2,3,4,1,2,3,4,1,2,3,1) - the map is too focused on the middle, try to use the whole screen ok i'll remember for next time, but as it is now it's still rankable (which is what i'm aiming for) but i'll know for next time!
  3. 00:14:222 (1,2) - maybe add a clap at the end of 1 and at number 2?
Kawaii
  1. 00:20:664 (2) - seems overmapped :/ slow down speed and remove notes to hear the beats
  2. 00:23:741 (2) - same ^

Last diff seems good, nice ^^
no reply = fixed, thanks!
Gus
hi m4m from #modreqs hit me w halcyon

[Kawaii]
00:16:145 (2) - curve this slider for better angle into the next notes, blanket #3
00:20:664 (2,3) - make this double into a short slider, plays better coming right off #1
00:23:741 (2,3) - ^, however maybe changing one and keeping the other is better for variation
^ I hear the beats for these two, but don't think a double plays well at this level

[Normal]
00:04:414 (3) - for some reason this slider sounds better to me if you put it on the blue tick and repeat it once (back n forth slider)
00:27:299 (4,5,1) - feels and looks a little better like this imo 00:32:299 (4,5) - these might play better as a note on white tick stacked with a back and forth

[Easy]
00:28:068 (6) - NC for consistency perhaps?

All I could find, map looks solid
Topic Starter
Ashton

Gus wrote:

hi m4m from #modreqs hit me w halcyon

[Kawaii]
00:16:145 (2) - curve this slider for better angle into the next notes, blanket #3 Done
00:20:664 (2,3) - make this double into a short slider, plays better coming right off #1 no, it would mess with consistansy and it doesn't look good
00:23:741 (2,3) - ^, however maybe changing one and keeping the other is better for variation
^ I hear the beats for these two, but don't think a double plays well at this level I think it's okay

[Normal]
00:04:414 (3) - for some reason this slider sounds better to me if you put it on the blue tick and repeat it once (back n forth slider) nah, It sounds good
00:27:299 (4,5,1) - feels and looks a little better like this imo and rip ds? Nah I think it's good the way it is
00:32:299 (4,5) - these might play better as a note on white tick stacked with a back and forth no

[Easy]
00:28:068 (6) - NC for consistency perhaps? ok

All I could find, map looks solid
-NanoRIPE-
hi
just a noob modder passing by

[General]
  1. Add more Combo colours? (Like brown and yellow) reference from the brown cat and cat's necklace
[Easy]
00:01:914 (3) - move little bit up? for better flow
00:02:683 (4,5) - too close and also NC at slider (4)
00:02:683 (4,5,6) - this pattern looks weird imo ~,slider (5) looks close with slider (3) and the movement looks to narrow.maybe try to unblanket them?
00:08:068 (3) - move little bit down? it looks better imo
00:13:452 (4) - swap to slidertail so it make consistent and conformity with previous slider
00:15:376 (2,3) - ds
00:16:529 (4) - why finish here? (it looks unnecessary)
00:17:299 (5) - make the slider neater
00:18:837 (1) - it would be great if u add finish here
00:21:914 (1) - whistle
00:28:068 (1,2,4) - finish (i hear cymbal here)
00:28:068 (1,4) - overlap
00:29:606 (4) - the slider end looks odd imo,maybe ended it to the next tick
00:31:145 (1) - finish on head,tail,and also sliderend (cymbal emphatize)\

the hitsound an empty lot i suggest u add more hitsound

[Kawaii]
00:05:760 (4) - this slider seems not suit with rhythm imo maybe 2 1/2 sliders wouold be better
00:08:452 (2,3,4) - i'm not sure whay u following here,if u want emphatize to vocal so make it clickable here and add long (1/1) slider at here 00:08:645 like this pattern 00:14:222 (1,2,3)
00:11:914 (1) - remnove nc (it looks unnecessary)
00:14:222 (1) - ^
00:18:068 (1) - ^

for the hitsound issues same as easy ~

GL! in ranked ~
lazygirl
OH MY GOD that skin O_o

Hey from modding queue for NM ^^ Sorry for being a little late

Easy:

00:08:068 (3,4) - blanket this a little better imo
00:25:760 (2) - curve less and ctrl+g +h + j looks better

Normal:

00:09:606 (1,2) - blanket? idk maybe ctrl+g +h +j the slider
00:29:606 (1) - weird shape

Kawaii:

Some sliders are too long otherwise nice diff

Good luck going for ranked ~
Topic Starter
Ashton

lazyboy007 wrote:

OH MY GOD that skin O_o

Hey from modding queue for NM ^^ Sorry for being a little late

Easy:

00:08:068 (3,4) - blanket this a little better imo ok
00:25:760 (2) - curve less and ctrl+g +h + j looks better curved it less, but not ctrl+j+g+h or whatever

Normal:

00:09:606 (1,2) - blanket? idk maybe ctrl+g +h +j the slider olk
00:29:606 (1) - weird shape Took this into consideration for a bit, but then a lot of people like it so it's stayingc

Kawaii:

Some sliders are too long otherwise nice diff aww thanks!

Good luck going for ranked ~
Topic Starter
Ashton

-NanoRIPE- wrote:

hi
just a noob modder passing by

[General]
  1. Add more Combo colours? (Like brown and yellow) reference from the brown cat and cat's necklace
nah red and pink is good enough for me

[Easy]
00:01:914 (3) - move little bit up? for better flow
00:02:683 (4,5) - too close and also NC at slider (4)
00:02:683 (4,5,6) - this pattern looks weird imo ~,slider (5) looks close with slider (3) and the movement looks to narrow.maybe try to unblanket them?
00:08:068 (3) - move little bit down? it looks better imo
00:13:452 (4) - swap to slidertail so it make consistent and conformity with previous slider
00:15:376 (2,3) - ds
00:16:529 (4) - why finish here? (it looks unnecessary)
00:17:299 (5) - make the slider neater
00:18:837 (1) - it would be great if u add finish here
00:21:914 (1) - whistle
00:28:068 (1,2,4) - finish (i hear cymbal here)
00:28:068 (1,4) - overlap
00:29:606 (4) - the slider end looks odd imo,maybe ended it to the next tick
00:31:145 (1) - finish on head,tail,and also sliderend (cymbal emphatize)\

the hitsound an empty lot i suggest u add more hitsound

[Kawaii]
00:05:760 (4) - this slider seems not suit with rhythm imo maybe 2 1/2 sliders wouold be better
00:08:452 (2,3,4) - i'm not sure whay u following here,if u want emphatize to vocal so make it clickable here and add long (1/1) slider at here 00:08:645 like this pattern 00:14:222 (1,2,3)
00:11:914 (1) - remnove nc (it looks unnecessary)
00:14:222 (1) - ^
00:18:068 (1) - ^

for the hitsound issues same as easy ~

GL! in ranked ~
I fixed almost everything, thanks!
MisterDinner
lol wtf is this song, it sounds like a really good cover of something



The timing is off by 2 deciseconds, the offset is 356 instead of 376, yeah theres a little tick on the Canadian counter there now because i read that you dont prioritize timing as much as aesthetics (I dont actually know if thats from me lol). The timing is literally everything, if its off by 2 deciseconds like it is right now it makes it insanely more unplayable.

The skin isnt good, it looks like a skin from 2010, there are also tons of elements that are in here for no reason, these should all be removed

  • section pass/fail textures (there are no breaks)
    All of the hit300 textures (not practical for the game in general, if you wish to keep them make them very small)
    Every texture related to out of play menus (menu-back, mod/options buttons, star etc)
    The skip buttons (theres nothing to skip)
    playfield (obsolete for at least 2 years)
I dont know anything about ctb, its the only mode i dont play, so i cant say anything about the skinning for that.
Replace the 50/100 textures with these (right click -> save, im not insulting your intelligence or anything some people dont know thats all


I SSed/fced the first 2 diffs hddthr easily but i couldnt get more than a C on kawaii.

[easy]
00:06:529 (1,1) - wtf? it took me a few tries to realize it was the map's fault.

[tbh all the problems are in the kawaii diff]
To start, the kawaii diff looks really, really messy, as if you rushed it, please dont tell me you rushed a 30 second diff -_- actually do if you did
It just isnt very fun to play currently, and it doesnt look good.
Make the hitsounding more complex so the taiko version is also 3 stars (its 2.72 currently, if you need help, hitsounding isnt my thing, try contacting someone more experienced)
Things that dont look right in their current formation
  • 00:00:376 (1,2) -
    00:07:683 (5,1,2,3,4) -
    00:11:914 (3,4,1,2,3,4,5,6,7) -
    00:17:683 (2,3) - this is unrankable
    00:25:376 (2,3,4,5,1) -
    00:31:145 (1,2,3,4) -
I suggest more symmetrical patterns, but not like an andrea map, the style youre going for right now is fit for a hyper fast map like 168 - 401

Take a look at this, its super helpful for learning aesthetics and playable/rankable patterns, because jump patterns are what make a map look good and play good, i sucked ass until recently but all of a sudden my friends who have been playing a years worth of crap maps from me are praising me because i read this stuff (also some help from another mapper) (this is starting to sound like one of those free money system ads lol) this is the map theyre praising btw, scroll down to see the first impressions box.
There also shouldnt be patterns of 1/4 that contain more than 3 notes in a 3 star diff, save that for 4 stars.

00:28:452 (2,3,4,5,6,7,8,9) - inconsistent spacing

I guess thats it, its just the kawaii diff that has problems.

also (again), this slider guide is very very very very veryveryveryveryveryveryveryvery old, but still mildly valid, just in case you need it at some point (keep in mind back then i dont think they had the 3 joint bends we can do now.)

Greetings from Toronto.
This took me like 2 hours, but im feeling good knowing youll get something out of it im sure.
Topic Starter
Ashton

MisterDinner wrote:

lol wtf is this song, it sounds like a really good cover of something



The timing is off by 2 deciseconds, the offset is 356 instead of 376, yeah theres a little tick on the Canadian counter there now because i read that you dont prioritize timing as much as aesthetics (I dont actually know if thats from me lol). The timing is literally everything, if its off by 2 deciseconds like it is right now it makes it insanely more unplayable. timing isn't off what I did was take a mp3 from a ranked map (the same song) and put the same bpm and offset, maybe your universal offset was off when you played it?

The skin isnt good, it looks like a skin from 2010, there are also tons of elements that are in here for no reason, these should all be removed thats the point, the skin looks old because it's neko related and the song is neko related :/

  • section pass/fail textures (there are no breaks)
    All of the hit300 textures (not practical for the game in general, if you wish to keep them make them very small)
    Every texture related to out of play menus (menu-back, mod/options buttons, star etc)
    The skip buttons (theres nothing to skip)
    playfield (obsolete for at least 2 years)
I dont know anything about ctb, its the only mode i dont play, so i cant say anything about the skinning for that.
Replace the 50/100 textures with these (right click -> save, im not insulting your intelligence or anything some people dont know thats all


I SSed/fced the first 2 diffs hddthr easily but i couldnt get more than a C on kawaii. again like I said it's probably you played the map with your universal offset, I know it's timed correctly. And also the whole map is meant to be a light insane thats why the diff name is 'kawaii' hence it being the hardest diff

[easy]
00:06:529 (1,1) - wtf? it took me a few tries to realize it was the map's fault. oh how did I not notice that? Sorry :/

[tbh all the problems are in the kawaii diff]
To start, the kawaii diff looks really, really messy, as if you rushed it, please dont tell me you rushed a 30 second diff -_- actually do if you did actually it's not rushed, I don't map by [/color] flow has got to be my least priority, I just wan't my map to look nice for starters, but at the end I will adjust patterns for a more flowy look
It just isnt very fun to play currently, and it doesnt look good.
Make the hitsounding more complex so the taiko version is also 3 stars (its 2.72 currently, if you need help, hitsounding isnt my thing, try contacting someone more experienced) ok
Things that dont look right in their current formation
  • 00:00:376 (1,2) - ok
    00:07:683 (5,1,2,3,4) - ok
    00:11:914 (3,4,1,2,3,4,5,6,7) - nah it's a curve flow
    00:17:683 (2,3) - this is unrankable don't think it was unrankable, but I switched the sliders around to make it more readable
    00:25:376 (2,3,4,5,1) - sure
    00:31:145 (1,2,3,4) - sure
I suggest more symmetrical patterns, but not like an andrea map, the style youre going for right now is fit for a hyper fast map like 168 - 401 no sorry I don't map symetrical patterns :/ It's insanely old looking imo

Take a look at this, its super helpful for learning aesthetics and playable/rankable patterns, because jump patterns are what make a map look good and play good, i sucked ass until recently but all of a sudden my friends who have been playing a years worth of crap maps from me are praising me because i read this stuff (also some help from another mapper) (this is starting to sound like one of those free money system ads lol) this is the map theyre praising btw, scroll down to see the first impressions box.
There also shouldnt be patterns of 1/4 that contain more than 3 notes in a 3 star diff, save that for 4 stars. what? I'm sorry but 1/4 triples are used in A LOT of light insanes also known as 3.5*, thats how I mapped it to be used as a light insane, thats why the mapping looks hard but the cs is 3 and ar 7.5 to make it easier. and yes I've read that forum before but I decide to map like this 'looks first, sounds second, flow third'

00:28:452 (2,3,4,5,6,7,8,9) - inconsistent spacing oh ok

I guess thats it, its just the kawaii diff that has problems.

also (again), this slider guide is very very very very veryveryveryveryveryveryveryvery old, but still mildly valid, just in case you need it at some point (keep in mind back then i dont think they had the 3 joint bends we can do now.)

Greetings from Toronto.
This took me like 2 hours, but im feeling good knowing youll get something out of it im sure.
Spayyce
M4M, we talked ingame ! ^^

General

  1. BPM / Offset: They both look good.
  2. Folder: CTB specific skinning, although you don't have any gamemode for ctb? Unsure about this :3
  3. Metadata: Seems alright
  4. AiMod: Nothing serious! :D

Easy

00:01:914 (4) - NC here for a consistency with other difficulties.

00:08:068 (3) - Blanket isn't correct at the start of the slider to the approach point of the circle.


00:26:529 (3,1) - Overlap here, I would space it out a little more. (:


Normal

00:09:606 (1,2) - Make this curve less extreme in order to get the blanket consistently around the approach circle.

00:24:222 (2) - I think it'd flow better if you moved it further to the right so the sliderend from the previous one works better with it.

00:29:606 (1) - Personally not a fan of the sharp curve on this slider, kind of looks like an outdated type of slider shape.

Kawaii

00:04:414 (2,3,4,5,6) - Instead of the stack, I would have it /slowly/ go to the right as a trail. :D

00:10:183 (4,5) - I would remove this random stack, it kind of kills the flow you had going . :3

00:18:645 (4,5,1,2,3,4,5,6,7,1) - Feels a little diff spikey, could remove some streamy elements with 1/4 sliders and such?

00:19:799 (5,6,7,1) - Perhaps you could make this a blanket too would add nice aesthetic flow to it. (:

00:22:683 (3) - Make this curve more subtle to amplify a blanket.

00:26:529 (1,2,3,4) - Anti jump? Looks like it would easily throw players randomly.

00:29:606 (1) - Make the beginning and the end curves symmetrical?

00:30:760 (3,4,5,6,1) - Make sure to keep the spacing here consistent it looks a touch messy otherwise.

00:31:145 (1,2) - ( I would just stack these instead.)

Other than a little brushing up on your hard difficulty I think this is a really solid mapset, best of luck in ranking! :D
Topic Starter
Ashton
hihi thanks to al the mods!
Topic Starter
Ashton

-Space- wrote:

M4M, we talked ingame ! ^^

General

  1. BPM / Offset: They both look good.
  2. Folder: CTB specific skinning, although you don't have any gamemode for ctb? Unsure about this :3
  3. Metadata: Seems alright
  4. AiMod: Nothing serious! :D

Easy

00:01:914 (4) - NC here for a consistency with other difficulties.

00:08:068 (3) - Blanket isn't correct at the start of the slider to the approach point of the circle.


00:26:529 (3,1) - Overlap here, I would space it out a little more. (:


Normal

00:09:606 (1,2) - Make this curve less extreme in order to get the blanket consistently around the approach circle.

00:24:222 (2) - I think it'd flow better if you moved it further to the right so the sliderend from the previous one works better with it.

00:29:606 (1) - Personally not a fan of the sharp curve on this slider, kind of looks like an outdated type of slider shape.

Kawaii

00:04:414 (2,3,4,5,6) - Instead of the stack, I would have it /slowly/ go to the right as a trail. :D

00:10:183 (4,5) - I would remove this random stack, it kind of kills the flow you had going . :3

00:18:645 (4,5,1,2,3,4,5,6,7,1) - Feels a little diff spikey, could remove some streamy elements with 1/4 sliders and such?

00:19:799 (5,6,7,1) - Perhaps you could make this a blanket too would add nice aesthetic flow to it. (:

00:22:683 (3) - Make this curve more subtle to amplify a blanket.

00:26:529 (1,2,3,4) - Anti jump? Looks like it would easily throw players randomly.

00:29:606 (1) - Make the beginning and the end curves symmetrical?

00:30:760 (3,4,5,6,1) - Make sure to keep the spacing here consistent it looks a touch messy otherwise.

00:31:145 (1,2) - ( I would just stack these instead.)

Other than a little brushing up on your hard difficulty I think this is a really solid mapset, best of luck in ranking! :D
[/box]

can't respond but I took most of your suggestions, thanks!
Beomsan
from my queue.
cute song xD

[General]
  1. 00:33:068 (1) - spinner is not necessary. change to note
[Easy]
  1. 00:01:914 (4) - turn 10 degrees and make more pretty slider like http://osu.ppy.sh/ss/5847086 this
  2. 00:29:606 (1) - cut the slider at 00:30:760 - here
[Normal]

  • You must use the same distance in this diff. for example) 00:10:183 (2) -
  1. 00:08:068 (1) - I almost don't blanket mod but It's too strange so yeah.
  2. 00:13:837 (4) - head clap
  3. 00:16:529 (4) - tail clap
  4. 00:17:299 (1) - all finish? It's my taste but high recommend
[Kawaii]
  1. 00:04:799 - add a note
lol gl with this lol
Topic Starter
Ashton

Beomsan wrote:

from my queue.
cute song xD

[General]
  1. 00:33:068 (1) - spinner is not necessary. change to note
no, it works as a spinner and i'd like to have at least ONE spinner

[Easy]
  1. 00:01:914 (4) - turn 10 degrees and make more pretty slider like http://osu.ppy.sh/ss/5847086 this I think it's okay
  2. 00:29:606 (1) - cut the slider at 00:30:760 - here
ok

[Normal]

  • You must use the same distance in this diff. for example) 00:10:183 (2) - ok
  1. 00:08:068 (1) - I almost don't blanket mod but It's too strange so yeah. ok fixed
  2. 00:13:837 (4) - head clap sure
  3. 00:16:529 (4) - tail clap yea
  4. 00:17:299 (1) - all finish? It's my taste but high recommend
sounds great! thanks!

[Kawaii]
  1. 00:04:799 - add a note
ok

lol gl with this lol
Topic Starter
Ashton

Zyl wrote:

#modreqs


Easy


  1. 00:01:145 (2,3) - Fix flow.
  2. 00:02:683 (4,5) - Improve flow.
  3. 00:07:299 (2,3) - Try to fix the curve in the middle on those 2 sliders.
  4. 00:08:068 (3,4) - Fix blanket.
  5. 00:11:145 (1,2) - ^.
  6. 00:13:452 (4,1) - Really weird change of flow.
  7. 00:27:299 (4,6) - Overlaps ARE NOT permitted on easy diffs.
  8. 00:28:068 (6,9) - ^.
  9. 00:29:606 (9,1) - Fix flow.
Normal


  1. 00:07:683 (3) - Singletap please.
  2. 00:08:452 (2) - Here the vocal mantains it self so try to add a slider.
  3. 00:08:068 (1,2) - Fix blanket.
  4. 00:18:837 (1,2) - Fix flow.
  5. 00:20:760 (4,5) - ^.
  6. 00:23:068 (3,1) - Fix blanket.
  7. 00:23:452 (1,2) - Fix flow.
  8. 00:28:068 (1,1) - Try to evade this overlap.
Hard


  1. 00:00:376 (1,2) - Make a better flow.
  2. 00:01:337 (4,5,6) - Unnecesary triplet.
  3. 00:02:299 (2,3,4,5,6,7,8) - Really weird pattern.
  4. 00:03:837 (2,1) - Really weird change of flow.
  5. 00:06:337 (5) - Missing note.
  6. 00:08:068 (1,2) - Really weird change of flow.
  7. 00:08:837 (3,4) - Improve flow.
  8. 00:09:606 (1,2,3,4) - Really weird pattern.
  9. 00:10:376 (5,6) - Fix flow.
  10. 00:12:491 (2) - Extra note
  11. 00:12:491 (2,1) - Fix flow.
  12. 00:13:452 (3,4) - ^.
  13. 00:16:145 (2) - Ctrl+J.
  14. 00:17:299 (1,2) - Weird flow.
  15. 00:19:510 (3) - Extra note.
  16. 00:19:799 (5,6,7,1) - Weird change of flow.
  17. 00:21:914 (1,2) - Fix flow.
  18. 00:23:356 (5) - Extra note
  19. 00:26:529 (1,2) - Weird change of flow.
  20. 00:28:068 (1,2) - Fix flow.
  21. 00:28:741 (4) - Extra note.
  22. 00:29:222 (7,8,9,1) - Weird change of flow.
  23. 00:31:145 (1,2) - Fix flow.
  24. 00:31:722 (2,3) - Fix blanket
Try to put the grid off while mapping :? .

Took a few suggestions in easy so I guess you need kudos, sorry btw I was rude Ing, :P
[ Shamwow ]
m4m :D

general

AImod says your tags are different between diffs, make sure u fix that
also, the hitsounding is really inconsistent between diffs and is kinda random but im not that good at hitsounding so idk how to elaborate more ;-;

easy

-00:01:529 (3) - make sure this is lined up with 00:01:145 (2) better (try x=236 y=160)
-00:16:529 (4) - why is there a clap here?
-00:09:222 (4) - i would add a clap here
-00:12:299 (2) - ^
-00:15:376 (2) - ^
-00:24:222 (4) - ^ (the end of it)
-00:27:683 (5) - ^

normal

-talked about this in game bt the main issue is the flow, ill try to suggest how to fix it here
-00:00:760 (2,3) - should be directly above 00:00:376 (1) instead of crooked imo
-00:01:914 (1,2) - should be under 00:01:529 (5) (like this)
-00:04:991 (1) - imo this is way too close to the end of 00:04:799 (4) and 00:06:529 (1) , for new players it might be not enough time to react
-i'd replace 00:07:683 (3) with a single note, i think it sounds better
-you can blanket 00:10:183 (2) with 00:09:606 (1) (like so)
-tbh you can replace 00:10:376 (3,4,5) with something like this, it sounds better with the song
-move 00:12:299 (4) further down (x=266 y=301)
-blanket 00:13:260 (2) with 00:12:683 (1)
-00:16:145 (2,3,4) - placement is awkward

kawaii

-i think you should make the cs smaller since its an insane diff (like cs 4 or 5 would do)
-00:20:183 (6,7) this is really crooked, straighten these so it lines up with 00:20:376 (1)
-00:29:414 (8,9) - remove these, they dont go with the song at all imo

good luck! :p
Topic Starter
Ashton

-Dave Strider- wrote:

m4m :D

general

AImod says your tags are different between diffs, make sure u fix that
also, the hitsounding is really inconsistent between diffs and is kinda random but im not that good at hitsounding so idk how to elaborate more ;-;

easy

-00:01:529 (3) - make sure this is lined up with 00:01:145 (2) better (try x=236 y=160)
-00:16:529 (4) - why is there a clap here?
-00:09:222 (4) - i would add a clap here
-00:12:299 (2) - ^
-00:15:376 (2) - ^
-00:24:222 (4) - ^ (the end of it)
-00:27:683 (5) - ^

normal

-talked about this in game bt the main issue is the flow, ill try to suggest how to fix it here
-00:00:760 (2,3) - should be directly above 00:00:376 (1) instead of crooked imo
-00:01:914 (1,2) - should be under 00:01:529 (5) (like this)
-00:04:991 (1) - imo this is way too close to the end of 00:04:799 (4) and 00:06:529 (1) , for new players it might be not enough time to react
-i'd replace 00:07:683 (3) with a single note, i think it sounds better
-you can blanket 00:10:183 (2) with 00:09:606 (1) (like so)
-tbh you can replace 00:10:376 (3,4,5) with something like this, it sounds better with the song
-move 00:12:299 (4) further down (x=266 y=301)
-blanket 00:13:260 (2) with 00:12:683 (1)
-00:16:145 (2,3,4) - placement is awkward

kawaii

-i think you should make the cs smaller since its an insane diff (like cs 4 or 5 would do)
-00:20:183 (6,7) this is really crooked, straighten these so it lines up with 00:20:376 (1)
-00:29:414 (8,9) - remove these, they dont go with the song at all imo

good luck! :p
can't respond to all this, thanks! Really nice mod
Lully
m4m~

ez

00:01:145 (2) - blanket please~
00:08:068 (3) - place it like this http://puu.sh/qIdy0.jpg
00:09:222 (4) - blanket
00:15:376 (2) - 136 128 ?
00:22:683 (2) - right after the end of 00:21:914 (1) - would look better example
00:32:683 (2) - maybe just a circle?

nm

pls turn ds on - thats all. ovo

hd (kawaii)

turn down the hitsound volume a bit, its too loud uwu

00:01:145 (3) - 256 144 would make a better flow~
00:04:414 (2,3,4,5,6) - fix distance with ds~
00:16:145 (2) - weird flow
00:16:529 (3,4,5,6) - try to create some different jump patterns like in my map - if you are too lazy example
00:18:068 (3) - try to avoid overlap
00:19:510 (3,4) - underlap thoose with sliderend
00:20:664 (2,3) - ^
00:23:741 (2,3) - ^ - it just looks.. muuch better~



gl! :3
Topic Starter
Ashton

CookieKivi wrote:

m4m~

ez

00:01:145 (2) - blanket please~
00:08:068 (3) - place it like this http://puu.sh/qIdy0.jpg
00:09:222 (4) - blanket
00:15:376 (2) - 136 128 ?
00:22:683 (2) - right after the end of 00:21:914 (1) - would look better example
00:32:683 (2) - maybe just a circle?

nm

pls turn ds on - thats all. ovo

hd (kawaii)

turn down the hitsound volume a bit, its too loud uwu

00:01:145 (3) - 256 144 would make a better flow~
00:04:414 (2,3,4,5,6) - fix distance with ds~
00:16:145 (2) - weird flow
00:16:529 (3,4,5,6) - try to create some different jump patterns like in my map - if you are too lazy example
00:18:068 (3) - try to avoid overlap
00:19:510 (3,4) - underlap thoose with sliderend
00:20:664 (2,3) - ^
00:23:741 (2,3) - ^ - it just looks.. muuch better~



gl! :3

DID MOST SUGGESTIONS! thanks!
Topic Starter
Ashton
it's been a month since this has been uploaded, very happy with the progress, keep up the good work mods!
Izzywing
m4m

[general]

check ai mod for some stuff

[easy]

00:00:376 (1,2) - the placement of these notes is meh because you can't really blanket them because it would look weird, but how it is now doesn't look great either

00:01:914 (4) - NC, 00:03:452 (6) - NC (or something, this combo is too long)

00:09:606 (5) - NCing every other downbeat would probably fit as you'd have combos that are like 4-5 notes long, which is good for an easy

00:08:068 (3) - This shape is ugly to me, smooth the curve out some IMO

00:28:068 (1) - are both the head and tail supposed to have finish?

[Normal]

the AR is way too high, something like 4 is probably more appropriate

00:04:991 (1,1) - not enough recovery time after the spinner, for a normal it should be at least 2 beats

00:13:452 (3,3) - this overlap is not very good

00:12:683 (1,2,3,4,1,2,3) - these claps sound so random, what are they supposed to be for? maybe whistles instead would fit

00:29:606 (1) - this shape would probably be better if it was symmetrical

00:30:760 (1) - remove NC, 00:31:145 (2) - NC

[kawaii]

ar 8? i think

00:04:414 (2,3,4,5,6) - make this symmetrical by copy pasting 00:04:414 (2,3) - and rotating it

00:04:222 (1) - I dont think this NC is necessary

00:05:183 (1,2,3) - why the spacing variance? These sounds are all the same level pretty much, nothing to emphasize

00:14:222 (5) - NC for consistency

fun diff!

good luck
Topic Starter
Ashton

Hobbes2 wrote:

m4m

[general]

check ai mod for some stuff

[easy]

00:00:376 (1,2) - the placement of these notes is meh because you can't really blanket them because it would look weird, but how it is now doesn't look great either

00:01:914 (4) - NC, 00:03:452 (6) - NC (or something, this combo is too long)

00:09:606 (5) - NCing every other downbeat would probably fit as you'd have combos that are like 4-5 notes long, which is good for an easy

00:08:068 (3) - This shape is ugly to me, smooth the curve out some IMO

00:28:068 (1) - are both the head and tail supposed to have finish?

[Normal]

the AR is way too high, something like 4 is probably more appropriate

00:04:991 (1,1) - not enough recovery time after the spinner, for a normal it should be at least 2 beats

00:13:452 (3,3) - this overlap is not very good

00:12:683 (1,2,3,4,1,2,3) - these claps sound so random, what are they supposed to be for? maybe whistles instead would fit

00:29:606 (1) - this shape would probably be better if it was symmetrical

00:30:760 (1) - remove NC, 00:31:145 (2) - NC

[kawaii]

ar 8? i think

00:04:414 (2,3,4,5,6) - make this symmetrical by copy pasting 00:04:414 (2,3) - and rotating it

00:04:222 (1) - I dont think this NC is necessary

00:05:183 (1,2,3) - why the spacing variance? These sounds are all the same level pretty much, nothing to emphasize

00:14:222 (5) - NC for consistency

fun diff!

good luck

thanks, I really appreciate it!
Swiftrax
yay kudosu

gl on mapperino m8
SPOILER
spooky mod ooooooo
23:43 tporter: 00:08:452 (2,3) - This aesthetically is just ugly, and personally speaking just doesn't look very good
23:44 tporter: It flows well but
23:44 Whirl: ah I see your point
23:44 tporter: Stuff like that
23:44 tporter: transitions and stuff
23:44 tporter: That's one thing I focus on
23:45 tporter: stuff like this too
23:45 tporter: 00:09:606 (1,2,3,4) -
23:45 tporter: idk why but for me it just doesn't look nice
23:45 tporter: might just be my opinion but
23:46 Whirl: I prefer
23:46 Whirl: aesthetically looking things
23:46 Whirl: than good flowing things
23:46 Whirl: anything else you see?
23:46 tporter: 00:12:683 (1,2,3) - I'd make this have the 2 spaced equally be in between the 1 and 3 and make the 3 a copied slider of 1
23:47 Whirl: i KNOW
23:47 tporter: remove be
23:47 Whirl: I caught that
23:47 tporter: 00:16:529 (3,4,5,6) - this too
23:47 tporter: It's weird looking
23:48 tporter: 00:17:683 (2,3) - bad overlap
23:48 Whirl: hmm
23:48 Whirl: I like it
23:48 Whirl: it looks nice
23:48 tporter: 00:19:222 (2,3,4,5) - overlap and transition
23:48 tporter: overlap doesn't look very nice
23:48 Whirl: ok
23:48 Whirl: and for
23:48 tporter: the 2 and 3
23:48 tporter: just move 2 off of the slider or move three out from under 2
23:48 Whirl: 00:19:222 (2,3,4,5) - it's not overlap, if it dind't overlap it would be insanely hard to do
23:49 Whirl: I would like it stacked
23:49 tporter: no no no
23:49 Whirl: adjusted a bit though
23:49 tporter: 3,4 is under slider
23:49 Whirl: oh
23:49 Whirl: ok fixed that
23:49 Whirl: 00:20:376 (1,2,3) - same with this
23:49 tporter: or just move it under slider end of 21
23:49 Whirl: fixed that
23:49 tporter: 2*
23:49 tporter: that would work better unless it's specifically a double
23:50 Whirl: ok
23:50 Whirl: anything else?
23:50 Whirl: btw post this on thread and get a kudosu
23:50 tporter: um
23:50 tporter: Yea, I'll just copy the log via irc
23:51 Whirl: so, can I make a GD?
23:51 Whirl: I updated my map
23:51 tporter: 00:20:664 (2,3) - move this out from under
23:52 tporter: 00:21:145 (5) - Change it opposite direction of how it is, meaning making the slider go down instead of up but at the same angle as it is
23:52 tporter: so click slider end and rotate it around, ez
23:52 tporter: well
23:52 tporter: actually
23:52 tporter: hold on
23:52 Whirl: ok
23:52 Whirl: I will hold onto something
23:52 tporter: yea, do that
23:53 tporter: 00:21:914 (1,2) - odd transition imo
23:53 Whirl: eww
23:53 Whirl: yea your right
23:53 Whirl: inconsistant spacing and everything
23:53 Whirl: I was like 5 when I mapped this
23:54 tporter: 00:22:683 (3) - Overcurved. If I recall you have a couple of sliders like this that should be changed as well
23:55 tporter: 00:23:741 (2,3,4,5,6,7,8) - just fix this by removing overlap on 2,3 underslider and re-adjusting spacing, shouldn't be too hard
23:55 tporter: feel like this should be rotated vertically 00:25:376 (2) -
23:56 tporter: and put slider beginning slightly below 1's slider end, but not under the slider end so it doesn't overlap
23:56 tporter: if that makes sense?
23:56 tporter: remove middle sliderpoint 00:26:145 (5) -
23:57 tporter: 00:28:645 (3,4,5,6,7) - if this was supposed to be a triangle, use create polygon circles and make 3 a triple
23:58 tporter: 00:29:606 (2) - Change to something different, I really don't like this slider imo
23:58 Whirl: same
23:58 tporter: odd spacing 00:30:760 (4,5,6,7) -
23:59 tporter: 00:31:145 (1) - remove middle slider point
23:59 Whirl: ok
23:59 tporter: 00:31:722 (2) - Curve a tad bit more and make it more horizontally if that makes sense
00:00 tporter: well
00:00 tporter: just curve it more
00:00 Whirl: erll
00:00 Whirl: well
00:00 Whirl: it's already blanketing the slider
00:00 Whirl: but i see what you mean
00:00 tporter: so it can blanket the slider after better
00:00 tporter: don't make it more horizontal
00:00 tporter: you get it
00:01 Whirl: using the approach circle as refrence
00:01 Whirl: for the blanket
00:01 tporter: feel like this should be spaced 00:32:683 (4,5) -
00:01 tporter: and yea, good.
00:01 tporter: I do the same
00:02 tporter: move the end slider to 00:35:376
00:02 tporter: I think the last sound ends there
00:03 tporter: or somehting
00:03 tporter: idk
00:03 tporter: personal preference
00:03 Whirl: nah
00:03 tporter: ok
00:03 tporter: fair enough
00:03 tporter: shouldn't effect anything
Ascendance

Whirl wrote:

it's been a month since this has been uploaded, very happy with the progress, keep up the good work mods!
Thanks! Applied most suggestions.
Topic Starter
Ashton

Ascendance wrote:

Thanks! Applied most suggestions.
yea me 2
Cerulean Veyron
Hi

[- - General - -]
  • - The kawaii diff has more tags than the other two, which is pretty inconsistent tbh
    - Circle Size 3 in all diffs? Could you explain that for me? ._.

[- - Easy - -]
  1. 00:01:914 (4) - The whistle sound on the sliderslide is pretty out of place, It's probably the only one around all of these sliders. So I bet you should remove it ONLY from the slider body, not it's head or tail.
  2. 00:03:452 (6) - I recommend an NC here, you've passed on three measures of the track with the long white ticks. It's somehow a little long and besides, there is a huge emptiness of space next to slider (7). So an NC here is really necessary.
  3. 00:08:068 (3) - This slider can be polished a little more imo, especially the curve though. If you could move the slider point down somewhere x:164|y:254 or nearby, it could smoothen the slider a bit more.
  4. 00:09:606 (5) - You're not even using the middle slider point on this slider, and kept it a straight slide. So probably it should be removed.
  5. 00:18:645 - The inherited green point here is unused. I highly recommend deleting it.

[- - Advanced - -]
  1. 00:04:414 (3) - Just my personal suggestion, maybe curving this slider would look more polishing for this part ofc. But actually it's up to you.
  2. 00:08:068 (1) - Well tbh this sounds pretty empty, try to add some hitsounds here like two whistle on head and repeat arrow for example.
  3. 00:13:452 (3,4,1) - Somewhat I literally am not a fan of these kinds of linear sliders, I recommend curving at least one of these sliders in order to avoid repetitive straighten flows.
  4. 00:18:645 - The same thing for the unused inherited green point.
  5. 00:18:837 (1) - This slider is way far up high, even with 1.2x spacing it's more like out of bound with patternings. I probably suggest using 1.0x for skipping one white tick and also a little high SV. Don't worry, it won't hurt the structure in a way.
  6. 00:29:606 (1) - Probably the same thing as the previous diff for redoing the slider curves. Maybe try to do something else similar to this, don't forget to watch over spacing after applying this.

[- - Kawaii - -]
  1. 00:07:683 (5,1,2) - The spacing here is really unbalanced. Cannot be considered a jump or sth, just a weird spacing. What I prefer here is adjusting it to 1.4x or 1.2x distance space. It'll suffice for this kind of pattern. It counts to other similar issues too further on.
  2. 00:11:145 (1,2) - Nearly the same thing for linear sliders, but if you're intending to do some parallel or sth here I might tell if you could curve both the same sliders but flipped as a symmetry.
  3. 00:18:645 - Why does the kiai starts here rather than the next white tick? Unlike the previous two diffs, this should be re-adjusted.
  4. 00:29:222 (7,1,2) - Try manual stacking each of them rather than one circle stacks instead. It creates an awkward delay as well, so how about trying this as a sample.

I can't tell, but I don't think this is really ready. I probably think you should rework on patterns mostly, and some hitsounding if so. I've pointed out the issues that majorly bugged me, so I could tell you to fix that in some way. But really, you should try your best reworking on them mainly. Once done, try finding more mods specializing aesthetics, structure, and hitsounds. The flows of it seems fine, but the other subjectives are quite lacking.
I guess that is all I have for this map~ Good Luck!
Topic Starter
Ashton

Cerulean Veyron wrote:

Hi

[- - General - -]
  • - The kawaii diff has more tags than the other two, which is pretty inconsistent tbh
    - Circle Size 3 in all diffs? Could you explain that for me? ._.

[- - Easy - -]
  1. 00:01:914 (4) - The whistle sound on the sliderslide is pretty out of place, It's probably the only one around all of these sliders. So I bet you should remove it ONLY from the slider body, not it's head or tail.
  2. 00:03:452 (6) - I recommend an NC here, you've passed on three measures of the track with the long white ticks. It's somehow a little long and besides, there is a huge emptiness of space next to slider (7). So an NC here is really necessary.
  3. 00:08:068 (3) - This slider can be polished a little more imo, especially the curve though. If you could move the slider point down somewhere x:164|y:254 or nearby, it could smoothen the slider a bit more.
  4. 00:09:606 (5) - You're not even using the middle slider point on this slider, and kept it a straight slide. So probably it should be removed.
  5. 00:18:645 - The inherited green point here is unused. I highly recommend deleting it.

[- - Advanced - -]
  1. 00:04:414 (3) - Just my personal suggestion, maybe curving this slider would look more polishing for this part ofc. But actually it's up to you.
  2. 00:08:068 (1) - Well tbh this sounds pretty empty, try to add some hitsounds here like two whistle on head and repeat arrow for example.
  3. 00:13:452 (3,4,1) - Somewhat I literally am not a fan of these kinds of linear sliders, I recommend curving at least one of these sliders in order to avoid repetitive straighten flows.
  4. 00:18:645 - The same thing for the unused inherited green point.
  5. 00:18:837 (1) - This slider is way far up high, even with 1.2x spacing it's more like out of bound with patternings. I probably suggest using 1.0x for skipping one white tick and also a little high SV. Don't worry, it won't hurt the structure in a way.
  6. 00:29:606 (1) - Probably the same thing as the previous diff for redoing the slider curves. Maybe try to do something else similar to this, don't forget to watch over spacing after applying this.

[- - Kawaii - -]
  1. 00:07:683 (5,1,2) - The spacing here is really unbalanced. Cannot be considered a jump or sth, just a weird spacing. What I prefer here is adjusting it to 1.4x or 1.2x distance space. It'll suffice for this kind of pattern. It counts to other similar issues too further on.
  2. 00:11:145 (1,2) - Nearly the same thing for linear sliders, but if you're intending to do some parallel or sth here I might tell if you could curve both the same sliders but flipped as a symmetry.
  3. 00:18:645 - Why does the kiai starts here rather than the next white tick? Unlike the previous two diffs, this should be re-adjusted.
  4. 00:29:222 (7,1,2) - Try manual stacking each of them rather than one circle stacks instead. It creates an awkward delay as well, so how about trying this as a sample.

I can't tell, but I don't think this is really ready. I probably think you should rework on patterns mostly, and some hitsounding if so. I've pointed out the issues that majorly bugged me, so I could tell you to fix that in some way. But really, you should try your best reworking on them mainly. Once done, try finding more mods specializing aesthetics, structure, and hitsounds. The flows of it seems fine, but the other subjectives are quite lacking.
I guess that is all I have for this map~ Good Luck!
I would like to put a PAUSE on this map, I have a few other things I need to worry about, I will however continue to try and get this ranked later on, so for now I will not check this mod until I'm done with my other maps and stuff, thanks!
MisterDinner
Hey dude, the kawaii diff plays a lot better now, gj :)
Gl with the other stuff your gonna work on while this is on hold as well
Topic Starter
Ashton
remapping
Axon
la la la watashi
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ArtistUnicode:种田梨沙(CV 種田梨沙)
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Plaudible
Axon
la la la watashit
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ArtistUnicode:种田梨沙(CV 種田梨沙)
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Topic Starter
Ashton

Plaudible wrote:


i was drunk and very happy
Topic Starter
Ashton

Axon wrote:

la la la watashit
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Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa)
ArtistUnicode:种田梨沙(CV 種田梨沙)
Creator:Whirl
Version:Axon's Insane
Source:極黒のブリュンヒルデ
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CircleSize:3.7
OverallDifficulty:6.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
376,384.615384615385,4,2,0,40,1,0
18645,-100,4,2,1,60,0,1
31145,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 255,128,192

[HitObjects]
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thanks, updated!
Topic Starter
Ashton
I've spent all of my kudosu on this map. I will take a chill and save my kudosu xD
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