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bradbreeck - Let Me Out

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Shmiklak
namki fixed all
sieg:
00:25:864 (1,2) - вокалы же. хз может я не въехал
00:34:591 (1) - ^ \\ 00:40:045 (3) - \\ 00:43:318 (1) - ну ты понял
thx for mods
http://shmiklak.s-ul.eu/ayylmao
Topic Starter
Chalwa

Namki wrote:

hi.

I'm kinda disappointed with hitsounding a bit. fixed a bit
  1. Minor but... Listen to 00:02:409 - and 00:03:500 - , the second one is stronger that the first, in that case It would be better and would better fit the song if you use two different claps — softer one and stronger one.
  2. 00:02:954 - / 00:05:136 - etc. you're skipping these, which I'm totally disagree, normal-hitnormal doesn't fit this beat well, drum-hitclap will fit better, tbh
  3. As I can see you're emphasizing 00:02:682 - and 00:02:954 - similarly, which isn't very good, because 00:02:954 - is downbeat, what means it sounds stronger and in the same time that means you should emphasize it another way.
[Normal]
  1. Comparing this 00:19:045 - to others 00:27:773 - / 00:36:500 - etc, would be logical if you put a circle there. ok
  2. 00:52:864 - strong beat, have no idea, why did you ignore it.
too

[Fort's Hard]
  1. You're starting diff with a complex and a high level intense pattern 00:01:864 (1,2,3,4,5) - , which is bad, from my point fo view. This may confuse player and cause misses or 100's/ 50's. removed (2)
  2. 00:36:500 (6,7,1) - as for it, why not make it spaced? 00:36:500 - strong, 00:36:500 - strong either. ??? And imo, it's fine :D
The rest is awesome! lul, thanks :D
Good luck~!o3o

Sieg wrote:

hello there \o

General:
  1. Hitsounds: You stress all music layers in the song only with hitnormals, considering volume level used it sounds extremely spammy, like I'm at shooting range. Even ghost beats e.g. 00:02:545 (3) on ByBy's Freedom stressed with hitnormal. So you (your guest mappers) have to revise you 2-4 clap + hitmormal spam hitsounding model keeping that in mind. fixed a bit above
  2. Storyboard. Guess that made with automated program, atm, it looks a bit messy, phrases appearing too late, moving speed is different. Needs manual adjustments. in my opinion it's nothing to change. very little people is playing with sb, but i add it cuz i can :D
Fort's Hard:
  1. Great. Just hitsounding, take a look at General section. okok
Normal:
  1. 00:17:136 (1) - Try to avoid such usage for sliderticks, they supposed to give minor feedback, and just sounds too jarring the way you used it.
  2. 00:25:864 (1) - ^ Same applies to similar sliders. Also on Easy, applied all
That's it. If you have any questions regrading this mod feel free to contact me inagme\discord. Thanks for accepting my request, <3
meii18
fixed everything ezek nyan thanks! o3o

Namki wrote:

[Freedom]
  1. This is kinda weird. Clearly audible sound here 00:32:818 - and here 00:32:954 - , ignoring it, because of vocals. ok added a repeat.
    00:33:909 - NOT clearly audible sound — you have mapped it according to the instrumentals. it's a ghost beat which is less noticeable, but still the note is note overmapped plus there's little of vocal tbh.
  2. 00:47:000 - there's no sound. fixed.
The rest is awesome! thanks! :)
fixed everything sieg. thanks

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35682
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Let Me Out
TitleUnicode:Let Me Out
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:Chalwa
Version:ByBy's Freedom
Source:We Bare Bears
Tags:cartoon network daniel chong wbb grizzly panda panpan ice bear Brad Breeck fort shmiklak byby byby13 byby_chan marvollo
BeatmapID:1074831
BeatmapSetID:487261

[Difficulty]
HPDrainRate:5.5
CircleSize:4.3
OverallDifficulty:7
ApproachRate:7.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"FashionChalwa.avi"
0,0,"6441946_wbb-s2-e9-fashion-bears.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1864,545.454545454546,4,1,1,50,1,0
36227,-100,4,1,1,50,0,1
36773,-100,4,1,1,50,0,0


[Colours]
Combo1 : 130,150,75
Combo2 : 70,135,135
Combo3 : 205,105,0
Combo4 : 85,100,175

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ZekeyHache
Add E036 Fashion Bears to tags~ These are specific to the episode~
Topic Starter
Chalwa

ezek wrote:

Add E036 Fashion Bears to tags~ These are specific to the episode~
Added! Thanks! Also fixed hitsounds on Shmik's diff
Venix
Nuked~
ZekeyHache
oh, the word Bears was unnecessary since it was already used in source, which affects the search engine too, so remove it~ my bad orz

Don't give up! ^^
Topic Starter
Chalwa

ezek wrote:

oh, the word Bears was unnecessary since it was already used in source, which affects the search engine too, so remove it~ my bad orz

Don't give up! ^^
Thanks ezek!!! I'm not giving up! And thanks for IRC un-nuked my map \:D/
Chibi Maruko
m4m

Shmik

  1. Video missing
  2. 00:11:136 (3) - I suggest this slider should change to blanket bcs after and before slider are blanket
  3. 00:21:227 (5,1) - Use ds bcs that jump are too high for player
  4. 00:54:227 (5) - NC

ByBy

  1. cheeeeeck aimod. There are problem tags conflict
  2. 00:02:682 (4) - Ctrl + G is better. This part are same liek 00:08:136 (7) -
  3. 00:14:136 (4,5) - Stack is better
  4. 00:20:409 (3) - Ctrl + H
  5. 00:44:409 (5) - Blanket is better
  6. 00:47:136 (6) - I guess you stack are ez for player. Use ds

all diff are good. should rank this
gl
Hazu-
m4m from your queue~
General
  1. I'm not really sure of the gap between Easy and Normal, ask a BN >-<
  2. Tags conflict in ByBy's Freedom: Double space between "marvollo" and "E036"
Easy
  1. 00:04:045 (3) - Ctrl+H for better flow (I think).
  2. 00:06:227 (1) - I don't understand the purpose of such a big slider, Since the diff in itself is quite easy (1,15stars, 110bpm), perfectly can be divided into white ticks.
  3. 00:14:954 (1) - ^ Same
  4. 00:23:682 (1) - x:424 | y:272 for better flow?
  5. 00:43:318 (3,4) - Improve blanket
  6. 00:12:773 (3,4) - ^ Same
Normal
  1. 00:04:045 (1) - x:120 | y:128 for better flow.
  2. 00:20:409 (2) - Improve blanket
  3. 00:27:773 (3,2) - Bad overlap, move 00:29:136 (2) - to x:336 | y:176? (and move 00:29:682 (3) - if you move (2)).
  4. 00:30:227 (1,2) - I think it would be better to map this like 00:19:318 (1) - 00:21:500 (1) - & 00:28:045 (1) - (to follow the vocal).
  5. 00:41:136 (1,2) - ^ Same, but now like 00:38:954 (1) - 00:47:682 (1) - & 00:49:864 (1) -
  6. Some more blankets I saw there.
Fort's Hard
  1. 00:19:318 (1,2,3,4) - Why such a prominent change in the DS? Nothing special happens in music...
  2. 00:43:318 (1) - Weird overlap xd
Shmik's Light Insane
  1. 00:09:500 - Clickable better.
  2. 00:39:364 - 00:40:590 - 00:48:091 - Why skip these sounds?
GL~
Topic Starter
Chalwa

Hazu- wrote:

m4m from your queue~
General
  1. I'm not really sure of the gap between Easy and Normal, ask a BN >-< its fine imo
  2. Tags conflict in ByBy's Freedom: Double space between "marvollo" and "E036" k
Easy
  1. 00:04:045 (3) - Ctrl+H for better flow (I think). not need imo, it's good
  2. 00:06:227 (1) - I don't understand the purpose of such a big slider, Since the diff in itself is quite easy (1,15stars, 110bpm), perfectly can be divided into white ticks. k
  3. 00:14:954 (1) - ^ Same ^
  4. 00:23:682 (1) - x:424 | y:272 for better flow? ok
  5. 00:43:318 (3,4) - Improve blanket improved
  6. 00:12:773 (3,4) - ^ Same same
Normal
  1. 00:04:045 (1) - x:120 | y:128 for better flow. ok
  2. 00:20:409 (2) - Improve blanket ok
  3. 00:27:773 (3,2) - Bad overlap, move 00:29:136 (2) - to x:336 | y:176? (and move 00:29:682 (3) - if you move (2)). fixed
  4. 00:30:227 (1,2) - I think it would be better to map this like 00:19:318 (1) - 00:21:500 (1) - & 00:28:045 (1) - (to follow the vocal). i think always one pattern is boring, so here i mapped to rhythm
  5. 00:41:136 (1,2) - ^ Same, but now like 00:38:954 (1) - 00:47:682 (1) - & 00:49:864 (1) - same^
  6. Some more blankets I saw there.
Thanks for modding :D
Plaudible
hey chalwa o/ bit of a quick mod cause i've been getting flooded, my inbox is dying. report hobbes xd

easy
  1. 00:14:409 (4,1,2) - 3 circles in a row for an easy can be a pretty big difficulty spike, and the song really hasn't changed in intensity, I say replace 2 with a slider. It's your highest density point in the song.
  2. 00:21:500 (3) - Line up the anchor point with the slider point, really makes that bounce on the clap perfect
  3. 00:34:591 (3) - ^ Also, you can get rid of a slider point here in the second curve, not really necessary. Then, curve the first one more for symmetry's sake
  4. 00:40:591 (4) - Re-DS snap this, it's a bit further out than it should be.
  5. 00:43:318 (3) - Would be cool if you could do the same here, and you can simplify 2nd curve with just 1 slider point instead of 2.
  6. 00:44:954 (4) - No kiai here? You did for the other "LET ME OUT." Would be appropriate imo.
normal
  1. 00:05:136 (2,3,4,1) - Hmm, could you make this triangle structure here a little better? (1) should be lower.
  2. The rhythm and overall playability looks good, but this difficulty is really lacking in aesthetics. Parts like 00:49:864 (1,2,3,1) I'm a fan of, but things like 00:06:227 (1,2,3,1) just look really odd. There should be more consistency with things like rotation angles, slider curve shapes, etc. Work on improving those a bit.
  3. Also, if you chose to add kiai in easy, don't forget to apply to all diffs~
fort's hard
hey poppa fort o/ gonna nitpick a bit cause short map
  1. 00:37:864 (3,4,1) - Can you make the triangle thang here look a bit better? Slider's too far out
  2. 00:42:227 (2,1) - Restack these, they're a tad off http://puu.sh/stcet/bdf655bfc4.jpg
shmik's light insane
  1. 00:07:318 (5,6,7,1) - quite a large spacing disparity. 7 should be just a little closer to 1 imo, it's too large as is.
  2. 00:09:773 (4,5) - this looks just like the 1/2 stacks, players need to be able to tell a difference. Maybe overlap a bit instead of stacking so people can see it clearly?
  3. 00:29:682 (5,1) - Blanket could be a bit better. The first sliderpoint is a little too close, move it out just slightly ^_^
  4. 00:34:591 (1) - It'd be better IMO to map the "let me out" entirely, rather than put it in a sliderend. Ending the slider when the vocals stop would be more appropriate. Also, improve the curve a bit. Here's how I fixed: http://puu.sh/stczu/2ba9420dc1.jpg go for a teardrop shape in the middle :)
  5. 00:42:773 (5) - Should be a little closer to the curve of 00:43:318 (1) for a better blanket.
  6. 00:52:045 (1) - Usually ppl do wavies with an anchor point in the middle, not a regular point, if they want to make the wavy wavy kinda slider. If this is the shape you wanted, ignore~
byby's looks good!
good luck! <3
Topic Starter
Chalwa

Plaudible wrote:

hey chalwa o/ bit of a quick mod cause i've been getting flooded, my inbox is dying. report hobbes xd

easy
  1. 00:14:409 (4,1,2) - 3 circles in a row for an easy can be a pretty big difficulty spike, and the song really hasn't changed in intensity, I say replace 2 with a slider. It's your highest density point in the song. ok
  2. 00:21:500 (3) - Line up the anchor point with the slider point, really makes that bounce on the clap perfect fixed a little
  3. 00:34:591 (3) - ^ Also, you can get rid of a slider point here in the second curve, not really necessary. Then, curve the first one more for symmetry's sake i fixed anchor point, but i won't make this slider symmetric, cause this map doesn't need it
  4. 00:40:591 (4) - Re-DS snap this, it's a bit further out than it should be. ok
  5. 00:43:318 (3) - Would be cool if you could do the same here, and you can simplify 2nd curve with just 1 slider point instead of 2. it's a little confusing, but i think it's fixed
  6. 00:44:954 (4) - No kiai here? You did for the other "LET ME OUT." Would be appropriate imo. fixed
normal
  1. 00:05:136 (2,3,4,1) - Hmm, could you make this triangle structure here a little better? (1) should be lower.
  2. The rhythm and overall playability looks good, but this difficulty is really lacking in aesthetics. Parts like 00:49:864 (1,2,3,1) I'm a fan of, but things like 00:06:227 (1,2,3,1) just look really odd. There should be more consistency with things like rotation angles, slider curve shapes, etc. Work on improving those a bit.
  3. Also, if you chose to add kiai in easy, don't forget to apply to all diffs~[
    all applied. I think this diff is fine in aesthetics ;)/*:m:1337]
fort's hard
hey poppa fort o/ gonna nitpick a bit cause short map
  1. 00:37:864 (3,4,1) - Can you make the triangle thang here look a bit better? Slider's too far out fixed?
  2. 00:42:227 (2,1) - Restack these, they're a tad off http://puu.sh/stcet/bdf655bfc4.jpg changed stack leniency to 6 ;)
byby's looks good!
good luck! <3 thanks<3
Thanks for mod my friend :D
Venix
Hi!

General:
  1. Make kiais the same on all diffs (look at easy diff)
Easy:
  1. 00:04:045 (3) - You can rotate this slider slightly to left (like -6°), because it will improve flow a bit.
  2. 00:07:318 (2) - I think you can improve the aesthetics here by flip this slider in two axis (horizontal and vertical). My proposition to arrange it ↓
  3. 00:14:954 (1,2,3) - This flow looks weird. I prefer rotate 2nd slider by 124° and press CTRL+G and place it like this ↓
  4. 00:21:500 (3,4) - Very big spacing fail. Please, fix it!
  5. 00:34:591 (3) - You should delete penultimate point of this slider, because it will make it more smooth, like 00:30:227 (3) - this or other slider with smilar shape.
Normal:
  1. 00:34:045 (5,1) - You destroyed flow right here. For easy way to fix it I prefer rotate it like this ↓
  2. 00:41:136 (1) - Direction of this slider make 00:40:591 (3,1) - this flow weird. Try to rotate it a bit to left for more natural movement.
  3. 00:45:773 (2,3) - Move it a bit to up for avoid antiflow with 00:45:500 (1) - this single circle.
  4. 00:58:045 (4) - You forgot put NC here. Do it because music 00:58:045 - here is more emphasised than the rest.
Fort's Hard:
  1. 00:14:954 (1) - I think you can move this slider a bit to down for better transition with 00:14:682 (6) - this circle.
  2. 00:17:545 - You should put circle here, because this 1/4 is strongly hearable.
  3. 00:36:500 (6,7,1) - I think you can change this triple to triple-stream to spice up look. Imo this is fine idea to place this ↓
Shmik's Light Insane:
  1. 00:03:773 - I think you can subdue hitsounds here, because 1/2 00:03:773 - here is hard to hear right now.
  2. 00:11:136 (3,5) - You should correct this blanket, beacuse it destroys the aesthetics right here.
  3. 00:14:954 (1) - You can flip this slider in vertical line for better look and transition with 00:14:682 (5) - this circle.
  4. 00:25:318 (5,1) - I think this antiflow is bad arranged. Try compose it like this ↓
  5. 00:48:227 (2) - I prefer rotate this slider by 13° for more smooth flow.
~GL!
Shmiklak
made some minor changes, thx
http://shmiklak.s-ul.eu/9fMXB8mK
Topic Starter
Chalwa

Venix wrote:

Hi!

General:
  1. Make kiais the same on all diffs (look at easy diff)
Easy:
  1. 00:04:045 (3) - You can rotate this slider slightly to left (like -6°), because it will improve flow a bit. Rotated -11°
  2. 00:07:318 (2) - I think you can improve the aesthetics here by flip this slider in two axis (horizontal and vertical). My proposition to arrange it ↓ eeee fixed?
  3. 00:14:954 (1,2,3) - This flow looks weird. I prefer rotate 2nd slider by 124° and press CTRL+G and place it like this ↓ You decision is hard to change, cause DS! I made something for improve flow
  4. 00:21:500 (3,4) - Very big spacing fail. Please, fix it! Oj tak kurwa nie zauważyłem
  5. 00:34:591 (3) - You should delete penultimate point of this slider, because it will make it more smooth, like 00:30:227 (3) - this or other slider with smilar shape. Nope
Normal:
  1. 00:34:045 (5,1) - You destroyed flow right here. For easy way to fix it I prefer rotate it like this ↓ k
  2. 00:41:136 (1) - Direction of this slider make 00:40:591 (3,1) - this flow weird. Try to rotate it a bit to left for more natural movement. Ale się kurwa szczegółów czepiasz -_- Fixed?
  3. 00:45:773 (2,3) - Move it a bit to up for avoid antiflow with 00:45:500 (1) - this single circle. k
  4. 00:58:045 (4) - You forgot put NC here. Do it because music 00:58:045 - here is more emphasised than the rest. kk
Fort's Hard:
  1. 00:14:954 (1) - I think you can move this slider a bit to down for better transition with 00:14:682 (6) - this circle. not need imo, it's good
  2. 00:17:545 - You should put circle here, because this 1/4 is strongly hearable. k
  3. 00:36:500 (6,7,1) - I think you can change this triple to triple-stream to spice up look. Imo this is fine idea to place this ↓ not need imo
~GL! Danke
<3
Karen
very loud hitsounding
you can mute the slider slide

ByBy's Freedom
  1. 00:14:954 (1,2) - move 00:15:364 (2) - this down a bit for better looking http://puu.sh/sDPeb/83ee1dfb6d.jpg
  2. 00:08:136 (7,1) - this kind of blankets look kinda ugly, something like http://puu.sh/sDPj0/4bf8a3cd6f.jpg should be better, consider more visual spacings
Shmik's Light Insane
  1. ar is too high
  2. 00:19:864 (2,3) - why? this is too hard comparing with 00:19:318 (1,2) -
good luck
Shmiklak
all fixed
Shmiklak
Made IRC ass


log
meii18

Chibi Maruko wrote:

ByBy

  1. cheeeeeck aimod. There are problem tags conflict
  2. 00:02:682 (4) - Ctrl + G is better. This part are same liek 00:08:136 (7) - no i don't want to i leave them to give some build-up effect.
  3. 00:14:136 (4,5) - Stack is better ok since the song is not really intensified..
  4. 00:20:409 (3) - Ctrl + H done
  5. 00:44:409 (5) - Blanket is better no sorry.
  6. 00:47:136 (6) - I guess you stack are ez for player. Use ds alrighty done.
@karen fixed all
thanks!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35682
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Let Me Out
TitleUnicode:Let Me Out
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:Chalwa
Version:ByBy's Freedom
Source:We Bare Bears
Tags:cartoon network daniel chong wbb grizzly panda panpan ice bear Brad Breeck fort shmiklak byby byby13 byby_chan marvollo E036 Fashion
BeatmapID:1074831
BeatmapSetID:487261

[Difficulty]
HPDrainRate:5.5
CircleSize:4.3
OverallDifficulty:7
ApproachRate:7.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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380,116,32409,6,0,L|394:213,1,85,2|0,0:0|0:0,0:0:0:0:
339,283,32818,2,0,L|346:327,2,42.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
246,249,33227,2,0,L|258:333,1,85
169,187,33773,1,0,0:0:0:0:
212,114,33909,1,0,0:0:0:0:
300,107,34045,2,0,P|342:88|284:49,1,127.5,8|0,0:0|0:0,0:0:0:0:
214,28,34591,6,0,L|111:40,1,85,2|0,0:0|0:0,0:0:0:0:
58,82,35000,1,0,0:0:0:0:
98,161,35136,2,0,L|115:232,1,42.5,8|0,0:0|0:0,0:0:0:0:
202,226,35409,2,0,L|186:172,1,42.5
273,214,35682,2,0,P|258:276|221:295,1,85,2|0,0:0|0:0,0:0:0:0:
166,310,36091,1,0,0:0:0:0:
235,365,36227,2,0,L|332:360,1,85,8|0,0:0|0:0,0:0:0:0:
415,208,36773,6,0,P|408:145|443:110,1,85,4|0,0:0|0:0,0:0:0:0:
481,78,37182,1,0,0:0:0:0:
402,35,37318,2,0,L|348:18,1,42.5,8|0,0:0|0:0,0:0:0:0:
280,78,37591,2,0,L|326:97,1,42.5
312,183,37864,2,0,L|229:146,1,85
165,104,38273,1,0,0:0:0:0:
139,189,38409,2,0,L|230:235,1,85,8|0,0:0|0:0,0:0:0:0:
84,105,38954,6,0,P|100:50|142:31,1,85,2|0,0:0|0:0,0:0:0:0:
228,64,39364,2,0,B|268:79|268:79|324:55,1,85,2|0,0:0|0:0,0:0:0:0:
391,31,39773,2,0,P|421:59|432:83,1,42.5
402,146,40045,2,0,P|374:192|390:247,1,85
417,291,40454,1,0,0:0:0:0:
354,355,40591,2,0,L|282:355,1,42.5,8|0,0:0|0:0,0:0:0:0:
246,281,40864,2,0,L|300:280,1,42.5
237,207,41136,6,0,P|190:228|171:279,1,85,2|0,0:0|0:0,0:0:0:0:
97,274,41545,2,0,P|142:250|194:268,1,85,2|0,0:0|0:0,0:0:0:0:
226,328,41954,2,0,L|240:374,1,42.5
328,371,42227,2,0,L|294:264,1,85
305,208,42636,1,0,0:0:0:0:
377,155,42773,2,0,P|385:109|355:66,1,85,8|0,0:0|0:0,0:0:0:0:
194,48,43318,6,0,B|153:60|153:60|93:45,1,85,2|0,0:0|0:0,0:0:0:0:
37,16,43727,1,0,0:0:0:0:
22,104,43864,2,0,P|38:145|37:158,1,42.5,8|0,0:0|0:0,0:0:0:0:
115,202,44136,2,0,P|119:181|130:163,1,42.5
217,138,44409,2,0,L|323:121,1,85
380,108,44818,1,0,0:0:0:0:
348,191,44954,2,0,P|338:253|372:291,1,85,8|0,0:0|0:0,0:0:0:0:
191,359,45500,6,0,P|147:350|94:366,1,85,4|0,0:0|0:0,0:0:0:0:
29,376,45909,1,0,0:0:0:0:
6,290,46045,2,0,L|26:234,1,42.5,8|0,0:0|0:0,0:0:0:0:
107,228,46318,2,0,L|89:272,1,42.5
176,240,46591,2,0,P|165:185|127:161,1,85
188,12,47136,2,0,P|164:46|126:64,1,85,8|0,0:0|0:0,0:0:0:0:
297,109,47682,6,0,L|323:197,1,85,2|0,0:0|0:0,0:0:0:0:
399,147,48091,2,0,L|368:49,1,85,2|0,0:0|0:0,0:0:0:0:
303,13,48500,2,0,P|240:7|227:11,1,42.5
217,77,48773,2,0,L|109:77,1,85
51,70,49182,1,0,0:0:0:0:
75,160,49318,2,0,P|76:215|72:223,1,42.5,8|0,0:0|0:0,0:0:0:0:
155,264,49591,2,0,P|154:242|160:222,1,42.5
242,184,49864,6,0,P|293:184|328:141,1,85,2|0,0:0|0:0,0:0:0:0:
392,133,50273,2,0,P|347:139|312:175,1,85,2|0,0:0|0:0,0:0:0:0:
337,250,50682,2,0,L|347:303,1,42.5
287,359,50954,2,0,P|225:337|193:348,1,85
133,373,51364,1,0,0:0:0:0:
69,310,51500,2,0,L|48:258,1,42.5,8|0,0:0|0:0,0:0:0:0:
115,194,51773,2,0,L|136:255,1,42.5
214,258,52045,6,0,P|267:260|305:229,1,85,2|0,0:0|0:0,0:0:0:0:
319,167,52454,1,0,0:0:0:0:
385,227,52591,2,0,L|399:320,1,85,8|0,0:0|0:0,0:0:0:0:
452,370,53000,1,0,0:0:0:0:
472,283,53136,2,0,L|456:191,1,85
439,120,53545,1,0,0:0:0:0:
361,74,53682,2,0,P|298:101|230:59,1,127.5,8|0,0:0|0:0,0:0:0:0:
158,64,54227,6,0,L|171:165,1,85,4|0,0:0|0:0,0:0:0:0:
181,228,54636,1,0,0:0:0:0:
261,267,54773,2,0,P|321:257|356:280,1,85,8|0,0:0|0:0,0:0:0:0:
400,321,55182,1,0,0:0:0:0:
441,242,55318,2,0,L|430:154,1,85
381,93,55727,1,0,0:0:0:0:
323,162,55864,2,0,L|265:181,1,42.5,8|0,0:0|0:0,0:0:0:0:
211,108,56136,2,0,L|268:86,1,42.5
180,38,56409,6,0,P|137:76|133:114,1,85,4|0,0:0|0:0,0:0:0:0:
150,180,56818,1,0,0:0:0:0:
203,254,56954,2,0,P|220:295|195:351,1,85,8|0,0:0|0:0,0:0:0:0:
141,376,57364,1,0,0:0:0:0:
90,302,57500,1,0,0:0:0:0:
169,142,57773,1,0,0:0:0:0:
231,91,57909,1,0,0:0:0:0:
304,141,58045,5,8,0:0:0:0:
Squichu
Hellow~

General
  1. Looks like the video is missing in Shmik's diff, please add it!
  2. Remove normal-slidertick2 and soft-sliderslide if you're not using them. (At least I couldn't find them in any diff.)
  3. The gap between Easy and Normal is too big, imo. While Easy consists of mostly 1/1 patterns (with only two exceptions), Normal uses 1/2s consistently.. that definitely should be worked on, I think, since you could easily add more 1/2s to Easy or remove several from Normal to balance these two diffs better.
Easy
Tbh there's not that much to say, except for what I pointed out above and that this diff is extremely monotonous.. May I ask why this diff is so slider-heavy in addition to that? >: You could make this much more interesting/fun by replacing some sliders with circles..
  1. 00:09:500 (4) - for example; would be cool if you use two circles instead, because it matches the "let me" vocals so nicely.
  2. 00:36:227 (4) - and 00:44:954 (4) - seem completely random, because you only have these two 1/2 rhythms and that's pretty inconsistent with the rest of the diff and might even turn out confusing for beginner players. As I already said, I highly recommend adding some more 1/2s to this to get a better spread; then these two wouldn't seem as random either.. And in case you prefer to keep this diff as simple as possible, you might want to consider removing these two instead for said reasons.
  3. 00:57:500 (4) - could be split up as well, would be nice if the the dominant last sound was clickable.
  4. I don't quite get the hitsound pattern. Some finishes seem rather random and the use of whistles and claps is inconsistent.. could you try to explain it, maybe?
Normal
  1. 00:05:954 (4) - an example of what kind of circles could be removed to get rid of some 1/2s.. would definitely improve the spread if you could remove this and some others. (Just pay attention to DS if you decide to change anything!)
  2. 00:07:864 (3) - could be turned into a single circle for same reasons.
  3. 00:08:409 (1,2,3,4,5) - could be worked on to put more emphasis on strong vocals while reducing density. ( http://puu.sh/ta5Q9.jpg ? )
  4. 00:14:409 (3) - could be turned into a circle as well.. I think you get what I mean, so I won't list the others up. xD
  5. 00:23:682 (1) - It's weird that this is inconsistent with the other 3/4 reverses.. shouldn't this be the same?
  6. 00:25:864 (1) - Doesn't really match the vocals, it's two different words, so wouldn't http://puu.sh/ta6ba.jpg work better?
    -- most of this repeats, please look for the stuff I pointed out in the rest as well ;o;
  7. 00:58:045 (1) - NC is inconsistent with the rest of the diff, remove NC?
Fort's Hard - pretty clean diff, just some minor things -
  1. 00:08:409 (1,2,3) - Do they have to be stacked? It shouldn't be much of a problem, but it's the only circles stacked below a slider.. and it would be easy to fix. You could move 00:07:318 (2,3,4) - further right and space 00:08:409 (1,2,3) - accordingly. ( http://puu.sh/ta6RZ.jpg )
  2. 00:18:773 (6,7,1) - kinda similar, only stack like this. Consider unstacking (7,1)?
  3. 00:20:409 (2,3,4) - you might want to switch them around so the longer "am" vocal matches the slider and 00:21:227 - becomes clickable?
Shmik's Light Insane
  1. 00:12:227 (6,7) - seems a bit over the top; since this is one on-going sound a slider would match better, imo.
  2. 00:20:409 (4,5,1) - movement + increased DS doesn't work out too well for (1) imo, it seems way too exaggerated. Consider moving (5) further left to balance the spacing better?
  3. 00:26:954 (2) - would be better to split this into 1/1 slider + circle, because the "back" vocals end on the white tick and there's a new vocal on the red tick.. if the sound on the white tick weren't as strong the current rhythm might be okay-ish, but considering that the slider just feels off. :c
  4. 00:27:909 - weird to ignore a strong 1/4 like this.. you've mapped much weaker ones, so why is this blank? o:
  5. 00:34:591 (1) - wouldn't it make more sense to end this on 00:35:682 - and add a circle at 00:36:227 - to match the vocals better?
  6. 00:40:045 (5) - similar to 00:26:954 (2) -; the "run" vocal ends on the white tick so I think the slider should be snapped to that.
Byby's Freedom
  1. 00:04:045 (1,2,3,4) - etc; I don't like how these patterns are inconsistent with themselves. I mean following vocals and ignoring the strong sound on 00:04:591 - might work, but only if you keep following them. You don't follow them, tho, you switch back to the beat, if you'd stick to the vocals this should look similar to this: http://puu.sh/ta83v.jpg .. however, that would feel weird as well, because it doesn't make sense to ignore strong sounds to follow vocals, then map much weaker sounds afterwards.. I think following the beat all the way through would match much better. s: Up to you~
    (I think I'd go with reverse slider, like this: http://puu.sh/ta8fO.jpg , it's much simpler but imo has better structure)
  2. 00:19:182 - shouldn't this be mapped considering you've mapped much weaker 1/4s before and afterwards?
  3. 00:24:500 (3,4) - shouldn't this be one slider instead? To match the vocals.
  4. 00:25:864 (1) - and 00:26:954 (4) - should be consistent, I think.. it's two held vocals that get "interrupted" by the other sounds, but you keep following the vocals at first and then map the sound the second time.. kinda meh, imo. I'd prefer http://puu.sh/ta8AZ.jpg .
  5. 00:34:045 (6) - feels off to ignore the audible sound on the red tick there, might be better to snap this to 1/2?
  6. 00:58:045 (1) - as in Normal, no need for NC here. Remove it?
Good luck!
BanchoBot
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