Make a Insane difficulty for a slow song

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Topic Starter
Awlex
I'm trying to map this song and I am stuck on making an insane difficulty. The best I can come up with is a 4.21* difficulty. Do you have any tips or maps/mappers I can use for reference?
Tshemmp
It's a low bpm song, it's kind of impossible to get a high star rating there if you don't want to use heavy overmapping (high SV, huge jumps).
Topic Starter
Awlex
Good, then I'll stop trying to make a higher diff. Thanks for the advice. :)
Chaos
Also, as a note, 4.21* by definition falls under an Insane difficulty.
Bara-
You should map according to the song
A 40BPM ballad shouldn't ever get a 5*+ map
Don't overdo it!
SkullFull
You could try small CS (like 5/6) to increase difficulty.
J_8579
You could try some small snaps for parts like 0:16-0:17 where the bpm suddenly changes for a second.



Something like this is the best example I could give (10/10 blanket).
Ashton

Awlex wrote:

I'm trying to map this song and I am stuck on making an insane difficulty. The best I can come up with is a 4.21* difficulty. Do you have any tips or maps/mappers I can use for reference?
why is this in mapping techniques? I think it should be moved into some other place?
Topic Starter
Awlex
I think it fits, because I'm asking for ways/techniques/references, which you can use to make maps for slow song more difficult.
jawns
I think you should just map to the intensity of the song, and if the intensity doesn't allow for a map that's harder than a 4.21 star song, there's no point in overdoing it, it will just end up being an over-mapped mess.

However, if you feel like the song allows for a more intense map, yet you don't know how to make your map fit that intensity, I can definitely see your point. Sadly I can't help you though.
chainpullz
It all starts with choosing a high slider velocity val0108 style (if you do like 120-160 bpm choose something like 2.8-3.2x, 1.4-1.6x for 240-320 bpm since it works as a multiple of bpm).

If the song is more of the 120-160bpm feel than the 240-320bpm feel then you are going to want to use more normal streams with stream jumps or hanzer streams to emphasize the different sounds instead of going all out with the spaced streams like val/saten tend to do. Personally I think val pulls off the "double bpm" style better than saten tbh.

Here are some of val0108's more modern looking maps for reference:
https://osu.ppy.sh/b/588523
https://osu.ppy.sh/b/656915
https://osu.ppy.sh/b/649034

Some good examples of the lower bpm style below

Midge
https://osu.ppy.sh/b/536195
https://osu.ppy.sh/b/412303
https://osu.ppy.sh/b/591793

Hanzer
https://osu.ppy.sh/b/381798
https://osu.ppy.sh/b/368944
https://osu.ppy.sh/b/904742
https://osu.ppy.sh/b/389703

Note how Hanzer manages to accomplish mapping 2 different sounds throughout the more intense sections of the map by using small spacing to represent one sound broken up by larger spacing to represent the more intense but less frequent sounds (ie. a lot of the streams do this).

Honorable mentions:
https://osu.ppy.sh/b/297463
https://osu.ppy.sh/b/952010
https://osu.ppy.sh/b/357034
https://osu.ppy.sh/b/427455
https://osu.ppy.sh/b/916972
https://osu.ppy.sh/b/394808
https://osu.ppy.sh/b/978628
https://osu.ppy.sh/b/702703
https://osu.ppy.sh/b/427586
CXu
Or look at silynn maps and enjoy your 8* fullscreen jumps.
Kert
Oh god no
Just don't make an Insane difficulty if the song doesn't ask for that
You're not required to make it
Azinlen
Hard is maximum!
Fensl8
Same. I've just started working on Aragami by xi (bpm starts off as 98) and I want it to be hard.
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