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Reol - Abnormalize (Band Cover)

posted
Total Posts
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Topic Starter
Lecoren
This beatmap was submitted using in-game submission on 2016년 7월 28일 목요일 at 오후 6:08:59

Artist: Reol
Title: Abnormalize (Band Cover)
Tags: 凛として時雨 psycho-pass 中西 H.J.Freaks 山葵 和楽器バンド niconico douga
BPM: 175
Filesize: 5833kb
Play Time: 03:36
Difficulties Available:
  1. Extra!! (5.58 stars, 1053 notes)
  2. Psychopath!! (5.55 stars, 277 notes)
Download: Reol - Abnormalize (Band Cover)
Information: Scores/Beatmap Listing
---------------
My first mapset which is targeted to get RANKED! :D
Reol is LOVE
I love triplets 8-)

** modding Extra!! only, don't do with WIP diffs **

Easy!! by ? (Not started)
Normal!! by ? (Not started)
Hard!! by ? (Not started)
Insane!! by ? (Not started)
Extra!! by me (5.58*)
Psychopath!! by me (WIP 20%)

Need help (Mod targeting) :
- offset issue? some jumpy part's hitsound doesn't seems to fit with music, idk
- overall difficulty spread? It's become harder with song goes, is it fine?
- 01:59:512 (1,2,3,4,5) Is it okay now? I feel like it's bit overmapped, but I don't have any idea to fix it
- 02:04:312 (4,5,6) Same

Modders
SPOILER
- jakomo73 (Extra diff)
- Neoskylove (Overall hitsounding *)
- Weriko (Extra diff)

Thanks to all, for supporting me! :D
Jakomo73
NM from my queue :)


Insane!!

SPOILER
00:02:769 (4) - Should place slightly higher up to have a better blanket with 3 (or could make the concave part of 3 less steep)
00:04:826 (4) - Should make it blanket 5 a bit better imo
00:09:798 (6) - Should be in the same pattern as 7 and 8 (too steep compared to them)

Got really nitpicky with this since it has only a bit of it mapped so far, idk if this helps at all lol

Extra!!

SPOILER
For an extra map, the HP drain should be around 9 at least
OD should be around 9 as well imo
Offset is slightly too much, not quite the best with offsets and bpm but at 00:49:569 you can hear the drums before the hitsound at 50% speed
00:09:798 (1) - Keep with the pattern 2 and 3 have, don't have it curve to the right when 2 and 3 curve to the left imo
00:34:655 (4) - Should place it further away, it's currently right under a note that had you do a mini stream before-hand ;)
00:59:169 (1, 2) - Awkward blanket, should put 1 more-so into 2's "nook"
00:59:512 (2, 3) - Breaks flow, should have 3 in around 4's spot imo
01:25:226 - 01:26:169 - Miss a second of mapping, could add an inheriting point with a slower slider velocity and a few sliders to go along with her vocals imo
01:26:598 - 01:27:626 - Another second missed, could map the guitar (I think lol), imo you should do map either this part or the previous one, cause that's too long for hp drain on an extra imo
01:39:284 (3, 4) - The hitsound here is off, not sure what the best action would be, maybe get rid of it from 4 altogether
01:40:826 (3) - Should add an inheriting point before the end and change the volume/set so that you don't get the popping twice imo. There are more, but they're all around that area
01:47:512 - Feels empty, I know she is just breathing here, but maybe a circle added would help?
02:24:884 (6, 7, 1) - Flow gets broken here due to 7, think it should be in the upper left quadrant
03:12:198 (1, 2) - Should be same pattern imo

Hopefully that helps! If it wasn't at all, just PM me or write a reply on my queue and I'll try to go more in depth/nitpicky :) Really nicely mapped so far! Streams look really good. Good luck getting it ranked :)
Topic Starter
Lecoren

jakomo73 wrote:

NM from my queue :)


Insane!!

SPOILER
00:02:769 (4) - Should place slightly higher up to have a better blanket with 3 (or could make the concave part of 3 less steep) fixed
00:04:826 (4) - Should make it blanket 5 a bit better imo fixed
00:09:798 (6) - Should be in the same pattern as 7 and 8 (too steep compared to them) it's not needed to fixed now, i'm mapping it

Got really nitpicky with this since it has only a bit of it mapped so far, idk if this helps at all lol

Extra!!

SPOILER
For an extra map, the HP drain should be around 9 at least None of the Extras in my Best PP have that much high drain or OD =) nowadays ppl doesn't like high drain, because jumps are usual pattern
OD should be around 9 as well imo ^
Offset is slightly too much, not quite the best with offsets and bpm but at 00:49:569 you can hear the drums before the hitsound at 50% speed I think so too. I'll ask about it for Elite mappers, if I can :)
00:09:798 (1) - Keep with the pattern 2 and 3 have, don't have it curve to the right when 2 and 3 curve to the left imo fixed it may glitch player's flow :D
00:34:655 (4) - Should place it further away, it's currently right under a note that had you do a mini stream before-hand ;) ^
00:59:169 (1, 2) - Awkward blanket, should put 1 more-so into 2's "nook" yes, it's bit messy. changed blanket and jump aesthetic, but I dunno it worked
00:59:512 (2, 3) - Breaks flow, should have 3 in around 4's spot imo ^
01:25:226 - 01:26:169 - Miss a second of mapping, could add an inheriting point with a slower slider velocity and a few sliders to go along with her vocals imo okay, unnecessary break. added
01:26:598 - 01:27:626 - Another second missed, could map the guitar (I think lol), imo you should do map either this part or the previous one, cause that's too long for hp drain on an extra imo ^
01:39:284 (3, 4) - The hitsound here is off, not sure what the best action would be, maybe get rid of it from 4 altogether drum is bit noisy, changed to hi-hat
01:40:826 (3) - Should add an inheriting point before the end and change the volume/set so that you don't get the popping twice imo. There are more, but they're all around that area I don't think it is needed, cuz there's no hitsound but drum cover which is already included at music. it's just a characteristic of this song
01:47:512 - Feels empty, I know she is just breathing here, but maybe a circle added would help? added
02:24:884 (6, 7, 1) - Flow gets broken here due to 7, think it should be in the upper left quadrant fixed but changed to triplet
03:12:198 (1, 2) - Should be same pattern imo idk, but it's beatiful enuf :) breaking flow here is my intention

Hopefully that helps! If it wasn't at all, just PM me or write a reply on my queue and I'll try to go more in depth/nitpicky :) Really nicely mapped so far! Streams look really good. Good luck getting it ranked :)
Thanks for 1st mod! ;)
Insane was not necessary tho, cuz I didn't mapped it XD
Never fix Consider Fixed
Affirmation
irc log
21:09 Lecoren: 준비됐어영
21:10 Neoskylove: 넵
21:11 Neoskylove: 00:01:569 (1) - 여기에 굳이 휘슬과 클랩을 같이 넣으신 이유가?
21:11 Lecoren: 그런 부분 엄청 많은데.. 제가 힛사를 첨 넣어봐서..
21:11 Neoskylove: 편집 누르시고
21:12 Neoskylove: 힛사 전체 초기화 눌러주세요
21:12 Lecoren: 넵
21:12 Lecoren: 했어요
21:12 Neoskylove: 첨부터 천천히 도와드릴게요
21:12 Neoskylove: 00:01:569 -
21:12 Neoskylove: 여기에 휘슬
21:12 Neoskylove: 00:01:912 - 클랩
21:12 Neoskylove: 00:02:598 - 클랩
21:12 Lecoren: 클랩 사운드를 바꾸는게 나을까요
21:12 Lecoren: 이거 안들리는뎅
21:13 Neoskylove: 아
21:13 Neoskylove: 그러면
21:13 Neoskylove: 00:01:569 - 휘슬 빼주시고
21:13 Neoskylove: 00:01:912 - 00:02:598 - 휘슬
21:13 Neoskylove: 조용한 부분에 클랩 역할을 대신해줄 수 잇을겁니다
21:14 Neoskylove: 00:09:969 (2) - 갑자기 변속 넣으시면 안됩니다
21:14 Lecoren: ㅜㅜ..
21:14 Lecoren: 아 그 커스텀 힛사가
21:14 Lecoren: 적용이 안된건감..
21:14 Neoskylove: 아 그리고
21:14 Lecoren: 빼구 할게요
21:14 Neoskylove: 커스텀 함부로 쓰는거 아닙니다
21:14 Lecoren: 네
21:15 Neoskylove: 뭐 막 쓰는 경우도 있긴 한데
21:15 Neoskylove: 그거는 힛사에 숙련됐을때...
21:15 Lecoren: 네 ㅠㅠ
21:16 Lecoren: 그럼 다 디폴트로 돌릴게요
21:16 Neoskylove: 00:18:026 - 여기부터 살짝 음의 분위기가 고조되잖아여?
21:16 Lecoren: 넵
21:16 Neoskylove: 00:18:712 - 여기부터
21:17 Neoskylove: 00:20:598 - 여기 까지
21:17 Neoskylove: 00:18:712 (2,3,4,5,1,2,3,4,5,6,7,8) -
21:17 Neoskylove: 저거 노트 선택해봐여
21:17 Lecoren: 했어요
21:17 Lecoren: 클랩?
21:17 Neoskylove: 그리고
21:17 Neoskylove: 컨트롤r 눌러주세ㅛ
21:17 Neoskylove: 아
21:17 Neoskylove: 컨트롤 아니고
21:17 Neoskylove: 쉬프트
21:18 Lecoren: 샘플셋 바뀌네요
21:18 Neoskylove: 네
21:18 Neoskylove: 샘플 드럼입니다
21:18 Lecoren: 오오..
21:18 Neoskylove: 저 노트만 드럼 힛삭가 되는거죠
21:18 Neoskylove: 드럼 소리 확실히 들리는부분
21:18 Neoskylove: 다 찍으신거 좋네요
21:19 Neoskylove: 00:23:512 (2) - 뉴콤보
21:19 Lecoren: 넵
21:19 Neoskylove: 00:23:512 - 그러면 여기부터는
21:19 Neoskylove: 2,4박에 클랩 넣어주는게 좋습니다
21:19 Neoskylove: 음이 강해졌으니깐요
21:20 Lecoren: 어렵네영..
21:20 Neoskylove: 힛사가 좀 그래요
21:20 Neoskylove: ㅋㅋㅋㅋㅋ
21:20 Lecoren: 음치인가봄..
21:20 Lecoren: ㅋㅋㅋㅋㅋㅋ
21:20 Neoskylove: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
21:20 Lecoren: ㅂㄷㅂㄷ..
21:21 Neoskylove: 00:23:512 - 아 그리고 여기부터 2,4박에 클랩소리로 "짝"을 표현한다고 했잖아요
21:21 Lecoren: 네
21:21 Neoskylove: 그리고 1,3박에 "쿵" 박자를 대신해줄 힛사를 넣어주시변 됩니다
21:21 Neoskylove: 맘에 안들면 비워도 되는 자리이기도 하고요
21:21 Neoskylove: 하지만 2,4박은 "짝" 소리 필수
21:22 Lecoren: 계속 찍어나가다가
21:22 Lecoren: 노트가 비어있으면
21:22 Lecoren: 어쩌죠..
21:22 Neoskylove: 저는 보농 쉬프트 W로 샘플셋 노말 쓰는데
21:22 Neoskylove: 그때는 그쪽 센스에 맡길게요
21:22 Neoskylove: 00:34:655 (4,5,6) - 딱 이런 부분인가
21:22 Lecoren: 으음 네
21:23 Lecoren: 딱 그런부분..
21:23 Neoskylove: 00:34:655 (4,5,6) - 여기
21:23 Neoskylove: 소프트 휘슬로 방울소리 해주는게 제일 어울리겠네요
21:23 Lecoren: 4번까지 휘슬넣으면 살짝
21:23 Lecoren: 이상한감이..
21:24 Neoskylove: aledmtpdy
21:24 Neoskylove: 믿으세요
21:24 Neoskylove: ㅋㅋㅋㅋㅋㅋ
21:25 Lecoren: ㅋㅋㅋㅋㅋㅋ
21:25 Lecoren: 넹
21:25 Neoskylove: 00:49:569 (1,2,1,2,1,2) - 이런 경우도 있을 수 있겠네요
21:25 Lecoren: 소프트 휘슬 소리가 안들리는건
21:25 Lecoren: 저뿐인가요..
21:25 Neoskylove: 이런건 보통 "쿵짝/ 쿵찍 / 쿵짝" 으로 하죠
21:25 Neoskylove: 그거
21:25 Neoskylove: 좀 약해요
21:25 Neoskylove: 방울 소리에 불과해서
21:26 Neoskylove: 00:49:569 (1,2,1,2,1,2) -
21:26 Neoskylove: 이거 1번에 셈플 노말이나 샘플 드럼
21:26 Neoskylove: 1번에 클랩
21:27 Lecoren: 네
21:27 Neoskylove: 대충 이렇게 1절 다 봐드렸어여
21:27 Lecoren: 감은 좀 잡히네요
21:27 Neoskylove: 네 일단
21:27 Neoskylove: "쿵짝쿵짝" 잊지마시구요
21:27 Lecoren: 넵
21:27 Neoskylove: 이거 로그 스레드에 올릴게요
Weriko
Irc mod
22:39 Weriko: ill mod your map :p
22:40 Weriko: but im still new to this so its your call
22:41 Lecoren: idc whether new or not cuz I'm new to mapping, too :D
22:41 Weriko: okay :D
22:41 Weriko: btw
22:41 Weriko: do you want irc mod?
22:41 Weriko: or forum?
22:42 Lecoren: anywhere would be fine :)
22:42 Lecoren: as you choose
22:42 Weriko: okay
22:42 Weriko: ill do it here :p
22:43 Weriko: 00:06:198 (5,6) -
22:43 Weriko: this feels a bit weird
22:43 Weriko: like overmapped
22:44 Lecoren: yea, It's bit weird everytime I play it :O
22:44 Weriko: but here is just perfect
22:44 Weriko: 00:09:798 (1,2) -
22:45 Weriko: i kinda understand what you tried to do here
22:45 Weriko: 00:57:455 (6) -
22:45 Lecoren: awh
22:45 Weriko: but i think it cuts the flow a bit
22:46 Weriko: i love those triplets :p
22:46 Lecoren: then moving 6 to upper would be better?
22:46 Lecoren: :D
22:46 Weriko: yeah probly
22:46 Weriko: or just remake that slider
22:47 Weriko: and use the same distance
22:47 Lecoren: trying =)
22:47 Weriko: 01:17:341 (2) -
22:47 Weriko: okay i dont really understand the slider velocity change here
22:48 Weriko: i think it doesnt fit at all
22:48 Lecoren: fixed
22:48 Lecoren: I'm sorry but can you continue it at forum? lol
22:49 Lecoren: with pasting irc would be fine
22:49 Weriko: oh
22:49 Weriko: sure
22:49 Lecoren: I need short off
22:49 Weriko: okay
22:49 Lecoren: sorry..
22:49 Weriko: np :p

ill continue the mod here :p
01:27:112 (7) - I think you should make a 1/2 slider here instead of 1/4
01:38:084 (2) - you should make like a .4 snap on this circle so the slider doesn't cover it
01:39:284 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1) - hitsounds on this section are... the rhythm is right but I think you could change the sound
02:24:026 (6) - same as before, a .4 snap may be good (apply this to all the circles you see like this, specially this one02:52:312 (1) - )
02:42:026 (1) - you could add some more triples on this kiai, it might fit

okay I think that's it for now :p

I wasn't able to play the map, so some of those things i told you may be wrong

but overall I think this can be a pretty good map :p good luck!
Topic Starter
Lecoren

Weriko wrote:

Irc mod
22:39 Weriko: ill mod your map :p
22:40 Weriko: but im still new to this so its your call
22:41 Lecoren: idc whether new or not cuz I'm new to mapping, too :D
22:41 Weriko: okay :D
22:41 Weriko: btw
22:41 Weriko: do you want irc mod?
22:41 Weriko: or forum?
22:42 Lecoren: anywhere would be fine :)
22:42 Lecoren: as you choose
22:42 Weriko: okay
22:42 Weriko: ill do it here :p
22:43 Weriko: 00:06:198 (5,6) -
22:43 Weriko: this feels a bit weird
22:43 Weriko: like overmapped
22:44 Lecoren: yea, It's bit weird everytime I play it :O
22:44 Weriko: but here is just perfect
22:44 Weriko: 00:09:798 (1,2) -
22:45 Weriko: i kinda understand what you tried to do here
22:45 Weriko: 00:57:455 (6) -
22:45 Lecoren: awh
22:45 Weriko: but i think it cuts the flow a bit
22:46 Weriko: i love those triplets :p
22:46 Lecoren: then moving 6 to upper would be better?
22:46 Lecoren: :D
22:46 Weriko: yeah probly
22:46 Weriko: or just remake that slider
22:47 Weriko: and use the same distance
22:47 Lecoren: trying =)
22:47 Weriko: 01:17:341 (2) -
22:47 Weriko: okay i dont really understand the slider velocity change here
22:48 Weriko: i think it doesnt fit at all
22:48 Lecoren: fixed
22:48 Lecoren: I'm sorry but can you continue it at forum? lol
22:49 Lecoren: with pasting irc would be fine
22:49 Weriko: oh
22:49 Weriko: sure
22:49 Lecoren: I need short off
22:49 Weriko: okay
22:49 Lecoren: sorry..
22:49 Weriko: np :p
All fixed from IRC! :)

ill continue the mod here :p
01:27:112 (7) - I think you should make a 1/2 slider here instead of 1/4 My heart still says "I want short-beat slider here!" and 1/2 slider is still weird tho
01:38:084 (2) - you should make like a .4 snap on this circle so the slider doesn't cover it fixed to fit with flow! but idk if it still has problem
01:39:284 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1) - hitsounds on this section are... the rhythm is right but I think you could change the sound yes, music's original band cover is bit messy. thought normal clap is not fit here, so changed it to soft-clap
02:24:026 (6) - same as before, a .4 snap may be good (apply this to all the circles you see like this, specially this one02:52:312 (1) - ) fixed + delayed all notes to back at stream
02:42:026 (1) - you could add some more triples on this kiai, it might fit added 1 more triple pattern, but long jumps on kiai is fine now :)

okay I think that's it for now :p

I wasn't able to play the map, so some of those things i told you may be wrong

but overall I think this can be a pretty good map :p good luck!
Thanks for kind mod! I accepted most of your suggestions, and I felt my mapping skills are improving lot :D
I hope your map goes well-done, too =)
jossieP
#TimingHelp


Code
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168890,342.857142857143,4,1,0,70,1,1
170258,-76.9230769230769,4,1,0,60,0,1
175730,342.857142857143,4,1,0,60,1,1
178487,-55.5555555555556,4,1,0,70,0,1
183972,-100,4,1,0,70,0,1
188077,-100,4,1,0,70,0,1
188090,342.857142857143,4,1,0,70,1,1
189455,-55.5555555555556,4,1,0,70,0,0
194944,-100,4,1,0,50,0,0
194950,342.857142857143,4,1,0,50,1,0
205912,-100,4,1,0,60,0,0
211400,342.857142857143,4,1,0,70,1,0
211401,-55.5555555555556,4,1,0,70,0,0

wow this is terrible
Topic Starter
Lecoren

jossieP wrote:

#TimingHelp


Code
[TimingPoints]
1594.81178196293,342.857142857143,4,1,0,50,1,0
7065,342.857142857143,4,1,0,50,1,0
12541,-100,4,1,0,60,0,0
12545,342.857142857143,4,1,0,60,1,0
18025,342.857142857143,4,1,0,60,1,0
23321,-66.6666666666667,4,1,0,70,0,0
23525,342.857142857143,4,1,0,70,1,0
29010,342.857142857143,4,1,0,70,1,0
29149,-100,4,1,0,70,0,0
34510,342.857142857143,4,1,0,70,1,0
38610,342.857142857143,4,1,0,70,1,0
46835,342.857142857143,4,1,0,70,1,0
50965,342.857142857143,4,1,0,70,1,0
53341,-133.333333333333,4,1,0,50,0,0
56426,-100,4,1,0,60,0,0
56440,342.857142857143,4,1,0,60,1,0
60541,-58.8235294117647,4,1,0,70,0,0
61912,-100,4,1,0,70,0,0
61935,342.857142857143,4,1,0,70,1,0
67398,-66.6666666666667,4,1,0,70,0,0
67420,342.857142857143,4,1,0,70,1,0
71520,342.857142857143,4,1,0,70,1,0
72905,342.857142857143,4,1,0,70,1,0
75620,342.857142857143,4,1,0,70,1,0
77512,-66.6666666666667,4,1,0,70,0,0
78390,342.857142857143,4,1,0,70,1,0
82490,342.857142857143,4,1,0,70,1,0
83850,342.857142857143,4,1,0,70,1,0
85226,-100,4,1,0,70,0,0
87798,-66.6666666666667,4,1,0,70,0,0
93455,-66.6666666666667,4,1,0,60,0,0
93470,342.857142857143,4,1,0,70,1,0
98950,342.857142857143,4,1,0,70,1,0
103050,342.857142857143,4,1,0,70,1,0
104421,-100,4,1,0,70,0,0
104445,342.857142857143,4,1,0,70,1,0
108559,342.857142857143,4,1,0,70,1,0
114026,-66.6666666666667,4,1,0,70,0,0
114030,342.857142857143,4,1,0,70,1,0
115398,-100,4,1,0,70,0,0
115430,342.857142857143,4,1,0,70,1,0
119512,-55.5555555555556,4,1,0,70,0,0
126385,342.857142857143,4,1,0,70,1,0
131880,342.857142857143,4,1,0,70,1,0
137350,342.857142857143,4,1,0,70,1,0
141455,-100,4,1,0,70,0,0
142741,-55.5555555555556,4,1,0,70,0,0
142835,342.857142857143,4,1,0,70,1,0
159112,-100,4,1,0,70,0,0
162026,-55.5555555555556,4,1,0,85,0,1
162050,342.857142857143,4,1,0,85,1,1
168201,-100,4,1,0,70,0,1
168890,342.857142857143,4,1,0,70,1,1
170258,-76.9230769230769,4,1,0,60,0,1
175730,342.857142857143,4,1,0,60,1,1
178487,-55.5555555555556,4,1,0,70,0,1
183972,-100,4,1,0,70,0,1
188077,-100,4,1,0,70,0,1
188090,342.857142857143,4,1,0,70,1,1
189455,-55.5555555555556,4,1,0,70,0,0
194944,-100,4,1,0,50,0,0
194950,342.857142857143,4,1,0,50,1,0
205912,-100,4,1,0,60,0,0
211400,342.857142857143,4,1,0,70,1,0
211401,-55.5555555555556,4,1,0,70,0,0

wow this is terrible
wow I feel so too
Thanks anyway :)
Fanteer
Hi
M4M

OD 8
Extra!!
00:02:598 (5) - bad slider
00:01:741 (2,6) - overlap
00:02:598 (5,1) - ^
use all area
00:13:569 (6,3) - overlap
00:16:484 (5,6) - ^
00:18:284 (3,3) - ^
00:31:741 (1,2,4) - ^]
00:31:741 (1,5) - ^
00:44:255 (2,5) - ^
00:44:598 (3,1) - ^
I will not talk about it
00:16:484 (5,7) - stack
00:47:855 (7,1) - blanket
00:49:226 (6) - bad slider
00:53:341 (1,4) - stack
00:57:455 (6,3) - blanket
00:58:998 (7,2) - ^
01:11:169 (7,5) - ^
00:58:484 (5,5) - stack
01:43:055 (2,3,4,5) - remake
01:47:684 (1,2) - blanket
01:53:341 (7,1) - ^
01:59:512 (1,2) - ^
01:59:512 (1,4) - stack
01:59:512 (1,5) - stack
02:01:226 (3,4,5) - blanket
02:05:855 (4,3) - stack or blanket
02:22:484 (10,3) - stack
02:39:112 (1,3) - stack
and many more such errors
I am too lazy to list them :)

Good Luck
Gus
Hi!
M4M, you modded me first, so here is my turn!

Please lower the volume of your hitsounds
Please increase your SV on higher difficulties and remap your sliders there, they really do not fit with tthe crazy jump style


[Psychopath]
OD - > 8 for consistency
00:07:741 (3,4) - slider overlap + #4 looks ugly, perhaps add a red point to make it snap more
00:08:941 (6) - slider is also visually unappealing, I would change it so that it's just perfectly curved
00:20:941 (2,3,4,5,6,7,1,2,3,4,5,6) - I know it is crazy difficulty, but don't have the triples so spaced, very hard to play
Change 00:22:141 (6) - into a slider and end it right before the next note
00:45:626 (2,3,4) - a lot of the triples look like this and they do not look snapped properly; change them into a more conformed shape maybe

[Extra]
- Maybe vary stream spacing especially at kiai section?
00:02:598 (5) - drag this slider out more please it looks like when you push a bottle cap inwards
00:13:569 (6,1,2,3,4) - don't have the hitsound change from whistle to clap so sudden here
00:31:741 (1,2,3,4,5) - shape this jump differently itt plays kind of weird
00:38:598 (1,2,3,4,5,6,1,2,3,4,5,6) - spacing from triples and in the triples is so inconsistent
00:43:569 (5,6,1) - blanket 5 with 1
01:00:884 (2,3) - blanket
01:13:569 (3,4,5,6) - odd spacing
01:43:055 (2,3,4,5) - vary your slider style and SV here for more fun; also, overlap
- Sudden SV change at 3mins, these types of sliders do not work here with this speed SV; change your sliders and your SV in map
03:24:884 (2,3) - blanket 3
03:26:941 (5,6,1) - stack 5 with 1
Ayyri
Hello~

NM from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[General]
  1. Your current mapset is unrankable, please consider completing the set before asking for mods. So you can get an overall feel for what the spread should be. (imo making difficulties out of order can really mess with your spread.)
[Extra!!]
  1. Why have the HP so low at 5? I think something like 7 would work better.
  2. 00:01:741 - and 00:02:598 - Tight sliders like these don't look very nice. They look like you used grid snap to make them. Moreover, 00:01:741 - could be blanketing 00:01:569 - and 00:02:084 -
  3. 00:04:312 - and 00:04:998 - This overlap is pretty big, and also ugly to look at. Consider a different pattern here.
  4. 00:09:798 - / 00:09:969 - / 00:10:312 - This type of overlap is also pretty bad. Also the fact that 00:09:798 - and 00:09:969 - are overlapping, will give the player the thought that 00:09:969 - and 00:10:312 - are about the same beat apart as the first two notes mentioned.
  5. Also, going from the above statement, the rhythm at 00:09:798 - is not correct. It should just be one slider from 00:09:798 - to 00:10:141 -
  6. From 00:11:684 - to 00:12:198 - this rhythm is also incorrect. The guitar strum is being held out, so a slider from 00:11:684 - to 00:12:198 - would work out best, rather than the weird 1/4 jumps you have here.
  7. Rather than modding the whole difficulty, I would like to give more general points instead. That's why I gave some rather direct points first to help you.
  8. A main thing in standard mapping is structure and how that structure flows. A structure can be solid, but does it flow well? That is a question you need to ask yourself.
  9. Aside from structure you need to worry about aesthetics. Like making clean jumps or sliders. An example of something that is not aesthetically pleasing is the type of slider you have at 00:26:255 - which appears a bunch of times throughout the map. Having tight curves does not make it a good slider, rather it just looks cramped and weird.
  10. Another thing you need to worry about is overlaps. Especially in the higher or lower difficulties. Some overlaps are okay. Such as what you did at 00:01:569 - and 00:02:084 - but other overlaps like at 00:04:312 - and 00:04:998 - those just look plain messy. And in higher difficulties, misplaced overlaps or underlaps will make the map hard to read. But in lower difficulties, people will misjudge the stack or overlap/underlap and click too early or late based upon what it is.
  11. After thinking about structure, flow, aesthetics, and overlaps/underlaps you need to also worry about jumps themselves. Since in the two difficulties that you have, that is what you seem to rely on. Many of the jumps that you have are misplaced. (Like the one I pointed out at 00:11:855 - ) Think: Does the song call for this here? If you were to make a visual display of the song, would there be enough energy here for a jump? Or is it just because I wanted a jump? Those are other things you need to think about when placing your notes. For example, a section like 00:18:541 - to 00:22:141 - would work great for some jumps. If they are done correctly, like in nice spaces like squares, triangles, diamonds, etc. Try to keep your shapes basic, so they're readable.
  12. Test your maps. An important thing about mapping is that you should be able to test your own maps. If not, then how will you be able to selfmod? Because there are a good amount of mistakes that you could probably see in play, rather than just looking at your map in editor. Being able to play your map will help you figure out better flow and structure for the map itself. Since you will actually be able to feel what is wrong with the map. (There still will be other things you might not notice, but that kinda comes with making a map. ;w; )
  13. With testing your own maps, you can also see if there are any rhythmic errors within it. Like, "Would this work better as a circle? Or a slider?" or, "Would this work better as a triplet or reverse slider?" You will be able to tell which beats should be clickable, because through play, you will be able to see the density of the map better. (Such as if it is too dense or too empty.)
  14. Overall, keep trying. I know that this may seem long, and maybe even annoying to read, but I hope that this helps you. Because it really is nice to see someone's progression of mapping over time. And don't worry, mapping isn't for everyone, nor does everyone improve at the same rate. So just because your style is the same today, does not mean that you won't improve tomorrow, or the next day. Heck, you might think of something really creative one day, and it'll be great!
All in all, good luck. ;w;7
Topic Starter
Lecoren

Ayyri wrote:

Hello~

NM from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[General]
  1. Your current mapset is unrankable, please consider completing the set before asking for mods. So you can get an overall feel for what the spread should be. (imo making difficulties out of order can really mess with your spread.)
[Extra!!]
  1. Why have the HP so low at 5? I think something like 7 would work better.
  2. 00:01:741 - and 00:02:598 - Tight sliders like these don't look very nice. They look like you used grid snap to make them. Moreover, 00:01:741 - could be blanketing 00:01:569 - and 00:02:084 -
  3. 00:04:312 - and 00:04:998 - This overlap is pretty big, and also ugly to look at. Consider a different pattern here.
  4. 00:09:798 - / 00:09:969 - / 00:10:312 - This type of overlap is also pretty bad. Also the fact that 00:09:798 - and 00:09:969 - are overlapping, will give the player the thought that 00:09:969 - and 00:10:312 - are about the same beat apart as the first two notes mentioned.
  5. Also, going from the above statement, the rhythm at 00:09:798 - is not correct. It should just be one slider from 00:09:798 - to 00:10:141 -
  6. From 00:11:684 - to 00:12:198 - this rhythm is also incorrect. The guitar strum is being held out, so a slider from 00:11:684 - to 00:12:198 - would work out best, rather than the weird 1/4 jumps you have here.
  7. Rather than modding the whole difficulty, I would like to give more general points instead. That's why I gave some rather direct points first to help you.
  8. A main thing in standard mapping is structure and how that structure flows. A structure can be solid, but does it flow well? That is a question you need to ask yourself.
  9. Aside from structure you need to worry about aesthetics. Like making clean jumps or sliders. An example of something that is not aesthetically pleasing is the type of slider you have at 00:26:255 - which appears a bunch of times throughout the map. Having tight curves does not make it a good slider, rather it just looks cramped and weird.
  10. Another thing you need to worry about is overlaps. Especially in the higher or lower difficulties. Some overlaps are okay. Such as what you did at 00:01:569 - and 00:02:084 - but other overlaps like at 00:04:312 - and 00:04:998 - those just look plain messy. And in higher difficulties, misplaced overlaps or underlaps will make the map hard to read. But in lower difficulties, people will misjudge the stack or overlap/underlap and click too early or late based upon what it is.
  11. After thinking about structure, flow, aesthetics, and overlaps/underlaps you need to also worry about jumps themselves. Since in the two difficulties that you have, that is what you seem to rely on. Many of the jumps that you have are misplaced. (Like the one I pointed out at 00:11:855 - ) Think: Does the song call for this here? If you were to make a visual display of the song, would there be enough energy here for a jump? Or is it just because I wanted a jump? Those are other things you need to think about when placing your notes. For example, a section like 00:18:541 - to 00:22:141 - would work great for some jumps. If they are done correctly, like in nice spaces like squares, triangles, diamonds, etc. Try to keep your shapes basic, so they're readable.
  12. Test your maps. An important thing about mapping is that you should be able to test your own maps. If not, then how will you be able to selfmod? Because there are a good amount of mistakes that you could probably see in play, rather than just looking at your map in editor. Being able to play your map will help you figure out better flow and structure for the map itself. Since you will actually be able to feel what is wrong with the map. (There still will be other things you might not notice, but that kinda comes with making a map. ;w; )
  13. With testing your own maps, you can also see if there are any rhythmic errors within it. Like, "Would this work better as a circle? Or a slider?" or, "Would this work better as a triplet or reverse slider?" You will be able to tell which beats should be clickable, because through play, you will be able to see the density of the map better. (Such as if it is too dense or too empty.)
  14. Overall, keep trying. I know that this may seem long, and maybe even annoying to read, but I hope that this helps you. Because it really is nice to see someone's progression of mapping over time. And don't worry, mapping isn't for everyone, nor does everyone improve at the same rate. So just because your style is the same today, does not mean that you won't improve tomorrow, or the next day. Heck, you might think of something really creative one day, and it'll be great!
All in all, good luck. ;w;7

Hello! I read your mod and advices carefully, and figured out that I'm going somewhere wrong.
First, thanks for detailed mod, even if I requested you with incompleted mapset.
I got same opinion by another one yesterday, that I need to request mods with completed one.
So I stopped replying Modding Queues, but well something I already done is unstoppable. :O

In general, when I mapped my very-first beatmap, I thought all circles and sliders are only on the 1/4 beat with no differences are VERY awful,
so this time I varied lots of beats with my own. But now it's another problem that breaks players' flow.

I actually test-played my Extra diff about hundred times, (yea, I know it's not enuf to test- it's small count) but every time I play it, I only thought like "this rhythmical varies are somehow okay! players will get more fun with this one >o<" or "This seems bit annoying or weird, but I'm too lazy to fix it! :O" or something, dumb thinking.

So I'm going to think about what real mapping is, looking back what I did, and will try to map again.
Of course, I'll not throw my mapset away. This moment I don't have time to map and need to remap whole thing, so I'll comment your mod as soon as I get better.
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