Star of DOOOOM
<3 ~BounceBabe wrote:
Joa ^.^ Ich dacht mir mal ich mod die map auch :3 - So ziemlich nazi ... naja :3
btw... wenn du nochmal so ne map machst.. sag mir bescheid will ich ne hard machen q.q
Normal
00:38:484 (1,2,3) - Strg + R ^^ huh? nein sry
00:43:757 (6) - Clap am ende weg xD kay
00:49:575 (7) - New combo k
00:53:030 (4) - ^ ^
01:43:757 (1) - bissl verwirrend nach den double's nö ;P
01:48:302 (3) - New combo ok
02:16:666 (1) - Combo weg und beim slider setzen nope, der fängt da gerade nen neuen satz an^^
02:30:484 (1) - Combo weg beim nächsten rein eh? nope sry
02:37:757 (3) - neue combo ... ok
02:42:484 (1) - Neue combo? sonst hast du die doch auch nd gemacht. naja wenn du das dann wie bei den anderen "vorschlägen" auch machst is das dann nicht mehr notwendig wegzumachen
Insane
AR: 7 OD: 6 o.ô Nope, passt so wie es ist
Mach die weiter auseinander xD.. das kann man so doof spielen mit der AR und dann noch so eng beisammen
00:16:121 (1) - wtf new combo? o_O'
00:29:212 (2) - new combo hier und nich beim circle k
00:30:484 (1) - den kann man leicht übersehn passt
01:13:484 (5) - weiss nd so recht ob der passt deleted
(01:44:121 (1,2,3,4,5,6,7,8,9) - n J für Jessica *^*) =A=*
02:08:666 - Ab da wenigstens bissl weiter auseinander :s sorry hab das extra so eng gemacht
02:56:484 (1,2,3,4,5,6,7,8,9) - Mach vil tripples anstatt n megastream würd besser zur musik passen imo Nope sry < <
Schön schön ^.^ - Sternchen <3
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osuBounceBabe wrote:
Easy
00:48:121 (1) - setz den doch um 1/2 vor :s Done.
01:32:666 (4) - Mach vil n slider ohne reserve arrow No.
02:01:030 (4) - ein reserve arrow geht noch No.
02:19:939 (5) - new combo No.
02:56:666 - mach hier n circle und 02:57:030 - da evtl It's a nice idea, but I prefer to not change.
Thank you very much for mod rEdo =w=brEdo wrote:
Mayday Parade!
[Normal]
0:47:030 (1,2) - move them a bit higher, so the spacing's more consistent? the spacing is consistent enough for me?
1:25:575 (5,1) - swap NCs ok
2:49:030 (5,1) - ^ nope
2:51:939 (1) - extend it to the big white tick, hmm? no
[Insane]
0:00:666 (1,2,3,4,5) - totally inconsistent, move some of the first notes higher. What do you mean by inconsistent? I will keep it for now
0:04:303 (2,3,4,5) - move them a bit further, like this? and then move (6) somewhere else, too nope
1:51:575 (6) - i'd make a copy of 1:52:666 (1), move it a bit higher and use it instead of this. no sry
2:05:575 (8,1) - swap NCs ok
2:14:121 (7,1) - ^ no, that whole combo follows "thoughts of her disappear"
Thank you very much Hellzero ! ;3Hellzero wrote:
Hi my noob mod from The Challenge Queue ;w;
General
Color combos and background little merge. Make them brighter? I made the black one brighter but I've made the rest brighter 5 times already, and it really does not influence playing the map all too much
I think normal hitsounds little loud. Reduce ~10% ? ok
Also can you to smooth volume? I wanted to silence the slider end though
Insane
00:29:939 (2) - move to 00:29:757 (sound and played more better imo) ok
01:31:939 (4) - this clap sound bad (maybe remove this clap and add 01:32:302 (7) - here) okay
02:09:393 (3,4,5) - so slow part and triplet notes lettle confused. Replaced by slider? Nope
02:28:302 (3,4) - 1 grid left You must mean right instead of left or? Makes more sense and does fit
Normal
00:51:030 (2) - not sure that new players can to read it. Maybe don't stack it with slider? It's [Normal] and not [Easy] , it's fine IMO
That's all. Good luck!
Thank you very much kanpakyin !kanpakyin wrote:
Mod this for The Challenge Queue
[General][Normal]
- Please disable the countdown in all diff please! There is no countdown xD
- Try offset:679?It sounds better for me.Please re-snap all note after change,btw,please check my mod before you consider this. Sorry, I will keep my current offset
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
- 03:05:939 (x) - Since you set this to soft hitsound however it shows a normal hitsound because you didn't snap this green line properly.Oh,don't forget to change it to 5%. The green lines are snapped right on time lol , fixed the volume issue
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)[Insane]
- 00:44:666 (x) - For better flow,I would like to remove this break if I were you!This break is really unnecessary!Also you didn't add a break at 00:33:757 - so I think you shouldn't placed a break here. ok
- 01:03:939 (6) - After first play of it,I think this stack a little bit weird.I suggest you unstack this.My own opinion only,you don't need to follow it if you disagree. In which way is it weird? I'll keep it for now
- 02:01:030 (4) - Remove both clap(the beginning of the slider and the ending of slider),it doesn't fit the music. ok
- 02:36:303 (x) - Probably keep continued using soft-hitsound here?Because the bass didn't start from here. I mainly follow the vocal when I map, so I've started the Normal-hitsound when he starts raising his voice
- 02:40:302 (4) - oh...for consistent the combo setting with previous combo,please add a new combo here. started NC one combo later to follow vocal
- 02:49:030 (5,1) - Swap new combo please because I think stack on a new combo note is really ugly.Well,change or not are depends on you. Nope sorry, new sentence starts on (1) so I will keep NC
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
- Please pay attention about the 0% volume timeline! fixed
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)That's it!good luck.
- 00:49:575 (9) - The slider doesn't fit the music very well,I suggest you use a note instead of this slider then add spinner at 00:49:757 - . okay
- 01:09:393 (1,2,3) - The spacing of this jump are inconsistent.You better to fix this but it's not a big problem. fix
- 01:54:121 (1,2,3,4,5,6) - You should make a jump here because you made a jump at 01:49:212 (1,2,3) - . It's slightly unreasonable but ok, a little jump
- 02:22:848 (9) - This slider doesn't fit the music!!!!Especially the reverse: 02:23:393 - .I think a spinner would more appropriate then this slider. ok
- Be honest,some of the jump are really awkward,you should double check the anti-jump. I can't find any anti-jumps ? lol
rEdo wrote:
Mayday Parade!
[Kuro Easy]
why not Kuro's Easy? ;_; see here
0:53:030 (1) - delete NC No.
0:11:575 (b) - you should start that break by 1/2 later. I've tried it but I don't like it.
1:07:030 (1) - this spinner is quite short for an Easy... extend it to 1:10:121, or somewhere else? No.
2:02:302 (1) - like before, to 2:05:393 this time. ^
2:22:848 (1) - ^ 2:25:757 ^
Hellzero wrote:
Easy
00:08:121 (2) - kick slider on easy bad idea. Remove one reppeat and add a note Done.
00:32:121 (2) - wow, nice slider xD lol thanks
02:01:030 (4) - again kick slider aslo next note on white tick imo for new players hard to catch No changes this time.
kanpakyin wrote:
[General][Kuro Easy]
- Please disable the countdown in all diff please! Done.
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)Beatmap design/suggestion
- 01:30:848 (1) - Consider you had not put a break at 00:33:757 - ,so I think you shouldn't add a break at 01:28:666 -!Just going to consistent it. The two points are different (the pause between 00:43:757 (2) - and 00:47:939 (1) - is much longer than the one at 00:33:757 for example) so I don't change.
- 02:22:666 (x) - I have already asked some MAT,some of them said that 0% volume is unrankable...I'm not sure about it but I can't see a big different either 0% or 5%. Oh, this is an old map, when 0% volume was the minimum. Fixed.
- 02:54:303 (x) - For better gameplay,I would like to remove this break if I were you!This break is really unnecessary!No need to adding break there when the last part has heavier HP rape. If someone else will point it out I'll probably delete it.
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:52:666 (x) - I would suggest you add a beat here because it's a accent point and it's the starting point of Kiai time! No.
- 00:54:484 (1,2) - Since you almost did symmetrical in this map,so it would be really weird if you don't do a symmetrical here.I would suggest you add a beat at 00:55:575 - and make (2)- symmetrical with (1)- ? (1) and (2) are symmetrical!
- 02:01:030 (4) - A short slider more then 3 reverse might make confused to newbie,however you didn't place any note at 02:01:030 (4) - or 02:01:939 - so I just leave this to you T_T Eh?
IceBeam wrote:
hai Magic o/
folder is good
what's about timing - the correct offset is 120,as there's a first beat in the music
current offset is wrong just because downbeats located on red ticks (that's confusing)
also,I noticed another red lines with the same bpm
new downbeats started from:
- 52665
- 67028
- 107937
- 122300
- 128300
- 171754
and some sections after 02:51:754,I can't clearly point them out
as my opinion differs from Breeze's one,please ask some timing expert to judge it I'll look out for them
once you'll get the final decision - resnap everything
set audio lead-in to 1500 for consistency,use notepad for these needs fix'd
aside of this,the most major problem is 3+ minutes without any breaks (hard and insane)
I know deleting what's already mapped is annoying,but a break from 02:02:302 to 02:08:302 would be perfect
it's really important,seriously :/ The .5x slider Velocity part is very relaxing and easy as hell already, I'm sure it would work out as break pretty good, although you do have a good point. I'll think about it
I can't mod difficulties now,you should get the correct timing first,sorry :/
IceBeam wrote:
okay,after tonns of conversations,we came to conclusion that offset is 311
now time to check the map fully =3
[Normal]
00:25:947 (3,4) - I got 100/50 here,seriously how about adding a reverse to 00:25:038 (2) and then another note to 00:26:492
you're free to remap it in other way,but please,fix it,rhytm is awkward now.. ok, fixed in another way
00:35:583 (1) - remove new combo? I don't see any reason to keep it,and stacked 00:35:038 (1,1) look horrible Well, it may look horrible for some but I think it fits the strong beat on that note and NC supports it
00:38:492 (1,2,3,4) - shouldn't it be symmetrical? nope, i think it's ok
00:58:129 (3) - shorten to 00:58:856? it would be perfect ok
01:01:038 (2) - ^ again shorten by 1/1 nope sry
01:07:038 (5) - it should be extended to 01:07:947 imo You mean shortened xD sure
01:33:765 (1) - fix distance,it's too close fix
01:44:856 (2) - I think reverse is wrong =\ use these notes? (look at the timeline) Fixed but in another way
02:51:947 (1) - start it 1/2 earlier? ok
02:57:765 (1) - ^ ok
[Insane]
00:04:311 (2) - fix distance,and anyway,I wouldn't recommend to jump in slowdown parts..like 00:02:492 (7,1) - it breaks a spacing a bit The distance is properly distance snapped ^^ also I do prefer litlle jumps , especially in slowdown parts
00:04:674 (4) - also,yeah,it's sooo hard to read it..it's totally hidden by hitbursts,even an approach circle fix
00:39:947 (5) - stacking doesn't occur here. please,unstack them manually for 1 grid (lvl4) manually,I got a bub-pop because of that i don't understand orz
01:04:674 (1,2,3,4) - make them symmetrical,please
01:05:765 (1,2,3,4) - and these jumps pissed me off a bit I'd like to see something like this at least,it would improve the flow:
Improved flow, just a little different
01:57:765 - add another note here,and start spinner from 01:57:947 then Nope, i want to keep the zig-zag 5 circle pattern, also "prayer" starts where it is right now
02:22:129 (1,2,3,4,5,6,7,8,9) - it should be 1/3 stream actually oh didn't notice at all, thanks
02:24:311 - silence this note okay
02:29:765 (6) - place it a little farther please ok
02:47:220 - again a note here and start spinner 1/2 later? same like the other suggestion
03:05:947 - silence it,either It is silenced already lol
I think this is it
I use too much smiles in mod posts..
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osuIceBeam wrote:
okay,after tonns of conversations,we came to conclusion that offset is 311
now time to check the map fully
[Kuro Easy]
first of all,have to say I have a different vision of mapping
it's easier to hit objects with sensible rhytm,personally..
so actually I can't mod this difficulty well,cause I'd remap almost every pattern.. =/
thus,only few suggestions and major issues
00:09:220 (3,4) - consider to stack them. the distance is totally wrong,you could solve this by using new combo mark at the (4)-th circle,but it won't help to read it well for beginners Stacked.
00:11:765 (x) - drag a break here No.
00:49:583 (1,1) - there's less then a second space between them :< not good for the easiest difficulty,so I'd suggest to remove the spinner and extend 00:47:947 ' slider up to 00:49:583 No.
01:28:674 (x) - there're lots of short breaks,but this one is totally unrankable,remove it Why? It has the same length of other breaks.
01:32:674 (4) - why 1/2 slider? :\ it doesn't fit with the rest of the map :\
01:44:856 (1) - same as 00:49:583 (1),extending 01:43:220 (1) to next red tick No.
02:01:038 (4) - again,a bit out and confusing,I'd rather make a reverse-slider from 02:01:038,repeating at 02:01:583
02:25:765 (x) - drag a break here Done.
02:56:310 (1,2,3) - it's a bad idea,you should remove (3)-rd object,and make a reverse-slider using (1,2,3) notes instead,and start spinner from 02:57:583 as always I've edited in another way.
03:00:674 (1,2,3) - again,in easier difficulties,try to keep mixing white-red ticks within sliders,not circles,especially between 2 spinners
Thank you very much IceBeam (again)IceBeam wrote:
Recheck time~
[Normal]
00:32:129 (3) - it's not symmetrical,the middle tick should cross the "y" axis fix
00:38:492 (1,2,3,4,5) - I don't think it's ok >_> it doesn't look intentional,it looks untidy.. fix
02:47:220 (4) - same..objects that used to be symmetrical should follow symmetria..if they don't it - it looks like a mapper's mistake fix..
[Insane]
00:39:947 (5) - during gameplay stack doesn't occur,and zero stacks are unrankable (I had a popped bubble because of that)
switch off grid snap and manually unstack them
Looks perfectly fine for me
all these issues aren't that hard to fix,just believe they're neccessary
otherwise it's fine for bubble
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osuSakura Hana wrote:
[Kuro Easy]
02:01:038 (4) - Please dont use kick sliders on the easiest difficulty Changed.
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osuNotShinta wrote:
Kuro Easy:
-- Perhaps make the title possessive, i.e. 'Kuro's Easy'. Suggestion, of course. There is a reason behind it.
- 00:03:220 (3) - Whistle here, maybe, baby? Makes it slightly more interesting, in my opinion. Done.
- 01:07:038 (1) - I think this spinner is a bit too short for an Easy, as well as sudden (1/2 after hitcircle). I'm not sure Easy players can handle this. (In fact, most of the short spinners could probably replaced with s slider or something for the better. Think about it.) I did some try, but I didn't like it. (btw you can take 300 by spinning at ~150 spm, so I think that should be ok in that case )
Yay !!!Dangaard wrote:
goodjob