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Mayday Parade - Anywhere But Here

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Jenny
Star of DOOOOM
IceBeam
Magic Magic Magic
LillyWonka
star :3
Topic Starter
Magicphoenix
ooops
BounceBabe
Joa ^.^ Ich dacht mir mal ich mod die map auch :3 - So ziemlich nazi ... naja :3
btw... wenn du nochmal so ne map machst.. sag mir bescheid will ich ne hard machen q.q

Easy

00:48:121 (1) - setz den doch um 1/2 vor :s
01:32:666 (4) - Mach vil n slider ohne reserve arrow
02:01:030 (4) - ein reserve arrow geht noch
02:19:939 (5) - new combo
02:56:666 - mach hier n circle und 02:57:030 - da evtl

Normal

00:38:484 (1,2,3) - Strg + R ^^
00:43:757 (6) - Clap am ende weg xD
00:49:575 (7) - New combo
00:53:030 (4) - ^
01:43:757 (1) - bissl verwirrend nach den double's
01:48:302 (3) - New combo
02:16:666 (1) - Combo weg und beim slider setzen
02:30:484 (1) - Combo weg beim nächsten rein
02:37:757 (3) - neue combo ...
02:42:484 (1) - Neue combo? sonst hast du die doch auch nd gemacht. naja wenn du das dann wie bei den anderen "vorschlägen" auch machst is das dann nicht mehr notwendig wegzumachen

Hard

Sieht n bissl zusammengezwengt aus ^^' in meiner ansicht... am anfang zumindest
Schau nochmal die hitsounds durch hin und wieder fehlen n paar

02:56:848 (5) - - Hier new combo.. nächste weg
03:01:212 (1) - Combo weg :<

Insane

AR: 7 OD: 6 o.ô
Mach die weiter auseinander xD.. das kann man so doof spielen mit der AR und dann noch so eng beisammen

00:16:121 (1) - wtf new combo?
00:29:212 (2) - new combo hier und nich beim circle
00:30:484 (1) - den kann man leicht übersehn
01:13:484 (5) - weiss nd so recht ob der passt
(01:44:121 (1,2,3,4,5,6,7,8,9) - n J für Jessica *^*)
02:08:666 - Ab da wenigstens bissl weiter auseinander :s
02:56:484 (1,2,3,4,5,6,7,8,9) - Mach vil tripples anstatt n megastream würd besser zur musik passen imo

Schön schön ^.^ - Sternchen <3
Topic Starter
Magicphoenix

BounceBabe wrote:

Joa ^.^ Ich dacht mir mal ich mod die map auch :3 - So ziemlich nazi ... naja :3
btw... wenn du nochmal so ne map machst.. sag mir bescheid will ich ne hard machen q.q

Normal

00:38:484 (1,2,3) - Strg + R ^^ huh? nein sry
00:43:757 (6) - Clap am ende weg xD kay
00:49:575 (7) - New combo k
00:53:030 (4) - ^ ^
01:43:757 (1) - bissl verwirrend nach den double's nö ;P
01:48:302 (3) - New combo ok
02:16:666 (1) - Combo weg und beim slider setzen nope, der fängt da gerade nen neuen satz an^^
02:30:484 (1) - Combo weg beim nächsten rein eh? nope sry
02:37:757 (3) - neue combo ... ok
02:42:484 (1) - Neue combo? sonst hast du die doch auch nd gemacht. naja wenn du das dann wie bei den anderen "vorschlägen" auch machst is das dann nicht mehr notwendig wegzumachen


Insane

AR: 7 OD: 6 o.ô Nope, passt so wie es ist
Mach die weiter auseinander xD.. das kann man so doof spielen mit der AR und dann noch so eng beisammen

00:16:121 (1) - wtf new combo? o_O'
00:29:212 (2) - new combo hier und nich beim circle k
00:30:484 (1) - den kann man leicht übersehn passt
01:13:484 (5) - weiss nd so recht ob der passt deleted
(01:44:121 (1,2,3,4,5,6,7,8,9) - n J für Jessica *^*) =A=*
02:08:666 - Ab da wenigstens bissl weiter auseinander :s sorry hab das extra so eng gemacht
02:56:484 (1,2,3,4,5,6,7,8,9) - Mach vil tripples anstatt n megastream würd besser zur musik passen imo Nope sry < <

Schön schön ^.^ - Sternchen <3
<3 ~
Kuroneko-sHerald

BounceBabe wrote:

Easy

00:48:121 (1) - setz den doch um 1/2 vor :s Done.
01:32:666 (4) - Mach vil n slider ohne reserve arrow No.
02:01:030 (4) - ein reserve arrow geht noch No.
02:19:939 (5) - new combo No.
02:56:666 - mach hier n circle und 02:57:030 - da evtl It's a nice idea, but I prefer to not change.
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
rEdo
Mayday Parade! :D

[Kuro Easy]
why not Kuro's Easy? ;_;
0:53:030 (1) - delete NC
0:11:575 (b) - you should start that break by 1/2 later.
1:07:030 (1) - this spinner is quite short for an Easy... extend it to 1:10:121, or somewhere else?
2:02:302 (1) - like before, to 2:05:393 this time.
2:22:848 (1) - ^ 2:25:757

[Normal]
0:47:030 (1,2) - move them a bit higher, so the spacing's more consistent?
1:25:575 (5,1) - swap NCs
2:49:030 (5,1) - ^
2:51:939 (1) - extend it to the big white tick, hmm?

[Kite's Hard]
1:33:393 (5) - add a finish?
2:14:121 (1) - ^
3:01:212 (1) - delete NC

[Insane]
0:00:666 (1,2,3,4,5) - totally inconsistent, move some of the first notes higher.
0:04:303 (2,3,4,5) - move them a bit further, like this? and then move (6) somewhere else, too
1:51:575 (6) - i'd make a copy of 1:52:666 (1), move it a bit higher and use it instead of this.
2:05:575 (8,1) - swap NCs
2:14:121 (7,1) - ^
Hellzero
Hi my noob mod from The Challenge Queue ;w;

General
Color combos and background little merge. Make them brighter?
I think normal hitsounds little loud. Reduce ~10% ?
Also can you to smooth volume?


Insane
00:29:939 (2) - move to 00:29:757 (sound and played more better imo)
01:31:939 (4) - this clap sound bad (maybe remove this clap and add 01:32:302 (7) - here)
02:09:393 (3,4,5) - so slow part and triplet notes lettle confused. Replaced by slider?
02:28:302 (3,4) - 1 grid left

Kite's Hard
01:05:757 (5) - sound and played strange, make slider + note?02:01:030 (3) - ^
02:50:484 (3) - ^
Just imo

Normal
00:51:030 (2) - not sure that new players can to read it. Maybe don't stack it with slider?

Easy
00:08:121 (2) - kick slider on easy bad idea. Remove one reppeat and add a note
00:32:121 (2) - wow, nice slider xD
02:01:030 (4) - again kick slider aslo next note on white tick imo for new players hard to catch

That's all. Good luck!
Topic Starter
Magicphoenix

rEdo wrote:

Mayday Parade! :D

[Normal]
0:47:030 (1,2) - move them a bit higher, so the spacing's more consistent? the spacing is consistent enough for me?
1:25:575 (5,1) - swap NCs ok
2:49:030 (5,1) - ^ nope
2:51:939 (1) - extend it to the big white tick, hmm? no

[Insane]
0:00:666 (1,2,3,4,5) - totally inconsistent, move some of the first notes higher. What do you mean by inconsistent? I will keep it for now
0:04:303 (2,3,4,5) - move them a bit further, like this? and then move (6) somewhere else, too nope
1:51:575 (6) - i'd make a copy of 1:52:666 (1), move it a bit higher and use it instead of this. no sry
2:05:575 (8,1) - swap NCs ok
2:14:121 (7,1) - ^ no, that whole combo follows "thoughts of her disappear"
Thank you very much for mod rEdo =w=b
kanpakyin
Mod this for The Challenge Queue

[General]
  1. Please disable the countdown in all diff please!
  2. Try offset:679?It sounds better for me.Please re-snap all note after change,btw,please check my mod before you consider this.
[Kuro Easy]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:30:848 (1) - Consider you had not put a break at 00:33:757 - ,so I think you shouldn't add a break at 01:28:666 -!Just going to consistent it.
  2. 02:22:666 (x) - I have already asked some MAT,some of them said that 0% volume is unrankable...I'm not sure about it but I can't see a big different either 0% or 5%.
  3. 02:54:303 (x) - For better gameplay,I would like to remove this break if I were you!This break is really unnecessary!No need to adding break there when the last part has heavier HP rape.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:52:666 (x) - I would suggest you add a beat here because it's a accent point and it's the starting point of Kiai time!
  2. 00:54:484 (1,2) - Since you almost did symmetrical in this map,so it would be really weird if you don't do a symmetrical here.I would suggest you add a beat at 00:55:575 - and make (2)- symmetrical with (1)-
  3. 02:01:030 (4) - A short slider more then 3 reverse might make confused to newbie,however you didn't place any note at 02:01:030 (4) - or 02:01:939 - so I just leave this to you T_T
[Normal]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 03:05:939 (x) - Since you set this to soft hitsound however it shows a normal hitsound because you didn't snap this green line properly.Oh,don't forget to change it to 5%.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:44:666 (x) - For better flow,I would like to remove this break if I were you!This break is really unnecessary!Also you didn't add a break at 00:33:757 - so I think you shouldn't placed a break here.
  2. 01:03:939 (6) - After first play of it,I think this stack a little bit weird.I suggest you unstack this.My own opinion only,you don't need to follow it if you disagree.
  3. 02:01:030 (4) - Remove both clap(the beginning of the slider and the ending of slider),it doesn't fit the music.
  4. 02:36:303 (x) - Probably keep continued using soft-hitsound here?Because the bass didn't start from here.
  5. 02:40:302 (4) - oh...for consistent the combo setting with previous combo,please add a new combo here.
  6. 02:49:030 (5,1) - Swap new combo please because I think stack on a new combo note is really ugly.Well,change or not are depends on you.
[Kite's Hard]
Difficulty Setting:
(These are totally suggestion only,you can ignore them if you disagree.)
  1. HP:+1~2?
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. Please use tick rate 1 instead of 0.5,Since tick rate 0.5 is not allowed recently.
  2. Please re-snap the Starting and ending point of Kiai.
  3. 02:39:212 (1) - For better gameplay,would you remove this 1/2 jump? o.o Since this is the only 1/2 jump in this map!
  4. Please pay attention about the 0% volume timeline!
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:51:575 (1,2,3) - I suggest you use a soft hitsound here instead of normal hitsound because this part is not that "strong"
  2. 01:46:848 (1,2,3) - ^Same!
  3. 01:57:030 (1,2,3,4) - Probably for me only,but I can see you use this pattern many times in this map.I wouldn't suggest you did this because it is really boring for player.You can think that a player play this map and what they feel if they see this pattern many times.
[Insane]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. Please pay attention about the 0% volume timeline!
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:49:575 (9) - The slider doesn't fit the music very well,I suggest you use a note instead of this slider then add spinner at 00:49:757 - .
  2. 01:09:393 (1,2,3) - The spacing of this jump are inconsistent.You better to fix this but it's not a big problem.
  3. 01:54:121 (1,2,3,4,5,6) - You should make a jump here because you made a jump at 01:49:212 (1,2,3) - .
  4. 02:22:848 (9) - This slider doesn't fit the music!!!!Especially the reverse: 02:23:393 - .I think a spinner would more appropriate then this slider.
  5. Be honest,some of the jump are really awkward,you should double check the anti-jump.
That's it!good luck.
Topic Starter
Magicphoenix

Hellzero wrote:

Hi my noob mod from The Challenge Queue ;w;

General
Color combos and background little merge. Make them brighter? I made the black one brighter but I've made the rest brighter 5 times already, and it really does not influence playing the map all too much
I think normal hitsounds little loud. Reduce ~10% ? ok
Also can you to smooth volume? I wanted to silence the slider end though


Insane
00:29:939 (2) - move to 00:29:757 (sound and played more better imo) ok
01:31:939 (4) - this clap sound bad (maybe remove this clap and add 01:32:302 (7) - here) okay
02:09:393 (3,4,5) - so slow part and triplet notes lettle confused. Replaced by slider? Nope
02:28:302 (3,4) - 1 grid left You must mean right instead of left or? Makes more sense and does fit


Normal
00:51:030 (2) - not sure that new players can to read it. Maybe don't stack it with slider? It's [Normal] and not [Easy] , it's fine IMO

That's all. Good luck!
Thank you very much Hellzero ! ;3
Topic Starter
Magicphoenix

kanpakyin wrote:

Mod this for The Challenge Queue

[General]
  1. Please disable the countdown in all diff please! There is no countdown xD
  2. Try offset:679?It sounds better for me.Please re-snap all note after change,btw,please check my mod before you consider this. Sorry, I will keep my current offset
[Normal]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 03:05:939 (x) - Since you set this to soft hitsound however it shows a normal hitsound because you didn't snap this green line properly.Oh,don't forget to change it to 5%. The green lines are snapped right on time lol , fixed the volume issue


Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:44:666 (x) - For better flow,I would like to remove this break if I were you!This break is really unnecessary!Also you didn't add a break at 00:33:757 - so I think you shouldn't placed a break here. ok
  2. 01:03:939 (6) - After first play of it,I think this stack a little bit weird.I suggest you unstack this.My own opinion only,you don't need to follow it if you disagree. In which way is it weird? I'll keep it for now
  3. 02:01:030 (4) - Remove both clap(the beginning of the slider and the ending of slider),it doesn't fit the music. ok
  4. 02:36:303 (x) - Probably keep continued using soft-hitsound here?Because the bass didn't start from here. I mainly follow the vocal when I map, so I've started the Normal-hitsound when he starts raising his voice
  5. 02:40:302 (4) - oh...for consistent the combo setting with previous combo,please add a new combo here. started NC one combo later to follow vocal
  6. 02:49:030 (5,1) - Swap new combo please because I think stack on a new combo note is really ugly.Well,change or not are depends on you. Nope sorry, new sentence starts on (1) so I will keep NC
[Insane]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. Please pay attention about the 0% volume timeline! fixed


Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:49:575 (9) - The slider doesn't fit the music very well,I suggest you use a note instead of this slider then add spinner at 00:49:757 - . okay
  2. 01:09:393 (1,2,3) - The spacing of this jump are inconsistent.You better to fix this but it's not a big problem. fix
  3. 01:54:121 (1,2,3,4,5,6) - You should make a jump here because you made a jump at 01:49:212 (1,2,3) - . It's slightly unreasonable but ok, a little jump
  4. 02:22:848 (9) - This slider doesn't fit the music!!!!Especially the reverse: 02:23:393 - .I think a spinner would more appropriate then this slider. ok
  5. Be honest,some of the jump are really awkward,you should double check the anti-jump. I can't find any anti-jumps ? lol
That's it!good luck.
Thank you very much kanpakyin !
Kuroneko-sHerald
SPOILER

rEdo wrote:

Mayday Parade! :D

[Kuro Easy]
why not Kuro's Easy? ;_; see here
0:53:030 (1) - delete NC No.
0:11:575 (b) - you should start that break by 1/2 later. I've tried it but I don't like it.
1:07:030 (1) - this spinner is quite short for an Easy... extend it to 1:10:121, or somewhere else? No.
2:02:302 (1) - like before, to 2:05:393 this time. ^
2:22:848 (1) - ^ 2:25:757 ^

Hellzero wrote:

Easy
00:08:121 (2) - kick slider on easy bad idea. Remove one reppeat and add a note Done.
00:32:121 (2) - wow, nice slider xD lol thanks
02:01:030 (4) - again kick slider aslo next note on white tick imo for new players hard to catch No changes this time.

kanpakyin wrote:

[General]
  1. Please disable the countdown in all diff please! Done.
[Kuro Easy]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:30:848 (1) - Consider you had not put a break at 00:33:757 - ,so I think you shouldn't add a break at 01:28:666 -!Just going to consistent it. The two points are different (the pause between 00:43:757 (2) - and 00:47:939 (1) - is much longer than the one at 00:33:757 for example) so I don't change.
  2. 02:22:666 (x) - I have already asked some MAT,some of them said that 0% volume is unrankable...I'm not sure about it but I can't see a big different either 0% or 5%. Oh, this is an old map, when 0% volume was the minimum. Fixed.
  3. 02:54:303 (x) - For better gameplay,I would like to remove this break if I were you!This break is really unnecessary!No need to adding break there when the last part has heavier HP rape. If someone else will point it out I'll probably delete it.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:52:666 (x) - I would suggest you add a beat here because it's a accent point and it's the starting point of Kiai time! No.
  2. 00:54:484 (1,2) - Since you almost did symmetrical in this map,so it would be really weird if you don't do a symmetrical here.I would suggest you add a beat at 00:55:575 - and make (2)- symmetrical with (1)- ? (1) and (2) are symmetrical!
  3. 02:01:030 (4) - A short slider more then 3 reverse might make confused to newbie,however you didn't place any note at 02:01:030 (4) - or 02:01:939 - so I just leave this to you T_T Eh?

Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
Breeze
[Genral]
  1. Combo color 1 and 2 are similar to each other and background coclor, which are easily mix up, change one color seems better
[Timing]
  1. Your timing is good, but offset should be 666 so that long white tick is right on downbeat, change to 666 and no need to resnap all notes
[Kuro Easy]
  1. I can't say there are something with this diff. Just, too many red tick note and slider, it's a bit hard to beginner to hit. Anyway it's not a big deal
[Normal]
  1. 00:00:666 - 00:09:575 - I feel soft clap doesn't fit here, you can try use soft whistle instead, it would sounds better
  2. I don't know what rhythem you follow to add clap, sounds irregular to me, in general, add clap each 2 white tick was always work well, for example, the first downbeat when you start use normal hitsound is 00:12:302(1), then start add clap here each 2 white clap.
    I added this for you (00:12:302 - 00:44:484), try it, if you like, keep it and you could add clap like this to the rest part

    Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Normal].osu
[Insane]
  • 00:00:666 - 00:09:575 - Same suggestion to Normal
  1. 00:04:303 (2,3,4) - Confusing, 4 is hidden under 2, and it's hard to tell by present combo color
  2. Same suggestion to clap added to normal, consider it
  3. 01:05:757 (1,2,3,4,5) - Unexcpted jump, I think it appear too sudden, maybe use normal spacing better
  4. 01:54:121 (1,2,) - confusing, why 1-2 is a jump?
IceBeam
hai Magic o/

folder is good

what's about timing - the correct offset is 120,as there's a first beat in the music
current offset is wrong just because downbeats located on red ticks (that's confusing)
also,I noticed another red lines with the same bpm
new downbeats started from:
- 52665
- 67028
- 107937
- 122300
- 128300
- 171754
and some sections after 02:51:754,I can't clearly point them out

as my opinion differs from Breeze's one,please ask some timing expert to judge it
once you'll get the final decision - resnap everything

set audio lead-in to 1500 for consistency,use notepad for these needs ;)

aside of this,the most major problem is 3+ minutes without any breaks (hard and insane)
I know deleting what's already mapped is annoying,but a break from 02:02:302 to 02:08:302 would be perfect
it's really important,seriously :/

I can't mod difficulties now,you should get the correct timing first,sorry :/
Topic Starter
Magicphoenix

IceBeam wrote:

hai Magic o/

folder is good

what's about timing - the correct offset is 120,as there's a first beat in the music
current offset is wrong just because downbeats located on red ticks (that's confusing)
also,I noticed another red lines with the same bpm
new downbeats started from:
- 52665
- 67028
- 107937
- 122300
- 128300
- 171754
and some sections after 02:51:754,I can't clearly point them out

as my opinion differs from Breeze's one,please ask some timing expert to judge it I'll look out for them
once you'll get the final decision - resnap everything

set audio lead-in to 1500 for consistency,use notepad for these needs ;) fix'd

aside of this,the most major problem is 3+ minutes without any breaks (hard and insane)
I know deleting what's already mapped is annoying,but a break from 02:02:302 to 02:08:302 would be perfect
it's really important,seriously :/ The .5x slider Velocity part is very relaxing and easy as hell already, I'm sure it would work out as break pretty good, although you do have a good point. I'll think about it

I can't mod difficulties now,you should get the correct timing first,sorry :/
IceBeam
okay,after tonns of conversations,we came to conclusion that offset is 311

now time to check the map fully ;)

[Kuro Easy]
first of all,have to say I have a different vision of mapping
it's easier to hit objects with sensible rhytm,personally..
so actually I can't mod this difficulty well,cause I'd remap almost every pattern.. =/
thus,only few suggestions and major issues

00:09:220 (3,4) - consider to stack them. the distance is totally wrong,you could solve this by using new combo mark at the (4)-th circle,but it won't help to read it well for beginners
00:11:765 (x) - drag a break here
00:49:583 (1,1) - there's less then a second space between them :< not good for the easiest difficulty,so I'd suggest to remove the spinner and extend 00:47:947 ' slider up to 00:49:583
01:28:674 (x) - there're lots of short breaks,but this one is totally unrankable,remove it
01:32:674 (4) - why 1/2 slider? :\ it doesn't fit with the rest of the map
01:44:856 (1) - same as 00:49:583 (1),extending 01:43:220 (1) to next red tick
02:01:038 (4) - again,a bit out and confusing,I'd rather make a reverse-slider from 02:01:038,repeating at 02:01:583
02:25:765 (x) - drag a break here
02:56:310 (1,2,3) - it's a bad idea,you should remove (3)-rd object,and make a reverse-slider using (1,2,3) notes instead,and start spinner from 02:57:583 as always
03:00:674 (1,2,3) - again,in easier difficulties,try to keep mixing white-red ticks within sliders,not circles,especially between 2 spinners

[Normal]
00:25:947 (3,4) - I got 100/50 here,seriously :roll: how about adding a reverse to 00:25:038 (2) and then another note to 00:26:492
you're free to remap it in other way,but please,fix it,rhytm is awkward now..
00:35:583 (1) - remove new combo? I don't see any reason to keep it,and stacked 00:35:038 (1,1) look horrible :x
00:38:492 (1,2,3,4) - shouldn't it be symmetrical?
00:58:129 (3) - shorten to 00:58:856? it would be perfect
01:01:038 (2) - ^ again shorten by 1/1
01:07:038 (5) - it should be extended to 01:07:947 imo
01:33:765 (1) - fix distance,it's too close
01:44:856 (2) - I think reverse is wrong =\ use these notes? (look at the timeline)
02:51:947 (1) - start it 1/2 earlier?
02:57:765 (1) - ^

[Kite's Hard]
00:00:674 (1) - :roll:
00:23:947 (1) - :roll:
00:35:401 (1,2) - sounds/plays so bad,remove (1) please
00:47:038 (1) - :roll:
00:51:583 (1,2,3) - soft sampleset for these notes please
00:53:583 (3,4) - a werid stack/whole honestly..I'd add another note to 00:53:947
01:07:038 (3) - :roll:
01:21:038 (4) - shorten to 01:21:583?
01:42:310 (1) - :roll:
01:46:856 (1,2,3) - again soft sampleset would be better
02:07:583 (1,2) - pretty unexpectable speed change :D

p.s. :roll: - a.k.a. unsnapped

[Insane]
00:04:311 (2) - fix distance,and anyway,I wouldn't recommend to jump in slowdown parts..like 00:02:492 (7,1) - it breaks a spacing a bit
00:04:674 (4) - also,yeah,it's sooo hard to read it..it's totally hidden by hitbursts,even an approach circle :|
00:39:947 (5) - stacking doesn't occur here. please,unstack them manually for 1 grid (lvl4) manually,I got a bub-pop because of that
01:04:674 (1,2,3,4) - make them symmetrical,please
01:05:765 (1,2,3,4) - and these jumps pissed me off a bit :x I'd like to see something like this at least,it would improve the flow:
01:57:765 - add another note here,and start spinner from 01:57:947 then
02:22:129 (1,2,3,4,5,6,7,8,9) - it should be 1/3 stream actually :(
02:24:311 - silence this note
02:29:765 (6) - place it a little farther please
02:47:220 - again a note here and start spinner 1/2 later?
03:05:947 - silence it,either

I think this is it ;)
I use too much smiles in mod posts..
Topic Starter
Magicphoenix

IceBeam wrote:

okay,after tonns of conversations,we came to conclusion that offset is 311

now time to check the map fully ;) =3


[Normal]
00:25:947 (3,4) - I got 100/50 here,seriously :roll: how about adding a reverse to 00:25:038 (2) and then another note to 00:26:492
you're free to remap it in other way,but please,fix it,rhytm is awkward now.. ok, fixed in another way
00:35:583 (1) - remove new combo? I don't see any reason to keep it,and stacked 00:35:038 (1,1) look horrible :x Well, it may look horrible for some but I think it fits the strong beat on that note and NC supports it
00:38:492 (1,2,3,4) - shouldn't it be symmetrical? nope, i think it's ok
00:58:129 (3) - shorten to 00:58:856? it would be perfect ok
01:01:038 (2) - ^ again shorten by 1/1 nope sry
01:07:038 (5) - it should be extended to 01:07:947 imo You mean shortened xD sure
01:33:765 (1) - fix distance,it's too close fix
01:44:856 (2) - I think reverse is wrong =\ use these notes? (look at the timeline) Fixed but in another way
02:51:947 (1) - start it 1/2 earlier? ok
02:57:765 (1) - ^ ok

[Insane]
00:04:311 (2) - fix distance,and anyway,I wouldn't recommend to jump in slowdown parts..like 00:02:492 (7,1) - it breaks a spacing a bit The distance is properly distance snapped ^^ also I do prefer litlle jumps , especially in slowdown parts
00:04:674 (4) - also,yeah,it's sooo hard to read it..it's totally hidden by hitbursts,even an approach circle :| fix
00:39:947 (5) - stacking doesn't occur here. please,unstack them manually for 1 grid (lvl4) manually,I got a bub-pop because of that i don't understand orz
01:04:674 (1,2,3,4) - make them symmetrical,please
01:05:765 (1,2,3,4) - and these jumps pissed me off a bit :x I'd like to see something like this at least,it would improve the flow:
Improved flow, just a little different
01:57:765 - add another note here,and start spinner from 01:57:947 then Nope, i want to keep the zig-zag 5 circle pattern, also "prayer" starts where it is right now
02:22:129 (1,2,3,4,5,6,7,8,9) - it should be 1/3 stream actually :( oh didn't notice at all, thanks
02:24:311 - silence this note okay
02:29:765 (6) - place it a little farther please ok
02:47:220 - again a note here and start spinner 1/2 later? same like the other suggestion
03:05:947 - silence it,either It is silenced already lol

I think this is it ;)
I use too much smiles in mod posts..
Kuroneko-sHerald

IceBeam wrote:

okay,after tonns of conversations,we came to conclusion that offset is 311

now time to check the map fully ;)

[Kuro Easy]
first of all,have to say I have a different vision of mapping
it's easier to hit objects with sensible rhytm,personally..
so actually I can't mod this difficulty well,cause I'd remap almost every pattern.. =/
thus,only few suggestions and major issues

00:09:220 (3,4) - consider to stack them. the distance is totally wrong,you could solve this by using new combo mark at the (4)-th circle,but it won't help to read it well for beginners Stacked.
00:11:765 (x) - drag a break here No.
00:49:583 (1,1) - there's less then a second space between them :< not good for the easiest difficulty,so I'd suggest to remove the spinner and extend 00:47:947 ' slider up to 00:49:583 No.
01:28:674 (x) - there're lots of short breaks,but this one is totally unrankable,remove it Why? It has the same length of other breaks.
01:32:674 (4) - why 1/2 slider? :\ it doesn't fit with the rest of the map :\
01:44:856 (1) - same as 00:49:583 (1),extending 01:43:220 (1) to next red tick No.
02:01:038 (4) - again,a bit out and confusing,I'd rather make a reverse-slider from 02:01:038,repeating at 02:01:583
02:25:765 (x) - drag a break here Done.
02:56:310 (1,2,3) - it's a bad idea,you should remove (3)-rd object,and make a reverse-slider using (1,2,3) notes instead,and start spinner from 02:57:583 as always I've edited in another way.
03:00:674 (1,2,3) - again,in easier difficulties,try to keep mixing white-red ticks within sliders,not circles,especially between 2 spinners
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
IceBeam
Recheck time~

[Kuro Easy]
00:11:765 (x) - as I mentioned earlier,break should be here..I don't know why you haven't changed it yet,but it's obvious,that the break should start from new rhytm/downbeat..if you think that starting break with a red tick is wrong - yes,it is,but this map is an exception,as downbeats are changing through the song several times
just listen to the song and you'll hear where to drag a break
02:54:311 - break is too short..remove it,please,it's unrankable

also,kiai time should start with some notes in the map..so,it would be great,if all kiai times would start with a note,like here: 01:47:947

[Normal]
00:32:129 (3) - it's not symmetrical,the middle tick should cross the "y" axis
00:38:492 (1,2,3,4,5) - I don't think it's ok >_> it doesn't look intentional,it looks untidy..
02:47:220 (4) - same..objects that used to be symmetrical should follow symmetria..if they don't it - it looks like a mapper's mistake

[Kite's Hard]
fine,but 3+ mins without breaks is a huge issue..

[Insane]
00:39:947 (5) - during gameplay stack doesn't occur,and zero stacks are unrankable (I had a popped bubble because of that)
switch off grid snap and manually unstack them

all these issues aren't that hard to fix,just believe they're neccessary
otherwise it's fine for bubble
Topic Starter
Magicphoenix

IceBeam wrote:

Recheck time~

[Normal]
00:32:129 (3) - it's not symmetrical,the middle tick should cross the "y" axis fix
00:38:492 (1,2,3,4,5) - I don't think it's ok >_> it doesn't look intentional,it looks untidy.. fix
02:47:220 (4) - same..objects that used to be symmetrical should follow symmetria..if they don't it - it looks like a mapper's mistake fix..

[Insane]
00:39:947 (5) - during gameplay stack doesn't occur,and zero stacks are unrankable (I had a popped bubble because of that)
switch off grid snap and manually unstack them
Looks perfectly fine for me

all these issues aren't that hard to fix,just believe they're neccessary
otherwise it's fine for bubble
Thank you very much IceBeam (again) :D
IceBeam
._.

you didn't get it..
sliders cannot be automatically stacked this way..
the screenshot you posted proves that stack leniency is 0
it's unrankable
to fix it,just switch off the grid snap and and unstack these sliders for at least half of grid and it'll be fine
Topic Starter
Magicphoenix
XD OK, totally positioned them in another way
IceBeam
bubbled
Sakura
[General]
Resnap your green lines, in case your hitsounds are messed up

[Insane]
Spacing is really inconsistent most of the time, i know it's an Insane but at least use it for patterns or something as of now it looks really random.
01:02:492 (5) - Second reverse arrow is covered by a hitburst!

[Normal]
01:42:310 (1) - New combo because of spinner combo bug

[Kuro Easy]
02:01:038 (4) - Please dont use kick sliders on the easiest difficulty

Popping over several issues, however im not rechecking unless the random jumps and random spacing on Insane is fixed tho.
Topic Starter
Magicphoenix
^
-Fixed green lines I think are important
-You can see the reverse arrow, not 100% clear but you can see it very well with a half-good reaction time (which is a given when playing Insane diffs)
-I don't see any issues in the inconsistency, no one ever had any problems with it, and even see it as a fun placement + it doesn't confuse the player in any way (if he's an a bit over average player)
-Fixed spinner combo bug
Kuroneko-sHerald

Sakura Hana wrote:

[Kuro Easy]
02:01:038 (4) - Please dont use kick sliders on the easiest difficulty Changed.
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
Sakura
My computer broke tho, so i cant recheck it, i dont have any issues if u get a rebubble from IceBeam (or any other MAT/BAT) instead sorry T.T
IceBeam
as Sakura wasn't able to recheck,so I did it for her

some fixes were made:
  1. fixed messed break at 00:11:765 in Kuro Easy
  2. fixed inconsistent kiai sections in Kite's Hard
re-bubbled
James2250
[General]
-The gray combo color on Insane is slightly lighter than the other difficulties, it doesn't matter too much but you might as well make them all the same
-Going 3+ minutes without a break is pushing it, try and include a break somewhere in the middle of Hard/Insane to even things out
-You could try and end all of the spinners at the end of the map at the same time for the sake of consistency, but up to you
-Why only have tick rate 2 on Insane, try it on the other difficulties as well?

[Insane]
00:28:492 (1,2,3,4) - keep the spacing on this combo consistent or it becomes very hard to follow while playing
01:02:401 (4,5) - I would move this pattern around as the repeat almost gets completely hidden by the previous note hitbursts (looks like it was mentioned before...I would strongly suggest you fix it as a lot of people wont see that)
01:27:220 (1,2) - ^
01:42:310 (1,2,1,2,3,4,5,1,2,3) - would be nicer if the spacing could stay equal here
02:15:947 (2,3,4) - same hidden repeat comment

Not bad overall, but some general issues to be fixed and Insane could use some more polishing off. Going to have to pop this for now
Topic Starter
Magicphoenix
^Fixed most of generals and last reverse arrow issue.
First sugg : It does not become very hard to follow while playing, it's a mini-jump and feels good when playing - not disturbing OR confusing in any way
Second sugg : You can see it on time, you can anticipate it very easy, you have no reason to suddenly stop that reverse when you listen to the song
Third sugg : It's really, I mean, very easy to anticipate the reverse arrow in a song-situation like that and you _can_ see the reverse arrow in time
Fourth sugg : The pattern is made like that on purpose and keeping consistent spacing on a jump ...
Break sugg : I remapped a part and made it a lot easier so it serves a little like a break since it's bit relaxing but I don't think a break is necessary and it doesn't fit ...
NotShinta
General:
-- There are several unsnapped inherited sections on most difficulties; I can't rebubble yet as several of these involve kiai time (e.g. 01:47:944 on Insane and Hard), making it important that they are snapped correctly. Make sure to resnap these.
-- Like your other Mayday Parade map, I do think tick rate 2 is overall much better, but it is your choice.

Insane:
- 00:30:129 (3) - Considering spacing like this was increased in the previous combo, I don't think this is spaced clearly enough. I recommend re-placing (2) as to distance itself from this, still keeping spacing.
- 00:30:674 (2) - I also find this jump rather unexpected and uncalled for, especially as the combo has already just started.
- 01:05:401 (3,4,1,2,3) - I really think this is too cluttered to be read normally, and I would even call it unrankably so. Either way, I strongly recommend you respace the pattern in a clearer way.
- 01:57:765 (1) - I think this sounds better if you made it start 1/2 later (ending at the same point), but adding a hitcircle at 01:57:765. This follows the vocals slightly more naturally.

Kite's Hard:
- 00:04:674 (4) - I think this plays slightly better extended by 1/4, to the next white tick.
- 00:21:038 (2) - As I may have said before, slider end stacking can get confusing (and generally uncreative) if the stacked note came 1/1 after a slider previously. Basically, consider respacing this, but you don't have to.

Normal:
- 03:00:674 (1,2,3) - I think these, coming just 1/1 after the spinner, are a bit unexpected and maybe difficult for such a difficulty. Consider ending the spinner earlier or removing these hitcircles altogether.

Kuro Easy:
-- Perhaps make the title possessive, i.e. 'Kuro's Easy'. Suggestion, of course.
- 00:03:220 (3) - Whistle here, maybe, baby? Makes it slightly more interesting, in my opinion.
- 01:07:038 (1) - I think this spinner is a bit too short for an Easy, as well as sudden (1/2 after hitcircle). I'm not sure Easy players can handle this. (In fact, most of the short spinners could probably replaced with s slider or something for the better. Think about it.)

As a stand in for James, I'd be more comfortable rebubbling this. Just consider my points here and use your own initiative. Thanks, I like cats too.
Topic Starter
Magicphoenix
Fixed all 'xcept 2 Slider Tick Rate :D
Kite fixed 1st suggestions but not 2nd
Kuroneko-sHerald

NotShinta wrote:

Kuro Easy:
-- Perhaps make the title possessive, i.e. 'Kuro's Easy'. Suggestion, of course. There is a reason behind it.
- 00:03:220 (3) - Whistle here, maybe, baby? Makes it slightly more interesting, in my opinion. Done.
- 01:07:038 (1) - I think this spinner is a bit too short for an Easy, as well as sudden (1/2 after hitcircle). I'm not sure Easy players can handle this. (In fact, most of the short spinners could probably replaced with s slider or something for the better. Think about it.) I did some try, but I didn't like it. (btw you can take 300 by spinning at ~150 spm, so I think that should be ok in that case :roll: )
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
NotShinta
Okay then, sir. Bubbleded! Good job.
Dangaard
goodjob
Suzully
over 10 months ago but finally! \:D/
OzzyOzrock
T(12)
Topic Starter
Magicphoenix

Dangaard wrote:

goodjob
Yay !!!
Thank you very much DanDan :D
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