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posted
Discussed stuffs in pm. Std diffs are confirmed by Koiyuki.

Bubbled!
posted
Here we go boys
posted
Yay! Thank you so much for the help you guys :)
posted

Winter Story wrote:

Here we go boys
But im actually a girl you know XD
posted

Aerith123 wrote:

But im actually a girl you know XD
iimm aa ggaayy

cari orang yang bisa rank ini ke siapa hayo? yang tingkatan ke 2 lho.
posted
Hello there!

You asked for a check, so here's a little list of things that are unrankable:

  1. Ranking Criteria wrote:

    Avoid using similar combo colors in successive combos. Players should be able to differentiate between different combos in a map.
    Insane: 00:20:596 (1) - 00:42:548 (1) - 01:00:109 (1) - . Please, do check combo colors.
  2. Advanced: 00:26:999 (2,3,4,5) - super dense clickable-heavy section for a relatively calm part.
  3. Advanced: 00:49:133 (2) - off-screen.
  4. Normal: 00:38:706 (4,5,6) - while this pattern isn't technically "unrankable", it actually is a huge difficulty spike. You need to nerf the amount of objects this section contains.
  5. Easy: 00:16:206 (1) - super extended slider; from 00:18:035 - onwards it should be represented with a different object or something similar. There is no way two different vocal section are being put onto the same object.
  6. Easy: http://i.imgur.com/yBXL6J0.jpg this needs to be fixed. Using only circular flow (counter clock-wise) and little screen usage is unrankable and unwanted on any kind of difficulty.


Some other personal comments that I suggest following:

  1. Insane: This difficulty needs more mods. It ignores vocals during most of the map and also the very beginning (calmest section of the song) shares the exact same intensity, spacing and density than the chorus (which is supposed to be the most intense part of the song). Further investment into this difficulty is highly recommended.
  2. Normal: 00:18:401 (4) - what are you exactly trying to follow with this specific slider? 00:19:133 - should really be clickable. Rhythm isn't really clear here, could you try http://i.imgur.com/28H1FzP.jpg instead? Same issue is shared with 00:30:840 - .
  3. Normal: 00:27:913 (1,2) - highly suggest to make these a single slider instead, so it doesn't become such a clickable-heavy section.
  4. Easy: 00:22:060 - same thing I mentioned on Normal, emphasis is being put there, rhythm starts there.
  5. Easy: A higher slider velocity combined with a higher spacing between objects is highly recommended. Everything being so cramped is discouraged.
  6. Easy: Buffer your OD/HP settings to, at least, 2.


That's all for me. Good luck with further processing!
posted
put the source back lol

it doesnt have to be a part of the anime to be a part of the attack on titan fanchise

similarly Characters songs dont appear directly in anime, but that doesnt invalidate having the anime as a source no?
posted

Yuii- wrote:

Hello there!

You asked for a check, so here's a little list of things that are unrankable:

[*]Normal: 00:38:706 (4,5,6) - while this pattern isn't technically "unrankable", it actually is a huge difficulty spike. You need to nerf the amount of objects this section contains. Fixed!

[*]Easy: 00:16:206 (1) - super extended slider; from 00:18:035 - onwards it should be represented with a different object or something similar. There is no way two different vocal section are being put onto the same object. Fixed!

[*]Easy: http://i.imgur.com/yBXL6J0.jpg this needs to be fixed. Using only circular flow (counter clock-wise) and little screen usage is unrankable and unwanted on any kind of difficulty.[/list] Remapped it

Some other personal comments that I suggest following:

[*]Normal: 00:18:401 (4) - what are you exactly trying to follow with this specific slider? 00:19:133 - should really be clickable. Rhythm isn't really clear here, could you try http://i.imgur.com/28H1FzP.jpg instead? Same issue is shared with 00:30:840 - . All Fixed!

[*]Normal: 00:27:913 (1,2) - highly suggest to make these a single slider instead,
so it doesn't become such a clickable-heavy section. Fixed this one too

[*]Easy: 00:22:060 - same thing I mentioned on Normal, emphasis is being put there, rhythm starts there. Remapped it

[*]Easy: A higher slider velocity combined with a higher spacing between objects is highly recommended.
Everything being so cramped is discouraged. I see

[*]Easy: Buffer your OD/HP settings to, at least, 2.[/list] Sure ^^


That's all for me. Good luck with further processing! Thank you very Much for your Mod. it helps me a lot :)
posted

Kibbleru wrote:

put the source back lol

it doesnt have to be a part of the anime to be a part of the attack on titan fanchise

similarly Characters songs dont appear directly in anime, but that doesnt invalidate having the anime as a source no?
Okay sure i will change it XD
posted

Yuii- wrote:

Hello there!


  1. Ranking Criteria wrote:

    Avoid using similar combo colors in successive combos. Players should be able to differentiate between different combos in a map.
    Insane: 00:20:596 (1) - 00:42:548 (1) - 01:00:109 (1) - . Please, do check combo colors. FIXED


Some other personal comments that I suggest following:

  1. Insane: This difficulty needs more mods. It ignores vocals during most of the map and also the very beginning (calmest section of the song) shares the exact same intensity, spacing and density than the chorus (which is supposed to be the most intense part of the song). Further investment into this difficulty is highly recommended. i try to do some changes,fix


That's all for me. Good luck with further processing!
Thank you for your mod~
posted

Yuii- wrote:

Hello there!

You asked for a check, so here's a little list of things that are unrankable:

  1. Advanced: 00:26:999 (2,3,4,5) - super dense clickable-heavy section for a relatively calm part. i made this because the part felt like a build-up,then continues to the long slider,to compensate the bit hard part
  2. Advanced: 00:49:133 (2) - off-screen. fixed



That's all for me. Good luck with further processing!
thank you for the mod!

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TitleUnicode:もしこの壁の中が一軒の家だとしたら
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ArtistUnicode:Linked Horizon
Creator:Aerith123
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Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
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posted
Hello a quick overlook
Sugestion,

General
  1. I don't really check general, but on all your diffs the volume configuration rather questionable imo. Why such a quite part here 01:00:109 - have biger volume than your kiais part (80% vs 60%) that doesn't make sense lol. You could readjust the volume into http://puu.sh/vV4UK/deab55cf18.png


Storyboard
  1. To make your sb smoother you can add fade out on BG.jpg by open your .osb on notepad and replace your //Storyboard Layer 0 (Background) with
    //Storyboard Layer 0 (Background)
    Sprite,Background,TopLeft,"BG.jpg",320,240
    F,0,0,,0
    S,0,0,,0.4632258
  2. Some parts on kiais like (00:33:767 - 00:36:694 - 00:39:621 - 00:42:548 - 00:43:279 - 00:44:011 - 00:45:474 - and so on until second kiai end) have a potential to have a throbing/flash/additive white color effect to highlight the music transition on each parts. Well it could be take a time to applied the effect but it will looks better rather than a plain transition between images imo


Easy
  1. 00:41:816 (4) - You can try to have this rhythm instead http://puu.sh/vV4zP/57a322735c.jpg , so at least the transition between vocal here 00:42:548 - less awkward and you can add new combo on this big tick 00:42:548 -

Normal
  1. 00:13:279 (5,1) - Swap your nc, (5) better be nc'd instead (1)
  2. 00:49:865 (3,4,1) - I think the flow would be better if the placement more paralel like this imo http://puu.sh/vV5b1/dd995d50c8.jpg . Because the current placement of 00:49:865 (3) - a bit forced and not looks good


Misakian
  1. 01:00:109 (1) - Your combo color supposed to be diffrent (probably green not blue color again)


The set could be polished more on misakian's diff imo before pushing this forward again
Gl~
posted

Mako Sakata wrote:

Hello a quick overlook
Sugestion,

General
  1. I don't really check general, but on all your diffs the volume configuration rather questionable imo. Why such a quite part here 01:00:109 - have biger volume than your kiais part (80% vs 60%) that doesn't make sense lol. You could readjust the volume into http://puu.sh/vV4UK/deab55cf18.png
Fixed

Storyboard
  1. To make your sb smoother you can add fade out on BG.jpg by open your .osb on notepad and replace your //Storyboard Layer 0
    (Background)with Wow! I didnt know that. Thanks! :)
    //Storyboard Layer 0 (Background) 
    Sprite,Background,TopLeft,"BG.jpg",320,240
    F,0,0,,0
    S,0,0,,0.4632258
  2. Some parts on kiais like (00:33:767 - 00:36:694 - 00:39:621 - 00:42:548 - 00:43:279 - 00:44:011 - 00:45:474 - and so on until second kiai end) have a potential to have a throbing/flash/additive white color effect to highlight the music transition on each parts. Well it could be take a time to applied the effect but it will looks better rather than a plain transition between images imo
Hmm... maybe. but i prefer it that way XD

Easy
  1. 00:41:816 (4) - You can try to have this rhythm instead http://puu.sh/vV4zP/57a322735c.jpg , so at least the transition between vocal here 00:42:548 - less awkward and you can add new combo on this big tick 00:42:548 -
Okay. Fixed!
Normal
  1. 00:13:279 (5,1) - Swap your nc, (5) better be nc'd instead (1)
  2. 00:49:865 (3,4,1) - I think the flow would be better if the placement more paralel like this imo http://puu.sh/vV5b1/dd995d50c8.jpg . Because the current placement of 00:49:865 (3) - a bit forced and not looks good
hehe you probably right .Fixed!

Thank you very much for your Mod :):):)
posted

Mako Sakata wrote:

Hello a quick overlook
Sugestion,

Misakian
  1. 01:00:109 (1) - Your combo color supposed to be diffrent (probably green not blue color again)
FIXED

The set could be polished more on misakian's diff imo before pushing this forward again
Gl~
Thank you~

osu file format v14

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Bookmarks: 7835
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:MisakiAN's Insane
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
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BeatmapSetID:486719

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posted
hi
  1. 00:32:304 (1) - strongest part in the song ending on a sliderend is not good imo the reverse isn't really needed i think a circle or 1/2 Slider would fit better than the reverse end something like this https://osu.ppy.sh/ss/8200808 should have more emphasis on the vocal
  2. 00:52:792 (1) - the nc isn't really needed and destroys your nc consistency
  3. 00:44:743 (2) - same as first point
  4. 00:47:670 (4) - ^ optional rhythm http://osu.ppy.sh/ss/8200868
  5. 00:57:182 (1) - starting the spinner here don't make sense to me (at least) start it here 01:00:109 (1) - instead
    I only have 1 question left the one would be, why is the first kiai even weaker the n the section before the kiai?



(warning at this point it starts to get unprofessional)

Normal
is okay just the overall settings are too high ar4 would fit the spread better (AR2 to AR4 to AR6 to AR8) each of them would have a difference from 2 ar(?)

Winter Storys Hard
increase your od because the od from your hard and the od from the advanced are the same lol
00:39:621 (1,2) - the break between them feels awkward add a circle

gl
posted

My Angel Kanan wrote:

hi
  1. 00:32:304 (1) - strongest part in the song ending on a sliderend is not good imo the reverse isn't really needed i think a circle or 1/2 Slider would fit better than the reverse end something like this https://osu.ppy.sh/ss/8200808 should have more emphasis on the vocal Fixed
  2. 00:52:792 (1) - the nc isn't really needed and destroys your nc consistency Fixed
  3. 00:44:743 (2) - same as first point Fixed
  4. 00:47:670 (4) - ^ optional rhythm http://osu.ppy.sh/ss/8200868 Fixed
  5. 00:57:182 (1) - starting the spinner here don't make sense to me (at least) start it here 01:00:109 (1) - instead its still make sense i guess. the reason why i put spinner in there is because if i put more cirlce and slider.. it will make the SR increases, so no change
    I only have 1 question left the one would be, why is the first kiai even weaker the n the section before the kiai? oh!...um after you mention that i just realized thats probably part of my mistake so... Fixed! lol



(warning at this point it starts to get unprofessional)

Normal
is okay just the overall settings are too high ar4 would fit the spread better (AR2 to AR4 to AR6 to AR8) each of them would have a difference from 2 ar(?)
I see. i forgot about that xD so... Fixed!

gl Thanks For the Mod
posted
More mod Please.....
posted
reminder to add this into the description

"Underdogs have changed his name to Winter Story, so type out 'Winter Story' if you want to find Underdogs" so that people will have easier time to find who did the hard diff (considering i changed name lo)

increased od and hp as well thanks nextplay


osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,18035,26267,37426,46206,48035,57182
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:-Aerith-
Version:Underdogs' Hard
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
BeatmapID:1220614
BeatmapSetID:486719

[Difficulty]
HPDrainRate:5.5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:3.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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164,52,30840,6,0,P|208:60|184:160,1,160,4|0,0:0|0:0,0:0:0:0:
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312,320,34682,1,0,0:0:0:0:
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260,196,42182,1,0,0:0:0:0:
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336,328,49499,2,0,P|372:340|440:340,1,80,0|0,0:0|0:0,0:0:0:0:
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128,196,56267,1,0,0:0:0:0:
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136,272,59377,1,8,0:0:0:0:
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256,300,59743,1,4,3:0:0:0:
256,300,59926,1,4,3:0:0:0:
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posted
wihh nggk nyangka sempet bubble xd

well

easy
00:57:182 (1) - kenapa spinner disini? its not make sense at all,karena beatnya naik disini tapi kamu malah gunakan spinner.kan lebih baik taruh circle dan slider disini dulu terus nanti di 01:00:109 - baru spinner.itu lebih make sense

dan di bagian akhir ada green line yg nggk kepake,di hapus aja

normal
00:49:499 (2,3) - nggk usah overlap disini deh,jelek diliatnya

hard
00:28:645 (2,3) - too close xd it looks overlap for me

insane
00:35:231 (1,2) - lebih baik shapenya di samain aja (ctrl D atau copy slider (1) ) biar lebih enak patternya
00:39:621 (1,2,3,4) - jgn ikutin ds disini,kasih jump biar enak ke vocalnya
00:44:743 (5) - dijauhin dikit biar kelihatan kamu sengaja kasih jauh slidernya dari circle (4) - karena suara drumnya
01:00:109 (1) - maaf,bukannya utk ngehancurin sliderart yg sangat nan indah ini tapi slider ini kurang masuk ke musicnya imo.kalau saya sih slidertailnya pas kena vocalnya di 01:03:401 - (kalau mau keep serah aja sih soalnya mubazir kalau di hapus nih slider kwkwkw)

sebenarnya msh banyak yg pingin saya kasih mod tapi karena para bn kayak berpikir nih mapset udh siap hadi saya hanya ksh saran yg bener2 menurutku harus diperbaiki
GL ya~
posted
perjalanan.... masih.... panjang............
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