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Linked Horizon - Moshi Kono Kabe no Naka ga Ikken no Ie dato

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El SolarBeam
Well, regarding your third time asking if this map is rankable, yes I suppose it is, assuming this map is labeled as the first map you made. But as I said several times before, I recommend you to ask some experienced modder (one or two is enough, considering the map length) to mod your map. Well, I won't be that meanie bastard of a modder this time, but when you found someone experienced enough, ask them to focus on modding the flow as I think it's the most lacking thing in your map right now, especially on the harder diff.

Goodluck and ciao~
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Normal
  1. re-adjust the ds between notes to keep 1.0x? 00:32:304 (4,1,2) - only 0.93x, and 00:38:523 (3,4) - 1.07x
  2. 00:39:621 (4,1) - 00:43:645 (5,1) - blanket should be better
  3. 00:50:596 (2) - finish should be added on the tail, not the whole slider, and missing clap on the head
  4. 00:33:401 (1,2) - swap nc
  5. 00:54:987 (3,1,2,3,4) - this part of rhythm works quite weird for me, 00:58:645 - is better to be a slider/note's head which is clickable, 00:54:987 (3) - i dont even know which track you are following
  6. 01:00:109 (1) - mute it?
ExKyu's Light Hard
  1. 00:13:645 (1) - remove nc, like 00:11:450 (3) -
  2. 00:38:157 (1) - ^
  3. 00:44:011 (1) - too many spinners, i recommend to change this into 2 sliders
  4. 01:00:109 (1) - mute
Hard
  1. sv 2.0 is too high
  2. 00:19:133 (1) - nc is not necessary
  3. 00:22:243 (4,1) - swap nc
main problem:
  1. too high sv with not good sliders and patterns design
  2. the rhythm in kiai time is too weak
  3. nc patterns dont follow the music
Nerthar's Insane
  1. 00:12:913 (2,3,4) - why antijump? is this part anywhere special?
  2. 00:20:596 (4) - nc for changing sv
  3. 00:23:340 (1,2) - swap nc
  4. 00:27:913 (5) - nc
  5. 00:33:035 (2) - nc for changing sv
  6. 00:35:231 (1,2,3,4) - flow not well, plays bad for me
  7. 00:37:426 (3,4,1,2) - stack?
  8. 00:39:621 (1,2,3,4) - comparing with the same former rhythm at 00:36:694 (1,2,3,4) - , do you even think the ds here is quite small?
  9. 00:40:352 (3,4) - also nc for sv change and the anti looks weird
  10. 00:49:865 (5) - nc
  11. 00:54:255 (6,9) - nc, and why 00:54:255 (6) - end at 1/8?
  12. 01:00:109 (3) - mute the end

    slider shape looks ugly imo....
    and the diff is full of unnecessary overlap, the usage of ds is also not comfortable.
i am not good at pointing out my idea in English ahh
you all should learn more about patterns usage, rhythm setting from ranked maps, imo the std diffs still need a long way to go.
Topic Starter
-Aerith-

El SolarBeam wrote:

Well, regarding your third time asking if this map is rankable, yes I suppose it is, assuming this map is labeled as the first map you made. But as I said several times before, I recommend you to ask some experienced modder (one or two is enough, considering the map length) to mod your map. Well, I won't be that meanie bastard of a modder this time, but when you found someone experienced enough, ask them to focus on modding the flow as I think it's the most lacking thing in your map right now, especially on the harder diff.

Goodluck and ciao~
Thanks for the answer :) . Well im not gonna planned to rank it right now. (Still Need a long way to go :D )
Topic Starter
-Aerith-
[quote="Koiyuki"]
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Normal
  1. re-adjust the ds between notes to keep 1.0x? 00:32:304 (4,1,2) - only 0.93x, and 00:38:523 (3,4) - 1.07x (Okay)
  2. 00:39:621 (4,1) - 00:43:645 (5,1) - blanket should be better (Okay)
  3. 00:50:596 (2) - finish should be added on the tail, not the whole slider, and missing clap on the head ( nice advice )
  4. 00:33:401 (1,2) - swap nc (okay)
  5. 00:54:987 (3,1,2,3,4) - this part of rhythm works quite weird for me, 00:58:645 - is better to be a slider/note's head which is clickable, 00:54:987 (3) - i dont even know which track you are following ( changed into slider, and for the 54:987 i think its good the way it is :D )
  6. 01:00:109 (1) - mute it?
(no, i decided to change the volume to 20%)



Hard
  1. sv 2.0 is too high (Changed it to 1.80)
  2. 00:19:133 (1) - nc is not necessary (Okay)
  3. 00:22:243 (4,1) - swap nc
(Right)



Thanks 4 the Mod Koiyuki :D :D
Nerthar

Koiyuki wrote:

Nerthar's Insane
  1. 00:12:913 (2,3,4) - why antijump? is this part anywhere special? Well, since you are the second person pointing this out, I believe that was a bad idea, was hearing a more calm part, nvm, fixed
  2. 00:20:596 (4) - nc for changing sv Ye
  3. 00:23:340 (1,2) - swap nc Done, looks nice
  4. 00:27:913 (5) - nc Ye
  5. 00:33:035 (2) - nc for changing sv Yeah I got it
  6. 00:35:231 (1,2,3,4) - flow not well, plays bad for me Oh, my last remap went wrong, that was not supposed to look like that lmao, mb
  7. 00:37:426 (3,4,1,2) - stack? I believe it is ok, isn't it ? If not I could change it anyway EDIT : In fact, I changed it
  8. 00:39:621 (1,2,3,4) - comparing with the same former rhythm at 00:36:694 (1,2,3,4) - , do you even think the ds here is quite small? Already thought about it, global SV reduced to 1.6x from 1.8x wich was pretty huge (beginners mistake, lul)
  9. 00:40:352 (3,4) - also nc for sv change and the anti looks weird NC added and changed pattern
  10. 00:49:865 (5) - nc
  11. 00:54:255 (6,9) - nc, and why 00:54:255 (6) - end at 1/8? Oh, When I changed the SV, this issue might have disappeared, and I don't believe that was a wanted end lmao
  12. 01:00:109 (3) - mute the end ye

    slider shape looks ugly imo.... I'd buy slider shaping lessons lmao
    and the diff is full of unnecessary overlap, the usage of ds is also not comfortable.
i am not good at pointing out my idea in English ahh
you all should learn more about patterns usage, rhythm setting from ranked maps, imo the std diffs still need a long way to go.
Well, after this mod, I had a look at most of the slider shapes and overlaping issues, so I believe the map will flow much better now, thanks for this mod :D
Here's the fix : http://puu.sh/rTNfK/0e3d45af03.osu
-Kyu

Koiyuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

ExKyu's Light Hard
  1. 00:13:645 (1) - remove nc, like 00:11:450 (3) -
  2. 00:38:157 (1) - ^
  3. 00:44:011 (1) - too many spinners, i recommend to change this into 2 sliders don't think it's suitable tbh
  4. 01:00:109 (1) - mute
i am not good at pointing out my idea in English ahh
you all should learn more about patterns usage, rhythm setting from ranked maps, imo the std diffs still need a long way to go.
Thanks for the mod~

asdf
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,37426,46206,48035,57182
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:ExKyu's Light Hard
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Sound Horizon Revo Nerthar Surono Mai9392 Exkyu
BeatmapID:1073361
BeatmapSetID:486719

[Difficulty]
HPDrainRate:6
CircleSize:3.2
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

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0,0,"BG.jpg",0,0
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//Storyboard Layer 2 (Pass)
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Topic Starter
-Aerith-
Need More MOD.....XD
StrafeCombo_
StrafeCombo_
Thanks
StrafeCombo_
LOL MOD:
Kiai time in all diff :'''''''''''''(((((((((((((
_miu
this is in no way a professional mod; there are mistakes and issues in what i've said, apologies


'mod' from chat, log posted below.

2016-10-28 21:26 Aerith123: hi there (^_^)/. wanna try my map ?
2016-10-28 21:26 MatsuuraKanan-: uh
2016-10-28 21:26 MatsuuraKanan-: sure
2016-10-28 21:27 Aerith123: wait, i'll give the link
2016-10-28 21:27 MatsuuraKanan-: alright
2016-10-28 21:27 Aerith123: ACTION is listening to [https://osu.ppy.sh/b/1066088 Linked Horizon - Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara]
2016-10-28 21:27 MatsuuraKanan-: which diff do you want me to play
2016-10-28 21:28 Aerith123: normal,hard and insane
2016-10-28 21:29 MatsuuraKanan-: up the ar to 9
2016-10-28 21:29 MatsuuraKanan-: for the insane
2016-10-28 21:30 MatsuuraKanan-: or not 9 sorry
2016-10-28 21:30 MatsuuraKanan-: something like 8.5, or 8.7
2016-10-28 21:30 Aerith123: okay
2016-10-28 21:30 MatsuuraKanan-: 00:15:292 (3) - maybe make this slider straighter? looks a little awkward to play
2016-10-28 21:31 MatsuuraKanan-: plus, it doesn't fit with the two other sliders before and after
2016-10-28 21:31 Aerith123: hard ?
2016-10-28 21:31 MatsuuraKanan-: yeah
2016-10-28 21:31 MatsuuraKanan-: forgot to mention, sorru
2016-10-28 21:31 MatsuuraKanan-: sorry
2016-10-28 21:31 Aerith123: okay
2016-10-28 21:32 MatsuuraKanan-: 00:32:670 (1) - this slider should be the shape of 2 and 3
2016-10-28 21:32 Aerith123: alright
2016-10-28 21:32 MatsuuraKanan-: there's nothing that seems wrong with the hard diff or the insane
2016-10-28 21:32 MatsuuraKanan-: let me lookt hrough the hard diff quickly again
2016-10-28 21:33 MatsuuraKanan-: 00:12:182 (5) - I think this one should be in the place of 1
2016-10-28 21:33 MatsuuraKanan-: so it's a square
2016-10-28 21:33 MatsuuraKanan-: rather than that pattern
2016-10-28 21:33 Aerith123: i see
2016-10-28 21:34 MatsuuraKanan-: 00:13:096 (2) - this one is a little awkward, maybe place under the slider end of 1
2016-10-28 21:34 Aerith123: ur right
2016-10-28 21:34 Aerith123: changed it
2016-10-28 21:35 MatsuuraKanan-: light hard diff:
2016-10-28 21:35 Aerith123: not mine
2016-10-28 21:36 MatsuuraKanan-: should I still give feedback, or
2016-10-28 21:36 Aerith123: give it
2016-10-28 21:36 Aerith123: i'll tell him
2016-10-28 21:36 Aerith123: later
2016-10-28 21:36 MatsuuraKanan-: 00:24:621 (3) - this slider should probably be single taps
2016-10-28 21:36 MatsuuraKanan-: 2 single taps in the place of the slider start and end
2016-10-28 21:37 Aerith123: right
2016-10-28 21:37 MatsuuraKanan-: might look something like this, or different https://b.catgirlsare.sexy/Vu29.png
2016-10-28 21:39 MatsuuraKanan-: it's fine overall, but there are very slight timing issues
2016-10-28 21:39 Aerith123: alright.....thanks 4 telling me
2016-10-28 21:39 MatsuuraKanan-: I'll check the normal
2016-10-28 21:39 Aerith123: okay :D
2016-10-28 21:40 MatsuuraKanan-: 00:22:426 (1) - could be in the middle of the two sliderse
2016-10-28 21:40 MatsuuraKanan-: just a slight cosmetic thing
2016-10-28 21:40 Aerith123: do u want to post this conversation on my forum ? (i'll give u kudos)
2016-10-28 21:40 MatsuuraKanan-: nah, it's fine
2016-10-28 21:41 MatsuuraKanan-: unless you want to, then eh
2016-10-28 21:41 Aerith123: okay
2016-10-28 21:41 Aerith123: i want it
2016-10-28 21:41 MatsuuraKanan-: oh, then sure
2016-10-28 21:41 MatsuuraKanan-: do you want me to post the chatlog, or
2016-10-28 21:41 Aerith123: post the chatlog
2016-10-28 21:41 MatsuuraKanan-: a'ight, sure
2016-10-28 21:41 MatsuuraKanan-: give me the link too
2016-10-28 21:41 Aerith123: so everyone will know
2016-10-28 21:42 MatsuuraKanan-: 00:45:840 (3) - again, same thing here: should be in the middle probably
2016-10-28 21:42 MatsuuraKanan-: the map looks good either way, I don't think there's anythign particularly wrong with the placement and rhytthm
2016-10-28 21:42 MatsuuraKanan-: I also really like your hitsounding btw
2016-10-28 21:43 Aerith123: ACTION is listening to [https://osu.ppy.sh/b/1046785 Linked Horizon - Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara]
2016-10-28 21:43 Aerith123: yeah im good with hitsound xD

i put no effort into editing the log above, just copy pasted directly from what i've said to creator in game
StrafeCombo_
STAR
Topic Starter
-Aerith-

NekoCombo_ wrote:

STAR
Thank you very much :)
Envory

NekoCombo_ wrote:

Mai normal:
8 of OD pls

Mai hard:
8 OD

https://puu.sh/rV7Oq/be06bd081d.JPG

https://puu.sh/rV7PZ/f9ca976c46.JPG
For normal and hard that was can't use 8 OD caused by 8 OD is that just for 3.50 and up
thanks..
Topic Starter
-Aerith-
Need More MOD , anyone ?
Surono
gimana kabar diff mania? mapper mania coba checks AiMod.
Yuuya_ke
not a huge fan of the romanization of the lyrics, but eh

Lyric/9 of the Storyboard isn't timed correctly
Lyric/19 should probably fade out after the vocals finish

real quick stuff:
ExKyu's Light Hard

00:50:962 (1) - The focus varies between the vocals and instruments a lot during the chorus, but it is leaned towards the vocals. However, I dislike the use of a long spinner to emphasize the vocals' held out note, since the vocals aren't as important as the orchestral background showing more emphasis when the spinner begins.

Nerthar's Insaiyan


slider tick probably shouldn't be 2, since areas such as 00:16:206 (1) - allow the player to gain unnecessary score using slow slider velocities
00:53:889 (4) - the orchestral instruments are being mapped starting here, but why not start after the vocals are holding a note at 00:50:962 (2) -

how to mod taiko and mania pls
-Kyu

rickyrox3 wrote:

real quick stuff:
ExKyu's Light Hard

00:50:962 (1) - The focus varies between the vocals and instruments a lot during the chorus, but it is leaned towards the vocals. However, I dislike the use of a long spinner to emphasize the vocals' held out note, since the vocals aren't as important as the orchestral background showing more emphasis when the spinner begins. ok,deleted the spinner and map it
Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,37426,46206,48035,57182
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:ExKyu's Light Hard
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Sound Horizon Revo Nerthar Surono Mai9392 Exkyu
BeatmapID:1073361
BeatmapSetID:486719

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10353,-100,4,1,1,50,0,0
33035,-100,4,3,1,80,0,0
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45474,-100,4,1,1,50,0,1
59377,-100,4,3,1,80,0,1
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[Colours]
Combo1 : 192,192,192
Combo2 : 0,128,192
Combo3 : 0,128,255

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Another Lie
Maaf ya buat Aerith123 & mai9392, terpaksa request mod di https://osu.ppy.sh/forum/t/458742 saya tunda. Marked as bad quality map, maaf sekali ya T_T Mania map maksudnya
Topic Starter
-Aerith-

Another Lie wrote:

Maaf ya buat Aerith123 & mai9392, terpaksa request mod di https://osu.ppy.sh/forum/t/458742 saya tunda. Marked as bad quality map, maaf sekali ya T_T
Oh begitu ya. Ok gpp
Nerthar

rickyrox3 wrote:


Nerthar's Insaiyan


slider tick probably shouldn't be 2, since areas such as 00:16:206 (1) - allow the player to gain unnecessary score using slow slider velocities Ok, changed to 1
00:53:889 (4) - the orchestral instruments are being mapped starting here, but why not start after the vocals are holding a note at 00:50:962 (2) - Well I feel like there is no real sense in doing a long note here since i made the choise to keep following the instrumental
Thanks for you mod :)
Topic Starter
-Aerith-
Mania Difficulty :
in case u were wondering where is the mania diff , well i delete it (Because of the bad Quality and other stuff :|
But Dont worry I already ask PERMISSION from the owner of this diff to delete it, and He said its Fine
Handwriting
https://puu.sh/spsrh.osz...This is the new Sb :v..sorry for the wait..or not really this thing gimme a seisure

Please stop mmkay?Stop asking me to fix some MINOR things... :(

I hate my life
I hate my family
I hate everything
Envory

Aerith123 wrote:

Mania Difficulty :
in case u were wondering where is the mania diff , well i delete it (Because of the bad Quality and other stuff :|
But Dont worry I already ask PERMISSION from the owner of this diff to delete it, and She said its Fine
"She said" :cry: Saya laki2 kwkwkwkw By the way it's fine if the map will quickly improve/Ranked :D
Ardiemerde
hi hi hi hi~

some mods from me for consideration~

Normal

00:18:035 (5,1) - distance snapping is too far (1.11x)
00:54:621 (3) - try moving it a bit to the left

Hard

00:25:170 (4) - the previous hit circles followed the vocal, so it should be removed in order to keep following the vocal imo (to keep the flow)
00:34:316 (2) - refer to screenshot below

I think that's all from me. Good luck! and soory i cannot mod taiko cus i suck at it (Surono anjer kowe kene tak kei sumber mata aer)
Surono
RIP Mania uhh..

btw, a bit selfmodded my diffs
Taiko Update

Ardiemerde wrote:

Surono anjer kowe kene tak kei sumber mata aer
cacadas E& 10AN, jajake 69 sumber aer S E G A R om.
Doyak
Hi, you asked me for some opinion, so here's it.

@Insane: Some attempts to make patterns are good. But generally the map has really inconsistent spacing and lacks logic behind the changes. i.e. 00:13:279 (4,5,6,7,8,9) - Why is this smaller than 00:10:353 (1,2,3,4,5,6,7,1,2,3,4) - ? 00:15:474 (3,4) - Why suddenly a really intense jump, then just shrinks again? 00:16:206 - is a really special sound but used same spacing as 00:15:840 (4,5) - + linear flow? 00:16:206 (1) - What's the point of slowing down while the vocal sound is very effective? Let's say 00:36:694 (1,2) - is a pair, then why isn't 00:37:426 (1,2) - also a pair but rather included a unrelated sound of 00:38:157 (3) - ?
The map also needs general improvement on consistency of the flow and structure. Most of the notes here appear in just random places, without generating any structural pattern.

@Hard: Needs improvement on rhythm choices. In usual cases, you need to make strong beats clickable and weaker beats on the sliderend, because this way is better to provide players good feedback by making them take actions when there's a strong sound. 00:14:926 (2,3,4) - 00:16:755 (2,3,4) - 00:18:584 (3) - All these are clicking at minor beats without any reasons, therefore providing bad feedback. 00:22:060 - is also a very important beat, and is a start of a new 'section', so putting this on the same object as 00:21:694 - doesn't really make sense. 00:25:170 (4) - is a random note when it doesn't hold any important sounds. Notice that you even put 00:24:438 - 00:24:804 - these important vocal sounds on sliderends.
It also needs rework on the patterns/new combos. The whole map is like just spinning around like a train, but only has random paths. I can see you tried some great patterns, but you need to apply these in the whole map's perspective, not only pattern to pattern. NCs should be used to differentiate patterns/musical changes. One example is 00:30:840 (1,2,3,4,5,6,1,2,3) - . Here, you made a pattern with 00:32:670 (1,2,3) - these three but how would you explain that it fits the music? In the music's perspective it repeats a vocal increase on 00:32:304 - and 00:33:035 - so don't you think there should be a big pattern containing 00:32:304 (5,6,1,2,3) - all these beats, while it has two small patterns divided on 00:33:035 - ? Here's one example to implement this https://osu.ppy.sh/ss/6641914

@Light Hard: I suggest you to check my opinions on harder diffs, as your diff has similar problems too (actually I see similar issues on most of new mappers' maps)

Good lcuk!
Topic Starter
-Aerith-

Surono wrote:

RIP Mania uhh..

btw, a bit selfmodded my diffs
Taiko Update

Ardiemerde wrote:

Surono anjer kowe kene tak kei sumber mata aer
cacadas E& 10AN, jajake 69 sumber aer S E G A R om.
Apa maksudnya itu ? Gue nggak ngerti xD
Shiranai
To creator, don't abuse the kudosu system

So far I look pages backward you are not answer those mods properly and that's against the Code of Conduct regarding how to respond to a mod post, tl;dr you should write down what you fix and give reason why you reject or not agree with those mods, not just said thank you lmao
Topic Starter
-Aerith-

Mako Sakata wrote:

To creator, don't abuse the kudosu system

So far I look pages backward you are not answer those mods properly and that's against the Code of Conduct regarding how to respond to a mod post, tl;dr you should write down what you fix and give reason why you reject or not agree with those mods, not just said thank you lmao
Yes. I know about this already. .i realize that too. Cause somebody already tell me the same issues about this. But hey dont worry . Im gonna fix that mistakes xD. And I didn't mean to be rude by not reply like really really detail about it. Cause my english not really that good to explain some things. But anyway thank you for reminding me. I appreciate it :)
Topic Starter
-Aerith-

Doyak wrote:

Hi, you asked me for some opinion, so here's it.

@Insane: Some attempts to make patterns are good. But generally the map has really inconsistent spacing and lacks logic behind the changes. i.e. 00:13:279 (4,5,6,7,8,9) - Why is this smaller than 00:10:353 (1,2,3,4,5,6,7,1,2,3,4) - ? 00:15:474 (3,4) - Why suddenly a really intense jump, then just shrinks again? 00:16:206 - is a really special sound but used same spacing as 00:15:840 (4,5) - + linear flow? 00:16:206 (1) - What's the point of slowing down while the vocal sound is very effective? Let's say 00:36:694 (1,2) - is a pair, then why isn't 00:37:426 (1,2) - also a pair but rather included a unrelated sound of 00:38:157 (3) - ?
The map also needs general improvement on consistency of the flow and structure. Most of the notes here appear in just random places, without generating any structural pattern.

@Hard: Needs improvement on rhythm choices. In usual cases, you need to make strong beats clickable and weaker beats on the sliderend, because this way is better to provide players good feedback by making them take actions when there's a strong sound. 00:14:926 (2,3,4) - 00:16:755 (2,3,4) - 00:18:584 (3) - All these are clicking at minor beats without any reasons, therefore providing bad feedback. 00:22:060 - is also a very important beat, and is a start of a new 'section', so putting this on the same object as 00:21:694 - doesn't really make sense. 00:25:170 (4) - is a random note when it doesn't hold any important sounds. Notice that you even put 00:24:438 - 00:24:804 - these important vocal sounds on sliderends.
It also needs rework on the patterns/new combos. The whole map is like just spinning around like a train, but only has random paths. I can see you tried some great patterns, but you need to apply these in the whole map's perspective, not only pattern to pattern. NCs should be used to differentiate patterns/musical changes. One example is 00:30:840 (1,2,3,4,5,6,1,2,3) - . Here, you made a pattern with 00:32:670 (1,2,3) - these three but how would you explain that it fits the music? In the music's perspective it repeats a vocal increase on 00:32:304 - and 00:33:035 - so don't you think there should be a big pattern containing 00:32:304 (5,6,1,2,3) - all these beats, while it has two small patterns divided on 00:33:035 - ? Here's one example to implement this https://osu.ppy.sh/ss/6641914

@Light Hard: I suggest you to check my opinions on harder diffs, as your diff has similar problems too (actually I see similar issues on most of new mappers' maps)

Good lcuk!

Hard :
Alright :D
things that i fix :
00:14:926 (2,3,4) - 00:16:755 (2,3,4) - 00:18:584 (3) Fixed with new Patterns

00:22:060 ok change the position a little bit to the top

00:24:438 - 00:24:804 - these important vocal sounds on sliderends. i think it fits the music, and i put circles in the middle


It also needs rework on the patterns/new combos. ok, I'll rework the NC

alright, thats all. thanks 4 the mod ^^
Surono

Aerith123 wrote:

Apa maksudnya itu ? Gue nggak ngerti xD
itu bahasa #javanese mbak lol
tu si kak Mako sampe ngingetin, trus hati2 kalau mau ngekudos orang. kasih kudos itu contoh cocoknya kek si om Doyak itu.. panjang, jelas, padat dan gak kayak gini p/5566909 looll

comeon sist maek it go rank xd
Topic Starter
-Aerith-
RIP Insane Diff :(
Topic Starter
-Aerith-
Insane diff : i deleted the insane diff cause the owner said this diff have to be deleted. Reason idk. He said he doesnt wanna slow me down on ranking things. And he said i can take the insane as my diff but i cant make insane diff. So yeah....thats it

Mania diff : already ask permission from the owner to deleted it. Cause of the bad quality off the map. (I dont mean to be rude by saying this stuff )
myAccSuks
What happened to all the difficulties?!? D:
Topic Starter
-Aerith-

ihatedwang wrote:

What happened to all the difficulties?!? D:
Many Things happened , u see
read the previous page and you will know it why :lol:
deadpon3
Hey, requested in game :P

General


Your background is larger than 1366x768, change it to this 1365x768 I made for ya so it's rankable :3


And why normal = easy and light hard = normal? OwO

Normal?


00:29:011 (1,3) - These two overlap really bad, edit last slider so it's end doesn't overlap "1"

00:44:743 (2) - You ignore consistency here, there's a important beat on 00:45:109 and slider keeps going till 00:45:474
Make it same as 00:44:011 (1) -

01:00:109 (1) - This spinner ends on completely silent part, edit audio from 20% to 5%

That's all, diff looks nice :^)

ExKyu's Light Hard which is actually Normal but nevermind :3


00:23:157 (4,5,6,7) - This is too linear and grid snapped, try to make this pattern more curvy and natural
00:25:352 (5,6) - You ignore vocal consistency here by skipping red tick on 00:25:352 (5) -
It should be done like
00:38:157 (3,4) - Uhh, blanket?

00:50:962 (1,2) - Visual issue, their angles need to be the same, otherwise it looks just random, while editing it move them so they touch and you can easily change their angles to equal

Hard


00:19:133 (1,2,3) - Honestly you could make this pattern completely fullscreen symmetric, small DS increase won't really affect the gameplay because of the breaktime
00:56:450 (3,4,5,6) - Make a square here, looks way better (ignore flow and NC's from screenshot, just the pattern itself)
Alright, over, gl with da mapset ^w^
myAccSuks

Aerith123 wrote:

ihatedwang wrote:

What happened to all the difficulties?!? D:
Many Things happened , u see
read the previous page and you will know it why :lol:
Rip, I am not on the notification squad. However, I think in terms of standard, it would still be nice for an insane. I'm sure you have your reasons of deleting, but just for a nice diff spread sheet, an insane would help. Just my thoughts.

Oh, by the way, the max background size was updated to 1920*1080. 1366*768 is no longer the max.
Topic Starter
-Aerith-
General
Your background is larger than 1366x768, change it to this 1365x768 I made for ya so it's rankable :3
Hey thank you so much for this, ur so nice ^^

And why normal = easy and light hard = normal? OwO Oh....i forgot to change that sorry :oops:

Normal

00:29:011 (1,3) - These two overlap really bad, edit last slider so it's end doesn't overlap "1" Fixed

00:44:743 (2) - You ignore consistency here, there's a important beat on 00:45:109 and slider keeps going till 00:45:474
Make it same as 00:44:011 (1) - Okay ;)

01:00:109 (1) - This spinner ends on completely silent part, edit audio from 20% to 5% ,
Nah, i think the audio already looks good like that, from my point of view ofc


Hard

00:19:133 (1,2,3) - Honestly you could make this pattern completely fullscreen symmetric, small DS increase won't really affect the gameplay because of the breaktime Alright :)

00:56:450 (3,4,5,6) - Make a square here, looks way better (ignore flow and NC's from screenshot, just the pattern itself)
You're right it does looks good that way

Thanks ! for the Mod Deadpon3 (instead of deadpon how about change ur name to Deadpool that will be good af XD )
-Kyu
@deadpon3 fixed all ^^
i like your mod,very nice

anywhoo,i did another remap

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,26267,37426,46206,48035,57182
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:ExKyu's Normal
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Sound Horizon Revo Surono Exkyu
BeatmapID:1073361
BeatmapSetID:486719

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
10353,365.853658536585,4,1,1,50,1,0
10353,-100,4,1,1,50,0,0
33035,-100,4,3,1,80,0,0
33767,-100,4,1,1,50,0,1
44011,-100,4,1,1,50,0,0
45474,-100,4,1,1,50,0,1
59377,-100,4,3,1,80,0,1
60109,-100,4,1,1,20,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 0,128,192
Combo3 : 0,128,255

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