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Linked Horizon - Moshi Kono Kabe no Naka ga Ikken no Ie dato

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Topic Starter
-Aerith-
Looking for a BN :3
MisakiAN
Remapped NYAN =w=
osu file format v14

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Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:MisakiAN's Insane
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Attack on titan Sound Horizon Revo Surono -Kyu MisakiAN Underdogs Winter Story
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victorfernando
Easy
  1. Use Medium Grid Snap (G)
  2. 00:13:279 curve slider Like this http://www.mediafire.com/view/qwxfx5vg6ouw055/screenshot002.jpg
  3. 00:22:792 ^
  4. 00:24:255 ^
  5. 00:28:645 ^
  6. 00:30:840 ^
  7. 00:35:962 ^
  8. 00:41:816 ^
  9. 00:44:743 ^
  10. 00:53:523 ^
  11. 00:57:913
If You want I remake All Here :
osu file format v14

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Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:Easy
Source:進撃の巨人
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140,316,25353,2,0,L|200:312,1,50,0|8,0:0|0:0,0:0:0:0:
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276,52,28645,6,0,L|164:52,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
116,108,29743,2,0,L|108:172,1,50,0|8,0:0|0:0,0:0:0:0:
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376,88,39987,6,0,L|312:88,1,50,0|8,0:0|0:0,0:0:0:0:
284,156,40718,2,0,L|212:156,1,50
156,132,41450,1,0,0:0:0:0:
96,188,41816,2,0,L|100:296,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
256,328,43279,6,0,L|364:328,1,99.9999999999999,4|4,0:0|0:0,0:0:0:0:
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392,92,45840,6,0,L|328:88,1,50,0|8,0:0|0:0,0:0:0:0:
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224,320,54987,2,0,P|272:332|328:308,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
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256,192,60109,12,0,64133,0:0:0:0:

Normal
  1. 00:14:377 Maybe NC ?
  2. 00:25:353 ^

Kyu's Advanced
  1. 00:30:840 Do A Different Slider Like You Do In The Others

Just It
Topic Starter
-Aerith-
MOD Reply for victorfernando


Easy
  1. Use Medium Grid Snap (G)
  2. 00:13:279 curve slider Like this http://www.mediafire.com/view/qwxfx5vg6ouw055/screenshot002.jpg Fixed
  3. 00:22:792 ^Fixed
  4. 00:24:255 ^Fixed
  5. 00:28:645 ^Fixed
  6. 00:30:840 ^Fixed
  7. 00:35:962 ^Fixed
  8. 00:41:816 ^Fixed
  9. 00:44:743 ^Fixed
  10. 00:53:523 ^Fixed
  11. 00:57:913
If You want I remake All Here : Oh! Thats very nice of you Thanks but i will do it myself ^^
osu file format v14 

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:Easy
Source:進撃の巨人
Tags:Shingeki no Kyojin AoT Attack on titan Sound Horizon Revo Surono -Kyu MisakiAN Underdogs Winter Story
BeatmapID:1225011
BeatmapSetID:486719

[Difficulty]
HPDrainRate:0.5
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
10353,731.707317073171,4,1,2,50,1,0
30840,-100,4,3,2,80,0,0
33767,-100,4,1,2,60,0,1
44011,-100,4,1,2,60,0,0
45474,-100,4,1,2,60,0,1
59377,-100,4,1,2,80,0,1
60109,-100,4,1,2,5,0,0


[Colours]
Combo1 : 0,128,0
Combo2 : 0,128,192
Combo3 : 0,128,255
Combo4 : 255,255,0

[HitObjects]
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144,300,11816,2,0,L|256:300,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
400,260,13279,6,0,L|404:144,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
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52,204,24255,2,0,L|60:316,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
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448,212,38889,2,0,L|452:104,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
376,88,39987,6,0,L|312:88,1,50,0|8,0:0|0:0,0:0:0:0:
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256,328,43279,6,0,L|364:328,1,99.9999999999999,4|4,0:0|0:0,0:0:0:0:
464,212,44743,2,0,L|468:108,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
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248,320,49133,6,0,P|296:308|360:328,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
424,300,50231,1,8,0:0:0:0:
452,224,50596,2,0,L|460:116,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
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324,68,52060,2,0,L|216:64,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
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224,320,54987,2,0,P|272:332|328:308,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
268,252,56084,6,0,L|272:184,1,50,0|8,0:0|0:0,0:0:0:0:
336,156,56816,2,0,L|340:88,1,50,0|4,0:0|0:0,0:0:0:0:
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256,192,60109,12,0,64133,0:0:0:0:

Normal
  1. 00:14:377 Maybe NC ? Sure
  2. 00:25:353 ^ Sure
-Kyu

victorfernando wrote:

Kyu's Advanced
  1. 00:30:840 Do A Different Slider Like You Do In The Others the slider is not too long like the others i made so i make it like this,so no change

Just It
thanks for mod
Topic Starter
-Aerith-
STORYBOARD UPDATE !!! PLEASE REDOWNLOAD : )
Koiyuki
As your request to give some personal opinions on this mapset.
And I find I have modded this map before? So no kds plz.

General
sliderslide.wav and slidertick.wav are both silenced, that's not allowed.

Easy
  1. Rhythm can be improved imo. There are a lot of sliders beginning at red ticks, but obviously it works better if starts at white ticks.
    For example, 00:14:377 (4,5,6) - , try place the notes as http://puu.sh/vDfFg/5013dfb689.jpg
  2. Another issue is that we mostly start a note at the long white ticks(like 00:16:206 - ) but rarely ends at them(like 00:19:133 - ), because rhythm game needs a feeling of clickable.
Normal
What I mentioned can also be used here: 00:38:157 (3,4,5,6) - (or set it as 00:38:706 (4,5,6) - in advanced diff)

MisakiAN's Insane
I just cant understand why u use some 1.4x speed change in kiai time.

I can only mod std so taiko diffs are skipped.
1. Low diffs are not such acceptable for me.
2. I cant bubble hybrid sets because i cant mod taiko.
Surono

Koiyuki wrote:

I cant bubble hybrid sets because i cant mod taiko.
have confirmation with taiko BN.
p/5728591

taiko is ok
if you feel std set are fine, you can bubble it. but I will ask it again to BN taiko for his opinion about my taiko spread since the BPM of this mapset has changed

( so the stream pattern are 1/8...... orz ........., but it feels the song like normal bpm but feels like slow atmosphere imo, thats why I keep my taiko pattern )

Aerith tolong ganti Slider Velocity jadi 2.80 buat semua Taikoku, lupa kalau diturunin setengah bpm dari sebelumnya.
https://puu.sh/vDCvI/971acbf41d.zip nih aku kasih updatenya,
talked with volta and idk.. lets see...
05:08 Volta: oi
05:08 *Volta is editing [https://osu.ppy.sh/b/1077720 Linked Horizon - Moshi Kono Kabe no naka ga Ikken no Ie Dato Shitara [Sur's Muzukashii]
05:09 Volta: rasanya agak restless
05:09 Surono: wehh.. di tambah lagi?
05:09 Volta: 00:16:572 (26,27) - ini bisa diapus buat 1/1 break
05:09 Surono: ohhh
05:09 Surono: *rip my reading english
05:10 Volta: 00:28:279 (27,28) - sama
05:10 Volta: 00:44:377 - ini juga
05:10 Volta: oni nya oke
05:11 Surono: cieg..
05:11 Surono: kurang rest doang ya muzu. oke ty om
05:11 Surono: soalnya muzu kebanyakan suka ngetap pola 1/2 kwkwkw
05:12 Volta: iya itu malah sbnernya 1/4 lol
05:12 Surono: woh iya bener, bpm orz
05:12 Surono: tapi aman kan ini.,
05:12 Surono: ngemap ni teko pas bpmnya di doble.. eh ternyata slow bpm kwkwkw
05:13 Volta: sbnernya gw lebih setuju double bpm yg kemaren
05:13 Volta: nocte of desperatio gw jg doble bpm wkwk
05:13 Surono: tapi kalau di slowplayback.. di 1/8 ada yg kedengeran juga..
05:13 Surono: mantab sekali
05:13 Surono: iya lagu2 kek gitu... bpm normal, tapi atmosfirnya woles kwkw
05:14 Surono: kebanyakan std pada masang bpm kecil... ;w;
05:14 Volta: aman kok
05:14 Volta: paling di dq
05:14 Surono: WKWKWKWKWKW
05:15 Surono: gegara ganti angka bpm,.
05:15 Volta: siapa sih tu yg suggest half bpm
05:15 Surono: orang korea
05:15 Surono: habiholic keknya
05:15 Volta: yasuda turutin aja dulu
05:16 Volta: yg penting kasih 2-3 rest aja di muzu
05:16 Surono: oke, liat kedepannya.. qat bersabda.. ntar gw kasih penjelasan seadanya *lagi males ngepoke qat kwkwkw, apa lagi kejadian map nofool di dq sendiri nardo kwkw*
05:19 Volta: itu aja dulu
05:19 Volta: let std bn know my confirmation for taikos
05:19 Surono: oke
Topic Starter
-Aerith-
Koiyuki's Mod Reply

General
sliderslide.wav and slidertick.wav are both silenced, that's not allowed. Its not allowed ? , but Regraz using the same sliderslide and slidertick like that too and his map is ranked :? here u can see it for yourself : ) https://osu.ppy.sh/s/278357 I'll keep the sliderslide being Silenced. Is that Okay ? if u Disagree about it , i will change it :D

Easy
-Rhythm can be improved imo. There are a lot of sliders beginning at red ticks, but obviously it works better if starts at white ticks.
For example, 00:14:377 (4,5,6) - , try place the notes as http://puu.sh/vDfFg/5013dfb689.jpg
-Another issue is that we mostly start a note at the long white ticks(like 00:16:206 - )
but rarely ends at them(like 00:19:133 - ), because rhythm game needs a feeling of clickable. All Fixed ~

Normal
What I mentioned can also be used here: 00:38:157 (3,4,5,6) - (or set it as 00:38:706 (4,5,6) - in advanced diff) All Fixed too ~

Thanks! I like your Mod :D
MisakiAN

Koiyuki wrote:

MisakiAN's Insane
I just cant understand why u use some 1.4x speed change in kiai time.
i dont have any special reason but..i think this song has a strong rythym in the kiai time even it was a low bpm song,so i usually change the speed in the kiai.and this diff was remapped before,and didnt change the speed when i remapping it. :")

but,i can change the speed again X'd
Koiyuki

Aerith123 wrote:

Its not allowed ? , but Regraz using the same sliderslide and slidertick like that too and his map is ranked :? here u can see it for yourself : ) https://osu.ppy.sh/s/278357I'll keep the sliderslide being Silenced. Is that Okay ? if u Disagree about it , i will change it :D
Regarz's mapset:

He didnt use silenced slidertick.wav, he only silenced the sliderslide, it's allowed

Yours:

You used.

And RC:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.

I will recheck later.
Topic Starter
-Aerith-

Koiyuki wrote:

Aerith123 wrote:

Its not allowed ? , but Regraz using the same sliderslide and slidertick like that too and his map is ranked :? here u can see it for yourself : ) https://osu.ppy.sh/s/278357I'll keep the sliderslide being Silenced. Is that Okay ? if u Disagree about it , i will change it :D
Regarz's mapset:

He didnt use silenced slidertick.wav, he only silenced the sliderslide, it's allowed

Yours:

You used.

And RC:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.

I will recheck later.
Oh! Sorry for my mistakes i thought regraz make both of the sliderslide and slidertick silenced. Sure i will change it and make the slidertick available again.
for the sliderslide i'll just keep it Silenced Just like Regraz map lol. Anyway, Thank you Very much For the reply i appreciate it :)
Koiyuki
skin missing: reversearrow.png
hmm i dont want to be too strict so that's ok for me now
Topic Starter
-Aerith-

Koiyuki wrote:

skin missing: reversearrow.png
hmm i dont want to be too strict so that's ok for me now
Fixed!... I Didnt Realized the reversearrow is gone. Thanks for telling me that ;)

So.. is it ready for Bubble ?
Koiyuki
plz call a taiko bn to bubble, i think i have no right to do so currently.
std diff is fine for me.
Topic Starter
-Aerith-

Koiyuki wrote:

plz call a taiko bn to bubble, i think i have no right to do so currently.
std diff is fine for me.
Of course Thanks!
Underdogs
oh wait but no one modded my hard. oh well
Volta
[Metadata]
> Mind telling me where did you get the romanised title? Like, how you put capitalized letter in the words. If there is no official source, i think you should use 'Moshi Kono Kabe no Naka ga Ikken no Ie Dato Shitara'
reference: http://vgmdb.net/album/38594

> also the song is not appeared directly in the anime, so i'm not sure if you should put 進撃の巨人 in the source.

[Storyboard]
Storyboard image must not exceed 1920 x 1080. You may resize these image to fulfills the criteria:
> SB\BG1.jpg (2256 x 1184)
> SB\BG9.jpg (1797 x 1100)
> SB\Another Light.jpg (1096 x 998) --> actually below max size, but the dimension is weird

Usage of .mp3 and .ogg as hitsounds is not recommended (consider converting to .wav):
> failsound.mp3


call me back
Topic Starter
-Aerith-

Volta wrote:

[Metadata]
> Mind telling me where did you get the romanised title? Like, how you put capitalized letter in the words. If there is no official source, i think you should use 'Moshi Kono Kabe no Naka ga Ikken no Ie Dato Shitara'
reference: http://vgmdb.net/album/38594

> also the song is not appeared directly in the anime, so i'm not sure if you should put 進撃の巨人 in the source.

[Storyboard]
Storyboard image must not exceed 1920 x 1080. You may resize these image to fulfills the criteria:
> SB\BG1.jpg (2256 x 1184)
> SB\BG9.jpg (1797 x 1100)
> SB\Another Light.jpg (1096 x 998) --> actually below max size, but the dimension is weird

Usage of .mp3 and .ogg as hitsounds is not recommended (consider converting to .wav):
> failsound.mp3


call me back
I'll reply to you as soon as i can. Im still in school now btw XD
Topic Starter
-Aerith-

Volta wrote:

[Metadata]
> Mind telling me where did you get the romanised title? Like, how you put capitalized letter in the words. If there is no official source, i think you should use 'Moshi Kono Kabe no Naka ga Ikken no Ie Dato Shitara'
reference: http://vgmdb.net/album/38594 Fix! im just miss typo on that one xD

> also the song is not appeared directly in the anime, so i'm not sure if you should put 進撃の巨人 in the source. I will Delete the source then

[Storyboard]
Storyboard image must not exceed 1920 x 1080. You may resize these image to fulfills the criteria:
> SB\BG1.jpg (2256 x 1184) Fix
> SB\BG9.jpg (1797 x 1100) Fix
> SB\Another Light.jpg (1096 x 998) --> actually below max size, but the dimension is weird Fix

Usage of .mp3 and .ogg as hitsounds is not recommended (consider converting to .wav):
> failsound.mp3 Fix!


call me back Ok!
Volta
Discussed stuffs in pm. Std diffs are confirmed by Koiyuki.

Bubbled!
Underdogs
Here we go boys
Topic Starter
-Aerith-
Yay! Thank you so much for the help you guys :)
Topic Starter
-Aerith-

Winter Story wrote:

Here we go boys
But im actually a girl you know XD
Surono

Aerith123 wrote:

But im actually a girl you know XD
iimm aa ggaayy

cari orang yang bisa rank ini ke siapa hayo? yang tingkatan ke 2 lho.
Yuii-
Hello there!

You asked for a check, so here's a little list of things that are unrankable:

  1. Ranking Criteria wrote:

    Avoid using similar combo colors in successive combos. Players should be able to differentiate between different combos in a map.
    Insane: 00:20:596 (1) - 00:42:548 (1) - 01:00:109 (1) - . Please, do check combo colors.
  2. Advanced: 00:26:999 (2,3,4,5) - super dense clickable-heavy section for a relatively calm part.
  3. Advanced: 00:49:133 (2) - off-screen.
  4. Normal: 00:38:706 (4,5,6) - while this pattern isn't technically "unrankable", it actually is a huge difficulty spike. You need to nerf the amount of objects this section contains.
  5. Easy: 00:16:206 (1) - super extended slider; from 00:18:035 - onwards it should be represented with a different object or something similar. There is no way two different vocal section are being put onto the same object.
  6. Easy: http://i.imgur.com/yBXL6J0.jpg this needs to be fixed. Using only circular flow (counter clock-wise) and little screen usage is unrankable and unwanted on any kind of difficulty.
Some other personal comments that I suggest following:

  1. Insane: This difficulty needs more mods. It ignores vocals during most of the map and also the very beginning (calmest section of the song) shares the exact same intensity, spacing and density than the chorus (which is supposed to be the most intense part of the song). Further investment into this difficulty is highly recommended.
  2. Normal: 00:18:401 (4) - what are you exactly trying to follow with this specific slider? 00:19:133 - should really be clickable. Rhythm isn't really clear here, could you try http://i.imgur.com/28H1FzP.jpg instead? Same issue is shared with 00:30:840 - .
  3. Normal: 00:27:913 (1,2) - highly suggest to make these a single slider instead, so it doesn't become such a clickable-heavy section.
  4. Easy: 00:22:060 - same thing I mentioned on Normal, emphasis is being put there, rhythm starts there.
  5. Easy: A higher slider velocity combined with a higher spacing between objects is highly recommended. Everything being so cramped is discouraged.
  6. Easy: Buffer your OD/HP settings to, at least, 2.
That's all for me. Good luck with further processing!
Kibbleru
put the source back lol

it doesnt have to be a part of the anime to be a part of the attack on titan fanchise

similarly Characters songs dont appear directly in anime, but that doesnt invalidate having the anime as a source no?
Topic Starter
-Aerith-

Yuii- wrote:

Hello there!

You asked for a check, so here's a little list of things that are unrankable:

[*]Normal: 00:38:706 (4,5,6) - while this pattern isn't technically "unrankable", it actually is a huge difficulty spike. You need to nerf the amount of objects this section contains. Fixed!

[*]Easy: 00:16:206 (1) - super extended slider; from 00:18:035 - onwards it should be represented with a different object or something similar. There is no way two different vocal section are being put onto the same object. Fixed!

[*]Easy: http://i.imgur.com/yBXL6J0.jpg this needs to be fixed. Using only circular flow (counter clock-wise) and little screen usage is unrankable and unwanted on any kind of difficulty.[/list] Remapped it

Some other personal comments that I suggest following:

[*]Normal: 00:18:401 (4) - what are you exactly trying to follow with this specific slider? 00:19:133 - should really be clickable. Rhythm isn't really clear here, could you try http://i.imgur.com/28H1FzP.jpg instead? Same issue is shared with 00:30:840 - . All Fixed!

[*]Normal: 00:27:913 (1,2) - highly suggest to make these a single slider instead,
so it doesn't become such a clickable-heavy section. Fixed this one too

[*]Easy: 00:22:060 - same thing I mentioned on Normal, emphasis is being put there, rhythm starts there. Remapped it

[*]Easy: A higher slider velocity combined with a higher spacing between objects is highly recommended.
Everything being so cramped is discouraged. I see

[*]Easy: Buffer your OD/HP settings to, at least, 2.[/list] Sure ^^


That's all for me. Good luck with further processing! Thank you very Much for your Mod. it helps me a lot :)
Topic Starter
-Aerith-

Kibbleru wrote:

put the source back lol

it doesnt have to be a part of the anime to be a part of the attack on titan fanchise

similarly Characters songs dont appear directly in anime, but that doesnt invalidate having the anime as a source no?
Okay sure i will change it XD
MisakiAN

Yuii- wrote:

Hello there!


  1. Ranking Criteria wrote:

    Avoid using similar combo colors in successive combos. Players should be able to differentiate between different combos in a map.
    Insane: 00:20:596 (1) - 00:42:548 (1) - 01:00:109 (1) - . Please, do check combo colors. FIXED
Some other personal comments that I suggest following:

  1. Insane: This difficulty needs more mods. It ignores vocals during most of the map and also the very beginning (calmest section of the song) shares the exact same intensity, spacing and density than the chorus (which is supposed to be the most intense part of the song). Further investment into this difficulty is highly recommended. i try to do some changes,fix
That's all for me. Good luck with further processing!
Thank you for your mod~
-Kyu

Yuii- wrote:

Hello there!

You asked for a check, so here's a little list of things that are unrankable:

  1. Advanced: 00:26:999 (2,3,4,5) - super dense clickable-heavy section for a relatively calm part. i made this because the part felt like a build-up,then continues to the long slider,to compensate the bit hard part
  2. Advanced: 00:49:133 (2) - off-screen. fixed

That's all for me. Good luck with further processing!
thank you for the mod!

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TitleUnicode:もしこの壁の中が一軒の家だとしたら
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ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:-Kyu's Advanced
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
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Shiranai
Hello a quick overlook
Sugestion,

General
  1. I don't really check general, but on all your diffs the volume configuration rather questionable imo. Why such a quite part here 01:00:109 - have biger volume than your kiais part (80% vs 60%) that doesn't make sense lol. You could readjust the volume into http://puu.sh/vV4UK/deab55cf18.png
Storyboard
  1. To make your sb smoother you can add fade out on BG.jpg by open your .osb on notepad and replace your //Storyboard Layer 0 (Background) with
    //Storyboard Layer 0 (Background)
    Sprite,Background,TopLeft,"BG.jpg",320,240
    F,0,0,,0
    S,0,0,,0.4632258
  2. Some parts on kiais like (00:33:767 - 00:36:694 - 00:39:621 - 00:42:548 - 00:43:279 - 00:44:011 - 00:45:474 - and so on until second kiai end) have a potential to have a throbing/flash/additive white color effect to highlight the music transition on each parts. Well it could be take a time to applied the effect but it will looks better rather than a plain transition between images imo
Easy
  1. 00:41:816 (4) - You can try to have this rhythm instead http://puu.sh/vV4zP/57a322735c.jpg , so at least the transition between vocal here 00:42:548 - less awkward and you can add new combo on this big tick 00:42:548 -
Normal
  1. 00:13:279 (5,1) - Swap your nc, (5) better be nc'd instead (1)
  2. 00:49:865 (3,4,1) - I think the flow would be better if the placement more paralel like this imo http://puu.sh/vV5b1/dd995d50c8.jpg . Because the current placement of 00:49:865 (3) - a bit forced and not looks good
Misakian
  1. 01:00:109 (1) - Your combo color supposed to be diffrent (probably green not blue color again)
The set could be polished more on misakian's diff imo before pushing this forward again
Gl~
Topic Starter
-Aerith-

Mako Sakata wrote:

Hello a quick overlook
Sugestion,

General
  1. I don't really check general, but on all your diffs the volume configuration rather questionable imo. Why such a quite part here 01:00:109 - have biger volume than your kiais part (80% vs 60%) that doesn't make sense lol. You could readjust the volume into http://puu.sh/vV4UK/deab55cf18.png
Fixed

Storyboard
  1. To make your sb smoother you can add fade out on BG.jpg by open your .osb on notepad and replace your //Storyboard Layer 0
    (Background)with Wow! I didnt know that. Thanks! :)

    //Storyboard Layer 0 (Background) 
    Sprite,Background,TopLeft,"BG.jpg",320,240
    F,0,0,,0
    S,0,0,,0.4632258
  2. Some parts on kiais like (00:33:767 - 00:36:694 - 00:39:621 - 00:42:548 - 00:43:279 - 00:44:011 - 00:45:474 - and so on until second kiai end) have a potential to have a throbing/flash/additive white color effect to highlight the music transition on each parts. Well it could be take a time to applied the effect but it will looks better rather than a plain transition between images imo
Hmm... maybe. but i prefer it that way XD

Easy
  1. 00:41:816 (4) - You can try to have this rhythm instead http://puu.sh/vV4zP/57a322735c.jpg , so at least the transition between vocal here 00:42:548 - less awkward and you can add new combo on this big tick 00:42:548 -
Okay. Fixed!
Normal
  1. 00:13:279 (5,1) - Swap your nc, (5) better be nc'd instead (1)
  2. 00:49:865 (3,4,1) - I think the flow would be better if the placement more paralel like this imo http://puu.sh/vV5b1/dd995d50c8.jpg . Because the current placement of 00:49:865 (3) - a bit forced and not looks good
hehe you probably right .Fixed!

Thank you very much for your Mod :) :) :)
MisakiAN

Mako Sakata wrote:

Hello a quick overlook
Sugestion,

Misakian
  1. 01:00:109 (1) - Your combo color supposed to be diffrent (probably green not blue color again)
FIXED

The set could be polished more on misakian's diff imo before pushing this forward again
Gl~
Thank you~

Smoll Update
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Bookmarks: 7835
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[Metadata]
Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:Aerith123
Version:MisakiAN's Insane
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
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nextplay
hi
Easy
  1. 00:32:304 (1) - strongest part in the song ending on a sliderend is not good imo the reverse isn't really needed i think a circle or 1/2 Slider would fit better than the reverse end something like this https://osu.ppy.sh/ss/8200808 should have more emphasis on the vocal
  2. 00:52:792 (1) - the nc isn't really needed and destroys your nc consistency
  3. 00:44:743 (2) - same as first point
  4. 00:47:670 (4) - ^ optional rhythm http://osu.ppy.sh/ss/8200868
  5. 00:57:182 (1) - starting the spinner here don't make sense to me (at least) start it here 01:00:109 (1) - instead
    I only have 1 question left the one would be, why is the first kiai even weaker the n the section before the kiai?


(warning at this point it starts to get unprofessional)

Normal
is okay just the overall settings are too high ar4 would fit the spread better (AR2 to AR4 to AR6 to AR8) each of them would have a difference from 2 ar(?)

Winter Storys Hard
increase your od because the od from your hard and the od from the advanced are the same lol
00:39:621 (1,2) - the break between them feels awkward add a circle

gl
Topic Starter
-Aerith-

My Angel Kanan wrote:

hi
Easy
  1. 00:32:304 (1) - strongest part in the song ending on a sliderend is not good imo the reverse isn't really needed i think a circle or 1/2 Slider would fit better than the reverse end something like this https://osu.ppy.sh/ss/8200808 should have more emphasis on the vocal Fixed
  2. 00:52:792 (1) - the nc isn't really needed and destroys your nc consistency Fixed
  3. 00:44:743 (2) - same as first point Fixed
  4. 00:47:670 (4) - ^ optional rhythm http://osu.ppy.sh/ss/8200868 Fixed
  5. 00:57:182 (1) - starting the spinner here don't make sense to me (at least) start it here 01:00:109 (1) - instead its still make sense i guess. the reason why i put spinner in there is because if i put more cirlce and slider.. it will make the SR increases, so no change
    I only have 1 question left the one would be, why is the first kiai even weaker the n the section before the kiai? oh!...um after you mention that i just realized thats probably part of my mistake so... Fixed! lol


(warning at this point it starts to get unprofessional)

Normal
is okay just the overall settings are too high ar4 would fit the spread better (AR2 to AR4 to AR6 to AR8) each of them would have a difference from 2 ar(?)
I see. i forgot about that xD so... Fixed!

gl Thanks For the Mod
Topic Starter
-Aerith-
More mod Please.....
Underdogs
reminder to add this into the description

"Underdogs have changed his name to Winter Story, so type out 'Winter Story' if you want to find Underdogs" so that people will have easier time to find who did the hard diff (considering i changed name lo)

increased od and hp as well thanks nextplay


bubble when w
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7243,18035,26267,37426,46206,48035,57182
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Moshi Kono Kabe no Naka ga Ikken no Ie da to Shitara
TitleUnicode:もしこの壁の中が一軒の家だとしたら
Artist:Linked Horizon
ArtistUnicode:Linked Horizon
Creator:-Aerith-
Version:Underdogs' Hard
Source:進撃の巨人
Tags:進撃の巨人 attack on titan 自由への進撃 kyojin Jiyuu e no Shingeki 柳麻美 Mami Yanagi Sound Horizon Revo Surono -Kyu MisakiAN misakiakill Underdogs Winter Story
BeatmapID:1220614
BeatmapSetID:486719

[Difficulty]
HPDrainRate:5.5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:3.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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82,268,18401,2,0,L|120:173,1,80,8|0,0:0|0:0,0:0:0:0:
152,87,18767,1,8,0:0:0:0:
42,115,18950,1,0,0:0:0:0:
187,253,19133,6,0,L|241:99,1,160,4|0,0:0|0:0,0:0:0:0:
326,29,19682,1,0,0:0:0:0:
317,141,19865,2,0,L|263:295,1,160,8|0,0:0|0:0,0:0:0:0:
359,355,20413,1,8,0:0:0:0:
456,292,20596,2,0,P|476:248|380:205,1,160,0|0,0:0|0:0,0:0:0:0:
217,334,21328,2,0,L|110:351,1,80,8|0,0:0|0:0,0:0:0:0:
68,254,21694,1,8,0:0:0:0:
231,86,22060,6,0,L|214:188,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
332,160,22609,1,0,0:0:0:0:
260,260,22792,2,0,P|188:264|120:196,1,160,8|0,0:0|0:0,0:0:0:0:
100,88,23340,1,0,0:0:0:0:
232,36,23523,2,0,L|340:56,1,80,0|8,0:0|0:0,0:0:0:0:
428,16,23889,1,0,0:0:0:0:
428,268,24255,2,0,B|392:260|392:260|320:272,1,80,8|0,0:0|0:0,0:0:0:0:
264,352,24621,1,0,0:0:0:0:
192,248,24804,1,0,0:0:0:0:
72,352,24987,6,0,P|32:324|76:208,1,160,8|0,0:0|0:0,0:0:0:0:
128,136,25535,1,0,0:0:0:0:
248,160,25718,2,0,P|308:168|344:160,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
476,56,26450,2,0,L|468:152,1,80,8|0,0:0|0:0,0:0:0:0:
400,240,26816,2,0,L|408:336,1,80,8|0,0:0|0:0,0:0:0:0:
504,224,27182,1,8,0:0:0:0:
380,148,27365,1,8,0:0:0:0:
264,248,27548,2,0,P|212:260|176:252,1,80,8|8,0:0|0:0,0:0:0:0:
64,144,27913,6,0,B|40:192|40:192|64:308,1,160,4|0,0:0|0:0,0:0:0:0:
232,120,28645,2,0,P|248:76|156:92,1,160,8|0,0:0|0:0,0:0:0:0:
184,180,29194,2,0,B|228:212|276:184|276:184|248:252,1,160,8|8,0:0|0:0,0:0:0:0:
216,356,29743,2,0,L|328:360,1,80,0|0,0:0|0:0,0:0:0:0:
332,238,30109,2,0,L|220:242,1,80,8|0,0:0|0:0,0:0:0:0:
148,312,30474,1,8,0:0:0:0:
96,204,30657,1,0,0:0:0:0:
164,52,30840,6,0,P|208:60|184:160,1,160,4|0,0:0|0:0,0:0:0:0:
104,232,31389,1,0,0:0:0:0:
200,304,31572,2,0,B|248:332|248:332|368:304,1,160,8|0,0:0|0:0,0:0:0:0:
436,224,32121,1,0,0:0:0:0:
364,124,32304,2,0,L|324:224,1,80,4|0,0:0|0:0,0:0:0:0:
264,100,32670,2,0,L|304:0,1,80,0|0,0:0|0:0,0:0:0:0:
176,64,33035,2,0,P|168:124|252:192,1,160,8|4,3:0|3:0,0:0:0:0:
248,212,33767,6,0,L|88:200,2,160,4|0|8,0:0|0:0|0:0,0:0:0:0:
312,320,34682,1,0,0:0:0:0:
424,264,34865,2,0,P|440:212|440:168,1,80,0|0,0:0|0:0,0:0:0:0:
400,68,35231,2,0,B|332:88|332:88|232:68,1,160,0|0,0:0|0:0,0:0:0:0:
124,56,35779,2,0,P|84:72|128:156,1,160,0|0,0:0|0:0,0:0:0:0:
244,184,36328,2,0,P|248:224|236:268,1,80,0|0,0:0|0:0,0:0:0:0:
392,328,36694,6,0,P|348:304|272:368,2,160,4|0|8,0:0|0:0|0:0,0:0:0:0:
504,272,37609,1,0,0:0:0:0:
420,184,37792,2,0,L|440:92,1,80,0|0,0:0|0:0,0:0:0:0:
344,28,38157,2,0,L|312:184,1,160,0|0,0:0|0:0,0:0:0:0:
216,260,38706,2,0,P|176:256|208:160,1,160,0|0,0:0|0:0,0:0:0:0:
311,184,39255,1,0,0:0:0:0:
316,312,39438,1,0,0:0:0:0:
156,336,39621,6,0,P|116:308|72:204,1,160,4|0,0:0|0:0,0:0:0:0:
260,52,40353,2,0,L|352:80,1,80,8|0,0:0|0:0,0:0:0:0:
344,196,40718,2,0,L|252:168,1,80,0|0,0:0|0:0,0:0:0:0:
276,296,41084,2,0,L|436:344,1,160,0|0,0:0|0:0,0:0:0:0:
436,216,41633,2,0,P|432:168|344:104,1,160,0|0,0:0|0:0,0:0:0:0:
260,196,42182,1,0,0:0:0:0:
192,96,42365,1,0,0:0:0:0:
108,184,42548,6,0,B|120:240|120:240|76:272|76:348,1,160,4|0,0:0|0:0,0:0:0:0:
200,332,43096,1,0,0:0:0:0:
200,332,43279,2,0,B|264:312|264:312|380:336,1,160,4|0,0:0|0:0,0:0:0:0:
432,232,43828,1,0,0:0:0:0:
432,232,44011,2,0,B|368:252|368:252|252:228,1,160,4|0,0:0|0:0,0:0:0:0:
200,136,44560,1,0,0:0:0:0:
104,208,44743,2,0,L|108:304,1,80,8|0,0:0|0:0,0:0:0:0:
216,344,45109,1,0,0:0:0:0:
276,236,45292,1,0,0:0:0:0:
176,116,45474,6,0,P|116:92|24:132,2,160,4|0|8,0:0|0:0|0:0,0:0:0:0:
244,220,46389,1,0,0:0:0:0:
320,124,46572,2,0,L|328:36,1,80,0|0,0:0|0:0,0:0:0:0:
432,108,46938,2,0,L|420:272,1,160,0|0,0:0|0:0,0:0:0:0:
316,340,47487,2,0,B|276:312|276:312|156:336,1,160,0|0,0:0|0:0,0:0:0:0:
76,252,48035,2,0,L|180:232,1,80,0|0,0:0|0:0,0:0:0:0:
296,160,48401,6,0,P|312:120|212:92,2,160,4|0|8,0:0|0:0|0:0,0:0:0:0:
232,268,49316,1,0,0:0:0:0:
336,328,49499,2,0,P|372:340|440:340,1,80,0|0,0:0|0:0,0:0:0:0:
480,236,49865,2,0,P|444:224|376:224,1,80,4|0,0:0|0:0,0:0:0:0:
364,104,50231,2,0,P|330:120|281:169,1,80,0|0,0:0|0:0,0:0:0:0:
192,88,50596,2,0,P|180:124|179:192,1,80,8|0,0:0|0:0,0:0:0:0:
188,288,50962,1,8,0:0:0:0:
64,284,51145,1,0,0:0:0:0:
44,132,51328,6,0,P|88:112|176:164,1,160,4|0,0:0|0:0,0:0:0:0:
256,256,51877,1,0,0:0:0:0:
324,152,52060,2,0,L|336:68,1,80,8|0,0:0|0:0,0:0:0:0:
448,24,52426,2,0,L|459:103,1,80,0|0,0:0|0:0,0:0:0:0:
400,208,52792,2,0,B|356:188|356:188|236:212,1,160,4|0,0:0|0:0,0:0:0:0:
192,324,53340,1,0,0:0:0:0:
88,260,53523,2,0,L|76:352,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
140,148,54072,1,0,0:0:0:0:
216,280,54255,6,0,P|272:300|376:264,1,160,4|0,0:0|0:0,0:0:0:0:
472,208,54804,1,0,0:0:0:0:
396,108,54987,2,0,L|380:16,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
296,184,55535,1,0,0:0:0:0:
208,100,55718,2,0,P|148:72|48:100,1,160,4|0,0:0|0:0,0:0:0:0:
128,196,56267,1,0,0:0:0:0:
48,288,56450,2,0,P|108:316|208:288,1,160,8|0,0:0|0:0,0:0:0:0:
256,188,56999,1,0,0:0:0:0:
388,292,57182,6,0,L|380:376,1,80,4|0,0:0|0:0,0:0:0:0:
496,320,57548,2,0,L|488:240,1,80,0|0,0:0|0:0,0:0:0:0:
456,120,57913,2,0,P|416:100|304:128,1,160,8|0,0:0|0:0,0:0:0:0:
244,228,58462,1,0,0:0:0:0:
192,120,58645,2,0,P|204:80|200:16,1,80,4|0,0:0|0:0,0:0:0:0:
88,84,59011,2,0,P|76:124|80:188,1,80,8|0,0:0|0:0,0:0:0:0:
136,272,59377,1,8,0:0:0:0:
136,272,59560,1,4,3:0:0:0:
256,300,59743,1,4,3:0:0:0:
256,300,59926,1,4,3:0:0:0:
344,348,60109,6,0,B|380:216|248:200|248:200|368:188|368:188|376:144|440:116|440:116|252:112|252:112|236:56|148:28|72:68|80:160,1,863.999973632813,4|0,0:0|0:0,0:0:0:0:
-NanoRIPE-
wihh nggk nyangka sempet bubble xd

well

easy
00:57:182 (1) - kenapa spinner disini? its not make sense at all,karena beatnya naik disini tapi kamu malah gunakan spinner.kan lebih baik taruh circle dan slider disini dulu terus nanti di 01:00:109 - baru spinner.itu lebih make sense

dan di bagian akhir ada green line yg nggk kepake,di hapus aja

normal
00:49:499 (2,3) - nggk usah overlap disini deh,jelek diliatnya

hard
00:28:645 (2,3) - too close xd it looks overlap for me

insane
00:35:231 (1,2) - lebih baik shapenya di samain aja (ctrl D atau copy slider (1) ) biar lebih enak patternya
00:39:621 (1,2,3,4) - jgn ikutin ds disini,kasih jump biar enak ke vocalnya
00:44:743 (5) - dijauhin dikit biar kelihatan kamu sengaja kasih jauh slidernya dari circle (4) - karena suara drumnya
01:00:109 (1) - maaf,bukannya utk ngehancurin sliderart yg sangat nan indah ini tapi slider ini kurang masuk ke musicnya imo.kalau saya sih slidertailnya pas kena vocalnya di 01:03:401 - (kalau mau keep serah aja sih soalnya mubazir kalau di hapus nih slider kwkwkw)

sebenarnya msh banyak yg pingin saya kasih mod tapi karena para bn kayak berpikir nih mapset udh siap hadi saya hanya ksh saran yg bener2 menurutku harus diperbaiki
GL ya~
Surono
perjalanan.... masih.... panjang............
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