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Lotus Juice & Shihoko Hirata - Dance! [Osu|Taiko]

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sahuang
Hi sorry for late

kiai settings in std are not so good, they are too long..can you change them to the setting in taiko? (2 parts instead of 3)

Easy
01:15:365 (1) - end here for the slider, try not to use 1/2 overlap like this in easy
01:22:502 (1) - same, end 01:23:394 -

Normal
01:20:272 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - oh no...dont ever make such a long chain in normal... you need to break it into some parts so it wont be so difficult to play. My suggestion: 01:23:394 (3) - to a circle, 01:27:186 (4) - delete

Other diffs are fine. Call me back for recheck. I will rebubble since the taiko icon is too old and we dont use those icons now xd
Topic Starter
tasuke912
fixed all. thanks!
sahuang
Since taiko was confirmed, bubbled!!
Aurele
Anything else to add before qualification?
Doyak

Gabe wrote:

Anything else to add before qualification?
me: FINALLY
Topic Starter
tasuke912

Gabe wrote:

Anything else to add before qualification?
nothing else!
Aurele
hi mom!

General
  1. Source should be: "Persona 4: Dancing All Night", considering this from the official website or even this from the same official website.
  2. "opening theme song" could be added as a complement to the tags
  3. Metadata should be alright!
Easy
  1. Considering what I've seen on the Normal difficulty, there is a lack of hitsounds regarding the upbeats. If you take a look to the Normal difficulty, you are using clap hitsounds to emphasize upbeats, while on the Easy difficulty, you're using them on the downbeats, which aren't greatly following the right beats. You should rework on the hitsounding of this difficulty and try to add more emphasis on the right moments.
  2. 01:18:487 (3) - Due to the red node, the flow of this slider with the previous slider and the next circle doesn't feel right, because the previous slider being a curved form, suggest that the next object would follow it, but in this case, this slider just go the opposite side but still catches perfectly the next circle. In this case, I am suggesting you to be neutral on this one and delete the red node to make it a simple straight line. It makes a better flow concerning the previous slider and the next circle.
  3. 01:22:502 (1) - edgy slider. be careful with this one, because the flow with the previous slider is quite broken. In this case, I'd recommend do change this slider to something more simple, maybe like this (You will need to rearrange most of your objects afterward):
  4. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Great~!

Normal
  1. 00:10:012 - To the reverse arrow, I see that you're using a normal sample-set to emphasize the vocal at this part, which is very soft. Since you're already using a normal sample-set on the beginning of this slider, I'd recommend you to use a drum sample-set instead, to follow your main idea.
  2. 00:33:878 (1) - Starting here to 00:48:153 (1) - , the new combo consistency is broken. You were mainly following a two-measure combos, and now you're using using a one-measure combos. It would be nice if you could try to keep it consistent toward all the parts in the difficulty.
  3. 00:44:584 (1) - I like it!
  4. 01:08:450 (1) - Technically speaking, there shouldn't be any new combo here, because it stills belong the the previous measure.
  5. 01:16:703 (1) - Starting here to the end, it's the same thing as I previously said on 00:33:878 (1) -. You should try to focus more on making your combos consistent.
  6. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Neato~!

Doyak's Hard
  1. 00:08:450 (5) - Considering the other moments in the song where you would put three circles or three objects to emphasize this moment (ex: 00:12:019 (5) - ), this is the only place that doesn't have a whistle hitsound. I feel like maybe you forgot to add a whistle hitsound here? It would feel better with it, that's for sure.
  2. 00:51:275 (5) - As an inconsistency issue, this drum sample-set feels out of place, because most of the time you would use claps on the upbeats. I'd suggest you to change the drum sample-set to put it as auto and add a clap hitsound.
  3. 00:52:168 (2) - , 01:06:443 (2) - , 01:10:012 (2) - I am really unsure about those one, but I need your opinion. I know you didn't use a clap hitsound here, because you were trying to emphasize this sound using a finish hitsound. In other cases, there would be a finish + a clap hitsounds like at 00:55:290 (1) - . Do you think it would be great with you to add a clap hitsound as well? It would maintain the actual clap consistency if you do.
  4. 01:05:551 (4) - This is another case where there's a drum sample-set being used instead of an Auto + clap hitsound. I'd suggest you to change that to follow your consistency.
  5. 01:25:625 (1,2,3,4) - A quick suggestion. Focusing on your mapping style, you like to put straight lines in the opposite way most of the time. In this case, you're making a parallel with 01:24:621 (4) - , which doesn't follow it, kinda. To maintain the way of your mapping style, it would be nice if you'd take these objects and do a CTRL+H to switch their direction. In this case, it would follow things like 01:28:190 (4,5) - , 00:42:800 (1,2) - or similar patterns.
  6. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Got nothing to complain here regarding the flows and the snapping objects. Just focus a bit more on the consistency of hitsounds ;)

Satellite's Insane
  1. 00:36:889 - I don't think you're focusing more on the vocals that you should do. It would feel more natural, as a player, to click this part as the vocals gets quite obvious here, mainly because of the introduction of 00:36:108 (3) - . So, I'm suggesting you to add a circle here, maybe you could stack it with the second slider (00:37:000 (3) - )? That would make an interesting jump.
  2. 00:40:012 - Considering what I said previously, you should consider adding a circle here as well. You could stack it to 00:40:123 (3) -
  3. 00:40:458 - Same thing here. You could stack it to 00:40:569 (4) -
  4. 00:44:026 - Technically the same thing here, also because you've used one at 00:43:580 (3) - , so it would feel more natural as well.
  5. 00:51:275 (5) - To keep a great hitsound consistency, it would sound better if you were adding a clap hitsound and you would delete the drum sample-set. Consider doing the same thing to 01:05:551 (5) - .
  6. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Really nice difficulty. I love the flow of your sliders~!

Muzukashii
  1. 00:51:052 (17) - , 00:58:190 (44) - , 01:05:328 (72) - I feel like these objects should be a kats instead of a dons, because you could make it represents something more high than the previous note. (Also because the note here on Oni is also a kat ;) )
  2. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Nothing else to say here~!

Oni
  1. 00:07:893 (14) - A kat would make a great kick for the first measures. It will also follow 00:06:108 (4) - .
  2. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Nothing else to say here~!

---

You may call me back for a rebubble, since the taikos are ready and I'd like a standard BN to recheck hitsounds!
Doyak
I'll rework on the hitsounds a bit, since I think it's mostly copy pasted from Satellite's diff a long ago and barely modified.
Topic Starter
tasuke912

Gabe wrote:

hi mom!

General
  1. "opening theme song" could be added as a complement to the tags I don't think it necessary tbh
  2. Fixed the others
Easy
  1. All fixed
Normal
  1. All fixed
Muzukashii
  1. All fixed
Oni
  1. All fixed
---

You may call me back for a rebubble, since the taikos are ready and I'd like a standard BN to recheck hitsounds!
Thanks!
Aurele
I'm just waiting the reply of Doyak and Satellite and we'd be good to go
Satellite

Gabe wrote:

hi mom!

Satellite's Insane
  1. 00:36:889 - I don't think you're focusing more on the vocals that you should do. It would feel more natural, as a player, to click this part as the vocals gets quite obvious here, mainly because of the introduction of 00:36:108 (3) - . So, I'm suggesting you to add a circle here, maybe you could stack it with the second slider (00:37:000 (3) - )? That would make an interesting jump.
    :arrow: following back rhythm so want to keep =w=
  2. 00:40:012 - Considering what I said previously, you should consider adding a circle here as well. You could stack it to 00:40:123 (3) -
    :arrow: same as above!
  3. 00:40:458 - Same thing here. You could stack it to 00:40:569 (4) -
    :arrow: setting for simple rhythm so hope keep things ;o;
  4. 00:44:026 - Technically the same thing here, also because you've used one at 00:43:580 (3) - , so it would feel more natural as well.
    :arrow: same as above!
  5. 00:51:275 (5) - To keep a great hitsound consistency, it would sound better if you were adding a clap hitsound and you would delete the drum sample-set. Consider doing the same thing to 01:05:551 (5) - .
    :arrow: boooth fine to me =w= but like drum base =o=
  6. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
    :arrow: it's noisy so now fine to me ~ if it unrankable, will changed 1/4 slider pattern!

Really nice difficulty. I love the flow of your sliders~!
Thanks >///<

You may call me back for a rebubble, since the taikos are ready and I'd like a standard BN to recheck hitsounds!
Thanks for mod!
Doyak
@Gabe fixed all except 01:25:625 (1,2,3,4) - I see your point but this case is more like 01:24:621 (4,5,1) - is forming a rectangular pattern so it's not good to compare it with those you mentioned. Instead, you can see it as a similar pattern to 00:53:283 (1,2,3) - 00:56:852 (1,2,3) - .

Also fixed a few more hitsounds too, thanks!

code
osu file format v14

[General]
AudioFilename: Dance!.mp3
AudioLeadIn: 0
PreviewTime: 47592
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5325,19600,33875,62425,76700
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Dance!
TitleUnicode:Dance!
Artist:Lotus Juice
ArtistUnicode:Lotus Juice
Creator:tasuke912
Version:Doyak's Hard
Source:Persona 4: Dancing all Night
Tags:ペルソナ4 Satellite Doyak
BeatmapID:1070024
BeatmapSetID:486684

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
578,500,4,2,0,70,1,0
5328,446.096654275093,4,2,0,70,1,0
48153,-100,4,2,0,70,0,1
75393,-100,4,2,0,5,0,1
76703,-100,4,2,0,70,0,0
82865,-100,4,2,0,5,0,0
83841,-100,4,2,0,70,0,0
89194,456.273764258555,4,2,0,70,1,0


[Colours]
Combo1 : 255,129,2
Combo2 : 0,128,255
Combo3 : 255,66,255
Combo4 : 255,255,0

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375,124,63766,1,8,0:0:0:0:
434,65,63989,6,0,P|382:39|325:55,1,120,4|2,0:0|0:0,0:0:0:0:
292,132,64658,2,0,L|232:136,1,60,8|0,0:0|0:0,0:0:0:0:
163,87,65104,2,0,L|103:83,1,60,0|2,1:0|0:0,0:0:0:0:
33,131,65551,1,8,0:0:0:0:
108,166,65774,6,0,L|114:285,1,120,4|2,0:0|0:0,0:0:0:0:
120,369,66443,1,12,0:0:0:0:
280,319,66889,2,0,L|370:327,1,90,0|0,3:0|0:0,0:0:0:0:
412,332,67335,1,8,0:0:0:0:
469,270,67558,6,0,P|476:241|473:211,1,60,4|0,0:0|0:0,0:0:0:0:
395,180,68004,2,0,P|392:150|399:121,1,60,4|0,0:0|0:0,0:0:0:0:
457,61,68450,1,4,0:0:0:0:
396,2,68673,2,0,L|336:6,1,60,0|2,0:0|0:0,0:0:0:0:
293,78,69119,1,8,0:0:0:0:
293,78,69231,1,2,0:0:0:0:
293,78,69342,1,2,0:0:0:0:
249,150,69565,6,0,L|189:146,1,60,4|2,0:0|0:0,0:0:0:0:
124,91,70012,1,12,0:0:0:0:
69,154,70235,2,0,L|75:273,1,120,2|2,0:0|0:0,0:0:0:0:
140,328,70904,1,8,0:0:0:0:
195,265,71127,1,6,0:0:0:0:
260,320,71350,6,0,P|302:332|347:326,1,90,2|0,0:0|0:0,0:0:0:0:
386,309,71796,1,8,0:0:0:0:
436,242,72019,2,0,L|440:182,1,60,2|0,0:0|0:0,0:0:0:0:
404,106,72465,1,2,0:0:0:0:
355,174,72688,1,8,0:0:0:0:
439,182,72911,1,2,0:0:0:0:
404,106,73134,6,0,L|400:46,2,60,4|2|0,0:0|0:0|1:0,0:0:0:0:
355,174,73803,1,2,0:0:0:0:
286,125,74026,2,0,L|226:129,1,60,2|0,0:0|0:0,0:0:0:0:
142,136,74472,1,0,1:0:0:0:
57,143,74696,1,0,3:0:0:0:
207,344,75365,6,0,P|255:225|302:345,1,330,6|0,0:0|0:0,0:0:0:0:
335,371,76703,6,0,L|395:367,1,60,4|2,0:0|0:0,0:0:0:0:
463,318,77149,1,0,1:0:0:0:
463,318,77261,1,2,0:0:0:0:
406,256,77484,2,0,L|414:166,1,90,2|0,0:0|0:0,0:0:0:0:
341,124,78041,2,0,L|337:64,1,60,0|2,1:0|0:0,0:0:0:0:
269,13,78487,6,0,L|209:17,1,60,0|2,1:0|0:0,0:0:0:0:
160,85,78933,1,0,1:0:0:0:
160,85,79045,1,2,0:0:0:0:
103,22,79268,1,2,0:0:0:0:
82,231,79826,2,0,L|116:233,2,30,0|2|2,1:0|0:0|0:0,0:0:0:0:
14,279,80272,6,0,L|18:339,1,60,0|2,1:0|0:0,0:0:0:0:
95,372,80718,1,0,1:0:0:0:
95,372,80829,1,2,0:0:0:0:
165,326,81052,2,0,L|255:334,1,90,2|0,0:0|0:0,0:0:0:0:
314,274,81610,2,0,L|374:270,1,60,0|2,1:0|0:0,0:0:0:0:
449,306,82056,6,0,L|453:246,1,60,0|2,1:0|0:0,0:0:0:0:
456,162,82502,1,0,1:0:0:0:
456,162,82614,1,2,0:0:0:0:
392,106,82837,2,0,B|276:61|276:150|159:106,1,240,0|0,1:0|0:0,0:0:0:0:
126,133,83841,6,0,L|130:193,1,60,4|2,0:0|0:0,0:0:0:0:
192,249,84287,1,0,1:0:0:0:
192,249,84398,1,2,0:0:0:0:
273,228,84621,2,0,L|265:318,1,90,2|2,0:0|0:0,0:0:0:0:
211,383,85179,2,0,L|151:379,1,60,0|2,1:0|0:0,0:0:0:0:
101,306,85625,6,0,L|105:246,1,60,0|2,1:0|0:0,0:0:0:0:
111,162,86071,1,0,1:0:0:0:
111,162,86183,1,2,0:0:0:0:
116,78,86406,1,2,0:0:0:0:
319,129,86963,2,0,L|379:133,1,60,2|2,0:0|0:0,0:0:0:0:
433,196,87409,6,0,L|429:256,1,60,4|2,0:0|0:0,0:0:0:0:
366,310,87855,1,0,1:0:0:0:
366,310,87967,1,2,0:0:0:0:
289,275,88190,2,0,L|170:281,1,120,0|2,1:0|0:0,0:0:0:0:
114,216,88859,2,0,L|54:212,1,60,2|2,0:0|0:0,0:0:0:0:
24,183,89194,6,0,L|28:123,1,60,6|6,0:0|0:0,0:0:0:0:
91,67,89650,1,2,0:0:0:0:
91,67,89764,2,0,P|120:73|149:70,1,60,6|6,0:0|0:0,0:0:0:0:
Topic Starter
tasuke912
updated :D
Aurele
Persona 2: Dancing All Night

we are good after
Topic Starter
tasuke912
Oops
Fixed!
Doyak

Gabe wrote:

Persona 2: Dancing All Night
what
Aurele

Doyak wrote:

Gabe wrote:

Persona 2: Dancing All Night
what
LMAO. THAT'S A MISTAKE. I WAS TIRED AHAHAH
Aurele
:3c
AngeLNarancia
when ranked
sahuang

AngeLNarancia wrote:

when ranked
qualified!
Satellite
congrats!
Doormat
umm why isn't Shihoko Hirata* (平田志穂子) mentioned in the artists? she's the female vocalist for the track; Lotus Juice is the male rapper, so you're missing half the artist.

edit:

the credits that can be found in the PSVita game itself appear to be listed as Lotus Juice & Shihoko Hirata, and the booklet included in the original soundtrack lists the artist as 平田志穂子 (Singer/歌) and Lotus Juice (Rap).

*using preferred romanisation instead of surname, first name style of romanisation


therefore, i believe the proper artist metadata should be:
Artist: Lotus Juice & 平田志穂子
Romanised Artist: Lotus Juice & Shihoko Hirata
Kurai
Did a metadata check and I came here to see that Doormat posted exactly what I was going to post :'(
Anyway, yeah, I believe the female vocalist should be included in the artist field.
Deif
It was odd to see a Persona 4 song without Shihoko Hirata featuring it. Taking it down, so you can get the Artist field fixed.
Topic Starter
tasuke912
Fixed.
Deif
It's back!
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