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MY FIRST STORY - ALONE

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Bergy
This map has been deleted on the request of its creator. It is no longer available.
Seijiro
just a small irc
00:34 rybergy: heya :)
00:34 MrSergio: yo
00:34 MrSergio: I'll be at you in a moment, I'm checking something right now
00:34 rybergy: okay
00:37 MrSergio: alright
00:37 MrSergio: so...
00:37 MrSergio: 00:25:559 - it felt a bit awkward to skip this beat in the music
00:38 MrSergio: it;s one of the strongest in that part
00:38 rybergy: okay
00:38 rybergy: i agree
00:38 MrSergio: 00:26:309 (1,2,3,4) - slider lengths for this part are awkward. Why do they change like that?
00:39 MrSergio: I mean.. I can't hear any difference between 00:26:759 (2,3,4) - these beats at all
00:39 rybergy: for the "NO MORE"
00:39 rybergy: in the background
00:40 MrSergio: then I'd suggest to use a bigger spacing instead of a faster SV
00:40 MrSergio: because the rest of the patterns are following exactly that
00:40 MrSergio: that = drum
00:40 MrSergio: if you really want to keep them like that put at least a NC on the first slider
00:41 rybergy: okay
00:41 MrSergio: vfirst slider
00:41 rybergy: i just feel that bigger spacing doesn't have the same effect as increasing SV
00:41 MrSergio: but it's the last option I'd choose anyway
00:41 MrSergio: consider slider leniency too
00:41 MrSergio: few pixels in lenght changes nothing for the curosr's movement
00:42 MrSergio: it's literally the same, whethere they are sped up or not imo
00:42 MrSergio: but yeah, that's up to you
00:42 rybergy: i guess i could get more opinions on it
00:42 rybergy: if other people don't like it i will change it
00:42 MrSergio: 00:32:609 - I'd not use such sliders anyomre from this point onward
00:42 rybergy: but i think it fits the vocals
00:42 MrSergio: since it's not the same as before, where you had the dum
00:43 MrSergio: circles and varied spacing may give a better feeliong for vocals
00:43 rybergy: i think the circles fits the drums more than the vocals
00:43 rybergy: so maybe i change the part at 00:21:659 (1) - to circles?
00:43 MrSergio: 00:50:459 (1,2,3,4) - again, slider elngths change a lot
00:43 MrSergio: lengths*
00:44 MrSergio: umh... yeah, that could work I gues
00:44 MrSergio: as long as they are not the same it should be fine
00:45 MrSergio: 00:40:559 - this beat is a ghost beat
00:45 rybergy: yeah
00:45 MrSergio: the map is supposed to follow the music, not create a new rhythm
00:45 MrSergio: you could remove that beat and place 00:40:409 (5) - at around x332 y44
00:46 MrSergio: 00:43:109 (1,3) - overlap I'd rather avoid
00:46 rybergy: i already moved the 1
00:46 rybergy: didn't notice that one
00:47 MrSergio: 00:44:159 (5,1) - I'm a little bothered by the jump here
00:47 MrSergio: reason is how the game changes the stack in game at 00:44:309 (1,2,3) -
00:47 MrSergio: http://osu.ppy.sh/ss/5879435
00:48 MrSergio: check the screen and you'll notice how the jump is in the opposite direction of the stack
00:48 MrSergio: while it is small, it is still a bit strange to play
00:48 rybergy: https://puu.sh/qGfAj/e12d715ef1.png what do you think about this pattern]
00:48 rybergy: for the 00:40:709 (1) - part
00:48 rybergy: yeah the straight jumps are a little awkward i agree
00:49 MrSergio: umh, it could work
00:49 rybergy: i don't think it's a bad overlap
00:49 MrSergio: and in general straight jumps have less emphasis, since the angle is totally plain
00:50 MrSergio: 00:54:859 (1,1,1,1) - uh, this 1/3 part was kinda hard, but I guess that's just subjective
00:51 rybergy: well it follows the music
00:51 rybergy: i don't think i can do a lot about that
00:51 MrSergio: yeah
00:51 rybergy: a 4 note 1/3 reverse slider would be more awkward
00:51 MrSergio: you can always use sliders instead x)
00:51 MrSergio: who said it must be like that lol
00:51 MrSergio: 2 sliders are fine too
00:52 MrSergio: 00:58:859 (2) - I feel like this one has way more emphasis than 00:58:709 (1) - , yet the spac\ing is the same
00:52 rybergy: yeah
00:52 rybergy: oh yeah never thought about that
00:53 MrSergio: 01:08:114 (4,5,1) - kind of a mood killer here, since the song has still quite a lot of rhythm from before and it's starting to build up again, so a low spacing kinda ruins it
00:54 MrSergio: 01:18:464 (5,6,7,8) - uh, the little spacing increase is not so noticeable in game, and it looks more random
00:54 MrSergio: constant spacing could work better
00:55 MrSergio: I won't really question why 01:26:414 (1,2,3,4) - and such have different slider shapes, but keep in mind that consistency gives a more polished look to your map
00:55 rybergy: yeah
00:55 MrSergio: 01:43:214 (1,4) - maybe try to blanket ?
00:56 rybergy: i agree
00:56 MrSergio: http://osu.ppy.sh/ss/5879480
00:56 MrSergio: well, I guess that's all for now x)
00:57 rybergy: thanks :)
00:57 MrSergio: I could point out aesthetics here and there, but I have a feeling some things were made like that so... I'd sound too enforcing my style
00:57 rybergy: like what?
01:00 MrSergio: like 01:26:414 (1,2,3,4) -
01:01 rybergy: yea i already fixed that
01:01 rybergy: because i agree
01:02 MrSergio: heh, same goes in general... like...
01:02 MrSergio: 00:20:309 (3) - ok for the shape and all, bu considering the other objects it has no deeper meaning
01:02 MrSergio: but*
01:02 MrSergio: 00:27:809 (2,3,4) - these too look a bit random probably
01:03 rybergy: i can't even see that lol
01:03 rybergy: i already deleted them
01:03 rybergy: for the circles
01:03 MrSergio: 00:33:209 (4,1,2,3) - I can see the concept, but it looks liek it can be refined more
01:03 MrSergio: oh, damn
01:03 MrSergio: I forgot about that
01:03 rybergy: lol
01:05 MrSergio: ok, the kiai time is actually fairly good
01:05 MrSergio: but idk, I still have a feeling that some patterns can be polished
01:05 MrSergio: 01:21:614 (1,2,3,4) - angles are a bit random here too
01:05 MrSergio: 01:22:814 (1,2,3,4) - ? x)
01:05 rybergy: i think every pattern could be polished
01:06 rybergy: for the first one
01:06 rybergy: they rotate 15 degrees every time
01:07 rybergy: second one needs work i agree
01:08 MrSergio: I focused mainly on sliders since it's easy to see
01:08 MrSergio: but some circles may make a difference too
01:08 MrSergio: play around with objects and try different patterns
01:08 MrSergio: it usually helps also for other future maps
01:09 rybergy: everything i try to play around with starts to look really bad
01:09 rybergy: and i have been trying different stuff out the past few weeks
01:09 MrSergio: 01:49:514 (2,4) - overlap
01:09 MrSergio: umh, I see
01:10 MrSergio: well, in that case try asking for more mods or try modding some maps yourself
01:10 MrSergio: it helps receiveing more input
01:10 rybergy: i don't wanna ask for mods until i finish mapsets
01:10 MrSergio: I do the saame when I'm mapping and don't know what to do anymore
01:10 rybergy: and i also don't awnna map like 5 maps
01:10 rybergy: so then i have to wait for gds
01:10 rybergy: and stuff
01:11 MrSergio: well, that's up to you :3
01:11 MrSergio: still the base is good here, so just keep working on it
01:11 rybergy: thanks
01:12 rybergy: well thank you very much for the feedback
01:12 rybergy: a little bit more than i was expecting
01:12 rybergy: but i'm grateful nonetheless :)
01:12 MrSergio: =w=b
01:13 MrSergio: btw, do you want the SP from this?
01:13 MrSergio: (aka, do I post the log or not?)
01:13 MrSergio: I always ask this for irc mods since every user has different opinions regarding irc mods lol
01:14 rybergy: yeah sure
01:14 rybergy: and ill give u ez kd
01:14 rybergy: not that u need it cause kd is kinda useless in my opinion
01:14 MrSergio: that's why I ask lol

when you have other diffs call me =w=/
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