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Super Junior - BONAMANA

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elijoshua12
This beatmap was submitted using in-game submission on Friday, March 11, 2011 at 12:13:53 PM

Artist: Super Junior
Title: BONAMANA
BPM: 113
Filesize: 4011kb
Play Time: 03:56
Difficulties Available:
  1. Easy (1.08 stars, 159 notes)
  2. Hard (1.08 stars, 159 notes)
  3. Insane (1.08 stars, 180 notes)
  4. Normal (1.08 stars, 159 notes)
Download: Super Junior - BONAMANA
Information: Scores/Beatmap Listing
---------------
Super Junior-Bonamana
please kindly download this map thank you
EJ12
Hellzero
It's unplayable...
Weez
BPM: 125.21
Offset: 2,693


Plus look at the other Super Junior map for help, look what they do.
The harder diffs should be between 4-5 stars and the easier ones 1-3 stars.
I say start all over and work from that!
elijoshua

Weezy wrote:

BPM: 125.21
Offset: 2,693


Plus look at the other Super Junior map for help, look what they do.
The harder diffs should be between 4-5 stars and the easier ones 1-3 stars.
I say start all over and work from that!
Sakura27
Making beatmaps at first may seem complicated, but don't give up. Just try again untill you get it right. (:

I'm a huge Super Junior fan and this song is amazing! :)

I took a look at your beatmap and here are some things you should look over:

- First, the timing of the song is something really important...if you watch some tutorial videos you can get a better idea of how to improve it. (: I suggest you start from here and after you get it right, you move on to the others. The reason is when you change your timing, you have to arrange your beats again.

This link has tutorial videos (from youtube) that you can use.

viewtopic.php?f=13&t=3815

-The difficulties. There are a lot of them and they are basically the same. When you have different difficulties, even if they are all easy, they still have to be different (for example you shouldn't have the same sequence of beats for all your difficulties).

-There are huge spaces between your beats. Try to add more beats (circles and sliders) to your beatmap. (:
Also, a lot of them are not following the rythm. Try to match the beats with the rythm to increase your beats accuracy, so that your clicks match the beats in the song. If the beats don't follow the rythm it's impossible to play it. The beats don't actually have a pattern, so it doesn't work to just put them at the same distance. Arrange your beats based on the rythm of the song. (:

-Breaks. The goal of breaks is to give players time to rest. (in easy beatmaps it may not seem very useful, but as difficulty goes up, breaks can make a huge difference). Too many breaks make the beatmap boring, and not enogh breaks makes it tiring. I recommend for a song as long as Bonamana only 3 breaks, considering a 3 min long song should have 2 breaks and Bonamana is a 4 min song.

If you wanna see more instructions of how to make a good beatmap, try following this :

http://osu.ppy.sh/p/faq#

And use other beatmaps to see how they are made. It helps a lot. Use the tool "edit" on different ranked beatmaps to see their timing, how beats follow the rythm, and how the difficulties beats differ among each other. (: as they are ranked it means they follow all the requirements that you need to reach as well. Don't get discouraged, ok? (:

Good Luck! ;)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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