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Berryz Koubou - Ryusei Boy

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Topic Starter
LuPiiTa
This beatmap was submitted using in-game submission on sábado, 30 de abril de 2011 at 13:39:27

Artist: Berryz Koubou
Title: Ryusei Boy (TV Size)
Source: Inazuma Eleven
Tags: winber1 soccer football
BPM: 135
Filesize: 16117kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1,32 stars, 72 notes)
  2. Hard (4,72 stars, 210 notes)
  3. Normal (2,82 stars, 94 notes)
  4. Winber1's Insane (4,98 stars, 248 notes)
Download: Berryz Koubou - Ryusei Boy (TV Size)
Download: Berryz Koubou - Ryusei Boy (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Inazuma Eleven Ending 3
Need mods >.<

12/03/11 Hard difficulty added. Moved to pending.
Working on skin.
19/03/11 New spinner added.
Redownload if you downloaded before this date: 29/04/11

Thanks to Winber1 for insane diff~
Semi_Semi
star~

i think this song offset is about 5

good luck><
Topic Starter
LuPiiTa

silvie10 wrote:

star~

i think this song offset is about 5

good luck><
Thanks!! :D
Kurowolfe
Hi there~
I had a go with your Easy and Normal maps, and here's my say for them:
kurohacker's mod (^^)
[General]
I think you should use the normal hitsounds instead of the soft ones for these maps, since the music is kinda loud.
Also, the spacing between notes is really close here, despite being 0.8x. Is this intentional?

[Easy]
0:06:855 [3] - Move one grid right (grid setting 3).

0:10:410 [4] - Move one grid down.

0:15:744 [2&3] - Move one grid up. {My God, I'm nazi-ing!}

0:25:299 [3] - Move this one 1/2 beat back.

0:37:077 [1] - Move one grid down.

0:37:966 [2&3] - Align with [1]

0:39:299 [4] - Maybe remove one reverse here.

0:42:855 [1] - Delete new combo here.

0:56:632 [4&5] - Move one grid up. Also, for [5], move 1/2 beat forwards.

1:00:188 [3] - Delete new combo here.

1:09:966 [2] - Maybe you should move this one upwards, away from the bottom of the screen.

1:11:521 [3] - Move this one 1/2 beat forwards.

1:21:521 & 1:22:410 - Maybe you should add a circle here, coz the break here seems out of place.

[Normal]
This one's kinda tough for a Normal.

0:12:188 - Maybe you can shorten slider [4] before this by two 1/4 beats, put a new circle here instead, and make it a new combo.
But, if it's too hard in your opinion, you can ignore this.

0:40:410 [5] - Remove this one.

0:42:410 [3] - Same here.

0:44:188 [1-3] - Add claps here.

Really sorry that I'd sorta nazi-ed your Easy map. :o
I love the fact that this song sounds like it's meant for the 70's, so a star for you~
All the best for your maps! :)
Zekira
I feel like making a Taiko diff. for this, or just contribute anything to this

Just because it's an I11 song, lol
Mastodonio
Hello

General:
Put HP Drain - 3?

Easy:
1,10 slider velocity is pretty high for 'Easy' difficulty with 135 BPM. Better to put for example 0,8
00:15:744 - put finish here
00:25:299 - move this circle here: - 00:25:521

Normal:
Put HP Drain - 4?
01:25:299 - Start this spinner here: - 01:25:077 and end it as usual

Insane:
Put AR - 7 or better 8
00:47:744 - insert Break time here

Star!
Topic Starter
LuPiiTa

Zekira wrote:

I feel like making a Taiko diff. for this, or just contribute anything to this

Just because it's an I11 song, lol
OwO That could be nice! If you want to do it i´ll be waiting, thanks!



SPOILER

Giorgos wrote:

Hello

General:
Put HP Drain - 3?

Easy:
1,10 slider velocity is pretty high for 'Easy' difficulty with 135 BPM. Better to put for example 0,8
00:15:744 - put finish here
00:25:299 - move this circle here: - 00:25:521

Normal:
Put HP Drain - 4?
01:25:299 - Start this spinner here: - 01:25:077 and end it as usual

Insane:
Put AR - 7 or better 8
00:47:744 - insert Break time here

Star!
SPOILER

kurohacker wrote:

Hi there~
I had a go with your Easy and Normal maps, and here's my say for them:
kurohacker's mod (^^)
[General]
I think you should use the normal hitsounds instead of the soft ones for these maps, since the music is kinda loud.
Also, the spacing between notes is really close here, despite being 0.8x. Is this intentional?

[Easy]
0:06:855 [3] - Move one grid right (grid setting 3).

0:10:410 [4] - Move one grid down.

0:15:744 [2&3] - Move one grid up. {My God, I'm nazi-ing!}

0:25:299 [3] - Move this one 1/2 beat back.

0:37:077 [1] - Move one grid down.

0:37:966 [2&3] - Align with [1]

0:39:299 [4] - Maybe remove one reverse here.

0:42:855 [1] - Delete new combo here.

0:56:632 [4&5] - Move one grid up. Also, for [5], move 1/2 beat forwards.

1:00:188 [3] - Delete new combo here.

1:09:966 [2] - Maybe you should move this one upwards, away from the bottom of the screen.

1:11:521 [3] - Move this one 1/2 beat forwards.

1:21:521 & 1:22:410 - Maybe you should add a circle here, coz the break here seems out of place.

[Normal]
This one's kinda tough for a Normal.

0:12:188 - Maybe you can shorten slider [4] before this by two 1/4 beats, put a new circle here instead, and make it a new combo.
But, if it's too hard in your opinion, you can ignore this.

0:40:410 [5] - Remove this one.

0:42:410 [3] - Same here.

0:44:188 [1-3] - Add claps here.

Really sorry that I'd sorta nazi-ed your Easy map. :o
I love the fact that this song sounds like it's meant for the 70's, so a star for you~
All the best for your maps! :)

Well about spacing, i don know but here in my computer is 0,62x on easy for example not 0,8x :/

Thanks!
Thunderstorm
ThunderMod

Some suggestions

<<Easy>>

Hm, I can't understand, what kind of spacing multiplier you use here (x0.6 - x0.8, something like it). Keep it consistent on whole difficulty, since it's Easy
00:15:744 (1) - spacing (and I'd suggest to move it 1 grid up, to align it with the end of (3))
00:31:966 - This break is really short, I'd suggest to delete it

<<Normal>>

00:09:521 (2) - I'd better space it away
00:33:951 (2) - spacing
00:44:188 (1) - align with (5)?
00:54:855 (1) - ^


<<Hard>>

00:27:744 (3) - I'd better space it away
00:37:077 (1) - align with 4?
00:47:966 - break here


That's all
Topic Starter
LuPiiTa

Thunderstorm wrote:

ThunderMod

Some suggestions

<<Easy>>

Hm, I can't understand, what kind of spacing multiplier you use here (x0.6 - x0.8, something like it). Keep it consistent on whole difficulty, since it's Easy
00:15:744 (1) - spacing (and I'd suggest to move it 1 grid up, to align it with the end of (3))
00:31:966 - This break is really short, I'd suggest to delete it

<<Normal>>

00:09:521 (2) - I'd better space it away
00:33:951 (2) - spacing
00:44:188 (1) - align with (5)?
00:54:855 (1) - ^


<<Hard>>

00:27:744 (3) - I'd better space it away
00:37:077 (1) - align with 4?
00:47:966 - break here


That's all
Thanks, and it´s strange, easy spacing is x0,62 not x0,8 D:
aston_old
[Easy]
- 0:31:744 - Take out this break; Easy should only have extended breaks.
- 00:53:077 (3) - I'd move it to x:256 y: 160 for readability.
- This Easy was well modded earlier, but the Kiai could be more creative.

[Normal]
- 01:10:855 (4) - Too many reverse, should've stopped at 1:11:521 by how you're mapping.
- 00:17:523 (1) - Why is this spinner not snapped.
- Again, Kiai could've been more creative.

[Hard]
- 00:32:632 (7) - What? Might as well make this a stream.
- 01:19:188 (9) - Might as well make this a stream too.
- Slider tick rate is too high. 1 works for hard.

Read above that you used 0.62x as a Distance Snap, it'd be best if you used more standard snaps. I couldn't address any distance snapping problems cause I couldn't tell what you were using. Please keep them standard (x.x, x's being numbers).

Star for well-mapping-ness.
Topic Starter
LuPiiTa

aston wrote:

[Easy]
- 0:31:744 - Take out this break; Easy should only have extended breaks.
- 00:53:077 (3) - I'd move it to x:256 y: 160 for readability.
- This Easy was well modded earlier, but the Kiai could be more creative.

[Normal]
- 01:10:855 (4) - Too many reverse, should've stopped at 1:11:521 by how you're mapping.
- 00:17:523 (1) - Why is this spinner not snapped.
- Again, Kiai could've been more creative.

[Hard]
- 00:32:632 (7) - What? Might as well make this a stream.
- 01:19:188 (9) - Might as well make this a stream too.
- Slider tick rate is too high. 1 works for hard.

Read above that you used 0.62x as a Distance Snap, it'd be best if you used more standard snaps. I couldn't address any distance snapping problems cause I couldn't tell what you were using. Please keep them standard (x.x, x's being numbers).

Star for well-mapping-ness.
Thanks, and i´ll try to make kiai more creative ^^
Kotone
favorite song of Inazuma Eleven>_<
Topic Starter
LuPiiTa

karenying wrote:

favorite song of Inazuma Eleven>_<
Yeah, the best song.
Thanks for your star~
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


Hard

well I think it would have more fun if you make a good combination of 1/4 and 1/2

the hitsounds are too weak. use something more intense...

01:14:855 (1,2) - how about using a 0.5x slider here?


Normal

I just think this diff follows the lyric too many and it has a really bad effect on rhythm. like 00:56:632 (3,4)


Easy

the arrangement is in chaos.


you need more work on rhythm and hitsounds
Beren
Hi from V.B.R's studio

[General]
tune down the volume
remove KIAI 01:26:855~01:28:816

[Easy]
00:28:632 (x) - add note
00:57:744 (5) - move to 00:57:521

[Hard]
00:09:299 (2) - remove
00:16:410 (2) - ^
00:18:855 (9) - ^
00:46:188 (1) - move to 00:45:966,end at 00:47:744
01:03:966 (6) - remove
01:04:188 (1) - move to 01:03:966,end at 01:04:855
01:19:077 (x) - add note,new combo
01:19:744 (x) - add note
01:19:966 (x) - ^
01:20:299 (x) - ^

star
winber1
star~ :)
S o r d a
Fight~ :oops:
frost-b-spec
thx request~

[Normal]
0.13.966(3) - spacing
0.17.523(1) - isn't snapped.

[Hard]
Irregularity mapset...
ex.0.19.966(4~9) etc
0.41.521(4,5) - 1grid up(level4)
0.59.744(7) - 3grid down and 1grid right(level3)

+star
Topic Starter
LuPiiTa

winber1 wrote:

star~ :)
Kudos because you helped with a diff ^^
winber1
i don't know if that counts... but that's up to the BAT's to decide whether or not i'm gonna get denied kudosu lol.
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