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yanaginagi - Haru Modoki

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Topic Starter
alanrocks243
This beatmap was submitted using in-game submission on Friday, July 28, 2017 at 12:01:45 PM

Artist: yanaginagi
Title: Haru Modoki
Source: やはり俺の青春ラブコメはまちがっている。続
Tags: oregairu tv size opening 2nd season Yahari Ore no Seishun Love Comedy wa Machigatteiru. Zoku
BPM: 174
Filesize: 16460kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.3 stars, 88 notes)
  2. Hard (3.48 stars, 236 notes)
  3. Insane (4.41 stars, 309 notes)
  4. Nihilism (5.59 stars, 368 notes)
  5. Normal (2.08 stars, 155 notes)
Download: yanaginagi - Haru Modoki
Download: yanaginagi - Haru Modoki (no video)
Information: Scores/Beatmap Listing
---------------
Oregairu Zoku Opening :D

Easy DONE
Normal DONE
Hard DONE
Insane DONE
Nihilism DONE

Video from the first episode (for those who watched it)

TY to those who mod and other stuff :D
mods
CaffeAmericano
VenixPL
Lilyanna
Mitkoff (not really a mod, but general info)
_IxApplePie_
kanor
Xayler
Garden

First map going for ranked :3
CaffeAmericano
Hi alanrock243,

alanrocks243 wrote:

https://osu.ppy.sh/s/486170
Don't need to mod hardest diff if u don't want to
:^)

Nihilistic

  • Hit Sounding is… inadequate xP I’d suggest placing whistle at every location where there’s bass drum, and a clap at every location where there’s snare drum in the music. (e.g. 00:18:698 - whistle 00:19:043 - whistle 00:19:215 - clap 00:19:560 - whistle 00:19:733 - whittle 00:19:905 (1,2) - whistle 00:20:077 - clap… etc)

    00:02:319 (1) - I think this note can be emphasized more since it’s downbeat + has piano sound. Also, there seem to be a flow break at 00:01:974 (4,1,2) - , but it would make more sense if the flow break was at 00:01:629 (3,4,1) -, since 00:02:319 (1) - is where the change happens.

    00:06:457 (1,2,3,4,5,6,7,8) - Giving such a small beats this fast stream doesn’t make sense to imo. I’d recommend reducing this distance, and increasing at 00:07:060 (8) -. Also, this stream seem to have randomly inconsistent DS (from 1.95 to 2.05). This is barely noticeable while playing, but I’d still recommend using grid snap off for shaping streams.

    00:07:060 (8) - There is a sharp turn here, which but I think it should be moved to 00:07:146 (9) - because that’s the place where the music changes. Also, consider adding a NC here

    00:17:491 (1,2,3,4,5) - Again, I think this stream is too fast for barely audible music

    00:22:664 (1,2) - I think DS here is too small, considering that the vocal kicks at 00:22:836 -

    00:30:250 (1,2,3,1,2,3,1,2,3,1,1,2,3) - I don’t think this follows the music very well. Music is calm, yet the jumps are huge. While there is no overlapping in terms of rhythm (i.e. there is a sound every 1/2), it doesn’t follows neither instrument (drum and piano) or vocal. I think what you did starting 00:18:698 - did much more sense.

    00:49:215 (1,2,3,4,1,2,3,4) - 00:43:008 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - It feels unintuitive to use identical patterns for these two places since the music doesn’t seem to have a similar beat.
The design of the map is pretty neat, but I think this might be too wayyy ambitious as first map going for rank xD

Good luck!!!
Topic Starter
alanrocks243
SPOILER

CaffeAmericano wrote:

Hi alanrock243,

alanrocks243 wrote:

https://osu.ppy.sh/s/486170
Don't need to mod hardest diff if u don't want to
:^)

Nihilistic

  • Hit Sounding is… inadequate xP I’d suggest placing whistle at every location where there’s bass drum, and a clap at every location where there’s snare drum in the music. (e.g. 00:18:698 - whistle 00:19:043 - whistle 00:19:215 - clap 00:19:560 - whistle 00:19:733 - whittle 00:19:905 (1,2) - whistle 00:20:077 - clap… etc)

    00:02:319 (1) - I think this note can be emphasized more since it’s downbeat + has piano sound. Also, there seem to be a flow break at 00:01:974 (4,1,2) - , but it would make more sense if the flow break was at 00:01:629 (3,4,1) -, since 00:02:319 (1) - is where the change happens.

    00:06:457 (1,2,3,4,5,6,7,8) - Giving such a small beats this fast stream doesn’t make sense to imo. I’d recommend reducing this distance, and increasing at 00:07:060 (8) -. Also, this stream seem to have randomly inconsistent DS (from 1.95 to 2.05). This is barely noticeable while playing, but I’d still recommend using grid snap off for shaping streams.

    00:07:060 (8) - There is a sharp turn here, which but I think it should be moved to 00:07:146 (9) - because that’s the place where the music changes. Also, consider adding a NC here

    00:17:491 (1,2,3,4,5) - Again, I think this stream is too fast for barely audible music

    00:22:664 (1,2) - I think DS here is too small, considering that the vocal kicks at 00:22:836 -

    00:30:250 (1,2,3,1,2,3,1,2,3,1,1,2,3) - I don’t think this follows the music very well. Music is calm, yet the jumps are huge. While there is no overlapping in terms of rhythm (i.e. there is a sound every 1/2), it doesn’t follows neither instrument (drum and piano) or vocal. I think what you did starting 00:18:698 - did much more sense.

    00:49:215 (1,2,3,4,1,2,3,4) - 00:43:008 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - It feels unintuitive to use identical patterns for these two places since the music doesn’t seem to have a similar beat.
The design of the map is pretty neat, but I think this might be too wayyy ambitious as first map going for rank xD

Good luck!!!

Thanks for mod. In the process of fixing.

Since u modded (only :P) Nihilistic diff, I guess I'll try to rank that diff. I honestly didn't really prioritize it, so if it was really messed up, i would just take it out. But thanks :3

Also, my hitsounds were really messed up cuz the skin I had while mapping all had the same hitsounds. :P
CaffeAmericano
I usually focus on one or two diffs for NM, that's why I modded Nihilistic xD

Also, pls give me kudosu for my hard work :v
Topic Starter
alanrocks243

CaffeAmericano wrote:

Also, pls give me kudosu for my hard work :v
I thought I did but apparently I didn't. sry >.>

My pic shows my reaction :P
Venix
Hello, mod for my queue! :D
[General]
Delete SV changes on Easy and Normal diffs
Disable countdown

[Insane]
00:50:595 (1,2) - remake this sliders
00:51:974 (1) - move this circle to up and left
00:55:767 (10) - nc

[Extra]
00:07:146 (9) - nc
00:07:146 (9,10,11,12,13,14) - bigger spacing

[Nihilistic]
00:08:181 (1,2,1,2,1,2,1,2,1,2,1,2,1) - to big
01:25:077 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - tooooooooooooooooooooooooooooo big spacing

Nice patterns ~GL
Topic Starter
alanrocks243
SPOILER

VenixPL wrote:

Hello, mod for my queue! :D
[General]
Delete SV changes on Easy and Normal diffs
Disable countdown

[Insane]
00:50:595 (1,2) - remake this sliders
00:51:974 (1) - move this circle to up and left
00:55:767 (10) - nc

[Extra]
00:07:146 (9) - nc
00:07:146 (9,10,11,12,13,14) - bigger spacing

[Nihilistic]
00:08:181 (1,2,1,2,1,2,1,2,1,2,1,2,1) - to big
01:25:077 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - tooooooooooooooooooooooooooooo big spacing

Nice patterns ~GL

Ty for mod. Btw, idk what SV means :3 but fixed the rest
Lilyanna
Hi nm from my Queuefhdjf u didnt say ora ora ora :( :(
SV is the slider velocity
sv changes in easy and normal are better avoided it can be tripping for newplayers
as far as i know u can use it in normal but not so much different of sv and if it rly makes sense
chack aimod u have unsnapped objects ( ctrl -shift -A)
Normal

00:05:078 (3,4) - consistance spacing pls use ds in normal and make sure spacing stayes equal
00:06:457 (1,2) - i recommand u avoid this type of pattern in normal it can be confusing for new players
00:14:733 (5,6) - fix blanket
00:15:422 (6,1) - ^
00:44:733 (2,3) - again spacing
00:54:905 (1,1) - spinner recover u need at least 2 beats untill next object because normal players cant react fast after spinner
Hard

00:07:146 - remove this inherited point
00:17:836 (6,7) - make the spacing here same as here 00:17:491 (5,6) -
00:19:388 - 00:22:146 - there is no clickable beat here seem overmapped so maybe 1/2 slider from 00:19:215 - same for other rythm like these i wont mention all
00:53:698 (1,1,1,1) - remove nc
00:55:077 (2) - nc should be here
01:11:974 (1) - remove nc
01:27:491 (1) - move to x344 y176
hope i helped a little msg me in game if u have question
Good luck
Topic Starter
alanrocks243

Lilyanna wrote:

Hi nm from my Queuefhdjf u didnt say ora ora ora :( :(
oops i forgot, but i read ur rules ;~;


Lilyanna wrote:

SV is the slider velocity
ty for info :3

Lilyanna wrote:

sv changes in easy and normal are better avoided it can be tripping for newplayers
as far as i know u can use it in normal but not so much different of sv and if it rly makes sense
chack aimod u have unsnapped objects ( ctrl -shift -A)
Normal

00:05:078 (3,4) - consistance spacing pls use ds in normal and make sure spacing stayes equal
00:06:457 (1,2) - i recommand u avoid this type of pattern in normal it can be confusing for new players
00:14:733 (5,6) - fix blanket
00:15:422 (6,1) - ^
00:44:733 (2,3) - again spacing
00:54:905 (1,1) - spinner recover u need at least 2 beats untill next object because normal players cant react fast after spinner
Hard

00:07:146 - remove this inherited point
00:17:836 (6,7) - make the spacing here same as here 00:17:491 (5,6) -
00:19:388 - 00:22:146 - there is no clickable beat here seem overmapped so maybe 1/2 slider from 00:19:215 - same for other rythm like these i wont mention all
00:53:698 (1,1,1,1) - remove nc
00:55:077 (2) - nc should be here
01:11:974 (1) - remove nc
01:27:491 (1) - move to x344 y176
hope i helped a little msg me in game if u have question
Good luck
ty for mod. fixed
Mitkoff
Hello alanrocks243,
NM more looks like i am pointing general things :?

General

"tv size" "opening" "2nd season" can be easilly added to tags.

F3->timing setup panel->

column "bpm" have to use 1.0 in any easy diff. It is sv changes.
Take a look
In normal diffs sv changes should be as less as possible (but You can use it in Normal), same things with overlaps.
Than AImod (Ctrl+shift+a)
Interface in russian but i hope it's not a problem right now.
In Easy and Normal difficulties wargnings have to be 0 (with distanse snap, don't foget check it too.)

Easy

00:51:974 (1,2) - this unrankable overlap for sure. Don't use it in easy diffs
00:53:353 (3,4) - sliders like this better to do by using copy pasting because now it's not looks good.
for example 01:08:526 (1,2) - a lot of blankets like this one should be improved
i recommed read

So your e/n should be reworked.
I guess You now have a lot of work for normal and easy now, so i stop here.

I highly recommend take a look for structure, settings of ranking maps (it's about any diffs), especially in case already this song has 3 or smth.

I guess it's your 1 or 2 map? Rank your 1st map is extremely hard (i know it, because i try to do same thing hehe :lol: , i remapped my diffs more then 10 times each :( ) mb should to practice in mapping more :?:

Anyway i wish You luck with it, mb someday i'll go for remod it (cool song btw) but now it's all from me.
:) /.
_IxApplePie_
Hey! From my WQ queue! :)

[ General ]
  1. Combo colours?
  2. Disable widescreen support


[ Insane ]
  1. Why not put CS 4? Seems normal to me kekeke :D
  2. 00:07:664 (1,2) - the spacing here should be the same in 00:10:250 (7,1) - 00:13:008 (7,1) - 00:15:767 (7,1) - , decide which to change lel
  3. You have unsnapped objects , CTRL + SHIFT + A to check
  4. 00:18:181 (3) - make this to 3 circles, make it clickable as it's strong beats
  5. 00:26:457 (1,2) - make more distance like 00:20:940 (1,2) - and 00:23:698 (1,2) -
  6. 00:30:595 (3) - put it more to the left to make it flow better
  7. 00:32:491 (1,2) - Why the sudden spacing? You didn't do that in 00:29:733 (1,2) - nor 00:35:250 (1,2) -
  8. 00:38:008 (1,2) - ^ no spacing?
  9. 00:45:767 (3,4) - change beats and follow the drum?
  10. 00:49:388 (2,4) - don't see a need for the two jumps here as there's no strong beat here
  11. 00:53:698 (1,1,1) - More spacings? Beats getting stronger here
  12. 00:57:491 (1,2,3,1,2,3,1,2) - a little more spacings wouldn't hurt much I think
  13. 01:00:767 (2) - why emphasis? No strong beats here
  14. 01:01:802 (2) - ^
[ Easy ]
  1. Check AiMod which is CTRL + SHIFT + A
  2. 00:12:664 (3,1,2) - you can't have these type of overlaps if not mistaken
  3. 00:29:215 (1,1) - stacking not allowed in Easy
  4. 00:41:629 (1,2) - no touching would visually look nicer <3
  5. 00:46:457 (1,2) - no stack, all notes can't be stacked/ overlapped
  6. 00:53:008 (2,3,4,1) - ^
  7. Should check blankets and some flows which might not be recommended to beginners :)
  8. Such high AR is not allowed! --> More Info <--
That's all!
Topic Starter
alanrocks243
Kinda busy, still trying to fix stuff doe. :3 Sorry for not replying
Topic Starter
alanrocks243

alanrocks243 wrote:

Kinda busy, still trying to fix stuff doe. :3 Sorry for not replying
Fixed all, I think. :3
kanor
Hi! From my modding Q><
[Normal]
00:16:112 (1,1) - there should be 2/1 gap between spinner and the next slider in the normal diff...
[Hard]
00:09:733 (1,2,3,4) - the DS between them may be too far...i think 2.0 is ok
00:12:492 (5,6,7,8) - ^
00:15:250 (5,6,7,8) -^
00:17:146 (4) - maybe (68,204) can get a better flow?
[Insane]
00:09:215 (1,2,3,4,5,6,7) - why the DS betweem 3 and 4 is different from others? I am a little confused...
00:11:974 (1,2,3,4,5,6,7) - ^
00:14:733 (1,2,3,4,5,6,7) - ^
00:25:422 (1,2) - maybe (261,85)can stack the tail of 2 on the last slider
00:26:112 (3,4,1) - I cant find a good reason to make the 1/2 circles so far away from each other...
00:31:112 (2,3) - why you put 3 so near 2 but in00:32:491 (1,2) - you not? I think they should be similar if you dont have special reason...
00:53:698 (1,2,1,2,1,2,1) - ^ I cant find a good reason too

I cant mod diffs above Insane so... im very sorry
Genaraly,I think your flow can be richer and you need a basic DS in diff above norma like hard and insane. There are some places i cant convince myself that'wow,this place is a pattern, a jump can make the map more interesting and readable',so basic DS is neccessary><
GL! :)
Topic Starter
alanrocks243
the mod

kanor wrote:

Hi! From my modding Q><
[Normal]
00:16:112 (1,1) - there should be 2/1 gap between spinner and the next slider in the normal diff...
[Hard]
00:09:733 (1,2,3,4) - the DS between them may be too far...i think 2.0 is ok
00:12:492 (5,6,7,8) - ^
00:15:250 (5,6,7,8) -^
00:17:146 (4) - maybe (68,204) can get a better flow?
[Insane]
00:09:215 (1,2,3,4,5,6,7) - why the DS betweem 3 and 4 is different from others? I am a little confused...
00:11:974 (1,2,3,4,5,6,7) - ^
00:14:733 (1,2,3,4,5,6,7) - ^
00:25:422 (1,2) - maybe (261,85)can stack the tail of 2 on the last slider
00:26:112 (3,4,1) - I cant find a good reason to make the 1/2 circles so far away from each other...
00:31:112 (2,3) - why you put 3 so near 2 but in00:32:491 (1,2) - you not? I think they should be similar if you dont have special reason...
00:53:698 (1,2,1,2,1,2,1) - ^ I cant find a good reason too

I cant mod diffs above Insane so... im very sorry
Genaraly,I think your flow can be richer and you need a basic DS in diff above norma like hard and insane. There are some places i cant convince myself that'wow,this place is a pattern, a jump can make the map more interesting and readable',so basic DS is neccessary><
GL! :)
ty for mod. fixed all, but check

kanor wrote:

00:25:422 (1,2) - maybe (261,85)can stack the tail of 2 on the last slider
didn't really understand what this meant exactly, so i just did what i assumed was right. idk if u'll see this again, correct me if i misunderstood.
Xayler
Heya, NM from my queue! o/

General
I think that you can add the full anime name to the tags also, just in case: Yahari Ore no Seishun Love Comedy wa Machigatteiru. Zoku

Easy
00:58:871 (3,2) - I wouldn't suggest this kind of overlap, move the (2) to the right or something
01:06:974 (3,5) - ^
01:08:526 (5,6) - slight blanket fix
01:10:422 (8,2) - bad overlap again
01:13:353 (4,5) - blanket or intended?
01:15:767 (8,1,2) - don't make them overlap like this, move them further away from eachother (spacing should be the same though)

Normal
00:09:905 (4,1,2,3) - overlaps (try to avoid those)
00:30:250 (2,3,4,5) - this will be very hard to play, better move the circle on top of the slider (and same to the next ones)
00:33:698 (4,5) - ^
01:05:077 (2) - make this as 2 sliders
01:13:698 (6,1) - Ctrl+G the slider
01:21:284 (3,1) - blanket
01:23:008 (2,3) - don't overlap
01:24:388 (4,1) - blanket

Hard
I wouldn't recommend to use stack leniency 2 here, because something like this: 00:33:353 (1,2,3,4,1,2,3,1) - is just unreadable for this difficulty, consider changing it
00:15:767 (8,1) - don't overlap
00:17:146 (4,6) - this doesn't look too good, Ctrl+H the (6) slider
00:25:250 (2,3) - why are they so close to eachother, move (3) further away
01:04:388 (1,2,3,4,5,6,7,8) - this can be very hard to play imo, either change the patterns (or stacking) or add some sliders
01:15:422 (1,2,3,4,1,2,3,4) - ^ (but this is just unreadable)
01:22:319 (1,2,3,4,1,2,3,4) - meh, those overlaps don't look too good imo

Insane
00:06:457 (3,4,5) - move them further away? they are damn too close
00:55:077 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - consider adding a kickslider between them and remove 1 after the slider, just because it's Insane, not a deathstream extra yet
01:21:974 (10,11,12,13) - ^ make this as a kickslider
01:25:767 (9,10,11,12,13,14) - ^
01:26:284 (1,3) - not a good overlap, Ctrl+G (3) and move it near the next slider

I guess I'll stop here as I'm not that best modder for very high difficulties. Overall there are just overlaps what may be bad to play either for new players or some with some experience.
Still, nicely done, good luck!
Topic Starter
alanrocks243
mod

Xayler wrote:

Heya, NM from my queue! o/

General
I think that you can add the full anime name to the tags also, just in case: Yahari Ore no Seishun Love Comedy wa Machigatteiru. Zoku

Easy
00:58:871 (3,2) - I wouldn't suggest this kind of overlap, move the (2) to the right or something
01:06:974 (3,5) - ^
01:08:526 (5,6) - slight blanket fix
01:10:422 (8,2) - bad overlap again
01:13:353 (4,5) - blanket or intended?
01:15:767 (8,1,2) - don't make them overlap like this, move them further away from eachother (spacing should be the same though)

Normal
00:09:905 (4,1,2,3) - overlaps (try to avoid those)
00:30:250 (2,3,4,5) - this will be very hard to play, better move the circle on top of the slider (and same to the next ones)
00:33:698 (4,5) - ^
01:05:077 (2) - make this as 2 sliders
01:13:698 (6,1) - Ctrl+G the slider
01:21:284 (3,1) - blanket
01:23:008 (2,3) - don't overlap
01:24:388 (4,1) - blanket

Hard
I wouldn't recommend to use stack leniency 2 here, because something like this: 00:33:353 (1,2,3,4,1,2,3,1) - is just unreadable for this difficulty, consider changing it
00:15:767 (8,1) - don't overlap
00:17:146 (4,6) - this doesn't look too good, Ctrl+H the (6) slider
00:25:250 (2,3) - why are they so close to eachother, move (3) further away
01:04:388 (1,2,3,4,5,6,7,8) - this can be very hard to play imo, either change the patterns (or stacking) or add some sliders
01:15:422 (1,2,3,4,1,2,3,4) - ^ (but this is just unreadable)
01:22:319 (1,2,3,4,1,2,3,4) - meh, those overlaps don't look too good imo

Insane
00:06:457 (3,4,5) - move them further away? they are damn too close
00:55:077 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - consider adding a kickslider between them and remove 1 after the slider, just because it's Insane, not a deathstream extra yet
01:21:974 (10,11,12,13) - ^ make this as a kickslider
01:25:767 (9,10,11,12,13,14) - ^
01:26:284 (1,3) - not a good overlap, Ctrl+G (3) and move it near the next slider

I guess I'll stop here as I'm not that best modder for very high difficulties. Overall there are just overlaps what may be bad to play either for new players or some with some experience.
Still, nicely done, good luck!

Either fixed or completely redone parts :3
Garden
probably need rework on some diffs so i would just talk about what i deem important
[General]
  1. there are no custom hitsounds in ur beatmap folder, why do u use S:C1? what about adding a silent sliderslide hitsound
[Easy]
  1. no hitsounds were added :<
  2. as for the easiest diff in the set, it shall be strictly following distace snap unless there are some special reasons which is really rare case, thus 0.6x for non-kiai part and 1.0x for kiai is not allowed in this diff. forcing ds makes sv and ds choosing quite important in this diff, u can refer to ranked beatmaps for proper setting. ur rhythm is fine to me so reworking wont take that long i think.
[Normal]
  1. still missing hitsounds .-.
  2. sv changes are not quite suggested in normal diff, but since it makes sense to me here so its also ok
  3. 00:33:871 (5,6,7,1) - etc. objects get messed up here, which should be avoided in such diff level cuz it increases reading difficulty and isnt neat
  4. 01:04:388 (1,2) - no, such rhythm pattern is Never a wise choice in normal diff
  5. imo this diff needs some rework specifically on clean patterning, again rhythm itself is fine to me except sth i mentioned above
[Hard]
  1. 00:17:836 (6,7) - too far as a hard diff
  2. 00:18:698 (1,2) - etc. too close, i suggest using same distance as 00:19:215 (2,1) - , plz dont put too much creativity in a hard diff, clean design is important in lower diffs xD
  3. 00:36:284 (1,2,3) - etc. for such patterns, maybe try sth like this to keep visual ds, suddenly too close -> too far ->too close is not expected in hard diff
  4. 00:54:388 (3,4,1) - 1/2 gap vs 1/1 gap, but u use similar spacing.. ppl might misread 4->1 as a 1/2 gap as well
  5. 01:17:319 (2,3,1) - ^ similar point, for such rhythm pattern u can stack 3 on 1 to help reading
  6. 01:11:284 (1,2,3,4) - again i say clean design>creativity in hard diff, follow a general ds and emphasize what shall be emphasized in the song would make it neater. u really have some nice ideas that can kinda be applied in higher diffs, but not here
  7. 01:22:319 (1,2,3,4,5,6,7,8) - this part lacks hitsounds
[Insane]
  1. 00:10:422 (1,2) - almost touching, move 1 left a bit
  2. 00:25:422 (1,2) - 00:25:595 (2,3) - etc. dont be too stingy on spacing when mapping >=insane diffs, generally ppl seldom use overlapping on 1/2 rhythm unless it is for some special patterns
[Expert]
  1. 00:20:595 (7,1) - again sth mentioned in insane
  2. 00:59:043 (2,5) - unstack a bit would help reading!
  3. 01:20:594 (4,1) - plz space out mooore to highlight vocal here
  4. 01:25:077 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - impressive xDD
[Nihilistic]
  1. actually u can stop at expert diff imo, this diff isnt that necessary and some jumps are very much overdone
there are some nice patterns in 3 insane+ diffs, if u can combine whats best in these diffs u'll get a really cute diff :D
Topic Starter
alanrocks243
I won't really do much until the weekends, or whenever I have time, cause school is overwhelming (I take AP classes)
I know some modders are sensitive about getting a response within a certain amount of time, so I'll try to finish asap.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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