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BlackY vs. Yooh - XROSS INFECTION [OsuMania]

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DustMoon
IRC MOD
17:41 DustMoon: hi
17:41 HXJ_Crafter: dustmoon大佬
17:41 HXJ_Crafter: 试试我新写的catch么
17:42 HXJ_Crafter: malody
17:42 DustMoon: 不会接水果
17:42 DustMoon: 。。。
17:42 DustMoon: 我想来个IRCmod
17:42 DustMoon: 可以发个Link吗?
17:43 HXJ_Crafter: ?
17:43 HXJ_Crafter: 什么irc
17:43 *HXJ_Crafter is listening to [https://osu.ppy.sh/b/1066098 BlackY vs. Yooh - XROSS INFECTION]
17:43 DustMoon: 你不是让我摸图吗?
17:43 DustMoon: DL
17:43 DustMoon: 只有novice吧
17:44 HXJ_Crafter: 是
17:44 DustMoon: col、:1|2|3|4|
17:45 DustMoon: 开始
17:45 HXJ_Crafter: ok
17:46 DustMoon: 00:02:446 (2446|0) - 这可以删掉吗?我看后面那段就没有用三押了,虽然音比较重。。。
17:47 HXJ_Crafter: 1 4
17:47 HXJ_Crafter: 可以
17:48 DustMoon: 00:22:935 - 可以加一个吗?
17:48 DustMoon: 00:22:858 (22858|3,23013|0) - 这两note映射的是鼓
17:48 DustMoon: 而这里00:22:781 (22781|1) - 却不是
17:49 DustMoon: 如果你要抓00:22:781 (22781|1) - 这个音
17:49 HXJ_Crafter: 00:22:781 - 这是鼓
17:50 DustMoon: 我建议你添加一个note在这里00:22:935 -
17:50 HXJ_Crafter: 这里只抓了鼓
17:50 HXJ_Crafter: 现在已经很不好打了
17:51 DustMoon: 那我建议把它D掉00:22:781 (22781|1) -
17:52 HXJ_Crafter: 算了,你继续吧
17:52 DustMoon: 00:28:116 (28116|2,28270|3,28425|1) - 这里建议是(4,3,2)的排列
17:52 DustMoon: 遵循音高
17:53 HXJ_Crafter: 这里是因为之前的滑条
17:53 DustMoon: 00:32:136 - 我个人的建议:00:32:136 (32136|3,32291|2,32446|1,32600|3,32755|2) - 这些notes全部D掉
17:54 DustMoon: 00:32:136 (32136|0) - 持续到00:33:373 -
17:54 DustMoon: 00:33:373 (33373|0) - 移动到3
17:55 HXJ_Crafter: 这是我以前的做法
17:55 DustMoon: 。。。
17:55 HXJ_Crafter: _(:зゝ∠)_
17:55 DustMoon: 0V0
17:56 HXJ_Crafter: 我标注上了
17:56 HXJ_Crafter: 00:48:219 -
17:56 HXJ_Crafter: 这地方我刚才有点改动
17:56 HXJ_Crafter: 所以这段略过就行了
17:56 DustMoon: 00:50:074 (50074|3) - 这个滑条的结尾放在00:51:930 -
17:57 HXJ_Crafter: 00:53:167 - 一直到这,差不多了
17:58 DustMoon: 01:01:827 (61827|3,62136|0) - 00:56:878 (56878|3,57188|1) - 00:54:404 (54404|0,54714|3) - 我有点看不懂。。。
17:58 DustMoon: 能解释下吗?
17:58 DustMoon: QAQ
17:59 HXJ_Crafter: 就代替这段的音啊
17:59 HXJ_Crafter: 没有鼓点,不适合用note
17:59 HXJ_Crafter: 还得抓
18:00 HXJ_Crafter: 一段还和这段难度不怎么配合
18:00 HXJ_Crafter: 一段->单个ln*
18:00 DustMoon: 01:11:724 (71724|3,71878|2,72033|1,72188|0) - 建议D掉,我尝试着放过了一个长滑条发现效果并不好
18:01 HXJ_Crafter: 。
18:01 HXJ_Crafter: 望天
18:02 DustMoon: 看地
18:02 HXJ_Crafter: 接着望天
18:03 DustMoon: WVUVWVU
18:04 DustMoon: 01:20:074 - 建议:https://puu.sh/vARsI/1a53e91be7.jpg
18:04 HXJ_Crafter: ...怎么改啊
18:04 DustMoon: ...
18:04 HXJ_Crafter: dalao有什么头绪么
18:04 DustMoon: dalao我是萌新来着,求放过TAT
18:04 HXJ_Crafter: 可以
18:05 DustMoon: 01:22:162 (82162|1) - 有点奇怪,检查
18:05 HXJ_Crafter: 鼓点
18:06 DustMoon: 删掉吧,不则么明显
18:08 HXJ_Crafter: 可
18:08 DustMoon: 01:27:497 (87497|1) - 添加一个到3 并且D掉这个01:27:652 (87652|2) -
18:09 HXJ_Crafter: 大佬,放过鼓点吧
18:09 HXJ_Crafter: 又不是我想抓的
18:10 DustMoon: 大佬这不是Novice吗~~~
18:10 HXJ_Crafter: 可是那里明摆着有一个
18:10 HXJ_Crafter: novice咋了?
18:10 DustMoon: 请可能抓的少一点啊
18:10 HXJ_Crafter: 就可以不抓少抓鼓点了?
18:10 DustMoon: 尽可能
18:11 HXJ_Crafter: 抱歉,激动
18:12 HXJ_Crafter: 这听起来是真的明显
18:12 DustMoon: 那就保留吧
18:12 DustMoon: 01:32:600 (92600|3,92755|1) - 这里Ctrl+g
18:13 HXJ_Crafter: 考虑一下左手
18:14 HXJ_Crafter: 01:32:755 - 这里音低
18:14 DustMoon: 好
18:14 DustMoon: 这之后就没什么问题了
18:14 DustMoon: 摸完了
18:15 HXJ_Crafter: 可以
Good luck! :)
ExNeko
水摸一发

Eedow's INFINIXE Lv.14
00:23:476 (23476|1) - 这地方可以放三个note、
00:23:786 (23786|3,23786|0,23940|1,24018|2,24095|3,24095|0,24172|2,24250|1,24404|0,24404|3,24559|2,24636|1,24714|3,24714|0,24791|2,24868|1,25023|0,25023|3,25177|2,25255|1,25332|0,25332|3,25409|1,25487|2,25641|0,25641|3,25796|1,25873|2,25951|0,25951|3,26028|1,26105|2,26260|0,26260|3,26415|1,26492|2,26569|0,26569|3,26647|2,26724|1,26878|0,26878|3,27033|2,27110|1,27188|0,27188|3,27265|2,27342|1,27497|0,27497|3,27652|2,27729|1,27806|0,27806|3,27884|1,27961|2,28116|3,28116|0) - 你这一段一直是以col1和4为drum然后23进行发挥的、我觉得有点腻
00:28:425 (28425|2) - 同上、可三note
00:40:332 (40332|2) - 往右移一列
00:40:641 (40641|1) - 往左^
00:42:497 (42497|1,42497|0,42574|1,42574|0) - 这两对应该放在右边、因为你前面这里00:42:342 (42342|1,42342|0) - 已经有一对了、突然接jack会反应不过来
00:51:002 (51002|1,51080|2,51466|1,51543|2) - 改下方向吧
01:17:755 (77755|1) - 这个移进去、然后这个移出来01:17:909 (77909|2) -
01:27:188 (87188|0) - 把这个长条的终点提前到这01:27:652 (87652|1) - ,然后原终点处放个note
01:31:982 (91982|1,91982|0,92214|0,92214|1) - 这俩移到右边、然后01:32:446 (92446|3,92446|2,92600|2,92600|3) - 这俩移到中间
01:42:652 (102652|3,102652|1,102806|0,102961|3,102961|2,103116|1,103270|3,103270|0,103425|1,103580|3,103580|2,103734|1) - 这一段可以穿插一些长条
01:48:064 (108064|1,108219|3,108219|0,108373|1,108451|3,108528|1,108528|2,108683|0,108837|3,108837|2,108992|0,108992|1) - ^同上
因为我觉得这一段平均难度很低、铺面星级都是靠尾杀升上来的、用面条提升一点难度可好?


另:Modder列表里前面那个ExNeri别改了,后面直接加上ExNeko就好,挺有意思的 8-)
toara_fict

Nifty wrote:

- Muzukashii -
00:02:450 (1,2,3) - Same thing as before, ctrl+g. nah.
01:11:264 (212) - delete this to loosen density, it's still just a smol muzu. Sure
hey dis is priti good

That's all I got in me right now, finals boomin tonight but I do it for my people tyvm love ya nifty out.
thanks :3

Nofool wrote:

as requested

[toara's Muzukashii]
* - 00:20:388 (20) - remove? consistency with - 00:15:439 -. ok
* - 00:26:573 (40,41) - maybe remove? plays better with break i think, also repeating ddk feels weird. okay.
* - 00:54:408 (146,147,148,149,150,151,152) - / - 00:56:883 (157,158,159,160,161,162,163,164) - mmm there is nothing in the Oni here.. maybe talk to the other mapper for better spread? ok. delete 00:55:100 (147,148) - 00:57:420 (158,159) -
* - 01:23:790 (270) - / - 01:24:872 (276) - remove, change - 01:25:027 (277) - to k and make - 01:25:336 (278) - triple 1/4 ddd? sounds better i think. okay.
* - 01:40:182 - / - 01:42:656 - i think you could follow the song better in this part. what about using doubles like this :
fix


_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

good luck
thanks nofool :3

Hitsu wrote:

Hi there!
Your request from the topic: t/551902
Was kinda afraid of modding this at first but now all set and done, hope I'll help you with this c:
Also didn't mod inners because i can't normally judge maps if i can't normally pass them :c

01:52:553 (58,59) - better be K i think, the third in a row is good with D (according to the music again)[/notice]
toara's Muzukashii:

this one is perfect as it is, clear and soooo enjoyable to play!
thank u :3

game rock wrote:

  • [ toara's Muzukashii]
  1. 00:20:388 (20) - Remove to keep consistency with 00:14:511 (3,4,5,6,7,8) -
  2. 00:40:800 (89) - Change to k because the tone is high and sharp and Ctrl G here 00:41:109 (90,91) - because if you keep this note to k it would sound weird 00:40:800 (89,90) -
  3. 01:24:099 (271,272,273,274,275,276,277) - Sounds much better if you change it to k k d d k k d for the drums and rhythm.
  4. 01:25:336 (278,280) - Ctrl G, sounds very nice.

    Nice Diff :D
all fix :3


Sorry late ;__;
Muzu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 93078
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:XROSS INFECTION
TitleUnicode:XROSS INFECTION
Artist:BlackY vs. Yooh
ArtistUnicode:BlackY vs. Yooh
Creator:HXJ_Crafter
Version:toara's Muzukashii
Source:SOUND VOLTEX II -infinite infection-
Tags:SDVX Yooh BlackY 制作決定記念 オリジナル楽曲コンテスト production confirmation commemorative original song contest xlwan HimemiyaChikane Eedow EedowChyan0w0 Thousand biemote tasuke912 Jessichan toara_fict
BeatmapID:1066884
BeatmapSetID:486123

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.9599999666214
SliderTickRate:1

[Events]
//Background and Video events
0,0,"666.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10100,-100,4,1,0,50,0,0
13502,-100,4,1,0,90,0,0
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256,192,59817,1,0,0:0:0:0:
256,192,60049,1,0,0:0:0:0:
256,192,60590,1,12,0:0:0:0:
256,192,60822,1,12,0:0:0:0:
256,192,61209,1,12,0:0:0:0:
256,192,61440,1,12,0:0:0:0:
256,192,61827,1,0,0:0:0:0:
256,192,61982,1,0,0:0:0:0:
256,192,62136,1,8,0:0:0:0:
256,192,62446,1,8,0:0:0:0:
256,192,62678,1,8,0:0:0:0:
256,192,62910,1,8,0:0:0:0:
256,192,63064,1,4,0:0:0:0:
256,192,63992,1,8,0:0:0:0:
256,192,64611,1,8,0:0:0:0:
256,192,64920,1,0,0:0:0:0:
256,192,65229,1,8,0:0:0:0:
256,192,65384,1,8,0:0:0:0:
256,192,65538,1,4,0:0:0:0:
256,192,65848,1,8,0:0:0:0:
256,192,66466,1,8,0:0:0:0:
256,192,67085,1,8,0:0:0:0:
256,192,67394,1,0,0:0:0:0:
256,192,67626,1,8,0:0:0:0:
256,192,68013,1,0,0:0:0:0:
256,192,68322,1,8,0:0:0:0:
256,192,68631,1,0,0:0:0:0:
256,192,68786,1,0,0:0:0:0:
256,192,68940,1,8,0:0:0:0:
256,192,69095,1,8,0:0:0:0:
256,192,69250,1,0,0:0:0:0:
256,192,69559,1,8,0:0:0:0:
256,192,69714,1,8,0:0:0:0:
256,192,69868,1,0,0:0:0:0:
256,192,70023,1,0,0:0:0:0:
256,192,70178,1,8,0:0:0:0:
256,192,70487,1,0,0:0:0:0:
256,192,70641,1,0,0:0:0:0:
256,192,70796,1,8,0:0:0:0:
256,192,70951,1,8,0:0:0:0:
256,192,71105,1,0,0:0:0:0:
256,192,71260,1,0,0:0:0:0:
256,192,71415,1,8,0:0:0:0:
256,192,71492,1,8,0:0:0:0:
256,192,71569,1,8,0:0:0:0:
256,192,71724,1,0,0:0:0:0:
256,192,72343,1,8,0:0:0:0:
256,192,72652,1,8,0:0:0:0:
256,192,72961,1,4,0:0:0:0:
256,192,73270,1,0,0:0:0:0:
256,192,73425,1,8,0:0:0:0:
256,192,73580,1,0,0:0:0:0:
256,192,73889,1,8,0:0:0:0:
256,192,74198,1,0,0:0:0:0:
256,192,74353,1,0,0:0:0:0:
256,192,74507,1,0,0:0:0:0:
256,192,74817,1,0,0:0:0:0:
256,192,75126,1,8,0:0:0:0:
256,192,75281,1,0,0:0:0:0:
256,192,75436,1,8,0:0:0:0:
256,192,75590,1,8,0:0:0:0:
256,192,75745,1,0,0:0:0:0:
256,192,76054,1,8,0:0:0:0:
256,192,76363,1,0,0:0:0:0:
256,192,76518,1,8,0:0:0:0:
256,192,76595,1,8,0:0:0:0:
256,192,76672,1,8,0:0:0:0:
256,192,76827,1,8,0:0:0:0:
256,192,76982,1,8,0:0:0:0:
256,192,77136,1,0,0:0:0:0:
256,192,77291,1,8,0:0:0:0:
256,192,77910,1,8,0:0:0:0:
256,192,78219,1,0,0:0:0:0:
256,192,78528,1,8,0:0:0:0:
256,192,78683,1,8,0:0:0:0:
256,192,78837,1,0,0:0:0:0:
256,192,78992,1,8,0:0:0:0:
256,192,79147,1,0,0:0:0:0:
256,192,79456,1,2,0:0:0:0:
256,192,79765,1,0,0:0:0:0:
256,192,79843,1,0,0:0:0:0:
256,192,79920,1,0,0:0:0:0:
256,192,80074,1,8,0:0:0:0:
256,192,80229,1,8,0:0:0:0:
256,192,80384,1,0,0:0:0:0:
256,192,80693,1,8,0:0:0:0:
256,192,81002,1,0,0:0:0:0:
256,192,81157,1,0,0:0:0:0:
256,192,81312,1,8,0:0:0:0:
256,192,81466,1,8,0:0:0:0:
256,192,81621,1,0,0:0:0:0:
256,192,81930,1,8,0:0:0:0:
256,192,82239,1,0,0:0:0:0:
256,192,82394,1,0,0:0:0:0:
256,192,82471,1,0,0:0:0:0:
256,192,82549,1,0,0:0:0:0:
256,192,82703,1,8,0:0:0:0:
256,192,82858,1,4,0:0:0:0:
256,192,83477,1,0,0:0:0:0:
256,192,84095,1,8,0:0:0:0:
256,192,84404,1,0,0:0:0:0:
256,192,84559,1,8,0:0:0:0:
256,192,84714,1,0,0:0:0:0:
256,192,85023,1,8,0:0:0:0:
256,192,85332,1,0,0:0:0:0:
256,192,85486,1,0,0:0:0:0:
256,192,85641,1,0,0:0:0:0:
256,192,85951,1,8,0:0:0:0:
256,192,86260,1,0,0:0:0:0:
256,192,86569,1,8,0:0:0:0:
256,192,86801,1,0,0:0:0:0:
256,192,87033,1,0,0:0:0:0:
256,192,87188,1,8,0:0:0:0:
256,192,87806,1,0,0:0:0:0:
256,192,87961,1,0,0:0:0:0:
256,192,88116,1,8,0:0:0:0:
256,192,88425,1,0,0:0:0:0:
256,192,88580,1,8,0:0:0:0:
256,192,88734,1,0,0:0:0:0:
256,192,88889,1,8,0:0:0:0:
256,192,89044,1,8,0:0:0:0:
256,192,89353,1,0,0:0:0:0:
256,192,89507,1,8,0:0:0:0:
256,192,89585,1,8,0:0:0:0:
256,192,89662,1,8,0:0:0:0:
256,192,89817,1,0,0:0:0:0:
256,192,89971,1,0,0:0:0:0:
256,192,90281,1,0,0:0:0:0:
256,192,90358,1,0,0:0:0:0:
256,192,90435,1,0,0:0:0:0:
256,192,90590,1,8,0:0:0:0:
256,192,90899,1,0,0:0:0:0:
256,192,90977,1,0,0:0:0:0:
256,192,91054,1,0,0:0:0:0:
256,192,91209,1,8,0:0:0:0:
256,192,91518,1,12,0:0:0:0:
256,192,91750,1,12,0:0:0:0:
256,192,91982,1,12,0:0:0:0:
256,192,92214,1,12,0:0:0:0:
256,192,92446,1,12,0:0:0:0:
256,192,92755,1,4,0:0:0:0:
256,192,93064,1,0,0:0:0:0:
256,192,93219,1,0,0:0:0:0:
256,192,93373,1,8,0:0:0:0:
256,192,93683,1,8,0:0:0:0:
256,192,93992,1,0,0:0:0:0:
256,192,94147,1,0,0:0:0:0:
256,224,94301,1,0,0:0:0:0:
256,192,94456,1,0,0:0:0:0:
256,192,94611,1,0,0:0:0:0:
256,192,94688,1,0,0:0:0:0:
256,224,94765,1,0,0:0:0:0:
256,224,94920,1,8,0:0:0:0:
256,192,95229,1,4,0:0:0:0:
256,192,95538,1,8,0:0:0:0:
256,192,95848,1,0,0:0:0:0:
256,192,96002,1,0,0:0:0:0:
256,192,96157,1,2,0:0:0:0:
256,192,96466,1,0,0:0:0:0:
256,192,96621,1,0,0:0:0:0:
256,192,96776,1,8,0:0:0:0:
256,192,96930,1,0,0:0:0:0:
256,192,97085,1,8,0:0:0:0:
256,192,97394,1,8,0:0:0:0:
256,192,97703,1,0,0:0:0:0:
256,192,97858,1,8,0:0:0:0:
256,192,98013,1,0,0:0:0:0:
256,192,98322,1,8,0:0:0:0:
256,192,98631,1,0,0:0:0:0:
256,192,98940,1,8,0:0:0:0:
256,192,99095,1,0,0:0:0:0:
256,192,99250,1,8,0:0:0:0:
256,192,99559,1,0,0:0:0:0:
256,192,100178,1,8,0:0:0:0:
256,192,100487,1,8,0:0:0:0:
256,192,100641,1,8,0:0:0:0:
256,192,100796,1,0,0:0:0:0:
256,192,100873,1,0,0:0:0:0:
256,192,101028,1,8,0:0:0:0:
256,192,101105,1,8,0:0:0:0:
256,192,101415,1,0,0:0:0:0:
256,192,101724,1,0,0:0:0:0:
256,192,101878,1,0,0:0:0:0:
256,192,102033,1,8,0:0:0:0:
256,192,102110,1,8,0:0:0:0:
256,192,102265,1,0,0:0:0:0:
256,192,102343,1,0,0:0:0:0:
256,192,102497,1,8,0:0:0:0:
256,192,102652,1,0,0:0:0:0:
256,192,102961,1,0,0:0:0:0:
256,192,103270,1,8,0:0:0:0:
256,192,103425,1,8,0:0:0:0:
256,192,103580,1,0,0:0:0:0:
256,192,103889,1,8,0:0:0:0:
256,192,104044,1,8,0:0:0:0:
256,192,104198,1,0,0:0:0:0:
256,192,104276,1,0,0:0:0:0:
256,192,104353,1,0,0:0:0:0:
256,192,104507,1,8,0:0:0:0:
256,192,104817,1,8,0:0:0:0:
256,192,105126,1,4,0:0:0:0:
256,192,105435,1,8,0:0:0:0:
256,192,105745,1,0,0:0:0:0:
256,192,105899,1,0,0:0:0:0:
256,192,106054,1,8,0:0:0:0:
256,192,106363,1,0,0:0:0:0:
256,192,106518,1,0,0:0:0:0:
256,192,106673,1,8,0:0:0:0:
256,192,106827,1,0,0:0:0:0:
256,192,106982,1,8,0:0:0:0:
256,192,107291,1,8,0:0:0:0:
256,192,107600,1,0,0:0:0:0:
256,192,107755,1,8,0:0:0:0:
256,192,107910,1,0,0:0:0:0:
256,192,108219,1,8,0:0:0:0:
256,192,108528,1,0,0:0:0:0:
256,192,108837,1,8,0:0:0:0:
256,192,108992,1,0,0:0:0:0:
256,192,109147,1,8,0:0:0:0:
256,192,109301,1,8,0:0:0:0:
256,192,109456,1,0,0:0:0:0:
256,192,109533,1,0,0:0:0:0:
256,192,109611,1,0,0:0:0:0:
256,192,109765,1,8,0:0:0:0:
256,192,110075,1,8,0:0:0:0:
256,192,110384,1,8,0:0:0:0:
256,192,110538,1,8,0:0:0:0:
256,192,110693,1,0,0:0:0:0:
256,192,110848,1,0,0:0:0:0:
256,192,111002,1,8,0:0:0:0:
256,192,111312,1,0,0:0:0:0:
256,192,111621,1,8,0:0:0:0:
256,192,111930,1,8,0:0:0:0:
256,192,112085,1,8,0:0:0:0:
256,192,112240,1,0,0:0:0:0:
256,192,112549,1,12,0:0:0:0:
256,192,112781,1,12,0:0:0:0:
256,192,113013,1,12,0:0:0:0:
256,192,113245,1,12,0:0:0:0:
256,192,113477,1,12,0:0:0:0:
256,192,113786,1,0,0:0:0:0:
256,192,114095,1,0,0:0:0:0:
256,192,114250,1,0,0:0:0:0:
256,192,114404,1,2,0:0:0:0:
256,192,114714,1,8,0:0:0:0:
256,192,115023,1,12,0:0:0:0:
256,192,115255,1,12,0:0:0:0:
Arzenvald
quick

[Basic]
00:55:023 - add LN till 00:55:332 -, then 00:55:332 - add 1 note
01:05:538 - add long LN until 01:08:013 -

01:08:013 (68013|2) - i guess its safe to add 1/1 beat in here, since its being build up
01:11:724 - add for the bass tho
01:17:136 - add for synth and structure variation

01:27:806 (87806|0) - same like before, i guess its safe to add 1/1 beat in here, since its being build up

01:47:291 (107291|2) - make LN

01:47:291 (107291|2,109456|1) - make into note, 01:49:765 (109765|2) - then make LN


[Novice]
00:14:121 (14121|3,14198|2,14275|1) - this is harder in novice compared with Bie's Adv, i'd make simpler structure in here
00:32:755 (32755|2) - LN

00:42:961 (42961|2) - add 1 note or LN

00:52:549 - add 1 more LN, like in Bie's Adv, and 00:50:693 (50693|3) - should be stop at 00:53:167 -

01:03:064 (63064|0) - don't make a break in osu!mania, layer any sound in here please

01:12:961 (72961|0) - i guess its safe to layer 1/2 in kiai part

01:27:806 (87806|0) - 01:29:043 (89043|3) - add
01:43:116 - 01:43:425 - 01:43:734 - 01:44:043 - 01:44:353 - ^

01:45:590 - these kind of spacing looks weird tbh, the 1/2 instruments are keep going in here


[Gravity]
00:40:796 (40796|1) - might want to make an continuous 1/4 stream along with this LN since its relevant
00:55:332 (55332|1) - add at 4
01:08:554 - 01:09:791 - missing?
01:45:822 - ^
Topic Starter
HXJ_Crafter

Arzenvald wrote:

quick

[Basic]
00:55:023 - add LN till 00:55:332 -, then 00:55:332 - add 1 note
01:05:538 - add long LN until 01:08:013 -

01:08:013 (68013|2) - i guess its safe to add 1/1 beat in here, since its being build up
01:11:724 - add for the bass tho
01:17:136 - add for synth and structure variation

01:27:806 (87806|0) - same like before, i guess its safe to add 1/1 beat in here, since its being build up

01:47:291 (107291|2) - make LN

01:47:291 (107291|2,109456|1) - make into note, 01:49:765 (109765|2) - then make LN


[Novice]
00:14:121 (14121|3,14198|2,14275|1) - this is harder in novice compared with Bie's Adv, i'd make simpler structure in here
00:32:755 (32755|2) - LN

00:42:961 (42961|2) - add 1 note or LN

00:52:549 - add 1 more LN, like in Bie's Adv, and 00:50:693 (50693|3) - should be stop at 00:53:167 -

01:03:064 (63064|0) - don't make a break in osu!mania, layer any sound in here please

01:12:961 (72961|0) - i guess its safe to layer 1/2 in kiai part

01:27:806 (87806|0) - 01:29:043 (89043|3) - add
01:43:116 - 01:43:425 - 01:43:734 - 01:44:043 - 01:44:353 - ^

01:45:590 - these kind of spacing looks weird tbh, the 1/2 instruments are keep going in here


[Gravity]
00:40:796 (40796|1) - might want to make an continuous 1/4 stream along with this LN since its relevant
00:55:332 (55332|1) - add at 4
01:08:554 - 01:09:791 - missing?
01:45:822 - ^
fix a lot :3
xtrem3x
Mini-edit: 6 Taiko diffs =/= 7 Mania diffs ... You needs other taiko diff or delete 1 mania diff

(?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K




tasuke-tan


  • 00:29:044 (26,27) - ctrl+g --> is better emphatize cymbal sound with blue note.

    00:35:848 (4,6) - ctrl+g (?)

    00:42:033 - Change this note to d --> To prioritize the note in 00:43:720-

    01:16:672 (8,9,10,11,12,13,14,15) - this section can be ddk d k kkd (?)


tasuke's Futsuu


  • 00:25:023 - is better repeat ddk as 00:14:817-

    01:46:363 (36,37,38,44,45,46) - ctrl+g (?)


Moezukashii

  • HP=5

    01:07:085 - Change this note to d --> have less sound as next note.

    01:07:626 - Although you follow a very specific rhythm seems very strange with the note here, it is possible to move it to 01:07:703-


    >> focusing between 01:40:177- to 01:42:652- <<
    (change all this sequence for these changes)
    01:40:177 - k
    01:40:409 - k
    01:40:641 - k
    01:40:873 - k
    01:41:105 - k
    01:41:260 - k
    01:41:415 - d
    01:41:569 - k
    01:41:801 - k
    01:42:033 - d
    01:41:188 - k
    01:42:342 - d
    01:42:497 - k
    01:42:652 - d



Jessi's Oni

  • HP/OD=5

    tienes el error de SV 1.96, así que tocará ajustar todas las notas cuando termines de aplicar estos mods...

    00:12:342 - cambia este slider por un spinner 00:12:961-

    00:33:063 (131,132,133,134,135) - que sea kkkkd

    00:43:733 (193,194) - ctrl+g a estas --> no tiene sonido alto en esa nota azul, asi que es mejor dejarla enmedio.
    00:46:207 (204,205) - lo mismo.

    00:47:600 - cambiala por d --> casi lo mismo de aquí arriba.

    01:02:754 (269,270,271,272,273) - cambia esto por kdkkd -> para enfatizar un poco el cambio de tonos.

    01:11:569 - cambia esta a k --> para priorizar la siguiente nota con el sonido bajo.

    01:19:765 - en esta parte agrega notas para que sea un kdddk.

    01:31:362 (458,459) - cambia esto por d K --> para no perder el enfasis en las siguientes notas grandes.
Shima Rin
黄小姐你好,快飞了来送个摸

[General]
  1. I still cannot really accept the diff name, cuz it looks really weird with X inside though I know your purpose is that u wanna link this to the song name but it will be really better if u make all into normal SDVX diff names.
  2. change xl's EXHAUXT OD to 7.5, and Eedow's INFINIXE OD to 8
  3. Make sure you disable widescreen support in all diffs
[BAXIC Lv.4]
  1. 00:28:734 - 00:29:043 - 00:29:353 - 00:29:971 - 00:30:281 - 00:30:590 - add one on each line will be better cuz now it feels too empty
  2. 00:48:528 - 00:48:837 - 00:49:147 - 00:49:765 - 00:50:384 - add one on them to note the difference of density of drums from the previous part
  3. 00:54:404 (54404|0,54404|3) - 00:56:878 (56878|2,56878|0) - these two have weaker volume but why u double them?
  4. 01:03:064 - to 01:08:013 - you can use LNs to compensate for this empty part. Specifically it will be to add one LN for each bar.
  5. 01:15:281 (75281|2) - no drum here
  6. 01:20:538 (80538|1) - ^
  7. 01:27:188 (87188|0) - delete this and make 01:27:188 (87188|3) - into a LN that extends to 01:27:806 -
  8. 01:39:250 (99250|0,99404|2) - i dont think u have to specially make this out, and u just change this to normal notes on 01:39:559 - and 01:39:868 -
[NOVIXE Lv.6]
  1. 00:32:136 - try this idea: https://osu.ppy.sh/ss/8464334
  2. 00:42:342 - add one and make 00:42:961 - to a LN that extends to 00:43:270 -
  3. 01:03:064 - u dont need to rest here, instead i have an idea: https://osu.ppy.sh/ss/8464341 put one note on each red line to just note the major beats
[Bie's ADVANXED Lv.9]
  1. 00:14:043 (14043|0) - 00:14:662 (14662|0,15281|0) - 00:15:899 (15899|3,16518|3,17136|3) - and etc. all of them should be on blue line right after each..
  2. 01:00:049 - 01:01:208 - 01:01:440 - double for the crash sounds
  3. 01:07:781 - miss a note
  4. 01:08:476 - 01:09:714 - double for consistency of the drums
  5. 01:13:580 - 01:15:126 - 01:16:054 - 01:18:528 - 01:21:311 - 01:24:714 - 01:26:878 - should all be double imo because of the drums
  6. 01:18:373 (78373|0,78605|0) - 01:21:157 (81157|0,81389|1) - instead u can delete them to lower the density once u add those doubles. these sounds are not major melody sounds but those 'bubbling' sounds, which imo isnt as important as the major melody
  7. 01:41:801 (101801|1) - this has a higher pitch so move to 3
[xl's EXHAUXT Lv.12]
  1. 00:14:043 (14043|2,14662|1,15281|2,15899|1,16518|2,17136|2,17755|2,18992|1,19610|1,20229|2,20848|1,21466|1,22085|1) - and etc. all these should also be on the blue line right after these notes
  2. 00:25:332 - 00:27:188 - where is the double?
  3. 00:45:590 (45590|3) - move to 3 will be better
  4. 00:52:549 (52549|2,52626|3,52703|2,52781|3,52858|2,52935|3,53013|2,53090|3) - u can make some variation cuz this pattern is really exhausting
  5. 01:15:590 (75590|2,75590|3) - this is not a drum, so maybe not double
  6. 01:24:559 - here u may add a note to follow your pattern of doubling the major melody sounds
  7. 01:36:621 (96621|1) - delete this note cuz u dont double such for LNs after this
  8. 01:42:574 - no sound here so delete the note
  9. 01:47:291 - this should be a double so delete one single note, u never make such triple in this part
  10. 01:47:755 (107755|3,107755|2) - dont double this cuz u dont double 01:48:064 -
  11. 01:51:157 - double this
[Eedow's INFINIXE Lv.14]
  1. 01:08:013 - this should be a triple
  2. 01:10:796 (70796|3,70873|2,70951|1,71028|0) - 01:11:415 (71415|3,71492|2,71569|1,71647|0) - i guess it is ok for u to make double each like 00:52:858 (52858|1,52858|0,52935|2,52935|3,53013|1,53013|0,53090|2,53090|3,53167|1,53167|0) -
  3. 01:27:188 (87188|3) - make this a single note so u can triple this 01:27:806 (87806|2,87806|1) -
  4. 01:30:590 (90590|0,90667|1,90744|2,90822|3) - 01:31:208 (91208|0,91286|1,91363|2,91440|3) - like what i've suggested
  5. 01:35:229 - add one to make a triple cuz crash sound
  6. 01:40:332 - 01:40:564 - 01:41:028 - 01:41:260 - 01:41:492 - 01:41:956 - there should be notes on all of the lines, u can take a look at other diffs like EXHAUXT
  7. 01:49:920 - 01:49:997 - notes here
[GRAVIXY Lv.16]
  1. 00:22:703 (22703|2,22703|1) - this is not a double
  2. 00:22:781 (22781|3) - this is a double
  3. 00:22:858 (22858|2,22858|1,22858|0) - so make this a double too
  4. 00:28:811 (28811|3,28811|2) - just single note cuz no drum here
  5. 00:43:270 - also a triple because of the hihat sound
  6. 01:03:296 (63296|0,63296|2,63296|3,63528|2,63528|3,63528|0) - there are no drums here too so maybe reduce to double
  7. 01:05:538 (65538|1,65538|3,65538|0,65770|1,65770|3,65770|0,66002|3,66002|1,66002|0) - the same, reduce to double
  8. 01:11:415 (71415|3,71492|1,71569|2,71647|0) - double them would fit the drums and more fun lol
  9. 01:30:590 (90590|0,90667|1,90744|2,90822|1) - 01:31:208 (91208|3,91286|2,91363|1,91440|2) - yes double would be fun
  10. 01:33:373 (93373|2,93373|0,93683|1,93683|3) - single would be enough
  11. 01:40:177 - this part is really messy imo, so i rearrange it for u: https://osu.ppy.sh/ss/8464515 and https://osu.ppy.sh/ss/8464517
  12. 01:45:744 (105744|1) - make this split into two 1/4 LN, because there are actually new sound on 01:45:822 -
  13. 01:48:219 - this part should be made like: https://osu.ppy.sh/ss/8464525
  14. 01:53:631 (113631|1,113708|0) - ctrl+g
全图摸finish!希望对你们有帮助! ;)
Topic Starter
HXJ_Crafter

xtrem3x wrote:

Mini-edit: 6 Taiko diffs =/= 7 Mania diffs ... You needs other taiko diff or delete 1 mania diff
What does it mean???
xtrem3x
is a basic rule about Hybrid mapsets ...

If your mapset have Standard diffs as Main you can obtain as minimum 2 diffs of other mode
SSSS - TT - CC - MM (Standard, Taiko, CTB, Mania) <<< just a example

When your mapset have Taiko, CTB or Mania as Main mapset, You must have the same number of icons in a different mode (except standard, which is at least 2 icons)

In this situation is Taiko/Mania --> T T T T T T / M M M M M M M
are 2 options ... add other taiko diff or remove one mania diff.
Arzenvald
wut don't you notice "Hitsound" diff in mania are not included inside the set, so its 6 & 6 diff
also where do i can read the rule about 'set must have the same number of icons in a different mode'?
Topic Starter
HXJ_Crafter

Arzenvald wrote:

wut don't you notice "Hitsound" diff in mania are not included inside the set, so its 6 & 6 diff
also where do i can read the rule about 'set must have the same number of icons in a different mode'?
Hey thanks for explaining
I've posted via PM
Prot said he would say this too :3 He cannot find this rule either
Topic Starter
HXJ_Crafter
Not mentioned = Fixed :D

Tofu1222 wrote:

黄小姐你好,快飞了来送个摸

[General]
  1. I still cannot really accept the diff name, cuz it looks really weird with X inside though I know your purpose is that u wanna link this to the song name but it will be really better if u make all into normal SDVX diff names.
  2. change xl's EXHAUXT OD to 7.5, and Eedow's INFINIXE OD to 8
  3. Make sure you disable widescreen support in all diffs
[BAXIC Lv.4]
  1. 01:03:064 - to 01:08:013 - you can use LNs to compensate for this empty part. Specifically it will be to add one LN for each bar.
[NOVIXE Lv.6]
  1. 01:03:064 - u dont need to rest here, instead i have an idea: https://osu.ppy.sh/ss/8464341 put one note on each red line to just note the major beats lmao I had ever tried this
For that Empty part I just want to keep them.. :3

全图摸finish!希望对你们有帮助! ;)
Otosaka-Yu
when fly
Topic Starter
HXJ_Crafter

Suzuki_1112 wrote:

when fly
https://osu.ppy.sh/ss/8568812
Topic Starter
HXJ_Crafter
求我快飞
Topic Starter
HXJ_Crafter
gugu
Arzenvald
walao
Shima Rin
Finally

4K:1|2|3|4


[General]
  1. Diffnames are still an issue. As the title uses X to replace C, in your diffs you should follow this rather than randomly replacing characters with X. It has no logic as it looks to be, and if you can't really make your logic of naming diffs look obvious and related to song, you should just change back to original SDVX diffnames.
  2. In every diff there are green lines with 1x speed that don't really make sense. They are on 00:07:493 -
    00:30:922 - 00:33:551 - 01:12:905 -. Find and delete them.
  3. Delete Yooh BlackY from the tags since you can search them from the artist name. Add Eedow's new username to the tags.
  4. Adjust HP in BAXIC to be 6.5. 6 is too low for this diff.
[BAXIC Lv.4]
  1. 00:23:786 - to 00:27:497 - All double notes in between should be nerfed to single to actually form a spread with NOVIXE, since in NOVIXE no doubles are used in this part.
  2. 00:33:373 - to 00:48:219 - I suggest you to make all the notes in between into LNs just like LNs in NOVIXE, so that it won't be too easier compared to NOVIXE, which makes a reasonable spread and represents the music better.
  3. 00:50:693 - You may add a note here because of the piano sound here.
  4. 01:20:384 - Your LN section may end here to correspond with what you made in NOVIXE.
  5. 01:54:404 - You may add a LN on col2 here and end it at 01:55:023 - because the drum rolls accelerate from here.
[NOVIXE Lv.6]
  1. 00:32:136 - to 00:33:373 - How about this way to rearrange your patterns to give some emphasis on the drum rolls? https://osu.ppy.sh/ss/9799348.
  2. 00:42:342 - Maybe wanna add a note fordrum here?
  3. 00:50:693 (50693|3) - This LN should end at 00:53:167 - . And to represent the accelerated drum rolls from 00:52:549 - you may add another LN on col2 and end it at 00:53:167 - too, just like what Bie's ADVANXED did.
  4. 01:39:250 - 01:39:868 - Anything unusual that make you double these two? If not, just change back to single to keep consistent with what you originally made.
  5. 01:45:126 - I know that from here you are shifting your focus to the melody, but please keep the drums as what you did before: double 01:45:126 - ,01:45:744 - ,01:46:363 - ,01:46:982 - ,01:47:600 - ,01:48:219 - ,01:48:837 - and no other.
  6. 01:49:559 (109559|1,109662|2) - These notes are unsnapped since the melody and drum are all 1/4 snapped. You may change to either way (represent melody/drum) to rework your pattern here.
  7. 01:52:549 - 01:53:013 - In previous patterns like 00:30:899 (30899|0,31131|2,31363|1,31595|3) - you only make single notes there, so I think single notes at last would fit better and help with consistency.
  8. 01:53:476 (113476|0,113476|3,113631|2,113631|1) - These notes should be in single since you make single notes for 00:31:827 (31827|0,31982|2) - .
  9. 01:53:786 - to 01:55:023 - Same suggestion as 00:32:136 - to 00:33:373 -.


[Bie's ADVANXED Lv.9]
  1. 00:01:208 (1208|0) - Delet this LN to make all the diffs start from the same time.
  2. 00:02:446 - If you apply my mod above, you may make a triple note here.
  3. From 00:13:580 - , the layering are mostly using the same note amount as EXHAUXT, so I really suggest you to nerf a bit in your diff: using double notes twice only in a bar, which looks like https://osu.ppy.sh/ss/9799367.
  4. 00:22:781 (22781|0,22858|1) - How about flipping these notes for a more comfortable pattern?
  5. 00:23:476 - to 00:28:425 - , you are making a pattern way harder even than EXHAUXT, and it creates a huge gap with NOXICE, so my suggestion is to use your previous layering to rearrange this part
  6. 01:22:085 (82085|2) - Actually you have no sound here, so delete this note.
  7. 01:22:239 (82239|3,82239|0,82394|0,82394|3,82549|3,82549|0) - How about some rearrangement to get rid of such stacks?
  8. 01:43:966 (103966|1,104121|1,104275|1,104430|1) - This stack bothers me a bit. Can you rearrange to avoid that?
  9. 01:45:976 (105976|3) - Thre is no melody sound here, so delete this note.
  10. 01:49:610 - 01:49:688 - I think adding notes on them for the drums would be better, otherwise it looks even more empty than NOVIXE.

先做这么多 这图感觉可能主要问题还是在spread上,给碗的diff可能需要多下点功夫。最高难度和低难度两个做的都还可以。剩下的我之后再摸。 ;)
Topic Starter
HXJ_Crafter
Thanks Tofu much!
(btw I forgot to reset the hitsound..
ok now the form of (X) and (Lv.) is cancelled
It'll be changed when updating.
Shima Rin
能不能先把所有难度的名称换好,然后请回下摸,并让bie回一下
biemote

Tofu1222 wrote:

Finally


[Bie's ADVANXED Lv.9]
  1. 00:01:208 (1208|0) - Delet this LN to make all the diffs start from the same time. →√
  2. 00:02:446 - If you apply my mod above, you may make a triple note here. →√
  3. From 00:13:580 - , the layering are mostly using the same note amount as EXHAUXT, so I really suggest you to nerf a bit in your diff: using double notes twice only in a bar, which looks like https://osu.ppy.sh/ss/9799367. →no change...
  4. 00:22:781 (22781|0,22858|1) - How about flipping these notes for a more comfortable pattern? →changed to another pattern
  5. 00:23:476 - to 00:28:425 - , you are making a pattern way harder even than EXHAUXT, and it creates a huge gap with NOXICE, so my suggestion is to use your previous layering to rearrange this part →re-adjusted. i've tried to make these notes easier to play.
  6. 01:22:085 (82085|2) - Actually you have no sound here, so delete this note. →? i heard a melody sound here?
  7. 01:22:239 (82239|3,82239|0,82394|0,82394|3,82549|3,82549|0) - How about some rearrangement to get rid of such stacks? →√
  8. 01:43:966 (103966|1,104121|1,104275|1,104430|1) - This stack bothers me a bit. Can you rearrange to avoid that? →√
  9. 01:45:976 (105976|3) - Thre is no melody sound here, so delete this note. →√
  10. 01:49:610 - 01:49:688 - I think adding notes on them for the drums would be better, otherwise it looks even more empty than NOVIXE. →√
Topic Starter
HXJ_Crafter

Tofu1222 wrote:

Finally

[notice]
4K:1|2|3|4


[General]
  1. Diffnames are still an issue. As the title uses X to replace C, in your diffs you should follow this rather than randomly replacing characters with X. It has no logic as it looks to be, and if you can't really make your logic of naming diffs look obvious and related to song, you should just change back to original SDVX diffnames. FIXED
  2. In every diff there are green lines with 1x speed that don't really make sense. They are on 00:07:493 -
    00:30:922 - 00:33:551 - 01:12:905 -. Find and delete them. FIXED
  3. Delete Yooh BlackY from the tags since you can search them from the artist name. Add Eedow's new username to the tags.
  4. Adjust HP in BAXIC to be 6.5. 6 is too low for this diff.
FIXED

[BAXIC Lv.4]
  1. 00:23:786 - to 00:27:497 - All double notes in between should be nerfed to single to actually form a spread with NOVIXE, since in NOVIXE no doubles are used in this part. FIXED
  2. 00:33:373 - to 00:48:219 - I suggest you to make all the notes in between into LNs just like LNs in NOVIXE, so that it won't be too easier compared to NOVIXE, which makes a reasonable spread and represents the music better. FIXED
  3. 00:50:693 - You may add a note here because of the piano sound here. FIXED
  4. 01:20:384 - Your LN section may end here to correspond with what you made in NOVIXE. FIXED
  5. 01:54:404 - You may add a LN on col2 here and end it at 01:55:023 - because the drum rolls accelerate from here.
[NOVIXE Lv.6]
  1. 00:32:136 - to 00:33:373 - How about this way to rearrange your patterns to give some emphasis on the drum rolls? https://osu.ppy.sh/ss/9799348. FIXED
  2. 00:42:342 - Maybe wanna add a note fordrum here? FIXED
  3. 00:50:693 (50693|3) - This LN should end at 00:53:167 - . And to represent the accelerated drum rolls from 00:52:549 - you may add another LN on col2 and end it at 00:53:167 - too, just like what Bie's ADVANXED did. FIXED
  4. 01:39:250 - 01:39:868 - Anything unusual that make you double these two? If not, just change back to single to keep consistent with what you originally made. FIXED
  5. 01:45:126 - I know that from here you are shifting your focus to the melody, but please keep the drums as what you did before: double 01:45:126 - ,01:45:744 - ,01:46:363 - ,01:46:982 - ,01:47:600 - ,01:48:219 - ,01:48:837 - and no other. FIXED
  6. 01:49:559 (109559|1,109662|2) - These notes are unsnapped since the melody and drum are all 1/4 snapped. You may change to either way (represent melody/drum) to rework your pattern here. FIXED
  7. 01:52:549 - 01:53:013 - In previous patterns like 00:30:899 (30899|0,31131|2,31363|1,31595|3) - you only make single notes there, so I think single notes at last would fit better and help with consistency. FIXED
  8. 01:53:476 (113476|0,113476|3,113631|2,113631|1) - These notes should be in single since you make single notes for 00:31:827 (31827|0,31982|2) - . FIXED
  9. 01:53:786 - to 01:55:023 - Same suggestion as 00:32:136 - to 00:33:373 FIXED -.



先做这么多 这图感觉可能主要问题还是在spread上,给碗的diff可能需要多下点功夫。最高难度和低难度两个做的都还可以。剩下的我之后再摸。 ;)
Shima Rin
4K:1|2|3|4


[xl's EXHAUST]
  1. 00:13:580 (13580|0,13889|0,14198|0,14507|0,14817|0) - Rearrange this part to avoid this long stack.
  2. 00:16:363 (16363|0,16363|1,16518|2,16672|3,16672|1,16982|0,16982|1,17136|2,17291|1,17291|3) - Can you rearrange them to make one pattern of them at least being a bit different with the other?
  3. 00:23:476 (23476|3,23786|3,24095|3,24404|3,24714|3,25023|3) - And a long stack here. Rearrange your pattern for balance.
  4. 00:25:951 (25951|3,26260|3,26569|3,26878|3,27188|3) - Same as above. Please rearrange them.
  5. 00:42:033 - In this part your note use is even harder than INFINITE. I would suggest some nerf like this: https://osu.ppy.sh/ss/9909932
  6. 00:45:435 (45435|3,45590|3,45744|3) - To avoid this, you may rearrange like this: https://osu.ppy.sh/ss/9909934
  7. 00:52:549 (52549|2,52626|3,52703|2,52781|3,52858|2,52935|3,53013|2,53090|3,53167|2) - This pattern is definitely unbalanced, and I suggest you to spread the notes to all columns. You may take INFINITE as a reference to remake your patterns here.
  8. 00:56:956 (56956|2) - The melodic sound goes quite weak here, maybe delete this note?
  9. 00:57:961 (57961|3,57961|1,57961|2) - Better nerf to a double just like 00:55:332 (55332|2,55332|3) -
  10. 00:59:430 (59430|1) - Weak sound too. Maybe delete this.
  11. 01:02:446 - To follow closely with the downward flow of the melody you may try this pattern: https://osu.ppy.sh/ss/9909958
  12. 01:03:296 (63296|1,63296|2,63528|3,63528|2) - 01:04:920 (64920|1,64920|0,65152|3,65152|1) - 01:05:538 (65538|3,65538|1,65770|1,65770|2,66002|0,66002|1) - 01:07:626 (67626|0,67626|1) - These notes are merely melodies, so single notes are quite enough. INFINITE also takes single notes so double notes really don't fit in this diff.
  13. 01:09:714 - to 01:11:105 - How about some rearrangement like this to avoid most of the unnecessary stacks? https://osu.ppy.sh/ss/9909976
  14. 01:11:647 (71647|0) - Move this to col1, 01:11:647 (71647|0) - this to col3, and 01:11:724 (71724|2) - to col1, then you don't need to stack drums with melodies like 01:11:724 (71724|2,71878|2) -
  15. 01:15:590 (75590|3,75590|2) - 01:16:827 (76827|1,76827|0) - 01:17:136 (77136|2,77136|3) - Mixing with other doubles for drums they look quite confusing, so single notes actually fit better.
  16. 01:18:141 (78141|1) - No melody sound goes here. Delete it.
  17. 01:18:683 (78683|0,78683|1) - 01:18:992 (78992|2,78992|0) - 01:20:538 (80538|1,80538|2) - 01:21:466 (81466|3,81466|1) - 01:23:013 (83013|0,83013|3) - 01:23:322 (83322|1,83322|0) - 01:23:631 (83631|2,83631|3) - 01:23:940 (83940|1,83940|2) - Single fits better with melody.
  18. 01:22:858 (82858|3) - Move this to col2 to avoid stack on col4..
  19. 01:24:791 (84791|1,84946|2) - They are not melody sounds so you don't need them.
  20. 01:25:409 (85409|0,85564|2,85719|2,85873|0) - They don't belong to the main melody too. Delete them to make more clear patterns.
  21. 01:29:043 (89043|3,89198|0,89353|3,89507|0) - These LNs stand for nothing cuz the melody sounds don't really go in that way. I think normal notes would be better for here since the double notes already make here a bit challenging.
  22. 01:30:358 (90358|2) - 01:30:976 (90976|1) - As your previous patterns for such sound indicate, you don't need these two notes cuz you used to follow melody during 1/8 bursts and drums after them.
  23. 01:33:992 (93992|2,94069|1,94147|2,94224|1,94301|2,94378|1,94456|2,94533|1,94610|2) - Kamui pattern you see. Get rid of these unbalanced patterns.
  24. 01:38:244 - Don't you miss a melody sound here?
  25. 01:39:095 (99095|1) - No LN needed here because of no melody here.
  26. 01:40:255 (100255|1,100719|1,100951|1,101183|1,101647|1,101878|0,102110|2) - These notes are all unnecessary ones becuase they represent no melody sounds. Delete them and rearrange your patterns.
  27. 01:43:734 (103734|2,103889|2,104043|2,104198|2,104353|2) - Can you do something to avoid this stack?
  28. 01:47:600 - 01:47:755 - Why not also have two LNs here because they represent the main melody?
  29. 01:48:837 - to 01:49:765 - Better do this to emphasize accurately on drums: https://osu.ppy.sh/ss/9910065
  30. 01:53:940 (113940|0) - Move to col3 for balance.
  31. 01:55:255 (115255|0) - Remove this LN to make each diff end at the same time.
[Eedow's INFINITE]
  1. 00:03:141 (3141|3,4378|2,5616|1,8090|2) - Delete them because the echos here are way too weak to be noticed.
  2. 00:10:564 (10564|3) - If you apply the previous mod, make this LN start at 00:10:332 - .
  3. 00:30:358 (30358|2) - This note represents no melody and breaks your pattern of drums. Delete it.
  4. 01:12:342 - 01:12:652 - They have the same volume. In the way of representation of sounds, I think triple notes fit both.
  5. 01:13:966 (73966|1) - No melody sound here. Delete this.
  6. 01:24:791 - Why not have another note here to continue your patterns like 01:23:940 (83940|1,84018|2,84095|3,84172|2,84250|1) - ?
  7. 01:40:177 - to 01:42:652 - Patterns here are actually a bit boring for me cuz doubles are all focused on the left hands. How about some rearrangements to spread things out?
[GRAVITY]
  1. 00:23:476 - Starting from here, I am actually against the 1/4 jumpstreams since sounds on them actually have different volume.00:23:476 - to 00:24:095 - Sounds even haven't faded in. 00:27:188 - And sounds fade away from here without any more. So you may take a look at INFINITE, and give a try to follow its logic. which is just yours in the first part of this song.
  2. 00:33:373 (33373|1) - Mini-jack here is really annoying. Delete this note.
  3. 00:34:610 - 00:35:229 - 00:35:848 - 00:36:466 - 00:37:085 - 00:37:703 - 00:38:322 - 00:38:940 - 00:39:559 - 00:40:177 - 00:40:796 - Doubles for all of them are enough, and then you can have larger space to arrange the notes in between without stacks like 00:39:559 (39559|0,39714|0,39868|0,40023|0,40177|0) - and 00:37:703 (37703|1,37858|1,38013|1,38167|1,38322|1) - .
  4. 00:43:270 - I am against 1/4 jumpstreams here too, with the same reason as 00:23:476 -. Remake your patterns from here just like 00:33:373 - things starting from this point.
  5. 00:48:373 (48373|0,48528|0,48683|0,48837|0) - 00:48:837 (48837|3,48992|3,49147|3,49301|3,49456|3) - 00:49:456 (49456|0,49610|0,49765|0,49920|0,50074|0) - You can rearrange them to avoid these stacks.
  6. 00:52:858 - to 00:53:167 - should be 1/4 snapped. You can make patterns like https://osu.ppy.sh/ss/9910155
  7. 01:01:054 - You need 1/8 stair here too just like 01:01:672 (61672|3,61711|2,61750|1,61788|0) - .
  8. 01:02:987 - You miss a melodic sound here.
  9. 01:08:786 (68786|3,68940|3,69095|3,69250|3,69404|3,69559|3) - Avoid this stack.
  10. 01:10:796 (70796|0,70873|1,70951|2,71028|1) - 01:11:415 (71415|3,71492|1,71569|2,71647|0) - Double for all cuz this is the highest diff.
  11. 01:11:724 - Add one more to form a triple here.
  12. 01:11:878 (71878|0,72033|3,72188|2) - Don't really need them. Single notes for the melodies are enough.
  13. 01:17:909 - to 01:19:765 - Why not continue your follow with melody sounds?
  14. 01:20:074 - to 01:21:002 - Can you rearrange some? This looks a bit boring.
  15. 01:21:389 (81389|1) - This is out of the melody. Delete it.
  16. 01:27:961 (87961|3,88116|3,88270|3,88425|3,88580|3,88734|3) - 01:28:889 (88889|0,89043|0,89198|0,89353|0,89507|0) - Can you avoid these stacks?
  17. 01:30:590 (90590|0,90667|1,90744|2,90822|1) - 01:31:208 (91208|3,91286|2,91363|1,91440|2) - Double notes fit better.
  18. 01:35:229 - From here to 01:40:177 - you don't really need triple notes cuz they make many unnecessary stacks.
  19. 01:45:126 - From here to 01:48:219 - you don't need triple notes except the first one either.
  20. 01:48:837 (108837|0,108992|0,109147|0,109301|0,109456|0,109610|0,109765|0) - Better avoid this.
  21. 01:54:714 (114714|3,114752|2,114791|1,114830|0,114868|3,114907|2,114946|1,114984|0) - These notes should be 1/4 snapped. Suggestion goes the same as 00:52:858 - to 00:53:167 -

Eedow做的不错 xl的需要多努力 有些问题可能是普遍的 我并没有指出 希望可以自己检查并改一下 主难度也还可以,主要是对某些地方结构不够满意。

Call me back when finish.
Topic Starter
HXJ_Crafter

Tofu1222 wrote:

[notice]
4K:1|2|3|4


[GRAVITY]
[list]
[*]00:23:476 - Starting from here, I am actually against the 1/4 jumpstreams since sounds on them actually have different volume.00:23:476 - to 00:24:095 - Sounds even haven't faded in. 00:27:188 - And sounds fade away from here without any more. So you may take a look at INFINITE, and give a try to follow its logic. which is just yours in the first part of this song.
[*]00:43:270 - I am against 1/4 jumpstreams here too, with the same reason as 00:23:476 -. Remake your patterns from here just like 00:33:373 - things starting from this point.
Just considering these two points. Others seems fine for me :3
xlwan

Tofu1222 wrote:

[notice]
4K:1|2|3|4


[xl's EXHAUST]
  1. 00:13:580 (13580|0,13889|0,14198|0,14507|0,14817|0) - Rearrange this part to avoid this long stack. change some pattern
  2. 00:16:363 (16363|0,16363|1,16518|2,16672|3,16672|1,16982|0,16982|1,17136|2,17291|1,17291|3) - Can you rearrange them to make one pattern of them at least being a bit different with the other?
  3. 00:23:476 (23476|3,23786|3,24095|3,24404|3,24714|3,25023|3) - And a long stack here. Rearrange your pattern for balance.
  4. 00:25:951 (25951|3,26260|3,26569|3,26878|3,27188|3) - Same as above. Please rearrange them.
  5. 00:42:033 - In this part your note use is even harder than INFINITE. I would suggest some nerf like this: https://osu.ppy.sh/ss/9909932 cymbal,drum three note.so no change
  6. 00:45:435 (45435|3,45590|3,45744|3) - To avoid this, you may rearrange like this: https://osu.ppy.sh/ss/9909934 no change
  7. 00:52:549 (52549|2,52626|3,52703|2,52781|3,52858|2,52935|3,53013|2,53090|3,53167|2) - This pattern is definitely unbalanced, and I suggest you to spread the notes to all columns. You may take INFINITE as a reference to remake your patterns here.
    fixed
  8. 00:56:956 (56956|2) - The melodic sound goes quite weak here, maybe delete this note? no
  9. 00:57:961 (57961|3,57961|1,57961|2) - Better nerf to a double just like 00:55:332 (55332|2,55332|3) - no change
  10. 00:59:430 (59430|1) - Weak sound too. Maybe delete this. no
  11. 01:02:446 - To follow closely with the downward flow of the melody you may try this pattern: https://osu.ppy.sh/ss/9909958 no change
  12. 01:03:296 (63296|1,63296|2,63528|3,63528|2) - 01:04:920 (64920|1,64920|0,65152|3,65152|1) - 01:05:538 (65538|3,65538|1,65770|1,65770|2,66002|0,66002|1) - 01:07:626 (67626|0,67626|1) - These notes are merely melodies, so single notes are quite enough. INFINITE also takes single notes so double notes really don't fit in this diff. i think no problem
  13. 01:09:714 - to 01:11:105 - How about some rearrangement like this to avoid most of the unnecessary stacks? https://osu.ppy.sh/ss/9909976 change some
  14. 01:11:647 (71647|0) - Move this to col1, 01:11:647 (71647|0) - this to col3, and 01:11:724 (71724|2) - to col1, then you don't need to stack drums with melodies like 01:11:724 (71724|2,71878|2) - change some
  15. 01:15:590 (75590|3,75590|2) - 01:16:827 (76827|1,76827|0) - 01:17:136 (77136|2,77136|3) - Mixing with other doubles for drums they look quite confusing, so single notes actually fit better. change some
  16. 01:18:141 (78141|1) - No melody sound goes here. Delete it. fixed
  17. 01:18:683 (78683|0,78683|1) - 01:18:992 (78992|2,78992|0) - 01:20:538 (80538|1,80538|2) - 01:21:466 (81466|3,81466|1) - 01:23:013 (83013|0,83013|3) - 01:23:322 (83322|1,83322|0) - 01:23:631 (83631|2,83631|3) - 01:23:940 (83940|1,83940|2) - Single fits better with melody. fixed
  18. 01:22:858 (82858|3) - Move this to col2 to avoid stack on col4.. change some
  19. 01:24:791 (84791|1,84946|2) - They are not melody sounds so you don't need them. no
  20. 01:25:409 (85409|0,85564|2,85719|2,85873|0) - They don't belong to the main melody too. Delete them to make more clear patterns. no
  21. 01:29:043 (89043|3,89198|0,89353|3,89507|0) - These LNs stand for nothing cuz the melody sounds don't really go in that way. I think normal notes would be better for here since the double notes already make here a bit challenging. no change
  22. 01:30:358 (90358|2) - 01:30:976 (90976|1) - As your previous patterns for such sound indicate, you don't need these two notes cuz you used to follow melody during 1/8 bursts and drums after them. no change
  23. 01:33:992 (93992|2,94069|1,94147|2,94224|1,94301|2,94378|1,94456|2,94533|1,94610|2) - Kamui pattern you see. Get rid of these unbalanced patterns. fixed
  24. 01:38:244 - Don't you miss a melody sound here? FIXED
  25. 01:39:095 (99095|1) - No LN needed here because of no melody here. no change
  26. 01:40:255 (100255|1,100719|1,100951|1,101183|1,101647|1,101878|0,102110|2) - These notes are all unnecessary ones becuase they represent no melody sounds. Delete them and rearrange your patterns. ok
  27. 01:43:734 (103734|2,103889|2,104043|2,104198|2,104353|2) - Can you do something to avoid this stack? no change
  28. 01:47:600 - 01:47:755 - Why not also have two LNs here because they represent the main melody? change some pattern
  29. 01:48:837 - to 01:49:765 - Better do this to emphasize accurately on drums: https://osu.ppy.sh/ss/9910065 no
  30. 01:53:940 (113940|0) - Move to col3 for balance. ok
  31. 01:55:255 (115255|0) - Remove this LN to make each diff end at the same time. ok
Eedow做的不错 xl的需要多努力 有些问题可能是普遍的 我并没有指出 希望可以自己检查并改一下 主难度也还可以,主要是对某些地方结构不够满意。

Call me back when finish.
thx for mod :) :)
Eedow

Tofu1222 wrote:

[Eedow's INFINITE]
  1. 00:03:141 (3141|3,4378|2,5616|1,8090|2) - Delete them because the echos here are way too weak to be noticed.
  2. 00:10:564 (10564|3) - If you apply the previous mod, make this LN start at 00:10:332 - .
  3. 00:30:358 (30358|2) - This note represents no melody and breaks your pattern of drums. Delete it. the melody exists
  4. 01:12:342 - 01:12:652 - They have the same volume. In the way of representation of sounds, I think triple notes fit both.
  5. 01:13:966 (73966|1) - No melody sound here. Delete this. Here is a melody sound although it sounds like a bass sound
  6. 01:24:791 - Why not have another note here to continue your patterns like 01:23:940 (83940|1,84018|2,84095|3,84172|2,84250|1) - ?
  7. 01:40:177 - to 01:42:652 - Patterns here are actually a bit boring for me cuz doubles are all focused on the left hands. How about some rearrangements to spread things out?
Shima Rin
Recheck.

What you should do are the following:

1. Check pattern mods.
2. Check hitsound mods for GRAVITY diff.
3. Check hitsound inconsistencies in other diffs with respect to the fixed version of hitsound in GRAVITY. It is your job to make sure hitsound is always consistent.

[BASIC]
  1. 00:28:270 (28270|1,28425|1) - No need to stack them. Please rearrange.
[NOVICE]
  1. Already good to go.
[Bie's ADVANCED]
  1. 00:37:085 (37085|3,37394|3) - Move them to col3 because these drums are during the next synth sound. You may differentiate them with 00:36:466 (36466|3,36775|3) - in this way.
  2. 01:19:765 (79765|1,79920|1,80074|1) - To avoid this stack, you may put 01:19:765 (79765|1) - on col1, and 01:19:610 (79610|0) - on col3.
  3. 01:22:317 (82317|0,82471|0) - I think in ADVANCED, you may delete these notes to reduce the pressure here and also emphasize more on the drums. Even EXHAUST does not catch such sounds so I think it is also logical for you not to have them.
  4. 01:36:462 - From here it is a bit imbalanced to col4 because on every 1/2 beat there is a note on col4. I know you wanna express the drums, but for such a 3* diff, I don't think players may really handle this as this repeats more. I hope you can try some rearrangements here.
[xl's EXHAUST]
  1. 00:20:074 (20074|3) - Move to col1 for balance.
  2. 00:26:878 (26878|3) - Move to col1 for balance.
  3. 01:08:786 (68786|1,68786|0) - It will look more consistent with 01:10:023 (70023|3,70023|2,70177|1,70177|0,70332|2,70332|3) - this similar pattern if you flip these two notes.
  4. 01:39:095 (99095|1) - This melody sound is absolutely weaker, so I suggest a normal note instead of a short LN.
  5. 01:43:889 (103889|2) - Why not move this to col1 to do some similar with your previous pattern. You may also want to move 01:43:734 (103734|0) - this to col2 if you apply this mod.
  6. 01:47:291 - I mean, you are using double notes for whole part, why you use a triple suddenly here? A double helps with consistency here.
[Eedow's INFINITE]
  1. 00:05:616 (5616|1) - You forget to delete this.
  2. 01:42:265 (102265|0,102420|0) - Well, what are these short LNs for? They actually make your patterns here look more inconsistent and complex than it is supposed to be.
[GRAVITY]
  1. 00:01:208 (1208|0) - This should be deleted so that all diffs start from the same point.
  2. 00:28:116 (28116|2) - Better move to col2 to avoid 00:27:652 (27652|2,27806|2,27961|2,28116|2) - this stack. Then you may 00:28:270 (28270|0,28270|3,28270|1,28348|2,28425|3,28425|0,28425|1) - ctrl+h this pattern.
  3. 00:35:848 (35848|2) - Move to col2 to avoid the stack.
  4. 00:37:085 (37085|2) - Move to col4 for the same reason as above.
  5. 00:40:177 - Rearrange like this to avoid the stack: https://osu.ppy.sh/ss/9981172
  6. 00:45:126 (45126|3) - Move to col1 for the same reason.
  7. 00:48:064 (48064|3) - Better move to col2 for balance.
  8. 01:36:311 (96311|1) - May move to col3 to actually stack with the previous note because they are in a group.
  9. 01:38:013 (98013|2) - Move to col4 for balance.
  10. 01:38:476 (98476|1) - Move to col1.
  11. 01:38:786 (98786|2) - Move to col4.
  12. 01:45:435 (105435|3) - Looks better on col2.
  13. 01:47:291 - Aren't you supposed to have double note here? Why a triple?

    Hitsounds:
  14. 00:23:476 - Add W and F
  15. 00:28:425 - Add F
  16. 00:29:662 - Add W
  17. 00:30:899 - 00:31:131 - 00:31:363 - 00:31:595 - 00:32:136 - Add W
  18. 00:42:188 - 00:42:652 - Add W
  19. 00:43:270 - Add C
  20. 00:53:167 - 00:53:399 - 00:53:631 - 00:53:863 - 00:55:641 - 00:55:873 - 00:56:105 - 00:56:337 - 00:57:652 - 00:57:961 - 00:58:116 - 00:58:348 - 00:58:580 - 00:58:811 - 00:59:353 - 00:59:585 - 00:59:817 - 01:00:049 - 01:00:590 - 01:00:822 - 01:01:208 - 01:01:440 - 01:02:446 - 01:02:677 - 01:02:909 - Add W
  21. 01:10:873 - 01:10:951 - 01:11:492 - 01:11:647 - Add W
  22. 01:12:342 - 01:12:652 - Add W
  23. 01:17:755 - Add W
  24. 01:22:858 - Add W
  25. 01:27:806 - 01:29:043 - 01:30:667 - 01:30:822 - 01:31:286 - 01:31:440 - 01:31:518 - 01:31:750 - 01:31:982 - 01:32:214 - 01:32:446 - 01:32:600 - 01:30:899 - Add W
  26. 01:30:899 - Delete one F
  27. 01:32:755 - Add F
  28. 01:35:229 - Add W
  29. 01:45:126 - Change F to W
  30. 01:49:610 - 01:49:688 - 01:50:074 - Add W
  31. 01:51:311 - 01:52:549 - 01:52:781 - 01:53:013 - 01:53:244 - 01:53:476 - 01:53:631 - 01:53:786 - Add W
Topic Starter
HXJ_Crafter

Tofu1222 wrote:

Recheck.

What you should do are the following:

1. Check pattern mods.
2. Check hitsound mods for GRAVITY diff.
3. Check hitsound inconsistencies in other diffs with respect to the fixed version of hitsound in GRAVITY. It is your job to make sure hitsound is always consistent.

[BASIC]
  1. 00:28:270 (28270|1,28425|1) - No need to stack them. Please rearrange.
[NOVICE]
  1. Already good to go.
[Bie's ADVANCED]
  1. 00:37:085 (37085|3,37394|3) - Move them to col3 because these drums are during the next synth sound. You may differentiate them with 00:36:466 (36466|3,36775|3) - in this way.
  2. 01:19:765 (79765|1,79920|1,80074|1) - To avoid this stack, you may put 01:19:765 (79765|1) - on col1, and 01:19:610 (79610|0) - on col3.
  3. 01:22:317 (82317|0,82471|0) - I think in ADVANCED, you may delete these notes to reduce the pressure here and also emphasize more on the drums. Even EXHAUST does not catch such sounds so I think it is also logical for you not to have them.
  4. 01:36:462 - From here it is a bit imbalanced to col4 because on every 1/2 beat there is a note on col4. I know you wanna express the drums, but for such a 3* diff, I don't think players may really handle this as this repeats more. I hope you can try some rearrangements here.
[xl's EXHAUST]
[Eedow's INFINITE]
[GRAVITY]


  1. Hitsounds:
  2. 00:23:476 - Add W and F
  3. 00:28:425 - Add F
  4. 00:29:662 - Add W
  5. 00:30:899 - 00:31:131 - 00:31:363 - 00:31:595 - 00:32:136 - Add W
  6. 00:42:188 - 00:42:652 - Add W
  7. 00:43:270 - Add C
  8. 00:53:167 - 00:53:399 - 00:53:631 - 00:53:863 - 00:55:641 - 00:55:873 - 00:56:105 - 00:56:337 - 00:57:652 - 00:57:961 - 00:58:116 - 00:58:348 - 00:58:580 - 00:58:811 - 00:59:353 - 00:59:585 - 00:59:817 - 01:00:049 - 01:00:590 - 01:00:822 - 01:01:208 - 01:01:440 - 01:02:446 - 01:02:677 - 01:02:909 - Add W
  9. 01:10:873 - 01:10:951 - 01:11:492 - 01:11:647 - Add W
  10. 01:12:342 - 01:12:652 - Add W
  11. 01:17:755 - Add W
  12. 01:22:858 - Add W
  13. 01:27:806 - 01:29:043 - 01:30:667 - 01:30:822 - 01:31:286 - 01:31:440 - 01:31:518 - 01:31:750 - 01:31:982 - 01:32:214 - 01:32:446 - 01:32:600 - 01:30:899 - Add W
  14. 01:30:899 - Delete one F
  15. 01:32:755 - Add F
  16. 01:35:229 - Add W
  17. 01:45:126 - Change F to W
  18. 01:49:610 - 01:49:688 - 01:50:074 - Add W
  19. 01:51:311 - 01:52:549 - 01:52:781 - 01:53:013 - 01:53:244 - 01:53:476 - 01:53:631 - 01:53:786 - Add W
Done
biemote

Tofu1222 wrote:

[Bie's ADVANCED]
  1. 00:37:085 (37085|3,37394|3) - Move them to col3 because these drums are during the next synth sound. You may differentiate them with 00:36:466 (36466|3,36775|3) - in this way.
  2. 01:19:765 (79765|1,79920|1,80074|1) - To avoid this stack, you may put 01:19:765 (79765|1) - on col1, and 01:19:610 (79610|0) - on col3.
  3. 01:22:317 (82317|0,82471|0) - I think in ADVANCED, you may delete these notes to reduce the pressure here and also emphasize more on the drums. Even EXHAUST does not catch such sounds so I think it is also logical for you not to have them.
  4. 01:36:462 - From here it is a bit imbalanced to col4 because on every 1/2 beat there is a note on col4. I know you wanna express the drums, but for such a 3* diff, I don't think players may really handle this as this repeats more. I hope you can try some rearrangements here.
All fixed
Shima Rin
[Hitsound]
  1. 00:45:126 - Delete one W.
  2. 01:08:013 - 01:09:250 - Add W.
  3. 01:11:724 - Delete one W.
  4. 01:12:342 - 01:12:342 - You still forget W here.
  5. 01:32:446 - Change one F to W.
  6. 01:32:755 - Delete one C.
  7. 01:48:992 - Delete one W.
Apply to all diffs.
Topic Starter
HXJ_Crafter

Tofu1222 wrote:

[Hitsound]
  1. 00:45:126 - Delete one W.
  2. 01:08:013 - 01:09:250 - Add W.
  3. 01:11:724 - Delete one W.
  4. 01:12:342 - 01:12:342 - You still forget W here.
  5. 01:32:446 - Change one F to W.
  6. 01:32:755 - Delete one C.
  7. 01:48:992 - Delete one W.
Apply to all diffs.
done
Eedow

Tofu1222 wrote:

Recheck.
[Eedow's INFINITE]
  1. 00:05:616 (5616|1) - You forget to delete this.
    I Actually deleted this, but I can hear it clearly when I offed the hitsound. So I didn't forgot
  2. 01:42:265 (102265|0,102420|0) - Well, what are these short LNs for? They actually make your patterns here look more inconsistent and complex than it is supposed to be.
    This sound is divided into two short notes, that's why I made it
Topic Starter
HXJ_Crafter

Tofu1222 wrote:

Recheck.

[GRAVITY]
  1. 00:48:064 (48064|3) - Better move to col2 for balance. Well at first I don't recommend this pattern, secondly these two drugs are the same so I think it's not necessary to do like that
Shima Rin

Eedow wrote:

Tofu1222 wrote:

Recheck.
[Eedow's INFINITE]
  1. 00:05:616 (5616|1) - You forget to delete this.
    I Actually deleted this, but I can hear it clearly when I offed the hitsound. So I didn't forgot

    This is an issue of consistency now. For this only you have four but others have three, players will be expecting here to have 3. And indeed, even if here is a sound as you said, it is too weak to be noticed when playing in 100% speed so players won't notice that sound clearly but rather feel a bit weird to have 4 notes only here. Please keep consistent for your beginning.
Another issue is 01:41:801 (101801|2) - this one because it is really weird to have two LNs of different length here ONLY. And I don't see logic behind this when you are only catching one line of melody in this part. I think 01:41:801 (101801|2) - this should be deleted.
Eedow

Tofu1222 wrote:

[Eedow's INFINITE]
  1. 00:05:616 (5616|1) - You forget to delete this.
    I Actually deleted this, but I can hear it clearly when I offed the hitsound. So I didn't forgot

    This is an issue of consistency now. For this only you have four but others have three, players will be expecting here to have 3. And indeed, even if here is a sound as you said, it is too weak to be noticed when playing in 100% speed so players won't notice that sound clearly but rather feel a bit weird to have 4 notes only here. Please keep consistent for your beginning.
I've said I can hear it CLEARLY. Though not all players can hear it, some will be weird because notes there are playing delayed sounds, ONLY that is UNNOTED.

Another issue is 01:41:801 (101801|2) - this one because it is really weird to have two LNs of different length here ONLY. And I don't see logic behind this when you are only catching one line of melody in this part. I think 01:41:801 (101801|2) - this should be deleted.
That's an higher pitch than those same-pitch sounds. If I delete it, it will be the same pattern as 01:40:873 (100873|1) , that's stupid.
Shima Rin

Eedow wrote:

Tofu1222 wrote:

[Eedow's INFINITE]
  1. 00:05:616 (5616|1) - You forget to delete this.
    I Actually deleted this, but I can hear it clearly when I offed the hitsound. So I didn't forgot

    This is an issue of consistency now. For this only you have four but others have three, players will be expecting here to have 3. And indeed, even if here is a sound as you said, it is too weak to be noticed when playing in 100% speed so players won't notice that sound clearly but rather feel a bit weird to have 4 notes only here. Please keep consistent for your beginning.
I've said I can hear it CLEARLY. Though not all players can hear it, some will be weird because notes there are playing delayed sounds, ONLY that is UNNOTED.

I still keep my point here. And I will ask for some other BNs' opinions. If you do feel this is a sound, I do suggest you add back other 4th notes.

Another issue is 01:41:801 (101801|2) - this one because it is really weird to have two LNs of different length here ONLY. And I don't see logic behind this when you are only catching one line of melody in this part. I think 01:41:801 (101801|2) - this should be deleted.
That's an higher pitch than those same-pitch sounds. If I delete it, it will be the same pattern as 01:40:873 (100873|1) , that's stupid.

This is not stupid actually. By putting on a different column, you can make your ideas into pitch changes. However it doesn't necessarily mean that you need one more LN, because the sound type is still the same. Make only one 1/2 LN on col3, and it is different with the previous 1/2 LNs on col2 that on col3 it expresses a higher pitch.
By the way, I didn't mean at all to start any conflict or any other bad to you. If you feel anything uncomfortable for me I apologize for this.
Shima Rin
[Bie's ADVANCED]
  1. 01:00:049 - 01:01:208 - 01:01:440 - These cymbals may be double notes like other doubles you put for them.
  2. 01:37:935 - Feel it is better to have a note here because of the melody.
  3. 01:26:878 - Maybe have another double here for drum?
  4. 01:38:322 - Also it will keep the consistency of doubles for drums if you add another note here. It won't affect gameplay too much.
  5. 01:48:528 - Double for drum here too.
[GRAVITY]
  1. 00:53:090 (53090|0) - May delete this to avoid the mini-jack, just like what you did here 01:11:647 - .

BASIC and NOVICE are quite good now. Eedow's INFINITE will be ok to go after fixing the issues argued in previous posts.
Asherz007
Man, why is everyone using red...

People, please calm down. Don't let things get messy through "who can shout the loudest". It only slows the whole process down and irritates everyone.

First things first, just as I was checking the thread.

biemote wrote:

Tofu1222 wrote:

[Bie's ADVANXED Lv.9]
  1. From 00:13:580 - , the layering are mostly using the same note amount as EXHAUXT, so I really suggest you to nerf a bit in your diff: using double notes twice only in a bar, which looks like https://osu.ppy.sh/ss/9799367. →no change...
No change because? It's fine to deny changes, but you need to provide backup as to why you think keeping it the way it is is better (just saying "it will make it worse" doesn't count). That way other modders will see this and could potentially understand your intentions a little more, as well as properly resolving the issue. This is important especially with the transition to moddingv2 since it will appear to people like you're randomly denying things and people will simply reopen the issues.

Next person.

Eedow wrote:

Tofu1222 wrote:

[Eedow's INFINITE]
  1. 00:05:616 (5616|1) - You forget to delete this.
    I Actually deleted this, but I can hear it clearly when I offed the hitsound. So I didn't forgot

    This is an issue of consistency now. For this only you have four but others have three, players will be expecting here to have 3. And indeed, even if here is a sound as you said, it is too weak to be noticed when playing in 100% speed so players won't notice that sound clearly but rather feel a bit weird to have 4 notes only here. Please keep consistent for your beginning.
I've said I can hear it CLEARLY. Though not all players can hear it, some will be weird because notes there are playing delayed sounds, ONLY that is UNNOTED. Yes, you are right in that there's a sound there, as well as after all of the other 3 note stacks at the start. On the other hand, you'd have to be listening at a 25% playback rate and trying to listen just for that sound, and only then can you hear it. To me, that means the sound is more or less non-existent and not really worth mapping, but you're the mapper, so it's up to you. It does remain important that it's done consistenly, so either all of them are 3-note stacks or all of them are 4-note stacks, but not a mix of both.

Another issue is 01:41:801 (101801|2) - this one because it is really weird to have two LNs of different length here ONLY. And I don't see logic behind this when you are only catching one line of melody in this part. I think 01:41:801 (101801|2) - this should be deleted.
That's an higher pitch than those same-pitch sounds. If I delete it, it will be the same pattern as 01:40:873 (100873|1) , that's stupid.
Well change the pattern then. Simple. I really don't think representing this sound with two LNs of different lengths is a good idea, since the shorter LN isn't really representing anything concrete; just acknowledging that the synth is different through this doesn't really work in my opinion. Break the 4132 LN pattern instead; you could change the direction instead, something along the lines of this is an option.
Again, please remain calm and the whole process will be much smoother.

Also HXJ_Crafter I need to slap you for using GRV as a diff name in an sdvx 2 song when that name as a diff didn't exist lol
Eedow
http://puu.sh/z1SJ1/601be0ef1c.rar
I can still hear the sound at 00:05:616 at 100% speed
Arzenvald
move along w
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