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Yuki Hayashi - Chimu no Jiriki

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Topic Starter
Noya
This beatmap was submitted using in-game submission on Thursday, March 16, 2017 at 5:35:05 PM

Artist: Yuki Hayashi
Title: Chimu no Jiriki
Source: ハイキュー!!
Tags: Haikyuu!!
BPM: 135
Filesize: 4305kb
Play Time: 02:49
Difficulties Available:
  1. Easy (1.34 stars, 114 notes)
  2. Hard (2.72 stars, 232 notes)
  3. Normal (1.75 stars, 164 notes)
Download: Yuki Hayashi - Chimu no Jiriki
Information: Scores/Beatmap Listing
---------------
let's try this again shall we

Halliday
A mod! :D

Easy
Okey, first of all, I love creative thoughts, so I dont have a problem with this diff, but, be aware, they are going to say the SV is too high for an Easy! Prepare some nice arguments for when that moment comes :D

01:15:054 (1,2) - The blanket is imperfect

01:16:832 (1,2) - Same here...

Use the approach circles to create visually perfect blankets! :D
01:54:165 (1,2) - Maybe curve that slider a bit more to fit the circle (Like a half blanket)
Blankets are nice for Easy's :D
02:01:276 (1) - I was expecting that circle to be at x: 256 y:112 when I was playing it, maybe try it xD
02:06:165 (1) - That spinner is too short O:
02:16:387 (1,2) - Its almost a blanket, why not complete it? xD


I liked the rhytms you used for this Easy :P It gives a nice organic feeling. I hope you get to keep the basic essence of this diff after going trough the elitist ranking process :D

Normal
00:23:499 (1,2) - Blanket this?
http://puu.sh/rmXn3/189b440462.jpg
00:30:165 (3,4) - Blanket this too?
http://puu.sh/rmXoY/104273b29b.jpg
Use the approach circles B)
00:38:610 (5,6) - Blanket as well? Im sorry If it seems im all about blankets, but in most cases they can really improve the appeal of a pattern xD (Of course, not always, a blanket-only map is boring too, Im just pointing out the parts I think that need to blanket)
00:57:276 (5) - Move this circle to x: 208 y:192? It looks better there imo
01:07:943 (1,2) - Blanket

But dont lose this next perfect blanket ( 01:08:832 (2,3) - ) when you do it!

01:15:499 (2,3) - Blanket this

01:23:943 (3,4,5,6) - This sequence would be better if its placed following the direction of the slider, I mean, like this:

01:58:610 (2) - Would look better in x: 160 y:192 imo
02:02:165 (1,2,3) - Inconsistent spacing. I think you can place 02:03:054 (3) - further without affecting the readability of the sequence, since it's a long slider and that always means -Hold for longer-. So players wouldnt miss it even if its slower.
02:33:276 (1,2) - I think you can rotate the slider so it fits the previous one, like this:

I rotated 15 degrees. (Of course, when you rotate 02:33:276 (1) - , rotate 02:35:054 (2) - too).

Very nice!

Hard
00:00:388 (1,2) - You can blanket this

00:12:832 (3,4) - Why not like this?

00:25:276 (4,5) - I think a blanket with these 2 would look nice C:
00:32:165 (5,1) - Blanket this

00:43:054 (1) - I think you should rotate this clockwise a bit, so it sticks to a curve trayectory (It is slightly stray):

00:53:721 (1,2) - Imperfect blanket

01:10:610 - to 01:25:499 - Nice combos!!! :D
01:53:054 (2,3,4,5,6) - I got a goosebump on this part! <3 But the spacing is inconsistent, as I said before, feel free to use the same DS in this sequence even if the SV changes, it's very reasonable and no one would argue with you for doing it.
02:04:387 (1,2) - This pattern looks shattered. Maybe just fix it like this:

I rotated 02:04:832 (2) - 21 degrees and changed its form a little.
02:12:610 (2) - Place this note further! Its confusing, it seems like if it was on the white tick but its actually on a red one O:
02:47:499 (4,5) - Blanket this?

Really good mapset! Good work :P :P

Goodluck!
Topic Starter
Noya

HallidayASR wrote:

A mod! :D

Easy
Okey, first of all, I love creative thoughts, so I dont have a problem with this diff, but, be aware, they are going to say the SV is too high for an Easy! Prepare some nice arguments for when that moment comes :D I'll slow it down later.

01:15:054 (1,2) - The blanket is imperfect Fixed.

01:16:832 (1,2) - Same here... Fixed.

Use the approach circles to create visually perfect blankets! :D
01:54:165 (1,2) - Maybe curve that slider a bit more to fit the circle (Like a half blanket)
Blankets are nice for Easy's :D Sure.
02:01:276 (1) - I was expecting that circle to be at x: 256 y:112 when I was playing it, maybe try it xD Sure.
02:06:165 (1) - That spinner is too short O: ]Replaced with a slider to blanket 02:08:387 (1) - .
02:16:387 (1,2) - Its almost a blanket, why not complete it? xD Beucase I'm an idiot.


I liked the rhytms you used for this Easy :P It gives a nice organic feeling. I hope you get to keep the basic essence of this diff after going trough the elitist ranking process :D

Normal
00:23:499 (1,2) - Blanket this? Sure.
http://puu.sh/rmXn3/189b440462.jpg
00:30:165 (3,4) - Blanket this too? Sure.
http://puu.sh/rmXoY/104273b29b.jpg
Use the approach circles B) B)
00:38:610 (5,6) - Blanket as well? Im sorry If it seems im all about blankets, but in most cases they can really improve the appeal of a pattern xD (Of course, not always, a blanket-only map is boring too, Im just pointing out the parts I think that need to blanket) Distance snap won't let me :/
00:57:276 (5) - Move this circle to x: 208 y:192? It looks better there imo Distance snap won't let me but I'll move it as close as I can :D
01:07:943 (1,2) - Blanket I'll try.

But dont lose this next perfect blanket ( 01:08:832 (2,3) - ) when you do it! I won't!!!

01:15:499 (2,3) - Blanket this Fixed.

01:23:943 (3,4,5,6) - This sequence would be better if its placed following the direction of the slider, I mean, like this: Sure.

01:58:610 (2) - Would look better in x: 160 y:192 imo Distance snap again but I'll move it as close as I can.
02:02:165 (1,2,3) - Inconsistent spacing. I think you can place 02:03:054 (3) - further without affecting the readability of the sequence, since it's a long slider and that always means -Hold for longer-. So players wouldnt miss it even if its slower. I'll see what I can do
02:33:276 (1,2) - I think you can rotate the slider so it fits the previous one, like this: Nice catch :D

I rotated 15 degrees. (Of course, when you rotate 02:33:276 (1) - , rotate 02:35:054 (2) - too). Done.

Very nice!

Hard
00:00:388 (1,2) - You can blanket this I tried.

00:12:832 (3,4) - Why not like this? Sure.

00:25:276 (4,5) - I think a blanket with these 2 would look nice C: I tried.
00:32:165 (5,1) - Blanket this I want to keep the spacing consistent between 00:31:499 (2,3,4,5,1) - .

00:43:054 (1) - I think you should rotate this clockwise a bit, so it sticks to a curve trayectory (It is slightly stray): Rotated 15 degrees.

00:53:721 (1,2) - Imperfect blanket Oops.

01:10:610 - to 01:25:499 - Nice combos!!! :D Thank you :D
01:53:054 (2,3,4,5,6) - I got a goosebump on this part! <3 But the spacing is inconsistent, as I said before, feel free to use the same DS in this sequence even if the SV changes, it's very reasonable and no one would argue with you for doing it. <3 and fixed.
02:04:387 (1,2) - This pattern looks shattered. Maybe just fix it like this: Alright.

I rotated 02:04:832 (2) - 21 degrees and changed its form a little. I'll keep it like I have it for now.
02:12:610 (2) - Place this note further! Its confusing, it seems like if it was on the white tick but its actually on a red one O: Uh ok D:
02:47:499 (4,5) - Blanket this? Sure.

Really good mapset! Good work :P :P Thank you :D

Goodluck!
Thank you for your mod~
Ward74
HARD

Set the volume at 50%

00:00:388 (1,2) - Make a blanket like this https://puu.sh/rnrto/fc278e03a3.png
00:14:610 (1,2) - Blanket
00:18:165 (1) - Weird Sliders
00:19:943 (4) - Move at x:64 y:152
00:28:832 (1,2,3) - Do that https://puu.sh/rnrVm/ac5882adb8.png
00:46:610 (2,3) - Ugly slider change :(
02:07:721 (4,5) - Blanket
Topic Starter
Noya

Ward74 wrote:

HARD

Set the volume at 50% Done.

00:00:388 (1,2) - Make a blanket like this https://puu.sh/rnrto/fc278e03a3.png Fixed.
00:14:610 (1,2) - Blanket Fixed.
00:18:165 (1) - Weird Sliders What do you mean?
00:19:943 (4) - Move at x:64 y:152 Done.
00:28:832 (1,2,3) - Do that https://puu.sh/rnrVm/ac5882adb8.png Done.
00:46:610 (2,3) - Ugly slider change :( Made the arc a bit wider.
02:07:721 (4,5) - Blanket Fixed.
Thank you for the random mod, I appreciate it!
Ward74

Noya wrote:

Ward74 wrote:

HARD

Set the volume at 50% Done.

00:00:388 (1,2) - Make a blanket like this https://puu.sh/rnrto/fc278e03a3.png Fixed.
00:14:610 (1,2) - Blanket Fixed.
00:18:165 (1) - Weird Sliders What do you mean? This is better https://puu.sh/rnwWk/91dd397320.png
00:19:943 (4) - Move at x:64 y:152 Done.
00:28:832 (1,2,3) - Do that https://puu.sh/rnrVm/ac5882adb8.png Done.
00:46:610 (2,3) - Ugly slider change :( Made the arc a bit wider. this is better https://puu.sh/rnxdI/8513edc6e6.png
02:07:721 (4,5) - Blanket Fixed.


Thank you for the random mod, I appreciate it!
Hollow Delta
From #modreqs doing M4M

The volume on each diff's a little too high. I'd lower the volume of each diff, and make sure each one is the same volume so it's consistent.

Easy
SPOILER
http://puu.sh/rnVeE/68724d34e3.png Make sure to fix all of these, You can't get this ranked unless you do.
00:11:054 (1) - This spinner appears to quickly for an easy, and their's not rest after it either. I'd try to map this part instead of a spinner.
00:23:499 (2) - I think it'd look better if this curved less and blanketed 3.
00:55:499 (1) - Highlighting this because this is a good distance between a note and a spinner for an Easy.
02:15:054 (4) - Since the next note is down the center, I think it would look better if you drag the last point of the slider down so the slider looks like a backwards '1'

Normal
SPOILER
00:00:832 (2,4) - It doesn't look very good when these touch.
00:39:499 (6) - Since the pitch is increasing, why not place NC?
01:00:010 - Why are the breaks different than the other diffs?
01:40:832 (2,4) - Overlap.
01:59:054 (1) - I didn't see this spinner in Easy, why is it all of the sudden here?
02:06:165 (1) - ^

Hard
SPOILER
00:44:832 (5) - New NC here to signal the SV change.
Topic Starter
Noya

Bubblun wrote:

From #modreqs doing M4M

The volume on each diff's a little too high. I'd lower the volume of each diff, and make sure each one is the same volume so it's consistent. I'll work on it

Easy
SPOILER
http://puu.sh/rnVeE/68724d34e3.png Make sure to fix all of these, You can't get this ranked unless you do. I'll work on it
00:11:054 (1) - This spinner appears to quickly for an easy, and their's not rest after it either. I'd try to map this part instead of a spinner. Added some sliders.
00:23:499 (2) - I think it'd look better if this curved less and blanketed 3. Done.
00:55:499 (1) - Highlighting this because this is a good distance between a note and a spinner for an Easy. I'll use it as reference.
02:15:054 (4) - Since the next note is down the center, I think it would look better if you drag the last point of the slider down so the slider looks like a backwards '1'I think I did what you wanted...

Normal
SPOILER
00:00:832 (2,4) - It doesn't look very good when these touch. Oops.
00:39:499 (6) - Since the pitch is increasing, why not place NC? Fixed.
01:00:010 - Why are the breaks different than the other diffs? I mapped this diff first so that's most likely why. I'll look into making them consistent with the other diffs.
01:40:832 (2,4) - Overlap. I think I'll keep it how I have it.
01:59:054 (1) - I didn't see this spinner in Easy, why is it all of the sudden here? Deleted it and added stuff.
02:06:165 (1) - ^^

Hard
SPOILER
00:44:832 (5) - New NC here to signal the SV change.Sure.
Thank you for your mod!
depzdai
#modreqs.

[Hard]- Where's your hitsounding?
- 00:00:388 (1) - Reduce the curve level of this slider for blanket and look more like 00:01:276 (2). https://puu.sh/rqnQG/9c68efd8f0.png
- 00:14:165 (4) - Move it to x:104 y:232 to create a new and natural flow when starting a new combo (https://puu.sh/rqoMH/a819cb7ee2.png) 00:12:387 (2,4) symmetric through the middle slider.
- 00:18:165 (1,2,3,4,5) - Suggest making the time pattern of these notes the same with 00:14:610 (1,2,3,4,5) (https://puu.sh/rqp3o/dbcf629f0e.png) since they are similar.
- 00:29:721 (2,3) - Make them farther or the players will get confused with 00:31:499 (2,3,4,5) about 1 or 1/2 beat.
- 00:32:165 (5,1) - Blanket.
- 00:35:054 (1,4) - Don't stack these. Just make them partly overlapped by moving 00:35:054 (1) to x:168 y:48: https://puu.sh/rqpEh/b4f724d9f9.png.
- 00:39:499 (3,4) - The tone's up here. A flow drop is much better: https://puu.sh/rqpLv/f8e87173ca.png. It would also make 00:38:610 (2,3) parallel.
- 00:42:165 (1,2,3,4) - It's fine because players can see the stacks, unlike 00:35:054 (1,4).
- 00:46:610 (3,4,5) - The blankets aren't so good. Use DS at x0.7 to improve them.
- 01:10:610 (1,2,3,4,1) - A bit too sharp. Try curving the direction, it's better: https://puu.sh/rqqdV/aa5ddd9fb6.png.

- 01:22:165 (1,2,3) - I don't understand your intention to stack 01:22:832 (2,3) while its rhythm is even stronger than 01:18:610 (1,2,3) and 01:20:387 (1,2,3) but you didn't stack them.
--> My logic about the DS based on the rhythm from 01:12:165 to 01:51:276 (a bit opposite to your mapping):
+ 01:13:943 (2,3) - 01:22:832 (2,3) - 01:42:387 (2,3) - 01:51:276 (2,3) - Must not stack.
+ 01:12:165 (2,3) - 01:40:610 (2,3) - Prefer not stacking.
+ 01:19:276 (2,3) - 01:15:721 (2,3) - 01:21:054 (2,3) - 01:44:165 (2,3) - 01:47:721 (2,3) - 01:49:499 (2,3) - Prefer stacking.
+ 01:17:499 (2,3) - 01:45:943 (2,3) - Must stack.

- 02:01:276 (2,3,4) - You can enhance the flow and aesthetic by doing so: https://puu.sh/rqr1T/f4e4d1a312.png.
- 02:09:276 (1,3) - Blanket.
- 02:19:054 (2,3) - More suitable to the tone: https://puu.sh/rqrfr/11261b2029.png.
- 02:49:276 (6) - Add a note at the downbeat please: https://puu.sh/rqrn8/185d23db45.png.
Topic Starter
Noya

depzdai wrote:

#modreqs.

[Hard]- Where's your hitsounding? It's not my top priority right now, but I guess I'll work on it soon.
- 00:00:388 (1) - Reduce the curve level of this slider for blanket and look more like 00:01:276 (2). https://puu.sh/rqnQG/9c68efd8f0.png Alright.
- 00:14:165 (4) - Move it to x:104 y:232 to create a new and natural flow when starting a new combo (https://puu.sh/rqoMH/a819cb7ee2.png) 00:12:387 (2,4) symmetric through the middle slider. Oh nice :D
- 00:18:165 (1,2,3,4,5) - Suggest making the time pattern of these notes the same with 00:14:610 (1,2,3,4,5) (https://puu.sh/rqp3o/dbcf629f0e.png) since they are similar. Okay.
- 00:29:721 (2,3) - Make them farther or the players will get confused with 00:31:499 (2,3,4,5) about 1 or 1/2 beat. Done.
- 00:32:165 (5,1) - Blanket. I'll just reduce the curve of the slider because I'd like to keep the spacing there consistent.
- 00:35:054 (1,4) - Don't stack these. Just make them partly overlapped by moving 00:35:054 (1) to x:168 y:48: https://puu.sh/rqpEh/b4f724d9f9.png. I don't like the way that looks ;-;
- 00:39:499 (3,4) - The tone's up here. A flow drop is much better: https://puu.sh/rqpLv/f8e87173ca.png. It would also make 00:38:610 (2,3) parallel. Tried to replicate what you have.
- 00:42:165 (1,2,3,4) - It's fine because players can see the stacks, unlike 00:35:054 (1,4). If anything I find this to be more difficult to read than at 00:35:054 (1,4) - but I get your point.
- 00:46:610 (3,4,5) - The blankets aren't so good. Use DS at x0.7 to improve them. Oops.
- 01:10:610 (1,2,3,4,1) - A bit too sharp. Try curving the direction, it's better: https://puu.sh/rqqdV/aa5ddd9fb6.png. I tried.

- 01:22:165 (1,2,3) - I don't understand your intention to stack 01:22:832 (2,3) while its rhythm is even stronger than 01:18:610 (1,2,3) and 01:20:387 (1,2,3) but you didn't stack them. I like consistency ¯\_(ツ)_/¯
--> My logic about the DS based on the rhythm from 01:12:165 to 01:51:276 (a bit opposite to your mapping): I see now. I'll leave it how it is for now but if a couple others comment on it I'll refer back here :)
+ 01:13:943 (2,3) - 01:22:832 (2,3) - 01:42:387 (2,3) - 01:51:276 (2,3) - Must not stack.
+ 01:12:165 (2,3) - 01:40:610 (2,3) - Prefer not stacking.
+ 01:19:276 (2,3) - 01:15:721 (2,3) - 01:21:054 (2,3) - 01:44:165 (2,3) - 01:47:721 (2,3) - 01:49:499 (2,3) - Prefer stacking.
+ 01:17:499 (2,3) - 01:45:943 (2,3) - Must stack.

- 02:01:276 (2,3,4) - You can enhance the flow and aesthetic by doing so: https://puu.sh/rqr1T/f4e4d1a312.png. Nice.
- 02:09:276 (1,3) - Blanket. Oops.
- 02:19:054 (2,3) - More suitable to the tone: https://puu.sh/rqrfr/11261b2029.png. I agree.
- 02:49:276 (6) - Add a note at the downbeat please: https://puu.sh/rqrn8/185d23db45.png.But I like my spinner ;_;
Thank you for the random mod, it was very helpful!
laura-
#modreq in-game mod on all diff's

SPOILER
20:22 -Tatsuo: hey ^^
20:23 *-Tatsuo is editing [https://osu.ppy.sh/b/1038055 Yuki Hayashi - Chimu no Jiriki [Easy]]
20:23 -Tatsuo: on that maü
20:23 -Tatsuo: map*
20:23 -Tatsuo: the sliders starting here 01:18:610 (1) - are boring to play
20:25 -Tatsuo: 02:16:832 (2) - after that slider you could place a note
20:25 Noya: ok :o
20:27 -Tatsuo: btw u should start using this slider https://osu.ppy.sh/ss/6214307
20:27 -Tatsuo: because it looks like u were running out of slider ideas (not trying to be rude)
20:27 -Tatsuo: xD
20:28 Noya: yeah i was lol x)
20:29 -Tatsuo: 00:48:387 (6) - yeah and the last thing is, after that circle is a pretty long break, if u want to keep it please make the second circle more spaced
20:32 -Tatsuo: on normal:
20:32 -Tatsuo: 00:14:610 (1) - and 00:16:387 (2) - should be 1 white tick longer
20:32 -Tatsuo: fits better the timing
20:33 -Tatsuo: 00:22:165 (2) - after that slider I'd place a note because the break between the 2 sliders is pretty long and they are not really spaced
20:34 -Tatsuo: 00:44:832 (3) - oh, you already used them, im sorry xD
20:36 -Tatsuo: 01:04:387 (1) - in this part are only sliders, maybe put a few circle between them?
20:37 Noya: sure
20:37 -Tatsuo: 01:55:943 (4) - think after that slider a circle would be good
20:37 -Tatsuo: i think*
20:38 -Tatsuo: 02:01:276 (4) - urm, and why is here a break?
20:38 Noya: i mapped that diff first and still need to make the breaks the same through all the diffs
20:38 -Tatsuo: oh okay
20:39 -Tatsuo: http://prntscr.com/coa0nz you should use bookmarks
20:39 -Tatsuo: to not get confused
20:39 -Tatsuo: 02:03:054 (3) - and you shouldn't lower the slider velocity out of nothing
20:40 -Tatsuo: 02:07:499 (2) - again that random break
20:40 -Tatsuo: 02:13:276 (1) - after that spinner the break is also too long
20:40 -Tatsuo: (and the spinner is unfitting xd)
20:41 -Tatsuo: okay, im afk now. when i come back i'll mod "hard" ^^
20:43 Noya: no rush
20:51 -Tatsuo: hii ^^
20:53 -Tatsuo: 00:21:721 (1) - after that slider I'd place a note or make the spacing bigger
20:54 -Tatsuo: 00:35:054 (1) - not sure if that pattern is readable for a player that plays 2* maps for a challenge
20:55 -Tatsuo: I'd place it like that https://osu.ppy.sh/ss/6214531
20:56 -Tatsuo: 00:42:165 (1) - here maybe like this https://osu.ppy.sh/ss/6214542
20:57 -Tatsuo: 00:49:943 (4) - that break is very weird, also the slider kinda kills the flow
20:58 -Tatsuo: 00:55:499 (1) - maybe place a note after the spinner?
20:59 -Tatsuo: the circles after that slider should DEFINETLY be more spaced, this is so misleading
20:59 Noya: alright
21:00 -Tatsuo: 01:13:276 (1) - after that one it's okay, but after these jumps it's pretty hard
21:00 -Tatsuo: just the first one
21:00 Noya: i see
21:01 -Tatsuo: 01:23:943 (1) - the circle after that slider looks somehow ugly xD it touches the slider
21:01 -Tatsuo: 01:39:943 (1) - these pattern are very cool
21:03 -Tatsuo: 02:00:165 (7,8) - i think these 2 circles shouldn't be stacked
21:03 -Tatsuo: 02:02:165 (3,4) - the spacing is too big between those 2 sliders
21:04 -Tatsuo: they should at least touch (dunno how to say it in english)
21:04 -Tatsuo: 02:03:721 (5) - yep, the spacing should be like this
21:05 -Tatsuo: 02:07:943 (5) - i think after that slider a circle would be good because of that little break
21:06 Noya: alright
21:07 -Tatsuo: 02:09:721 (2,3) - not sure if this should be stacked, maybe a bit spacing would be good (but not too big)
21:08 -Tatsuo: 02:10:832 (4) - this circle should be on the white tick and after that one a few end jumps would be a good ending
21:09 -Tatsuo: 02:16:387 (1) - the sliders after that are very unfitting and you could make a triple here
21:10 -Tatsuo: the whole combo doesn't play well
21:10 Noya: alright
21:10 -Tatsuo: 02:21:499 (5,6,7,8,9) - and this shouldn't be stacked a few jumps are always fun
21:14 -Tatsuo: something like this should be fun https://osu.ppy.sh/ss/6214702
21:14 -Tatsuo: make sure to higher the spacing
21:15 -Tatsuo: that's it
21:15 -Tatsuo: I hope I helped
21:16 Noya: thank you <3
Jonarwhal
we have the same avatar so placeholder
here your mod
because I'm noticing some unrankable stuff, I'll make it with *asterisks*
[general]
  1. Change the background to something that doesn't have a white background, especially since it's a popular anime like haikyuu where you can find tons and tons of good bgs. This should make my point more clear. Personally, I would recommend something like this or this because it's the same general idea as your current bg, Hinata + Wings, but this background uses much less white space. (optional but preferred)
  2. set custom combo colors based on your new background
  3. turn off widescreen and countdown in every diff, it's bothering me
  4. ***00:14:591 - unsnapped timing line here in every difficulty
  5. What you're currently doing with your hitsounds defeats the purpose of hitsounds. Since you have placed a finisher on every note, instead of giving certain notes emphasis, you have only made everything louder. You need to remove most of your spammed finish hitsounds, and add finish hitsounds only in the places where they are good, eg. 00:31:499 - here, to emphasize the drums, and 00:35:054 - here for the same reason, etc. etc.
[easy]
  1. 00:03:943 (1,2) - This is more of a personal complaint, but it's something you must be made aware. These sliders are unattractive, and they could easily be made more attractive if you arrange the points better.
    before / after
    before / after
  2. 00:07:499 (1) - ^
  3. 00:09:276 (2,3) - Separate these more and make the flow better.
  4. 00:10:165 (3,1) - Fix blanket.
  5. 00:14:610 (1) - basically the same as 00:03:943 (1) - here.
  6. 00:25:276 (4) - you skipped an NC, making your NC reasoning inconsistent
  7. 00:27:499 (6,1) - fix blanket
  8. uhh I keep noticing the same aesthetic/flow/blanket/NC errors so I'm gonna stop there and you're gonna go fix those if you need further explanation then come and talk to me over pm, in-game, or right here on this forum
  9. ***02:19:054 (1) - remove the spinner and map it normally, there isn't enough recovery to make a spinner rankable here
[normal]
  1. 1.4x is ridiculously high for normal, and it makes your SV spread uneven, you should've gone for 1.2x. I won't be modding this difficulty for this reason, but instead pointing out some major/unrankable issues.
  2. fix all of the ds errors in aimod
    00:00:832 (2,3,4) - like this one for example
  3. ***00:27:054 (1) - same suggestion as normal, two beats are recommended for Normal, so you might as well remove it and map normally
  4. ***01:55:943 (4) - that's clearly off-screen
  5. ***02:13:276 (1) - y'know
  6. ***02:20:387 (1) - y'know
[hard]
  1. 00:04:832 (2,3) - / 00:01:276 (2,3) - your spacing is inconsistent here. You either need to make it a jump every time the rhythm is emphasized like this, or remove all of your jumps for this rhythm.
  2. 00:07:499 (1) - Why is it a different rhythm even though the sound is the same as before? That's not good.
  3. 00:11:054 (1,2,3) - That's unattractive, remember what I mentioned about making sliders look nice applies in every difficulty.
  4. 00:25:276 (1) - NC, to keep your NC reasoning consistent
  5. 00:32:165 (5,1) - I would recommend a blanket here
  6. 00:33:276 (2,3) - because you never stack this pattern anywhere else, it doesn't make sense to start stacking it here
  7. 00:35:499 (3) - 136|144 for better triangle
  8. 00:36:832 (2,3) - same as 00:33:276 (2,3) - there
  9. 00:39:499 (1) - NC same reason as before
  10. 00:41:276 (3,1) - swap NC ^^^
  11. 00:44:387 (3,4,1) - pitch is changing, I recommend you unstack it
  12. 00:50:165 - why is there nothing here even though it's a strong downbeat?
  13. 00:51:054 (1) - remove the reverse, 00:51:943 - make this a clickable beat and an NC
  14. 00:55:499 (1) - map it normally like you did in normal
  15. stopping there, same reasoning as Easy except you have more spacing inconsistencies in Hard, but the other errors still apply
[once you're done applying this mod]
  1. ***your offset it late, here's how to fix it: (1) go to timing panel (2) highlight all of the sections, green and red (3) write "-10" in the "move selected offsets by:" box (4) click move (5) once you do that, run Timing>Resnap All Notes
    then your map will be timed correctly
If applying a lot of changes at once becomes tedious then stop and remap it.
I hope I didn't offend you.
Good Luck :3
Topic Starter
Noya
Sorry this took so long, I was busy with school and went on a small vacation + this is a lot. Better late than never?

Jonawaga wrote:

we have the same avatar so placeholder
here your mod
because I'm noticing some unrankable stuff, I'll make it with *asterisks*
[general]
  1. Change the background to something that doesn't have a white background, especially since it's a popular anime like haikyuu where you can find tons and tons of good bgs. This should make my point more clear. Personally, I would recommend something like this or this because it's the same general idea as your current bg, Hinata + Wings, but this background uses much less white space. (optional but preferred) Changed.
  2. set custom combo colors based on your new background Will do.
  3. turn off widescreen and countdown in every diff, it's bothering me Ok.
  4. ***00:14:591 - unsnapped timing line here in every difficulty
  5. What you're currently doing with your hitsounds defeats the purpose of hitsounds. Since you have placed a finisher on every note, instead of giving certain notes emphasis, you have only made everything louder. You need to remove most of your spammed finish hitsounds, and add finish hitsounds only in the places where they are good, eg. 00:31:499 - here, to emphasize the drums, and 00:35:054 - here for the same reason, etc. etc.
[easy]
  1. 00:03:943 (1,2) - This is more of a personal complaint, but it's something you must be made aware. These sliders are unattractive, and they could easily be made more attractive if you arrange the points better. I tried.
    before / after
    before / after
  2. 00:07:499 (1) - ^ ^
  3. 00:09:276 (2,3) - Separate these more and make the flow better. I'll keep it like it is for now.
  4. 00:10:165 (3,1) - Fix blanket. Done.
  5. 00:14:610 (1) - basically the same as 00:03:943 (1) - here. Done.
  6. 00:25:276 (4) - you skipped an NC, making your NC reasoning inconsistent oops.
  7. 00:27:499 (6,1) - fix blanket Done.
  8. uhh I keep noticing the same aesthetic/flow/blanket/NC errors so I'm gonna stop there and you're gonna go fix those if you need further explanation then come and talk to me over pm, in-game, or right here on this forum
  9. ***02:19:054 (1) - remove the spinner and map it normally, there isn't enough recovery to make a spinner rankable here Done.
[normal]
  1. 1.4x is ridiculously high for normal, and it makes your SV spread uneven, you should've gone for 1.2x. I won't be modding this difficulty for this reason, but instead pointing out some major/unrankable issues.
  2. fix all of the ds errors in aimod One day :^)
    00:00:832 (2,3,4) - like this one for example
  3. ***00:27:054 (1) - same suggestion as normal, two beats are recommended for Normal, so you might as well remove it and map normally Done.
  4. ***01:55:943 (4) - that's clearly off-screen LOL
  5. ***02:13:276 (1) - y'know x)
  6. ***02:20:387 (1) - y'know :)
[hard]
  1. 00:04:832 (2,3) - / 00:01:276 (2,3) - your spacing is inconsistent here. You either need to make it a jump every time the rhythm is emphasized like this, or remove all of your jumps for this rhythm. I tried?
  2. 00:07:499 (1) - Why is it a different rhythm even though the sound is the same as before? That's not good. It's not
  3. 00:11:054 (1,2,3) - That's unattractive, remember what I mentioned about making sliders look nice applies in every difficulty. Fixed.
  4. 00:25:276 (1) - NC, to keep your NC reasoning consistent Done.
  5. 00:32:165 (5,1) - I would recommend a blanket here Wanna keep the distance between them all the same but I adjusted the slider shape to blanket it better.
  6. 00:33:276 (2,3) - because you never stack this pattern anywhere else, it doesn't make sense to start stacking it here True.
  7. 00:35:499 (3) - 136|144 for better triangle Thanks.
  8. 00:36:832 (2,3) - same as 00:33:276 (2,3) - there Ya.
  9. 00:39:499 (1) - NC same reason as before Done.
  10. 00:41:276 (3,1) - swap NC ^^^ ^^^
  11. 00:44:387 (3,4,1) - pitch is changing, I recommend you unstack it Done.
  12. 00:50:165 - why is there nothing here even though it's a strong downbeat? Good question.
  13. 00:51:054 (1) - remove the reverse, 00:51:943 - make this a clickable beat and an NC Done.
  14. 00:55:499 (1) - map it normally like you did in normal I have a weird thing for these spinners I guess lol
  15. stopping there, same reasoning as Easy except you have more spacing inconsistencies in Hard, but the other errors still apply oko
[once you're done applying this mod]
  1. ***your offset it late, here's how to fix it: (1) go to timing panel (2) highlight all of the sections, green and red (3) write "-10" in the "move selected offsets by:" box (4) click move (5) once you do that, run Timing>Resnap All Notes
    then your map will be timed correctly Will do.
If applying a lot of changes at once becomes tedious then stop and remap it. Kinda need to do that anyway xd
I hope I didn't offend you. Constructive criticism=/=offensive
Good Luck :3 Thanks :3
Thanks very helpful!
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