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DZIDZIO - Yalta

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vanucik

firedigger wrote:

[Norma]

Слишком большой фокус на вокалах. Обычно на нормалах пропуски выглядят нормально, но в паре мест резет глаза 00:21:579 (2,3) - 00:30:959 (4,5) - например. это мемопопса, так что маппинг под вокал тут не запрещен
Эстетика в этой сложности особенно хромает. Много потерянных связей внутри паттернов. это нормал, тут по другому никак
00:11:260 (1,2,3) - уже не очень хороший паттерн, потому что он заставляет пройти по всей горизонтали, это не очень приятно, особенно для нубов. а это уже твоя придирка
00:12:199 (3,1) - 0 связи проверяй
00:13:137 (1,2,3) - паттерн гавно, даже (2) не лежит на окружностях, то есть рандомно лежит ну так давай, придумай мне оригинальный паттерн для нормала
00:15:013 (1) - все эти слайдеры выглядят уебищно, не имеют причины, и никак не вписываются остальные паттерны ни разу не уёбищно, не всё же время юзать "гладкие и ровные" слайдеры
00:25:331 (3) - мда сложно
00:31:897 (1,2,3) - выглядит так себе, сделать их треугольником с концом слайдера и то лучше хорошая идея, но я лучше ебану ровную волну
00:43:153 (1,4) - слишком близко они и что?
00:50:656 (1,3) - ^ АЛЛО, ТЫ ПРЯМО СЕЙЧАС МОДДИШЬ НОРМАЛ, ТУТ ТАКОЕ МОЖНО ДЕЛАТЬ
00:41:277 (1,2,1) - не знаю, как ты дошел до такого паттерна фейспалм на всё ебало
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Namki
прив.
Normal
00:21:343 - странно, что ты тут пропускаешь, поставь серкл, але.
00:33:304 (4) - звучит очень странно, сделай лучше 1/2 слайдер от сюда 00:32:834 - , а серкл поставь сюда 00:33:537 - .
00:17:826 (2) - очень плохо звучит, поставь серкл сюда 00:17:591 - и 1/2 слайдер от сюда 00:17:826 - . А то ты как-то странно ритм выставляешь, иногда по вокал, иногда под музыку.
00:54:878 (2,3) - не фитает ни вокал, ни музыку. 00:54:877 - от сюда 1/2 слайдер, а от сюда 1/1 00:55:346 - , этот бит пропускаешь 00:56:050 - .

Hard
00:24:626 (2,3,4) - опусти немного, что треугольничек тут получился небольшой 00:24:157 (6,1,2,3,4) - .
00:18:295 (1) - / 00:33:303 (1) - зачем НК?
00:49:484 - ну это так слабо, что лучше не ставить туда ничего.
00:54:877 (2,3,4,5,1) - не нравится флоу тут, мб так

Insane
00:22:047 (5,1) - blanket sdelai.
00:22:985 (2) - a ego vigni.
00:26:033 (9) - тут лучше не делайть кикслайдер, потому что тут ты выделяешь так звук 00:25:799 (8) - , а тут всё по-другому 00:26:033 (9) - . Просто серкл на красный тик будет лучше.
Ну вот так, короче.
00:32:834 (5,6,7) - можно дабл поровнее.

Ну всё. Удачи.
vanucik

Namki wrote:

прив.
Normal
00:21:343 - странно, что ты тут пропускаешь, поставь серкл, але. ок
00:33:304 (4) - звучит очень странно, сделай лучше 1/2 слайдер от сюда 00:32:834 - , а серкл поставь сюда 00:33:537 - . норм же D:
00:17:826 (2) - очень плохо звучит, поставь серкл сюда 00:17:591 - и 1/2 слайдер от сюда 00:17:826 - . А то ты как-то странно ритм выставляешь, иногда по вокал, иногда под музыку. да не очень то и плохо, да и как то не охото ща выдумывать и опять заново по снапу обьекты делать (хотя я пробовал, но чет 2.05 нормал не идёт)
00:54:878 (2,3) - не фитает ни вокал, ни музыку. 00:54:877 - от сюда 1/2 слайдер, а от сюда 1/1 00:55:346 - , этот бит пропускаешь 00:56:050 - . окей
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Topic Starter
wajinshu

firedigger wrote:

[Hard]
00:17:826 (5,2) - ну и нахер этот оверлап?
00:19:702 (4,1) - ^
00:23:923 (5,1) - ^
00:32:834 (5,2) - ^
00:33:772 (1,2,3) - как-то сжато
00:35:413 (4,1,2,3) - выглядит MESSY, сделай нормальноый паттерн
00:38:462 (3,4,5) - не понял прикола
00:40:338 (4,5,6,7,1) - а это нормально на харде стрим? да
00:53:705 (4,5,6,2) - давай нормальное перекрытие
00:55:815 (5,1) - думаю их можно лучше вместе расположить

+ песня гавно, карта короткая, паттерны ни о чем. Ни одного оригинального и просто красивого паттерна во всем сете нет.
Иногда слушаешь мелодию и делаешь мапсет ради одного паттерна. ПиздецЭтот мапсет сделан ради мемов , мемы как известно идут нахуй, если только не гусь их мапает . Ну или FCL мог бы спасти сет сделав нормальный инсейн. Да ладно... Пока что можно смело выкидывать в помойку. x_x
Остальное отклонила. Спасибо за мод!
Topic Starter
wajinshu

Namki wrote:

прив.

Hard
00:24:626 (2,3,4) - опусти немного, что треугольничек тут получился небольшой 00:24:157 (6,1,2,3,4) - . окей
00:18:295 (1) - / 00:33:303 (1) - зачем НК? убрала
00:49:484 - ну это так слабо, что лучше не ставить туда ничего. :<
00:54:877 (2,3,4,5,1) - не нравится флоу тут, мб так Сделано

Ну всё. Удачи.
Спасибо!
Topic Starter
wajinshu
Обновила детки мапку!
Marmowka
бпм нет нужды дробить, ставь смело 128, тем более короткий трек и по его дистанции он не измениться и не повлияет ни как.
сори за скин без цифр, просто когда писал забыл его убрать. вдруг что то непонятно переспросите
парочку комбо цветов бы http://puu.sh/qxwqG.png и http://puu.sh/qxwsO.png

Нормал

00:14:777 (4) - не игнорируй никогда в лёгких диффах сильные биты, либо сёркл, либо конец слайдера ( я проверю )
00:15:950 (3) - http://puu.sh/qxvjT.jpg
00:18:765 (1,2) - тебе не сложно , мне приятно (облако)
00:21:579 (3) - для более плавного флоу можно его чуть вправо, так лучше. И так же как и тут 00:14:777 (4) - и так далее...
00:42:215 (2) - тут сделай как тут 00:49:719 (2,3) -

хард
00:13:136 (1,2,3) - http://puu.sh/qxvQD.jpg флоу
00:18:295 (6,7) - постарайся без оверов, ты можешь я верю
00:23:923 (5,1) - ^
00:50:422 (6,1) - дистанцию выровняй

инс
00:32:834 (5,6,7) - вроде чуть съехала писюлька одна
00:42:214 (3,4,5) - http://puu.sh/qxwaf.jpg
vanucik

Marmowka wrote:

Нормал

00:14:777 (4) - не игнорируй никогда в лёгких диффах сильные биты, либо сёркл, либо конец слайдера ( я проверю ) так там и стоит сёркл :/
00:15:950 (3) - http://puu.sh/qxvjT.jpg получится длинная змейка 1\2, а это самая лёгкая диффа (без изика), так что лучше оставлю так
00:18:765 (1,2) - тебе не сложно , мне приятно (облако) я тебя не понял (
00:21:579 (3) - для более плавного флоу можно его чуть вправо, так лучше. И так же как и тут 00:14:777 (4) - и так далее... там флоу и так нормальное, но чуток поправил
00:42:215 (2) - тут сделай как тут 00:49:719 (2,3) - смысл
Спасибо за мармод кек

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0,151,30489,1,8,0:0:0:0:
191,282,30723,1,0,0:0:0:0:
94,96,30958,2,0,P|101:165|107:195,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
270,337,31427,2,0,P|277:292|280:247,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
216,116,31896,5,2,0:0:0:0:
401,198,32130,1,0,0:0:0:0:
412,205,32248,1,0,0:0:0:0:
422,213,32365,2,0,P|475:205|534:200,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
270,337,32834,2,0,P|198:321|167:296,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
170,302,33186,1,0,0:0:0:0:
158,288,33303,1,4,0:0:0:0:
313,203,33537,1,4,0:0:0:0:
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313,203,34241,2,0,P|269:215|227:229,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
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295,62,37055,1,8,0:0:0:0:
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Topic Starter
wajinshu

Marmowka wrote:

бпм нет нужды дробить, ставь смело 128, тем более короткий трек и по его дистанции он не измениться и не повлияет ни как.
сори за скин без цифр, просто когда писал забыл его убрать. вдруг что то непонятно переспросите
парочку комбо цветов бы http://puu.sh/qxwqG.png и http://puu.sh/qxwsO.png Спасибо!

хард
00:13:136 (1,2,3) - http://puu.sh/qxvQD.jpg флоу И правда так лучше
00:18:295 (6,7) - постарайся без оверов, ты можешь я верюУбрала все оверлапы
00:23:923 (5,1) - ^
00:50:422 (6,1) - дистанцию выровняй Выровняла
Спасибо! ><
Cyron
From Mod Queue

I think the Mapset could use another Insane Diff that would be about 4.5 Star rating or something like that with more jumps, but it's also fine as it is.

[YOSHIKAWA HOSHI's Insane]
SPOILER
00:13:605 (2,4) - Fix blanket.
00:20:874 (2) - Put this in the middle of 00:21:109 (3,4) - so that there is equal distance between them.
00:49:249 (2) - Maybe curve this as well and make it go inside 00:48:780 (1).
00:49:718 (3,4,5) - I think there should be 2 notes instead of the slider so that it keeps the same pattern as 00:42:214 (3,4,5,6) for that part of the song. And 2 notes sound a bit louder than a slider so it'd fit the song.
00:54:174 (7) - Move up a bit so that it doesn't touch 00:53:001 (2)

Very good diff overall.

Not very good with 2 star but i'll try:
[Hard]
SPOILER
00:15:012 (1) - Maybe blanket.
00:15:481 (2,3) - Make those parallel
00:28:144 (1) - Move a bit to the right.
00:47:373 (2) - A bit closer to 00:46:904 (1) .
00:50:656 (1) - Make this slider more curved so that it looks like a proper blanket for 00:51:125 (2)
00:55:346 (3,4) - Move down and to the right a bit until 00:55:346 (3) is closer to the slider.

Only some minor things i could find. Very good diff.

Ranked when? I'd be easy DT pp map.

GL!
Topic Starter
wajinshu

xVortexXz wrote:

From Mod Queue

I think the Mapset could you another Insane Diff that would be about 4.5 Star rating or something like that with more jumps, but it's also fine as it is.

[Hard]
SPOILER
00:15:012 (1) - Maybe blanket.
00:15:481 (2,3) - Make those parallel
00:28:144 (1) - Move a bit to the right.
00:47:373 (2) - A bit closer to 00:46:904 (1) .
00:50:656 (1) - Make this slider more curved so that it looks like a proper blanket for 00:51:125 (2)
00:55:346 (3,4) - Move down and to the right a bit until 00:55:346 (3) is closer to the slider.

Only some minor things i could find. Very good diff.

Ranked when? Soon I hopeI'd be easy DT pp map.

GL!
Fixed all. Thanks!
6th
Hey

[Normal]
00:12:191 (3,3) - Don't abuse of inconsistency at the beginning of easier diffs please.
00:15:941 (3) - Move it downward so its curve is effective.
00:18:754 (1,2) - Just blanket them ?
00:20:629 (1,2,3) - Unify the spacing please, it's minor but it looks a bit odd
00:30:707 (3,4,5,1) - This is rather awkward. You should CTRL+H 00:30:941 (4) - and move it to the left so it's more intuitive and simple.
00:33:285 (4) - The 2 sounds are rather independant, just use 2 circles ? It would also make vocals clickable
00:44:066 (3) - Same for this. 00:44:066 (3,4) - CTRL+G rhythm.
00:51:332 (2,3) - is there a reason to such antiflow ? What are you trying to emphasize ?
00:54:379 (1,2,3) - Consider reducing the spacing a bit so it's easier to play.
00:56:254 (1) - Reverse it so it covers the vocals completely.

[Hard]
00:12:660 (4) - 2 circles please. Idk what you are mapping but it works better in any case
00:16:879 (1,2,3,4) - Increase spacing please, actually it's too low because of the stack
00:18:754 (1) - Having a flow change, or a longer slider would fit nicer here wouldn't it ? If you deny then you should increase the spacing a bit between these 00:18:754 (1,2) - because of leniency
00:24:144 (6) - The flow should rather stay circular to fit with the song. Please stack with (2)
00:27:191 (3) - Reverse it and add a circle, it works better
00:31:879 (1,2,3,4) - Here you should decrease the spacing a bit for same reasons as earlier
00:36:097 (2) - I don't get what you're trying to emphasize here actually
00:37:035 (4,5,1) - The angle between (5) and (1) is actually uncomfortable to play, please CTRL+H (1) and do something to (2) ofc
00:49:691 (3,4,5) - Insert a flow change please
00:56:254 (1) - Reverse it so it covers the vocals completely.

[Insane]
00:12:660 (4) - Any reason to that spacing increase ? Plus 00:12:191 (3,4) - are really uncomfortable to play... you're killing the emphasis of 00:13:129 (1) -
00:14:535 (5) - Please 2 circles for obvious reasons
00:18:519 (8) - It should be closer from (7), not from (1).
00:25:785 (8,9) - These are kinda overmapped. And useless at such bpm.
00:27:660 (5) - Again you should decrease the spacing
00:31:410 (6) - 2 circles
00:33:519 (8) - Same as earlier.
00:40:316 (6,7) - The 4 sounds are the same so just use 4 circles
00:40:785 (1,2) - You're giving way too much importance to those sounds. They feel too special.
00:42:660 (5) - Replace it by a slider or end 00:41:254 (1) - on red tick to follow vocals or drums.
00:45:004 (1,2,3,4,5,6,7) - These are too easy compared to the rest.
00:46:410 (6,7,1) - Unbalanced spacing. Space (1) more or decrease spacing between 6 and 7.
00:52:504 (1) - What is this supposed to cover ? End it on red tick please
00:51:800 (6,7) - Spacing should increase, especially due to the fact that (7) is a slider.
00:56:254 (1) - Reverse it so it covers the vocals completely. Also you should reduce spacing since it's pretty weak
00:40:785 (1) - Remove NC
00:55:316 (1) - Remove NC

The last diff needs some work. Good luck.
Topic Starter
wajinshu

6th wrote:

Hey yo

[Hard]
00:12:660 (4) - 2 circles please. Idk what you are mapping but it works better in any case I emphasize here actually this sound 00:12:660
00:16:879 (1,2,3,4) - Increase spacing please, actually it's too low because of the stack Did a little more spacing
00:18:754 (1) - Having a flow change, or a longer slider would fit nicer here wouldn't it ? If you deny then you should increase the spacing a bit between these 00:18:754 (1,2) - because of leniency ahhh not really understand, but I'm not going to change it, sorry
00:24:144 (6) - The flow should rather stay circular to fit with the song. Please stack with (2) With 2?! о.о
00:27:191 (3) - Reverse it and add a circle, it works better I understand it will be better to emphasize the vocals, but I want to see 00:27:660 (4) - clickable
00:31:879 (1,2,3,4) - Here you should decrease the spacing a bit for same reasons as earlier Fixed
00:36:097 (2) - I don't get what you're trying to emphasize here actually Vocals
00:37:035 (4,5,1) - The angle between (5) and (1) is actually uncomfortable to play, please CTRL+H (1) and do something to (2) ofc When I play my diff it was for me comfortable lol, no change
00:49:691 (3,4,5) - Insert a flow change please
00:56:254 (1) - Reverse it so it covers the vocals completely. Неа, 1/1 slider works better

The last diff needs some work. Good luck.
Thank you!
Lasse
[general]
I feel like you could make your combocolors a bit brighter, especially the blue. would make them better to read on such a dark background

[hitsounding]
00:18:285 (6,7) - 00:40:785 (1,2) - etc. no point to use finishes here, whistles or something else would fit the song much better

[insane]
your spacing emphasis and concept is pretty bad tbh like 00:13:597 (2,3) - both have vocals, but 2 also has a snare, though it gets way less spacing
overall the spacing just feels random, you should try to figure out which are the most important sounds (in your interpretation) and emphasize them through more spacing/sharper angles, instead of what you have right now

also rhythm choices 00:15:004 (1) -00:15:941 (3) - skip over vocal and drum? to follow basically nothing, not what you would do in a highest diff..
and many more of those
then: visuals: if you go for such visible overlaps like 00:28:832 (3,5) - 00:19:691 (3,5) - at least get some visual consistency behind them or they just look random/bad // 00:22:972 (2,3,5,6) -
seems like there is no real structure behind those visuals.

whole map is basically only jumps, so nothing ends up really standing out/feeling emphasized

[hard]
00:18:754 (1) - yeah it's a downbeat, but from a musical/emphasis point, putting the jumps on 00:18:285 (6,7) - would make way more sense with how strong they are // 00:33:285 (6,7) -
I just feel the visuals are not very satisfying, things like 00:22:504 (1,2,3,4) - look like they were just "placed somewhere using ds" with no thought behind them : /
things like 00:23:441 (4,5,6,1) - that would be perfect for making the angles equal 90°
patterns like 00:33:754 (1,2,3) - which would look so much better with even visual spacing bteween sliders http://i.imgur.com/shUiGBz.jpg
00:34:691 (3,4,1) - please no accelerating striaight lines, they dont play well and also look weird

[normal]
00:31:644 (5,1) - why did you suddenly decide to stack? so similar to other 1/2 patterns musically like 00:37:269 (4,1) - etc

good luck
Topic Starter
wajinshu

Lasse wrote:

[general]
I feel like you could make your combocolors a bit brighter, especially the blue. would make them better to read on such a dark background

[hitsounding]
00:18:285 (6,7) - 00:40:785 (1,2) - etc. no point to use finishes here, whistles or something else would fit the song much betterwhist

[insane]
your spacing emphasis and concept is pretty bad tbh like 00:13:597 (2,3) - both have vocals, but 2 also has a snare, though it gets way less spacing
overall the spacing just feels random, you should try to figure out which are the most important sounds (in your interpretation) and emphasize them through more spacing/sharper angles, instead of what you have right now

also rhythm choices 00:15:004 (1) -00:15:941 (3) - skip over vocal and drum? to follow basically nothing, not what you would do in a highest diff..
and many more of those
then: visuals: if you go for such visible overlaps like 00:28:832 (3,5) - 00:19:691 (3,5) - at least get some visual consistency behind them or they just look random/bad // 00:22:972 (2,3,5,6) -
seems like there is no real structure behind those visuals.

whole map is basically only jumps, so nothing ends up really standing out/feeling emphasized pp

[hard]
00:18:754 (1) - yeah it's a downbeat, but from a musical/emphasis point, putting the jumps on 00:18:285 (6,7) - would make way more sense with how strong they are // 00:33:285 (6,7) - I don't want here jumps ://
I just feel the visuals are not very satisfying, things like 00:22:504 (1,2,3,4) - look like they were just "placed somewhere using ds" with no thought behind them : /
things like 00:23:441 (4,5,6,1) - that would be perfect for making the angles equal 90° Nah, I've changed a bit in a different form.
patterns like 00:33:754 (1,2,3) - which would look so much better with even visual spacing bteween sliders http://i.imgur.com/shUiGBz.jpg fixed
00:34:691 (3,4,1) - please no accelerating striaight lines, they dont play well and also look weird not understand

good luck
Thx!
vanucik

6th wrote:

Hey

[Normal]
00:12:191 (3,3) - Don't abuse of inconsistency at the beginning of easier diffs please. I don't want
00:15:941 (3) - Move it downward so its curve is effective. There is a normal flow
00:18:754 (1,2) - Just blanket them ? I don't want
00:20:629 (1,2,3) - Unify the spacing please, it's minor but it looks a bit odd Well
00:30:707 (3,4,5,1) - This is rather awkward. You should CTRL+H 00:30:941 (4) - and move it to the left so it's more intuitive and simple. This is a separate pattern. There can be this flow
00:33:285 (4) - The 2 sounds are rather independant, just use 2 circles ? It would also make vocals clickable This is the easiest difficulty from mapset, not need to risk
00:44:066 (3) - Same for this. 00:44:066 (3,4) - CTRL+G rhythm. ^
00:51:332 (2,3) - is there a reason to such antiflow ? What are you trying to emphasize ? I want to emphasize what I can make the blanket!
00:54:379 (1,2,3) - Consider reducing the spacing a bit so it's easier to play. Okay
00:56:254 (1) - Reverse it so it covers the vocals completely. nah

Lasse wrote:

[normal]
00:31:644 (5,1) - why did you suddenly decide to stack? so similar to other 1/2 patterns musically like 00:37:269 (4,1) - etc hm okay
Normal
Yoshikawa Hoshi
feel free to delete my insane if it stops u from ranking!
will check all mods in a few days, sorry for that
Imakuri
RIP BACKGROUND
Topic Starter
wajinshu
Rip
Topic Starter
wajinshu
Back bg
Shmiklak
no penises
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41254
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Yalta
TitleUnicode:Ялта
Artist:DZIDZIO
ArtistUnicode:DZIDZIO
Creator:wajinshu
Version:Shmik's Easy
Source:
Tags:YOSHIKAWA HOSHI vanucik5656 Дзідзьо Jalta Urkainian Українська ХА ХА ХА
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:0
CircleSize:2
OverallDifficulty:1
ApproachRate:2.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"q.jpg",0,0
//Break Periods
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//Storyboard Sound Samples

[TimingPoints]
4,468.75,4,2,1,70,1,0
11254,-100,4,2,1,70,0,0
41254,-100,4,2,1,70,0,1
56254,-100,4,2,1,70,0,0


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Combo1 : 188,65,18
Combo2 : 0,64,128
Combo3 : 211,194,37
Combo4 : 128,0,64

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Shmiklak
Topic Starter
wajinshu
Cool Update!
Yoshikawa Hoshi

xVortexXz wrote:

From Mod Queue

[YOSHIKAWA HOSHI's Insane]
SPOILER
00:13:605 (2,4) - Fix blanket. whut? its not even a blanket
00:20:874 (2) - Put this in the middle of 00:21:109 (3,4) - so that there is equal distance between them. not really my pattering >;
Very good diff overall.

6th wrote:

Hey

[Insane]
00:12:660 (4) - Any reason to that spacing increase ? Plus 00:12:191 (3,4) - are really uncomfortable to play... you're killing the emphasis of 00:13:129 (1) - 00:12:660 (4) - strong beat + why not, it doesnt affect gameplay anyhow
00:14:535 (5) - Please 2 circles for obvious reasons um what for? im mapping on the instuments and music isnot changing
00:25:785 (8,9) - These are kinda overmapped. And useless at such bpm. lol? maybe u should listen to the music a bit xd
00:27:660 (5) - Again you should decrease the spacing actually i shouldnt because its the last strong beat in the tact and needs some emphasis
00:31:410 (6) - 2 circles no thanks :p
00:33:519 (8) - Same as earlier. its stacked so i really dont wanna touch anything, also those spacing differences are only visible in the editor~
00:40:316 (6,7) - The 4 sounds are the same so just use 4 circles not really the same.. sounds on the blue ticks are weaker
00:40:785 (1,2) - You're giving way too much importance to those sounds. They feel too special. but the are one of the most strongest in the song lol
00:45:004 (1,2,3,4,5,6,7) - These are too easy compared to the rest. why not? its good to give some rest
00:51:800 (6,7) - Spacing should increase, especially due to the fact that (7) is a slider. yeah, but if i do that it will destroy my pattering system and gg
00:56:254 (1) - Reverse it so it covers the vocals completely. Also you should reduce spacing since it's pretty weak nah, i think that 1/1 slider works better. also music changes hugely, so it need a bunch of spacing!
00:40:785 (1) - Remove NC no need i think

The last diff needs some work. Good luck.

Lasse wrote:

[general]
[insane]
your spacing emphasis and concept is pretty bad tbh like 00:13:597 (2,3) - both have vocals, but 2 also has a snare, though it gets way less spacing
overall the spacing just feels random, you should try to figure out which are the most important sounds (in your interpretation) and emphasize them through more spacing/sharper angles, instead of what you have right now 00:13:832 (3) - sound here is way too stronger than this one 00:13:597 (2) - .

also rhythm choices 00:15:004 (1) -00:15:941 (3) - skip over vocal and drum? to follow basically nothing, not what you would do in a highest diff.. it follows drums lol. i skipped 00:15:238 - 00:16:175 - those sounds because i wanted to diversify the monotone 1/2 rhytm a bit. and actually it follows the vocals a bit even if i dont map them
and many more of those couldnt find any such except these 2, prolly only 00:26:254 (1) - this one or so. but anyway, those 1/1 sliders are here to make the rhytm more interesting

whole map is basically only jumps, so nothing ends up really standing out/feeling emphasized and it supposed to be only streams? lol dud
song goes just the same all 60 seconds with only 1 intense (not really, but if in this case) kiai-part. thats why all insane has a such consistent (jumpy?) spacing, only with a few HUGE (lol) jumps that are there to emphasise some sounds like 00:40:785 (1,2) - and thats all
not mentioned = fixed
thanks for the mods!
also did a few thing in the kiai so it wont suck that much. hope it wont affect gaympley somehow~

я просрал пару хсов
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41254
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Yalta
TitleUnicode:Ялта
Artist:DZIDZIO
ArtistUnicode:DZIDZIO
Creator:wajinshu
Version:YOSHIKAWA HOSHI's Insane
Source:
Tags:Shmiklak YOSHIKAWA HOSHI vanucik5656 Дзідзьо Jalta Urkainian Українська ХА ХА ХА
BeatmapID:1065224
BeatmapSetID:485903

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.2
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Credits\yoshi.png",220,360
S,0,3754,,0.7192258
F,0,3754,4691,0,1
MX,1,3754,4691,220,420
F,0,4691,5629,1
F,0,5629,56254,1
//Storyboard Sound Samples

[TimingPoints]
4,468.75,4,2,1,70,1,0
11254,-111.111111111111,4,2,1,70,0,0
41254,-100,4,2,1,70,0,1
56254,-100,4,2,1,70,0,0


[Colours]
Combo1 : 188,65,18
Combo2 : 0,64,128
Combo3 : 211,194,37
Combo4 : 128,0,64

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Topic Starter
wajinshu
Updated!
Sieg
алё гараж девчата

сделайте так, чтоб ваши хсы были различимы, хитнормал с софт сета совсем не дает фидбека и стукните меня
Kalibe
hItSoUnDs irc
13:29 wajinshu: жцж
13:29 wajinshu: ;w;
13:30 Kalibe: ;w;
13:30 Kalibe: gimmie map
13:30 *wajinshu is listening to [https://osu.ppy.sh/b/1065224 DZIDZIO - Yalta]
13:30 wajinshu: this meme
13:30 wajinshu: and I delete soft hitnormal
13:31 Kalibe: hmm
13:33 Kalibe: so
13:33 wajinshu: aaaaaa I can't belive
13:33 wajinshu: ?
13:33 Kalibe: u want to hitsound irc ?
13:33 wajinshu: I wanna hitsounds custom xd
13:34 Kalibe: "I hate custom hs"
13:34 Kalibe: please xd
13:34 wajinshu: ok
13:34 wajinshu: give me
13:34 wajinshu: irc
13:34 wajinshu: :p
13:34 *Kalibe is editing [https://osu.ppy.sh/b/1065224 DZIDZIO - Yalta [YOSHIKAWA HOSHI's Insane]]
13:34 *wajinshu is editing [https://osu.ppy.sh/b/1065224 DZIDZIO - Yalta [YOSHIKAWA HOSHI's Insane]]
13:35 Kalibe: 00:14:066 (4) - if here is whistle
13:35 Kalibe: 00:12:191 (3,3) -
13:35 Kalibe: on heads also
13:35 Kalibe: 00:15:941 (3) - remove clap on head too
13:35 Kalibe: i think
13:35 Kalibe: sounds more like snare nor kick
13:36 wajinshu: so
13:36 wajinshu: 00:15:941 (3) - whistle?
13:36 Kalibe: yes
13:36 wajinshu: or nothing
13:36 wajinshu: ok
13:36 Kalibe: 00:17:816 (5) - same here on head whistle and remove clap
13:37 wajinshu: done
13:37 Kalibe: 00:18:285 (7) - missing clap
13:37 wajinshu: fixed
13:37 Kalibe: 00:21:566 (4) - same as 00:17:816 (5) -
13:38 Kalibe: 00:25:316 (5) - ^
13:38 wajinshu: done
13:38 Kalibe: 00:25:785 (8) - i would add something on that end
13:38 Kalibe: like drum whistle?
13:39 wajinshu: hmm good idea ok done
13:39 wajinshu: additioms?
13:39 wajinshu: or sampleset
13:39 Kalibe: up to you
13:39 wajinshu: ok add
13:39 wajinshu: ition
13:39 wajinshu: s
13:39 wajinshu: :d
13:39 Kalibe: lol
13:39 Kalibe: 00:30:941 (5) -
13:40 Kalibe: ye u know
13:40 wajinshu: yes
13:40 Kalibe: btw
13:40 Kalibe: 00:32:113 (2,3,4) -
13:40 Kalibe: whats up with this triple
13:40 Kalibe: : o
13:40 wajinshu: idk its not my diff xd
13:41 Kalibe: 00:32:816 (5) -
13:41 Kalibe: whistle / clap r
13:41 Kalibe: 00:33:285 (7) - add clap
13:41 Kalibe: 00:36:566 (4) -
13:41 wajinshu: clap too?
13:42 Kalibe: nuuu
13:42 Kalibe: like 00:32:816 (5) -
13:42 wajinshu: щл чв
13:42 wajinshu: ok
13:42 wajinshu: oops
13:42 Kalibe: 00:38:441 (3) - remove clap
13:42 Kalibe: cuz he didn't add it
13:42 Kalibe: 00:34:691 (3) -
13:42 Kalibe: and etc
13:43 wajinshu: i understand
13:43 Kalibe: 00:40:316 (6,7) -
13:43 Kalibe: ok
13:43 Kalibe: 00:40:316 (6) - head drum sample
13:43 Kalibe: 00:40:550 (7) - head whistle // end drum sample
13:44 wajinshu: done
13:44 Kalibe: 00:43:597 (3) - clap
13:45 wajinshu: clap
13:46 Kalibe: 00:46:293 (5) - drum sample?
13:46 Kalibe: i hear something special sound
13:47 Kalibe: 00:40:785 (1,2) - add also claps on those
13:47 wajinshu: Done
13:47 wajinshu: hmm
13:47 wajinshu: maybe drum too?
13:47 Kalibe: (1,2) sounds really like kicks
13:47 Kalibe: so i think claps are best option
13:48 Kalibe: 00:53:793 (5) - drum sample
13:48 wajinshu: Done owo
13:48 Kalibe: 00:56:254 (1) - whistle?
13:48 Kalibe: on head
13:49 wajinshu: Yes
13:49 Kalibe: hmm
13:50 Kalibe: well here can be more drum samplesets
13:50 Kalibe: like places
13:50 wajinshu: Kalibe I have question
13:50 Kalibe: 00:45:941 (3,1) -
13:50 Kalibe: drum sample fits great
13:50 Kalibe: hmm what question? :3
13:51 Kalibe: i mean this (1)
13:51 Kalibe: 00:47:816 (1) -
13:51 Kalibe: zzz
13:51 wajinshu: with whistle? Don't know how to explain it. But I think that in kiai hard to hear soft-hitnormal
13:51 wajinshu: What do you think about kiai?
13:52 Kalibe: aaa
13:52 Kalibe: i though u deleted soft-hitnormal
13:52 Kalibe: xd
13:52 wajinshu: I delete -_-
13:53 wajinshu: Okay, I'll raise the volume
13:55 wajinshu: so
13:55 wajinshu: thats all?
13:55 wajinshu: Thanks <3
Topic Starter
wajinshu
Итак очки від сонця взяли, убрали софт -хитнормал, повысили громкость до 80% и в изике спейс подправили там ругался аимод.
Updated!
Sieg
we fixed sb, hitsounding and a bit of mapping stuff
also I'm satisfied with Yoshikawa Hoshi reasoning for his diff
gl
allein
почему в тэгах urkainian

Bakari wrote:

Tags: Urkainian
riffy
Whoops, a typo. Whoever qualifies this, make sure the tag is fixed first. It's Ukrainian
Squichu
Hellow

As Bakari said, please fix tags!

SB looks good to me.
Collab Easy is good to go as is.

vanucik's Normal ( just nitpicking a bit c: )
  1. OD4 or 4.5 would fit better for the spread, imo
  2. 00:15:941 (3) - hmmh, because of the rather strong vocals at 00:16:644 - I'd prefer two 1/2 sliders instead of the reverse.
  3. 00:16:879 (1,2) - (2) feels a bit off cause of the vocals, try http://puu.sh/r8zpV.jpg to match them a bit better? All beats still get emphasized
  4. 00:18:754 (1,2) - rotate (1) for better blanket? :b
  5. 00:19:691 (3) - why not same rhythm as 00:21:566 (3,4) - ? That matches so much better with the vocals!
    same for 00:23:441 (3) - 00:25:316 (3) -
  6. 00:29:769 (1,2) - NC should be on (2), not on (1)
  7. 00:43:129 (1,2,3) - flow feels forced cause of the blanket, how about http://puu.sh/r8zwD.jpg instead?
Hard
  1. 00:35:629 (1) - hmh, consider making this symmetrical to (2)? Like this http://puu.sh/r8zTr.jpg . You could stack 00:36:566 (3) - below 00:34:691 (3) - to avoid overlap, looks a bit smoother overall, imo.
YOSHI Insane
  1. 00:15:941 (3) - consider splitting this into 1/2 + circle to emphasize the sound on the red tick and the new vocal on the current sliderend better?
  2. 00:24:144 (6) - and 00:29:535 (6) - imo(!) these should be spaced a little closer. Not much, just like ~0.2 less, because they feel a tiny bit exaggerated for this 'less exciting' part.
  3. 00:47:816 (1) - is NC necessary?
Poke me when all's been replied to! :3
M a r v o l o
Hype
Yoshikawa Hoshi

Squichu wrote:

YOSHI Insane
  1. 00:15:941 (3) - consider splitting this into 1/2 + circle to emphasize the sound on the red tick and the new vocal on the current sliderend better? idk actually.. is this really needed? like, i told before why i did it - i wanted to diversify the monotone 1/2 rhytm in the beginning as since i dont map on vocals, i mapped this way. bbbut if you really dont like this - ill change it!
  2. 00:24:144 (6) - and 00:29:535 (6) - imo(!) these should be spaced a little closer. Not much, just like ~0.2 less, because they feel a tiny bit exaggerated for this 'less exciting' part. fixed the first one, but the second one is ok imo becuz 00:29:535 (6) - here the beat is pretty strong and deserves a bit more spacing
  3. 00:47:816 (1) - is NC necessary? i tink not, so fixed :3
and since i was asked to
vanucik's Normal ( just nitpicking a bit c: )
  1. 00:19:691 (3) - why not same rhythm as 00:21:566 (3,4) - ? That matches so much better with the vocals!
    same for 00:23:441 (3) - 00:25:316 (3) - i fixed two of these places, but i kept the others since the rhytm will be too monotone and boring if ill do all
no relpy = fixed
нормал, без хсов
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Poke me when all's been replied to! :3
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221,100,24379,6,0,P|225:152|234:226,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
237,200,24730,1,0,0:0:0:0:
245,210,24847,1,8,0:0:0:0:
333,85,25082,1,0,0:0:0:0:
142,153,25316,1,2,0:0:0:0:
344,213,25550,1,0,0:0:0:0:
356,217,25668,1,0,0:0:0:0:
368,221,25785,2,0,P|379:192|390:159,1,44.999998626709,8|2,0:0|0:3,0:0:0:0:
314,103,26019,2,0,P|305:123|298:145,1,44.999998626709,0|0,0:0|0:0,0:0:0:0:
427,72,26254,6,0,P|363:102|249:65,1,179.999994506836,2|8,0:0|0:0,0:0:0:0:
130,229,26957,1,0,0:0:0:0:
273,180,27191,1,2,0:0:0:0:
110,117,27425,1,0,0:0:0:0:
226,284,27660,2,0,P|272:274|332:263,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
470,142,28129,6,0,P|425:133|381:124,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
182,64,28597,1,8,0:0:0:0:
347,33,28832,1,0,0:0:0:0:
139,158,29066,1,2,0:0:0:0:
361,65,29300,1,0,0:0:0:0:
70,37,29535,1,8,0:0:0:0:
253,129,29769,1,0,0:0:0:0:
44,231,30004,5,2,0:0:0:0:
182,64,30238,1,0,0:0:0:0:
0,151,30472,1,8,0:0:0:0:
191,282,30707,1,0,0:0:0:0:
94,96,30941,2,0,P|101:165|107:195,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
270,337,31410,2,0,P|277:292|280:247,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
216,116,31879,5,2,0:0:0:0:
401,198,32113,1,0,0:0:0:0:
412,205,32230,1,0,0:0:0:0:
422,213,32347,2,0,P|475:205|534:200,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
270,337,32816,2,0,P|198:321|167:296,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
170,302,33168,1,0,0:0:0:0:
158,288,33285,1,8,0:0:0:0:
313,203,33519,1,0,0:0:0:0:
428,324,33754,6,0,P|473:310|534:290,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
313,203,34222,2,0,P|269:215|227:229,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
26,147,34691,1,2,0:0:0:0:
210,92,34925,1,0,0:0:0:0:
26,186,35160,1,8,0:0:0:0:
230,240,35394,1,0,0:0:0:0:
87,50,35629,5,2,0:0:0:0:
134,233,35863,1,0,0:0:0:0:
305,141,36097,2,0,P|397:126|422:129,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
243,328,36566,2,0,P|233:274|226:206,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
295,62,37035,1,8,0:0:0:0:
147,142,37269,1,0,0:0:0:0:
348,218,37504,6,0,P|422:221|460:211,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
223,348,37972,2,0,P|178:342|133:348,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
283,160,38441,1,2,0:0:0:0:
129,231,38675,1,0,0:0:0:0:
346,299,38910,1,8,0:0:0:0:
122,263,39144,1,0,0:0:0:0:
357,109,39379,5,2,0:0:0:0:
245,272,39613,1,0,0:0:0:0:
245,272,39730,1,0,0:0:0:0:
245,272,39847,1,8,0:0:0:0:
126,124,40082,1,0,0:0:0:0:
403,242,40316,2,0,P|424:281|430:299,1,44.999998626709,0|0,3:0|0:3,0:0:0:0:
337,343,40550,2,0,P|345:301|344:278,1,44.999998626709,2|0,3:0|3:0,0:0:0:0:
306,217,40785,5,8,0:0:0:0:
77,281,41019,1,8,0:0:0:0:
337,343,41254,6,0,P|439:338|477:302,1,150,4|0,0:0|0:0,0:0:0:0:
499,228,41722,2,0,P|501:173|503:106,1,100,8|0,0:0|0:0,0:0:0:0:
264,24,42191,2,0,L|328:32,1,50,2|0,0:0|0:0,0:0:0:0:
499,49,42425,2,0,P|467:59|434:65,1,50,0|0,0:0|0:0,0:0:0:0:
262,98,42660,1,8,0:0:0:0:
483,164,42894,1,0,0:0:0:0:
259,265,43129,5,2,0:0:0:0:
408,103,43363,1,0,0:0:0:0:
180,221,43597,1,8,0:0:0:0:
272,34,43832,1,0,0:0:0:0:
92,221,44066,1,2,0:0:0:0:
111,6,44300,1,0,0:0:0:0:
326,181,44535,2,0,P|256:150|213:146,1,100,8|0,0:0|0:0,0:0:0:0:
231,341,45004,6,0,P|285:332|356:321,1,100,2|0,0:0|0:0,0:0:0:0:
81,205,45472,2,0,P|130:212|179:220,1,100,8|0,0:0|0:0,0:0:0:0:
403,86,45941,1,2,0:0:0:0:
192,122,46175,1,0,3:0:0:0:
192,122,46293,1,0,0:0:0:0:
192,122,46410,1,8,0:0:0:0:
426,218,46644,1,0,0:0:0:0:
250,19,46879,5,2,0:0:0:0:
251,245,47113,1,0,0:0:0:0:
403,86,47347,1,8,0:0:0:0:
179,138,47582,1,0,0:0:0:0:
426,218,47816,1,2,0:0:0:0:
146,250,48050,1,0,0:0:0:0:
356,82,48285,1,8,0:0:0:0:
308,371,48519,1,0,0:0:0:0:
51,202,48754,6,0,P|33:141|68:57,1,150,2|0,0:0|0:0,0:0:0:0:
141,30,49222,2,0,P|136:84|132:151,1,100,8|0,0:0|0:0,0:0:0:0:
327,201,49691,2,0,P|322:157|319:141,1,50,2|0,0:0|0:0,0:0:0:0:
143,206,49925,2,0,P|131:253|131:271,1,50,0|0,0:0|0:0,0:0:0:0:
273,370,50160,1,8,0:0:0:0:
435,279,50394,1,0,0:0:0:0:
183,149,50629,5,2,0:0:0:0:
329,270,50863,1,0,0:0:0:0:
78,244,51097,1,8,0:0:0:0:
302,353,51332,1,0,0:0:0:0:
39,364,51566,1,2,0:0:0:0:
257,192,51800,1,0,0:0:0:0:
55,263,52035,2,0,P|44:207|36:163,1,100,8|0,0:0|0:0,0:0:0:0:
253,28,52504,6,0,P|243:77|234:126,1,100,2|0,0:0|0:0,0:0:0:0:
358,244,52972,2,0,P|425:223|487:227,1,100,8|0,0:0|0:0,0:0:0:0:
219,352,53441,1,2,0:0:0:0:
128,131,53675,1,0,3:0:0:0:
128,131,53793,1,0,0:0:0:0:
128,131,53910,1,8,0:0:0:0:
358,244,54144,1,0,0:0:0:0:
88,283,54379,5,2,0:0:0:0:
326,153,54613,1,0,0:0:0:0:
66,54,54847,1,8,0:0:0:0:
301,179,55082,1,0,0:0:0:0:
11,222,55316,1,2,0:0:0:0:
303,81,55550,1,0,0:0:0:0:
303,81,55668,1,0,3:0:0:0:
303,81,55785,1,8,0:0:0:0:
46,28,56019,1,0,0:0:0:0:
184,246,56254,6,0,B|290:285|279:214|395:252,1,200,2|0,0:0|0:0,0:0:0:0:
Topic Starter
wajinshu

Squichu wrote:

Hellow

As Bakari said, please fix tags! Fixed :3
rced cause of the blanket, how about http://puu.sh/r8zwD.jpg instead?[/list]

Hard
  1. 00:35:629 (1) - hmh, consider making this symmetrical to (2)? Like this http://puu.sh/r8zTr.jpg . You could stack 00:36:566 (3) - below 00:34:691 (3) - to avoid overlap, looks a bit smoother overall, imo. I prefer the form sliders what I have and not want to change them + fixed blanket blanket
Poke me when all's been replied to! :3
Thank you!
Updated!
Squichu
This is so fun to listen to.. xD Qualified!
Namki
urkainian is a good language, by the way.
grats, by the way, by the way.
owo
Shmiklak
Cool
meii18
Congrats sis!! :3
dat BG o_o
Sieg
воу воу
Topic Starter
wajinshu

Thank you!
allein
Nice!
Dailycare
!!
-NanoRIPE-
Nice! ~
Grats!
DeRandom Otaku
grats!~
vanucik
Дякую за увагу
Affirmation
Zerss
noplssss xD nice dude~~
Styils
Am Ukrainian living abroad, did not expect to hear this song when I downloaded the latest beatmap pack. Nice map. Congrats on rank.
JackOMan69
Оу-я, оу-я-я! Ялта, женщіни і я!
Das іst super Чингізхан,
Чорне море, океан!
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