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DZIDZIO - Yalta

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Total Posts
73
Topic Starter
wajinshu
This beatmap was submitted using in-game submission on 13 сентября 2016 г. at 15:01:49

Artist: DZIDZIO
Title: Yalta
Tags: Shmiklak YOSHIKAWA HOSHI vanucik5656 Дзідзьо Jalta Ukrainian Українська ХА ХА ХА
BPM: 128
Filesize: 6738kb
Play Time: 00:56
Difficulties Available:
  1. Collab Easy (1,47 stars, 51 notes)
  2. Hard (2,93 stars, 129 notes)
  3. vanucik's Normal (1,98 stars, 84 notes)
  4. YOSHIKAWA HOSHI's Insane (4,09 stars, 159 notes)
Download: DZIDZIO - Yalta
Information: Scores/Beatmap Listing
---------------
#3
Collab Easy - Shmiklak
vanucik's Normal - vanucik
Hard - me
YOSHIKAWA HOSHI's Insane - Yoshikawa Hoshi aka Slayed
BG edited by me, if you want use my bg contact me
The song is a typical pop song that has no meaning behind it, the main idea of the lyrics is to transfer the atmosphere of a sunny and chill place called Yalta
Sb Shmiklak
Sieg
Squichu
vanucik
фаст мод

хардик

ах ты застранка

а ты уверена, что хп 6 и од 7 для твоего хардика = нормальные значения? я так думаю надо пониже сделать

00:00:352 (1,2,3) - я думаю так будет техничнее, нежели твоя прямая из нот и конца слайдера (Я ДОЕБАЛСЯ!) 00:09:028 (3,4,5) - можно было одинаковую змейку сделать как-то так , КРАСИВО ЖЕ, ДА?! 00:14:891 - че ссышь, го трипл))
00:17:705 (2,3,4) - улучшаем флоу вместе с ванусиком, а то переход с тройки на четвёртый слайдер какой-то супер сложный 00:22:395 (5,6,1,2) - вот такой возврат (вперед и сразу назад) визуально плохо смотрится, как будто у тебя не было идей, куда пихнуть обьект и ты решила поставить его опять на то место, вот, лови ВАНУСИКОВСКУЮ идейку 00:30:368 (1) - ну тут логично должен быть джампик, как бы хард и можно себе такое удовольствие позволить, это не мой нормал где мне за это пиздюлей дадут

нормал

ну нормал ахуенный, тут ваще ниче не скажешь

удачи ХАФЫХВХЫФХА УДАЧИ ХАХАХАХ
riffy
Don' kudosu, might come back later with a proper mod.

Artist: DZIDZIO
Title: Ялта
Romanized title: Yalta

Tags: Дзідзьо Jalta Urkainian Українська

Official YT channel as the source
Topic Starter
wajinshu

vanucik5656 wrote:

фаст мод

хардик

ах ты застранка

а ты уверена, что хп 6 и од 7 для твоего хардика = нормальные значения? я так думаю надо пониже сделать Я поменяла

00:00:352 (1,2,3) - я думаю так будет техничнее, нежели твоя прямая из нот и конца слайдера (Я ДОЕБАЛСЯ!) !!!!!!!00:09:028 (3,4,5) - можно было одинаковую змейку сделать как-то так , КРАСИВО ЖЕ, ДА?! ДА 00:14:891 - че ссышь, го трипл)) Один трипл на всю мапу
00:17:705 (2,3,4) - улучшаем флоу вместе с ванусиком, а то переход с тройки на четвёртый слайдер какой-то супер сложный k 00:22:395 (5,6,1,2) - вот такой возврат (вперед и сразу назад) визуально плохо смотрится, как будто у тебя не было идей, куда пихнуть обьект и ты решила поставить его опять на то место, вот, лови ВАНУСИКОВСКУЮ идейку k 00:30:368 (1) - ну тут логично должен быть джампик, как бы хард и можно себе такое удовольствие позволить, это не мой нормал где мне за это пиздюлей дадут Добре

нормал

ну нормал ахуенный, тут ваще ниче не скажешь

удачи ХАФЫХВХЫФХА УДАЧИ ХАХАХАХ
Спасибо
Remus
o/
Надеюсь хоть это поможет чуток :D
Mentai
Not a lot of problems to mod ♥

Normal
00:08:559 (2) - blanket

00:25:678 (3) - change this slightly to blanket the circle after it better

00:29:899 (4) - recommend moving this up to match the combo pattern



Hard
00:03:166 (3,4) - blanket, the next combo slider is blanketed which looks good

00:04:104 (1,2,3) - equalize spacing

00:14:891 (4) - maybe nc, no sound cues in the song for a 1/4 snap might make it a good idea to highlight this

00:35:996 (1,2) - angle of these sliders would look more natural if they were facing each other. looks awkward


Hope this helps ♥
Topic Starter
wajinshu

Mentai wrote:

Not a lot of problems to mod ♥


Hard
00:03:166 (3,4) - blanket, the next combo slider is blanketed which looks good ok

00:04:104 (1,2,3) - equalize spacing fixed

00:14:891 (4) - maybe nc, no sound cues in the song for a 1/4 snap might make it a good idea to highlight this not neded

00:35:996 (1,2) - angle of these sliders would look more natural if they were facing each other. looks awkward ?


Hope this helps ♥
Thanks!
vanucik

Mentai wrote:

Normal
00:08:559 (2) - blanket it's is no blanket

00:25:678 (3) - change this slightly to blanket the circle after it better why?

00:29:899 (4) - recommend moving this up to match the combo pattern i don't like this idea
Thanks for mod!

Я в верхнем тоже смотрел, только это не совсем удобно исправлять, когда мод без тайм-ссылок

качок
Topic Starter
wajinshu
Обновлено!
tatemae
govna irc
2016-08-09 14:41 wajinshu: їдемо
2016-08-09 14:41 wajinshu: езжаем
2016-08-09 14:41 wajinshu: вроде так
2016-08-09 14:42 wajinshu: едим
2016-08-09 14:42 wajinshu: !
2016-08-09 14:43 SherryCherry: 00:06:449 (2) - и все-таки, я бы слайдер сделал
2016-08-09 14:43 SherryCherry: на конце
2016-08-09 14:44 SherryCherry: но это забей
2016-08-09 14:45 wajinshu: поч
2016-08-09 14:45 wajinshu: ВЖ
2016-08-09 14:45 wajinshu: D:
2016-08-09 14:45 SherryCherry: тогда придется перемапывать
2016-08-09 14:45 SherryCherry: везде так
2016-08-09 14:45 wajinshu: да
2016-08-09 14:45 wajinshu: :D
2016-08-09 14:45 wajinshu: к флоу придирайся
2016-08-09 14:45 wajinshu: тоже
2016-08-09 14:46 SherryCherry: вообще
2016-08-09 14:46 SherryCherry: многовато кружков
2016-08-09 14:46 SherryCherry: киай!
2016-08-09 14:46 SherryCherry: 00:30:368 (1) -
2016-08-09 14:46 wajinshu: да нормально для лоу бпм
2016-08-09 14:47 SherryCherry: сделай киай
2016-08-09 14:47 wajinshu: сделала
2016-08-09 14:47 SherryCherry: 00:37:872 (1) - слайдер+нота
2016-08-09 14:48 SherryCherry: кароч
2016-08-09 14:48 SherryCherry: киай
2016-08-09 14:48 SherryCherry: получается легче
2016-08-09 14:48 wajinshu: ладно сделаю а еще снижу звук
2016-08-09 14:48 SherryCherry: чем парт до киая
2016-08-09 14:49 wajinshu: ну так нормально
2016-08-09 14:49 wajinshu: же
2016-08-09 14:49 wajinshu: :D
2016-08-09 14:49 SherryCherry: 00:10:670 (4) -
2016-08-09 14:49 SherryCherry: -16 градусов где-то
2016-08-09 14:51 wajinshu: и что это получится
2016-08-09 14:51 SherryCherry: ну кароч
2016-08-09 14:51 SherryCherry: 00:10:435 (3,4) -
2016-08-09 14:51 SherryCherry: чтобы угол был
2016-08-09 14:51 SherryCherry: ровненьким
2016-08-09 14:52 SherryCherry: флоу имо
2016-08-09 14:52 wajinshu: покажи :D
2016-08-09 14:52 wajinshu: D:
2016-08-09 14:52 wajinshu: я ж не понимать
2016-08-09 14:52 SherryCherry: http://puu.sh/qv1xH/0a1834b534.png
2016-08-09 14:53 wajinshu: вот
2016-08-09 14:53 wajinshu: все
2016-08-09 14:53 wajinshu: я сделала
2016-08-09 14:53 SherryCherry: 00:21:926 (4,6) - такое анстакают ща, чтобы читалось легче
2016-08-09 14:53 SherryCherry: но это на любителя
2016-08-09 14:54 SherryCherry: кто-то делает, кто-то нет
2016-08-09 14:54 SherryCherry: не знаю насчет изи
2016-08-09 14:54 SherryCherry: но в хай диффах я анстакаю
2016-08-09 14:54 SherryCherry: может эстетичность чуток и пропадает
2016-08-09 14:54 SherryCherry: но играется лучше
2016-08-09 14:54 wajinshu: А мне норм :D
2016-08-09 14:55 SherryCherry: так-с, еще что-то сказать хотел
2016-08-09 14:55 wajinshu: I agree!
2016-08-09 14:55 SherryCherry: 00:06:449 (2) - вот в таких моментах
2016-08-09 14:55 SherryCherry: мне пиздец как хочется поставить 3 ноты
2016-08-09 14:55 SherryCherry: 00:07:152 (3,4,5) - а тут реверс xD
2016-08-09 14:56 wajinshu: ты же говоришь много нот
2016-08-09 14:56 SherryCherry: сонг еще такой
2016-08-09 14:57 SherryCherry: вокал и музыка
2016-08-09 14:57 SherryCherry: не люблю, когда они не синхронны
2016-08-09 14:57 SherryCherry: с ритмом потом всегда маюсь
2016-08-09 14:58 SherryCherry: ну так
2016-08-09 14:58 SherryCherry: вроде все
2016-08-09 14:58 SherryCherry: по твоей
2016-08-09 14:58 SherryCherry: думаю, дальше уже БН подскажет
2016-08-09 14:58 wajinshu: а нормал D:
2016-08-09 14:58 SherryCherry: просто не вижу смысла, навзяывать тееб свой ритм
2016-08-09 14:58 SherryCherry: ща нормал
2016-08-09 15:00 SherryCherry: 00:32:947 (2,3) - какой-то он рандомный
2016-08-09 15:01 wajinshu: ты сюда все сразу пиши
2016-08-09 15:01 wajinshu: он посмтрит
2016-08-09 15:01 wajinshu: и найдет
2016-08-09 15:01 wajinshu: :D
2016-08-09 15:01 SherryCherry: играется нормально, ну мне
2016-08-09 15:01 SherryCherry: но выглядит одиноко
2016-08-09 15:01 SherryCherry: нормал мне больше нравится
2016-08-09 15:02 SherryCherry: 00:04:104 (1,2,3) - http://puu.sh/qv1Ya/2868188b43.png
2016-08-09 15:03 SherryCherry: ну и все
2016-08-09 15:03 SherryCherry: вроде
2016-08-09 15:04 SherryCherry: насчет нк только хз
2016-08-09 15:04 SherryCherry: но это бны скажут
2016-08-09 15:04 SherryCherry: как всегда, в общем
Topic Starter
wajinshu
Спасибо!
Imakuri
Привет!
From my queue~
My face when I listened this song for the first time :


[General]
  1. Looks good lmao
  2. Song is very funny lol xD
[OH YA (Normal)]
  1. This difficulty is just perfect. It fits good with the map.
  2. 00:08:325 : Blanket can be more sexy
  3. 00:19:112 : Add a NC here.
  4. Rest is really nice ^^
[OH YA YA (Hard)]
  1. This is really really really good diff. Great job. I'm sorry but I found nothing to mod waji ;w;
    Map is really good ;-; don't be angry pls
good luck for rank cutie
vanucik

Imakuri wrote:

Привет! Hi!

[OH YA (Normal)]
  1. This difficulty is just perfect. It fits good with the map. 8-)
  2. 00:08:325 : Blanket can be more sexy sorry, but I do not want it
  3. 00:19:112 : Add a NC here. oops :D
  4. Rest is really nice ^^
( из ирк ) 1. ничего рандомного нету, а 2 совет = там портится флоу в твоём примере, так что лучше оставлю так
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29899
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Yalta
TitleUnicode:Ялта
Artist:DZIDZIO
ArtistUnicode:DZIDZIO
Creator:wajinshu
Version:vanucik's Normal
Source:
Tags:Дзідзьо Jalta Urkainian Українська ХА ХА ХА
BeatmapID:1048504
BeatmapSetID:485903

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"da.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
352,469.006487923083,4,2,1,70,1,0
30368,-100,4,2,1,70,0,1
37872,-100,4,2,1,27,0,0


[Colours]
Combo1 : 236,211,149
Combo2 : 255,128,128

[HitObjects]
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253,138,1055,1,2,3:0:0:0:
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413,144,3869,1,2,3:0:0:0:
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Topic Starter
wajinshu

Imakuri wrote:

Привет!
From my queue~
My face when I listened this song for the first time : LOL


[General]
  1. Looks good lmao
  2. Song is very funny lol xD yep
[OH YA YA (Hard)]
  1. This is really really really good diff. Great job. I'm sorry but I found nothing to mod waji ;w;
    Map is really good ;-; don't be angry pls
good luck for rank cutie <3
<3
riffy
The cut is way too short, if you ask me.

[General]
  1. drum and soft - sliderslides are unused, can you, please, remove them?
  2. Feels like a green combo colour could fit well with the BG. Add one?
[vanucik's Normal]
  1. 00:06:918 (2,3) - the Normal-sampleset whistle here feels way too loud. Try using lower volume or using the drum sampleset one instead? These are the only whistles that stand out in such a way.
    Note: 00:22:395 (4) - same applies here. Alternatively, you can keep it, but also provide proper whistle usage for the kiai, as the vocals and instruments there are definitely a lot more intense and could benefit from it.
  2. 00:05:511 - this one deserves a separate beat. Provided that the rhythm is build around the vocals it is necessary to separate the lines of the lyrics.
  3. 00:32:947 (2,3) - for a pretty intensive kiai the stack feels somewhat flow-breaking. Try to unstack this pattern to improve the way this diff feels with the song.

    Pretty neat, I liked it a lot.
[Hard]
  1. It's a great difficulty, but I feel like it lacks some jumps for the sake of better stressing the vocals. The rhythm is well-structured around the drums in the non-kiai part, but it gets repetitive quickly and it could really benefit from some vocal-based jumps. Besides, this is the hardest difficulty, so it will definitely fit well.
Apart from the hitsounds it is a really solid set. I feel like some jumps could improve the hardest diff, but this is just me, probably. Shame you didn't map the full version.

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
wajinshu

Bakari wrote:

The cut is way too short, if you ask me. :V

[General]
  1. drum and soft - sliderslides are unused, can you, please, remove them? okay
  2. Feels like a green combo colour could fit well with the BG. Add one? Well
[Hard]
  1. It's a great difficulty, but I feel like it lacks some jumps for the sake of better stressing the vocals. The rhythm is well-structured around the drums in the non-kiai part, but it gets repetitive quickly and it could really benefit from some vocal-based jumps. Besides, this is the hardest difficulty, so it will definitely fit well. I slightly changed my diff...
Apart from the hitsounds it is a really solid set. I feel like some jumps could improve the hardest diff, but this is just me, probably. Shame you didn't map the full version. Я сделала другие хистаунды :v О мамочки мне так стыдно ;w;

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks!
vanucik

Bakari wrote:

[vanucik's Normal]
  1. 00:06:918 (2,3) - the Normal-sampleset whistle here feels way too loud. Try using lower volume or using the drum sampleset one instead? These are the only whistles that stand out in such a way.
    Note: 00:22:395 (4) - same applies here. Alternatively, you can keep it, but also provide proper whistle usage for the kiai, as the vocals and instruments there are definitely a lot more intense and could benefit from it. хсы уходят к важи, не я же их клепал
  2. 00:05:511 - this one deserves a separate beat. Provided that the rhythm is build around the vocals it is necessary to separate the lines of the lyrics. это будет сложновато для ньюбиков, тем более только начало, можно полегче сделать
  3. 00:32:947 (2,3) - for a pretty intensive kiai the stack feels somewhat flow-breaking. Try to unstack this pattern to improve the way this diff feels with the song. если бы не слово стак и анстак, я бы не понял в каком месте, окей, убрал стак
спасибо за мод владелец рушана

а так же спасибо лилии за кривизну обрезания (я про самый последний слайдер в моей диффе)

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Topic Starter
wajinshu
обновила!!!!!!!!
vanucik

wajinshu wrote:

обновила!!!!!!!!
:)
firedigger
[Norma]

Слишком большой фокус на вокалах. Обычно на нормалах пропуски выглядят нормально, но в паре мест резет глаза 00:21:579 (2,3) - 00:30:959 (4,5) - например.
Эстетика в этой сложности особенно хромает. Много потерянных связей внутри паттернов.
00:11:260 (1,2,3) - уже не очень хороший паттерн, потому что он заставляет пройти по всей горизонтали, это не очень приятно, особенно для нубов.
00:12:199 (3,1) - 0 связи
00:13:137 (1,2,3) - паттерн гавно, даже (2) не лежит на окружностях, то есть рандомно лежит
00:15:013 (1) - все эти слайдеры выглядят уебищно, не имеют причины, и никак не вписываются остальные паттерны
00:25:331 (3) - мда
00:31:897 (1,2,3) - выглядит так себе, сделать их треугольником с концом слайдера и то лучше
00:43:153 (1,4) - слишком близко они
00:50:656 (1,3) - ^
00:41:277 (1,2,1) - не знаю, как ты дошел до такого паттерна

[Hard]
00:17:826 (5,2) - ну и нахер этот оверлап?
00:19:702 (4,1) - ^
00:23:923 (5,1) - ^
00:32:834 (5,2) - ^
00:33:772 (1,2,3) - как-то сжато
00:35:413 (4,1,2,3) - выглядит MESSY, сделай нормальноый паттерн
00:38:462 (3,4,5) - не понял прикола
00:40:338 (4,5,6,7,1) - а это нормально на харде стрим?
00:53:705 (4,5,6,2) - давай нормальное перекрытие
00:55:815 (5,1) - думаю их можно лучше вместе расположить

[Insane]
00:26:033 (9,1) - че-т флоу не очень
00:32:130 (2,3,4) - не подходит здесь триплет
00:43:152 (1,2,3,4,5,6) - это чо?
00:44:559 (7) - никуда лучше поставить не нашла?
00:22:516 (1) - может бланкет куда-нибудь
00:22:985 (2) - а почему этот прямой?
00:27:675 (5) - че за мода на непрямые слайдеры с кривизной 0.00001?


+ песня гавно, карта короткая, паттерны ни о чем. Ни одного оригинального и просто красивого паттерна во всем сете нет.
Иногда слушаешь мелодию и делаешь мапсет ради одного паттерна. Этот мапсет сделан ради мемов, мемы как известно идут нахуй, если только не гусь их мапает. Ну или FCL мог бы спасти сет сделав нормальный инсейн. Пока что можно смело выкидывать в помойку.
Yoshikawa Hoshi
Ебало на ноль я тут король на колени олени.
vanucik

Yoshikawa Hoshi wrote:

Ебало на ноль я тут король на колени олени.
vanucik

firedigger wrote:

[Norma]

Слишком большой фокус на вокалах. Обычно на нормалах пропуски выглядят нормально, но в паре мест резет глаза 00:21:579 (2,3) - 00:30:959 (4,5) - например. это мемопопса, так что маппинг под вокал тут не запрещен
Эстетика в этой сложности особенно хромает. Много потерянных связей внутри паттернов. это нормал, тут по другому никак
00:11:260 (1,2,3) - уже не очень хороший паттерн, потому что он заставляет пройти по всей горизонтали, это не очень приятно, особенно для нубов. а это уже твоя придирка
00:12:199 (3,1) - 0 связи проверяй
00:13:137 (1,2,3) - паттерн гавно, даже (2) не лежит на окружностях, то есть рандомно лежит ну так давай, придумай мне оригинальный паттерн для нормала
00:15:013 (1) - все эти слайдеры выглядят уебищно, не имеют причины, и никак не вписываются остальные паттерны ни разу не уёбищно, не всё же время юзать "гладкие и ровные" слайдеры
00:25:331 (3) - мда сложно
00:31:897 (1,2,3) - выглядит так себе, сделать их треугольником с концом слайдера и то лучше хорошая идея, но я лучше ебану ровную волну
00:43:153 (1,4) - слишком близко они и что?
00:50:656 (1,3) - ^ АЛЛО, ТЫ ПРЯМО СЕЙЧАС МОДДИШЬ НОРМАЛ, ТУТ ТАКОЕ МОЖНО ДЕЛАТЬ
00:41:277 (1,2,1) - не знаю, как ты дошел до такого паттерна фейспалм на всё ебало
нормал
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Namki
прив.
Normal
00:21:343 - странно, что ты тут пропускаешь, поставь серкл, але.
00:33:304 (4) - звучит очень странно, сделай лучше 1/2 слайдер от сюда 00:32:834 - , а серкл поставь сюда 00:33:537 - .
00:17:826 (2) - очень плохо звучит, поставь серкл сюда 00:17:591 - и 1/2 слайдер от сюда 00:17:826 - . А то ты как-то странно ритм выставляешь, иногда по вокал, иногда под музыку.
00:54:878 (2,3) - не фитает ни вокал, ни музыку. 00:54:877 - от сюда 1/2 слайдер, а от сюда 1/1 00:55:346 - , этот бит пропускаешь 00:56:050 - .

Hard
00:24:626 (2,3,4) - опусти немного, что треугольничек тут получился небольшой 00:24:157 (6,1,2,3,4) - .
00:18:295 (1) - / 00:33:303 (1) - зачем НК?
00:49:484 - ну это так слабо, что лучше не ставить туда ничего.
00:54:877 (2,3,4,5,1) - не нравится флоу тут, мб так

Insane
00:22:047 (5,1) - blanket sdelai.
00:22:985 (2) - a ego vigni.
00:26:033 (9) - тут лучше не делайть кикслайдер, потому что тут ты выделяешь так звук 00:25:799 (8) - , а тут всё по-другому 00:26:033 (9) - . Просто серкл на красный тик будет лучше.
Ну вот так, короче.
00:32:834 (5,6,7) - можно дабл поровнее.

Ну всё. Удачи.
vanucik

Namki wrote:

прив.
Normal
00:21:343 - странно, что ты тут пропускаешь, поставь серкл, але. ок
00:33:304 (4) - звучит очень странно, сделай лучше 1/2 слайдер от сюда 00:32:834 - , а серкл поставь сюда 00:33:537 - . норм же D:
00:17:826 (2) - очень плохо звучит, поставь серкл сюда 00:17:591 - и 1/2 слайдер от сюда 00:17:826 - . А то ты как-то странно ритм выставляешь, иногда по вокал, иногда под музыку. да не очень то и плохо, да и как то не охото ща выдумывать и опять заново по снапу обьекты делать (хотя я пробовал, но чет 2.05 нормал не идёт)
00:54:878 (2,3) - не фитает ни вокал, ни музыку. 00:54:877 - от сюда 1/2 слайдер, а от сюда 1/1 00:55:346 - , этот бит пропускаешь 00:56:050 - . окей
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Topic Starter
wajinshu

firedigger wrote:

[Hard]
00:17:826 (5,2) - ну и нахер этот оверлап?
00:19:702 (4,1) - ^
00:23:923 (5,1) - ^
00:32:834 (5,2) - ^
00:33:772 (1,2,3) - как-то сжато
00:35:413 (4,1,2,3) - выглядит MESSY, сделай нормальноый паттерн
00:38:462 (3,4,5) - не понял прикола
00:40:338 (4,5,6,7,1) - а это нормально на харде стрим? да
00:53:705 (4,5,6,2) - давай нормальное перекрытие
00:55:815 (5,1) - думаю их можно лучше вместе расположить

+ песня гавно, карта короткая, паттерны ни о чем. Ни одного оригинального и просто красивого паттерна во всем сете нет.
Иногда слушаешь мелодию и делаешь мапсет ради одного паттерна. ПиздецЭтот мапсет сделан ради мемов , мемы как известно идут нахуй, если только не гусь их мапает . Ну или FCL мог бы спасти сет сделав нормальный инсейн. Да ладно... Пока что можно смело выкидывать в помойку. x_x
Остальное отклонила. Спасибо за мод!
Topic Starter
wajinshu

Namki wrote:

прив.

Hard
00:24:626 (2,3,4) - опусти немного, что треугольничек тут получился небольшой 00:24:157 (6,1,2,3,4) - . окей
00:18:295 (1) - / 00:33:303 (1) - зачем НК? убрала
00:49:484 - ну это так слабо, что лучше не ставить туда ничего. :<
00:54:877 (2,3,4,5,1) - не нравится флоу тут, мб так Сделано

Ну всё. Удачи.
Спасибо!
Topic Starter
wajinshu
Обновила детки мапку!
Marmowka
бпм нет нужды дробить, ставь смело 128, тем более короткий трек и по его дистанции он не измениться и не повлияет ни как.
сори за скин без цифр, просто когда писал забыл его убрать. вдруг что то непонятно переспросите
парочку комбо цветов бы http://puu.sh/qxwqG.png и http://puu.sh/qxwsO.png

Нормал

00:14:777 (4) - не игнорируй никогда в лёгких диффах сильные биты, либо сёркл, либо конец слайдера ( я проверю )
00:15:950 (3) - http://puu.sh/qxvjT.jpg
00:18:765 (1,2) - тебе не сложно , мне приятно (облако)
00:21:579 (3) - для более плавного флоу можно его чуть вправо, так лучше. И так же как и тут 00:14:777 (4) - и так далее...
00:42:215 (2) - тут сделай как тут 00:49:719 (2,3) -

хард
00:13:136 (1,2,3) - http://puu.sh/qxvQD.jpg флоу
00:18:295 (6,7) - постарайся без оверов, ты можешь я верю
00:23:923 (5,1) - ^
00:50:422 (6,1) - дистанцию выровняй

инс
00:32:834 (5,6,7) - вроде чуть съехала писюлька одна
00:42:214 (3,4,5) - http://puu.sh/qxwaf.jpg
vanucik

Marmowka wrote:

Нормал

00:14:777 (4) - не игнорируй никогда в лёгких диффах сильные биты, либо сёркл, либо конец слайдера ( я проверю ) так там и стоит сёркл :/
00:15:950 (3) - http://puu.sh/qxvjT.jpg получится длинная змейка 1\2, а это самая лёгкая диффа (без изика), так что лучше оставлю так
00:18:765 (1,2) - тебе не сложно , мне приятно (облако) я тебя не понял (
00:21:579 (3) - для более плавного флоу можно его чуть вправо, так лучше. И так же как и тут 00:14:777 (4) - и так далее... там флоу и так нормальное, но чуток поправил
00:42:215 (2) - тут сделай как тут 00:49:719 (2,3) - смысл
Спасибо за мармод кек

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Title:Yalta
TitleUnicode:Ялта
Artist:DZIDZIO
ArtistUnicode:DZIDZIO
Creator:wajinshu
Version:YOSHIKAWA HOSHI's Insane
Source:
Tags:YOSHIKAWA HOSHI vanucik5656 Дзідзьо Jalta Urkainian Українська ХА ХА ХА
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243,104,55815,1,8,0:0:0:0:
0,175,56050,1,0,0:0:0:0:
226,308,56284,6,0,B|332:347|321:276|437:314,1,200,0|0,0:0|0:0,0:0:0:0:
Topic Starter
wajinshu

Marmowka wrote:

бпм нет нужды дробить, ставь смело 128, тем более короткий трек и по его дистанции он не измениться и не повлияет ни как.
сори за скин без цифр, просто когда писал забыл его убрать. вдруг что то непонятно переспросите
парочку комбо цветов бы http://puu.sh/qxwqG.png и http://puu.sh/qxwsO.png Спасибо!

хард
00:13:136 (1,2,3) - http://puu.sh/qxvQD.jpg флоу И правда так лучше
00:18:295 (6,7) - постарайся без оверов, ты можешь я верюУбрала все оверлапы
00:23:923 (5,1) - ^
00:50:422 (6,1) - дистанцию выровняй Выровняла
Спасибо! ><
Cyron
From Mod Queue

I think the Mapset could use another Insane Diff that would be about 4.5 Star rating or something like that with more jumps, but it's also fine as it is.

[YOSHIKAWA HOSHI's Insane]
SPOILER
00:13:605 (2,4) - Fix blanket.
00:20:874 (2) - Put this in the middle of 00:21:109 (3,4) - so that there is equal distance between them.
00:49:249 (2) - Maybe curve this as well and make it go inside 00:48:780 (1).
00:49:718 (3,4,5) - I think there should be 2 notes instead of the slider so that it keeps the same pattern as 00:42:214 (3,4,5,6) for that part of the song. And 2 notes sound a bit louder than a slider so it'd fit the song.
00:54:174 (7) - Move up a bit so that it doesn't touch 00:53:001 (2)

Very good diff overall.

Not very good with 2 star but i'll try:
[Hard]
SPOILER
00:15:012 (1) - Maybe blanket.
00:15:481 (2,3) - Make those parallel
00:28:144 (1) - Move a bit to the right.
00:47:373 (2) - A bit closer to 00:46:904 (1) .
00:50:656 (1) - Make this slider more curved so that it looks like a proper blanket for 00:51:125 (2)
00:55:346 (3,4) - Move down and to the right a bit until 00:55:346 (3) is closer to the slider.

Only some minor things i could find. Very good diff.

Ranked when? I'd be easy DT pp map.

GL!
Topic Starter
wajinshu

xVortexXz wrote:

From Mod Queue

I think the Mapset could you another Insane Diff that would be about 4.5 Star rating or something like that with more jumps, but it's also fine as it is.

[Hard]
SPOILER
00:15:012 (1) - Maybe blanket.
00:15:481 (2,3) - Make those parallel
00:28:144 (1) - Move a bit to the right.
00:47:373 (2) - A bit closer to 00:46:904 (1) .
00:50:656 (1) - Make this slider more curved so that it looks like a proper blanket for 00:51:125 (2)
00:55:346 (3,4) - Move down and to the right a bit until 00:55:346 (3) is closer to the slider.

Only some minor things i could find. Very good diff.

Ranked when? Soon I hopeI'd be easy DT pp map.

GL!
Fixed all. Thanks!
6th
Hey

[Normal]
00:12:191 (3,3) - Don't abuse of inconsistency at the beginning of easier diffs please.
00:15:941 (3) - Move it downward so its curve is effective.
00:18:754 (1,2) - Just blanket them ?
00:20:629 (1,2,3) - Unify the spacing please, it's minor but it looks a bit odd
00:30:707 (3,4,5,1) - This is rather awkward. You should CTRL+H 00:30:941 (4) - and move it to the left so it's more intuitive and simple.
00:33:285 (4) - The 2 sounds are rather independant, just use 2 circles ? It would also make vocals clickable
00:44:066 (3) - Same for this. 00:44:066 (3,4) - CTRL+G rhythm.
00:51:332 (2,3) - is there a reason to such antiflow ? What are you trying to emphasize ?
00:54:379 (1,2,3) - Consider reducing the spacing a bit so it's easier to play.
00:56:254 (1) - Reverse it so it covers the vocals completely.

[Hard]
00:12:660 (4) - 2 circles please. Idk what you are mapping but it works better in any case
00:16:879 (1,2,3,4) - Increase spacing please, actually it's too low because of the stack
00:18:754 (1) - Having a flow change, or a longer slider would fit nicer here wouldn't it ? If you deny then you should increase the spacing a bit between these 00:18:754 (1,2) - because of leniency
00:24:144 (6) - The flow should rather stay circular to fit with the song. Please stack with (2)
00:27:191 (3) - Reverse it and add a circle, it works better
00:31:879 (1,2,3,4) - Here you should decrease the spacing a bit for same reasons as earlier
00:36:097 (2) - I don't get what you're trying to emphasize here actually
00:37:035 (4,5,1) - The angle between (5) and (1) is actually uncomfortable to play, please CTRL+H (1) and do something to (2) ofc
00:49:691 (3,4,5) - Insert a flow change please
00:56:254 (1) - Reverse it so it covers the vocals completely.

[Insane]
00:12:660 (4) - Any reason to that spacing increase ? Plus 00:12:191 (3,4) - are really uncomfortable to play... you're killing the emphasis of 00:13:129 (1) -
00:14:535 (5) - Please 2 circles for obvious reasons
00:18:519 (8) - It should be closer from (7), not from (1).
00:25:785 (8,9) - These are kinda overmapped. And useless at such bpm.
00:27:660 (5) - Again you should decrease the spacing
00:31:410 (6) - 2 circles
00:33:519 (8) - Same as earlier.
00:40:316 (6,7) - The 4 sounds are the same so just use 4 circles
00:40:785 (1,2) - You're giving way too much importance to those sounds. They feel too special.
00:42:660 (5) - Replace it by a slider or end 00:41:254 (1) - on red tick to follow vocals or drums.
00:45:004 (1,2,3,4,5,6,7) - These are too easy compared to the rest.
00:46:410 (6,7,1) - Unbalanced spacing. Space (1) more or decrease spacing between 6 and 7.
00:52:504 (1) - What is this supposed to cover ? End it on red tick please
00:51:800 (6,7) - Spacing should increase, especially due to the fact that (7) is a slider.
00:56:254 (1) - Reverse it so it covers the vocals completely. Also you should reduce spacing since it's pretty weak
00:40:785 (1) - Remove NC
00:55:316 (1) - Remove NC

The last diff needs some work. Good luck.
Topic Starter
wajinshu

6th wrote:

Hey yo

[Hard]
00:12:660 (4) - 2 circles please. Idk what you are mapping but it works better in any case I emphasize here actually this sound 00:12:660
00:16:879 (1,2,3,4) - Increase spacing please, actually it's too low because of the stack Did a little more spacing
00:18:754 (1) - Having a flow change, or a longer slider would fit nicer here wouldn't it ? If you deny then you should increase the spacing a bit between these 00:18:754 (1,2) - because of leniency ahhh not really understand, but I'm not going to change it, sorry
00:24:144 (6) - The flow should rather stay circular to fit with the song. Please stack with (2) With 2?! о.о
00:27:191 (3) - Reverse it and add a circle, it works better I understand it will be better to emphasize the vocals, but I want to see 00:27:660 (4) - clickable
00:31:879 (1,2,3,4) - Here you should decrease the spacing a bit for same reasons as earlier Fixed
00:36:097 (2) - I don't get what you're trying to emphasize here actually Vocals
00:37:035 (4,5,1) - The angle between (5) and (1) is actually uncomfortable to play, please CTRL+H (1) and do something to (2) ofc When I play my diff it was for me comfortable lol, no change
00:49:691 (3,4,5) - Insert a flow change please
00:56:254 (1) - Reverse it so it covers the vocals completely. Неа, 1/1 slider works better

The last diff needs some work. Good luck.
Thank you!
Lasse
[general]
I feel like you could make your combocolors a bit brighter, especially the blue. would make them better to read on such a dark background

[hitsounding]
00:18:285 (6,7) - 00:40:785 (1,2) - etc. no point to use finishes here, whistles or something else would fit the song much better

[insane]
your spacing emphasis and concept is pretty bad tbh like 00:13:597 (2,3) - both have vocals, but 2 also has a snare, though it gets way less spacing
overall the spacing just feels random, you should try to figure out which are the most important sounds (in your interpretation) and emphasize them through more spacing/sharper angles, instead of what you have right now

also rhythm choices 00:15:004 (1) -00:15:941 (3) - skip over vocal and drum? to follow basically nothing, not what you would do in a highest diff..
and many more of those
then: visuals: if you go for such visible overlaps like 00:28:832 (3,5) - 00:19:691 (3,5) - at least get some visual consistency behind them or they just look random/bad // 00:22:972 (2,3,5,6) -
seems like there is no real structure behind those visuals.

whole map is basically only jumps, so nothing ends up really standing out/feeling emphasized

[hard]
00:18:754 (1) - yeah it's a downbeat, but from a musical/emphasis point, putting the jumps on 00:18:285 (6,7) - would make way more sense with how strong they are // 00:33:285 (6,7) -
I just feel the visuals are not very satisfying, things like 00:22:504 (1,2,3,4) - look like they were just "placed somewhere using ds" with no thought behind them : /
things like 00:23:441 (4,5,6,1) - that would be perfect for making the angles equal 90°
patterns like 00:33:754 (1,2,3) - which would look so much better with even visual spacing bteween sliders http://i.imgur.com/shUiGBz.jpg
00:34:691 (3,4,1) - please no accelerating striaight lines, they dont play well and also look weird

[normal]
00:31:644 (5,1) - why did you suddenly decide to stack? so similar to other 1/2 patterns musically like 00:37:269 (4,1) - etc

good luck
Topic Starter
wajinshu

Lasse wrote:

[general]
I feel like you could make your combocolors a bit brighter, especially the blue. would make them better to read on such a dark background

[hitsounding]
00:18:285 (6,7) - 00:40:785 (1,2) - etc. no point to use finishes here, whistles or something else would fit the song much betterwhist

[insane]
your spacing emphasis and concept is pretty bad tbh like 00:13:597 (2,3) - both have vocals, but 2 also has a snare, though it gets way less spacing
overall the spacing just feels random, you should try to figure out which are the most important sounds (in your interpretation) and emphasize them through more spacing/sharper angles, instead of what you have right now

also rhythm choices 00:15:004 (1) -00:15:941 (3) - skip over vocal and drum? to follow basically nothing, not what you would do in a highest diff..
and many more of those
then: visuals: if you go for such visible overlaps like 00:28:832 (3,5) - 00:19:691 (3,5) - at least get some visual consistency behind them or they just look random/bad // 00:22:972 (2,3,5,6) -
seems like there is no real structure behind those visuals.

whole map is basically only jumps, so nothing ends up really standing out/feeling emphasized pp

[hard]
00:18:754 (1) - yeah it's a downbeat, but from a musical/emphasis point, putting the jumps on 00:18:285 (6,7) - would make way more sense with how strong they are // 00:33:285 (6,7) - I don't want here jumps ://
I just feel the visuals are not very satisfying, things like 00:22:504 (1,2,3,4) - look like they were just "placed somewhere using ds" with no thought behind them : /
things like 00:23:441 (4,5,6,1) - that would be perfect for making the angles equal 90° Nah, I've changed a bit in a different form.
patterns like 00:33:754 (1,2,3) - which would look so much better with even visual spacing bteween sliders http://i.imgur.com/shUiGBz.jpg fixed
00:34:691 (3,4,1) - please no accelerating striaight lines, they dont play well and also look weird not understand

good luck
Thx!
vanucik

6th wrote:

Hey

[Normal]
00:12:191 (3,3) - Don't abuse of inconsistency at the beginning of easier diffs please. I don't want
00:15:941 (3) - Move it downward so its curve is effective. There is a normal flow
00:18:754 (1,2) - Just blanket them ? I don't want
00:20:629 (1,2,3) - Unify the spacing please, it's minor but it looks a bit odd Well
00:30:707 (3,4,5,1) - This is rather awkward. You should CTRL+H 00:30:941 (4) - and move it to the left so it's more intuitive and simple. This is a separate pattern. There can be this flow
00:33:285 (4) - The 2 sounds are rather independant, just use 2 circles ? It would also make vocals clickable This is the easiest difficulty from mapset, not need to risk
00:44:066 (3) - Same for this. 00:44:066 (3,4) - CTRL+G rhythm. ^
00:51:332 (2,3) - is there a reason to such antiflow ? What are you trying to emphasize ? I want to emphasize what I can make the blanket!
00:54:379 (1,2,3) - Consider reducing the spacing a bit so it's easier to play. Okay
00:56:254 (1) - Reverse it so it covers the vocals completely. nah

Lasse wrote:

[normal]
00:31:644 (5,1) - why did you suddenly decide to stack? so similar to other 1/2 patterns musically like 00:37:269 (4,1) - etc hm okay
Normal
Yoshikawa Hoshi
feel free to delete my insane if it stops u from ranking!
will check all mods in a few days, sorry for that
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