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posted

HappyRocket88 wrote:

Hellow. I was told to give a check of the lower difficulties and here I am. :3

[Basic] Quite neat difficulty, I really liked it. ^^ BUUUUUUUUUUUT, there some few things I'd like to point out:
  1. 00:14:715 (1) - I think skipping these beats 00:15:048 - 00:15:715 - by the slider-tick create a weird rhythm because it would make more sense if it were highlighted as well as you did in the beginning. What about ading a slider-tick with the same sound of the whistle to emphasize those spots? well i put that interesting pattern because to make people can memorize when i put that pattern i put this 00:17:381 (1,2,3,4) - pattern, can be good to make player didn't boring too much cuz sliderz
  2. 00:19:715 - I highly suggest to add a note to keep consistency with how you handled the upcoming pattern with this 00:22:381 (3) - hmmm yeah, probably 00:17:715 00:18:381 and 00:19:048 should be mapped too, for that pattern i really recomended only put 2/1 circles because why not haha, and yes about 00:22:381 (3) - why i mapped this, for sure that notes has super powerful FX sound, so i mapped that
  3. 00:28:048 (1) - I don't know if it just me but this slider sounds somewhat off according to what the actual beats the song provides. Wouldn't oit be better if you put it here 00:27:715 - and add a repeat to highlight nicely the instrument which comes up here? sure why not
  4. 01:34:467 (3) - This slider isn't bad but I think it would be better if you made the shape as creative as you did with the sliders of the end following the changes of the instruments like these 01:51:610 (1) - 01:56:181 (1) - :3 in fact that's not dubstep part, on that kiai I need for speeeeeeeeeeeed, the slider must me soft and silky, and straight
  5. 01:36:467 - Farnkly speaking, leaving this spot with no beats felt really odd because the song supports quite well a note here. Adding it would hurt no one imo, try it. :3 for that i really want to make player focus too 01:36:753 (2) - stream pattern, and reduce the density of tapping, giving breaks for player before deal with next pattern with a quite high density, well give a rest a bit isn't bad right
  6. 01:39:038 (3) - Shouldn't this be a slider snapped to 1/1 with a repeat? I mean, it doesn't flow bad but I don't think skipping the instruments which come out here 01:39:324 - is a good idea. How about a slider + a note instead? o: im pretty sure if i put 1/1 slider it will be glitched with 01:37:753 - beats, wich means it can be confusising to determine the rhythm, so i put 2/1 slider for easier gameplay and looks like the sliders is cool with symetrical thing
  7. 02:01:896 (3) - Something similar occurs with this slider, but in this case, I believe making it end here 02:02:467 - would make more sense according to how you managed the rhythm over this section. 02:02:753 - these has strong beats too, well just saying i like the slider like that to deal with 02:03:038 (1) - slider
  8. 02:03:038 (1) - ♥♥♥ <3


[Standard]
  1. Coming to difficulty names, I guess it would make more sense if the Beginner was renamed to Basic, and Basic to Standard and this could be an Advanced instead since the current difficulty might be wrong according to how it increases among the other difficulties.
  2. 00:13:381 (4) - Remove NC here to keep consistency in the way you managed it on the upcoming patterns.
  3. 00:38:715 (4) - Add NC here and here 00:42:715 (2) - hmmm this kinda be suspicious, i think i should check all NCs
  4. 00:50:381 - Wouldn't it be better if this spot were clickable? I mean, it doesn't play bad but I don't think highlighting such as a strong beat with a slider-end is a good idea. The way I see things, it would make more sense if you emphasized it as an up-beat (slider-start, circle) to here too as well as you have been building up this section. Consider applying the same here 00:51:381 (3) - too hard, give 1/2 tiple in Standard diff is Hard
  5. 00:44:715 (2,3,4) - If you're aiming for a Standard-Normal difficulty,m this triplet is a no-go over these difficulties. The reason is, indeed, players are likely to lose this pattern because the non-stacked triplets play rather awkward and might get them to lose their combo. Hence, it would be way better if you changed two circles for a 1/2 slider instead to develop a neater transition here in terms on rhythm. sometimes stacked triple are awkward to play due readability problem for players, so i put the notes like that to make sure the is no misreading there, and looks i put that because diferent patterning at 00:45:381 (1,2,3) - which can be okay in standard diff
  6. 01:39:038 (1) - Remove the Nc here. Consider doing the same here 01:41:324 (1) - 01:57:324 (1) - add nc here 01:58:467 (3) - fixed, i think someone modding these ncs and suggest me to do but maybe it just me
[]
Basic and Standar difficulties are fine, the Beginner difficulty needs a bit more mods to be as fine as the other difficulties are. ;w;
thanks for mod no reply / blue = fixed
posted
ok karena mod saya terlalu sedikit (dan situ punya modnya banyak dan berguna banget)
so yeah..

[Outer Space]
00:11:715 (8) - whistle?
00:16:381 (4,5,6) - coba pattern ini dimundurin dikit (supaya circle 6 nggk keluar kotak dan nggk terlalu sempit untuk movementnya)
00:37:215 (6) - coba diturunkan dikit (rada aneh dengan overlap yg ini) sara sarankan (304,276)
00:46:715 (1) - ctrl g?
00:51:548 (6,7,8) - gimana kalau stack? (yahh biar player nggak bingung aja)
01:20:444 (1) - coba geser ke kiri sedikit (biar nggk overlap dengan 01:19:844 (2,4,5)
01:34:467 (1,2,3,4) - mungkin sedikit di kurangi jumpnya (soalnya mengerikan banget jumpnya gw lihat)
01:43:467 (7,1) - ^
01:48:753 (5,1) - lebih enak ke stack deh
01:50:896 (4,5) - gimana kalau stack? (biar agak mempermudah dikit setelah melewati kiai time yg jumpnya kayak jurang)
02:02:181 (2,4) - ujung slidernya di stack?

01:50:467 sampai 02:02:753 - lebih baik di kurangi sedikit kick slidernya (karena menurutku lebih susah disini deh daripada kiai time) dan juga jumpnya cukup jauh untuk part ini *Opini aja sih ~

well gl ~
posted

Neoskylove wrote:

[Deppy]
*01:08:244 (2,3,4) - Why this DS are different? cuz different melodies
thanks for checking lol
posted

-NanoRIPE- wrote:

ok karena mod saya terlalu sedikit (dan situ punya modnya banyak dan berguna banget)
so yeah..

[Outer Space]
00:11:715 (8) - whistle?
00:16:381 (4,5,6) - coba pattern ini dimundurin dikit (supaya circle 6 nggk keluar kotak dan nggk terlalu sempit untuk movementnya)
00:37:215 (6) - coba diturunkan dikit (rada aneh dengan overlap yg ini) sara sarankan (304,276)
00:46:715 (1) - ctrl g? udah enak kaya gini masih aja ctrl+g wkwkwk
00:51:548 (6,7,8) - gimana kalau stack? (yahh biar player nggak bingung aja) lah rata" player mati disini 01:46:038 (2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - dibanding di part itu, jadi intinya ane udah nyaring orang yg gk bisa baca pattern sama yang bisa baca
01:20:444 (1) - coba geser ke kiri sedikit (biar nggk overlap dengan 01:19:844 (2,4,5) remap
01:34:467 (1,2,3,4) - mungkin sedikit di kurangi jumpnya (soalnya mengerikan banget jumpnya gw lihat) segini mengerikan, kok ane bisa aimnya ya?
01:43:467 (7,1) - ^ yeha
01:48:753 (5,1) - lebih enak ke stack deh improve overlap
01:50:896 (4,5) - gimana kalau stack? (biar agak mempermudah dikit setelah melewati kiai time yg jumpnya kayak jurang) No mercy for this map
02:02:181 (2,4) - ujung slidernya di stack? keliatan ane pas di sliderhead nya

01:50:467 sampai 02:02:753 - lebih baik di kurangi sedikit kick slidernya (karena menurutku lebih susah disini deh daripada kiai time) dan juga jumpnya cukup jauh untuk part ini *Opini aja sih ~ well ini part dubstep juga sebenarnya masih masuk kiai time, cuma ane menghemat penggunaan kiai aja biar efektif, sama kick slider for sik wubs plz, kalau circle doang garing bgt nih map

well gl ~
ty mod, no replies = fix
posted
Hi I hope you aren't dead yet from the cold of himalayas

wow I'm so proud of that FortyForce diff name I can rest in peace now

[Basic]

  1. Kinda curious why you made the latter half less intense than the first half but other than that looks good.


[Standard]

  1. 00:30:715 (1,2,3,4,5) - Ok so a hyper has a spinner but not on this diff? Or at least like can you come up with a different rhythm cuz the way this is mapped it looks same as 00:18:715 (1,2,3,4) - 00:21:381 (1,2,3,4) which have a lot lower intensity so they shouldn't be mapped in the same way to indicate the difference in intensity..
  2. 00:57:244 - aaa didn't like how this got ignored, how about deleting 00:57:644 (3) and move 00:57:044 (2) to 00:57:244 ? Or if you want a denser rhythm then Ctrl+G'ing 00:57:044 (2,3) would work too.


[Hyper]

  1. 00:40:048 (1,2) - Not really matter but I never see you ignored the red tick after downbeat lol but what's even the problem anyways so who cares, most of the time you either mapped these red ticks or cover them with a slider so I thought I'll mention this just in case.
  2. 01:31:896 (3,1) - Is this really necessary to stack cuz it makes the flow so uncomfortable combined with that sv change, like the flow should be going faster but in gameplay I have to stop for that stack zzz and it's pretty much stand out cuz I don't see any 1/2 stack anywhere after that.


K please don't give me kudos unless you want me to feel guilty from providing this short ass mod ty.
posted
Plz Fort give kudosus to the people who modded your map. u.u
posted

HappyRocket88 wrote:

Plz Fort give kudosus to the people who modded your map. u.u
no

Electoz wrote:

Hi I hope you aren't dead yet from the cold of himalayas

wow I'm so proud of that FortyForce diff name I can rest in peace now

[Basic]

  1. Kinda curious why you made the latter half less intense than the first half but other than that looks good. 180 to 150 is damn low, 150 to 210 is damn high! wow!


[Standard]

  1. 00:30:715 (1,2,3,4,5) - Ok so a hyper has a spinner but not on this diff? Or at least like can you come up with a different rhythm cuz the way this is mapped it looks same as 00:18:715 (1,2,3,4) - 00:21:381 (1,2,3,4) which have a lot lower intensity so they shouldn't be mapped in the same way to indicate the difference in intensity.. that hyper kinda retarded who has a spinner but i didn't change anything on that, clear
  2. 00:57:244 - aaa didn't like how this got ignored, how about deleting 00:57:644 (3) and move 00:57:044 (2) to 00:57:244 ? Or if you want a denser rhythm then Ctrl+G'ing 00:57:044 (2,3) would work too. nyeh im doing my other way


[Hyper]

  1. 00:40:048 (1,2) - Not really matter but I never see you ignored the red tick after downbeat lol but what's even the problem anyways so who cares, most of the time you either mapped these red ticks or cover them with a slider so I thought I'll mention this just in case. i put that as a short rest time, for a while
  2. 01:31:896 (3,1) - Is this really necessary to stack cuz it makes the flow so uncomfortable combined with that sv change, like the flow should be going faster but in gameplay I have to stop for that stack zzz and it's pretty much stand out cuz I don't see any 1/2 stack anywhere after that. OK


K please don't give me kudos unless you want me to feel guilty from providing this short ass mod ty. noob
thanks for mods, no replies = fixed
posted
lets say. w/e. short thing.

remove bubblun from tags, you know why

[basic]
01:06:044 (2) - i think you should adjust those ncs cuz this one does deserve one for the vocal

[standard]
01:57:324 (1,3) - switch nc to make it constant

not much i can say for these low diffs tbh

[hyper]
00:44:048 (1) - flow suggestion
01:29:322 (3) - maybe you can add an NC here because it's much longer than all the other holds.
01:32:038 (1,2,3) - not quite sure why did you put all of the drums on slider ends. it's understandable, but not pretty good here for the drums tbh.

[Another]
00:15:215 (2,3,4) - I'm actually wondering why they are not stacked. It's not hard to tell that there's not much important things for you to use this spacing here. many other triples around here are stacked, so why not? Also, to me that's a great move to specify the pitch difference between two triples.
01:36:753 - I believe you know the importance of this timepoint, but it was given to a slider end. that's kinda tough for playing cuz it's actually the beginning of that 1/4 streams.
01:51:610 (1,2,3) - Could you please explain why these spacings are much smaller than any other else around this part? Or should they be extended in some different way?

im gonna stop at here
gl
posted

Nerova Riuz GX wrote:

lets say. w/e. short thing.

remove bubblun from tags, you know why

[basic]
01:06:044 (2) - i think you should adjust those ncs cuz this one does deserve one for the vocal well it can be right because it follows both vocal and instrumental

[standard]
01:57:324 (1,3) - switch nc to make it constant refix ending Combos

not much i can say for these low diffs tbh

[hyper]
00:44:048 (1) - flow suggestion kinda hard, but looks good
01:29:322 (3) - maybe you can add an NC here because it's much longer than all the other holds. well it still can be make sense because i didn't put any 1/4s on that speed up part, can be fine atm
01:32:038 (1,2,3) - not quite sure why did you put all of the drums on slider ends. it's understandable, but not pretty good here for the drums tbh. well atleast i hitsound that sliders with Finish, finish can be more stronger than drums on that part i guess

[Another]
00:15:215 (2,3,4) - I'm actually wondering why they are not stacked. It's not hard to tell that there's not much important things for you to use this spacing here. many other triples around here are stacked, so why not? Also, to me that's a great move to specify the pitch difference between two triples. well it just creativy from myself create "S" triple pattern, it's easy to stack but i prefer this one
01:36:753 - I believe you know the importance of this timepoint, but it was given to a slider end. that's kinda tough for playing cuz it's actually the beginning of that 1/4 streams. 01:36:753 - probably this part has a delay on stream when i focusing to melody on 01:36:181 (3,4,1) - i think people will think about triple are good on there
01:51:610 (1,2,3) - Could you please explain why these spacings are much smaller than any other else around this part? Or should they be extended in some different way? my bad

im gonna stop at here
gl
ty mod no replies/blue = fix
posted
Now I feel guilty as f***
posted
fort you <3
posted
From my Queue!

Fort... Notice Zyl!!


Basic


  1. 00:16:381 (2,1) - I think that you can improve the flow moving this circle to the other side.
  2. 00:17:381 (1,2,3,4) - More than 3 circles are really hard for beginners.
  3. 00:22:715 (1,2) - Kinda unrankable DS.
  4. 00:28:048 (1,2) - Improve flow.


Standard


  1. 00:45:881 (6,7,1) - Really weird change of flow.
  2. 01:32:753 (4,5,1,2) - ^.


Not too much to say about this one ^.
posted

Another

  1. 00:11:048 (2) - should be down more, as in more in line with 1 to make a shaper angle to 3
  2. 00:44:048 (1,3) -nazi mod~ imperfect blanket
  3. 00:57:544 (4,5) - 00:58:044 (1,2,3,4) - 01:07:044 (4,5) - 01:13:544 (4) - nazi mod~uneven spacing

Hyper

  1. main thing I see is 01:32:038 (1) - transition is rough and slightly out of place. it should reall change pace of movement 01:31:038 (1) - instead of 01:32:038 (1) - so to fix that I would place a note 01:31:467 - or idk you might find a better way.
  2. 02:05:324 (1) - nazi mod ~ it doesn't blanket to 02:04:753 (2) - and it the different lines in it are not parallel, and the end of it covers up a relatively strong sound. some of this pointis just a reminder xd
posted
no i dont want to dance /me runs

  • [Outer Space Devastation]
  1. 00:19:215 (3,4,5,6,7,8) - you know it plays rly weird when 2 triplet isnt consistent
  2. 00:20:548 (4,5,6,7,8,9) - same
  3. 00:37:215 (6,4) - stack would look nicer
  4. 01:17:844 (6,2,3) - consist the spacing
  5. 01:47:896 (5,6,7,8,1) - decreasing the ds here seems weird, cuz is as intense as 01:47:610 (1,2,3,4,5) - so i prefer make the spacing as same as 01:47:610 (1,2,3,4,5) - or even bigger
  6. 01:53:324 - lol plz dont change the sv here, plays rly weird
  • [Fortyforce's Inferno Extra]
  1. 00:30:048 (5,6) - consider to change to notes either to consist with your structure at this part
  2. 01:08:244 (2,3,4) - intentional?
  3. 01:39:467 (1,2,1) - 02:03:324 (1,2,1) - holy fk this is not good =w=


noob mod xd
posted

SnowNiNo_ wrote:

  1. 01:39:467 (1,2,1) - 02:03:324 (1,2,1) - holy fk this is not good =w=
yes it is gud
posted

Fort wrote:

---NM---
Title: Gritty Dash
Artist: Hazel-D
Link: http://osu.ppy.sh/s/485768
Drain: 1:58
Specified diffs: any?
Extra: enjoy the game
Hi, big fan

Let's us start...

[Basic]

01:33:324 (1,3) - Make these parallel

01:42:467 (1) - Use this to blanket 01:40:181 (1) - head

01:47:038 (3) - Slightly move the first node of this to improve the blanket

01:56:181 (1,2) - Improve the blanket

[Standard]

00:32:048 (5) - NC?

00:40:381 (3) - Move this to the right to make a blanket with 00:38:715 (1) - head

[Hyper]

00:33:048 (1,2) - Move these 2 a bit further from each other to emphasize the strong beat

01:39:467 (3,4) - Improve blanket

01:41:038 (4,6) - Stack these please. The overlap doesn't look nice

01:43:753 (5) - NC?

That's all from me. Good luck~
posted
is fort rip?
posted
yes
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