This map has been deleted on the request of its creator. It is no longer available.
thanks for modAxon wrote:
I HAVE MODDED THIS MAP TWICE BUT GOOGLE CHROME HATES ME AND CLOSED MY TABS SO SORRY IF THIS LOOKS LAZY
Basic and Standard have no visible problems that are worth mentioning, just be careful with your patterns, and mind the flow.Hyper00:12:048 (2) - NC
00:25:381 (1,2,3,4) - Please make this a perfect square formation it's kinda like rhombus for me :/
00:26:715 (1,2,3,4) - ^
00:33:381 (3) - NC i guess i want to keep this for a while, since it's stacked and looks neat than i put NC and making pointless NC spam there
00:47:881 - Why did you skip this red because i skip 00:49:215 - too
00:56:444 (1) - why is this note so far away from the previous spinner, I feel like you should start sooner downbeat consistency, and to make some balance between Standard and Another too
01:59:038 (2,3,4,5,6,7) - Please make this a perfect hectagon formation i think it's already fine with that straight pattern since i've made another slider patterning in next partAnother00:26:715 (5) - NC
00:31:381 (6) - NC no need cuz no new stanza
00:58:844 (6) - NC same
01:06:644 (3) - ctrl + j would work better imo
01:22:044 (2) - NC
01:23:544 (3) - NC
01:24:955 (4) - NC smae
01:28:751 (1,2,3,4,5,6,7,8,9,10,1) - Consider nerfing this stream, because most insane players can't stream 210BPM
02:05:324 (7) - NC
02:05:896 (12) - NC no need since i already NC 02:05:324 (7) -Deppyforce's Fatal Extra00:17:381 (1) - This slider kinda kills the rhythm i don;t get it
00:26:715 (5) - NC
00:52:715 (6) - NC no need i think
PM in-game if you want a recheck on this diff since it's a WIPOuter Space DevastationI'm not very experienced with modding 7* diffs, sorry! ok
00:31:381 (9) - NC looks i want to keep this combo for some reason
01:20:444 (1,2,3,4) - I think this slider art needs some touching up, very creative though!
01:27:551 (1,2,3,4) - bad flow
01:50:896 (4,5,6) - I don't think this spaced triplet belongs here
01:55:467 (4,5,6) - ^ i this both of triples is okay since it's follow Strong wubs sound, i think i'll keep it
thanks for modlazyboy007 wrote:
Ahoy from modding queue fomr NM
Kinda funny that u ask me to mod this I played this yesterday evening :p
Basic:
00:09:381 (1) - you could extend this to 00:11:715 - that's unrankable sense at all
01:02:044 (2) - I personally find this looks better ctrl-g ctrl-h ctrl-j and put back into place
01:47:038 (3) - the end could be rounded more, it looks a little weird as is imo
02:03:038 (1) - also weird, but eh
Your placement or hitsounds after the kiai seems kinda random ;p Otherwise nice map ^^
Standard:
00:12:381 (2,3,1) - blanketting isn't quite right here
00:38:715 (3,2) - make 2 curve to follow 3's outer curve imo i think no need for this
01:37:896 (1,2) - could blanket same, limited note placement
01:43:038 (3,5) - put 5's last point a little lower, it's not quite right here
Hyper:
00:45:381 (1,2) - you could blanket, but then again this looks fine yeah it's fine lol
Otherwise great mapset take a star from me ^^ thanks
Not gonna mod the higher diffs, I'm lacking experience in mapping/modding 4*5 and above yeah it's okay
ty modnya-NanoRIPE- wrote:
hey kak
m4m huehue
[General][Basic]
- matikan Widescreen support? (kan nggk ada storyboard dan video)
- ehh ini hanya uneg2 sih,tuh bgnya ada tulisan"do you want to dance?" itu gimana yahh takutnya nanti kasusnya sama dengan Ooi hehe kalau ini tulisannya jelas ada di preview org gk bakalan bisa protes kali ini
- color combo 2 dan 4 mirip banget yah warnanya coba ganti dengan warna lain ~ well berhubung itu kombo kepisah sama kombo 1 sama 3 ane rasa warna kombonya bagus kok
00:33:381 (1) - kurasa finish deh lebih baik ini dah ngejoss pake whistle malah minta finish wkwkwk
00:37:715 (3,1) - kenapa nggk stack aja? (rada aneh dengan overlap) ya soalnya kalau misalkan ane stack takut gk keliatan mening overlap biar keliatan dikit (pengennya gk overlap tapi gk ada pilihan lain, lapangan mapping nya sempit sumpah)
00:52:048 (1) - finish? lah ini diisi whistle
01:26:288 (1) - ^
01:31:038 (1) - lebih baik finish deh huehue entah lah, ini whistle nya udah keras bgt asli
01:49:324 (1) - ^ boleh juga, ditambahin ke semua diff
01:53:896 (1) - kayak kurang deh blanketnya,coba 264,240
tadi saya check aimod ada object yg kejauhan di 00:29:048 dan 00:30:214 (atau mungkin aimodnya salah xd) ah sial kesalahan
[Standart]
00:49:381 (1) - menurutku curve slider lebih baik deh straight lebih lurus dan terkendali lah
01:31:038 (2) - lebih baik NC kan rhyrhm baru disini sama kayak 00:11:715 (1,1)
01:39:038 (1) - kenapa long slider? (kan bagus 1/1 slider terus circle) ane merasakan ada sesuatu yg bikin ane buat itu slider kaya ada suara gesekan gitu, tapi entah lah perasaan ane aja kayanya, ane gk fix soalnya ini slider buat pattern transisi aja, sama mengurangi intensitas objek, kalau ane pake 1/1 banjir notes ini
02:04:753 (2,3,4) - kupikir 1/2 slider reverse lebih baik deh (rada aneh aja jika akhirnya 3 circle di stack)
kalau finishnya ikut yg di easy ya xd (sama dengan yg di easy finishnya huehue) kalau ini kayanya cuma buat bikin org greget doang deh wkwkwkwk
[Hyper]
00:47:881 - kenapa nggk circle disini? (canggung huehue) ty for 300 objects
01:13:244 (3) - gimana kalau curve slider?
01:33:753 (2,1) - overlap dikit
01:41:324 (4,6) - gimana stack?
02:02:467 (6,7) - ini dsnya kenapa agak di jauhin dikit?
[Another]
00:32:048 (11) - gimana kalau NC?
01:43:038 (4,2) - hmm kupikir slidernya nggk mendukung untuk melakukan overlap disini lapangan ngosunya sempit sumpah, jadi terpaksa di overlap, lgian pakai ar 9 overlap segitu jelas kebaca sepertinya
02:00:753 (1,3) - nggk apa2 nih overlap antar slider? (karena kebanyakan overlapnya dengan circle huehue) yg jelas ini gpp, yg penting gk sampe tawuran antar notes
[Inferno Extra]
hy deffyforce
00:30:715 (1,2,3,4,5,6,7,8) - i think make stream here would be better it's already a stream you drunk
00:38:215 (5,6,7) - maybe make the pattern like a ladder don't get it since i put square pattern there
01:03:644 (3,4,5,6,7) - stream (y) yeah
[Outer space]
ok laptop gw lag ~ Devastating your laptop
maaf jika modnya nggk banyak ;w; (karena jarang mod map kayak ginian :3)
and sorry if my english looks bad ~
GL ~
my map huehue : https://osu.ppy.sh/s/445845
thanks for mod, no reply means fixBubblun wrote:
From #modreqs
BasicSPOILER00:17:381 (1) - Move to x:232 y:184
00:18:048 (2) - DO THIS IF YOU DID THE ABOVE MOD move to x:284 y:356 did you know 00:17:381 (1,2,3,4,1) - is the shoe
00:21:048 - Place a hit circle at x:136 y:212 (This has a better rhythm.) i don't want overlapping rip
01:33:038 - Place a hit circle here. (Same reason as above.)
Personal preference, but I would lower the AR to 3.5, it just seems to fit more. but basic kinda like challenges for Newbies :<
StandardSPOILER00:27:548 (5,6) - Make these 2 notes more compact. They're more spread apart than the other stacks at the beginning, yet it's not an exaggerated part of the song.
AnotherSPOILER00:12:048 (1) - Curve this slider a little more so it looks better next to the upcoming stack.
01:07:644 (1) - Remove the NC. (So it has the same color as the last set.) wat
Deppyfortce's Inferno Extra (oooh intense name)SPOILER01:08:444 (4) - Line up with the rest of the stack?
01:14:744 (3) - Move up a little bit so it fills the tiny gap.
Outer Space Devastation (ooooh scary)SPOILER01:55:467 (4) - Move to x:121 y:114 (It improves the flow.) feels so sharp haha
-NanoRIPE- wrote:
[Inferno Extra]
hy deffyforce hie
01:37:467 (1) - the nc looks unnecessary yes it is lol imo this looks nicer
01:37:610 (3,1) - looks bad overlap for me intentional
01:50:753 (1,2,1,2,1) - the stream looks not neat plays nice though
thanks for checking xdBubblun wrote:
Deppyfortce's Inferno Extra (oooh intense name)
01:08:444 (4) - Line up with the rest of the stack? ???
01:14:744 (3) - Move up a little bit so it fills the tiny gap. its intentional to map the 2 stronger melodies on 2 first notes a bit harder than last one with no melody
thanks, no reply = fixNeoskylove wrote:
Hii Fort
From your request
[Basic]
*00:37:715 (3,2) - this overlap looks not too good, I think. How about stack them? can't flow with stacks :/
*00:44:715 (2) - Is 1/2 okay? no
*00:49:381 (1,2) - ^. You used two 1/2 sliders, I think it's hard to play for beginners, too. if the basic beat click was landed on 1/1 i think it can be okay for now i guess
*00:51:048 - I think It has strong rhythms, Could you add a beat?
*01:20:444 (1,2) - OMG 0.28x lol that's probably 4 stanza so people can read that easily
[Standard]
*00:27:048 (4,5,6) - 00:27:548 (5,6) - this 2 circles could be difficult, because 00:27:548 - 00:27:715 - are clickable, This is my suggestion(other suggestion).
*00:38:215 - for consistency with 00:35:548 - , I recommend you add a beat
*01:07:644 (1,2) - this flowbreak could be difficult maybe. How about this?
*01:49:038 (1) - I think this note should remove NC. because antijump, NC can't be removed
*02:04:753 (2,3,4) - This triple notes are difficult for beginners, too.
[Hyper]
*00:33:215 (2) - How about Change the location? like this.
*01:07:244 (4) - add finish? soon
*01:41:038 (4,6) - why these are overlapped, I Think stack is better. too hard to read thisis just help reading a bit
[Another]
*00:31:715 (10) - why this is not 1/4 reverse slider? I think 00:31:798 - 00:31:965 - should be add a beat. well, i suddenly follow some laser hitsound with 1/2 strong sound there i think it looks good and didn't feel boring
*01:07:244 - It has strong vocal(?), so I want to change SV only this slider.
*01:48:181 (8) - Nc here. looks i want to keep that one because i prevent some NC spam for a bit
[Deppy]
*00:30:715 (1,2,3,4,5,6,7,8) - It has too many stacks, how about S slider?(Sorry i'm poor at making s slider lol) well that example looks good, but i think i want to keep this one because it's Inferno Extra diff right ?
good luck
thanks for mod, no reply = fixedSuzuki_1112 wrote:
Hello M4M form my Q~
[Hyper]
00:44:548 (2) - move 160 132 well i guess that will be plain when i can provide some little jump there, not really bad for this
01:31:038 (70,1) - http://puu.sh/qgtye/de84e70e8f.jpg ? the density on that part is quite high, i want to reduce density to prevent players exhausting so much
[Another]
00:39:215 (1,3) - 00:39:215 (3) - remove, 00:38:715 (1) - ctrl+c, 00:39:215 - ctrl+v, ctrl+h, ctrl+j, move 124 192, remove NC.
01:21:644 - add note, 01:22:044 - NC i think i can leave that because of my mapping preference that one can be unmapped, and i follow the Finish hitsounding, and since it's BPM changing, i think it's alright
01:23:169 - ^, 01:23:544 - ^
01:24:426 01:24:514 01:24:602 - ^, 01:24:955 - ^
01:25:955 - ^
[Deppyfortce's Inferno Extra]
noting
[Outer Space Devastation]
I think you can scream to make SV 1.5x such as: 00:38:381 (6) this jump 00:38:215 (5,6) - quite disturbing for some people, i'll change to 1.3x
sry nothing;w;
( 01:20:444 (1,2,3,4) - lol)
star*~
gl!
thanks for mod no reply=fixed1Computer wrote:
NM from my queue.SPOILERHyper
- 00:25:381 (1,2,3,4,1,2,3,4) - Can't you make these two actual squares? D:
- 01:50:753 (2) - I find it weird that this is the only styled slider in the entire map other than the last one. 01:55:038 (1) - these slider is edgy too :/ so i put that slider so edgy like that
Another
- 00:44:048 (1,3) - You can improve this blanket.
- 01:51:610 (1,3) - This should be a blanket I think. it's too curvy for my flow interpretation, yeah this just my different thing
- 01:53:896 (1,3) - Same here.
- 01:59:324 (4,2) - And here. is this supposed to be a blanket? LOL i think it's okay since i put jumps on that part
Deppyfortce
- 00:13:048 (7) - Ctrl+G here feels nice. kinda weird for me :/
- 00:43:048 (3,6) - Blanket.
- 01:29:896 (1,1) - Stack.
Outer Space Devastation
- 00:14:715 (1) - Bring this out from under the slider. It's awkward considering you don't do it anywhere else and your 1/4s get more space than that.
- 00:31:798 (14,15,16,1) - I think you should smooth out this bit, make it less curved.
- 00:41:381 (1,3) - Blanket? in fact that is really far from blanket :/
- 00:43:715 (5,1) - Blanket is off here.
- 02:05:896 (1) - If you move this up you can have the burst be blanketed by 02:06:467 (1).
Good luck with rank~
Thanks for all the help.Spotty wrote:
Beginner:
00:15:381 (4,5) - Those two sliders are not very well aligned. Try to move it a bit higher and it would be good. They look lined up to me.
00:19:381 (1,2) - The blanket between those two notes are not really good, try to rework a little bit on the slider, I'm sure you can give a better visual effect on this
00:34:048 (1) - Please correct that blanket.
00:42:048 (7) - This blanket is not really well done with the previous slider, you should try to rework it ^^
00:49:381 (5) - Blanket out there too.
01:05:244 (8) - Try to move a bit, the end of the reversed slider to the left (the part where there is the little "↓") because the blanket is not really well done.
01:07:644 (1,2,3,4,5) - Try to align those sliders on those parts, because this part seems to be quite randomly placed. Like try to give some curves on the sliders, or let it like that, tbh, if it's your mapping style, then let keep it like that, that's just my opinion ! :3 It'd be hard to do this without some overlapping issues.
01:14:844 (6) - Blanket here
01:18:044 (2,3) - Out there, you should rework the flow, because it's pretty hard on a Beginner to put some note without giving flow.
01:33:896 (4) - Blanket !
01:38:467 (1) - Out there, I would recommand you to don't do that, because you know... It could be hard for a beginner, and he would probably don't know that there is a little... stoppy out there, so you should try to do a simple slider, because it seems that it cut the flow of those sliders. You can keep it like this if you want. It's just my opinion. 2 reasons to why I did this, one is so it would fit on the screen, and two is because it looks good. Even if the player doesn't know what to do, they will learn by watching the ball go down the track. IF they don't know to slow down, they're given a little time to learn, even if that's the first time.
01:40:753 (3) - The blanket here, try to move at least the slider or the note, it's up to you. It looks fine the way it is now.
01:47:610 (9) - To give a better visual effect, I would recommand you to use the ctrl+c/ ctrl+v to ctrl+j/h/g to remove this slider, and try to have the same slider form as this slider: 01:45:324 (7) - . Here is a screenshot to give you help: http://puu.sh/qhnW4/18c0d6ff1e.jpg
01:54:467 (5) - This slider got a blanket problem, it looks like there is a bad blanket here, but it looks good on this one, maybe you should try the ctrl+c/ ctrl+v to ctrl+j/h/g command? Here is a screen of how it should be: http://puu.sh/qho6v/5103ff8e7f.jpg
02:01:324 (3,4,5) - Again there is a lack of flow here, don't forget that it's a beginner, so this map should be very basic for starting player, and they have to learn basics, so this map should have a better flow
To be honest, this diff have a very high potential, I'm sure that you will do this, good luck !
If you need something, or asking something that you didn't understand, feel free to ask, it would be a pleasure to help you!
thanks for mod, no reply = fixChalwa wrote:
Hello! M4M from your queue!Basic00:21:048 - Add hitcircle here? It sounds better imo. i think i don't want any overlap for 00:22:381 (3) -, well this can be basic pattern too right?
00:49:381 (1,2,3) - Make a perfect triangle here 00:48:048 (4,1,2,3) - these sliders morelike zigzag instead of triangle :/
01:52:753 (2) - Tbh it's better if you change end of slider to straight line: http://puu.sh/qiwpj.jpg looks i want to emphasize some bouncy sound there, but i'll fix when somebody complain it
01:57:324 (2) - ^ http://puu.sh/qiwrt.jpg yeah sameStandard00:12:381 (2,3) - Blanket improve
00:18:715 (1,2,3,4) - This square is crooked. Improve it
01:31:038 (1,2) - Improve blanket
01:43:038 (3,5) - ^ omg how did you see this micro Blanket problem LOLHyperFrom 01:31:038 - please make hitsounds quieter, cause from 01:36:753 (1,2) - I havent got ears kiai time should have powerful volume settings haha
00:25:381 (1,2,3,4) - Improve this square
00:26:715 (1,2,3,4) - ^
00:33:381 (3) - NC here?
00:35:215 (2,3) - Improve blanket
00:36:048 (1,2) - Make it parallelAnother00:12:048 (1,2,3,4) - Improve blanket
02:01:610 (4,5) - Ctrl + G?? 02:01:753 (5,1) - i like jump on here :<
Nice diff
END!
I can't play and mod diffs above 5*, so it's end of my mod
Very nice song and mapset.
GOOD LUCK!
thanks for mod, no reply = fixDeRandom Otaku wrote:
Hi ~ just a light mod cuz i m lazier than ur imaginationOuter Space accuracy
- 00:51:548 (6,7,8) - the only triplet with such spacing , pretty inconsistent , nerf this? well, ya it's not consistant but atlease i put creativy like put high jump and low triple spacing on 00:48:715 (5,6,7,8) - and i put low jump and high spacing on part you've mentioned, looks cool right?
- 01:13:544 - Please not like this ... the sounds at blue and white tick , both should be clickable just like 01:19:844 (2,3,4) - oh that one, yeah i was thinking the same, but i realize on 01:20:044 (4) - has really strong kick sound which it can be provided with a single circle jump, so well i think keeping the reverse for fun can be cool haha
- 01:35:753 (2,4) - overlap looks weird
- 01:38:753 (7) - stack with sliderend of 01:37:610 (1) - ? overlap is my fav haha
- 01:45:896 (1,2) - this flow can be a pain in the ass but i guess thats the purpose of the map .. so keep it i guess Devastation starts
- 01:49:324 (1,4) - blanket
- 02:06:896 (3,4) - 5.26 x spacing lol ... nerf please , sliders are really slow here . spacing should be small also ~ Also the song isnt really that intense here hmmm.... i just put anti jump there, not working for this overspeed 02:07:324 (1) - slider :/. so i think i'll keep the jump to make last jump attack (jump like that is about 2.5x in 1.50x SV multiplier, like this 01:34:467 (1,2,3,4,1,2,3,4) - also
Holy fuk c , sik wubs aftr kiai im the destroyer \>:D/Deppy
[list][*] 00:11:548 (7,8) - there should be jump here since the sound at 00:11:715 - needs more empashizing put triple EZ way
[*] 00:15:548 (6) - its a 6 star map , having a triple here wont hurt saving Object usage xD
[*] 00:31:381 (9,10,1) - consistent spacing ? please?
ok thats it ~ epik song tbh cool dud shud map cool song~
gl gl gl gl thanks
thanks for mod no reply / blue = fixedHappyRocket88 wrote:
Hellow. I was told to give a check of the lower difficulties and here I am. :3
[ Basic] Quite neat difficulty, I really liked it. ^^ BUUUUUUUUUUUT, there some few things I'd like to point out:[ Standard]
- 00:14:715 (1) - I think skipping these beats 00:15:048 - 00:15:715 - by the slider-tick create a weird rhythm because it would make more sense if it were highlighted as well as you did in the beginning. What about ading a slider-tick with the same sound of the whistle to emphasize those spots? well i put that interesting pattern because to make people can memorize when i put that pattern i put this 00:17:381 (1,2,3,4) - pattern, can be good to make player didn't boring too much cuz sliderz
- 00:19:715 - I highly suggest to add a note to keep consistency with how you handled the upcoming pattern with this 00:22:381 (3) - hmmm yeah, probably 00:17:715 00:18:381 and 00:19:048 should be mapped too, for that pattern i really recomended only put 2/1 circles because why not haha, and yes about 00:22:381 (3) - why i mapped this, for sure that notes has super powerful FX sound, so i mapped that
- 00:28:048 (1) - I don't know if it just me but this slider sounds somewhat off according to what the actual beats the song provides. Wouldn't oit be better if you put it here 00:27:715 - and add a repeat to highlight nicely the instrument which comes up here? sure why not
- 01:34:467 (3) - This slider isn't bad but I think it would be better if you made the shape as creative as you did with the sliders of the end following the changes of the instruments like these 01:51:610 (1) - 01:56:181 (1) - :3 in fact that's not dubstep part, on that kiai I need for speeeeeeeeeeeed, the slider must me soft and silky, and straight
- 01:36:467 - Farnkly speaking, leaving this spot with no beats felt really odd because the song supports quite well a note here. Adding it would hurt no one imo, try it. :3 for that i really want to make player focus too 01:36:753 (2) - stream pattern, and reduce the density of tapping, giving breaks for player before deal with next pattern with a quite high density, well give a rest a bit isn't bad right
- 01:39:038 (3) - Shouldn't this be a slider snapped to 1/1 with a repeat? I mean, it doesn't flow bad but I don't think skipping the instruments which come out here 01:39:324 - is a good idea. How about a slider + a note instead? o: im pretty sure if i put 1/1 slider it will be glitched with 01:37:753 - beats, wich means it can be confusising to determine the rhythm, so i put 2/1 slider for easier gameplay and looks like the sliders is cool with symetrical thing
- 02:01:896 (3) - Something similar occurs with this slider, but in this case, I believe making it end here 02:02:467 - would make more sense according to how you managed the rhythm over this section. 02:02:753 - these has strong beats too, well just saying i like the slider like that to deal with 02:03:038 (1) - slider
- 02:03:038 (1) - ♥♥♥ <3
[]
- Coming to difficulty names, I guess it would make more sense if the Beginner was renamed to Basic, and Basic to Standard and this could be an Advanced instead since the current difficulty might be wrong according to how it increases among the other difficulties.
- 00:13:381 (4) - Remove NC here to keep consistency in the way you managed it on the upcoming patterns.
- 00:38:715 (4) - Add NC here and here 00:42:715 (2) - hmmm this kinda be suspicious, i think i should check all NCs
- 00:50:381 - Wouldn't it be better if this spot were clickable? I mean, it doesn't play bad but I don't think highlighting such as a strong beat with a slider-end is a good idea. The way I see things, it would make more sense if you emphasized it as an up-beat (slider-start, circle) to here too as well as you have been building up this section. Consider applying the same here 00:51:381 (3) - too hard, give 1/2 tiple in Standard diff is Hard
- 00:44:715 (2,3,4) - If you're aiming for a Standard-Normal difficulty,m this triplet is a no-go over these difficulties. The reason is, indeed, players are likely to lose this pattern because the non-stacked triplets play rather awkward and might get them to lose their combo. Hence, it would be way better if you changed two circles for a 1/2 slider instead to develop a neater transition here in terms on rhythm. sometimes stacked triple are awkward to play due readability problem for players, so i put the notes like that to make sure the is no misreading there, and looks i put that because diferent patterning at 00:45:381 (1,2,3) - which can be okay in standard diff
- 01:39:038 (1) - Remove the Nc here. Consider doing the same here 01:41:324 (1) - 01:57:324 (1) - add nc here 01:58:467 (3) - fixed, i think someone modding these ncs and suggest me to do but maybe it just me
Basic and Standar difficulties are fine, the Beginner difficulty needs a bit more mods to be as fine as the other difficulties are. ;w;
thanks for checking lolNeoskylove wrote:
[Deppy]
*01:08:244 (2,3,4) - Why this DS are different? cuz different melodies
ty mod, no replies = fix-NanoRIPE- wrote:
ok karena mod saya terlalu sedikit (dan situ punya modnya banyak dan berguna banget)
so yeah..
[Outer Space]
00:11:715 (8) - whistle?
00:16:381 (4,5,6) - coba pattern ini dimundurin dikit (supaya circle 6 nggk keluar kotak dan nggk terlalu sempit untuk movementnya)
00:37:215 (6) - coba diturunkan dikit (rada aneh dengan overlap yg ini) sara sarankan (304,276)
00:46:715 (1) - ctrl g? udah enak kaya gini masih aja ctrl+g wkwkwk
00:51:548 (6,7,8) - gimana kalau stack? (yahh biar player nggak bingung aja) lah rata" player mati disini 01:46:038 (2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - dibanding di part itu, jadi intinya ane udah nyaring orang yg gk bisa baca pattern sama yang bisa baca
01:20:444 (1) - coba geser ke kiri sedikit (biar nggk overlap dengan 01:19:844 (2,4,5) remap
01:34:467 (1,2,3,4) - mungkin sedikit di kurangi jumpnya (soalnya mengerikan banget jumpnya gw lihat) segini mengerikan, kok ane bisa aimnya ya?
01:43:467 (7,1) - ^ yeha
01:48:753 (5,1) - lebih enak ke stack deh improve overlap
01:50:896 (4,5) - gimana kalau stack? (biar agak mempermudah dikit setelah melewati kiai time yg jumpnya kayak jurang) No mercy for this map
02:02:181 (2,4) - ujung slidernya di stack? keliatan ane pas di sliderhead nya
01:50:467 sampai 02:02:753 - lebih baik di kurangi sedikit kick slidernya (karena menurutku lebih susah disini deh daripada kiai time) dan juga jumpnya cukup jauh untuk part ini *Opini aja sih ~ well ini part dubstep juga sebenarnya masih masuk kiai time, cuma ane menghemat penggunaan kiai aja biar efektif, sama kick slider for sik wubs plz, kalau circle doang garing bgt nih map
well gl ~
noHappyRocket88 wrote:
Plz Fort give kudosus to the people who modded your map. u.u
thanks for mods, no replies = fixedElectoz wrote:
Hi I hope you aren't dead yet from the cold of himalayas
wow I'm so proud of that FortyForce diff name I can rest in peace now
[Basic][Standard]
- Kinda curious why you made the latter half less intense than the first half but other than that looks good. 180 to 150 is damn low, 150 to 210 is damn high! wow!
- 00:30:715 (1,2,3,4,5) - Ok so a hyper has a spinner but not on this diff? Or at least like can you come up with a different rhythm cuz the way this is mapped it looks same as 00:18:715 (1,2,3,4) - 00:21:381 (1,2,3,4) which have a lot lower intensity so they shouldn't be mapped in the same way to indicate the difference in intensity.. that hyper kinda retarded who has a spinner but i didn't change anything on that, clear
- 00:57:244 - aaa didn't like how this got ignored, how about deleting 00:57:644 (3) and move 00:57:044 (2) to 00:57:244 ? Or if you want a denser rhythm then Ctrl+G'ing 00:57:044 (2,3) would work too. nyeh im doing my other way
[Hyper]K please don't give me kudos unless you want me to feel guilty from providing this short ass mod ty. noob
- 00:40:048 (1,2) - Not really matter but I never see you ignored the red tick after downbeat lol but what's even the problem anyways so who cares, most of the time you either mapped these red ticks or cover them with a slider so I thought I'll mention this just in case. i put that as a short rest time, for a while
- 01:31:896 (3,1) - Is this really necessary to stack cuz it makes the flow so uncomfortable combined with that sv change, like the flow should be going faster but in gameplay I have to stop for that stack zzz and it's pretty much stand out cuz I don't see any 1/2 stack anywhere after that. OK
ty mod no replies/blue = fixNerova Riuz GX wrote:
lets say. w/e. short thing.
remove bubblun from tags, you know why
[basic]
01:06:044 (2) - i think you should adjust those ncs cuz this one does deserve one for the vocal well it can be right because it follows both vocal and instrumental
[standard]
01:57:324 (1,3) - switch nc to make it constant refix ending Combos
not much i can say for these low diffs tbh
[hyper]
00:44:048 (1) - flow suggestion kinda hard, but looks good
01:29:322 (3) - maybe you can add an NC here because it's much longer than all the other holds. well it still can be make sense because i didn't put any 1/4s on that speed up part, can be fine atm
01:32:038 (1,2,3) - not quite sure why did you put all of the drums on slider ends. it's understandable, but not pretty good here for the drums tbh. well atleast i hitsound that sliders with Finish, finish can be more stronger than drums on that part i guess
[Another]
00:15:215 (2,3,4) - I'm actually wondering why they are not stacked. It's not hard to tell that there's not much important things for you to use this spacing here. many other triples around here are stacked, so why not? Also, to me that's a great move to specify the pitch difference between two triples. well it just creativy from myself create "S" triple pattern, it's easy to stack but i prefer this one
01:36:753 - I believe you know the importance of this timepoint, but it was given to a slider end. that's kinda tough for playing cuz it's actually the beginning of that 1/4 streams. 01:36:753 - probably this part has a delay on stream when i focusing to melody on 01:36:181 (3,4,1) - i think people will think about triple are good on there
01:51:610 (1,2,3) - Could you please explain why these spacings are much smaller than any other else around this part? Or should they be extended in some different way? my bad
im gonna stop at here
gl