I don't know how to mod EX diff lol
Sorry (+1 kds star.)
Sorry (+1 kds star.)
thanks for mod no reply / blue = fixedHappyRocket88 wrote:
Hellow. I was told to give a check of the lower difficulties and here I am. :3
[ Basic] Quite neat difficulty, I really liked it. ^^ BUUUUUUUUUUUT, there some few things I'd like to point out:[ Standard]
- 00:14:715 (1) - I think skipping these beats 00:15:048 - 00:15:715 - by the slider-tick create a weird rhythm because it would make more sense if it were highlighted as well as you did in the beginning. What about ading a slider-tick with the same sound of the whistle to emphasize those spots? well i put that interesting pattern because to make people can memorize when i put that pattern i put this 00:17:381 (1,2,3,4) - pattern, can be good to make player didn't boring too much cuz sliderz
- 00:19:715 - I highly suggest to add a note to keep consistency with how you handled the upcoming pattern with this 00:22:381 (3) - hmmm yeah, probably 00:17:715 00:18:381 and 00:19:048 should be mapped too, for that pattern i really recomended only put 2/1 circles because why not haha, and yes about 00:22:381 (3) - why i mapped this, for sure that notes has super powerful FX sound, so i mapped that
- 00:28:048 (1) - I don't know if it just me but this slider sounds somewhat off according to what the actual beats the song provides. Wouldn't oit be better if you put it here 00:27:715 - and add a repeat to highlight nicely the instrument which comes up here? sure why not
- 01:34:467 (3) - This slider isn't bad but I think it would be better if you made the shape as creative as you did with the sliders of the end following the changes of the instruments like these 01:51:610 (1) - 01:56:181 (1) - :3 in fact that's not dubstep part, on that kiai I need for speeeeeeeeeeeed, the slider must me soft and silky, and straight
- 01:36:467 - Farnkly speaking, leaving this spot with no beats felt really odd because the song supports quite well a note here. Adding it would hurt no one imo, try it. :3 for that i really want to make player focus too 01:36:753 (2) - stream pattern, and reduce the density of tapping, giving breaks for player before deal with next pattern with a quite high density, well give a rest a bit isn't bad right
- 01:39:038 (3) - Shouldn't this be a slider snapped to 1/1 with a repeat? I mean, it doesn't flow bad but I don't think skipping the instruments which come out here 01:39:324 - is a good idea. How about a slider + a note instead? o: im pretty sure if i put 1/1 slider it will be glitched with 01:37:753 - beats, wich means it can be confusising to determine the rhythm, so i put 2/1 slider for easier gameplay and looks like the sliders is cool with symetrical thing
- 02:01:896 (3) - Something similar occurs with this slider, but in this case, I believe making it end here 02:02:467 - would make more sense according to how you managed the rhythm over this section. 02:02:753 - these has strong beats too, well just saying i like the slider like that to deal with 02:03:038 (1) - slider
- 02:03:038 (1) - ♥♥♥ <3
[]
- Coming to difficulty names, I guess it would make more sense if the Beginner was renamed to Basic, and Basic to Standard and this could be an Advanced instead since the current difficulty might be wrong according to how it increases among the other difficulties.
- 00:13:381 (4) - Remove NC here to keep consistency in the way you managed it on the upcoming patterns.
- 00:38:715 (4) - Add NC here and here 00:42:715 (2) - hmmm this kinda be suspicious, i think i should check all NCs
- 00:50:381 - Wouldn't it be better if this spot were clickable? I mean, it doesn't play bad but I don't think highlighting such as a strong beat with a slider-end is a good idea. The way I see things, it would make more sense if you emphasized it as an up-beat (slider-start, circle) to here too as well as you have been building up this section. Consider applying the same here 00:51:381 (3) - too hard, give 1/2 tiple in Standard diff is Hard
- 00:44:715 (2,3,4) - If you're aiming for a Standard-Normal difficulty,m this triplet is a no-go over these difficulties. The reason is, indeed, players are likely to lose this pattern because the non-stacked triplets play rather awkward and might get them to lose their combo. Hence, it would be way better if you changed two circles for a 1/2 slider instead to develop a neater transition here in terms on rhythm. sometimes stacked triple are awkward to play due readability problem for players, so i put the notes like that to make sure the is no misreading there, and looks i put that because diferent patterning at 00:45:381 (1,2,3) - which can be okay in standard diff
- 01:39:038 (1) - Remove the Nc here. Consider doing the same here 01:41:324 (1) - 01:57:324 (1) - add nc here 01:58:467 (3) - fixed, i think someone modding these ncs and suggest me to do but maybe it just me
Basic and Standar difficulties are fine, the Beginner difficulty needs a bit more mods to be as fine as the other difficulties are. ;w;
thanks for checking lolNeoskylove wrote:
[Deppy]
*01:08:244 (2,3,4) - Why this DS are different? cuz different melodies
ty mod, no replies = fix-NanoRIPE- wrote:
ok karena mod saya terlalu sedikit (dan situ punya modnya banyak dan berguna banget)
so yeah..
[Outer Space]
00:11:715 (8) - whistle?
00:16:381 (4,5,6) - coba pattern ini dimundurin dikit (supaya circle 6 nggk keluar kotak dan nggk terlalu sempit untuk movementnya)
00:37:215 (6) - coba diturunkan dikit (rada aneh dengan overlap yg ini) sara sarankan (304,276)
00:46:715 (1) - ctrl g? udah enak kaya gini masih aja ctrl+g wkwkwk
00:51:548 (6,7,8) - gimana kalau stack? (yahh biar player nggak bingung aja) lah rata" player mati disini 01:46:038 (2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - dibanding di part itu, jadi intinya ane udah nyaring orang yg gk bisa baca pattern sama yang bisa baca
01:20:444 (1) - coba geser ke kiri sedikit (biar nggk overlap dengan 01:19:844 (2,4,5) remap
01:34:467 (1,2,3,4) - mungkin sedikit di kurangi jumpnya (soalnya mengerikan banget jumpnya gw lihat) segini mengerikan, kok ane bisa aimnya ya?
01:43:467 (7,1) - ^ yeha
01:48:753 (5,1) - lebih enak ke stack deh improve overlap
01:50:896 (4,5) - gimana kalau stack? (biar agak mempermudah dikit setelah melewati kiai time yg jumpnya kayak jurang) No mercy for this map
02:02:181 (2,4) - ujung slidernya di stack? keliatan ane pas di sliderhead nya
01:50:467 sampai 02:02:753 - lebih baik di kurangi sedikit kick slidernya (karena menurutku lebih susah disini deh daripada kiai time) dan juga jumpnya cukup jauh untuk part ini *Opini aja sih ~ well ini part dubstep juga sebenarnya masih masuk kiai time, cuma ane menghemat penggunaan kiai aja biar efektif, sama kick slider for sik wubs plz, kalau circle doang garing bgt nih map
well gl ~
noHappyRocket88 wrote:
Plz Fort give kudosus to the people who modded your map. u.u
thanks for mods, no replies = fixedElectoz wrote:
Hi I hope you aren't dead yet from the cold of himalayas
wow I'm so proud of that FortyForce diff name I can rest in peace now
[Basic][Standard]
- Kinda curious why you made the latter half less intense than the first half but other than that looks good. 180 to 150 is damn low, 150 to 210 is damn high! wow!
- 00:30:715 (1,2,3,4,5) - Ok so a hyper has a spinner but not on this diff? Or at least like can you come up with a different rhythm cuz the way this is mapped it looks same as 00:18:715 (1,2,3,4) - 00:21:381 (1,2,3,4) which have a lot lower intensity so they shouldn't be mapped in the same way to indicate the difference in intensity.. that hyper kinda retarded who has a spinner but i didn't change anything on that, clear
- 00:57:244 - aaa didn't like how this got ignored, how about deleting 00:57:644 (3) and move 00:57:044 (2) to 00:57:244 ? Or if you want a denser rhythm then Ctrl+G'ing 00:57:044 (2,3) would work too. nyeh im doing my other way
[Hyper]K please don't give me kudos unless you want me to feel guilty from providing this short ass mod ty. noob
- 00:40:048 (1,2) - Not really matter but I never see you ignored the red tick after downbeat lol but what's even the problem anyways so who cares, most of the time you either mapped these red ticks or cover them with a slider so I thought I'll mention this just in case. i put that as a short rest time, for a while
- 01:31:896 (3,1) - Is this really necessary to stack cuz it makes the flow so uncomfortable combined with that sv change, like the flow should be going faster but in gameplay I have to stop for that stack zzz and it's pretty much stand out cuz I don't see any 1/2 stack anywhere after that. OK
ty mod no replies/blue = fixNerova Riuz GX wrote:
lets say. w/e. short thing.
remove bubblun from tags, you know why
[basic]
01:06:044 (2) - i think you should adjust those ncs cuz this one does deserve one for the vocal well it can be right because it follows both vocal and instrumental
[standard]
01:57:324 (1,3) - switch nc to make it constant refix ending Combos
not much i can say for these low diffs tbh
[hyper]
00:44:048 (1) - flow suggestion kinda hard, but looks good
01:29:322 (3) - maybe you can add an NC here because it's much longer than all the other holds. well it still can be make sense because i didn't put any 1/4s on that speed up part, can be fine atm
01:32:038 (1,2,3) - not quite sure why did you put all of the drums on slider ends. it's understandable, but not pretty good here for the drums tbh. well atleast i hitsound that sliders with Finish, finish can be more stronger than drums on that part i guess
[Another]
00:15:215 (2,3,4) - I'm actually wondering why they are not stacked. It's not hard to tell that there's not much important things for you to use this spacing here. many other triples around here are stacked, so why not? Also, to me that's a great move to specify the pitch difference between two triples. well it just creativy from myself create "S" triple pattern, it's easy to stack but i prefer this one
01:36:753 - I believe you know the importance of this timepoint, but it was given to a slider end. that's kinda tough for playing cuz it's actually the beginning of that 1/4 streams. 01:36:753 - probably this part has a delay on stream when i focusing to melody on 01:36:181 (3,4,1) - i think people will think about triple are good on there
01:51:610 (1,2,3) - Could you please explain why these spacings are much smaller than any other else around this part? Or should they be extended in some different way? my bad
im gonna stop at here
gl
yes it is gudSnowNiNo_ wrote:
- 01:39:467 (1,2,1) - 02:03:324 (1,2,1) - holy fk this is not good =w=
Hi, big fanFort wrote:
---NM---
Title: Gritty Dash
Artist: Hazel-D
Link: http://osu.ppy.sh/s/485768
Drain: 1:58
Specified diffs: any?
Extra: enjoy the game