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Riyu Kosaka - Baby's Tears

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Total Posts
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Topic Starter
Aeril
This beatmap was submitted using in-game submission on Thursday, October 19, 2017 at 4:21:39 PM

Artist: Riyu Kosaka
Title: Baby's Tears
Source: スカイガールズ
Tags: OVA LOVE+HATE HΛL Mayuko Maruyama DDR SuperNOVA2 opening sky girls
BPM: 170
Filesize: 7606kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1.58 stars, 90 notes)
  2. Flask's Normal (1.94 stars, 121 notes)
  3. Hard (3.18 stars, 225 notes)
  4. Insane (4.13 stars, 281 notes)
  5. Sonic Divers (4.96 stars, 346 notes)
Download: Riyu Kosaka - Baby's Tears
Download: Riyu Kosaka - Baby's Tears (no video)
Information: Scores/Beatmap Listing
---------------

Aeril
Flask
TO BE REMAPPED IN THE FUTURE
SLM
Hello! m4m here
yay i'm first

[General]

* imo combo color #3 and #4 seems too similar so hardly distinguishable, maybe consider removing one of them.
http://puu.sh/tebE2/48aa55330b.jpg

* 01:36:783 - use 5% volume? since the music is fading out and there's no actual beat there.

* the difficulty gap between hard and insane seems too huge.
I recommend to make another diff between them (maybe Hyper/light insane) or alternatively you could nerf Insane

* just a suggestion, how about moving preview point to 00:57:778 - or 00:57:822 - ?
most maps have their preview point 1/4 or 1/8 before their actual preview.

[Easy]

* 00:04:220 (1,2) - 00:07:043 (3,4) - how about this? rotated 8 degrees clockwise
http://puu.sh/te8Ob/f51b9dbb67.jpg

* 00:08:543 (1,1) - this should have more gap, so I recommend you to end the spinner at 00:09:867 - and add something else at 00:11:278 - (t/517731)

- Easy

Guidelines
  1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to hit an object following a spinner.
* 00:42:337 (1,1) - 01:19:043 (1,1) - ^ same issue

* 00:25:396 (4) - improve blanket, it's very noticable. Also, ds error with 00:26:455 (5) -
http://puu.sh/te91C/666f050ab4.jpg

* 00:28:219 (1) - 00:29:631 (3) - ds error

* 00:31:043 (1) - remove NC

* 00:46:572 (2) - this twisted sliderend could be confusing to new players. I recoomend you to change this a bit.
maybe like this? : http://puu.sh/te9aF/882e1eb7a7.jpg

* 00:52:219 (2) - 01:04:925 (2) - 01:17:631 (4) - ^

* 01:03:514 (1) - bad flow with 01:04:925 (2) -
maybe change the direction like this? : http://puu.sh/te9hN/c270f7319f.jpg



[Normal]

* 00:06:514 (3) - can't understand what you intended here. A normal 1/2 slider at 00:06:690 - should work fine.
http://puu.sh/te9Km/2ddd53e5ab.jpg

* 00:08:543 (1,1) - same with easy.

- Normal

Guidelines
  1. Spinner recovery time should be at least 2 beats. This is to ensure adequate time to hit an object following a spinner.
* 01:19:043 (1,1) - ^

* 00:13:749 (3) - AImod says it's unsnapped.

* 00:20:808 (5,6) - ehh.. cool concept, but not sure if it's ok to overlap sliderbody on Normal diff.

* 00:29:631 (4) - NC

* 00:36:337 (1) - feels awkward to have sliderend at strong beat 00:36:690 -
imo it doesn't fit very well with vocal also
I suggest you to make 00:36:690 - clickable
my suggestion #1 : http://puu.sh/teab4/9feaf8db0b.jpg
#2 : http://puu.sh/teacR/e983ce4cb4.jpg

* 00:43:572 (3) - stack perfectly

* 00:45:161 (1,2,3,4,5,6) - & 00:50:808 (1,2,3,4,5,6,1,2,3) - why are these two using completely different rhythm while music is almost same?
00:45:161 (1,2,3,4,5,6) - these are almost same with Easy diff so better change this part.

* 00:47:984 (4) - NC

* 00:53:631 (1) -

- Normal

Guidelines
  1. Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
so how about this? : http://puu.sh/teamS/00a2d45b00.jpg

* 01:13:396 (1) - this is touching hp bar, maybe stack with 01:13:219 (4) - ?

* 01:27:514 (4) - NC


[Hard]

* any reason to use 2 slidertick rate?

* 00:07:043 (5) - NC?

* 01:22:924 (7) - Aimod says unsnapped.

* 00:38:631 (5) - how about using 2 circles instead of a slider? or making 00:38:455 (4) - to a 1/2 slider
since there is very strong beat at 00:38:808 -

* 00:50:808 (1,2,1,2,3,4,1) - this is even easier than Normal lol..
probably need rework at 00:45:161 - ~ 00:55:043 - this part.

* maybe add a circle here 01:19:043 - ?
http://puu.sh/tebdF/0f2b446e59.jpg

* 01:21:867 (4) - NC

* 01:27:514 (4) - ^

* 01:26:808 (3) - this multiple reversing slider could be confusing. why not just use 2 sliders like other parts?

* 01:29:631 (3) - ^

* 01:28:043 (5) - just a suggestion, make this into 2 circles so white tick at 01:28:219 - could be clickable.


[Insane]

* imo, there's too much spaced streams causing a huge difficulty gap with hard.

* 00:13:749 (5) - or 00:14:102 (7) - NC

* 00:21:161 (6) - NC

* 00:31:925 (6) - this jump is too sudden increase of spacing. music doesn't support this much jump imo.

* 01:21:867 (5) - 01:24:690 (5) - NC

* 01:26:808 (4) - same as Hard, multiple reversing sliders could be confusing to read.


That's it. GL!
Bergy
m4m from my queue
idk what the dude before me said so if there's anything overlapping sorry xd
and also mine isnt gonna be nearly as well formatted as yours holy you got something goin for you there buddy

[General]
idk just make those ends of spinners clickable and i wont be triggered thats all thanks :)

[Insane]

  1. 00:06:514 (5) - really not a loud sound, don't think you need a circle here
  2. 00:11:278 - put a circle or sumthin here because its a really strong sound but a spinner end is a passive note its really not strong
  3. put a NC either at 00:13:749 (5) - or 00:14:102 (7) - because you seem to NC every measure for the rest of this part (oops modder before said this too)
  4. 01:00:955 (2,3) - movement like this feels really unnatural and uncomfortable, you do it a couple other times with similar things like 01:07:308 (5,6) - : this one is kinda something about bringing your cursor up for the slider but then having to bring it down for the 5 note and back up for the 6 note, just really doesn't play smoothly to me, there are a couple of these in this section in particular that feel really uncomfortable to play
  5. 01:19:043 (1,2,3,4,5) - streams in this section seem really spaced for such a low difficulty, i'd recommend maybe .7 or .8x DS for these, same with 01:08:808 (1,2,3,4,1) - and 01:07:925 (2,3,4,2,3,4) -
  6. 00:42:161 (6,7,1) - something bugs me about the aesthetics of this, this sounds super picky but i'd probably just stack the burst on the sliderhead
  7. 00:15:514 (1) - this section feels really overmapped, the loudest rhythm is really only doing 1/1 rhythms. i hear that really quiet string instrument in the back doing 1/2, but you can barely hear it and the 1/1 rhythm is much stronger. plus, this section is mapped like the other sections in terms of spacing so it doesnt really seem any less intense. decreasing the note density would work better for showing the polarity of the song.
    01:27:514 (1) - remove NC or NC others twice as much
[Hard]

  1. 00:06:514 (3) - same with insane diff, not really any very audible 1/2 sounds through here
  2. 00:11:278 - make this clickable, really loud sound
  3. 00:35:719 (5,6) - really weird rhythm imo, the sound you're mapping here isn't that loud, i'd just make it 1/2 drum rhythm or something like
  4. 01:05:455 (3,4) - i'd make something to distinguish this rhythm from stuff like 01:12:249 (2,3) - , whether it be manually stacking things a different way or lowering stack leniency, i'd do something like that
  5. Same especially when 01:15:337 (3,4) - is followed by 01:16:484 (2,3) - , new players may mistake the first as a 1/4 gap
  6. 01:20:455 - make clickable ?
  7. 01:24:690 (1) - remove NC
  8. AIMod says 01:22:925 (7) - is unsnapped, careful of that stuff
[Normal]

  1. 00:06:514 (3) - just remove repeat, move forward 1/2, and ctrl+g, really no sound on the sliderhead and the vocals are much stronger anyways
  2. 00:11:278 - still might wanna make this clickable xd
  3. 00:30:690 (5) - NC
  4. 00:53:631 (1) - typically reverse sliders with more than 1 reverse aren't used much in lower diffs, the new players won't have time to react to the second repeat and it'll throw them off
[Easy]

  1. looks really good mostly
  2. remove the spinner at 01:32:223 (1) -
  3. 00:08:543 (1) - starts really early after the note, move it to like the white tick after the note, and 00:11:631 (1) - starts really soon after the spinner ends, i'd maybe move it more towards the center or give more time after the spinner is over for that note
good luck my fellow mapper person
Topic Starter
Aeril
Thank you
Bergy

Bergy wrote:

m4m from my queue
idk what the dude before me said so if there's anything overlapping sorry xd
and also mine isnt gonna be nearly as well formatted as yours holy you got something goin for you there buddy

[General]
idk just make those ends of spinners clickable and i wont be triggered thats all thanks :)

[Insane]

  1. 00:06:514 (5) - really not a loud sound, don't think you need a circle here its the vocals but shes a bit late soooooo
  2. 00:11:278 - put a circle or sumthin here because its a really strong sound but a spinner end is a passive note its really not strong i got ya
  3. put a NC either at 00:13:749 (5) - or 00:14:102 (7) - because you seem to NC every measure for the rest of this part (oops modder before said this too) ya ncs were fixed
  4. 01:00:955 (2,3) - movement like this feels really unnatural and uncomfortable, you do it a couple other times with similar things like 01:07:308 (5,6) - : this one is kinda something about bringing your cursor up for the slider but then having to bring it down for the 5 note and back up for the 6 note, just really doesn't play smoothly to me, there are a couple of these in this section in particular that feel really uncomfortable to play changed the first one because it broke flow but not the 2nd as it doesnt really break flow
  5. 01:19:043 (1,2,3,4,5) - streams in this section seem really spaced for such a low difficulty, i'd recommend maybe .7 or .8x DS for these, same with 01:08:808 (1,2,3,4,1) - and 01:07:925 (2,3,4,2,3,4) -
  6. 00:42:161 (6,7,1) - something bugs me about the aesthetics of this, this sounds super picky but i'd probably just stack the burst on the sliderhead supposed to show like following vocals into the note
  7. 00:15:514 (1) - this section feels really overmapped, the loudest rhythm is really only doing 1/1 rhythms. i hear that really quiet string instrument in the back doing 1/2, but you can barely hear it and the 1/1 rhythm is much stronger. plus, this section is mapped like the other sections in terms of spacing so it doesnt really seem any less intense. decreasing the note density would work better for showing the polarity of the song. changed to sliders
    01:27:514 (1) - remove NC or NC others twice as much following simple phrasing, 01:20:455 (1,2,3,4,5,6,7,8) - the descending notes from 5-8 complete the phrase started by the ascending notes while 01:26:102 (1,2,3,4) - each of these is an individual phrase
[Hard]

  1. 00:06:514 (3) - same with insane diff, not really any very audible 1/2 sounds through here vocals
  2. 00:11:278 - make this clickable, really loud sound
  3. 00:35:719 (5,6) - really weird rhythm imo, the sound you're mapping here isn't that loud, i'd just make it 1/2 drum rhythm or something like something similar
  4. 01:05:455 (3,4) - i'd make something to distinguish this rhythm from stuff like 01:12:249 (2,3) - , whether it be manually stacking things a different way or lowering stack leniency, i'd do something like that gotya
  5. Same especially when 01:15:337 (3,4) - is followed by 01:16:484 (2,3) - , new players may mistake the first as a 1/4 gap
  6. 01:20:455 - make clickable ? cant, then it would be too short
  7. 01:24:690 (1) - remove NC removed that one and added another, nice catch
  8. AIMod says 01:22:925 (7) - is unsnapped, careful of that stuff thx bud
[Normal]

  1. 00:06:514 (3) - just remove repeat, move forward 1/2, and ctrl+g, really no sound on the sliderhead and the vocals are much stronger anyways but then i miss the first vocals
  2. 00:11:278 - still might wanna make this clickable xd k
  3. 00:30:690 (5) - NC not start of new vocal phrase
  4. 00:53:631 (1) - typically reverse sliders with more than 1 reverse aren't used much in lower diffs, the new players won't have time to react to the second repeat and it'll throw them off ok
[Easy]

  1. looks really good mostly
  2. remove the spinner at 01:32:223 (1) - did to match other diffs
  3. 00:08:543 (1) - starts really early after the note, move it to like the white tick after the note, and 00:11:631 (1) - starts really soon after the spinner ends, i'd maybe move it more towards the center or give more time after the spinner is over for that note removed note before, ended spinner earlier and added another note
good luck my fellow mapper person
SLM

SLM wrote:

Hello! m4m here
yay i'm first

[General]

* imo combo color #3 and #4 seems too similar so hardly distinguishable, maybe consider removing one of them. nah
http://puu.sh/tebE2/48aa55330b.jpg

* 01:36:783 - use 5% volume? since the music is fading out and there's no actual beat there. ok

* the difficulty gap between hard and insane seems too huge.
I recommend to make another diff between them (maybe Hyper/light insane) or alternatively you could nerf Insane maybe

* just a suggestion, how about moving preview point to 00:57:778 - or 00:57:822 - ?
most maps have their preview point 1/4 or 1/8 before their actual preview. ok

[Easy]

* 00:04:220 (1,2) - 00:07:043 (3,4) - how about this? rotated 8 degrees clockwise ?
http://puu.sh/te8Ob/f51b9dbb67.jpg

* 00:08:543 (1,1) - this should have more gap, so I recommend you to end the spinner at 00:09:867 - and add something else at 00:11:278 - (https://osu.ppy.sh/forum/t/517731) ok

- Easy

Guidelines
  1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to hit an object following a spinner.
* 00:42:337 (1,1) - 01:19:043 (1,1) - ^ same issue ok

* 00:25:396 (4) - improve blanket, it's very noticable. Also, ds error with 00:26:455 (5) - enable stacking, no error
http://puu.sh/te91C/666f050ab4.jpg

* 00:28:219 (1) - 00:29:631 (3) - ds error nice catch

* 00:31:043 (1) - remove NC ok

* 00:46:572 (2) - this twisted sliderend could be confusing to new players. I recoomend you to change this a bit. ok
maybe like this? : http://puu.sh/te9aF/882e1eb7a7.jpg

* 00:52:219 (2) - 01:04:925 (2) - 01:17:631 (4) - ^ ok

* 01:03:514 (1) - bad flow with 01:04:925 (2) - yea
maybe change the direction like this? : http://puu.sh/te9hN/c270f7319f.jpg



[Normal]

* 00:06:514 (3) - can't understand what you intended here. A normal 1/2 slider at 00:06:690 - should work fine. theres a vocal there...
http://puu.sh/te9Km/2ddd53e5ab.jpg

* 00:08:543 (1,1) - same with easy. k

- Normal

Guidelines
  1. Spinner recovery time should be at least 2 beats. This is to ensure adequate time to hit an object following a spinner.
* 01:19:043 (1,1) - ^ k

* 00:13:749 (3) - AImod says it's unsnapped. k

* 00:20:808 (5,6) - ehh.. cool concept, but not sure if it's ok to overlap sliderbody on Normal diff. i think its ok

* 00:29:631 (4) - NC k

* 00:36:337 (1) - feels awkward to have sliderend at strong beat 00:36:690 - i did
imo it doesn't fit very well with vocal also
I suggest you to make 00:36:690 - clickable
my suggestion #1 : http://puu.sh/teab4/9feaf8db0b.jpg
#2 : http://puu.sh/teacR/e983ce4cb4.jpg

* 00:43:572 (3) - stack perfectly it is?

* 00:45:161 (1,2,3,4,5,6) - & 00:50:808 (1,2,3,4,5,6,1,2,3) - why are these two using completely different rhythm while music is almost same?
00:45:161 (1,2,3,4,5,6) - these are almost same with Easy diff so better change this part. building intensity

* 00:47:984 (4) - NC 1 phrase, no nc

* 00:53:631 (1) - already changed to something

- Normal

Guidelines
  1. Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
so how about this? : http://puu.sh/teamS/00a2d45b00.jpg

* 01:13:396 (1) - this is touching hp bar, maybe stack with 01:13:219 (4) - ? moved down

* 01:27:514 (4) - NC ok


[Hard]

* any reason to use 2 slidertick rate? mistake

* 00:07:043 (5) - NC? k

* 01:22:924 (7) - Aimod says unsnapped. it isnt

* 00:38:631 (5) - how about using 2 circles instead of a slider? or making 00:38:455 (4) - to a 1/2 slider
since there is very strong beat at 00:38:808 - changed

* 00:50:808 (1,2,1,2,3,4,1) - this is even easier than Normal lol.. ... you know, im a very moody person ok... changed
probably need rework at 00:45:161 - ~ 00:55:043 - this part.

* maybe add a circle here 01:19:043 - ? ok
http://puu.sh/tebdF/0f2b446e59.jpg

* 01:21:867 (4) - NC same phrase

* 01:27:514 (4) - ^ k

* 01:26:808 (3) - this multiple reversing slider could be confusing. why not just use 2 sliders like other parts? k

* 01:29:631 (3) - ^ k

* 01:28:043 (5) - just a suggestion, make this into 2 circles so white tick at 01:28:219 - could be clickable. k


[Insane]

* imo, there's too much spaced streams causing a huge difficulty gap with hard.

* 00:13:749 (5) - or 00:14:102 (7) - NC 2nd

* 00:21:161 (6) - NC k

* 00:31:925 (6) - this jump is too sudden increase of spacing. music doesn't support this much jump imo. reduced

* 01:21:867 (5) - 01:24:690 (5) - NC phrasing

* 01:26:808 (4) - same as Hard, multiple reversing sliders could be confusing to read. k


That's it. GL!
Metaku
Sorry for late mod ^^'

Easy

  1. Remove the timing points you don't need before kiai
  2. 00:33:161 (7) - You could change this to a circle for emphasis
  3. 00:36:337 - Add circle?
Normal

  1. Remove the timing points you don't need before kiai
  2. 00:14:102 (5) - NC?
  3. 00:19:749 (4) - ^
  4. 00:24:867 (1) - Even though this is normal I'd strongly suggest that you add a circle on the white tick before the repeat slider. The note is strong and it feels unnatural to skip it just to click on a red tick right after.
  5. 00:27:690 (1) - ^
  6. 00:25:396 (2) - Extend to white tick, I get your following vocals but still you shouldn't just ignore strong notes like this
  7. 00:31:572 (4,1) - I think you should just start the spinner on the red tick instead of a circle
Hard

  1. 00:32:455 (5,6,7) - Would feel more natural to just start the repeat slider on the white tick
  2. 00:35:808 (5) - This slider feels weird to play as it starts on red tick even though there's a strong beat on the white tick where it currently ends...
Insane

  1. 00:18:514 Is there a reason you skipped the note here..?
  2. 00:49:925 (3,4,5) - - I think you should've given bigger spacing between 3 and 4 instead of 4 and 5 as 4 has more emphasis on it (you even have a finish on it)
  3. 00:54:161 (3) - Same here, you could make it into 2 circles instead of a slider
  4. 01:08:808 (1,2,3,4,1) - This spacing feels kinda out of place as it's noticeably more spaced than any other stream in the map, you could at least lessen it to 1,1x or something

I really like your mapping style :D It's so clean and pleasing to look at... :) Good luck with the mapset!
Topic Starter
Aeril

Metaku wrote:

Sorry for late mod ^^'

Easy

  1. Remove the timing points you don't need before kiai ye
  2. 00:33:161 (7) - You could change this to a circle for emphasis cool ye
  3. 00:36:337 - Add circle? rather not to keep consistent
Normal

  1. Remove the timing points you don't need before kiai ye
  2. 00:14:102 (5) - NC? ye
  3. 00:19:749 (4) - ^ ye
  4. 00:24:867 (1) - Even though this is normal I'd strongly suggest that you add a circle on the white tick before the repeat slider. The note is strong and it feels unnatural to skip it just to click on a red tick right after. ok
  5. 00:27:690 (1) - ^ ok
  6. 00:25:396 (2) - Extend to white tick, I get your following vocals but still you shouldn't just ignore strong notes like this ye
  7. 00:31:572 (4,1) - I think you should just start the spinner on the red tick instead of a circle nah
Hard

  1. 00:32:455 (5,6,7) - Would feel more natural to just start the repeat slider on the white tick k
  2. 00:35:808 (5) - This slider feels weird to play as it starts on red tick even though there's a strong beat on the white tick where it currently ends... k
Insane

  1. 00:18:514 Is there a reason you skipped the note here..? didnt hear
  2. 00:49:925 (3,4,5) - - I think you should've given bigger spacing between 3 and 4 instead of 4 and 5 as 4 has more emphasis on it (you even have a finish on it) k
  3. 00:54:161 (3) - Same here, you could make it into 2 circles instead of a slider prefer pattern
  4. 01:08:808 (1,2,3,4,1) - This spacing feels kinda out of place as it's noticeably more spaced than any other stream in the map, you could at least lessen it to 1,1x or something deserves the spacing, has lots of buildup plus the high pitched flute in the bg

I really like your mapping style :D It's so clean and pleasing to look at... :) Good luck with the mapset!
vrnl
m4m thing from ur q

hard:
00:32:455 (5) - u could end this one reverse thing shorter and put a circle on the white tick since its a louder note/beat whatever
01:30:337 (1) - could blanket with 01:29:631 (3,4) - and then move 01:31:075 (1) - over just a little

insane:
00:02:455 - starting with a spinner here would be better
00:33:072 (8,1) - dont think difference in spacing is needed
00:49:396 (1,2) - this doesnt look visually good imo id curve the end up come more and move the 2 notes after it so it follows it better
00:56:719 (2,3) - first time playing it i misread as a triple because its too close to 00:56:455 (1) - , id put them more in the the center of the bottom right quadrant

nicely mapped
Topic Starter
Aeril

cute boy wrote:

m4m thing from ur q

hard:
00:32:455 (5) - u could end this one reverse thing shorter and put a circle on the white tick since its a louder note/beat whatever doesnt play right
01:30:337 (1) - could blanket with 01:29:631 (3,4) - and then move 01:31:075 (1) - over just a little looks ugly overlapping the other slider

insane:
00:02:455 - starting with a spinner here would be better nah
00:33:072 (8,1) - dont think difference in spacing is needed i think it is
00:49:396 (1,2) - this doesnt look visually good imo id curve the end up come more and move the 2 notes after it so it follows it better i wanted a straight that wasnt straight
00:56:719 (2,3) - first time playing it i misread as a triple because its too close to 00:56:455 (1) - , id put them more in the the center of the bottom right quadrant i have no idea how you possibly read that as a triple but im not moving down because then theres too much spacing

nicely mapped
Watch My Skill
:D Here with you m4m in your queue
Easy

  1. 00:08:455 (1) - This slider is much too short for an easy difficulty. An easy player will find it hard to start spinning the necessary speed to pass the note in time for the end of the spinner. Either make it longer or replace it with a slider.
  2. 00:22:572 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This entire section just rotates the clockwise the same way. This can get really boring to play, so maybe just alternate the direction of a few notes, like 00:28:219 (1) - and 00:32:455 (6,7)
  3. 00:42:337 (1) - 00:55:043 (1) - 01:19:043 (1) - 01:30:337 (1) - Spinner is again too short. Refer to point 1.
  4. 01:19:043 (1) - The turn around into the note after this spinner is too short, i would suggest removing this spinner, and replacing it with a slider.
Final Point- nice map overall, just a few problems with the spinners.

Normal


  1. 00:20:808 (2,3) - Unnecessary overlap here, i would not suggest such a tight blanket here, spread them a little. It should still work with your distance snapping to seperate them a tad.
  2. 00:31:749 (1) - Just be careful with spinners again - BUT - normal diff can be more like this, so its up to you from this point.
  3. 00:41:278 (4,5) - I think this could be separated, just because it can be a little tricky to read.
  4. 00:43:043 (2,3,4) - This should definitely be separated. I can barely see the single note in the editor, let alone a less experienced player seeing it in game.
Final point - You should consider what an easy player can see a little more than right now.

Hard


  1. 00:04:220 (1,2) - This should be blanketed, it just looks messy otherwise
  2. 00:46:572 (3) - I feel that this slider is too long, it doesnt really fit the beat, and fitting the vocals losses sync with the rest of the section, which is mostly following the beat.
  3. 00:50:808 (1,2) - This could be blanketed
  4. 01:06:867 (3,4) - ^
  5. 01:05:984 (5,6) - This kills your flow, followed by the same flow you were using before these notes. Separate them in order to keep ur flow going.
  6. 01:29:984 (4,1) - This could be blanketed
  7. 01:30:337 (1,1) - Blanket this a little better, seems off a bit to the left
Final point - Dont be afraid to blanket more! Think of it keeping your map comfortable and cosy :P
Insane


  1. 00:07:043 (1) - This should be flipped to blanket with 00:06:690 (6) -
  2. 00:08:102 (3,4) - Keep distance snapping pretty consistent, this doesn't match the rest of your map.
  3. 00:08:543 (1) - Spinner is too long, makes it hard to transition back to the other notes
  4. 00:20:808 (4,5) - Distance spacing, consistency pls
  5. 00:28:925 (3) - This spoils your flow, you should switch it with 00:28:925 (4) - Just to smooth your flow in this section
  6. 00:34:396 (3) - This is not a good repeat, as the middle note is on a white tick. Generally white ticks should be new notes, because the beat always falls on them, so think about that with the rest of ur mapping.
  7. 00:34:396 (3) - You have some pretty crazy jumps. Just check everything with distance snapping to make things consistent
  8. 01:04:396 (5,6,7) - You chose a different pattern here to what you were previously doing, and i think it feels awkward and ruins flow. Keep patterns that you had before like this 00:59:278 (1,2,3) -
  9. 01:06:602 (2,3) - Blankets please
Final point - just check distance snapping to keep consistancy

Final note - Nice map, timing is good and your style is clean. Just watch out for spinners on easier difficulties and distance snapping in the future!
Topic Starter
Aeril

Watch My Skill wrote:

:D Here with you m4m in your queue
Easy

  1. 00:08:455 (1) - This slider is much too short for an easy difficulty. An easy player will find it hard to start spinning the necessary speed to pass the note in time for the end of the spinner. Either make it longer or replace it with a slider. break
  2. 00:22:572 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This entire section just rotates the clockwise the same way. This can get really boring to play, so maybe just alternate the direction of a few notes, like 00:28:219 (1) - and 00:32:455 (6,7) always clockwise because its 1 section
  3. 00:42:337 (1) - 00:55:043 (1) - 01:19:043 (1) - 01:30:337 (1) - Spinner is again too short. Refer to point 1. changed all
  4. 01:19:043 (1) - The turn around into the note after this spinner is too short, i would suggest removing this spinner, and replacing it with a slider. wut
Final Point- nice map overall, just a few problems with the spinners.

Normal


  1. 00:20:808 (2,3) - Unnecessary overlap here, i would not suggest such a tight blanket here, spread them a little. It should still work with your distance snapping to seperate them a tad. is necessary, doesnt blanket correctly if larger
  2. 00:31:749 (1) - Just be careful with spinners again - BUT - normal diff can be more like this, so its up to you from this point. ye
  3. 00:41:278 (4,5) - I think this could be separated, just because it can be a little tricky to read. k
  4. 00:43:043 (2,3,4) - This should definitely be separated. I can barely see the single note in the editor, let alone a less experienced player seeing it in game. ye
Final point - You should consider what an easy player can see a little more than right now.

Hard


  1. 00:04:220 (1,2) - This should be blanketed, it just looks messy otherwise no?
  2. 00:46:572 (3) - I feel that this slider is too long, it doesnt really fit the beat, and fitting the vocals losses sync with the rest of the section, which is mostly following the beat. its important to follow the off rythym parts, they're what add colour to music and to maps
  3. 00:50:808 (1,2) - This could be blanketed it could but i dont want it to
  4. 01:06:867 (3,4) - ^ no
  5. 01:05:984 (5,6) - This kills your flow, followed by the same flow you were using before these notes. Separate them in order to keep ur flow going. k
  6. 01:29:984 (4,1) - This could be blanketed overlaps ugly when blanket on a slider
  7. 01:30:337 (1,1) - Blanket this a little better, seems off a bit to the left fixed
Final point - Dont be afraid to blanket more! Think of it keeping your map comfortable and cosy :P im not afraid to blanket, i blanket what i want to blanket and dont what i dont want to
Insane


  1. 00:07:043 (1) - This should be flipped to blanket with 00:06:690 (6) - changing flow
  2. 00:08:102 (3,4) - Keep distance snapping pretty consistent, this doesn't match the rest of your map. its insane, i dont need to follow ds...
  3. 00:08:543 (1) - Spinner is too long, makes it hard to transition back to the other notes you know you can stop spinner early
  4. 00:20:808 (4,5) - Distance spacing, consistency pls ever heard of a jump
  5. 00:28:925 (3) - This spoils your flow, you should switch it with 00:28:925 (4) - Just to smooth your flow in this section i know
  6. 00:34:396 (3) - This is not a good repeat, as the middle note is on a white tick. Generally white ticks should be new notes, because the beat always falls on them, so think about that with the rest of ur mapping. thats on purpose
  7. 00:34:396 (3) - You have some pretty crazy jumps. Just check everything with distance snapping to make things consistent
  8. 01:04:396 (5,6,7) - You chose a different pattern here to what you were previously doing, and i think it feels awkward and ruins flow. Keep patterns that you had before like this 00:59:278 (1,2,3) - follow off rhythms to add colour to mapping
  9. 01:06:602 (2,3) - Blankets please k
Final point - just check distance snapping to keep consistancy by consistency you mean boringness?

Final note - Nice map, timing is good and your style is clean. Just watch out for spinners on easier difficulties and distance snapping in the future!
Pantheon
o^o/ from your m4m ques ~.~

[General]
- You do not need to include "スカイガールズ オープニングテーマ" in the song title. That's what the song album says. http://www.konamistyle.jp/item/31368
- I tried to find a better background, but unfortunately there is no image. :(
- I wanted to encode in high definition, but I do not have a 720p file. The video ratio is 4:3 :arrow: Offest 2314 / Download
When you insert a movie in the current state, it appears as a 16: 9 ratio. Add the following code to .osb and disable Widescreen Support in Song Setup Design.
SPOILER
Sprite,Foreground,Centre,"dfjftyjt.png",320,240
M,0,2808,,320,240
F,0,2808,,0

[Easy]
00:55:043 (1) - Cover in circle
00:56:455 (2) - Add Hitsound to this circle. Use Drum and Soft-whistle in the Sampleset to create a melody.

[Normal]
00:55:043 (1) - Easy to same 00:56:455 (2) -

[Hard]
- Overall, it would be better to widen the distance of the distance snaps. The spacing of the distance snap is shorter than the basic difficulty.
00:57:690 (5,6) - The normal seem to be better than the drums.
00:57:161 (4) - change slide with another one.
01:20:808 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - How about switching to a circle in the middle? There are too many slides.

[Insane]
00:13:396 - circle add / You can hear the melody of the song here, but you need to add it.
00:17:631 (3,4) - whistle add / And I think we need a jump pattern here. That makes it even more fun. 00:17:631 (3,4,5) -
00:33:072 (8,1) - Increase the spacing of sudden distance snaps / Please keep with stream distance snap.

pefect map(aimod) lol..

p.s you need to add something easier than the existing Insane._. IMO
Topic Starter
Aeril

Victrix wrote:

o^o/ from your m4m ques ~.~

[General]
- You do not need to include "スカイガールズ オープニングテーマ" in the song title. That's what the song album says. http://www.konamistyle.jp/item/31368
- I tried to find a better background, but unfortunately there is no image. :(
- I wanted to encode in high definition, but I do not have a 720p file. The video ratio is 4:3 :arrow: Offest 2314 / Download
When you insert a movie in the current state, it appears as a 16: 9 ratio. Add the following code to .osb and disable Widescreen Support in Song Setup Design.
SPOILER
Sprite,Foreground,Centre,"dfjftyjt.png",320,240
M,0,2808,,320,240
F,0,2808,,0
<3

[Easy]
00:55:043 (1) - Cover in circle ???
00:56:455 (2) - Add Hitsound to this circle. Use Drum and Soft-whistle in the Sampleset to create a melody. idk why drum wasnt there but added a whistle there

[Hard]
- Overall, it would be better to widen the distance of the distance snaps. The spacing of the distance snap is shorter than the basic difficulty. theyre actually both 1x ds but hard has smaller beat snap divisors so it seems shorter, no change
00:57:690 (5,6) - The normal seem to be better than the drums. wut? anyway changed from stack to slight movement
00:57:161 (4) - change slide with another one. not going to split this slider into 2
01:20:808 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - How about switching to a circle in the middle? There are too many slides. yea

[Insane]
00:13:396 - circle add / You can hear the melody of the song here, but you need to add it. nah following synth only
00:17:631 (3,4) - whistle add / And I think we need a jump pattern here. That makes it even more fun. 00:17:631 (3,4,5) - agreed
00:33:072 (8,1) - Increase the spacing of sudden distance snaps / Please keep with stream distance snap. nah it fits

pefect map(aimod) lol..

p.s you need to add something easier than the existing Insane._. IMO added ;p
Dinshego
Hey, a m4m req!

Easy

00:47:984 (3) - Fix the tail position
01:03:514 (1,2,3,4) - This part right here contains only sliders, and it could be tiring for beginners to play. I suggest to change 01:04:925 (2) like this (also you can apply the same suggestion for 00:47:984 (3) - )
01:23:984 (4) - I think this slider tail should be facing towards next slider for a better flow.

Hard

00:15:514 (2,3,4,5) - This part kinda out from the music in my opinion... here's my suggestion
00:33:161 - I think it's better to put a circle instead of slider tail to emphasizing the sound effect
00:54:161 (3,4) - I don't feel this one should have a jump
Topic Starter
Aeril

Dinshego wrote:

Hey, a m4m req!

Easy

00:47:984 (3) - Fix the tail position fixed
01:03:514 (1,2,3,4) - This part right here contains only sliders, and it could be tiring for beginners to play. I suggest to change 01:04:925 (2) like this (also you can apply the same suggestion for 00:47:984 (3) - ) owo thats good
01:23:984 (4) - I think this slider tail should be facing towards next slider for a better flow. no cuz then flow from prev slider is not good,
this is fine

Hard

00:15:514 (2,3,4,5) - This part kinda out from the music in my opinion... here's my suggestion
00:33:161 - I think it's better to put a circle instead of slider tail to emphasizing the sound effect
00:54:161 (3,4) - I don't feel this one should have a jump
i redid the entire beginning of this diff
didnt see this until now but you modded the wrong map... (reply later after i come back and finish new light insane)
Sidetail
[easy]
00:13:749 - & 00:16:572 - for places like this, it feels better with circle present there since you are following melody in first part and you didn't map the melody there. Parts like 00:18:337 (3,4) - where there isn't separate melody (at 00:19:396), it is fine to leave it blank as current suggests.

[flask's normal]
probably nitpick cuz it is just fine at current state
00:25:396 (1,2) - this plays fine i guess but aesthetic stand point, it is rather unnecessary to overlap. simple end-head overlap seems much better choice here just like 00:30:337 (2,3) - tbh.
00:52:219 (4,5) - ^
01:30:337 (1,2,3) - slider seems to work better here especially when there is variable bpm at end of song, slider is more lenient with accuracy of press. also by the fact that there is melody between these objects
01:32:223 (1) - would start spinner at 01:32:103 - so that players have just a bit more time to spin.

[hard]
01:08:808 (5,6,7,8,1) - might as well use two 1/4 sliders to express this since 5circle stack seems overkill here. this in insane diff looks better.

[insane]
00:34:219 (2,3) - seems too easy as i compare with later parts. atleast delete the reverse, move slider to 00:34:572 - and add circle where slider started. so that at least kick drum is clickable so it doesnt feel out of place with next objects

Sonic Divers diff is good. after my modding partner, - yoshimaro - , mods this map, ask if he wants to send this map off to kibbleru to check.
Kyuukai
late m4m
General
I had black bars on the left & right corner of ur map while I was modding, there must be a problem with ur map (but idk what is the problem lo)
Remove the sound from your video, it will reduce the size of the video

Easy
00:14:102 (4,5) - could be improved
00:25:396 (4,6) - try to make the same blanket distance for both blankets
00:47:631 (3,4) - very little overlap xd

Flask's Normal
01:19:043 (1,2,3,1) - I think it is too hard to read for a Normal player, it's more like a Advanced diff pattern, the 01:20:455 (1) - appears at the same time as 01:19:572 (2) -

Hard
00:38:631 (2,3) - Might be hard to read for a Hard player, looks like a Light Insane pattern imo
00:47:101 (2,3) - ^
00:49:926 (2,3) - ^
00:54:161 (2,3) - ^
01:08:808 (5,6,7,8,1) - Too hard for a Hard diff, that's a Light Insane pattern
01:19:749 (3,1) - not rotated the same
01:25:749 (5,2) - overlap can be avoided
General thoughts about that diff : It looks more like a Light Insane pattern than a Hard diff because of the patterning, consider nerfing some things like 01:16:219 (1,2,3,4,5,6) - or make a Advanced diff for the spread

Insane
00:27:690 (3,4) - Distance between thoses 2 should have the same as 00:24:867 (3,4) - since the music is not intense atm
00:30:337 (3,4) - ^
00:31:749 (4,5) - no reason to flowbreak here
00:34:219 (2,3,4,1) - triple flowbreaking here, it should only flowbreak 00:34:396 (3,4) - to emphasize 00:34:925 (4) - and 00:34:925 (4,1) - to emphasize the new combo
00:38:808 (3) - Why is there a 1/1 slider out of nowhere, you mapped with 1/2 rhythm then suddently put a 1/1 slider
01:18:514 (3,1,2,3) - that flows really bad imo, you suddently break the circular movement into a very linear movement. The beginning of ur jump is making a circular movement, and the music is repeating the same sound, but right here you suddently change it to something else even tho the rhythm hasn't changed. Moreover, the distance between thoses is really high.

Sonic Drivers
00:15:514 (1,3) - Unrankable, overlap it to make it rankable
00:16:925 (1,2,3,4) - why is there a jump here, we're still in the calm part
00:28:925 (3) - CTRL+G would flow better
01:15:690 (6,7) - this should be the same as 01:04:396 (6,7) - since you've done that everytime that rhythm appears

gl xd
Topic Starter
Aeril

Sidetail wrote:

[easy]
00:13:749 - & 00:16:572 - for places like this, it feels better with circle present there since you are following melody in first part and you didn't map the melody there. Parts like 00:18:337 (3,4) - where there isn't separate melody (at 00:19:396), it is fine to leave it blank as current suggests. yea added

[hard]
01:08:808 (5,6,7,8,1) - might as well use two 1/4 sliders to express this since 5circle stack seems overkill here. this in insane diff looks better. k

[insane]
00:34:219 (2,3) - seems too easy as i compare with later parts. atleast delete the reverse, move slider to 00:34:572 - and add circle where slider started. so that at least kick drum is clickable so it doesnt feel out of place with next objects yea u smart, mapped that part a couple months ago so xd

Sonic Divers diff is good. after my modding partner, - yoshimaro - , mods this map, ask if he wants to send this map off to kibbleru to check.

Kyuukai wrote:

late m4m
General
I had black bars on the left & right corner of ur map while I was modding, there must be a problem with ur map (but idk what is the problem lo)
Remove the sound from your video, it will reduce the size of the video yea there is black bars because its a standard size video, gotta love anime from 2006, also idk how do that lul

Easy
00:14:102 (4,5) - could be improved k
00:25:396 (4,6) - try to make the same blanket distance for both blankets not possible because stacking
00:47:631 (3,4) - very little overlap xd k

Hard
00:38:631 (2,3) - Might be hard to read for a Hard player, looks like a Light Insane pattern imo think this is fine as you can tell where to hit, the circles are in expected slider flow and player can clearly see slider body in all of these
00:47:101 (2,3) - ^
00:49:926 (2,3) - ^
00:54:161 (2,3) - ^
01:08:808 (5,6,7,8,1) - Too hard for a Hard diff, that's a Light Insane pattern changed to 2 1/4
01:19:749 (3,1) - not rotated the same cant tell
01:25:749 (5,2) - overlap can be avoided k
General thoughts about that diff : It looks more like a Light Insane pattern than a Hard diff because of the patterning, consider nerfing some things like 01:16:219 (1,2,3,4,5,6) - or make a Advanced diff for the spread

Insane
00:27:690 (3,4) - Distance between thoses 2 should have the same as 00:24:867 (3,4) - since the music is not intense atm k
00:30:337 (3,4) - ^ reduced a bit
00:31:749 (4,5) - no reason to flowbreak here doesnt break flow tho, slider leniency
00:34:219 (2,3,4,1) - triple flowbreaking here, it should only flowbreak 00:34:396 (3,4) - to emphasize 00:34:925 (4) - and 00:34:925 (4,1) - to emphasize the new combo different pattern now
00:38:808 (3) - Why is there a 1/1 slider out of nowhere, you mapped with 1/2 rhythm then suddently put a 1/1 slider the loud clap sound in the music
01:18:514 (3,1,2,3) - that flows really bad imo, you suddently break the circular movement into a very linear movement. The beginning of ur jump is making a circular movement, and the music is repeating the same sound, but right here you suddently change it to something else even tho the rhythm hasn't changed. Moreover, the distance between thoses is really high. one its an insane, and two its the climax of course it changed

Sonic Drivers
00:15:514 (1,3) - Unrankable, overlap it to make it rankable it isnt though...
00:16:925 (1,2,3,4) - why is there a jump here, we're still in the calm part the harp
00:28:925 (3) - CTRL+G would flow better but it doesnt emphasize better
01:15:690 (6,7) - this should be the same as 01:04:396 (6,7) - since you've done that everytime that rhythm appears spacing increased because its building to climax

gl xd
thx guys
_handholding

Easy
  1. Personally, I think it would be more ideal to have an NC every 2 measures instead of every 4
  2. Since this is the easiest diff in the set I would avoid using stacks at all costs. Stacks do make it a bit more challenging for the absolute beginners and I don't feel it necessary
  3. 00:47:631 (3,4) - small aesthetics thing, ever so slight overlaps like these tend to look a bit tacky and can sometimes look as if they were unintentional. It would be better to either increase the overlap or just don't overlap it at all imo
  4. 01:31:075 (2) - I don't feel like an NC is necessary here. Yh there's a slight offset change but it's not going to be misinterpreted in any other way in accordance with the music, especially at this level.

Flask
  1. 00:25:396 (1,2) - Because 00:25:925 (2) underlaps below the slider tail I think it get be easily misinterpreted whilst playing
  2. 00:44:808 (5,1) - I think this would be a better overlap :v https://osu.ppy.sh/ss/8447522
  3. 00:46:572 (2,3) - slight rhythm suggestion, I believe this would represent the vocals better http://puu.sh/wv6Tg/93fdedb98f.jpg since you've represented all other vocals like 00:47:102 with a clickable object
  4. 01:06:690 - I think it's really bad to have forced hitsounds like this in a rhythm game. You are giving players false feedback when they aren't clicking on anything
  5. 01:19:749 (3) - Not unrankable but it overlaps with the hp bar a lot and looks a bit ugly imo :v https://osu.ppy.sh/ss/8447557
  6. 01:31:983 (1) - NC? it would give the players a bit more hp for the final spinner which is a bit long

Hard
  1. 00:06:514 (3) - I have no idea what this circle is mapping lol, I would just delete it. It flows better rhythmically without it anyways
  2. I don't agree with a lot of the spacing inconsistencies in the verse. They seem to just throw a player off. for example 00:34:572 (3,4,1) you have 3 and 4 really close with bigger spacing at 1. Hard diffs do use bigger spacings for objects but generally not in this way. 00:35:808 (2,3) are spaced when 00:34:572 (3,4) and 00:37:396 (3,4) aren't. And then there are cases where the circle -> slider pattern is spaced such as 00:41:455 (2,3) and 00:42:867 (2,3) but no where else. I think this section would be much more well received if you used the same spacings between objects like you did at this section 01:20:455
  3. 00:38:631 (2,3) - I personally would avoid patterns like these because it flows pretty bad and visually it can trick people.
  4. 01:08:808 (5,6) - I feel like kick sliders are just a bit too much for this difficulty
  5. 00:58:837 (4,5) - correct me if I'm wrong but I don't hear anything here on the blue tick. I'm guessing you went to emphasis the vocals..? If this is the case then you should at least hitsound the objects mapped on blue since there's nothing in the song to follow and there's no feedback so it ends up feeling like a complete ghost note. A whistle would be fine.
  6. 00:59:278 (1) - playing this pattern actually takes quite a bit of skill, because of that I do think that the small jump 00:59:278 (1) - is a bit overkill. It ends up playing like your Insane with lower spacing. I think taking out the jump element would make it more appropriate for the spread and the players playing this diff

Insane
  1. Same about hitsounding blue tick objects in kiai
  2. Nice structure
[]I hope this mod was useful, GL!
Topic Starter
Aeril

Kisses wrote:

Easy
  1. Personally, I think it would be more ideal to have an NC every 2 measures instead of every 4
  2. Since this is the easiest diff in the set I would avoid using stacks at all costs. Stacks do make it a bit more challenging for the absolute beginners and I don't feel it necessary i think having the stacks are fine since everthing in the map is a 1/1 spacing and the slider leniency below it would compensate for any slight confusion causing a delay or rush in hit
  3. 00:47:631 (3,4) - small aesthetics thing, ever so slight overlaps like these tend to look a bit tacky and can sometimes look as if they were unintentional. It would be better to either increase the overlap or just don't overlap it at all imo but it was on purpose ;/
  4. 01:31:075 (2) - I don't feel like an NC is necessary here. Yh there's a slight offset change but it's not going to be misinterpreted in any other way in accordance with the music, especially at this level. yea

Hard
  1. 00:06:514 (3) - I have no idea what this circle is mapping lol, I would just delete it. It flows better rhythmically without it anyways its mapping the "mu" in mugen from the vocals that was slightly late
  2. I don't agree with a lot of the spacing inconsistencies in the verse. They seem to just throw a player off. for example 00:34:572 (3,4,1) you have 3 and 4 really close with bigger spacing at 1. Hard diffs do use bigger spacings for objects but generally not in this way. 00:35:808 (2,3) are spaced when 00:34:572 (3,4) and 00:37:396 (3,4) aren't. And then there are cases where the circle -> slider pattern is spaced such as 00:41:455 (2,3) and 00:42:867 (2,3) but no where else. I think this section would be much more well received if you used the same spacings between objects like you did at this section 01:20:455 k
  3. 00:38:631 (2,3) - I personally would avoid patterns like these because it flows pretty bad and visually it can trick people. i mean, the hit circle is always in the implied flow of the slider so it is the most obvious one to hit, then the slider behind it has a number on it so its the next one to hit and there is a slider body so you can tell which way to move across the slider
  4. 01:08:808 (5,6) - I feel like kick sliders are just a bit too much for this difficulty changed to hit circles
  5. 00:58:837 (4,5) - correct me if I'm wrong but I don't hear anything here on the blue tick. I'm guessing you went to emphasis the vocals..? If this is the case then you should at least hitsound the objects mapped on blue since there's nothing in the song to follow and there's no feedback so it ends up feeling like a complete ghost note. A whistle would be fine. there is a tamberine-like sound there so ;p and i think a whistle would be a bit much
  6. 00:59:278 (1) - playing this pattern actually takes quite a bit of skill, because of that I do think that the small jump 00:59:278 (1) - is a bit overkill. It ends up playing like your Insane with lower spacing. I think taking out the jump element would make it more appropriate for the spread and the players playing this diff yea removed all those jumps every like measure, added in jumps else where i thought it needed them though

Insane
  1. Same about hitsounding blue tick objects in kiai
  2. Nice structure
[]I hope this mod was useful, GL!
thx!
Mir
asdf

please turn on widescreen support if you have an sb but it looks like not so yeas

[Easy]
- 00:08:455 - Break isn't really necessary.
- 00:23:631 (2,3) - :?

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
- 00:25:396 (4) 00:31:043 (5) - - NC these?
- 00:47:102 - Should end here just to make the rhythm more coherent cuz this is 3/2 rhythm and it is within the possibility to reflect that even in an easy diff. Applies for all sliders of this type.
- 00:47:631 (3,1) - Overlap is kinda unsightly :?
- 01:16:219 (2,3,1,2) - Movement here is kinda radical, and could be hard for players to read the sliders properly due to the clutter.

Idk.. overall it feels very cluttered and could follow the song a bit better like I mentioned.

[Flask's Normal]
- 00:11:984 (1,2) - Blanket :(
- 00:38:102 - Having this on a slider reverse is a bit weird when it's the last vocal of the phrase.
- 00:50:808 (1,2,3,4,5) - These should be the same rhythm cuz the rhythm in the song didn't change, right?

[Hard]
- 00:55:131 (1,1) - ... Ideally you'd want a 1/1 gap after a spinner on a Hard diff. How about this? http://i.imgur.com/dMYJOGo.png

[Insane]
- 01:19:749 (1,2,3) - Might be misread for 1/2 spacing like 01:05:631 (5,6,7) - 01:16:925 (3,4) -

fine

[Sonic Divers]
- 00:15:514 (1,3) - Edging on unrankable. While it has 29 milliseconds of extra time you could probably offset it slightly to avoid issues altogether.
- 00:28:925 (3,4,5) - This flow felt a little awkward.. I feel like 4 should be more comfortable

00:57:867 - 01:20:455 - From here I can't tell when you want to use 00:59:543 (2,3) - or 01:00:955 (2,3) - stacking or if you just wanna use a 1/4 slider 01:04:396 (6,7). It's fine overall but this variation isn't making sense to me.

Hmm... if you do something about the easy you can maybe pm me to look at it again.
Topic Starter
Aeril

Mir wrote:

asdf

please turn on widescreen support if you have an sb but it looks like not so yeas

[Easy]
- 00:08:455 - Break isn't really necessary.
- 00:23:631 (2,3) - :?

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
- 00:25:396 (4) 00:31:043 (5) - - NC these?
- 00:47:102 - Should end here just to make the rhythm more coherent cuz this is 3/2 rhythm and it is within the possibility to reflect that even in an easy diff. Applies for all sliders of this type.
- 00:47:631 (3,1) - Overlap is kinda unsightly :?
- 01:16:219 (2,3,1,2) - Movement here is kinda radical, and could be hard for players to read the sliders properly due to the clutter.

Idk.. overall it feels very cluttered and could follow the song a bit better like I mentioned. remapped easy following your suggestions

[Hard]
- 00:55:131 (1,1) - ... Ideally you'd want a 1/1 gap after a spinner on a Hard diff. How about this? http://i.imgur.com/dMYJOGo.png ya

[Insane]
- 01:19:749 (1,2,3) - Might be misread for 1/2 spacing like 01:05:631 (5,6,7) - 01:16:925 (3,4) - i think it is fine considering theres one of it previously and slider leniency helps

fine

[Sonic Divers]
- 00:15:514 (1,3) - Edging on unrankable. While it has 29 milliseconds of extra time you could probably offset it slightly to avoid issues altogether. sure
- 00:28:925 (3,4,5) - This flow felt a little awkward.. I feel like 4 should be more comfortable ok

00:57:867 - 01:20:455 - From here I can't tell when you want to use 00:59:543 (2,3) - or 01:00:955 (2,3) - stacking or if you just wanna use a 1/4 slider 01:04:396 (6,7). It's fine overall but this variation isn't making sense to me. when it is stacked the vocals are a bit staccato, when it isnt stacked they are flowy, and the 1/4 slider is used because the rhythm of the vocals changed.

Hmm... if you do something about the easy you can maybe pm me to look at it again.
owo
Flask

Mir wrote:

[Flask's Normal]
- 00:11:984 (1,2) - Blanket :(
- 00:38:102 - Having this on a slider reverse is a bit weird when it's the last vocal of the phrase.
- 00:50:808 (1,2,3,4,5) - These should be the same rhythm cuz the rhythm in the song didn't change, right? I want to emphasize 00:52:925 -
@Aeril do all the things Mir mentioned in [General] for me if needed (cuz i didn't read it lol xdddd)

others are fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57778
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Baby's Tears
TitleUnicode:Baby's Tears
Artist:Riyu Kosaka
ArtistUnicode:小坂りゆ
Creator:Aeril
Version:Flask's Normal
Source:スカイガールズ
Tags:OVA LOVE+HATE HΛL Mayuko Maruyama DDR SuperNOVA2 opening sky girls
BeatmapID:1324410
BeatmapSetID:485723

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dfjftyjt.png",0,0
Video,2314,"Sky Girls - Opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"dfjftyjt.png",320,240
M,0,2808,,320,240
F,0,2808,,0
//Storyboard Sound Samples

[TimingPoints]
4220,352.941176470588,4,2,4,40,1,0
4220,-133.333333333333,4,2,4,40,0,0
11278,-133.333333333333,4,2,4,50,0,0
33867,-100,4,2,4,60,0,0
57867,-100,4,2,4,70,0,1
66602,-100,4,2,5,70,0,1
66778,-100,4,2,4,70,0,1
73661,-100,4,2,5,70,0,1
73837,-100,4,2,4,70,0,1
75072,-100,4,2,5,70,0,1
75249,-100,4,2,4,70,0,1
80455,-133.333333333333,4,2,4,40,0,0
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91075,428.571428571429,4,2,4,40,1,0
91503,480,4,2,4,40,1,0
91983,480,4,2,4,40,1,0
96783,-100,4,2,4,5,0,0


[Colours]
Combo1 : 0,223,223
Combo2 : 81,168,255
Combo3 : 11,73,219
Combo4 : 98,255,255

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