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Meramipop - Karakurenai no Kage

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Topic Starter
1Computer
This beatmap was submitted using in-game submission on Wednesday, July 18, 2018 at 3:20:19 PM

Artist: Meramipop
Title: Karakurenai no Kage
Source: 東方Project
Tags: 東方非想天則 ~ 超弩級ギニョルの謎を追え touhou hisoutensoku cpu last stage nuclear reactor fusion core unfound adventure unknown x rd-sounds 凋叶棕 diao ye zong hakurei reimu theme
BPM: 173
Filesize: 17886kb
Play Time: 07:17
Difficulties Available:
  1. Crimson Shadow [OLD] (5.39 stars, 1817 notes)
  2. Crimson Shadow (5.8 stars, 1914 notes)
Download: Meramipop - Karakurenai no Kage
Information: Scores/Beatmap Listing
---------------

Crimson


Old difficulty was the one that was going for rank but I realize it's actually kinda not that great so I remapped it. Play the new one instead! Storyboard has some weird hiccups around here and there but I'm too lazy to fix it.

Maps:

Crimson Shadow [OLD] by me ~ Done, but don't play it.
Crimson Shadow by me ~ Done.
Smokeman
m4m

Crimson Shadow

00:17:322 (1) - Try making it a bit smoother. For comparison yours: http://puu.sh/qbQPy/e7f5587563.jpg suggestion: http://puu.sh/qbQML/29baf165f7.jpg
00:24:258 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - as cool as this plays i would recommend you try something different qhich emphasis the rythm of the music more. 00:25:125 (6,8) - remove these two. 00:26:339 (5,6,7,8) - The tone changes a a bit. Try to emphasise it differently since its not the same like 00:25:645 (1,2,3,4) - . 00:27:033 (1,2,3,4,5,6,7,8,1,2,3,4) - having a pettern repeat here fits pretty well, but i would nc 00:27:726 (5) - this. My suggestion for a pattern
- 00:24:258 (1,2,3,4) - http://puu.sh/qbTQh/19c6f445b9.jpg almost same thing but witha jump between 00:24:778 (4,1) -
- 00:24:952 (1,2) - http://puu.sh/qbTSe/0676e91126.jpg 00:24:952 (1,2,1) - because its a 1/1 rythm now i adjusted the spacing
- 00:25:645 (1,2,3,4) - http://puu.sh/qbTTv/160ecc88fb.jpg almost the same
- 00:26:339 (1,2,3,4) - http://puu.sh/qbTVw/47eaf99521.jpg I used a higher spaced pattern but with the same jump curve
- 00:27:033 (1,2,3,4,5,6,7,8) - i didnt change these
this should just be an idea for more inuitive jumps :D
8if these pics are confusing http://puu.sh/qbU54/9fcd2e7fbd.jpg here is the timeline of those)
00:36:744 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - this is kidna fine doe :^D
00:42:986 (3) - The shape could emphasise this note a bit better imo. Mb like this http://puu.sh/qc5LL/7c3c28c829.jpg
00:52:351 (2,3,4) - I think you should map this with more power (mroe spacing) http://puu.sh/qc64m/731e760a9b.jpg
this whole part till 01:03:102 - feels a bit too low spaced for the intensity of the song :< (01:03:102 (1,2,3,4,5) - if you compare it this then you should see how low it is)
01:08:651 - this part is very nice to play.
01:14:547 (2,4) - to stack those a bit better try to ctrl+g 01:15:241 (4) - and then attemtp to stack it. The editor sometimes fucks it up so you have to cheese it liek that (ofc ctrl+g back after you are done)
01:16:281 (3,4,1) - could you change it up a bit so the spacing between 01:16:801 (4,1) - is greater (like 01:10:732 (3,4,1) - )
01:24:258 (3,4,5) - i think it would fit more if you put a 1/2 slider here 01:24:605 (4) - which would be followed up by the stream 01:24:865 (6,7,8,9,10,1) - )
01:32:929 (4,5,1,2,3,4,5,6) - naaaaice :D
01:52:697 (13) - Try putting a 3/4 slider instead (muting the slider end)
02:04:836 (3,4,5) - the current linear flow of 02:04:489 (2,3,4,5,6) - rly bothers me. how about you change it so smth like this ? http://puu.sh/qcQGd/1d9961da0c.jpg
02:18:709 (3,4) - for some variety you could make them simple curved sliders (w/o the edge)
(03:18:709 (4,1,2,3,4,1) - try starting the sliders on the red ticks 03:18:882 - ) actually i dont know about this. But it feels kinda wierd to play :/
04:42:293 (1,2,3) - the visual spacing is kinda decieving. You think its gonna keep the rythm but instead you have 1/1 gabs between the sliders. Move them further away
04:42:640 - 04:43:160 - 04:43:680 - Actually now put a note after those sliders, cause then it would make sense with 04:43:853 (1,2) - . http://puu.sh/qcRQg/6f150139b4.jpg on the slider ends would work just fine
07:01:108 this spinners need some work.
- I would have first spinenr go till 07:03:796 -
- next one starting 07:03:882 - ending 07:06:570 -
- starting 07:06:657 - ending 07:12:640 -
- start 07:12:726 - end 07:17:668 -

not a bad map. Has some wonky spots but i think you can manage!!

good luck :D
Topic Starter
1Computer

Smokeman wrote:

m4m

Crimson Shadow

00:17:322 (1) - Try making it a bit smoother. For comparison yours: http://puu.sh/qbQPy/e7f5587563.jpg suggestion: http://puu.sh/qbQML/29baf165f7.jpg done
00:24:258 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - as cool as this plays i would recommend you try something different qhich emphasis the rythm of the music more. 00:25:125 (6,8) - remove these two. replaced with a slider instead because you can still hear a note there 00:26:339 (5,6,7,8) - The tone changes a a bit. agreed Try to emphasise it differently since its not the same like 00:25:645 (1,2,3,4) - . done 00:27:033 (1,2,3,4,5,6,7,8,1,2,3,4) - having a pettern repeat here fits pretty well, but i would nc 00:27:726 (5) done - this. My suggestion for a pattern
- 00:24:258 (1,2,3,4) - http://puu.sh/qbTQh/19c6f445b9.jpg almost same thing but witha jump between 00:24:778 (4,1) -
- 00:24:952 (1,2) - http://puu.sh/qbTSe/0676e91126.jpg 00:24:952 (1,2,1) - because its a 1/1 rythm now i adjusted the spacing
- 00:25:645 (1,2,3,4) - http://puu.sh/qbTTv/160ecc88fb.jpg almost the same
- 00:26:339 (1,2,3,4) - http://puu.sh/qbTVw/47eaf99521.jpg I used a higher spaced pattern but with the same jump curve
i did not do these because i want to keep the square patterns but i changed them so that the music is emphasized more like you pointed out
- 00:27:033 (1,2,3,4,5,6,7,8) - i didnt change these
this should just be an idea for more inuitive jumps :D
8if these pics are confusing http://puu.sh/qbU54/9fcd2e7fbd.jpg here is the timeline of those)
00:36:744 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - this is kidna fine doe :^D
00:42:986 (3) - The shape could emphasise this note a bit better imo. Mb like this http://puu.sh/qc5LL/7c3c28c829.jpg that looks nice, ok
00:52:351 (2,3,4) - I think you should map this with more power (mroe spacing) http://puu.sh/qc64m/731e760a9b.jpg
this whole part till 01:03:102 - feels a bit too low spaced for the intensity of the song :< (01:03:102 (1,2,3,4,5) - if you compare it this then you should see how low it is) yeah, you're right. spacing is increased
01:08:651 - this part is very nice to play. thanks
01:14:547 (2,4) - to stack those a bit better try to ctrl+g 01:15:241 (4) - and then attemtp to stack it. The editor sometimes fucks it up so you have to cheese it liek that (ofc ctrl+g back after you are done) thanks, fixed
01:16:281 (3,4,1) - could you change it up a bit so the spacing between 01:16:801 (4,1) - is greater (like 01:10:732 (3,4,1) - ) done
01:24:258 (3,4,5) - i think it would fit more if you put a 1/2 slider here 01:24:605 (4) - which would be followed up by the stream 01:24:865 (6,7,8,9,10,1) - ) no i think it's fine, in fact, i found out that theres a triple there
01:32:929 (4,5,1,2,3,4,5,6) - naaaaice :D thanks :D
01:52:697 (13) - Try putting a 3/4 slider instead (muting the slider end) that works well, done on that and a similar part later
02:04:836 (3,4,5) - the current linear flow of 02:04:489 (2,3,4,5,6) - rly bothers me. how about you change it so smth like this ? http://puu.sh/qcQGd/1d9961da0c.jpg hmm i dont see much problem with it
02:18:709 (3,4) - for some variety you could make them simple curved sliders (w/o the edge) nah, i like these
(03:18:709 (4,1,2,3,4,1) - try starting the sliders on the red ticks 03:18:882 - ) actually i dont know about this. But it feels kinda wierd to play :/ yeah it is a weird section, i gotta ask around for this
04:42:293 (1,2,3) - the visual spacing is kinda decieving. You think its gonna keep the rythm but instead you have 1/1 gabs between the sliders. Move them further away
04:42:640 - 04:43:160 - 04:43:680 - Actually now put a note after those sliders, cause then it would make sense with 04:43:853 (1,2) - . http://puu.sh/qcRQg/6f150139b4.jpg on the slider ends would work just fine done
07:01:108 this spinners need some work. decided to replace that spinner with some notes
- I would have first spinenr go till 07:03:796 -
- next one starting 07:03:882 - ending 07:06:570 -
- starting 07:06:657 - ending 07:12:640 -
- start 07:12:726 - end 07:17:668 - all fixed

not a bad map. Has some wonky spots but i think you can manage!!

good luck :D
Thank you for the mod! Was very helpful!
Xinying
Hi C: , from my M4M queue.

General

  1. Pretty sure it is a reimu theme, so in tags maybe add 'Hakurei', 'Reimu' and 'Theme'
  2. Seems like a good map to use custom hitsounds for, maybe add some?

Crimson Shadow

  1. Before I start, do note all the opinions I listed down are my personal opinions. Feel free to reject any idea, ultimately it is your map, after all.
  2. 00:29:114 (5,1) - Blanket these notes better.
  3. 00:35:096 (2,3,4) - I playback'ed this song at 25% rate and I still can't hear any part of the music and instrument snapped to 1/4. There is something snapped to 00:35:067 and 00:35:241 (3) - though - both 1/6 snaps. Otherwise, the 1/4 short stream is redundant and unrankable.
  4. 00:46:194 (2,3,4) - ^ Same as above.
  5. 00:49:749 (4,7,8,9,10) - These notes overlapping makes it really awkward when playing. Consider changing the pattern. What I would do is stack 00:50:096 (6) - on top of 00:49:402 (2) - and the stream 00:50:270 (7,8,9,10,1) - blanket 00:49:749 (4) .
  6. 00:55:819 (6,2) - Really strange overlap imo.
  7. 01:36:744 (2,3,4) - Instead of them just going downwards, I would suggest you blanket each slider. Or you can even play around the 'ctrl-shift-r' rotate is 120 for a 360 degree slider pattern.
  8. 02:41:079 (6,1) - Improve blanket.
  9. 04:42:293 (1,2,3,4,5,6) - The rhythm for these would be better if you ctrl-g.
  10. Overall I would say it is very enjoyable. My first playthrough, I like the part at the middle of the kiai, kind of reminds me of hollow wing's genryuu kaiko ending - grand ending. Well reimu's theme are always so awesome (especially with an awesome SB) C: Not much errors that I can point out, so good luck for rank :D

EDIT: Went through it a few times and noticed ai-mod pointed out a few good points. (File missing: sb\bg-pulse) , and enable epilepsy warning because of the constant flashing of the SB at the Kiai.
Topic Starter
1Computer

Chocox wrote:

Hi C: , from my M4M queue.

General

  1. Pretty sure it is a reimu theme, so in tags maybe add 'Hakurei', 'Reimu' and 'Theme' done
  2. Seems like a good map to use custom hitsounds for, maybe add some? im not sure what hitsounds to use though... i'll do some research

Crimson Shadow

  1. Before I start, do note all the opinions I listed down are my personal opinions. Feel free to reject any idea, ultimately it is your map, after all.
  2. 00:29:114 (5,1) - Blanket these notes better. oops
  3. 00:35:096 (2,3,4) - I playback'ed this song at 25% rate and I still can't hear any part of the music and instrument snapped to 1/4. There is something snapped to 00:35:067 and 00:35:241 (3) - though - both 1/6 snaps. Otherwise, the 1/4 short stream is redundant and unrankable.
  4. 00:46:194 (2,3,4) - ^ Same as above. both fixed with two 1/3 notes
  5. 00:49:749 (4,7,8,9,10) - These notes overlapping makes it really awkward when playing. Consider changing the pattern. What I would do is stack 00:50:096 (6) - on top of 00:49:402 (2) - and the stream 00:50:270 (7,8,9,10,1) - blanket 00:49:749 (4) . i like it!
  6. 00:55:819 (6,2) - Really strange overlap imo. it was done to fit into the next notes... i think what i have now looks cleaner
  7. 01:36:744 (2,3,4) - Instead of them just going downwards, I would suggest you blanket each slider. Or you can even play around the 'ctrl-shift-r' rotate is 120 for a 360 degree slider pattern. improved blanket and ctrl+g'd the third slider
  8. 02:41:079 (6,1) - Improve blanket. fixed
  9. 04:42:293 (1,2,3,4,5,6) - The rhythm for these would be better if you ctrl-g. done
  10. Overall I would say it is very enjoyable. My first playthrough, I like the part at the middle of the kiai, kind of reminds me of hollow wing's genryuu kaiko ending - grand ending. Well reimu's theme are always so awesome (especially with an awesome SB) C: Not much errors that I can point out, so good luck for rank :D thank you very much for the mod!

EDIT: Went through it a few times and noticed ai-mod pointed out a few good points. (File missing: sb\bg-pulse) , and enable epilepsy warning because of the constant flashing of the SB at the Kiai. ah thanks i forgot about that
Thank you~! Your mod helped lots.
sile
wooow nice map
[Hiiro Sakaki]
Heyo~
M4M, found by your queue(Demetori - Faith is for the Transient People ~ Jehovah's YaHVeH / Ignore if my mod isn't useful)

[Crimson Shadow]
  1. Due to the high SV on chorus and overall difficulty, AR9.2 sounds good to me. Also CS4.2 could be great, but this is kinda outta nowhere
  2. 00:29:114 (5) - There's two notes here, as you map on the string ensemble after, I guess it should be changed to follow it
  3. 00:40:212 (5) - ^
  4. 01:03:449 (2,5,3) - Why don't you make those perfectly vertical/horizontal ? (Other occurences in the pattern)
  5. 01:20:096 (2) - What about increasing SV for those sliders?
  6. 01:32:929 (4) - Could be transformed into 1/4
  7. 01:56:166 (2) - Increasing SV again?
  8. 03:11:772 (5) - Same (Not gonna list everytime you can emphasize the string ensemble)
  9. 04:52:351 (3) - Guitar is 1/4 here
  10. 05:54:431 (1) - Increase SV here as it's last kiai
  11. 07:02:582 (1) - Why isn't it mapped ? ;w;
Really good map, I enjoyed it a lot
Good luck for ranking!
Topic Starter
1Computer

[Hiiro Sakaki] wrote:

Heyo~
M4M, found by your queue(Demetori - Faith is for the Transient People ~ Jehovah's YaHVeH / Ignore if my mod isn't useful)

[Crimson Shadow]
  1. Due to the high SV on chorus and overall difficulty, AR9.2 sounds good to me. Also CS4.2 could be great, but this is kinda outta nowhere Nah, I'm keeping the same settings. No reason to change them.
  2. 00:29:114 (5) - There's two notes here, as you map on the string ensemble after, I guess it should be changed to follow it
  3. 00:40:212 (5) - ^ I think the shape of the slider is enough to emphasize it.
  4. 01:03:449 (2,5,3) - Why don't you make those perfectly vertical/horizontal ? (Other occurences in the pattern) Never really liked perfectly vertical or horizontal sliders. In fact, if someone can find any, that would be great.
  5. 01:20:096 (2) - What about increasing SV for those sliders? The SV is already changed for the entire section. Anymore is overkill.
  6. 01:32:929 (4) - Could be transformed into 1/4 I don't hear 1/4...
  7. 01:56:166 (2) - Increasing SV again?
  8. 03:11:772 (5) - Same (Not gonna list everytime you can emphasize the string ensemble) Nah.
  9. 04:52:351 (3) - Guitar is 1/4 here Done.
  10. 05:54:431 (1) - Increase SV here as it's last kiai I don't like to that since it's the same intensity.
  11. 07:02:582 (1) - Why isn't it mapped ? ;w; I didn't want to drag the song on for too long, but ok :P
Really good map, I enjoyed it a lot
Good luck for ranking! Thank you very much!
Thanks for the mod! M4M coming soon.
[Hiiro Sakaki]
  1. 01:32:929 (4) - Could be transformed into 1/4 I don't hear 1/4...
I admit it, it's not that loud, I can assure it is here, but it might be overkilled
Nowaie
M4M from your queue
My map : https://osu.ppy.sh/s/472890


Crimson Shadow


Noticed that some sliders that are out of bounds (All the notes should be in the grid area)
SPOILER
00:55:125 (3) -
00:58:593 (6) -
01:23:564 (5) -
01:33:969 (3) -
01:36:744 (2) -
02:18:015 (1,2) -
02:30:154 (4) -
02:51:657 (3) -
02:55:819 (3) -
03:15:241 (3) -
03:57:900 (1) -
04:02:408 (2) -
04:03:102 (6) -
04:08:998 (1,2) -
04:31:715 (3) -
04:33:102 (3) -
04:54:778 (1) -
05:32:235 (1) -
05:50:270 (1) -
05:52:351 (3,4) -

01:33:102 - I can hear a drum hit here

02:31:888 (1) - Move just a little bit to the left and up (x91|y281). It would look and feel like the stream before it continues.

(If you apply that ^ 02:32:235 (2,3) - This blanket fucks up :P. Just because it would be ruined by my suggestions move them to here x136|y158)

02:47:842 (4) - Move bit up for improved flow

02:53:391 (4) - Curve bit more. The flow (Sliderend|note) feels kinda awkward overall as the cursor movement kinda ticks there

03:22:177 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You should NC here when you change the stream DS or the pattern mid-stream so basically :

  1. NC here 03:22:871 (10) - here 03:23:564 (5) - and 03:23:911 (9) -
  2. And remove this NC 03:23:218 (5) -
  3. This would improve the overall readability for the stream. Also looks more natural
03:42:986 (5) - NC maybe? Reason above ^

03:49:576 (1) - Move little bit up and left

04:17:322 (1) - Rotate by like -10 degrees (Selection centre)

04:22:524 (9) - NC this improves readability and so on... I have explained this before so you know why do i suggest this Cx
04:24:952 (1) - ^

04:25:645 (1) - Rotate by 20 degrees (Selection centre)

04:46:108 (10) - NC

04:53:044 (7) - Maybe curve this?

04:55:472 (3) - It doesn't feel that this fits here as it is now because here 04:55:819 - is a somewhat notable beat

05:01:021 (4) - x80|y140 just so it's equally distanced from the sliders

05:37:437 (9) - NC

05:53:738 (8) - Move bit to the right

06:05:183 (9) - NC

07:04:142 - to 07:06:570 - , Imo you should map this aswell because the piano is notable enough and not just occasionally playing like after this part. Also it would feel much more impacting and rewarding if the spinners would start from here 07:06:570 - instead of 07:03:882 (1) -

Also move the ending of this one 07:06:657 (1) - to here 07:12:683 - as this follows just a little bit better the piano

Great and clean map. It should be no problem to you to get this ranked
Good Luck!
Topic Starter
1Computer

DTM9 Nowa wrote:

M4M from your queue
My map : https://osu.ppy.sh/s/472890


Crimson Shadow


Noticed that some sliders that are out of bounds (All the notes should be in the grid area) Really..? I've seen many ranked maps where there are sliders out of the grid area.
SPOILER
00:55:125 (3) -
00:58:593 (6) -
01:23:564 (5) -
01:33:969 (3) -
01:36:744 (2) -
02:18:015 (1,2) -
02:30:154 (4) -
02:51:657 (3) -
02:55:819 (3) -
03:15:241 (3) -
03:57:900 (1) -
04:02:408 (2) -
04:03:102 (6) -
04:08:998 (1,2) -
04:31:715 (3) -
04:33:102 (3) -
04:54:778 (1) -
05:32:235 (1) -
05:50:270 (1) -
05:52:351 (3,4) -

01:33:102 - I can hear a drum hit here So do I, but I'd rather map the sound effect and the vocal there.

02:31:888 (1) - Move just a little bit to the left and up (x91|y281). It would look and feel like the stream before it continues. Done.

(If you apply that ^ 02:32:235 (2,3) - This blanket fucks up :P. Just because it would be ruined by my suggestions move them to here x136|y158) Done and done!

02:47:842 (4) - Move bit up for improved flow Done

02:53:391 (4) - Curve bit more. The flow (Sliderend|note) feels kinda awkward overall as the cursor movement kinda ticks there I won't curve it more so I can keep the blanket. Will just move it to the right.

03:22:177 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You should NC here when you change the stream DS or the pattern mid-stream so basically :

  1. NC here 03:22:871 (10) - here 03:23:564 (5) - and 03:23:911 (9) -
  2. And remove this NC 03:23:218 (5) -
  3. This would improve the overall readability for the stream. Also looks more natural I'll have NCs at pattern change, but not DS change.
03:42:986 (5) - NC maybe? Reason above ^ It's readable enough.

03:49:576 (1) - Move little bit up and left Sure

04:17:322 (1) - Rotate by like -10 degrees (Selection centre) I don't see why.

04:22:524 (9) - NC this improves readability and so on... I have explained this before so you know why do i suggest this Cx They're readable to me.
04:24:952 (1) - ^ ok

04:25:645 (1) - Rotate by 20 degrees (Selection centre) I'll do 9.

04:46:108 (10) - NC ok

04:53:044 (7) - Maybe curve this? Done.

04:55:472 (3) - It doesn't feel that this fits here as it is now because here 04:55:819 - is a somewhat notable beat Fixed.

05:01:021 (4) - x80|y140 just so it's equally distanced from the sliders Fixed.

05:37:437 (9) - NC Nah.

05:53:738 (8) - Move bit to the right Fixed.

06:05:183 (9) - NC Nah.

07:04:142 - to 07:06:570 - , Imo you should map this aswell because the piano is notable enough and not just occasionally playing like after this part. Also it would feel much more impacting and rewarding if the spinners would start from here 07:06:570 - instead of 07:03:882 (1) -

Also move the ending of this one 07:06:657 (1) - to here 07:12:683 - as this follows just a little bit better the piano Alright, I'll do all that.

Great and clean map. It should be no problem to you to get this ranked
Good Luck!
Thank you for the mod! :D
_IxApplePie_
M4M! Do note that I testplayed before I mod to see which things are awkward :)

Crimson

  1. 00:35:125 (2) - this is not on beat
  2. 00:40:905 (1,2) - nazi blanket
  3. 00:41:599 (3,1) - make them look like a turtle shell shape please, it looks weird now
  4. 00:54:085 (3) - making this a triplet would be nicerrr unless you want to follow the rhythm here 00:52:697 (3,4,5,6) -
  5. 01:41:252 (5) - it's really out of position when I played it.
  6. 02:46:455 (4,5) - ctrl g this would make the flow nicer
  7. 05:06:397 (2,3,4) - 05:07:611 (2) - like the rhythm 05:04:836 (2,3,4,5,6,7) - ? since you've already emphasis on the guitar beats, it feels weird to not do so here.
  8. 06:21:483 (3) - place it somewhere nicer other than here cause it will flow nicer http://puu.sh/qhd46/bd058795c3.jpg
  9. 06:50:270 (2) - blanket with the stream aka 06:49:663 (6,7,8) -
  10. 07:02:929 (3,4,5) - would be nicer if all of these were clickable like the front
  11. 07:04:489 (2,3,4,5) - it's really unnoticeable because of the really soft sound so itmight not be a good idea but I do hear the beat after like 5 times. Idk abt this one
That's all!
Overall, it's a nice map when you know how to stream and single tap xD
Topic Starter
1Computer

_IxApplePie_ wrote:

M4M! Do note that I testplayed before I mod to see which things are awkward :)

Crimson

  1. 00:35:125 (2) - this is not on beat OK, i think i've fixed the two occurences of this... hopefully
  2. 00:40:905 (1,2) - nazi blanket fixed
  3. 00:41:599 (3,1) - make them look like a turtle shell shape please, it looks weird now looks fine to me
  4. 00:54:085 (3) - making this a triplet would be nicerrr unless you want to follow the rhythm here 00:52:697 (3,4,5,6) - nono, those are two different rhythms, 00:52:871 has the triple on the red, 00:54:085 has it on the white
  5. 01:41:252 (5) - it's really out of position when I played it. moved a bit to the right
  6. 02:46:455 (4,5) - ctrl g this would make the flow nicer for those patterns, i wanted it to go back on itself like that, so it's fine
  7. 05:06:397 (2,3,4) - 05:07:611 (2) - like the rhythm 05:04:836 (2,3,4,5,6,7) - ? since you've already emphasis on the guitar beats, it feels weird to not do so here. they sound like they should be sliders tho
  8. 06:21:483 (3) - place it somewhere nicer other than here cause it will flow nicer http://puu.sh/qhd46/bd058795c3.jpg done
  9. 06:50:270 (2) - blanket with the stream aka 06:49:663 (6,7,8) - done
  10. 07:02:929 (3,4,5) - would be nicer if all of these were clickable like the front eh, i messed around with a bit, i guess one of the sliders could be circles
  11. 07:04:489 (2,3,4,5) - it's really unnoticeable because of the really soft sound so itmight not be a good idea but I do hear the beat after like 5 times. Idk abt this one not sure what you mean by this
That's all!
Overall, it's a nice map when you know how to stream and single tap xD
Thank you for the mod!
Daykiss
this is an nm or m4m if you accept from queue. If you do decide to mod my map please focus on the streams, I cant figure out how to get them working.
00:35:068 (2) - i tried nudging this note forward a tick in 1/6 and it seems to help but i would consider a completely different approach in this little segment. if you slow down the song you'll see the music doesn't really align with what you have mapped. this pattern gets repeated at other points so I'm referring to those as well
01:18:362 (1,3) - these notes are separated by more space than these 01:18:535 (2,4) just in case you wanted a symmetrical pattern there (random nazi thing that caught my eye)
02:53:391 (4,5,6,7,8) - the stream here starts slightly late compared to the drum roll
03:04:489 (3,4,5,6,7) - this stream seems like it doesn't represent anything in the song
03:10:038 (5,6,7,8,9) - ^possibly the same issue here although 03:10:385 (9) seems to follow the vocals nicely i would probably keep that
03:44:027 (1) - the clap on this slider seems unexpected
04:05:183 (2,3,4) - through the mid section of the song you seem to follow the bass drum and snare drum with highly spaced notes like this. I kinda like it but it might be a bit much?
05:02:062 (2,3,4,5,6,7) - you probably already knew this but just in case you don't you can select notes then go to a blank section of the song to meticulously make nazi adjustments like this: https://osu.ppy.sh/ss/5716679 at any rate those notes seem like they should be symmetrical and aren't :D
05:27:726 (4) - i would try putting another one of these here: 05:26:339 (4) to follow the vocals; seems more consistent
05:42:640 (3,4,5,6,7,8,9,10) - this stream has a kind of clumsy beginning when compared to the drums, but really only 05:42:726 (4) is missing a home. its worth some thought i guess
06:06:744 (5,6) - should be the same combo as 06:06:917 (1) imo, this entire section needs the combos shifted around
06:43:680 (4) - this slider needs to be shortened a tiny bit so it and the stream after sync up with the drum roll
06:49:229 (4) - ^^^
06:54:778 (4) - ^^^
07:00:327 (4) - ^^^

Anyways I'm a bit of a newb so I hope I was able to help just a bit :)
Topic Starter
1Computer

Daykiss wrote:

this is an nm or m4m if you accept from queue. If you do decide to mod my map please focus on the streams, I cant figure out how to get them working.
00:35:068 (2) - i tried nudging this note forward a tick in 1/6 and it seems to help but i would consider a completely different approach in this little segment. if you slow down the song you'll see the music doesn't really align with what you have mapped. this pattern gets repeated at other points so I'm referring to those as well aaaa i hate this part... replaced with just a slider, that works well enough
01:18:362 (1,3) - these notes are separated by more space than these 01:18:535 (2,4) just in case you wanted a symmetrical pattern there (random nazi thing that caught my eye) fixed
02:53:391 (4,5,6,7,8) - the stream here starts slightly late compared to the drum roll nope, three's other parts of the music that goes with it
03:04:489 (3,4,5,6,7) - this stream seems like it doesn't represent anything in the song piano!
03:10:038 (5,6,7,8,9) - ^possibly the same issue here although 03:10:385 (9) seems to follow the vocals nicely i would probably keep that ^
03:44:027 (1) - the clap on this slider seems unexpected it's a finish and its fine
04:05:183 (2,3,4) - through the mid section of the song you seem to follow the bass drum and snare drum with highly spaced notes like this. I kinda like it but it might be a bit much? i'll nerf it a little bit
05:02:062 (2,3,4,5,6,7) - you probably already knew this but just in case you don't you can select notes then go to a blank section of the song to meticulously make nazi adjustments like this: https://osu.ppy.sh/ss/5716679 at any rate those notes seem like they should be symmetrical and aren't :D they're the same, just rotated
05:27:726 (4) - i would try putting another one of these here: 05:26:339 (4) to follow the vocals; seems more consistent that part isnt following the vocals tho
05:42:640 (3,4,5,6,7,8,9,10) - this stream has a kind of clumsy beginning when compared to the drums, but really only 05:42:726 (4) is missing a home. its worth some thought i guess it's fine as it is
06:06:744 (5,6) - should be the same combo as 06:06:917 (1) imo, this entire section needs the combos shifted around it's an NC every downbeat, not a big deal
06:43:680 (4) - this slider needs to be shortened a tiny bit so it and the stream after sync up with the drum roll
06:49:229 (4) - ^^^
06:54:778 (4) - ^^^
07:00:327 (4) - ^^^ these are all ok

Anyways I'm a bit of a newb so I hope I was able to help just a bit :)
Thanks for the mod~
Frost
Just a NM passing through...

Marathons are hype \o/


General


• Can't find anything wrong aaaaa...

Crimson Shadow


  • • 00:56:859 (4) - Shorten this by 1 tick and add to the stream afterwards because the 1/4 sounds start on the red tick.
    • 01:02:408 (4) - This one is harder to decide, I think this may be fine as it is, but if you want to change for consistency, that's ok too.
    • 02:47:842 (4,5,6,7,8) - I have the same issue here, the drums make it sound even more definitive.
    • 02:53:391 (4,5,6,7,8) - Same as the one at 1:02, sounds faint but possible, idk.
    • 04:48:189 (2,1) - I feel that these should have a hitsound (clap/whistle/idk) of some sort at the start, because of how emphasized they are.
    • 05:48:882 (1,2) - These seem a bit close imo, your choice, though.
    • 06:04:663 (3,4,5,6,7,8,9,10,11,12,1) - Up to this point, i think these events have been mostly forgivable, but i really think this stream should start higher, even if it does destroy the blanket a bit :V. You might be able to keep it if you move it diagonally up+left.
    • 06:06:050 (2,3,4,5,6,1,2,3,4,5,6,1) - Although it has mostly the same effect, I feel that kicksliders would be a better thing to put here, as opposed to the doubles on sliders. It's completely up to you how you want to represent it, but I think it adds more emphasis and is more natural to play.
    • 06:43:680 (4,5,6,7,8) - This one too lol (just assuming you know what I mean by this point).
    • 06:49:229 (4,5,6,7,8) - ^.
    • 06:54:778 (4,5,6,7,8) - ^.
    • 07:00:327 (4,5,6,7,8) - ^.
    • 07:03:275 (5,6) - This is weird because you represented different music the same way. The first has 2 sounds; one on the beginning and one on the end. The other has a sound only at the beginning.
    • 07:06:570 (1) -
    Something like this would be great to add extra emphasis to the end.

Great map, hard to find anything to complain about.
Good luck on rank! :D
Topic Starter
1Computer

Frost wrote:

Just a NM passing through...

Marathons are hype \o/


General


• Can't find anything wrong aaaaa...

Crimson Shadow


  • • 00:56:859 (4) - Shorten this by 1 tick and add to the stream afterwards because the 1/4 sounds start on the red tick. I agree with you on all of these, all fixed!
    • 01:02:408 (4) - This one is harder to decide, I think this may be fine as it is, but if you want to change for consistency, that's ok too.
    • 02:47:842 (4,5,6,7,8) - I have the same issue here, the drums make it sound even more definitive.
    • 02:53:391 (4,5,6,7,8) - Same as the one at 1:02, sounds faint but possible, idk.
    • 04:48:189 (2,1) - I feel that these should have a hitsound (clap/whistle/idk) of some sort at the start, because of how emphasized they are. clap sounds good to me
    • 05:48:882 (1,2) - These seem a bit close imo, your choice, though. fixed, rip square tho
    • 06:04:663 (3,4,5,6,7,8,9,10,11,12,1) - Up to this point, i think these events have been mostly forgivable, but i really think this stream should start higher, even if it does destroy the blanket a bit :V. You might be able to keep it if you move it diagonally up+left. good thing there is more than one way to blanket! fixed
    • 06:06:050 (2,3,4,5,6,1,2,3,4,5,6,1) - Although it has mostly the same effect, I feel that kicksliders would be a better thing to put here, as opposed to the doubles on sliders. It's completely up to you how you want to represent it, but I think it adds more emphasis and is more natural to play. yeah i like what have right now, because it feels like you're "pausing" just like the vocals
    • 06:43:680 (4,5,6,7,8) - This one too lol (just assuming you know what I mean by this point).
    • 06:49:229 (4,5,6,7,8) - ^.
    • 06:54:778 (4,5,6,7,8) - ^.
    • 07:00:327 (4,5,6,7,8) - ^.
    • 07:03:275 (5,6) - This is weird because you represented different music the same way. The first has 2 sounds; one on the beginning and one on the end. The other has a sound only at the beginning. alright, the first is two circles now
    • 07:06:570 (1) -
    Something like this would be great to add extra emphasis to the end. agreed!

Great map, hard to find anything to complain about.
Good luck on rank! :D Thaaaanks
Thank you~ Your mod helped lots.
Wishkey
Heyo!

General


  1. Normal-sliderwhistle98 is unused atm (should be soft-sliderwhistle98 I think judging from your timing points?)
Crimson shadow
  1. 00:42:293 (1,2,3) - make this even/same ds as here 00:31:194 (1,2,3) - since its for the same sounds one having a bit of jump and the other nothing for the same sounds is a bit weird
  2. 00:50:877 (2) - would extend this aswell to the blue tick since the piano and zoom sound are still going on
  3. 01:01:108 - even though you're mapping the main guitar here, you haven't ignored these drums in the other similar parts, wouldn't ignore them now aswell
  4. 01:07:957 (3) - would move this up a little so 01:07:264 (1,2) - and 01:07:957 (3,4,5) - will have the same movement angles
  5. 01:31:541 (3) - skipping a pretty strong beat in the middle here with the new vocal syllable and drum, would map this or indicate it with your slider
  6. 01:37:437 (4) - clap on head
  7. 01:52:697 (13) - could curve this a bitmore so it overlaps 01:53:044 (1) - in the middle looks a bit better and to indicate the 1/4 but fine aswell as it is now just visually seemed a bit out of place
  8. 02:03:622 (5) - and 02:09:171 (5) - and similar kiais NC for the ds change? reads a bit better
  9. 02:18:362 (2) - this goes offscreen a tiny bit while playing, move a bit up
  10. 02:20:790 (1,2,1,2,1,2) - and 02:26:339 (1,2) - and similar kiai, just a personal opinion here but what about silencing/soft sample set the slider ends here? even though theres that drum on the tail here I think it would give the vocals and guitar more of an impact since these extend and are the main intruments here
  11. 02:45:414 (4,1,2,3) - flows a bit weird here, mainly the (2;3) jump coming from the previous notes, could maybe place (3) something like 06:53:044 (3,6) - to keep the jump on (4)?
    or a lesser angle to get something similar like what you did at 02:51:657 (3,6) -
  12. 03:14:894 (1,2,3) - why noy make (5,1,2) the 1.0 distance here instead of (2,3) since (1,2) is pretty weak here compared to (3)
  13. 03:18:015 (2) - 2 1/4s instead? since that violin thingy stops at the first blue tick already03:43:680 (13,1) - and theres the vocal beat on the red tick here
  14. 03:43:680 (13,1) - same concept as 01:52:697 (13) - and you'll have equal overlaps between 03:44:027 (1,2) - that way aswell
  15. 04:09:345 (2) - goes offscreen a tiny bit while playing, move a bit up
  16. 04:45:241 (2) - would move a bit down, visual distance between 04:45:067 (1,2,3) - here being the same looks nicer imo
  17. 04:46:455 (1) - could hitsound this with drum finish additions if you want for that drum here
  18. 05:10:038 (1) - finish?
  19. 06:06:223 (4) - remove whistle
  20. 06:08:304 (1,3) - red ticks could use some claps aswell here for those snares since these are pretty irregular from the rest of the section
  21. 07:04:489 (2,1,5,1) - In the intro you whistles these might aswell do it here (maybe normal add whistles for the last one?)
Nice map! gl with ranking :D
Topic Starter
1Computer

Wishkey wrote:

Heyo!

General


  1. Normal-sliderwhistle98 is unused atm (should be soft-sliderwhistle98 I think judging from your timing points?) aaaa, just gonna remove it, not needed anyways
Crimson shadow
  1. 00:42:293 (1,2,3) - make this even/same ds as here 00:31:194 (1,2,3) - since its for the same sounds one having a bit of jump and the other nothing for the same sounds is a bit weird done
  2. 00:50:877 (2) - would extend this aswell to the blue tick since the piano and zoom sound are still going on done
  3. 01:01:108 - even though you're mapping the main guitar here, you haven't ignored these drums in the other similar parts, wouldn't ignore them now aswell actually, i did ignore them in all the other similar parts. the whole song is filled with these, i think it's fine to ignore a couple of them, they're not always *that* audible anyways
  4. 01:07:957 (3) - would move this up a little so 01:07:264 (1,2) - and 01:07:957 (3,4,5) - will have the same movement angles done
  5. 01:31:541 (3) - skipping a pretty strong beat in the middle here with the new vocal syllable and drum, would map this or indicate it with your slider an excuse for making slider shapes is good with me :D
  6. 01:37:437 (4) - clap on head oops, fixed
  7. 01:52:697 (13) - could curve this a bitmore so it overlaps 01:53:044 (1) - in the middle looks a bit better and to indicate the 1/4 but fine aswell as it is now just visually seemed a bit out of place done!
  8. 02:03:622 (5) - and 02:09:171 (5) - and similar kiais NC for the ds change? reads a bit better i don't think it's that big of a deal, and i personally dont like short combos
  9. 02:18:362 (2) - this goes offscreen a tiny bit while playing, move a bit up fixed
  10. 02:20:790 (1,2,1,2,1,2) - and 02:26:339 (1,2) - and similar kiai, just a personal opinion here but what about silencing/soft sample set the slider ends here? even though theres that drum on the tail here I think it would give the vocals and guitar more of an impact since these extend and are the main intruments here i like that idea, sweet
  11. 02:45:414 (4,1,2,3) - flows a bit weird here, mainly the (2;3) jump coming from the previous notes, could maybe place (3) something like 06:53:044 (3,6) - to keep the jump on (4)?
    or a lesser angle to get something similar like what you did at 02:51:657 (3,6) - i like that! thank you!
  12. 03:14:894 (1,2,3) - why noy make (5,1,2) the 1.0 distance here instead of (2,3) since (1,2) is pretty weak here compared to (3) done
  13. 03:18:015 (2) - 2 1/4s instead? since that violin thingy stops at the first blue tick already03:43:680 (13,1) - and theres the vocal beat on the red tick here the vocal sounds like one to me
  14. 03:43:680 (13,1) - same concept as 01:52:697 (13) - and you'll have equal overlaps between 03:44:027 (1,2) - that way aswell yep
  15. 04:09:345 (2) - goes offscreen a tiny bit while playing, move a bit up fixed
  16. 04:45:241 (2) - would move a bit down, visual distance between 04:45:067 (1,2,3) - here being the same looks nicer imo done
  17. 04:46:455 (1) - could hitsound this with drum finish additions if you want for that drum here done, thanks
  18. 05:10:038 (1) - finish? yep
  19. 06:06:223 (4) - remove whistle fixed. never realized how bad the custom whistle sound was, gonna get rid of that now
  20. 06:08:304 (1,3) - red ticks could use some claps aswell here for those snares since these are pretty irregular from the rest of the section ugh i hate hitsounding
  21. 07:04:489 (2,1,5,1) - In the intro you whistles these might aswell do it here (maybe normal add whistles for the last one?) done, and i'll just add soft whistle for the last one
Nice map! gl with ranking :D
Thank you very much!
Taeyang
Good map~! I FCed with HD lol!!
map : http://puu.sh/qslrk/b8a3878f02.osz
replay : http://puu.sh/qsm4d/44e300d1d2.osr





  • [Crimson Shadow]
  1. 01:58:593 - 03:49:576 - 05:32:235 - fix to like this
    remove this and
    Sprite,Foreground,Centre,"sb\bg-pulse.png",320,240
    F,0,118507,118593,0,1
    S,0,118507,118593,0.64,0.65
    F,0,118593,118680,1,0
    S,0,118593,118680,0.64,0.63

    try this
    Sprite,Foreground,Centre,"sb\bg-pulse.png",320,240
    S,1,118593,119287,0.65,0.8
    F,0,118593,119287,1,0
  2. normal clap too loud try this hitsound file http://puu.sh/qsmPt/787de8a30a.wav
  3. 00:33:969 (1,2) - that's not correct rhythm try this rhythm
  4. 00:45:067 (1,2) - ^
  5. 00:50:877 (2,3) - 4.7DS DS too far, and 00:51:137 (3,4) - reading a little confuse, so try this place
  6. 05:57:900 - where gone 80%vol lol
  7. 06:05:530 (1,2,3,4,5,6,1,2,3,4,5,6) - it's a little weird rhythm because 06:05:877 - 06:06:570 - 06:07:264 - 06:07:957 - here is clickable place
    so i suggest this rhythm and pattern
Topic Starter
1Computer

Taeyang wrote:

Good map~! I FCed with HD lol!!
map : http://puu.sh/qslrk/b8a3878f02.osz
replay : http://puu.sh/qsm4d/44e300d1d2.osr





  • [Crimson Shadow]
  1. 01:58:593 - 03:49:576 - 05:32:235 - fix to like this
    remove this and
    Sprite,Foreground,Centre,"sb\bg-pulse.png",320,240
    F,0,118507,118593,0,1
    S,0,118507,118593,0.64,0.65
    F,0,118593,118680,1,0
    S,0,118593,118680,0.64,0.63

    try this
    Sprite,Foreground,Centre,"sb\bg-pulse.png",320,240
    S,1,118593,119287,0.65,0.8
    F,0,118593,119287,1,0
    oh my that's beautiful thank you!

  2. normal clap too loud try this hitsound file http://puu.sh/qsmPt/787de8a30a.wav did you mean as a soft or normal addition? i think im gonna find new hitsounds for everything anyways. will consider this one though, it sounds nice
  3. 00:33:969 (1,2) - that's not correct rhythm try this rhythm
  4. 00:45:067 (1,2) - ^ ah thanks! that part's been puzzling me
  5. 00:50:877 (2,3) - 4.7DS DS too far, and 00:51:137 (3,4) - reading a little confuse, so try this place done!
  6. 05:57:900 - where gone 80%vol lol my dog ate it
  7. 06:05:530 (1,2,3,4,5,6,1,2,3,4,5,6) - it's a little weird rhythm because 06:05:877 - 06:06:570 - 06:07:264 - 06:07:957 - here is clickable place
    so i suggest this rhythm and pattern thanks, done, although i didn't like the parts in the middle, spacing felt a little too far
Yukiyo
Welp ok
from my mod q
so many mods already welp
Disclaimer: I might sound rude I don't mean it
STORYBOARD ~


Crimson Shadow

SPOILER
00:40:212 (5) - two beats played ... 00:40:559 - I think it is prminent enough to have a note placed for it
00:54:778 (1,2) - prolly dumb idea but hmmm ctrl+g these firstly varriety secondly better flow coming from the slider... overall bad idea lol )nevermind I saw you repeat the pattern)
00:55:819 (6,2) - pretty close huh?
00:59:981 (4,3) - sure about that ovalap?
01:06:917 (5) - ctrl+g for a more circular flow and having even more emphasis on the next note
01:23:391 (4,5) - shouldn't this have the same DS as 01:20:616 (4,5) - and 01:22:004 (4,5) - ?
01:53:044 (1,2) - the are really close ... why? like the next ones aren't
02:31:888 (1,2) - why is this so far and 02:32:408 (3,4) - so close ~-~
02:32:322 - also the only ones without triplet?
02:41:772 (2) - really no need for a slider imo vocals are not being sung and thus by placing a slider you are missing out on this 02:41:946 - white tick why is essentially the kcikstart of the streams
02:55:645 (2,3) - close ... 02:56:339 (5,6) - far 02:57:033 (2,3) - close 02:57:726 (5,6) - far always the same sound either oitched down are up but even increasing the spacing whne it goes up doesn't fit this pattern
03:16:281 - why is this no kiai ... it's so intense (as you mapped it)
03:46:281 (4,5) - again
04:39:518 (1,3) - blanket
Nice map!
Good Luck
Topic Starter
1Computer

Yukiyo wrote:

Welp ok
from my mod q
so many mods already welp
Disclaimer: I might sound rude I don't mean it
STORYBOARD ~


Crimson Shadow

SPOILER
00:40:212 (5) - two beats played ... 00:40:559 - I think it is prminent enough to have a note placed for it i believe this is fine, but if more people point it out then i might consider it
00:54:778 (1,2) - prolly dumb idea but hmmm ctrl+g these firstly varriety secondly better flow coming from the slider... overall bad idea lol )nevermind I saw you repeat the pattern) oh ok
00:55:819 (6,2) - pretty close huh? yeah, but it works just fine
00:59:981 (4,3) - sure about that ovalap? i'll move it a little bit, it's in the middle of 1 and 2 now.
01:06:917 (5) - ctrl+g for a more circular flow and having even more emphasis on the next note sure, thats pretty nice
01:23:391 (4,5) - shouldn't this have the same DS as 01:20:616 (4,5) - and 01:22:004 (4,5) - ? they're all around 1x, but i'll make it further a bit
01:53:044 (1,2) - the are really close ... why? like the next ones aren't really wanted that overlap heheh, fixed
02:31:888 (1,2) - why is this so far and 02:32:408 (3,4) - so close ~-~ they're not really that different
02:32:322 - also the only ones without triplet? yep, song apparently doesnt have a triple there for some reason
02:41:772 (2) - really no need for a slider imo vocals are not being sung and thus by placing a slider you are missing out on this 02:41:946 - white tick why is essentially the kcikstart of the streams you sure? i dont hear anything that would make the stream start on that white tick. i'm gonna extend that slider instead and see how that works
02:55:645 (2,3) - close ... 02:56:339 (5,6) - far 02:57:033 (2,3) - close 02:57:726 (5,6) - far always the same sound either oitched down are up but even increasing the spacing whne it goes up doesn't fit this pattern huh? they're all around 1.2x, except for the last one, which i've fixed
03:16:281 - why is this no kiai ... it's so intense (as you mapped it) i feel like the chorus is where the kiais should be, a kiai there is kinda out of place
03:46:281 (4,5) - again i dont think there are any spacing discrepancy
04:39:518 (1,3) - blanket fixed!
Nice map!
Good Luck
Thank you lots for the mod!
Monarch
m4m
[Crimson Shadow]
00:59:981 (4,3) - overlapping

01:09:692 (4) - make this a jump (because of hard sound)

01:15:241 (4) - ^

01:18:015 (4) - ^

01:20:096 (2) - ^

01:21:483 (2) - ^

01:22:177 (5) - ^ really for a 5.4 star song all of these should be considerable jumps

01:22:871 (2) - ^

01:23:564 (5) - ^

01:24:258 (3) - ^

01:27:033 (2,3) - ^

01:29:460 (1,2,3) - ^

01:37:437 (4) - ^

01:40:212 (5) - ^

01:45:761 (5) - ^

01:10:732 (3) - you should map the sound on the end, maybe make slider 3/4 with circle straight after

01:12:119 (3) - ^

01:16:281 (3) - ^

01:38:478 (3) - ^

01:42:640 (3) - ^

01:44:027 (3) - ^

These should be enough examples as to where you need to include jumps- otherwise you're seriously under-interpreting the songs dynamics

01:32:062 (4,1) - This on the other hand should not be a jump

01:41:599 (8,9) - maybe make this a 1/4 slider

01:52:351 (9,10,11,12) - these can be 1/4 too to reflect the increase in intensity

01:52:697 (13,2) - overlap ( 01:53:391 (2) - final mention of intensity, on these too 01:54:085 (5,2) - , please go through your map and increase the jumps)

02:04:489 (2,3,4,5,6) - this flow is weird maybe try this
SPOILER
http://puu.sh/qEZTt/f0badcb23a.jpg

02:06:570 (6) - this would be better as 2 circles

extend 03:12:119 (1) - to be 3/4 in length because of the length of the note it lands on

03:14:894 (1,2,3) - ds doesnt need to change here

03:53:218 (5,6) - jump doesnt need to be this big, you'd be better of with that jump being between 03:53:391 (6,1) -

04:12:466 (4,5) - i think this is unnecessary especially when you have placed the slider end on the loudest note of the three, a simple triple is fine and it looks like you're trying to increase dificulty here

04:13:853 (4,5) - ^

04:15:241 (4,5) - ^

04:23:564 (4,5) - ^

04:29:114 (4,5) -

04:54:778 (1,2,3,4) -1/2 circles?

04:55:819 (4) - triple?

05:31:368 (3,4,5,6,7,8,9) - this can be higher ds

05:32:235 (1) - bigger jump pls

06:13:853 (1) - 3/4

06:15:067 (1,2) - you could make this one long slider

your note placement is good, you're clearlly not a noob at this but you really need to take that step forward from it being a plain map to a map that emphasises key points such as stressed notes. A map that doesnt do this can feel stale to play even if it is consistent in dificulty
Topic Starter
1Computer

Monarch wrote:

m4m
[Crimson Shadow]
00:59:981 (4,3) - overlapping intentional

01:09:692 (4) - make this a jump (because of hard sound) alright, i'll increase the spacing for some of them, others, i think are spaced far enough

01:15:241 (4) - ^

01:18:015 (4) - ^

01:20:096 (2) - ^

01:21:483 (2) - ^

01:22:177 (5) - ^ really for a 5.4 star song all of these should be considerable jumps ^

01:22:871 (2) - ^

01:23:564 (5) - ^

01:24:258 (3) - ^

01:27:033 (2,3) - ^

01:29:460 (1,2,3) - ^

01:37:437 (4) - ^

01:40:212 (5) - ^

01:45:761 (5) - ^

01:10:732 (3) - you should map the sound on the end, maybe make slider 3/4 with circle straight after done

01:12:119 (3) - ^

01:16:281 (3) - ^

01:38:478 (3) - ^

01:42:640 (3) - ^

01:44:027 (3) - ^

These should be enough examples as to where you need to include jumps- otherwise you're seriously under-interpreting the songs dynamics

01:32:062 (4,1) - This on the other hand should not be a jump fixed

01:41:599 (8,9) - maybe make this a 1/4 slider it fits, but im not a fan of it

01:52:351 (9,10,11,12) - these can be 1/4 too to reflect the increase in intensity ^

01:52:697 (13,2) - overlap fixed( 01:53:391 (2) - final mention of intensity, on these too 01:54:085 (5,2) - , please go through your map and increase the jumps) yep~

02:04:489 (2,3,4,5,6) - this flow is weird maybe try this been trying to refrain from messing with this, because i want to keep the triples consistent. I think i'll just move some things around.
SPOILER
http://puu.sh/qEZTt/f0badcb23a.jpg

02:06:570 (6) - this would be better as 2 circles i don't see why, especially since the vocals calls for a slider too

extend 03:12:119 (1) - to be 3/4 in length because of the length of the note it lands on i dont see the point of extending this if you want me to make notes like the next one to be larger jumps

03:14:894 (1,2,3) - ds doesnt need to change here done

03:53:218 (5,6) - jump doesnt need to be this big, you'd be better of with that jump being between 03:53:391 (6,1) - fixed

04:12:466 (4,5) - i think this is unnecessary especially when you have placed the slider end on the loudest note of the three, a simple triple is fine and it looks like you're trying to increase dificulty here increasing difficulty is the point, and not only that, in the other kiais, these are sliders, so i wanna continue that pattern

04:13:853 (4,5) - ^

04:15:241 (4,5) - ^

04:23:564 (4,5) - ^

04:29:114 (4,5) -

04:54:778 (1,2,3,4) -1/2 circles? doesn't sound like it

04:55:819 (4) - triple? better as slider i think

05:31:368 (3,4,5,6,7,8,9) - this can be higher ds i think its fine

05:32:235 (1) - bigger jump pls okaaay

06:13:853 (1) - 3/4 at an intense part like this, making 1,2 a jump is ok im sure

06:15:067 (1,2) - you could make this one long slider i wanna map the stream

your note placement is good, you're clearlly not a noob at this but you really need to take that step forward from it being a plain map to a map that emphasises key points such as stressed notes. A map that doesnt do this can feel stale to play even if it is consistent in dificulty thank you~ i'll keep that in mind
Thank you for mod~
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