00:05:293 (1) - You can do the same thing previously. The slidertick involves a sound that you already mapped out. I think keeping it the same way is better than to skip over that sound
00:07:693 (1,2,3) - I think you mixed the rhythm around. I believe the most effective one would be
00:17:368 (2) - This I believe is overmapped not a sound that I would deem worthy here. Even if there was the sound that is being dragged over goes to it. I believe just taking this out is good
00:20:593 (2) - Is this a random clap?
00:23:593 (2,3) - Spacing here is closer than you actually expect. 00:23:893 (3,4,5) - You can fill in or not fill in it's up to you. Reason I say spacing is small is because this is already 2.8 00:22:543 (2,3) - with that time signature while the one you have is also 2.8 with a different signature. Should be rather close to this 00:23:143 (1,2) -
00:28:393 (6,1,2) - I think you can do something with this since it's just out in the open. I'll give you an idea to start off with
00:30:793 (1,2,3,1) - Just some more nonsense
00:32:893 - Really strong harp like sound. This should be an important one to map out
00:40:993 (1,1) - Something like this could work out better for you. Since that square pattern coming up fits with the rotation very well and compliments each other Also if you changed the SV a little down it'll be perfect
00:42:793 (6) - You can remove this entirely. It really adds the subtle feel to the song without having too much. Or you can make 00:42:493 (5) - A 1/2 slider to bring out that sound with a hold
00:47:593 (2) - If you do this it adds a sudden pace to the song. Try to remove that and extend the previous slider (1) into that snare and if you want you can add a note 00:47:743 (2) - to do the same thing you did.
00:49:993 (1,2,3,4) - The rhythm you had before had a strong emphasis where a sliderend was taking place. Since 00:49:993 (1) - and 00:50:443 - sound almost identical. You can try and see how that works for you (You can add a note on the blue tick if you wanted too)
00:51:493 (1) - Ending on that piano key on the red tick is more efficient than ending it on the vocal. It sounds really poor when actually listening to it
01:07:393 (4,5) - Tbh you don't actually need these to create a strong emphasis. 01:07:318 (3,1) - The pause is just great enough to give a strong feedback when playing. If you'd like you can also add a note 01:07:543 (4) - to play with it
01:09:043 - The sound here isn't mapped out but at 01:09:343 (2) - it is. I think you should map them both out for consistency since that double doesn't do you any justice. Somewhat like this
If you didn't change above 01:08:893 (1) - Add clap on sliderend 01:09:643 (5) - Remove clap here You will love it
01:24:043 - I don't think removing a note here creates good gradual emphasis leading into the kiai. I see a lot of maps do this but with jump patterns to give the intro to kiai a better effect
01:24:493 (1) - I wasn't expecting kiai to slow down a lot more than the whole entire map is. I was expecting more single notes with jump patterns that makes the kiai compliment the song more 01:35:743 (5,6,7,8) - Needed a little more of this 01:51:793 (2,3,4,5,6,7,1,2,3,4) - This is nice
The rest is good or can be changed to things previously mentioned since it's just the same singing and sounds as before.
00:14:614 (3,4,5) - Difficulty around these 3 notes went down compared to previous parts. EX: 00:09:425 (3,4,5) - I think keeping them the same way of playing feels nice also.
00:23:371 (2) - I don't get the different whistle pallet here. The low intensity in her singing is the same as here 00:18:181 (1) - I'm not as to sure why the whistles aren't the same
00:38:452 (1) - Spacing here may feel off. As how the distance here plays with nice spacing 00:37:641 (3,4,5,6) - The next part feels as though you're playing a 3/4 type triplet here which doesn't feel right.
00:38:533 (2) - I believe you can remove whistle here. It serves no purpose imo with the hitsound choice you had for this part. Since the whistle on 00:38:614 (3) - sliderstart sounds better
00:41:533 (1,2,3,4,5) - Some reason this pattern doesn't appeal to me like the rest of your patterns. Feels to me like it's just put there so the spacing between 00:42:181 (5,1) - can have some meaning to be played. Maybe try stacking like this?
http://puu.sh/tWxoM/7769e7027c.jpg Feels a little more depth to your pattern
00:44:127 (1,2,3,4) - It became so simple all of a sudden
00:45:587 (1,2,3,4,5) - Just wanna bring it out there that this could be overmapped.
00:46:722 (1) - I don't think having a NC on this part of the vocal here is necessary. Maybe it could be for you but this NC 00:48:019 (7) - I could say the same. It's still rolling off the vocal of (6) but it's somehow NC here. I see the purpose here 00:48:344 (1) - but not the other one
00:53:695 (2,3) - Ctrl+G? Makes the vocal emphasis at 00:54:019 (4) - pop more with a subtle spacing change
00:54:019 (4) - Also if you didn't NC above your NC which you chose contradicts with a vocal emphasis here
00:57:425 (7) - Stacking on (6) also works to give it a more visual balanced look
00:59:371 (1) - NC? For emphasis and sudden change of pace
01:12:019 (2,6) - NC both of these is what makes most sense here as what I see a lot in most maps
01:35:614 (7,8) - Some autostack problems tbh
01:43:154 (1,2,3,4) - Some claps should be added imo. There's no feedback when playing here strong enough so players will probably miss because the clap they interpreted is already in there mind. If it's a sudden change from what they heard they might believe it to be a different time signature of like 1/6 or 1/3. Maybe it's just me since you're higher rank than me but yeah NC 01:43:479 (5) - 4 x 4 NC combo pattern
02:09:911 (9) - No need to NC here
02:37:965 (1) - Replacing this with a finish first is better. There's just a strong sound there and the spinner is taking over that sound. It should be delayed a bit so the clickable sound could come first
02:56:046 (1) - Spacing here's a little too close. People will still misread this as a triplet right after they just played a part that seemed similiar here 02:53:371 (1,2,3) -
03:03:587 (1) - I'm not too sure why this wasn't a stream. Like here 01:12:019 (2,3,4,5,6) -
01:12:019 (2,3,4,5,6) - NC?
03:15:587 (5) - Hmm how about stacking on (2) and moving 03:16:073 (2) - a little further out. Adds a little element to make 03:15:749 (1,3,4) - all player smoother
http://puu.sh/tWyBE/e8678599c0.jpg03:29:209 (1,2,3,4,1,2,3,4,5) - Oh My Lord. I question this xD
03:55:965 (2,3) - Can here a stream here for that Extra diff spice but it works too
04:01:965 (1) - Wow that stream spacing is huge.
I can see you're just starting out to make these Extras. No reason to hate progress. You'll grow leaps and bounds from here.
00:04:390 (1) - You can space this as 2.3 as well so it stays consistent with the previous
00:18:265 (2) - I think you can space this further, it's practically the same as 00:18:827 (4) - Has better movement coming out of (1)
00:30:452 (2,3) - Spacing would feel better if this was Ctrl+G. Seems rather small coming out of a constant note pattern
00:31:390 (1) - Idk maybe just me but it stands out so much since this is like the only slider in the map that looks like this.
00:32:515 - Piano sounds are strong. For example you can remove 00:32:702 (4) - and fill in a note where I suggested. It helps the piano and still has the same effect with the vocals
00:56:140 (3,4) - I thought it would flow more with the vocals but it just cuts back so far while playing. This is what I was somewhat expecting
http://puu.sh/sSPpJ/40dd98e2db.jpg to match resemblance to 00:55:390 (1,2) -
01:01:296 (3) - From what previous spacing you've done this is actually going to be tricky because people might read it as a regular 1/4 note but it is an extra so who knows. But stacking on 01:01:390 (1) - gives a better visual to upcoming players to hit. Sort of like this idea 01:04:296 (5,1) -
01:26:140 (1,2,3,4) - It's maybe just me but the key-sounding is still really loud compared to the same parts in the song that was keysounded after this. I think changing it down and moving this part 01:29:140 (3,4,5,6) - up or even keeping them the same would sound better
01:40:390 (1,2,3,4) - I don't know if 1/4 slider here is good. It just doesn't fit along with the music imo. It just stands out so much when playing with not much to back it up
01:43:390 (1,2) - I was expecting more like this so it flows better after the jumps
http://puu.sh/sSPOQ/1e36ae8078.jpg02:04:296 (3,1) - Same as previously can be said here
02:25:765 (2) - Ctrl+G would feel really nice. Great rotational flow alongside with 02:25:015 (4) -
02:36:171 (2) - Starting here your keysounding rhythm seems a bit off. The parts that sound off are at 02:37:015 (5) - 02:38:233 (4,5) - 02:39:546 (4) - This can be removed. Its because the keysounds are changing to off-keys that seem a bit on the higher scale. If it was toned down or created easier sounding or have a gradual effect it'll be really good. Since the feedback while playing is quite off
03:49:015 (1,1,1) - Playing this flow wise is rather unpleasant
00:04:041 (1,3) - You could arrange this more aesthetically. The slider-tail overlap looks kinda bad. Not a good start to the map haha. 00:06:950 (1,3) - Idea taken from here
00:26:586 (1,2,3,4) - I think the notes here are kinda quiet. The increased spacing doesn't feel necessary here. You could continue with small jumps imo since theres not a really noticeably build up in the melody.
00:32:768 (7) - Position this so it doesn't touch 4 and 5? Would clean up the aesthetics a bit.
00:41:859 (1,2,3,4) - This looks kinda inconsistent cuz only 3 is a circle. Could say the same for 00:48:041 (3) - . If you ahve a reason to let me know.
01:10:950 (1,2) - Even tho this is a slider > slider jump, it's still quite large because the heads are far apart. Can you bring them closer? Cuz i don't think 2 is that exceptional.
Kiai seems nice. I like the triplets in between jumps, it's more interesting lol.
01:48:768 (1,2,3,4,5) - This is technically okay, but I think it's better if you used a pattern that didn't overlap here, just because its the first time you're introducing this 1/1 rhythm, and its coming right out of a 1/2 jump that is a very similar distance. The others you use here are fine cuz players will know the rhythm by then and expect the gap, but here I think it could confuse people.
01:54:041 (1,2) - I would actually swap NC"s here and put it on 01:54:222 - instead.
02:13:132 (6,7,1) - I feel like positioning 1 more to the left will give a nicer angle.
02:23:313 (6) - I think you missed a clap here.
02:40:768 (1) - The sound ur mapping here is really unique so maybe use a different slider design? SV's can work, but different slider designs will look cooler.
03:31:677 (5) - This slider made the flow feel a bit weird. I would just rotate this like 180 degrees or something and continue the clockwise flow. It could create a nice jump or flowbreak into 03:32:041 (1) - and emphasize the downbeat too.
03:44:768 (3,4,5) - This sounds better when the rhythm is Ctrl+G'ed. I don't think the rhythm you have works too well with the 1/4's.
04:34:950 (1,1,1,1) - Nice