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Imperial Circus Dead Decadence - Chinurareta Shuren ni Fuker

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Yukiyo
Hi
Agony
[*]04:49:778 (2) - as talked in chat like http://puu.sh/qbGPd/86d2b65e22.jpg for da fanciness
[*]04:54:878 (4) - ctrl + g? for flow
[*]04:58:178 - from here on drum finishes on blue ticks/off beat as in the song lol
[*]05:05:978 (9) - fix corner look weird
[*]05:31:178 (9) - NICE EMPHAZISATION LOL
[*]05:45:428 (1,2) - straight pls (1 a bit up)
[*]05:51:278 (2) - ctrl + g
[*]05:51:878 (4) - ctrl + g inward flow fits so perfect here
[*]05:56:078 (4,5,6) - this placement looks weird ... 05:56:378 (1,2,3,1,2,3) - is fine but 05:56:078 (4,5,6) - idk
[*]06:03:278 (1,2,3,1,2,3,1,2,3) - sugoi desu
[*]07:24:728 - idk about this rhythm flow break ... just add a circle in the middle of 07:24:878 (1) -
I LOVE THIS SONG AND THE MAP IS GREAT RANK PL0X

S P A C E D M E M E S :)
Topic Starter
sdafsf

Yukiyo wrote:

Hi
04:49:778 (2) - as talked in chat like http://puu.sh/qbGPd/86d2b65e22.jpg for da fanciness done
04:54:878 (4) - ctrl + g? for flow i prefer not
04:58:178 - from here on drum finishes on blue ticks/off beat as in the song lol no hitsounds in this section
05:05:978 (9) - fix corner look weird small change
05:31:178 (9) - NICE EMPHAZISATION LOL
05:45:428 (1,2) - straight pls (1 a bit up) moved 2
05:51:278 (2) - ctrl + g done
05:51:878 (4) - ctrl + g inward flow fits so perfect here done
05:56:078 (4,5,6) - this placement looks weird ... 05:56:378 (1,2,3,1,2,3) - is fine but 05:56:078 (4,5,6) - idk moved a bit to have better spacing from 6 to 1
06:03:278 (1,2,3,1,2,3,1,2,3) - sugoi desu
07:24:728 - idk about this rhythm flow break ... just add a circle in the middle of 07:24:878 (1) -mapepd vocals here flow break fits strong vocals on long sliders fixed the blanket though
I LOVE THIS SONG AND THE MAP IS GREAT RANK PL0X so hard to find mods :(

S P A C E D M E M E S :)
RikiH_
yo

Agony

  1. 00:00:513 - I think the first section's offset is wrong, it's too late. I tried 493 offset, sounds better
  2. 00:14:609 (4) - Needs a NC since a new red line is starting
  3. 00:58:966 - Uh, add a note here? This beat is quite strong
  4. 01:16:966 (3,1) - Line these up (nazi)
  5. 02:26:266 (4,6) - Move (6) a bit down, the overlap is ugly imo
  6. 02:45:766 (1,1) - The blanket is really ugly...
  7. 02:52:066 (3,4) - Meh, they overlap in a weird way, pls change!
  8. 04:24:391 (3) - Turn into streams? There's quite a strong drum here
  9. 04:44:266 (17) - NC here, a 32 notes stream is really unnecessary
  10. 04:47:266 (1,2,3,4,5,6,7,8,1) - This pattern is illegal in 34 countries (pun intended)
  11. 04:56:978 (1,2,3,4) - Uhm, maybe rotate these just by 2 or 3 degrees, since horiontal/vertical stuff looks like 2009 maps
  12. 06:26:078 (3,4) - Ugly overlap...
  13. You should map the llast part as well, since it's the same rhythm as the beginning!
Sorry mate, this mod is embarassing, but unfortunately I can't play the map, too hard for me, I hope it's still useful :<
Topic Starter
sdafsf

RikiH_ wrote:

yo

Agony

  1. 00:00:513 - I think the first section's offset is wrong, it's too late. I tried 493 offset, sounds better done thanks had trouble with that
  2. 00:14:609 (4) - Needs a NC since a new red line is starting done
  3. 00:58:966 - Uh, add a note here? This beat is quite strong rather not
  4. 01:16:966 (3,1) - Line these up (nazi) tweaked
  5. 02:26:266 (4,6) - Move (6) a bit down, the overlap is ugly imo agree
  6. 02:45:766 (1,1) - The blanket is really ugly... yeaa i didnt come up with anything there... my solution is a rather quick one but i think its better
  7. 02:52:066 (3,4) - Meh, they overlap in a weird way, pls change! increased blanked space
  8. 04:24:391 (3) - Turn into streams? There's quite a strong drum here i like the way it is right now
  9. 04:44:266 (17) - NC here, a 32 notes stream is really unnecessary its fine
  10. 04:47:266 (1,2,3,4,5,6,7,8,1) - This pattern is illegal in 34 countries (pun intended) i dont get it lol. i let bn decide for that pattern if i ever get that far
  11. 04:56:978 (1,2,3,4) - Uhm, maybe rotate these just by 2 or 3 degrees, since horiontal/vertical stuff looks like 2009 maps agree
  12. 06:26:078 (3,4) - Ugly overlap... fixed blanket and changed some more
  13. You should map the llast part as well, since it's the same rhythm as the beginning!
    i like how the ending plays in the score screen. and i think its unnecessary to map anyways
Sorry mate, this mod is embarassing, but unfortunately I can't play the map, too hard for me, I hope it's still useful :<
thanks!
Garden
[General]
  1. adding some custom colours would look good
  2. background image exceeds 1366*768
[Agony]
  1. 100% volume all over makes no sense to me.. and btw for the very first part u can silence the sliderbody with a silent sliderslide hitsound, would sound better imo
  2. 00:54:541 (1,1,1,1,1,1) - placing circles with a 1/4 gap after a spinner is questionable as i know, shorten that a bit can be fine
  3. 00:58:966 - there's a sound here, maybe u can add a note where the stream starts as a reference beat, suddenly rushing ppl into a long stream might give a dozen of 100s lol
  4. 01:50:566 (7) - 02:38:566 (7) - 05:49:524 (7) - maybe nc here according to the hitsound just like 01:50:116 (1) - , and that would help emphasize the kick-slider pattern as well
  5. 02:42:466 (1,2,3) - 02:47:866 (1,2,3) - really stingy spacing considering the general spacing u use, they almost touched each other
  6. 02:45:766 (1,1) - fixing a bit can be neater imo http://puu.sh/qdxX8/571449a3d5.jpg
  7. 02:54:166 (1,2,3) - small distance and snake pattern doesn't really fit here .-. maybe ctrl-g 2 and increase some visual spacing http://puu.sh/qdyia/c7c19b7e55.jpg
  8. 04:43:515 (9) - 04:44:265 (17) - 04:45:016 (25) - consider a nc based on ur hitsounding pattern, current nc is kinda tooo long
  9. 06:08:424 (3,1) - imo the spacing should be bigger than 06:08:724 (1,2) - to emphasize that clap
  10. 06:17:424 (3,1) - similarly ^
  11. 06:45:332 (1,2,3,4) - maybe http://puu.sh/qdyUX/0f69685bc0.jpg
  12. 07:00:932 (3) - nc to start the stream?
  13. 07:24:332 (3,4,1) - this spacing is realllly weird playing considering the gap on the timeline, try this pattern which ppl mostly use when skipping a beat http://puu.sh/qdzm2/6a932741b3.jpg, tho it seems that u need to rearrange the latter stream a bit then
  14. 07:40:532 (1) - replacing with a slider-art to show the finishing guitar sound would be coool
Topic Starter
sdafsf

Garden wrote:

[General]
  1. adding some custom colours would look good will change some day
  2. background image exceeds 1366*768 will crop someday
[Agony]
  1. 100% volume all over makes no sense to me.. and btw for the very first part u can silence the sliderbody with a silent sliderslide hitsound, would sound better imo agree
  2. 00:54:541 (1,1,1,1,1,1) - placing circles with a 1/4 gap after a spinner is questionable as i know, shorten that a bit can be fine changed
  3. 00:58:966 - there's a sound here, maybe u can add a note where the stream starts as a reference beat, suddenly rushing ppl into a long stream might give a dozen of 100s lol i prefer not to
  4. 01:50:566 (7) - 02:38:566 (7) - 05:49:524 (7) - maybe nc here according to the hitsound just like 01:50:116 (1) - , and that would help emphasize the kick-slider pattern as well sure
  5. 02:42:466 (1,2,3) - 02:47:866 (1,2,3) - really stingy spacing considering the general spacing u use, they almost touched each other increased spacing
  6. 02:45:766 (1,1) - fixing a bit can be neater imo http://puu.sh/qdxX8/571449a3d5.jpg changed
  7. 02:54:166 (1,2,3) - small distance and snake pattern doesn't really fit here .-. maybe ctrl-g 2 and increase some visual spacing http://puu.sh/qdyia/c7c19b7e55.jpg looks nice
  8. 04:43:515 (9) - 04:44:265 (17) - 04:45:016 (25) - consider a nc based on ur hitsounding pattern, current nc is kinda tooo long i wanna keep the long combo for now
  9. 06:08:424 (3,1) - imo the spacing should be bigger than 06:08:724 (1,2) - to emphasize that clap ctrl+g
  10. 06:17:424 (3,1) - similarly ^ didnt map it a clap here
  11. 06:45:332 (1,2,3,4) - maybe http://puu.sh/qdyUX/0f69685bc0.jpg no i want small spacing and linear flow in this pattern
  12. 07:00:932 (3) - nc to start the stream? sure
  13. 07:24:332 (3,4,1) - this spacing is realllly weird playing considering the gap on the timeline, try this pattern which ppl mostly use when skipping a beat http://puu.sh/qdzm2/6a932741b3.jpg, tho it seems that u need to rearrange the latter stream a bit then made some changes
  14. 07:40:532 (1) - replacing with a slider-art to show the finishing guitar sound would be coool sliderart is hard dude
thanks!
NyarkoO
Welcome to "RSI Simulator 2016 - Cancer Edition"
EchoingFury
Quick Chatmod in German

Mod
02:48 EchoingFury: 01:16:066 (1) -
02:48 EchoingFury: Der ist zu weit innen
02:48 EchoingFury: Der kreis nimmt eine abrupte wendung zu einem engeren Kreis
02:48 EchoingFury: Sollte man bei einem Kickslider vermeiden
02:49 EchoingFury: Wenn du den startpunkt auf die Kreisbahn legst, wird das ästhetisch wohl besser sein (Meines erachtens nach)
02:49 sdafsf: mhh ja da war ich ungenau
02:49 EchoingFury: 01:16:366 (3,4) -
02:49 EchoingFury: Komischer flow wenn man 2 betrachtet
02:50 EchoingFury: Wenn du dich für einen zirkulären flow entscheidest solltest du den auch für die 4 kickslider durchziehen
02:50 EchoingFury: 01:16:966 (3,4) -
02:50 sdafsf: also 2 drehen?
02:50 EchoingFury: Die hier wechseln
02:50 EchoingFury: Das meinte ich damit nicht
02:50 EchoingFury: 1 und 2 geben einen Kreisflow vor
02:50 EchoingFury: Der von 3 und 4 gebrochen wird
02:51 EchoingFury: Ich w+rde 3 und 4 anpassen, dass der kreisflow aufrecht bleibt
02:51 sdafsf: jaja deshalb 2 so drehen dass man kein kreis flow mehr hat meinte ich
02:51 EchoingFury: maybe 1 und 2 kopieren, um 1.2 scalen und rotaten
02:51 EchoingFury: Warum nicht, Kreisflow pass super and die stelle
02:52 sdafsf: i see
02:52 EchoingFury: https://osu.ppy.sh/ss/5700671
02:52 EchoingFury: maybe so oder so
02:52 sdafsf: holy spacing
02:53 EchoingFury: Jia
02:53 EchoingFury: Joa, ich bin crazy
02:53 sdafsf: xD
02:53 sdafsf: ich probier sowas
02:53 EchoingFury: Aber spacing ist bei so einer Diff besser als unnötige overlaps
02:53 EchoingFury: 01:16:666 (1,2,3,4) -
02:53 EchoingFury: Hier ist es etwas weird
02:53 EchoingFury: 180° - 90° - 180°
02:53 EchoingFury: Besser spielen würde sich 180° - 270° - 180°
02:53 EchoingFury: Mit etwas mehr spacing
02:54 EchoingFury: Circa 1,1x
02:54 EchoingFury: Also 3 und 4 tauschen
02:54 sdafsf: 3 und 4 sind schon getauscht
02:54 EchoingFury: Damit du den Kreis inmitten der Jumps enger anstatt weiter machst
02:54 EchoingFury: Kannst dann 1 auf die andere Seite spiegeln
02:54 sdafsf: ok
02:55 EchoingFury: Ich würde außerdem vorschlagen nur die wirklich intesivsten parts als Kiai zu nehmen
02:56 EchoingFury: Im ersten kiai sind manche jumps schon heftig vom Spacing her
02:56 EchoingFury: Könnte aber sein, dass nur ich das so empfinde
02:56 EchoingFury: Deshalb, das hört sich einfach nicht halb so intensiv an wie das kiai wo der previewpoint ist
02:56 EchoingFury: Außerdem benutzt du sehr viele back and forth jumps
02:57 EchoingFury: Ich weiß man sollte in einer map consistency haben, aber zu viel konsistency ist redundant
02:57 EchoingFury: versuch die Jumps auch mal in kreismustern laufen zu lassen, sonst sind die super
02:57 EchoingFury: 01:43:441 (14,15,16,1,2,3,4,5,6,7) -
02:57 EchoingFury: Das sieht nicht so geil aus
02:58 sdafsf: mhh ja ich remappe den ganzen stream
02:58 EchoingFury: Musst du nicht
02:58 EchoingFury: Der gelbe part ist gut
02:58 EchoingFury: Maybe wenn du den blauen part einfach um 72° clockwise rotierst
02:58 EchoingFury: Sowas in der Richtung würde sich anbieten
02:58 sdafsf: jaja ich mein den großen kreis
02:58 EchoingFury: Jo
02:59 EchoingFury: 01:47:266 (1,2,3,4,5,1,2,3,4,5) -
02:59 EchoingFury: Mehr spacing zwischen den dingern
02:59 EchoingFury: Die slider überlappen sich leicht
03:00 sdafsf: der leichte overlap hier ist gewollt und auch nicht hässlich
03:00 sdafsf: ich wollte ind em part low spacing als übergansphase
03:00 EchoingFury: Er ist nicht unbedingt hässlich
03:00 EchoingFury: Aber irgendwie sind overlaps in langsamen parts so meh
03:01 EchoingFury: In schnellen kann man sie teils nicht vermeiden weil alles all over the place ist
03:01 EchoingFury: Aber in so langsamen versuche ich sie meist zu meiden, ist aber deine Sache wie du das handelst
03:01 EchoingFury: 03:03:616 (1,2,3) -
03:01 sdafsf: ich guck nochmal
03:01 EchoingFury: Holy spacing
03:01 EchoingFury: Ist aber okay, nur übberaschend
03:02 EchoingFury: Überraschend*
03:02 sdafsf: steigerung
03:02 sdafsf: ich mags wie schwer der slider am ende des patterns zu treffen ist
03:02 sdafsf: und dannach es wieder weniger intense wird
03:02 EchoingFury: Jo
03:03 EchoingFury: 03:55:966 (1) -
03:03 EchoingFury: Kannst den streams im Kiai ruhig mehr Luft zwischen den Noten geben :D
03:04 EchoingFury: Ich weiß, meckern auf hohem nivau bei einer 7.34 * map
03:04 EchoingFury: Aber der Kiai part sollte zumindest etwas intensiver sein als der rest
03:05 sdafsf: hmm ja
03:05 EchoingFury: 04:38:922 -
03:05 EchoingFury: Hui die streamjumps
03:05 EchoingFury: Sind aber bei 160 BPM okay
03:05 sdafsf: 160 bpm D:
03:05 sdafsf: ja
03:05 EchoingFury: 04:44:265 (17) -
03:05 EchoingFury: NC
03:05 EchoingFury: 04:47:266 (1,2,3,4,5,6,7,8,1) -
03:06 EchoingFury: Coming out of nowhere
03:06 EchoingFury: It john Streama
03:06 sdafsf: lmao
03:06 sdafsf: so ist es aber auch in der musik
03:06 EchoingFury: Sorry, kann um die uhrzeit nicht mehr tippen
03:06 EchoingFury: War ja nur ein kommentar :D
03:06 EchoingFury: 04:58:224 (1) -
03:06 sdafsf: ^^
03:06 EchoingFury: Kiai please
03:06 EchoingFury: Bei so einem intensiven part
03:08 sdafsf: 00:59:266 (1) - hier ist auch kein
03:08 EchoingFury: 01:20:866 (1) -
03:08 EchoingFury: Passt aber besser als hier
03:08 EchoingFury: Ehrlichgesagt
03:08 EchoingFury: Naja, kann man ja jederzeit ändern
03:08 sdafsf: hmm ich habs lieber ohne
03:09 EchoingFury: Weißt du was awesome wäre
03:09 EchoingFury: Wenn du einen slider um das Sechseck auf dem anzug von der Person im Hintergrund blanketen würdest :D
03:10 sdafsf: LOL
03:10 sdafsf: es kommt ein slow part
03:10 sdafsf: da könnte ich
03:11 EchoingFury: 07:20:132 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
03:11 EchoingFury: Maybe etwas kreativere Form als ein Kreis
03:11 EchoingFury: Wäre cool
03:11 EchoingFury: Ist aber definitv eine sehr schöne map
03:11 EchoingFury: Gefällt mir
03:11 EchoingFury: :)
03:11 sdafsf: danke^^
03:12 sdafsf: und danke für den mod

Really enjoyed the map (Even though I am a pleblord), best of luck for approval :)
Rieri
Hello~ NM from my queue

Pain
  1. AR 9.8 makes the beginning part feel a bit forced, I suggest using 9.4 or something, 9.8 seems just a bit too high
  2. OD 9.3 damn, lol just 9 maybe?
  3. For a song like this, HP 5 seems a bit low to me you could increase it but not too much cause it's hard to regain hp on the beginning part cause of no circles lol
  4. ADD COMBO COLORS
  5. 00:14:185 (1) - There is no sound here, you should get rid of that so instead of that the rhythm should be more like this and because this may be hard to follow while playing, you could make the last two circles into a slider or something
  6. 00:30:763 (2,3,5,6) - It doesn't look good how these are overlapping
  7. 00:33:532 (1,2) - NC should be on the second circle same for 00:37:225 (1,2) - 00:40:917 (1,2) - and you did 00:44:609 (3,1) - correctly :/
  8. 00:34:455 (2,4) - overlap
  9. 00:34:148 (1,5) - ^
  10. 00:38:148 (2,3,5,6) -
  11. 00:44:763 (1) - I would insert break here afterwards because of the drain
  12. 01:03:166 (4,7,10) - for these I would add NC cause a lot of hp would have been drained from the streams before this if played by a less experienced player (like me)
  13. 01:11:116 (15) - make this face towards the next stream lol
  14. 01:16:066 (1,2,3,4) - okay, a circular flow here but then 01:16:666 (1,2,3,4,1) - this? this has horrible flow and I would keep that circular flow going or people are gonna break here http://puu.sh/qjo9v/a76bcad584.jpg
  15. 01:22:366 (2,6) - won't list anymore, but be careful for these careless mistakes. these overlaps make the map look messy
  16. 01:32:116 (7,8,9,10,1) - these are just wowxDDD
  17. 01:59:866 (3,4,5) - why do these have a higher distance compared to 01:56:266 (3,4,5) - ?
  18. 02:18:466 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this stream just looks incredibly messy
  19. 03:03:766 (2,3) - bit overdone, I don't think the distance should increase this much
  20. 03:06:766 (1,2) - why not the same velocity increase/decrease here?
  21. 03:16:966 (1,2) - this kind of distance doesn't go well imo, by the way you mapped before this the average DS is about 2.5 or so, and this is like the only part that has 1.3 ds so far in this kiai. same goes with 03:12:766 (1,2) - 03:16:366 (1,2) -
  22. 03:20:566 (4,5,6,7,8,9,10,11) - overmapped.
  23. 04:11:266 - no specific reason to pull up the break
  24. 05:00:474 (15,15) - face towards the next stream
  25. 06:51:257 (5,1) - may be hard to read, pull out the circle so it overlaps with the head of the slider
  26. 06:59:657 (5,1) - ^

woah this is a long song
Topic Starter
sdafsf

ProEzreal wrote:

Hello~ NM from my queue

Pain
  1. AR 9.8 makes the beginning part feel a bit forced, I suggest using 9.4 or something, 9.8 seems just a bit too high ar9.6
  2. OD 9.3 damn, lol just 9 maybe? OK
  3. For a song like this, HP 5 seems a bit low to me you could increase it but not too much cause it's hard to regain hp on the beginning part cause of no circles lol hp6.5
  4. ADD COMBO COLORS will do someday maybe later today
  5. 00:14:185 (1) - There is no sound here, you should get rid of that so instead of that the rhythm should be more like this and because this may be hard to follow while playing, you could make the last two circles into a slider or something i like the way it currently feels to play. it feels fitting at the least. if more people disagree ill change
  6. 00:30:763 (2,3,5,6) - It doesn't look good how these are overlapping i disagree
  7. 00:33:532 (1,2) - NC should be on the second circle same for 00:37:225 (1,2) - 00:40:917 (1,2) - and you did 00:44:609 (3,1) - correctly :/ i did it this way because in the first cases every beat is mapped to the sounds and nc is only a style thing. in the last case the last beat is different so i nc'ed it
  8. 00:34:455 (2,4) - overlap
  9. 00:34:148 (1,5) - ^ fixed
  10. 00:38:148 (2,3,5,6) - same as above i dont think this overlap is bad
  11. 00:44:763 (1) - I would insert break here afterwards because of the drain there used to be on dunnno what happened
  12. 01:03:166 (4,7,10) - for these I would add NC cause a lot of hp would have been drained from the streams before this if played by a less experienced player (like me) this isnt particularly aimed for less experienced players and i dont like the way it looks with spammed nc. again ill change it if more people disagree
  13. 01:11:116 (15) - make this face towards the next stream lol doesnt matter playwise. i think it looks better that way
  14. 01:16:066 (1,2,3,4) - okay, a circular flow here but then 01:16:666 (1,2,3,4,1) - this? this has horrible flow and I would keep that circular flow going or people are gonna break here http://puu.sh/qjo9v/a76bcad584.jpg ill figure something out for this
  15. 01:22:366 (2,6) - won't list anymore, but be careful for these careless mistakes. these overlaps make the map look messy not every overlap is bad. i knowingly chose overlap in a way it does not look messy
  16. 01:32:116 (7,8,9,10,1) - these are just wowxDDD not sure what you mean but this is actually accented falsly thanks
  17. 01:59:866 (3,4,5) - why do these have a higher distance compared to 01:56:266 (3,4,5) - ? because it doesnt matter playwise
  18. 02:18:466 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this stream just looks incredibly messy i disagree
  19. 03:03:766 (2,3) - bit overdone, I don't think the distance should increase this much increased ds on jumps before to compensate
  20. 03:06:766 (1,2) - why not the same velocity increase/decrease here? because of the way i mapped the vocals
  21. 03:16:966 (1,2) - this kind of distance doesn't go well imo, by the way you mapped before this the average DS is about 2.5 or so, and this is like the only part that has 1.3 ds so far in this kiai. same goes with 03:12:766 (1,2) - 03:16:366 (1,2) - i made it so the way the flow changes fits the vocals
  22. 03:20:566 (4,5,6,7,8,9,10,11) - overmapped. in what way?? there clearly are drums
  23. 04:11:266 - no specific reason to pull up the break pretty sure that was on accident
  24. 05:00:474 (15,15) - face towards the next stream same reason as above
  25. 06:51:257 (5,1) - may be hard to read, pull out the circle so it overlaps with the head of the slider
  26. 06:59:657 (5,1) - ^ sure

woah this is a long song
Jonarwhal
T4M a little late

~mod~
  1. 01:32:866 (1) - nazi stack, and blanket
  2. 01:33:466 (4,6) - nazi blanket
  3. 01:47:266 (1,2) - / 01:47:716 (3,4) - make the spacings here the same
  4. 01:48:466 (1,2,3,4) - ^
  5. 01:56:266 (3,4,5,1,2,3) - that was pretty
  6. 02:01:966 (2,1) - fix overlap
  7. 02:35:566 (2,5) - nazi blanket
  8. 02:36:766 (2,5) - ^ again, because you used copy/paste
  9. 02:44:266 (1,2,3,4,5,6) - that was pretty again
  10. 03:11:266 (1) - this should start earlier, 03:10:966 - here maybe
  11. 04:25:234 - you missed something here
  12. 04:25:984 - ^
  13. 04:28:234 - ^
  14. 04:28:984 - ^ etc.
  15. 06:06:324 (2) - nazi stack
  16. 06:21:324 - break time? it would be more consistent with 04:10:666 - here
  17. 06:36:324 (5,6) - blanket?
  18. 07:40:532 (1) - is this a ?
Good Luck and take a star~
Topic Starter
sdafsf

Jonawaga wrote:

T4M a little late

~mod~
  1. 01:32:866 (1) - nazi stack, and blanket fixed(i hope) this blanket is kinda hard
  2. 01:33:466 (4,6) - nazi blanket sixed
  3. 01:47:266 (1,2) - / 01:47:716 (3,4) - make the spacings here the same
  4. 01:48:466 (1,2,3,4) - ^ fixed
  5. 01:56:266 (3,4,5,1,2,3) - that was pretty
  6. 02:01:966 (2,1) - fix overlap fixed
  7. 02:35:566 (2,5) - nazi blanket
  8. 02:36:766 (2,5) - ^ again, because you used copy/paste changed this whole section actualy didnt like it
  9. 02:44:266 (1,2,3,4,5,6) - that was pretty again
  10. 03:11:266 (1) - this should start earlier, 03:10:966 - here maybe i disagree
  11. 04:25:234 - you missed something here
  12. 04:25:984 - ^
  13. 04:28:234 - ^
  14. 04:28:984 - ^ etc. i prefer it the current way. its my way of interpreting the section
  15. 06:06:324 (2) - nazi stack for some reason dragging 4/2 is different
  16. 06:21:324 - break time? it would be more consistent with 04:10:666 - here its different
  17. 06:36:324 (5,6) - blanket? kinda fixed
  18. 07:40:532 (1) - is this a ? a what?
Good Luck and take a star~ thanks a lot!
Hibari_Yagyu

NyarkoO wrote:

Welcome to "RSI Simulator 2016 - Cancer Edition"
but this isn't cancer
Fatfan Kolek
  1. 01:11:116 (15) - this might work, but it looks straightup weird in the editor lol
  2. 01:19:666 (1,1) - why two NCs?
  3. 01:25:666 (1,3) - Not so clean overlap?
  4. 01:44:866 (1,2,3,4,5,6,7) - I wouldn't lower spacing here, because this part is still kinda intense
  5. 02:45:766 (1,1) - why do you use suuuuch a small spacing here?
  6. 03:23:266 - starting from here you could map so many tripples on parts like these 03:22:666 - , 03:23:266 - , 03:24:466 - and so on
  7. 04:37:797 (5,6) - inconsistent to your rest of the map, don't do streamjumps if your map isn't built around this gimmick
  8. 05:56:424 (1,1) - no reason for NCs here imo
Ahh i don't know, i kinda gave up modding this, because i am unable to. This map has way too many jumps where there could've been tripples and such. GL still, but i think you need to work hard on it D:
Topic Starter
sdafsf

Fatfan Kolek wrote:

  1. 01:11:116 (15) - this might work, but it looks straightup weird in the editor lol angled it
  2. 01:19:666 (1,1) - why two NCs? dont know lol changed
  3. 01:25:666 (1,3) - Not so clean overlap? looks fine to me
  4. 01:44:866 (1,2,3,4,5,6,7) - I wouldn't lower spacing here, because this part is still kinda intense 100% disagree its really calming down here
  5. 02:45:766 (1,1) - why do you use suuuuch a small spacing here? the first 1 is supposed to feel weak and draggy while the second one feels a bit more explosive. the spacing supports that emphesis
  6. 03:23:266 - starting from here you could map so many tripples on parts like these 03:22:666 - , 03:23:266 - , 03:24:466 - and so on that just doesnt sound right to me
  7. 04:37:797 (5,6) - inconsistent to your rest of the map, don't do streamjumps if your map isn't built around this gimmick i know im not hanzer but this section is a different bpm and follows a different theme. the stream jumps get introduced fine imo since the first one is really easy to hit
  8. 05:56:424 (1,1) - no reason for NCs here imo sure
Ahh i don't know, i kinda gave up modding this, because i am unable to. This map has way too many jumps where there could've been tripples and such. GL still, but i think you need to work hard on it D:
Yukiyo
LUL mfw helping other peeps
2017-02-20 15:32 Yukiyo: Ok
2017-02-20 15:32 Yukiyo: Ersten
2017-02-20 15:32 Yukiyo: 2 jumps section
2017-02-20 15:32 Yukiyo: 2. Monstratas chages applien
2017-02-20 15:32 Yukiyo: 3.
2017-02-20 15:32 sdafsf: wat
2017-02-20 15:32 Yukiyo: 07:16:532 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2) -
2017-02-20 15:32 Yukiyo: random NC + flow fixen
2017-02-20 15:32 Yukiyo: Monstrata hat doch
2017-02-20 15:33 Yukiyo: 04:27:766 (1,2,3,4,5,6,7,8,9,10) -
2017-02-20 15:33 sdafsf: ja wie gesagt die section wollte ich jetzt machne
2017-02-20 15:33 Yukiyo: 04:24:766 (1,2,3,4,5,6,7,8,9,10) -
2017-02-20 15:33 sdafsf: oh
2017-02-20 15:33 sdafsf: ja
2017-02-20 15:33 sdafsf: aber welcher rhythm
2017-02-20 15:33 Yukiyo: 04:39:391 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Und das
2017-02-20 15:33 sdafsf: du hast das gesehn?
2017-02-20 15:34 Yukiyo: http://puu.sh/ubHQT/db275d4f4d.jpg
2017-02-20 15:34 sdafsf: jap
2017-02-20 15:35 sdafsf: nice
2017-02-20 15:35 Yukiyo: 04:39:391 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Und hier halt irgendwie wide angle stream jumps
2017-02-20 15:36 Yukiyo: weil sharp angle ist schon wirklich arg extrem schwer
2017-02-20 15:36 sdafsf: ja
2017-02-20 15:36 sdafsf: sieht auch besser aus
2017-02-20 15:37 sdafsf: die erste jump section hab ich immer nach 8 beats den flow gedreht
2017-02-20 15:37 sdafsf: auf dem clap immer
2017-02-20 15:40 sdafsf: https://osu.ppy.sh/ss/7377375 bad angle?
2017-02-20 15:41 Yukiyo: Du bist der Stream mapper
2017-02-20 15:41 Yukiyo: sieht avber gut aus
2017-02-20 16:09 sdafsf: alright
2017-02-20 16:09 Yukiyo: Ich gucke gleich
2017-02-20 16:10 sdafsf: nochmal -0.08
2017-02-20 16:10 sdafsf: LUL
2017-02-20 16:10 Yukiyo: lol
2017-02-20 16:10 sdafsf: ich weis nicht ob der flow sich so gut spielen lässt aber ich glaube es ist jetzt wenigstens logisch
2017-02-20 16:12 sdafsf: woher wusstest du was monstrata zu mir meinte :p
2017-02-20 16:12 Yukiyo: weil ich im stream war
2017-02-20 16:12 Yukiyo: lo
2017-02-20 16:12 Yukiyo: l
2017-02-20 16:12 sdafsf: LUL
2017-02-20 16:26 Yukiyo: 04:24:766 (1,2,3,4,5,6,7,8,9,10) -
2017-02-20 16:26 Yukiyo: 04:24:766 (1,2,3,4,5,6,7,8,9,10) -
2017-02-20 16:26 Yukiyo: HUH?
2017-02-20 16:26 sdafsf: wtf
2017-02-20 16:26 sdafsf: lol
2017-02-20 16:26 sdafsf: mb
2017-02-20 16:27 Yukiyo: LUL
2017-02-20 16:27 Yukiyo: 04:38:453 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Is nice
2017-02-20 16:27 Yukiyo: would you be mad if I post for kd :^)
2017-02-20 16:27 sdafsf: :3
2017-02-20 16:27 sdafsf: darf man 2 mal?
2017-02-20 16:28 Yukiyo: 05:56:124 (1,2,3) - selber blanket abstand
2017-02-20 16:28 Yukiyo: Wenn sich in der Zeit viel geändert hat, ja
2017-02-20 16:29 Yukiyo: jumps sehen auch gut aus
2017-02-20 16:29 Yukiyo: imo
2017-02-20 16:29 sdafsf: gönn dir dann^^
yShadowXOP_
m4m
00:37:225 (1,2) - You could change theses 2 notes by one doublçe
01:07:666 (1,2,3,1,2,3,4) - (http://i.imgur.com/T7rswvq.png) this pattern could be nice
01:11:116 (15) - Is this slider really necessary ? maybe change it by a simple note in the stream
01:10:591 (1) - A new combo here could be a nice effect =P
01:16:216 (2,3) - These 2 sliders are a bit overlap by the stream
01:16:216 (2,3) - It's looking a bit weird
Suggestion -> http://i.imgur.com/zkqqbK2.png
01:53:866 (2,3,4,5) - Maybe move this slider to he start "over" the stream like -> http://i.imgur.com/QLpjEOC.png
01:57:166 (1,2,3,4,5) - This pattern looks illogical to this space on the song, is a slow part, then, why FULL SCREEN JUMP ?
02:01:516 (5) - Maybe move it a bit more next to the centre
02:15:166 (2) - Maybe move it to around of x:130 y:366
02:16:366 (2,3,4,5,6,7) - Give a look at this plz
02:22:066 (1,2) - It's looking a bit weird, maybe
1 - http://i.imgur.com/L1vpbN2.png
02:24:466 (1,2,3,4,5,6) - It looks a bit "uncomfortable", try this one -> http://i.imgur.com/gJDs9KK.png
02:29:266 (1,2,3,4,5,6,7) - It's looking a bit weird, because is a VERY VERY VERY HARD quickly before a spaced stream;
Try "nerf" it (i have no idea how you can do it srr)
02:32:116 (7,8,9,10,11,12,13,14,15) - Give a look at this ones again http://i.imgur.com/4Ehr8Dj.png
i think you know what you should to do now =V
02:32:866 (1,2,3,4,5,6,7) - http://i.imgur.com/J63cts0.png i know this one in the screenie do not look the BEEST PATTERN, but it looks good while playing;
just a give a look xD (the change is by yourSelf)
03:09:166 (3) - This slider is overlapping the next notes, consider move it to some place
03:09:466 (1,2,1,2,1,2,1) - Uhm... it's looking SO SO SO weird, try something like :
1 - http://i.imgur.com/yNzm3jv.png
2 - http://i.imgur.com/bmezCLJ.png
(both are so shit, they're here just to you see and get some better idea)
03:10:366 (1) - PLZ, move it to more next from the last jump
03:13:966 (1,2,3) - Maybe some batter like -> http://i.imgur.com/3XRvqyX.png
could be nice(i know it's overlapped, but it's a acceptable overlap)
03:15:466 (2,3,1,2,3,4,5) - Give a look at this ones again '- '


Doing all theses changes you map will tur in to 7.31 stars



Plz rate my modding
Topic Starter
sdafsf

yShadowXOP_ wrote:

m4m
00:37:225 (1,2) - You could change theses 2 notes by one doublçe
01:07:666 (1,2,3,1,2,3,4) - (http://i.imgur.com/T7rswvq.png) this pattern could be nice
01:11:116 (15) - Is this slider really necessary ? maybe change it by a simple note in the stream
01:10:591 (1) - A new combo here could be a nice effect =P
01:16:216 (2,3) - These 2 sliders are a bit overlap by the stream
01:16:216 (2,3) - It's looking a bit weird
Suggestion -> http://i.imgur.com/zkqqbK2.png
01:53:866 (2,3,4,5) - Maybe move this slider to he start "over" the stream like -> http://i.imgur.com/QLpjEOC.png
01:57:166 (1,2,3,4,5) - This pattern looks illogical to this space on the song, is a slow part, then, why FULL SCREEN JUMP ?
02:01:516 (5) - Maybe move it a bit more next to the centre
02:15:166 (2) - Maybe move it to around of x:130 y:366
02:16:366 (2,3,4,5,6,7) - Give a look at this plz
02:22:066 (1,2) - It's looking a bit weird, maybe
1 - http://i.imgur.com/L1vpbN2.png changed but not to your suggestion
02:24:466 (1,2,3,4,5,6) - It looks a bit "uncomfortable", try this one -> http://i.imgur.com/gJDs9KK.png
02:29:266 (1,2,3,4,5,6,7) - It's looking a bit weird, because is a VERY VERY VERY HARD quickly before a spaced stream;
Try "nerf" it (i have no idea how you can do it srr) you might be right on this one
02:32:116 (7,8,9,10,11,12,13,14,15) - Give a look at this ones again http://i.imgur.com/4Ehr8Dj.png
i think you know what you should to do now =V
02:32:866 (1,2,3,4,5,6,7) - http://i.imgur.com/J63cts0.png i know this one in the screenie do not look the BEEST PATTERN, but it looks good while playing;
just a give a look xD (the change is by yourSelf)
03:09:166 (3) - This slider is overlapping the next notes, consider move it to some place
03:09:466 (1,2,1,2,1,2,1) - Uhm... it's looking SO SO SO weird, try something like :
1 - http://i.imgur.com/yNzm3jv.png
2 - http://i.imgur.com/bmezCLJ.png
(both are so shit, they're here just to you see and get some better idea)
03:10:366 (1) - PLZ, move it to more next from the last jump
03:13:966 (1,2,3) - Maybe some batter like -> http://i.imgur.com/3XRvqyX.png
could be nice(i know it's overlapped, but it's a acceptable overlap)
03:15:466 (2,3,1,2,3,4,5) - Give a look at this ones again '- '

all things i didnt reply to were rejected
Doing all theses changes you map will tur in to 7.31 stars i dont give a fuck about star rating



Plz rate my modding i rate 1/10
Winnie
[Itami]
00:05:293 (1) - You can do the same thing previously. The slidertick involves a sound that you already mapped out. I think keeping it the same way is better than to skip over that sound
00:07:693 (1,2,3) - I think you mixed the rhythm around. I believe the most effective one would be
00:17:368 (2) - This I believe is overmapped not a sound that I would deem worthy here. Even if there was the sound that is being dragged over goes to it. I believe just taking this out is good
00:20:593 (2) - Is this a random clap?
00:23:593 (2,3) - Spacing here is closer than you actually expect. 00:23:893 (3,4,5) - You can fill in or not fill in it's up to you. Reason I say spacing is small is because this is already 2.8 00:22:543 (2,3) - with that time signature while the one you have is also 2.8 with a different signature. Should be rather close to this 00:23:143 (1,2) -
00:28:393 (6,1,2) - I think you can do something with this since it's just out in the open. I'll give you an idea to start off with
00:30:793 (1,2,3,1) - Just some more nonsense
00:32:893 - Really strong harp like sound. This should be an important one to map out
00:40:993 (1,1) - Something like this could work out better for you. Since that square pattern coming up fits with the rotation very well and compliments each other Also if you changed the SV a little down it'll be perfect
00:42:793 (6) - You can remove this entirely. It really adds the subtle feel to the song without having too much. Or you can make 00:42:493 (5) - A 1/2 slider to bring out that sound with a hold
00:47:593 (2) - If you do this it adds a sudden pace to the song. Try to remove that and extend the previous slider (1) into that snare and if you want you can add a note 00:47:743 (2) - to do the same thing you did.
00:49:993 (1,2,3,4) - The rhythm you had before had a strong emphasis where a sliderend was taking place. Since 00:49:993 (1) - and 00:50:443 - sound almost identical. You can try and see how that works for you (You can add a note on the blue tick if you wanted too)
00:51:493 (1) - Ending on that piano key on the red tick is more efficient than ending it on the vocal. It sounds really poor when actually listening to it
01:07:393 (4,5) - Tbh you don't actually need these to create a strong emphasis. 01:07:318 (3,1) - The pause is just great enough to give a strong feedback when playing. If you'd like you can also add a note 01:07:543 (4) - to play with it
01:09:043 - The sound here isn't mapped out but at 01:09:343 (2) - it is. I think you should map them both out for consistency since that double doesn't do you any justice. Somewhat like this
If you didn't change above 01:08:893 (1) - Add clap on sliderend 01:09:643 (5) - Remove clap here You will love it
01:24:043 - I don't think removing a note here creates good gradual emphasis leading into the kiai. I see a lot of maps do this but with jump patterns to give the intro to kiai a better effect
01:24:493 (1) - I wasn't expecting kiai to slow down a lot more than the whole entire map is. I was expecting more single notes with jump patterns that makes the kiai compliment the song more 01:35:743 (5,6,7,8) - Needed a little more of this 01:51:793 (2,3,4,5,6,7,1,2,3,4) - This is nice
The rest is good or can be changed to things previously mentioned since it's just the same singing and sounds as before.
00:14:614 (3,4,5) - Difficulty around these 3 notes went down compared to previous parts. EX: 00:09:425 (3,4,5) - I think keeping them the same way of playing feels nice also.
00:23:371 (2) - I don't get the different whistle pallet here. The low intensity in her singing is the same as here 00:18:181 (1) - I'm not as to sure why the whistles aren't the same
00:38:452 (1) - Spacing here may feel off. As how the distance here plays with nice spacing 00:37:641 (3,4,5,6) - The next part feels as though you're playing a 3/4 type triplet here which doesn't feel right.
00:38:533 (2) - I believe you can remove whistle here. It serves no purpose imo with the hitsound choice you had for this part. Since the whistle on 00:38:614 (3) - sliderstart sounds better
00:41:533 (1,2,3,4,5) - Some reason this pattern doesn't appeal to me like the rest of your patterns. Feels to me like it's just put there so the spacing between 00:42:181 (5,1) - can have some meaning to be played. Maybe try stacking like this? http://puu.sh/tWxoM/7769e7027c.jpg Feels a little more depth to your pattern
00:44:127 (1,2,3,4) - It became so simple all of a sudden
00:45:587 (1,2,3,4,5) - Just wanna bring it out there that this could be overmapped.
00:46:722 (1) - I don't think having a NC on this part of the vocal here is necessary. Maybe it could be for you but this NC 00:48:019 (7) - I could say the same. It's still rolling off the vocal of (6) but it's somehow NC here. I see the purpose here 00:48:344 (1) - but not the other one
00:53:695 (2,3) - Ctrl+G? Makes the vocal emphasis at 00:54:019 (4) - pop more with a subtle spacing change
00:54:019 (4) - Also if you didn't NC above your NC which you chose contradicts with a vocal emphasis here
00:57:425 (7) - Stacking on (6) also works to give it a more visual balanced look
00:59:371 (1) - NC? For emphasis and sudden change of pace
01:12:019 (2,6) - NC both of these is what makes most sense here as what I see a lot in most maps
01:35:614 (7,8) - Some autostack problems tbh
01:43:154 (1,2,3,4) - Some claps should be added imo. There's no feedback when playing here strong enough so players will probably miss because the clap they interpreted is already in there mind. If it's a sudden change from what they heard they might believe it to be a different time signature of like 1/6 or 1/3. Maybe it's just me since you're higher rank than me but yeah NC 01:43:479 (5) - 4 x 4 NC combo pattern
02:09:911 (9) - No need to NC here
02:37:965 (1) - Replacing this with a finish first is better. There's just a strong sound there and the spinner is taking over that sound. It should be delayed a bit so the clickable sound could come first
02:56:046 (1) - Spacing here's a little too close. People will still misread this as a triplet right after they just played a part that seemed similiar here 02:53:371 (1,2,3) -
03:03:587 (1) - I'm not too sure why this wasn't a stream. Like here 01:12:019 (2,3,4,5,6) -
01:12:019 (2,3,4,5,6) - NC?
03:15:587 (5) - Hmm how about stacking on (2) and moving 03:16:073 (2) - a little further out. Adds a little element to make 03:15:749 (1,3,4) - all player smoother http://puu.sh/tWyBE/e8678599c0.jpg
03:29:209 (1,2,3,4,1,2,3,4,5) - Oh My Lord. I question this xD
03:55:965 (2,3) - Can here a stream here for that Extra diff spice but it works too
04:01:965 (1) - Wow that stream spacing is huge.
I can see you're just starting out to make these Extras. No reason to hate progress. You'll grow leaps and bounds from here.
00:04:390 (1) - You can space this as 2.3 as well so it stays consistent with the previous
00:18:265 (2) - I think you can space this further, it's practically the same as 00:18:827 (4) - Has better movement coming out of (1)
00:30:452 (2,3) - Spacing would feel better if this was Ctrl+G. Seems rather small coming out of a constant note pattern
00:31:390 (1) - Idk maybe just me but it stands out so much since this is like the only slider in the map that looks like this.
00:32:515 - Piano sounds are strong. For example you can remove 00:32:702 (4) - and fill in a note where I suggested. It helps the piano and still has the same effect with the vocals
00:56:140 (3,4) - I thought it would flow more with the vocals but it just cuts back so far while playing. This is what I was somewhat expecting http://puu.sh/sSPpJ/40dd98e2db.jpg to match resemblance to 00:55:390 (1,2) -
01:01:296 (3) - From what previous spacing you've done this is actually going to be tricky because people might read it as a regular 1/4 note but it is an extra so who knows. But stacking on 01:01:390 (1) - gives a better visual to upcoming players to hit. Sort of like this idea 01:04:296 (5,1) -
01:26:140 (1,2,3,4) - It's maybe just me but the key-sounding is still really loud compared to the same parts in the song that was keysounded after this. I think changing it down and moving this part 01:29:140 (3,4,5,6) - up or even keeping them the same would sound better
01:40:390 (1,2,3,4) - I don't know if 1/4 slider here is good. It just doesn't fit along with the music imo. It just stands out so much when playing with not much to back it up
01:43:390 (1,2) - I was expecting more like this so it flows better after the jumps http://puu.sh/sSPOQ/1e36ae8078.jpg
02:04:296 (3,1) - Same as previously can be said here
02:25:765 (2) - Ctrl+G would feel really nice. Great rotational flow alongside with 02:25:015 (4) -
02:36:171 (2) - Starting here your keysounding rhythm seems a bit off. The parts that sound off are at 02:37:015 (5) - 02:38:233 (4,5) - 02:39:546 (4) - This can be removed. Its because the keysounds are changing to off-keys that seem a bit on the higher scale. If it was toned down or created easier sounding or have a gradual effect it'll be really good. Since the feedback while playing is quite off
03:49:015 (1,1,1) - Playing this flow wise is rather unpleasant
00:04:041 (1,3) - You could arrange this more aesthetically. The slider-tail overlap looks kinda bad. Not a good start to the map haha. 00:06:950 (1,3) - Idea taken from here
00:26:586 (1,2,3,4) - I think the notes here are kinda quiet. The increased spacing doesn't feel necessary here. You could continue with small jumps imo since theres not a really noticeably build up in the melody.
00:32:768 (7) - Position this so it doesn't touch 4 and 5? Would clean up the aesthetics a bit.
00:41:859 (1,2,3,4) - This looks kinda inconsistent cuz only 3 is a circle. Could say the same for 00:48:041 (3) - . If you ahve a reason to let me know.
01:10:950 (1,2) - Even tho this is a slider > slider jump, it's still quite large because the heads are far apart. Can you bring them closer? Cuz i don't think 2 is that exceptional.
Kiai seems nice. I like the triplets in between jumps, it's more interesting lol.
01:48:768 (1,2,3,4,5) - This is technically okay, but I think it's better if you used a pattern that didn't overlap here, just because its the first time you're introducing this 1/1 rhythm, and its coming right out of a 1/2 jump that is a very similar distance. The others you use here are fine cuz players will know the rhythm by then and expect the gap, but here I think it could confuse people.
01:54:041 (1,2) - I would actually swap NC"s here and put it on 01:54:222 - instead.
02:13:132 (6,7,1) - I feel like positioning 1 more to the left will give a nicer angle.
02:23:313 (6) - I think you missed a clap here.
02:40:768 (1) - The sound ur mapping here is really unique so maybe use a different slider design? SV's can work, but different slider designs will look cooler.
03:31:677 (5) - This slider made the flow feel a bit weird. I would just rotate this like 180 degrees or something and continue the clockwise flow. It could create a nice jump or flowbreak into 03:32:041 (1) - and emphasize the downbeat too.
03:44:768 (3,4,5) - This sounds better when the rhythm is Ctrl+G'ed. I don't think the rhythm you have works too well with the 1/4's.
04:34:950 (1,1,1,1) - Nice

Key areas to improve on

  1. Work on implementing sounds that coincide with the song. Make things stand out without having to add in a lot.
  2. For Kiai wise instead of the long 1/1 looking sliders and repeats implement with 1/2 sliders and single notes to add more effect.
  3. Some SV are a little fast than others, and they shouldn't be according to the song itself but I'll let others decide.
  4. Yeah map is pretty bad maybe you should stop mapping fam
Topic Starter
sdafsf

Kocari wrote:

[Itami]
00:05:293 (1) - You can do the same thing previously. The slidertick involves a sound that you already mapped out. I think keeping it the same way is better than to skip over that sound
00:07:693 (1,2,3) - I think you mixed the rhythm around. I believe the most effective one would be
00:17:368 (2) - This I believe is overmapped not a sound that I would deem worthy here. Even if there was the sound that is being dragged over goes to it. I believe just taking this out is good
00:20:593 (2) - Is this a random clap?
00:23:593 (2,3) - Spacing here is closer than you actually expect. 00:23:893 (3,4,5) - You can fill in or not fill in it's up to you. Reason I say spacing is small is because this is already 2.8 00:22:543 (2,3) - with that time signature while the one you have is also 2.8 with a different signature. Should be rather close to this 00:23:143 (1,2) -
00:28:393 (6,1,2) - I think you can do something with this since it's just out in the open. I'll give you an idea to start off with
00:30:793 (1,2,3,1) - Just some more nonsense
00:32:893 - Really strong harp like sound. This should be an important one to map out
00:40:993 (1,1) - Something like this could work out better for you. Since that square pattern coming up fits with the rotation very well and compliments each other Also if you changed the SV a little down it'll be perfect
00:42:793 (6) - You can remove this entirely. It really adds the subtle feel to the song without having too much. Or you can make 00:42:493 (5) - A 1/2 slider to bring out that sound with a hold
00:47:593 (2) - If you do this it adds a sudden pace to the song. Try to remove that and extend the previous slider (1) into that snare and if you want you can add a note 00:47:743 (2) - to do the same thing you did.
00:49:993 (1,2,3,4) - The rhythm you had before had a strong emphasis where a sliderend was taking place. Since 00:49:993 (1) - and 00:50:443 - sound almost identical. You can try and see how that works for you (You can add a note on the blue tick if you wanted too)
00:51:493 (1) - Ending on that piano key on the red tick is more efficient than ending it on the vocal. It sounds really poor when actually listening to it
01:07:393 (4,5) - Tbh you don't actually need these to create a strong emphasis. 01:07:318 (3,1) - The pause is just great enough to give a strong feedback when playing. If you'd like you can also add a note 01:07:543 (4) - to play with it
01:09:043 - The sound here isn't mapped out but at 01:09:343 (2) - it is. I think you should map them both out for consistency since that double doesn't do you any justice. Somewhat like this
If you didn't change above 01:08:893 (1) - Add clap on sliderend 01:09:643 (5) - Remove clap here You will love it
01:24:043 - I don't think removing a note here creates good gradual emphasis leading into the kiai. I see a lot of maps do this but with jump patterns to give the intro to kiai a better effect
01:24:493 (1) - I wasn't expecting kiai to slow down a lot more than the whole entire map is. I was expecting more single notes with jump patterns that makes the kiai compliment the song more 01:35:743 (5,6,7,8) - Needed a little more of this 01:51:793 (2,3,4,5,6,7,1,2,3,4) - This is nice
The rest is good or can be changed to things previously mentioned since it's just the same singing and sounds as before.
00:14:614 (3,4,5) - Difficulty around these 3 notes went down compared to previous parts. EX: 00:09:425 (3,4,5) - I think keeping them the same way of playing feels nice also.
00:23:371 (2) - I don't get the different whistle pallet here. The low intensity in her singing is the same as here 00:18:181 (1) - I'm not as to sure why the whistles aren't the same
00:38:452 (1) - Spacing here may feel off. As how the distance here plays with nice spacing 00:37:641 (3,4,5,6) - The next part feels as though you're playing a 3/4 type triplet here which doesn't feel right.
00:38:533 (2) - I believe you can remove whistle here. It serves no purpose imo with the hitsound choice you had for this part. Since the whistle on 00:38:614 (3) - sliderstart sounds better
00:41:533 (1,2,3,4,5) - Some reason this pattern doesn't appeal to me like the rest of your patterns. Feels to me like it's just put there so the spacing between 00:42:181 (5,1) - can have some meaning to be played. Maybe try stacking like this? http://puu.sh/tWxoM/7769e7027c.jpg Feels a little more depth to your pattern
00:44:127 (1,2,3,4) - It became so simple all of a sudden
00:45:587 (1,2,3,4,5) - Just wanna bring it out there that this could be overmapped.
00:46:722 (1) - I don't think having a NC on this part of the vocal here is necessary. Maybe it could be for you but this NC 00:48:019 (7) - I could say the same. It's still rolling off the vocal of (6) but it's somehow NC here. I see the purpose here 00:48:344 (1) - but not the other one
00:53:695 (2,3) - Ctrl+G? Makes the vocal emphasis at 00:54:019 (4) - pop more with a subtle spacing change
00:54:019 (4) - Also if you didn't NC above your NC which you chose contradicts with a vocal emphasis here
00:57:425 (7) - Stacking on (6) also works to give it a more visual balanced look
00:59:371 (1) - NC? For emphasis and sudden change of pace
01:12:019 (2,6) - NC both of these is what makes most sense here as what I see a lot in most maps
01:35:614 (7,8) - Some autostack problems tbh
01:43:154 (1,2,3,4) - Some claps should be added imo. There's no feedback when playing here strong enough so players will probably miss because the clap they interpreted is already in there mind. If it's a sudden change from what they heard they might believe it to be a different time signature of like 1/6 or 1/3. Maybe it's just me since you're higher rank than me but yeah NC 01:43:479 (5) - 4 x 4 NC combo pattern
02:09:911 (9) - No need to NC here
02:37:965 (1) - Replacing this with a finish first is better. There's just a strong sound there and the spinner is taking over that sound. It should be delayed a bit so the clickable sound could come first
02:56:046 (1) - Spacing here's a little too close. People will still misread this as a triplet right after they just played a part that seemed similiar here 02:53:371 (1,2,3) -
03:03:587 (1) - I'm not too sure why this wasn't a stream. Like here 01:12:019 (2,3,4,5,6) -
01:12:019 (2,3,4,5,6) - NC?
03:15:587 (5) - Hmm how about stacking on (2) and moving 03:16:073 (2) - a little further out. Adds a little element to make 03:15:749 (1,3,4) - all player smoother http://puu.sh/tWyBE/e8678599c0.jpg
03:29:209 (1,2,3,4,1,2,3,4,5) - Oh My Lord. I question this xD
03:55:965 (2,3) - Can here a stream here for that Extra diff spice but it works too
04:01:965 (1) - Wow that stream spacing is huge.
I can see you're just starting out to make these Extras. No reason to hate progress. You'll grow leaps and bounds from here.
00:04:390 (1) - You can space this as 2.3 as well so it stays consistent with the previous
00:18:265 (2) - I think you can space this further, it's practically the same as 00:18:827 (4) - Has better movement coming out of (1)
00:30:452 (2,3) - Spacing would feel better if this was Ctrl+G. Seems rather small coming out of a constant note pattern
00:31:390 (1) - Idk maybe just me but it stands out so much since this is like the only slider in the map that looks like this.
00:32:515 - Piano sounds are strong. For example you can remove 00:32:702 (4) - and fill in a note where I suggested. It helps the piano and still has the same effect with the vocals
00:56:140 (3,4) - I thought it would flow more with the vocals but it just cuts back so far while playing. This is what I was somewhat expecting http://puu.sh/sSPpJ/40dd98e2db.jpg to match resemblance to 00:55:390 (1,2) -
01:01:296 (3) - From what previous spacing you've done this is actually going to be tricky because people might read it as a regular 1/4 note but it is an extra so who knows. But stacking on 01:01:390 (1) - gives a better visual to upcoming players to hit. Sort of like this idea 01:04:296 (5,1) -
01:26:140 (1,2,3,4) - It's maybe just me but the key-sounding is still really loud compared to the same parts in the song that was keysounded after this. I think changing it down and moving this part 01:29:140 (3,4,5,6) - up or even keeping them the same would sound better
01:40:390 (1,2,3,4) - I don't know if 1/4 slider here is good. It just doesn't fit along with the music imo. It just stands out so much when playing with not much to back it up
01:43:390 (1,2) - I was expecting more like this so it flows better after the jumps http://puu.sh/sSPOQ/1e36ae8078.jpg
02:04:296 (3,1) - Same as previously can be said here
02:25:765 (2) - Ctrl+G would feel really nice. Great rotational flow alongside with 02:25:015 (4) -
02:36:171 (2) - Starting here your keysounding rhythm seems a bit off. The parts that sound off are at 02:37:015 (5) - 02:38:233 (4,5) - 02:39:546 (4) - This can be removed. Its because the keysounds are changing to off-keys that seem a bit on the higher scale. If it was toned down or created easier sounding or have a gradual effect it'll be really good. Since the feedback while playing is quite off
03:49:015 (1,1,1) - Playing this flow wise is rather unpleasant
00:04:041 (1,3) - You could arrange this more aesthetically. The slider-tail overlap looks kinda bad. Not a good start to the map haha. 00:06:950 (1,3) - Idea taken from here
[box=~]
00:26:586 (1,2,3,4) - I think the notes here are kinda quiet. The increased spacing doesn't feel necessary here. You could continue with small jumps imo since theres not a really noticeably build up in the melody.
00:32:768 (7) - Position this so it doesn't touch 4 and 5? Would clean up the aesthetics a bit.
00:41:859 (1,2,3,4) - This looks kinda inconsistent cuz only 3 is a circle. Could say the same for 00:48:041 (3) - . If you ahve a reason to let me know.
01:10:950 (1,2) - Even tho this is a slider > slider jump, it's still quite large because the heads are far apart. Can you bring them closer? Cuz i don't think 2 is that exceptional.
Kiai seems nice. I like the triplets in between jumps, it's more interesting lol.
01:48:768 (1,2,3,4,5) - This is technically okay, but I think it's better if you used a pattern that didn't overlap here, just because its the first time you're introducing this 1/1 rhythm, and its coming right out of a 1/2 jump that is a very similar distance. The others you use here are fine cuz players will know the rhythm by then and expect the gap, but here I think it could confuse people.
01:54:041 (1,2) - I would actually swap NC"s here and put it on 01:54:222 - instead.
02:13:132 (6,7,1) - I feel like positioning 1 more to the left will give a nicer angle.
02:23:313 (6) - I think you missed a clap here.
02:40:768 (1) - The sound ur mapping here is really unique so maybe use a different slider design? SV's can work, but different slider designs will look cooler.
03:31:677 (5) - This slider made the flow feel a bit weird. I would just rotate this like 180 degrees or something and continue the clockwise flow. It could create a nice jump or flowbreak into 03:32:041 (1) - and emphasize the downbeat too.
03:44:768 (3,4,5) - This sounds better when the rhythm is Ctrl+G'ed. I don't think the rhythm you have works too well with the 1/4's.
04:34:950 (1,1,1,1) - Nice

Key areas to improve on

  1. Work on implementing sounds that coincide with the song. Make things stand out without having to add in a lot.
  2. For Kiai wise instead of the long 1/1 looking sliders and repeats implement with 1/2 sliders and single notes to add more effect.
  3. Some SV are a little fast than others, and they shouldn't be according to the song itself but I'll let others decide.
  4. Yeah map is pretty bad maybe you should stop mapping fam
[/box]
all rejected. its just my style
Cyron
I love this song so i'll try to help it get ranked, although i'm no expert by any means.

Here's some stuff I noticed, mostly to make it sound better:

01:54:466 - NC from here up until 02:08:866 - is all messed up. Usually you put NC when the music changes somehow but this whole section feels so random.

- 01:59:866 (3) - I think you could make this slider shorter and add another long slider here 02:01:066 - since it would emphasize the intense vocals and it also sounds a lot better.

- 02:03:466 (3,4,5,6) - same as above.

- 01:54:166 (3,4,5,6) - this stream should start here 01:54:016 .

- 02:42:166 (3,4,5,6) - ^

02:47:866 (1,2,3,1) - same as I said before. Also 02:48:766 (1) - What is this. It feels so out of place. Why would you put a slider like this if there wasn't one before in the song where it sounds the same.

- 03:02:266 - since this is the most intense part you should make it louder by adding a clap to each single just like you did here 03:09:466 (1,2,1,2,1,2,1) - . It makes it sound so much more intense and better.

- 03:16:366 (1,1,2) - why are those all of a sudden longer than other sliders. It makes no sense since the music doesn't really change. They sound awkward as if they don't end on time. Try listening at 50% speed to see what i mean. Also if you made those longer on purpose you should have made those the same 03:26:566 (5,6) - since that part repeats. This shows inconsistency which is I can see throughout the whole map.

- 03:22:066 (11) - same with this one. You can't just make sliders 1/4 longer just all of a sudden since there is nothing to emphasize.

- 04:00:766 - Either add more sliders in this section or remove all of them.

- 04:38:359 - add circle here

- 04:41:547 - ^

- 05:56:124 (1,2,3) - why make those 1/6 when everything else is 1/4? It's not like the music changes there.

- 06:13:224 (1,2,3,1,2,3,1,2) - mentioned this before: make this more intense. It feels so much better when you play it and you hear the powerful clap when hitting each note.

- 06:24:774 - i don't know why I feel like adding a circle here

- 07:04:532 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream just doesn't blend well with the rest. You should make it round like the rest of them.

Most important thing: shorten the unnecessary long sliders.

This is just an opinion but I'd love to see more sliders like this one 01:28:066 (1) - throughout the map. Maybe even longer sliders that have a similar curve. I think it really suits this music style.

I actually just wanted to write a suggestion but ended up writing all of this. Anyway map is pretty enjoyable (only if I could play it). GL!
Topic Starter
sdafsf

xVortexXz wrote:

I love this song so i'll try to help it get ranked, although i'm no expert by any means.

Here's some stuff I noticed, mostly to make it sound better:

01:54:466 - NC from here up until 02:08:866 - is all messed up. Usually you put NC when the music changes somehow but this whole section feels so random. i disagree on this. the ncs are when a new pattern starts and each pattern is one measure

- 01:59:866 (3) - I think you could make this slider shorter and add another long slider here 02:01:066 - since it would emphasize the intense vocals and it also sounds a lot better. except for this 02:00:766 (1) - the whole section follows the guitar more than the vocals. its also mapped consistently with the other similar sections.

- 02:03:466 (3,4,5,6) - same as above. 02:03:466 (3,4,5,6) - follows the guitar while the others follow the vocals. i nced 4 to make this clear

- 01:54:166 (3,4,5,6) - this stream should start here 01:54:016 . i hear the beat at the time you pointed out but if you listen closely the actualy 1/4 beats start on 01:54:166 -

- 02:42:166 (3,4,5,6) - ^

02:47:866 (1,2,3,1) - same as I said before. Also 02:48:766 (1) - What is this. It feels so out of place. Why would you put a slider like this if there wasn't one before in the song where it sounds the same. its similar-ish to this one 02:00:766 (1) - . it at least plays the same way

- 03:02:266 - since this is the most intense part you should make it louder by adding a clap to each single just like you did here 03:09:466 (1,2,1,2,1,2,1) - . It makes it sound so much more intense and better. sure

- 03:16:366 (1,1,2) - why are those all of a sudden longer than other sliders. It makes no sense since the music doesn't really change. They sound awkward as if they don't end on time. Try listening at 50% speed to see what i mean. Also if you made those longer on purpose you should have made those the same 03:26:566 (5,6) - since that part repeats. This shows inconsistency which is I can see throughout the whole map. the section actually is different. because of this i tried to focus on the vocals more here. the sliders you pointed out are mapped to the sliders and the rhythm and patterning supports the intensity of the vocals here well imo

- 03:22:066 (11) - same with this one. You can't just make sliders 1/4 longer just all of a sudden since there is nothing to emphasize. the ones before i could kinda understand where you were coming from. but not with this one. there definetly has to be an emphesis on 03:22:366 (1) - and since its the end of the measure its even more fitting.

- 04:00:766 - Either add more sliders in this section or remove all of them. i feel like the sliders support the rhythm and intensity of the song well.

- 04:38:359 - add circle here i dont hear anything

- 04:41:547 - ^ just no. this is literally the rhythm of the guitar

- 05:56:124 (1,2,3) - why make those 1/6 when everything else is 1/4? It's not like the music changes there. the drums are 1/3 here

- 06:13:224 (1,2,3,1,2,3,1,2) - mentioned this before: make this more intense. It feels so much better when you play it and you hear the powerful clap when hitting each note. sure

- 06:24:774 - i don't know why I feel like adding a circle here because of the vocals.

- 07:04:532 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream just doesn't blend well with the rest. You should make it round like the rest of them. looks nice imo. there is a straight stream in this map that looks way worse

Most important thing: shorten the unnecessary long sliders.

This is just an opinion but I'd love to see more sliders like this one 01:28:066 (1) - throughout the map. Maybe even longer sliders that have a similar curve. I think it really suits this music style. it really depends on the section imo. i feel like i made fine rhythm choices. if there is some thing you REALLY disagree with just post another reply id appreciate it.

I actually just wanted to write a suggestion but ended up writing all of this. Anyway map is pretty enjoyable (only if I could play it). GL!
THX
Cyron

sdafsf wrote:

xVortexXz wrote:

I love this song so i'll try to help it get ranked, although i'm no expert by any means.

02:47:866 (1,2,3,1) - same as I said before. Also 02:48:766 (1) - What is this. It feels so out of place. Why would you put a slider like this if there wasn't one before in the song where it sounds the same. its similar-ish to this one 02:00:766 (1) - . it at least plays the same way

True, it is similar. But it just looks ugly when used like that near the rest of the sliders imo.

- 03:16:366 (1,1,2) - why are those all of a sudden longer than other sliders. It makes no sense since the music doesn't really change. They sound awkward as if they don't end on time. Try listening at 50% speed to see what i mean. Also if you made those longer on purpose you should have made those the same 03:26:566 (5,6) - since that part repeats. This shows inconsistency which is I can see throughout the whole map. the section actually is different. because of this i tried to focus on the vocals more here. the sliders you pointed out are mapped to the sliders and the rhythm and patterning supports the intensity of the vocals here well imo

I really think you should make either on of those the same length as the other 03:16:966 (1,2) - 03:26:566 (5,6) -


THX
Topic Starter
sdafsf

xVortexXz wrote:

xVortexXz wrote:

I love this song so i'll try to help it get ranked, although i'm no expert by any means.

02:47:866 (1,2,3,1) - same as I said before. Also 02:48:766 (1) - What is this. It feels so out of place. Why would you put a slider like this if there wasn't one before in the song where it sounds the same. its similar-ish to this one 02:00:766 (1) - . it at least plays the same way

True, it is similar. But it just looks ugly when used like that near the rest of the sliders imo. i agree its not as nice as just making it round but i think it looks fine. this map is built with repeating patterns. but they are not completely the same but always with slightly different shapes. this is what im doing here.

- 03:16:366 (1,1,2) - why are those all of a sudden longer than other sliders. It makes no sense since the music doesn't really change. They sound awkward as if they don't end on time. Try listening at 50% speed to see what i mean. Also if you made those longer on purpose you should have made those the same 03:26:566 (5,6) - since that part repeats. This shows inconsistency which is I can see throughout the whole map. the section actually is different. because of this i tried to focus on the vocals more here. the sliders you pointed out are mapped to the sliders and the rhythm and patterning supports the intensity of the vocals here well imo

I really think you should make either on of those the same length as the other 03:16:966 (1,2) - 03:26:566 (5,6) -
thats actually a good catch ill look into it

THX
PoNo
w

00:03:262 (4) - Simply visual but the follow point is a bit off of 00:02:339 (3) - , That kind of little things improve a lot the visuals of the map with follow point, it's not an important point you can just ignore this but don't ignore the follow points of a map :p (imo the follow point looks better like that https://imgur-archive.ppy.sh/UYeibft.png)

00:37:225 (1,2) - The spacing of this jump is way too high, The song are not getting so high in this place, also reduce a little bit maybe
00:40:609 (1,2,1,2) - Here it's look better cause of vocals

00:44:763 (1) - Be carefull with the angle change about the jump, imo this circle could be better placed on 00:43:994 (2) -

01:16:066 (1,2,3,4,1,2,3,4,1) - This is really really high spaced, reduce it you'll destroy the player in this way ahah

01:45:166 (2) - Mhmmm, the spacing is confusing here maybe try to extend 01:44:866 (1) - on 01:45:166 (2) - then make a jump instead of stream-jump

02:28:066 (1) - https://imgur-archive.ppy.sh/e7UUuej.png be carefull with that kind of overlaps, thats simply visual but it's not super aesthetic try to maximize good overlaps when you map

03:03:616 (1,2,3) - Spacing is way too high here

04:24:766 (1,2,3,4,5,6,7,8,9,10) - Why don't try to make sliders intead of jumps and doubles, could be better for ergonomics and easier to play imo

05:56:124 (1) - Mhmmm, not a big fan of that shape, but thats subjective ofc

06:24:924 (3) - Do this for a slider wave https://imgur-archive.ppy.sh/0ys84wA.png

06:42:774 (1) - 06:52:532 (1) - Very interresting part

-----
Combo 1 and 4 are too similars you have to change one of both

You can also choose an higher BG resolution, max is 1920x1080 :)

And I think thats all for me, interresting structure and stream shapes but be really carefull with the spacing of the map, sometimes its a bit off :!:

Cool map
Topic Starter
sdafsf

Ponoyoshi wrote:

w

00:03:262 (4) - Simply visual but the follow point is a bit off of 00:02:339 (3) - , That kind of little things improve a lot the visuals of the map with follow point, it's not an important point you can just ignore this but don't ignore the follow points of a map :p (imo the follow point looks better like that https://imgur-archive.ppy.sh/UYeibft.png) sure

00:37:225 (1,2) - The spacing of this jump is way too high, The song are not getting so high in this place, also reduce a little bit maybe thought it was fine cus low bpm. changed anyways
00:40:609 (1,2,1,2) - Here it's look better cause of vocals

00:44:763 (1) - Be carefull with the angle change about the jump, imo this circle could be better placed on 00:43:994 (2) - i think this is better to emphesize the last beat.

01:16:066 (1,2,3,4,1,2,3,4,1) - This is really really high spaced, reduce it you'll destroy the player in this way ahah testplayers never had problems here... ill get back to it though if there are more complaints

01:45:166 (2) - Mhmmm, the spacing is confusing here maybe try to extend 01:44:866 (1) - on 01:45:166 (2) - then make a jump instead of stream-jump i get where you are coming from but i think in this case its easy enough to read

02:28:066 (1) - https://imgur-archive.ppy.sh/e7UUuej.png be carefull with that kind of overlaps, thats simply visual but it's not super aesthetic try to maximize good overlaps when you map made it prettier

03:03:616 (1,2,3) - Spacing is way too high here i think this build up fits perfectly and does well to emphesize 03:04:066 (1) -

04:24:766 (1,2,3,4,5,6,7,8,9,10) - Why don't try to make sliders intead of jumps and doubles, could be better for ergonomics and easier to play imo i want hardish rhythms in this low bpm section. im sure its fine

05:56:124 (1) - Mhmmm, not a big fan of that shape, but thats subjective ofc spread it up a bit

06:24:924 (3) - Do this for a slider wave https://imgur-archive.ppy.sh/0ys84wA.png i didnt know how to back then :p

06:42:774 (1) - 06:52:532 (1) - Very interresting part thx^^

-----
Combo 1 and 4 are too similars you have to change one of both changed

You can also choose an higher BG resolution, max is 1920x1080 :) not sure if new rule but back then i had to crop it cus that was the limit :p

And I think thats all for me, interresting structure and stream shapes but be really carefull with the spacing of the map, sometimes its a bit off :!: thx! really appreciate the mod :D thats the kind of mod im looking for^^

Cool map thx^^
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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