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USAO - Loss Time

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nhlx
is sukinathan raikozen on osu tatoe ounendon
2016-07-30 04:25 Raikozen: 00:02:416 (5) -
2016-07-30 04:25 Raikozen: u can stack that to
2016-07-30 04:25 Raikozen: 00:01:311 (1) -
2016-07-30 04:25 Raikozen: 00:14:258 (2) -
2016-07-30 04:25 Raikozen: same
2016-07-30 04:26 Raikozen: 00:15:837 (5,2) -
2016-07-30 04:26 Raikozen: overlaps
2016-07-30 04:26 Raikozen: 00:36:048 (4) -
2016-07-30 04:26 Raikozen: copypaste 00:35:416 (1) - into here
2016-07-30 04:27 Raikozen: 00:46:548 (7,8,1) - questionable playability
2016-07-30 04:27 Raikozen: 00:50:100 (8,2) - overlaps
2016-07-30 04:27 Raikozen: 00:58:626 (3,4,5) - can be stacked to 00:57:995 (8) -
2016-07-30 04:28 Raikozen: 01:26:890 (4) - i would ctrl+g that
2016-07-30 04:29 Raikozen: 01:30:995 (1,2,3,4,5,6,7) - this whole part looks weird
2016-07-30 04:29 Zectro: aight will consider changing that
2016-07-30 04:29 Raikozen: 01:39:837 (1) - can be stacked to
2016-07-30 04:29 Raikozen: 01:39:521 (7) -
2016-07-30 04:29 Raikozen: and 01:40:626 (4) - can be blanketed to 01:39:837 (1) -
2016-07-30 04:30 Raikozen: 02:10:469 (2) -
2016-07-30 04:30 Raikozen: few pixels offscreen
2016-07-30 04:30 Zectro: good eye
2016-07-30 04:30 Raikozen: and i play this at 100% speed
2016-07-30 04:31 Raikozen: just pausing
2016-07-30 04:31 Raikozen: lo
2016-07-30 04:31 Raikozen: l
2016-07-30 04:31 Zectro: ye me w/ every map ever
2016-07-30 04:31 Raikozen: 02:54:205 (7) - can be stacked to 02:53:416 (3) - sliderend
2016-07-30 04:32 Raikozen: 03:00:995 (8) - i would nc
2016-07-30 04:32 Zectro: tru
2016-07-30 04:33 Raikozen: 03:52:074 (6,3) - overlap
2016-07-30 04:33 Raikozen: 03:51:916 (5,4) - ^
2016-07-30 04:34 Raikozen: thats it i guess lol
Topic Starter
Zectro

Raikozen wrote:

is sukinathan raikozen on osu tatoe ounendon
2016-07-30 04:25 Raikozen: 00:02:416 (5) -
2016-07-30 04:25 Raikozen: u can stack that to
2016-07-30 04:25 Raikozen: 00:01:311 (1) -
2016-07-30 04:25 Raikozen: 00:14:258 (2) -
2016-07-30 04:25 Raikozen: same
2016-07-30 04:26 Raikozen: 00:15:837 (5,2) -
2016-07-30 04:26 Raikozen: overlaps
2016-07-30 04:26 Raikozen: 00:36:048 (4) -
2016-07-30 04:26 Raikozen: copypaste 00:35:416 (1) - into here
2016-07-30 04:27 Raikozen: 00:46:548 (7,8,1) - questionable playability
2016-07-30 04:27 Raikozen: 00:50:100 (8,2) - overlaps
2016-07-30 04:27 Raikozen: 00:58:626 (3,4,5) - can be stacked to 00:57:995 (8) -
2016-07-30 04:28 Raikozen: 01:26:890 (4) - i would ctrl+g that
2016-07-30 04:29 Raikozen: 01:30:995 (1,2,3,4,5,6,7) - this whole part looks weird
2016-07-30 04:29 Zectro: aight will consider changing that
2016-07-30 04:29 Raikozen: 01:39:837 (1) - can be stacked to
2016-07-30 04:29 Raikozen: 01:39:521 (7) -
2016-07-30 04:29 Raikozen: and 01:40:626 (4) - can be blanketed to 01:39:837 (1) -
2016-07-30 04:30 Raikozen: 02:10:469 (2) -
2016-07-30 04:30 Raikozen: few pixels offscreen
2016-07-30 04:30 Zectro: good eye
2016-07-30 04:30 Raikozen: and i play this at 100% speed
2016-07-30 04:31 Raikozen: just pausing
2016-07-30 04:31 Raikozen: lo
2016-07-30 04:31 Raikozen: l
2016-07-30 04:31 Zectro: ye me w/ every map ever
2016-07-30 04:31 Raikozen: 02:54:205 (7) - can be stacked to 02:53:416 (3) - sliderend
2016-07-30 04:32 Raikozen: 03:00:995 (8) - i would nc
2016-07-30 04:32 Zectro: tru
2016-07-30 04:33 Raikozen: 03:52:074 (6,3) - overlap
2016-07-30 04:33 Raikozen: 03:51:916 (5,4) - ^
2016-07-30 04:34 Raikozen: thats it i guess lol
unexpected mods got me like
Yoshikawa Hoshi
IRC Log (Chinese)
00:27吉川星:04:38:890(7) - 屏幕外LUL
00:28吉川星:○笑它真的離屏
00:28吉川星:哈哈我好親
00:28吉川星:04:40:​​784(2,3,4) - 咧這些好
00:28 Zectro:我shud概率也修復04:38:258(3,4,5,6) - 在geenral
00:29吉川星:○笑ü可以移動02:01:784(3) - 為x = 333 Y = 323這樣的流量會更好
00:29吉川星:00:27:837(1,2,1) - 這些都是1/4
00:30吉川星:不1/3 -_-
00:30吉川星:00:19:942(10,1) - 疊不完善
00:30吉川星:03:12:363(2,3,4,5) - ^
00:30 Zectro:哈哈哈,我不能
00:30 Zectro:我吮吸STACKING HOLY
00:31吉川星:做babey
00:31吉川星:03:15:521(6,7,8,9,1) - 增加間距,以X2.0所以這將是更容易發揮
00:31吉川保:04:42:600(7) - offgrid
00:32吉川星:05:03:048(1) - 這個滑塊是醜陋僅僅指剛就像我的媽媽
00:32 Zectro:BéST國防部EVR
00:32 Zectro:我如何給ü超過1 KD !!!!
00:32吉川星:01:18:363(6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,1) - strream能適應更好
00:32吉川星:02:20:​​574(2) - 這是一個圓
00:33吉川保:02:21:205(1) - 這是一個滑塊
00:33 Zectro:葉我吸在設計流,但烏爾吮吸媽媽在設計兒童因此其確定
00:33吉川星:OK多數民眾贊成GL〜沒有BUBL
Yukiyo
IRC
2016-07-30 22:48 Zectro: hihihihiih
2016-07-30 22:51 Yukiyo: hOI
2016-07-30 22:51 Yukiyo: huh?
2016-07-30 22:51 Zectro: huh!
2016-07-30 22:51 Yukiyo: wdyw?
2016-07-30 22:52 Zectro: id like some pancakes and coffee please
2016-07-30 22:52 Yukiyo: why did you write me ... honestly
2016-07-30 22:52 Yukiyo: ; - ;
2016-07-30 22:53 Zectro: oh haha, now that ive fully finished my uh, time loss thing, i want to ask you if you can do a very quick recheck!
2016-07-30 22:53 Yukiyo: hmm
2016-07-30 22:53 Yukiyo: lemme finish my stuff and perhaps I'll do
2016-07-30 22:53 Yukiyo: I have a loss time too
2016-07-30 22:54 Zectro: yeah i saw, checked it out aswell
2016-07-30 22:54 Zectro: ill uh see if i can do a quick check
2016-07-30 22:55 Zectro: but keep in mind, im not gonna read the whole map thread to see what has already been suggested before and stuff
2016-07-30 22:55 Zectro: so i may say things uve already declined 843982592 times
2016-07-30 22:56 Zectro: so is that okay?
2016-07-30 22:57 Yukiyo: well
2016-07-30 22:57 Yukiyo: when I finished my current buisness
2016-07-30 22:57 Yukiyo: yeah ok
2016-07-30 22:58 Zectro: okido, how long should i wait for?
2016-07-30 23:00 Yukiyo: max 20min
2016-07-30 23:11 Yukiyo: rdy now
2016-07-30 23:11 Zectro: give me 1s
2016-07-30 23:12 Zectro: okii hi
2016-07-30 23:12 Yukiyo: ima testplay forst
2016-07-30 23:12 Yukiyo: first
2016-07-30 23:12 Zectro: :)
2016-07-30 23:18 Yukiyo: hmmm
2016-07-30 23:18 Zectro: nice combo man
2016-07-30 23:18 Yukiyo: meh
2016-07-30 23:18 Yukiyo: bad
2016-07-30 23:18 Yukiyo: tbh
2016-07-30 23:18 Zectro: i was scared when #137 couldnt even get more than 400
2016-07-30 23:18 Zectro: but now i know he just sucks
2016-07-30 23:18 Zectro: :^>>>>
2016-07-30 23:18 Zectro: jkjk
2016-07-30 23:18 Yukiyo: I uck
2016-07-30 23:19 Yukiyo: is fcaale
2016-07-30 23:19 Yukiyo: should've at least had 1000x
2016-07-30 23:19 Yukiyo: Hitsounds seem fine
2016-07-30 23:19 Zectro: im glad
2016-07-30 23:19 Zectro: took me quite a while lol
2016-07-30 23:20 Yukiyo: 00:15:205 (1) - finish?
2016-07-30 23:20 Yukiyo: it is in the song xd
2016-07-30 23:20 Zectro: oh yeah
2016-07-30 23:21 Yukiyo: 00:22:784 (1,2,3,4,1,2) - dunno bout those timings dude
2016-07-30 23:21 Yukiyo: ; - ,
2016-07-30 23:21 Zectro: they are good
2016-07-30 23:21 Zectro: or well, ill hear it if someone thinks otherwise
2016-07-30 23:21 Yukiyo: 00:25:942 (4,2) - stack :v
2016-07-30 23:22 Zectro: okido
2016-07-30 23:22 Yukiyo: 00:39:205 (1,2,3) - same spacing but different like timewise playablity?
2016-07-30 23:22 Yukiyo: AR solved it for me
2016-07-30 23:22 Yukiyo: but idk
2016-07-30 23:23 Zectro: ill see if i can put them somewhere else
2016-07-30 23:23 Yukiyo: 00:50:495 (1,2) - what is dat spacing dude
2016-07-30 23:24 Zectro: LOL
2016-07-30 23:25 Zectro: my bad~
2016-07-30 23:25 Zectro: just stacking on 00:50:574 (2) - shud be fine right?
2016-07-30 23:25 Yukiyo: 01:04:469 (1) - drum set
2016-07-30 23:25 Yukiyo: ye is dine
2016-07-30 23:25 Zectro: alright
2016-07-30 23:25 Zectro: thx for pointing out hitsounds lul i suck at them, at least im new with them so itll have a few errors haha
2016-07-30 23:26 Yukiyo: Well I know this song by heart I'm hearing hitsounds only atm
2016-07-30 23:26 Yukiyo: kek
2016-07-30 23:26 Yukiyo: 01:21:995 (6,1) - dunno about spacing
2016-07-30 23:27 Zectro: prob a tad too big yeah
2016-07-30 23:28 Yukiyo: 01:32:258 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - so big spacing and then
2016-07-30 23:28 Yukiyo: 01:35:258 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - sooo little
2016-07-30 23:28 Yukiyo: feels weird
2016-07-30 23:29 Zectro: no change there imo
2016-07-30 23:29 Yukiyo: NC 01:54:837 (9) -
2016-07-30 23:29 Yukiyo: 01:54:995 (1) - NNC
2016-07-30 23:29 Zectro: what why
2016-07-30 23:29 Zectro: its not like theres an sv change or anything
2016-07-30 23:29 Yukiyo: because it is better visally
2016-07-30 23:30 Yukiyo: and pattern wise
2016-07-30 23:30 Zectro: id rather keep it technichally right
2016-07-30 23:30 Yukiyo: 02:16:153 (1,2,1) - spacing sometimes is really out of hand
2016-07-30 23:31 Zectro: if you listen closely i do that spacing at each of those sounds
2016-07-30 23:31 Yukiyo: still looks reeeeeaaaally random idk
2016-07-30 23:32 Zectro: 02:13:626 (1,2,1) - here same etc
2016-07-30 23:33 Yukiyo: 03:32:258 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - why the sudden hitsound rhythm switchup
2016-07-30 23:33 Yukiyo: and then going back to normal
2016-07-30 23:33 Yukiyo: ; - ;
2016-07-30 23:33 Zectro: i still respect the thigns from 03:12:363 (2,3,4,5) - etc
2016-07-30 23:33 Zectro: while also following the other rythm
2016-07-30 23:34 Zectro: i think its fine
2016-07-30 23:35 Yukiyo: I think everything else would just be your stlye
2016-07-30 23:35 Yukiyo: so I'm don
2016-07-30 23:35 Zectro: thanks, go post, ill ask a bn to deny ur first kd so you can have kd on this instead ok?
2016-07-30 23:35 Zectro: since the other mod was before the map was done and all lol
2016-07-30 23:36 Yukiyo: ok if you want
2016-07-30 23:36 Zectro: ya its rules anyway rip
Okoratu
this is pretty cool
Nerova Riuz GX

Okorin wrote:

this is pretty cool
[waht]
tags go first
USAO - Loss Time, from Album Kicks for Liberation 5
http://www.tanocstore.net/shopdetail/000000000580/
now you know what you should do

  1. First I would suggest you to raise your AR to 9.3 (or even 9.4). That's because of those overlapped tricks (for example, 00:12:679 (1,5) - )
  2. Also, if you have mercy, reduce the HP is a good choice as well. Because your NC density is quite low, it's kinda hard to recover after some unexpected chokes.
  3. After some testplays, there's a possible timing problem: offset +12 ~ 15.
  4. 00:41:507 (6,7) - (whining) to me this kind of notes should be separated aaaaa
  5. 01:00:375 (3,4) - this one can be farther to its previous slider. I believe that can make it much easier to read, and make a nice emphasizing too. http://puu.sh/qkpsV/fffc76835f.jpg
  6. 01:04:796 (2) - It helps a lot if you can slightly stretch the slider
  7. 01:18:375 (6) - I don't understand why there's no NC. it's quite different from the last part.
  8. 01:34:796 (1) - Actually I think you can Ctrl+G on this. that can drop a cool effect between 01:34:796 (1,2) - .
  9. 02:05:270 (2,4) - I'm afraid that this reverse arrow might be blocked and cause some trouble.
  10. 02:31:638 - add something plz start your break on here plz
  11. 03:01:323 (1,2,3,4,5) - I'd rather just follow the vocal. right now the objects start on blue tick, not that good to follow. (Those overlaps are also the main reason why I suggested you to raise the AR.)
this is much better than I expected
Asonate
mod from queue :3

[general stuff]
  1. this song was also released on hardcore syndrome 8 by tano*c, so you might want to add that to tags, aswell as the kicks for liberation one. https://www.youtube.com/watch?v=GKfrmviTkhI for infos
[Time Warp]
  1. 00:16:784 (2,4) - you could try ctrl+g on these, then ctrl+g on the new 00:17:416 (4) - which would allow you to keep the somewhat circular flow you created initially by 1,2 and broke with 3,4
  2. 00:24:048 (1) - would extend this repeat a tad, the 1/4 pause may make it easier to not break, but it does create an awkward hitsound silence
  3. 00:24:679 (2) - similarly for this one
  4. 00:28:311 (2) - shouldnt this be the rhythm here? http://aso.s-ul.eu/mlCUx1MA
  5. 01:10:153 (1,1) - blanket nazi.
  6. 01:44:890 (1) - feels weird to cover the beeps by this long slider, consider mapping them here as well
  7. 02:31:626 - you could move the break thingy to here, so it has this nice suspense while the sounds still going
  8. 03:06:363 (5,6,7,8) - this sounds alot more intense to me, consider making that spaced (Click
  9. 03:16:469 (4,5,6,7) - then you should increase this a bit aswell, also, both are the same sound, yet latter one is higher spaced, you should definitely consider atleast making them the same spacing
  10. 03:21:520 (9,10) - maybe try to make the stream turn on 03:21:520 (9) - instead of 10, since 9 is the downbeat
  11. 03:23:337 (7) - feels kinda weird that these are all stacked now, yet were spaced in the previous, less intense buildup. applies to more triples later as well in that section.
  12. 03:26:574 (1,2,3,4) - whereas this feels way too spaced now. the stronger beats are 1/2, so a split stream could be a nice idea, but the hats on the blue ticks wouldnt justify this spacing imo
  13. 03:33:205 (5,6,7,8) - if i were you, id stick to the beeps being the main hittable rhythm, since the hat 1/4s are there, but extremely quiet, which left me really confused as to what i was playing to
  14. 04:01:626 (2) - for aesthethics, try ctrl+h but keeping it in the same space. would create a nice arc with the stream :3
  15. 04:27:837 (1) - Ncing here seems incosistent to me, since you didnt do 2 pairs on the start and you dont after this, with the song staying pretty much the same. consider 4 note combos
  16. 05:03:048 (1) - maybe silence sliderend, since as far as i heard the music doesnt have a hihat there. you could prob keep it for artistic purposes tho x3
Alright, that about sums it up!
Map is enjoyable, song is awesome and im wishing you the best! (also damn, these hitsounds are wonderful)
GL and enjoy 2 stars!
Topic Starter
Zectro
Nerova Riuz GX

Nerova Riuz GX wrote:

Okorin wrote:

this is pretty cool
[waht]
tags go first
USAO - Loss Time, from Album Kicks for Liberation 5
http://www.tanocstore.net/shopdetail/000000000580/
now you know what you should do

  1. First I would suggest you to raise your AR to 9.3 (or even 9.4). That's because of those overlapped tricks (for example, 00:12:679 (1,5) - )
  2. Also, if you have mercy, reduce the HP is a good choice as well. Because your NC density is quite low, it's kinda hard to recover after some unexpected chokes.
  3. After some testplays, there's a possible timing problem: offset +12 ~ 15. Changed offset to 60! Going to need further checks on the timing, thanks for pointing that out.
  4. 00:41:507 (6,7) - (whining) to me this kind of notes should be separated aaaaa Don't really know what you mean with this :c
  5. 01:00:375 (3,4) - this one can be farther to its previous slider. I believe that can make it much easier to read, and make a nice emphasizing too. http://puu.sh/qkpsV/fffc76835f.jpg
  6. 01:04:796 (2) - It helps a lot if you can slightly stretch the slider
  7. 01:18:375 (6) - I don't understand why there's no NC. it's quite different from the last part.
  8. 01:34:796 (1) - Actually I think you can Ctrl+G on this. that can drop a cool effect between 01:34:796 (1,2) - .
  9. 02:05:270 (2,4) - I'm afraid that this reverse arrow might be blocked and cause some trouble.
  10. 02:31:638 - add something plz start your break on here plz
  11. 03:01:323 (1,2,3,4,5) - I'd rather just follow the vocal. right now the objects start on blue tick, not that good to follow. (Those overlaps are also the main reason why I suggested you to raise the AR.) Changed the pattern, should be 200% more playable now!
this is much better than I expected
Thank you! Everything that I didn't reply to has been applied. Btw those were some very useful suggestions!

Asonate

Asonate wrote:

mod from queue :3

[general stuff]
  1. this song was also released on hardcore syndrome 8 by tano*c, so you might want to add that to tags, aswell as the kicks for liberation one. https://www.youtube.com/watch?v=GKfrmviTkhI for infos
[Time Warp]
  1. 00:16:784 (2,4) - you could try ctrl+g on these, then ctrl+g on the new 00:17:416 (4) - which would allow you to keep the somewhat circular flow you created initially by 1,2 and broke with 3,4
  2. 00:24:048 (1) - would extend this repeat a tad, the 1/4 pause may make it easier to not break, but it does create an awkward hitsound silence
  3. 00:24:679 (2) - similarly for this one
  4. 00:28:311 (2) - shouldnt this be the rhythm here? http://aso.s-ul.eu/mlCUx1MA
  5. 01:10:153 (1,1) - blanket nazi.
  6. 01:44:890 (1) - feels weird to cover the beeps by this long slider, consider mapping them here as well
  7. 02:31:626 - you could move the break thingy to here, so it has this nice suspense while the sounds still going
  8. 03:06:363 (5,6,7,8) - this sounds alot more intense to me, consider making that spaced (Click spaced it by x1,200
  9. 03:16:469 (4,5,6,7) - then you should increase this a bit aswell, also, both are the same sound, yet latter one is higher spaced, you should definitely consider atleast making them the same spacing it's the same spacing now!
  10. 03:21:520 (9,10) - maybe try to make the stream turn on 03:21:520 (9) - instead of 10, since 9 is the downbeat
  11. 03:23:337 (7) - feels kinda weird that these are all stacked now, yet were spaced in the previous, less intense buildup. applies to more triples later as well in that section. Keeping it how it is for now.
  12. 03:26:574 (1,2,3,4) - whereas this feels way too spaced now. the stronger beats are 1/2, so a split stream could be a nice idea, but the hats on the blue ticks wouldnt justify this spacing imo Forgot to hitsound this part properly. Not too spaced at all imo.
  13. 03:33:205 (5,6,7,8) - if i were you, id stick to the beeps being the main hittable rhythm, since the hat 1/4s are there, but extremely quiet, which left me really confused as to what i was playing to
  14. 04:01:626 (2) - for aesthethics, try ctrl+h but keeping it in the same space. would create a nice arc with the stream :3
  15. 04:27:837 (1) - Ncing here seems incosistent to me, since you didnt do 2 pairs on the start and you dont after this, with the song staying pretty much the same. consider 4 note combos Song doesn't stay the same. I consider this a very intense and jumpy last section. If you listen, the sound design etc of all the elements in the song are completely different than anything earlier in it.
  16. 05:03:048 (1) - maybe silence sliderend, since as far as i heard the music doesnt have a hihat there. you could prob keep it for artistic purposes tho x3
Alright, that about sums it up!
Map is enjoyable, song is awesome and im wishing you the best! (also damn, these hitsounds are wonderful)
GL and enjoy 2 stars!
Thank you! Everything that I didn't reply to has been applied. And thanks a lot for the stars, it motivates me a ton :3

Thanks guys, it means a lot <3
GRR SNARL GROWL
rly fun map t bh
MikasaSerket
hi daddy
you know what this is xd
12:50 Zectro: yo
12:50 Zectro: can u mod my map
12:50 Zectro: jk
12:50 Zectro: anyways
12:50 Zectro: how are u
12:50 MikasaSerket: .
13:13 Zectro: ?
13:13 Zectro: D:
13:13 MikasaSerket: .
13:13 Zectro: y u no answer ;-;
13:13 MikasaSerket: ill check ok
13:13 MikasaSerket: im going hitsounding stuff i promised this guy two months back
13:14 Zectro: no its fine lol
13:14 Zectro: i dont need it
13:14 Zectro: xd
13:14 MikasaSerket: why did you ask me then
13:14 MikasaSerket: if you didnt need it
13:14 Zectro: well i dont need it that badly lol
13:14 Zectro: u seem to be busy
13:14 Zectro: i can probably just let other modders see if they find anything
13:14 MikasaSerket: ill check though
13:14 MikasaSerket: just not right now
13:15 Zectro: alright
13:15 Zectro: when i said can u mod my map i meant it as a joke
13:15 Zectro: cuz of ur /away
13:15 MikasaSerket: oh
13:15 MikasaSerket: forgot i had that on
13:15 Zectro: so i actually mean it when i ask how you are :D
13:16 MikasaSerket: hm
13:16 MikasaSerket: Well Ive been eating this cold sandwich for the past hour
13:23 MikasaSerket: http://puu.sh/ql8DL/28c3fcd917.wav
13:23 MikasaSerket: drum-whistle sounds a little bit really high pitched in comparison to the one in the music
13:24 MikasaSerket: I guess use this one instead but it's a lot lower pitched and it seems to be late
13:24 MikasaSerket: hmm
13:24 MikasaSerket: Let's see
13:24 MikasaSerket: http://puu.sh/ql8UW/d5303ad656.wav
13:25 MikasaSerket: Use that one from 02:41:744 - to 02:51:849 -
13:25 MikasaSerket: WHOOPPS
13:25 MikasaSerket: WAIT
13:25 MikasaSerket: WRONG TIMESTAMP
13:26 MikasaSerket: Use the one I just linked from 02:21:533 - to 02:29:112 - instead of the dart techno clap kick whatever clap you have
13:26 MikasaSerket: Only for that part though
13:27 MikasaSerket: http://puu.sh/ql97d/63c8452382.wav
13:27 MikasaSerket: ^Use that for 05:02:902 -
13:30 MikasaSerket: http://puu.sh/ql9iH/8b542aa154.wav
13:30 MikasaSerket: 04:02:586 - 04:22:796 - use that clap for that specific section
13:33 MikasaSerket: http://puu.sh/ql9x6/62306edd0a.wav
13:33 MikasaSerket: Drum-hitnormal sounds loud to me espically in the beginning, here is a similar sounding one but it's just lowered in volume
13:34 MikasaSerket: k im done
EphemeralFetish
M4M
Gonna be short, not much wrong with this. Mostly personal.

  1. 00:50:270 (9) - Ehh, 2 circles fits better. You do this later in a similar section anyways.
  2. 00:55:007 (3,4,5) - Spacing here felt a little drastic in my test play.
  3. 00:59:744 (1,1,1) - This is very very awkward. If you alternate sliders like I do, you go into this with your dominate finger yet the jump out you have to do with your other, so it feels a little strange to be playing. Plus the stacking kills the momentum which is also just strange for me.
  4. 00:59:744 (1,1,1) - Dont agree with the stacking for the 2 bass kicks. They should both have their own spot for emphasis.
  5. 01:05:744 (1) - This one sounds a little different so it might be nice to have it separate from the other two. Also this doesnt matter but if you slow down this part theres a note on the red tick following this, but yeah skipping it is totally fine.
  6. 01:10:954 (1) - Id cut the spinner off a bit early to have a circle on the downbeat where it ends for the drum kick.
  7. 01:22:007 (6) - Totally my opinion, but for all these I feel they should be circles/triples leading onto the downbeats.
  8. 02:30:375 (1) - Bit too slow for me, almost broke on sightread.
  9. 03:13:954 (1) - God I want this tail to be clickable so bad.
  10. 03:23:349 (7,1) - This caught me off a little, you always had spacing for these but decide to stack here? This goes for the whole section.
  11. 04:07:086 (5,6) - With how youve been mapping sections similarly before, I highly doubt anyone would expect the gap here, it looks like all the other 1/4s that are similar in pattern before, you need some large spacing here.
  12. 04:50:269 (7,1) - Not sure about the perfect stack here, just because you mapped an awful lot of 1/2 beats as perfect stacks. So this might be a little misleading.

Sorry again for the short mod. Map is pretty solid.

GL. Have a star.
Topic Starter
Zectro

EphemeralFetish wrote:

M4M
Gonna be short, not much wrong with this. Mostly personal.

  1. 00:50:270 (9) - Ehh, 2 circles fits better. You do this later in a similar section anyways.
  2. 00:55:007 (3,4,5) - Spacing here felt a little drastic in my test play.
  3. 00:59:744 (1,1,1) - This is very very awkward. If you alternate sliders like I do, you go into this with your dominate finger yet the jump out you have to do with your other, so it feels a little strange to be playing. Plus the stacking kills the momentum which is also just strange for me. Eh, not enough for me to change it. If someone else mentions it I will reconsider.
  4. 00:59:744 (1,1,1) - Dont agree with the stacking for the 2 bass kicks. They should both have their own spot for emphasis. I care more about following the vocal here. The rest of the map already emphasizes the bass kicks fine, so giving priority to vocals here SHOULD be fine
  5. 01:05:744 (1) - This one sounds a little different so it might be nice to have it separate from the other two. Also this doesnt matter but if you slow down this part theres a note on the red tick following this, but yeah skipping it is totally fine.
  6. 01:10:954 (1) - Id cut the spinner off a bit early to have a circle on the downbeat where it ends for the drum kick. No change.
  7. 01:22:007 (6) - Totally my opinion, but for all these I feel they should be circles/triples leading onto the downbeats. No change.
  8. 02:30:375 (1) - Bit too slow for me, almost broke on sightread. Noone else had problems with this. Keeping it as is for now.
  9. 03:13:954 (1) - God I want this tail to be clickable so bad. Tried a bunch of things but nothing seemed to work.
  10. 03:23:349 (7,1) - This caught me off a little, you always had spacing for these but decide to stack here? This goes for the whole section. I get what you mean, but this is no normal PEW PEW section, it's a kiai PEW PEW section, that's why it's different.
  11. 04:07:086 (5,6) - With how youve been mapping sections similarly before, I highly doubt anyone would expect the gap here, it looks like all the other 1/4s that are similar in pattern before, you need some large spacing here.
  12. 04:50:269 (7,1) - Not sure about the perfect stack here, just because you mapped an awful lot of 1/2 beats as perfect stacks. So this might be a little misleading. It's okay because ar imo.

Sorry again for the short mod. Map is pretty solid.

GL. Have a star.
Thanks for the mod & star!
Namki
Hi. some suggestions.
It's really weird that you did those sliders 1/2 instead of 3/4:
00:32:586 (1) - / 00:37:638 (1) - / 00:42:691 (1) - / 01:25:954 (1) - if I compared with this music part, it would be much better if you make it 3/4 / 03:09:217 (3) - .
Part from 01:41:112 - til 01:50:902 - slider velocity looks a bit low, I think it's better to make SV bigger as music allows.
Same with SV for those:
03:04:165 (6) - / 03:09:217 (3) - as I can see here 03:24:375 (3) - make it consistent. Otherwise it looks really strange.
00:28:796 (1) - unnecessary NC.
good luck
Topic Starter
Zectro

Namki wrote:

Hi. some suggestions.
It's really weird that you did those sliders 1/2 instead of 3/4:
00:32:586 (1) - / 00:37:638 (1) - / 00:42:691 (1) - / 01:25:954 (1) - if I compared with this music part, it would be much better if you make it 3/4 / 03:09:217 (3) - . I agree with you, but I will keep it as it is for now, since I think the current is fine too.
Part from 01:41:112 - til 01:50:902 - slider velocity looks a bit low, I think it's better to make SV bigger as music allows. I feel like it's fine how it is.
Same with SV for those:
03:04:165 (6) - / 03:09:217 (3) - as I can see here 03:24:375 (3) - make it consistent. Otherwise it looks really strange.
00:28:796 (1) - unnecessary NC.
good luck
Thanks Namki!
Kalibe
ヽ(・∀・)ノ
16:45 *Kalibe is editing [https://osu.ppy.sh/b/1034768 USAO - Loss Time [Time Warp]]
16:45 Kalibe: wanna irc now?
16:45 Zectro: sur
16:46 Zectro: redownload just in case
16:46 Zectro: for hitsounds
16:46 Zectro: new hitsounds*
16:46 Kalibe: ok
16:46 Kalibe: nice bg
16:46 Zectro: thx
16:48 Kalibe: 00:16:165 (8,2) -
16:48 Kalibe: this is visible in game
16:48 Kalibe: also doesn't look nice tbh
16:49 Kalibe: how about moving 2
16:49 Kalibe: at 344/280 ?
16:49 Zectro: i just fixed it dw
16:52 Kalibe: 00:19:638 (8,9,10) -
16:52 Kalibe: where are claps?
16:52 Zectro: you mean in the song?
16:52 Kalibe: hitsounds
16:52 Zectro: yeah? they are there xd
16:52 Zectro: did u redownload?
16:53 Kalibe: wait
16:53 Kalibe: i did
16:53 Kalibe: wot
16:53 Kalibe: xd
16:53 Zectro: its the whistles
16:53 Kalibe: aaa
16:53 Zectro: trust me their there :DD
16:53 Kalibe: but i though you might use claps
16:54 Kalibe: since there are louder sounds
16:54 Zectro: loll i use clap for kick xd
16:54 Zectro: so i use whistle for clap
16:54 Kalibe: ok then
16:55 Kalibe: 00:21:217 (4,1,2) -
16:55 Kalibe: tbh
16:55 Kalibe: 00:21:323 -
16:55 Kalibe: 00:21:638 -
16:55 Kalibe: 00:21:954 -
16:55 Kalibe: i dont hear anything on these beats
16:56 Zectro: voice
16:56 Zectro: idk its unclear i know, but i think its fine
16:57 Kalibe: 00:27:217 (5,6,7) -
16:57 Kalibe: supposed to blanket?
16:57 Zectro: ah yeh ill fix
16:58 Kalibe: 00:31:007 (4,5,6) -
16:58 Kalibe: im not really a fan of this spacing
16:59 Zectro: too big?
16:59 Kalibe: it becomes really huge
16:59 Kalibe: 00:30:691 (2,3) -
16:59 Kalibe: that spacing looks fine
16:59 Kalibe: and should be all with spacing like this
16:59 Kalibe: cuz its the same sound actually
16:59 Zectro: okido fixed
17:01 Kalibe: 00:46:796 (1) - minor
17:01 Kalibe: but
17:01 Kalibe: i feel like moving a bit to right will be better
17:02 Zectro: i prob better as it is
17:02 Zectro: dont have much option anyway
17:02 Zectro: since i need 1,5 spacing
17:03 Kalibe: 00:52:323 (4,5,6) -
17:03 Kalibe: 00:52:954 (8,9,1) -
17:03 Zectro: well i moved it a bit
17:03 Kalibe: in first one you have little curved triple
17:03 Kalibe: in second its not
17:04 Zectro: ill make it straight
17:04 Zectro: the tripple
17:04 Kalibe: okie
17:05 Zectro: same with 00:56:112 (3,4,5) -
17:05 Kalibe: ye
17:05 Kalibe: 00:59:902 (1) -
17:05 Kalibe: don't see much sense with ncing that slider
17:06 Kalibe: cause 00:59:744 (1) - that nc starts with low ds 1/4 slider pattern
17:06 Zectro: ya it was on the same position as 00:59:428 (1) - first thats why they were all ncd
17:06 Zectro: i removed it
17:07 Kalibe: 01:00:060 (1) -
17:07 Kalibe: drum sampleset?
17:07 Kalibe: i hear a loud clap sound
17:07 Kalibe: really loud
17:07 Zectro: oops only the head is supposed to be drum
17:07 Zectro: nice catch lol
17:07 Zectro: yeh drum hitnormal is kick
17:08 Kalibe: 01:02:744 (6) - for safety will nc that slider
17:08 Kalibe: plays like before 01:01:954 (1,2) -
17:09 Zectro: ahh okie
17:09 Zectro: will do
17:09 Kalibe: 01:04:796 (2) - :c
17:09 Kalibe: don't like that curve tho
17:09 Kalibe: xd
17:09 Zectro: same
17:09 Zectro: but idk what shape i could make it
17:09 Kalibe: 01:04:481 (1) -
17:09 Zectro: for a short slow wub slider
17:09 Kalibe: copy that shape
17:10 Zectro: you think that'll look good?
17:10 Kalibe: oye
17:10 Kalibe: ye
17:10 Kalibe: 01:08:191 (9,1) -
17:10 Kalibe: what's going on with spacing?
17:11 Zectro: oki done
17:11 Zectro: i guess i wanted there to be a bit more spacing for a bit more difficulty?
17:12 Kalibe: but..
17:12 Kalibe: there's no any specific sound to do that big spacing change
17:12 Kalibe: 01:08:270 (1,2) - you can do more spacing here though
17:13 Zectro: well its right before the kicksliders and stream
17:13 Kalibe: 01:10:165 (1) - god
17:13 Kalibe: silence that slider end
17:13 Kalibe: sounds sooooo noisy
17:13 Kalibe: ><
17:14 Zectro: oki
17:15 Kalibe: 01:20:586 (1) -
17:16 Kalibe: looks like random spaced circle imo
17:16 Zectro: stacked to 01:21:533 (3) - xd
17:16 Zectro: and some distance to emphasize the vocal
17:17 Kalibe: ah didn't see
17:17 Kalibe: xd
17:17 Kalibe: 01:24:691 (1,2,1,2,1,2) - why u skip triple drums?
17:18 Kalibe: 01:24:928 -
17:18 Kalibe: 01:25:244 -
17:18 Zectro: prefer to emphasize vocals
17:18 Zectro: so its less repetitive
17:18 Kalibe: ok next question here
17:18 Kalibe: 01:25:007 (1,2) -
17:18 Kalibe: why is it stacked?
17:19 Kalibe: : o
17:19 Zectro: 01:24:691 (1,2) - full vocal 01:25:007 (1) - only first half of vocal 01:25:165 (2) - only first half of vocal 01:25:323 (1,2) - full vocal
17:20 Zectro: since its cut off i think its cool if they are stacked
17:20 Kalibe: ok
17:20 Kalibe: so
17:20 Kalibe: 01:25:638 (3) -
17:21 Kalibe: u should prob nc this
17:21 Kalibe: to keep that 1 - 2 structure consistent
17:21 Zectro: oki
17:21 Zectro: ya
17:22 Kalibe: 01:28:638 (2) -
17:22 Kalibe: how about ctrl G ?
17:22 Zectro: sure
17:22 Kalibe: 01:28:638 (2,3) - makes cooler transision between those
17:22 Zectro: uhu
17:23 Kalibe: 01:34:481 (7,1) -
17:23 Kalibe: ;w;
17:23 Kalibe: well you don't need to avoided again
17:23 Kalibe: but can you overlap it more?
17:24 Zectro: its easier to avoid it
17:24 Kalibe: ok then
17:24 Zectro: so i dont have to change the pattern too much
17:24 Kalibe: 01:39:060 (4) - nc?
17:24 Zectro: if i nc'd that my nc consistency would die
17:25 Kalibe: 01:39:533 (4) - then nc this
17:25 Zectro: why? D:
17:26 Kalibe: visually will looks better
17:26 Kalibe: also
17:26 Kalibe: 01:38:586 (1,2,3) - triangle
17:26 Kalibe: 01:39:060 (1,2,3) - (will be) next triangle
17:26 Kalibe: 01:39:533 (1,2) - (also) linear
17:27 Zectro: ah no sorry, i really dont want to nc there since consistency is more important imo
17:27 Kalibe: ok
17:27 Kalibe: 01:38:902 (3,3) - if my eyes are not bad
17:27 Kalibe: stack is kinda off
17:28 Zectro: fixd
17:28 Kalibe: 01:42:849 (3,4) - stop
17:28 Kalibe: xd
17:28 Zectro: ecks dee
17:28 Kalibe: well
17:28 Zectro: what can i do to fix?
17:28 Kalibe: mayb stack instead 01:43:165 (4) - on 01:42:612 (2) -
17:28 Kalibe: ?
17:28 Kalibe: i mean 4 end
17:29 Zectro: and ctrl g 4 also?
17:29 Zectro: but then u have 01:43:165 (4,1) - overlap
17:29 Zectro: anmd its even uglier
17:29 Kalibe: xd
17:29 Zectro: fixed
17:30 Zectro: http://osu.ppy.sh/ss/5752253
17:30 Kalibe: oki
17:31 Kalibe: 01:49:875 (7,1) -
17:31 Kalibe: i'm worried about that
17:31 Zectro: i think a lot of maps do this thought
17:31 Zectro: though*
17:32 Kalibe: 01:54:849 (9,1) - swap nc
17:32 Kalibe: due to readability
17:32 Zectro: oki some1 else said that too
17:32 Zectro: changed
17:32 Kalibe: 01:55:481 (5,8) - pls
17:33 Kalibe: i think you really love to overlap things
17:33 Kalibe: like me xd
17:33 Zectro: fuk xd
17:33 Zectro: lol how did i not notice that 1
17:33 Zectro: its sO ugly
17:33 Zectro: ahh kill me
17:34 *Kalibe kills zectro
17:34 Zectro: ;w;
17:34 Zectro: k fixed
17:35 Kalibe: 02:00:533 (1) - same as before, idk if you fixed that or not
17:35 Zectro: nah now i did tho
17:35 Zectro: also remove nc from 02:00:691 (1) - ?
17:35 Kalibe: no
17:35 Zectro: ok
17:37 Kalibe: 02:26:586 (1,2) -
17:37 Kalibe: i don't feel like stack would work here
17:38 Zectro: i agree
17:38 Zectro: stupid mapper
17:38 Kalibe: no
17:38 Kalibe: your style is cool
17:38 Zectro: thx
17:40 Kalibe: 02:30:375 (1) - finish on end?
17:40 Kalibe: clpa
17:40 Kalibe: clap
17:40 Zectro: wait wat
17:40 Zectro: theres alrdy a finish
17:40 Zectro: why would there need to be a clap too?
17:41 Kalibe: no clap instead of finish
17:41 Kalibe: 02:31:638 -
17:41 Kalibe: finish is here
17:42 Zectro: there are 2 finishes
17:42 Zectro: in the song itself
17:42 Zectro: one at 02:31:323 - and another one at 02:31:638 -
17:42 Zectro: its fine
17:42 Kalibe: i hear more clap sound 02:31:323 -
17:42 Kalibe: but ok nvm
17:42 Kalibe: xd
17:43 Zectro: if more complains ill fix
17:43 Zectro: xd
17:43 Kalibe: 02:36:691 (1) - this is cool
17:43 Zectro: ^^
17:44 Kalibe: 02:46:165 (4,5) - also feels weird with stacked
17:44 Zectro: that ones fine
17:44 Zectro: imo
17:45 Kalibe: k
17:45 Kalibe: 02:47:112 (3) -
17:45 Kalibe: nc
17:45 Kalibe: ?
17:45 Zectro: nah
17:45 Kalibe: cuz its started a proper spaced stream
17:45 Zectro: idk
17:45 Zectro: what do you mean
17:45 Zectro: why would nc help?
17:46 Kalibe: reading
17:46 Kalibe: 02:46:796 (1,2) -
17:46 Kalibe: 02:47:112 (1) -
17:47 Kalibe: are diffirent patterns
17:47 Zectro: okido i guess
17:47 Zectro: yeh
17:47 Kalibe: 02:50:586 (1,2) - overspaced?
17:48 Kalibe: its even bigger than next one 02:51:217 (1,2) -
17:48 Zectro: spaced it down a bit
17:49 Kalibe: 03:01:560 (4,2) -
17:49 Kalibe: y know
17:50 Zectro: lol
17:50 Zectro: fixd
17:51 Kalibe: 03:06:691 (5,1) -
17:51 Kalibe: for a second i though its a 1/2 snap
17:51 Kalibe: but then i saw its 3/4
17:51 Kalibe: i really prefer to move closer (1)
17:52 Kalibe: like
17:52 Kalibe: 220/184?
17:53 Zectro: x284y179 it is
17:53 Zectro: a bit down
17:53 Zectro: more down
17:53 Kalibe: but then 03:06:375 (1,1) -
17:53 Kalibe: is overlapped
17:53 Zectro: yeh
17:53 Kalibe: xd
17:54 Zectro: moved to x269y144
17:54 Zectro: 114*\
17:54 Zectro: not 144
17:54 Zectro: xd
17:55 Kalibe: so you know that you need to fix spacing on 2?
17:55 Zectro: fuk
17:55 Zectro: sry i told u wrong coordinate
17:55 Kalibe: again? xD
17:55 Zectro: i moved 03:07:007 (1) - to x284y214
17:55 Zectro: :>
17:55 Zectro: YEP
17:55 Zectro: xD
17:55 Zectro: that ones correct
17:56 Kalibe: oo k
17:56 Kalibe: 03:10:007 (4) - ctrl g?
17:57 Zectro: nah
17:57 Zectro: not here
17:58 Kalibe: 03:23:191 (6,2) - fix stack
17:58 Zectro: done
17:58 Kalibe: 03:31:323 (3) -
17:58 Kalibe: i think you missed hs here
17:59 Zectro: u mean a whistle?
17:59 Kalibe: idk really is it whistle or clap good
17:59 Kalibe: xD
17:59 Zectro: i can put a whistle i guess
18:00 Kalibe: ok
18:00 Kalibe: 03:40:323 (3,2) -
18:00 Kalibe: srsly i will kill you
18:01 Zectro: xDDDDD
18:01 Zectro: fixed
18:01 Zectro: :D
18:01 Kalibe: 03:41:427 (5) - nc?
18:02 Kalibe: cus here you change ds
18:02 Kalibe: from 1.00 to 0.85
18:02 Zectro: if you want me to~
18:02 Zectro: uhu
18:02 Kalibe: 03:47:981 (3) - also maybe nc
18:03 Kalibe: for readability
18:03 Kalibe: 03:47:428 (1,3,4) - its almost stacked
18:03 Zectro: i think id have to nc 03:48:060 (4) - then
18:03 Kalibe: ye
18:03 Kalibe: xD
18:03 Zectro: oki doen
18:03 Zectro: done
18:04 Kalibe: omg
18:04 Zectro: o mg
18:04 Kalibe: 04:02:586 -
18:04 Kalibe: whats going on here xd
18:04 Zectro: section that everyone thinks is the best part of the map lel
18:04 Kalibe: 04:06:375 (1,3) - ekhem
18:05 Kalibe: but i think its fine
18:05 Kalibe: cuz 04:06:375 (1,3) -
18:05 Zectro: its fine
18:05 Kalibe: looks like bow structure
18:05 Kalibe: ye
18:05 Kalibe: 04:11:902 (1) - same as before
18:06 Kalibe: 04:12:375 (3,3) - zzzzz
18:06 Zectro: done
18:07 Kalibe: 04:25:165 (1) -
18:07 Kalibe: wait
18:08 Zectro: :x
18:08 Kalibe: 03:24:375 (3) -
18:08 Kalibe: same thing
18:08 Kalibe: but this is 3/4
18:09 Kalibe: and that one is 1/4
18:09 Kalibe: :?
18:09 Zectro: different section with different flow which means different patterns
18:09 Kalibe: fair enough
18:10 Kalibe: 04:27:849 (1) - jumpz
18:10 Kalibe: 04:30:060 (1) -
18:10 Kalibe: 04:25:007 (1) -
18:10 Kalibe: pls
18:10 Kalibe: decide to what snap is here
18:10 Kalibe: xd
18:11 Kalibe: 04:37:638 (1) - unnessesary nc imo
18:11 Zectro: first quarter of section uses 04:27:691 (1) -
18:12 Zectro: 2nd quarter 04:30:060 (3) -
18:12 Zectro: 3rd quarter 04:35:270 (1) -
18:12 Kalibe: ok then
18:12 Zectro: 4th quarter04:40:165 (1) -
18:13 Kalibe: 04:41:586 (7,1) - transision is meh
18:13 Kalibe: like it could be better if you move down a bit (7)
18:14 Zectro: but 04:40:796 (2,3,4,5,6,7,1) - is symetrical ;-;
18:14 Zectro: and it plays fine atm
18:14 Kalibe: ok
18:16 Kalibe: 04:47:112 (2) - this is 1/4 snap
18:16 Kalibe: http://puu.sh/qnjdZ/78558258a4.jpg
18:16 Zectro: dont think so x:
18:16 Kalibe: i think so :v
18:17 Zectro: ohooohh
18:17 Kalibe: 04:44:902 (4,5,1) - same sound tbh
18:17 Zectro: ok fixd
18:17 Zectro: ya i gues
18:17 Kalibe: 04:50:428 -
18:17 Kalibe: where's circle?
18:18 Kalibe: dissapeared?
18:18 Zectro: nah
18:18 Zectro: on purpose
18:18 Zectro: do it again 05:00:533 -
18:18 Kalibe: `04:49:796 (4) - sounds like this
18:18 Kalibe: but ok
18:18 Zectro: nah
18:19 Kalibe: and that's all i think
18:19 Zectro: it fits
18:19 Kalibe: omg
18:19 Kalibe: 1 hour 30 minutes irc
18:19 Kalibe: holy
18:19 Zectro: yeah lol
18:19 Zectro: i need dinner
18:19 Zectro: prob best mod on this map yet
18:19 Zectro: and u said u sucked at modding lol
18:20 Kalibe: especially on 6 star diff
18:20 Kalibe: ><
18:20 Zectro: i owe u xd
18:20 Kalibe: ok will posting on forum
18:20 Kalibe: :3
Topic Starter
Zectro

Kalibe wrote:

ヽ(・∀・)ノ
16:45 *Kalibe is editing [https://osu.ppy.sh/b/1034768 USAO - Loss Time [Time Warp]]
16:45 Kalibe: wanna irc now?
16:45 Zectro: sur
16:46 Zectro: redownload just in case
16:46 Zectro: for hitsounds
16:46 Zectro: new hitsounds*
16:46 Kalibe: ok
16:46 Kalibe: nice bg
16:46 Zectro: thx
16:48 Kalibe: 00:16:165 (8,2) -
16:48 Kalibe: this is visible in game
16:48 Kalibe: also doesn't look nice tbh
16:49 Kalibe: how about moving 2
16:49 Kalibe: at 344/280 ?
16:49 Zectro: i just fixed it dw
16:52 Kalibe: 00:19:638 (8,9,10) -
16:52 Kalibe: where are claps?
16:52 Zectro: you mean in the song?
16:52 Kalibe: hitsounds
16:52 Zectro: yeah? they are there xd
16:52 Zectro: did u redownload?
16:53 Kalibe: wait
16:53 Kalibe: i did
16:53 Kalibe: wot
16:53 Kalibe: xd
16:53 Zectro: its the whistles
16:53 Kalibe: aaa
16:53 Zectro: trust me their there :DD
16:53 Kalibe: but i though you might use claps
16:54 Kalibe: since there are louder sounds
16:54 Zectro: loll i use clap for kick xd
16:54 Zectro: so i use whistle for clap
16:54 Kalibe: ok then
16:55 Kalibe: 00:21:217 (4,1,2) -
16:55 Kalibe: tbh
16:55 Kalibe: 00:21:323 -
16:55 Kalibe: 00:21:638 -
16:55 Kalibe: 00:21:954 -
16:55 Kalibe: i dont hear anything on these beats
16:56 Zectro: voice
16:56 Zectro: idk its unclear i know, but i think its fine
16:57 Kalibe: 00:27:217 (5,6,7) -
16:57 Kalibe: supposed to blanket?
16:57 Zectro: ah yeh ill fix
16:58 Kalibe: 00:31:007 (4,5,6) -
16:58 Kalibe: im not really a fan of this spacing
16:59 Zectro: too big?
16:59 Kalibe: it becomes really huge
16:59 Kalibe: 00:30:691 (2,3) -
16:59 Kalibe: that spacing looks fine
16:59 Kalibe: and should be all with spacing like this
16:59 Kalibe: cuz its the same sound actually
16:59 Zectro: okido fixed
17:01 Kalibe: 00:46:796 (1) - minor
17:01 Kalibe: but
17:01 Kalibe: i feel like moving a bit to right will be better
17:02 Zectro: i prob better as it is
17:02 Zectro: dont have much option anyway
17:02 Zectro: since i need 1,5 spacing
17:03 Kalibe: 00:52:323 (4,5,6) -
17:03 Kalibe: 00:52:954 (8,9,1) -
17:03 Zectro: well i moved it a bit
17:03 Kalibe: in first one you have little curved triple
17:03 Kalibe: in second its not
17:04 Zectro: ill make it straight
17:04 Zectro: the tripple
17:04 Kalibe: okie
17:05 Zectro: same with 00:56:112 (3,4,5) -
17:05 Kalibe: ye
17:05 Kalibe: 00:59:902 (1) -
17:05 Kalibe: don't see much sense with ncing that slider
17:06 Kalibe: cause 00:59:744 (1) - that nc starts with low ds 1/4 slider pattern
17:06 Zectro: ya it was on the same position as 00:59:428 (1) - first thats why they were all ncd
17:06 Zectro: i removed it
17:07 Kalibe: 01:00:060 (1) -
17:07 Kalibe: drum sampleset?
17:07 Kalibe: i hear a loud clap sound
17:07 Kalibe: really loud
17:07 Zectro: oops only the head is supposed to be drum
17:07 Zectro: nice catch lol
17:07 Zectro: yeh drum hitnormal is kick
17:08 Kalibe: 01:02:744 (6) - for safety will nc that slider
17:08 Kalibe: plays like before 01:01:954 (1,2) -
17:09 Zectro: ahh okie
17:09 Zectro: will do
17:09 Kalibe: 01:04:796 (2) - :c
17:09 Kalibe: don't like that curve tho
17:09 Kalibe: xd
17:09 Zectro: same
17:09 Zectro: but idk what shape i could make it
17:09 Kalibe: 01:04:481 (1) -
17:09 Zectro: for a short slow wub slider
17:09 Kalibe: copy that shape
17:10 Zectro: you think that'll look good?
17:10 Kalibe: oye
17:10 Kalibe: ye
17:10 Kalibe: 01:08:191 (9,1) -
17:10 Kalibe: what's going on with spacing?
17:11 Zectro: oki done
17:11 Zectro: i guess i wanted there to be a bit more spacing for a bit more difficulty?
17:12 Kalibe: but..
17:12 Kalibe: there's no any specific sound to do that big spacing change
17:12 Kalibe: 01:08:270 (1,2) - you can do more spacing here though
17:13 Zectro: well its right before the kicksliders and stream
17:13 Kalibe: 01:10:165 (1) - god
17:13 Kalibe: silence that slider end
17:13 Kalibe: sounds sooooo noisy
17:13 Kalibe: ><
17:14 Zectro: oki
17:15 Kalibe: 01:20:586 (1) -
17:16 Kalibe: looks like random spaced circle imo
17:16 Zectro: stacked to 01:21:533 (3) - xd
17:16 Zectro: and some distance to emphasize the vocal
17:17 Kalibe: ah didn't see
17:17 Kalibe: xd
17:17 Kalibe: 01:24:691 (1,2,1,2,1,2) - why u skip triple drums?
17:18 Kalibe: 01:24:928 -
17:18 Kalibe: 01:25:244 -
17:18 Zectro: prefer to emphasize vocals
17:18 Zectro: so its less repetitive
17:18 Kalibe: ok next question here
17:18 Kalibe: 01:25:007 (1,2) -
17:18 Kalibe: why is it stacked?
17:19 Kalibe: : o
17:19 Zectro: 01:24:691 (1,2) - full vocal 01:25:007 (1) - only first half of vocal 01:25:165 (2) - only first half of vocal 01:25:323 (1,2) - full vocal
17:20 Zectro: since its cut off i think its cool if they are stacked
17:20 Kalibe: ok
17:20 Kalibe: so
17:20 Kalibe: 01:25:638 (3) -
17:21 Kalibe: u should prob nc this
17:21 Kalibe: to keep that 1 - 2 structure consistent
17:21 Zectro: oki
17:21 Zectro: ya
17:22 Kalibe: 01:28:638 (2) -
17:22 Kalibe: how about ctrl G ?
17:22 Zectro: sure
17:22 Kalibe: 01:28:638 (2,3) - makes cooler transision between those
17:22 Zectro: uhu
17:23 Kalibe: 01:34:481 (7,1) -
17:23 Kalibe: ;w;
17:23 Kalibe: well you don't need to avoided again
17:23 Kalibe: but can you overlap it more?
17:24 Zectro: its easier to avoid it
17:24 Kalibe: ok then
17:24 Zectro: so i dont have to change the pattern too much
17:24 Kalibe: 01:39:060 (4) - nc?
17:24 Zectro: if i nc'd that my nc consistency would die
17:25 Kalibe: 01:39:533 (4) - then nc this
17:25 Zectro: why? D:
17:26 Kalibe: visually will looks better
17:26 Kalibe: also
17:26 Kalibe: 01:38:586 (1,2,3) - triangle
17:26 Kalibe: 01:39:060 (1,2,3) - (will be) next triangle
17:26 Kalibe: 01:39:533 (1,2) - (also) linear
17:27 Zectro: ah no sorry, i really dont want to nc there since consistency is more important imo
17:27 Kalibe: ok
17:27 Kalibe: 01:38:902 (3,3) - if my eyes are not bad
17:27 Kalibe: stack is kinda off
17:28 Zectro: fixd
17:28 Kalibe: 01:42:849 (3,4) - stop
17:28 Kalibe: xd
17:28 Zectro: ecks dee
17:28 Kalibe: well
17:28 Zectro: what can i do to fix?
17:28 Kalibe: mayb stack instead 01:43:165 (4) - on 01:42:612 (2) -
17:28 Kalibe: ?
17:28 Kalibe: i mean 4 end
17:29 Zectro: and ctrl g 4 also?
17:29 Zectro: but then u have 01:43:165 (4,1) - overlap
17:29 Zectro: anmd its even uglier
17:29 Kalibe: xd
17:29 Zectro: fixed
17:30 Zectro: http://osu.ppy.sh/ss/5752253
17:30 Kalibe: oki
17:31 Kalibe: 01:49:875 (7,1) -
17:31 Kalibe: i'm worried about that
17:31 Zectro: i think a lot of maps do this thought
17:31 Zectro: though*
17:32 Kalibe: 01:54:849 (9,1) - swap nc
17:32 Kalibe: due to readability
17:32 Zectro: oki some1 else said that too
17:32 Zectro: changed
17:32 Kalibe: 01:55:481 (5,8) - pls
17:33 Kalibe: i think you really love to overlap things
17:33 Kalibe: like me xd
17:33 Zectro: fuk xd
17:33 Zectro: lol how did i not notice that 1
17:33 Zectro: its sO ugly
17:33 Zectro: ahh kill me
17:34 *Kalibe kills zectro
17:34 Zectro: ;w;
17:34 Zectro: k fixed
17:35 Kalibe: 02:00:533 (1) - same as before, idk if you fixed that or not
17:35 Zectro: nah now i did tho
17:35 Zectro: also remove nc from 02:00:691 (1) - ?
17:35 Kalibe: no
17:35 Zectro: ok
17:37 Kalibe: 02:26:586 (1,2) -
17:37 Kalibe: i don't feel like stack would work here
17:38 Zectro: i agree
17:38 Zectro: stupid mapper
17:38 Kalibe: no
17:38 Kalibe: your style is cool
17:38 Zectro: thx
17:40 Kalibe: 02:30:375 (1) - finish on end?
17:40 Kalibe: clpa
17:40 Kalibe: clap
17:40 Zectro: wait wat
17:40 Zectro: theres alrdy a finish
17:40 Zectro: why would there need to be a clap too?
17:41 Kalibe: no clap instead of finish
17:41 Kalibe: 02:31:638 -
17:41 Kalibe: finish is here
17:42 Zectro: there are 2 finishes
17:42 Zectro: in the song itself
17:42 Zectro: one at 02:31:323 - and another one at 02:31:638 -
17:42 Zectro: its fine
17:42 Kalibe: i hear more clap sound 02:31:323 -
17:42 Kalibe: but ok nvm
17:42 Kalibe: xd
17:43 Zectro: if more complains ill fix
17:43 Zectro: xd
17:43 Kalibe: 02:36:691 (1) - this is cool
17:43 Zectro: ^^
17:44 Kalibe: 02:46:165 (4,5) - also feels weird with stacked
17:44 Zectro: that ones fine
17:44 Zectro: imo
17:45 Kalibe: k
17:45 Kalibe: 02:47:112 (3) -
17:45 Kalibe: nc
17:45 Kalibe: ?
17:45 Zectro: nah
17:45 Kalibe: cuz its started a proper spaced stream
17:45 Zectro: idk
17:45 Zectro: what do you mean
17:45 Zectro: why would nc help?
17:46 Kalibe: reading
17:46 Kalibe: 02:46:796 (1,2) -
17:46 Kalibe: 02:47:112 (1) -
17:47 Kalibe: are diffirent patterns
17:47 Zectro: okido i guess
17:47 Zectro: yeh
17:47 Kalibe: 02:50:586 (1,2) - overspaced?
17:48 Kalibe: its even bigger than next one 02:51:217 (1,2) -
17:48 Zectro: spaced it down a bit
17:49 Kalibe: 03:01:560 (4,2) -
17:49 Kalibe: y know
17:50 Zectro: lol
17:50 Zectro: fixd
17:51 Kalibe: 03:06:691 (5,1) -
17:51 Kalibe: for a second i though its a 1/2 snap
17:51 Kalibe: but then i saw its 3/4
17:51 Kalibe: i really prefer to move closer (1)
17:52 Kalibe: like
17:52 Kalibe: 220/184?
17:53 Zectro: x284y179 it is
17:53 Zectro: a bit down
17:53 Zectro: more down
17:53 Kalibe: but then 03:06:375 (1,1) -
17:53 Kalibe: is overlapped
17:53 Zectro: yeh
17:53 Kalibe: xd
17:54 Zectro: moved to x269y144
17:54 Zectro: 114*\
17:54 Zectro: not 144
17:54 Zectro: xd
17:55 Kalibe: so you know that you need to fix spacing on 2?
17:55 Zectro: fuk
17:55 Zectro: sry i told u wrong coordinate
17:55 Kalibe: again? xD
17:55 Zectro: i moved 03:07:007 (1) - to x284y214
17:55 Zectro: :>
17:55 Zectro: YEP
17:55 Zectro: xD
17:55 Zectro: that ones correct
17:56 Kalibe: oo k
17:56 Kalibe: 03:10:007 (4) - ctrl g?
17:57 Zectro: nah
17:57 Zectro: not here
17:58 Kalibe: 03:23:191 (6,2) - fix stack
17:58 Zectro: done
17:58 Kalibe: 03:31:323 (3) -
17:58 Kalibe: i think you missed hs here
17:59 Zectro: u mean a whistle?
17:59 Kalibe: idk really is it whistle or clap good
17:59 Kalibe: xD
17:59 Zectro: i can put a whistle i guess
18:00 Kalibe: ok
18:00 Kalibe: 03:40:323 (3,2) -
18:00 Kalibe: srsly i will kill you
18:01 Zectro: xDDDDD
18:01 Zectro: fixed
18:01 Zectro: :D
18:01 Kalibe: 03:41:427 (5) - nc?
18:02 Kalibe: cus here you change ds
18:02 Kalibe: from 1.00 to 0.85
18:02 Zectro: if you want me to~
18:02 Zectro: uhu
18:02 Kalibe: 03:47:981 (3) - also maybe nc
18:03 Kalibe: for readability
18:03 Kalibe: 03:47:428 (1,3,4) - its almost stacked
18:03 Zectro: i think id have to nc 03:48:060 (4) - then
18:03 Kalibe: ye
18:03 Kalibe: xD
18:03 Zectro: oki doen
18:03 Zectro: done
18:04 Kalibe: omg
18:04 Zectro: o mg
18:04 Kalibe: 04:02:586 -
18:04 Kalibe: whats going on here xd
18:04 Zectro: section that everyone thinks is the best part of the map lel
18:04 Kalibe: 04:06:375 (1,3) - ekhem
18:05 Kalibe: but i think its fine
18:05 Kalibe: cuz 04:06:375 (1,3) -
18:05 Zectro: its fine
18:05 Kalibe: looks like bow structure
18:05 Kalibe: ye
18:05 Kalibe: 04:11:902 (1) - same as before
18:06 Kalibe: 04:12:375 (3,3) - zzzzz
18:06 Zectro: done
18:07 Kalibe: 04:25:165 (1) -
18:07 Kalibe: wait
18:08 Zectro: :x
18:08 Kalibe: 03:24:375 (3) -
18:08 Kalibe: same thing
18:08 Kalibe: but this is 3/4
18:09 Kalibe: and that one is 1/4
18:09 Kalibe: :?
18:09 Zectro: different section with different flow which means different patterns
18:09 Kalibe: fair enough
18:10 Kalibe: 04:27:849 (1) - jumpz
18:10 Kalibe: 04:30:060 (1) -
18:10 Kalibe: 04:25:007 (1) -
18:10 Kalibe: pls
18:10 Kalibe: decide to what snap is here
18:10 Kalibe: xd
18:11 Kalibe: 04:37:638 (1) - unnessesary nc imo
18:11 Zectro: first quarter of section uses 04:27:691 (1) -
18:12 Zectro: 2nd quarter 04:30:060 (3) -
18:12 Zectro: 3rd quarter 04:35:270 (1) -
18:12 Kalibe: ok then
18:12 Zectro: 4th quarter04:40:165 (1) -
18:13 Kalibe: 04:41:586 (7,1) - transision is meh
18:13 Kalibe: like it could be better if you move down a bit (7)
18:14 Zectro: but 04:40:796 (2,3,4,5,6,7,1) - is symetrical ;-;
18:14 Zectro: and it plays fine atm
18:14 Kalibe: ok
18:16 Kalibe: 04:47:112 (2) - this is 1/4 snap
18:16 Kalibe: http://puu.sh/qnjdZ/78558258a4.jpg
18:16 Zectro: dont think so x:
18:16 Kalibe: i think so :v
18:17 Zectro: ohooohh
18:17 Kalibe: 04:44:902 (4,5,1) - same sound tbh
18:17 Zectro: ok fixd
18:17 Zectro: ya i gues
18:17 Kalibe: 04:50:428 -
18:17 Kalibe: where's circle?
18:18 Kalibe: dissapeared?
18:18 Zectro: nah
18:18 Zectro: on purpose
18:18 Zectro: do it again 05:00:533 -
18:18 Kalibe: `04:49:796 (4) - sounds like this
18:18 Kalibe: but ok
18:18 Zectro: nah
18:19 Kalibe: and that's all i think
18:19 Zectro: it fits
18:19 Kalibe: omg
18:19 Kalibe: 1 hour 30 minutes irc
18:19 Kalibe: holy
18:19 Zectro: yeah lol
18:19 Zectro: i need dinner
18:19 Zectro: prob best mod on this map yet
18:19 Zectro: and u said u sucked at modding lol
18:20 Kalibe: especially on 6 star diff
18:20 Kalibe: ><
18:20 Zectro: i owe u xd
18:20 Kalibe: ok will posting on forum
18:20 Kalibe: :3
so long! thanks <3
Starset
imo 9.3 ar is low for this kind of map sincei had trouble reading mostly becuz of a lot of stacks and overlaps + this is a 6* map so i think 9.5 better
-00:02:270 (4,5) - 00:02:902 (2,3) - they are not completely parallel and it bothers me xd same with 00:03:533 (4,5,6,1) - you could make those 3 patterns parallel plz
-00:07:638 (1,2) - transition here is so off compared to before and doesnt really feels good when playing, same with 00:08:270 (3,4) - , i guess you can make it like this http://puu.sh/qnoQI/78f8669af3.jpg
-00:13:323 (5) - sry but this overlap really confused me while playing
-00:19:007 (1,2,3,4,5,6) - you tried to make some kind of form to this stream but its not really noticable why not try to make the curves more appealing
-00:23:744 (4,1,2) - man ds here is soooo exagerated with that 1/16 snap xddd
-00:39:533 (2,3) - why not parallel to 00:39:217 (1) - looks random without it tbh
-01:10:165 (1) - why not extend to 01:10:717 - as it is now it sounds weird and btw blanket is off here 01:10:165 (1,1) -
-01:19:954 (1) - omg the overlapping with the stream is not appealing at all
-01:58:007 (3) - wat is this stack
-01:59:270 (3,4,1) - same here why that overlap, more to the right plz xd
-02:49:323 (1,2,3) - sry to say this but this pattern is so basic looks like beginner's mapping, spacing doesnt make sense and structure also
-03:19:165 (7) - stack?
-05:01:954 (1) - would be better without that much red anchor http://puu.sh/qnsA5/a86c8b71e1.jpg
anyway i think increasing ar would be so much better for reading
Topic Starter
Zectro

HB24 wrote:

imo 9.3 ar is low for this kind of map sincei had trouble reading mostly becuz of a lot of stacks and overlaps + this is a 6* map so i think 9.5 better Increased to 9.4, if there are further complains I'll increase it again.
-00:02:270 (4,5) - 00:02:902 (2,3) - they are not completely parallel and it bothers me xd same with 00:03:533 (4,5,6,1) - you could make those 3 patterns parallel plz I tried
-00:07:638 (1,2) - transition here is so off compared to before and doesnt really feels good when playing, same with 00:08:270 (3,4) - , i guess you can make it like this http://puu.sh/qnoQI/78f8669af3.jpg
-00:13:323 (5) - sry but this overlap really confused me while playing Changed a bit, it's not less 'confusing' though, since I like it how it is and noone else had issues with it.
-00:19:007 (1,2,3,4,5,6) - you tried to make some kind of form to this stream but its not really noticable why not try to make the curves more appealing I think it's noticable enough owo
-00:23:744 (4,1,2) - man ds here is soooo exagerated with that 1/16 snap xddd I don't get it, plays fine
-00:39:533 (2,3) - why not parallel to 00:39:217 (1) - looks random without it tbh
-01:10:165 (1) - why not extend to 01:10:717 - as it is now it sounds weird and btw blanket is off here 01:10:165 (1,1) -
-01:19:954 (1) - omg the overlapping with the stream is not appealing at all
-01:58:007 (3) - wat is this stack Not a perfect stack to improve readability
-01:59:270 (3,4,1) - same here why that overlap, more to the right plz xd
-02:49:323 (1,2,3) - sry to say this but this pattern is so basic looks like beginner's mapping, spacing doesnt make sense and structure also imo its fine, pattern makes sense cuz of 02:50:270 (4,1,2,3,4,5,1,2,3,4,5,6,1) - . Do you agree?
-03:19:165 (7) - stack? Not stacked for playability, do I need to stack it?
-05:01:954 (1) - would be better without that much red anchor http://puu.sh/qnsA5/a86c8b71e1.jpg
anyway i think increasing ar would be so much better for reading
Alright, thanks a lot!
Feb
this is NM - don't answer - i didn't like the song too much so i didn't finish it.

00:24:060 - until here all the snaps (multi reverses) before sound like standard 1/8 to me the rest is okay tho.
00:49:244 (7,2) - i see that this is a new sequence when it comes to the song therefore the different spacing is okay, however 00:49:560 (2) - the vocal is very strong as well in this section so i feel like it deserves a bit more emphasizes than just that low spaced stream.
00:50:270 (9,10) - should be ctrl+g since the movement is circular and therefore antiflow sucks
00:54:375 (1) - extended slider only work with hold osund and vocals, but in this case the vocal starts at 00:54:533 - the first time so the 3/4 doesn't make sense here.- I also think that it applies to 00:54:691 (2) - the next slider as well
00:56:112 (3,4,5) - can you find different pattern for this? since its the same as 00:56:744 (7,8,1) - but they are entirely different soundsets in the song, so it makes sense to differenciate them.
00:59:428 (1,2,1,2) - shouldn't these be the same pattern, since they are similar sounds?
01:24:849 (2,1,2,1,2) - why do you ignore the songs 1/4's here which are really strong? I mean thats a bit wanky considering you do it just for jumpsss
01:31:007 - how about increasing the slidervelocity for every section like this in the 1/4's? exponentially increasing the SV would emphasize the song well, since the song gets more intense every section.
01:46:165 (1,4) - they're a touching aesthetically not that pleasing.
01:51:217 (1) - imo this whole section is not as intense as the one before, so the spacing seems really overdone to me, it just looks as the one before spacingwise.
02:10:165 - i don't hear anything on the 1/8's until 02:10:323 - ?
02:15:849 - 02:15:928 - are the same as 02:16:007 - 02:16:086 - so it doesn't make sense to have them different there's also no audible sound on the 1/8
02:16:165 (1,2) - seem wrongly snapped to me, at least 02:16:165 (1) - is 100% wrong it should end at 02:16:362 - whereas im not sure where the note ends either on the 1/6 02:16:428 - here which osunds very good to me or later at 02:16:441 -
02:25:638 (4) - why is this not 1/4?
02:26:270 (6,3) - you never use these kinda overlaps, so i'd not start with them now.
02:31:638 - shouldn't the slider end here lol? i mean theres no clear reason behind your snapping imo.

doublecheck snapping with someone confident about this stuff. I am gettin more confident about this kinda stuff, but i don't like the song to much lol
Palonsite
I can´t mod because i DON´T KNOW :c
But is a map with a different style; and is both fun and challeging!
RANK PLS
Topic Starter
Zectro

Feb wrote:

this is NM - don't answer - i didn't like the song too much so i didn't finish it.

00:24:060 - until here all the snaps (multi reverses) before sound like standard 1/8 to me the rest is okay tho. Seems fine to me. Will change if it gets pointed out more.
00:49:244 (7,2) - i see that this is a new sequence when it comes to the song therefore the different spacing is okay, however 00:49:560 (2) - the vocal is very strong as well in this section so i feel like it deserves a bit more emphasizes than just that low spaced stream. I think for now the hitsounds emphasize it enough.
00:50:270 (9,10) - should be ctrl+g since the movement is circular and therefore antiflow sucks
00:54:375 (1) - extended slider only work with hold osund and vocals, but in this case the vocal starts at 00:54:533 - the first time so the 3/4 doesn't make sense here.- I also think that it applies to 00:54:691 (2) - the next slider as well Uhh I head the vocal starting at 00:54:375 - >.>
00:56:112 (3,4,5) - can you find different pattern for this? since its the same as 00:56:744 (7,8,1) - but they are entirely different soundsets in the song, so it makes sense to differenciate them. Not really necessary since the rythm is still the same.
00:59:428 (1,2,1,2) - shouldn't these be the same pattern, since they are similar sounds? 00:59:428 (1,2,1,2,1,2) - Follows the vocals correctly.
01:24:849 (2,1,2,1,2) - why do you ignore the songs 1/4's here which are really strong? I mean thats a bit wanky considering you do it just for jumpsss I indeed chose to just follow the vocals here. I don't think I am required to constantly follow all the sounds, plus it plays well enough. If I'm required to map the 1/4's too please tell me!
01:31:007 - how about increasing the slidervelocity for every section like this in the 1/4's? exponentially increasing the SV would emphasize the song well, since the song gets more intense every section. Chose to increase the sv at 01:36:060 - instead.
01:46:165 (1,4) - they're a touching aesthetically not that pleasing.
01:51:217 (1) - imo this whole section is not as intense as the one before, so the spacing seems really overdone to me, it just looks as the one before spacingwise. Imo it IS extremely intense, that's why the spacing is this way.
02:10:165 - i don't hear anything on the 1/8's until 02:10:323 - ?
02:15:849 - 02:15:928 - are the same as 02:16:007 - 02:16:086 - so it doesn't make sense to have them different there's also no audible sound on the 1/8 They are not the same; 02:15:849 (6) - is a kick, this is why I mapped it with just a note, and there IS a 1/8 sound at 02:16:007 - , this is why I mapped it with a kickslider
02:16:165 (1,2) - seem wrongly snapped to me, at least 02:16:165 (1) - is 100% wrong it should end at 02:16:362 - whereas im not sure where the note ends either on the 1/6 02:16:428 - here which osunds very good to me or later at 02:16:441 - Seems perfectly fine to me.
02:25:638 (4) - why is this not 1/4? 02:15:533 (5) - Isn't 1/4 either; there's a 1/3 sound there that I'm following.
02:26:270 (6,3) - you never use these kinda overlaps, so i'd not start with them now. Timestamp seems bugged? Can't figure out which overlap you mean.
02:31:638 - shouldn't the slider end here lol? i mean theres no clear reason behind your snapping imo. There is a sound at 02:31:323 - . That's why the slider ends where it does.

doublecheck snapping with someone confident about this stuff. I am gettin more confident about this kinda stuff, but i don't like the song to much lol
Sorry that you didn't like the song too much :(
Thanks for modding it anyway! I really appreciate it :)

Loading Paja wrote:

I can´t mod because i DON´T KNOW :c
But is a map with a different style; and is both fun and challeging!
RANK PLS
Thanks man <3
FCL
you asked me for mod4mod seem 1 month ago, so i am here lol
  • [usao boyz]
  1. 00:08:586 (4) - actually this slider should be placed like at 230 287 to make 00:07:638 (1,4) - symmetrically with 00:07:954 (2,3) - . Yea, I find it more aesthetically
  2. 00:09:849 - the gap looks not bad, but i'd add a low-sv slider here, could be cool
  3. 00:18:060 (3,7,8) - what about to make this patterns symmetrical? I guess it will fit more with your style. So you can place these notes like http://puu.sh/qFECg/1ddb91c39c.jpg
  4. 00:21:217 (4) - hmmm, I can't hear 1/3 sound here, 1/3 section has started from 00:21:533 (1) - I guess, so you should change this repeat to 1/2 slider mmm
  5. 00:22:796 (1,2,3,4,1,2) - you are really crazy, the gaps between repeats do look pretty hard to save a combo and some gaps (like 00:24:060 (1,2) - ) look like unplayable. I think you should detele one repeat from 00:23:428 (3,4) - sliders and two repeats from 00:24:060 (1) - to make this section playable
  6. 00:24:691 (2) - must me ended at blue tick?
  7. 00:29:428 - i'd add a note here, looks prtty empty
  8. 00:43:244 (2) - surep nazi, but stack it with 00:42:217 (3) -
  9. 00:57:849 (7,2) - saem as above
  10. 01:00:060 (1) - I feel this slider should be spaced more, it sounds kinda different of 00:59:744 (1,2) - . I'd suggest you to make similar stack like 00:59:744 (1,2) - , but for 01:00:060 (1,2) - now http://puu.sh/qFIGr/6be10d99bb.jpg or just make 01:00:060 (1,2) - spaced.
  11. 01:21:770 (4) - it sounds pretty strong, so would have sense if you'll move the circle farther from 01:21:533 (3) - . Spacing like 01:22:796 (4,5) - looks more acceptable
  12. 01:24:849 (2,1,2,1,2) - oh man, I hear pretty many beats at this section, it's pretty undermapped so why? Even if you follow to vocal, it's weird for me
  13. 01:32:270 (1,2,3,4,5,6) - they aren't look great, I feel that sliders shapes look dirty and perhaps randomly. Actually you could make kicks like you did before, they look pretty neat
  14. 02:00:691 (1) - yay, same point as i said above
  15. 02:07:165 (6,7,8,9,10) - this stream shape makes me cry, You can make it tidy if you use straight shape or conversely: pretty curved
  16. 03:00:374 (1,2,3,4,5,6,7) - same issue about stream shape, it could be improved in my opinion, even just curved form like http://puu.sh/qFLG5/1c15889dac.jpg looks much better
  17. 03:21:296 (6,7,8,9,10,11,12,13) - ^ try something like http://puu.sh/qFMyc/d2668d1b6e.jpg (actually this share also doesn't look so great as I wanted, so you can try to use other creative form I think)
  18. 03:26:902 (5,1) - you could make a blanket
  19. 03:28:402 (7,1) - these objects under 03:28:086 (5) - look kinda confusing, so would be great if you make them more visible
  20. 04:22:402 (6) - this slider is actually overmapped, it supported by nothing, so it's should be changed to 1/2 slider from white tick i guess.
  21. 04:42:612 (7) - okay, this slider supported by vocal, but it still worries me, just a 1/2 slider from white tick would fit more with song
  22. okay, that's all what i can say. I think some forms of the space stream still can be improved, but actually it's acceptable. Good luck
my map https://osu.ppy.sh/s/478289
Topic Starter
Zectro

FCL wrote:

you asked me for mod4mod seem 1 month ago, so i am here lol
  • [usao boyz]
  1. 00:08:586 (4) - actually this slider should be placed like at 230 287 to make 00:07:638 (1,4) - symmetrically with 00:07:954 (2,3) - . Yea, I find it more aesthetically it's fine
  2. 00:09:849 - the gap looks not bad, but i'd add a low-sv slider here, could be cool no change
  3. 00:18:060 (3,7,8) - what about to make this patterns symmetrical? I guess it will fit more with your style. So you can place these notes like http://puu.sh/qFECg/1ddb91c39c.jpg
  4. 00:21:217 (4) - hmmm, I can't hear 1/3 sound here, 1/3 section has started from 00:21:533 (1) - I guess, so you should change this repeat to 1/2 slider mmm I can hear 1/3
  5. 00:22:796 (1,2,3,4,1,2) - you are really crazy, the gaps between repeats do look pretty hard to save a combo and some gaps (like 00:24:060 (1,2) - ) look like unplayable. I think you should detele one repeat from 00:23:428 (3,4) - sliders and two repeats from 00:24:060 (1) - to make this section playable
  6. 00:24:691 (2) - must me ended at blue tick? Like this it's more playable, plus it still sounds good. I ended it at red tick instead.
  7. 00:29:428 - i'd add a note here, looks prtty empty Wanted some space for a little break here.
  8. 00:43:244 (2) - surep nazi, but stack it with 00:42:217 (3) -
  9. 00:57:849 (7,2) - saem as above No stack for readability
  10. 01:00:060 (1) - I feel this slider should be spaced more, it sounds kinda different of 00:59:744 (1,2) - . I'd suggest you to make similar stack like 00:59:744 (1,2) - , but for 01:00:060 (1,2) - now http://puu.sh/qFIGr/6be10d99bb.jpg or just make 01:00:060 (1,2) - spaced.
  11. 01:21:770 (4) - it sounds pretty strong, so would have sense if you'll move the circle farther from 01:21:533 (3) - . Spacing like 01:22:796 (4,5) - looks more acceptable
  12. 01:24:849 (2,1,2,1,2) - oh man, I hear pretty many beats at this section, it's pretty undermapped so why? Even if you follow to vocal, it's weird for me I think it's a nice change of phase, also makes sure the map doesn't get too boring and repetitive.
  13. 01:32:270 (1,2,3,4,5,6) - they aren't look great, I feel that sliders shapes look dirty and perhaps randomly. Actually you could make kicks like you did before, they look pretty neat
  14. 02:00:691 (1) - yay, same point as i said above
  15. 02:07:165 (6,7,8,9,10) - this stream shape makes me cry, You can make it tidy if you use straight shape or conversely: pretty curved Plays well and looks fine imo. Not really sure what you dislike about it.
  16. 03:00:374 (1,2,3,4,5,6,7) - same issue about stream shape, it could be improved in my opinion, even just curved form like http://puu.sh/qFLG5/1c15889dac.jpg looks much better Seems fine to me.
  17. 03:21:296 (6,7,8,9,10,11,12,13) - ^ try something like http://puu.sh/qFMyc/d2668d1b6e.jpg (actually this share also doesn't look so great as I wanted, so you can try to use other creative form I think) I tried
  18. 03:26:902 (5,1) - you could make a blanket
  19. 03:28:402 (7,1) - these objects under 03:28:086 (5) - look kinda confusing, so would be great if you make them more visible
  20. 04:22:402 (6) - this slider is actually overmapped, it supported by nothing, so it's should be changed to 1/2 slider from white tick i guess. If you listen without effects you can hear a 'drum' I'm following with 04:22:165 (5,6) -
  21. 04:42:612 (7) - okay, this slider supported by vocal, but it still worries me, just a 1/2 slider from white tick would fit more with song Following the drum again.
  22. okay, that's all what i can say. I think some forms of the space stream still can be improved, but actually it's acceptable. Good luck
my map https://osu.ppy.sh/s/478289
Thanks a bunch! Will get to your map soon.
Bara-
Heyo, the M4M you requested (though I've changed the map, the Mys Gabba doesn't feel nice imo), so https://osu.ppy.sh/s/506180


[Time Warp]
00:27:849 (1) - Since the slider is so long, it has a slider tick. Sliderticks on a 5/4 slider are really awkward. Considering making it a 4/4 (=1/1) slider with a circle
00:42:691 (1) - A 3/4 slider will fit the song soo much more
01:08:586 (2,3) - A low spacing after a reverse slider is a bit strange, please move (2) more to the left, so there'll be a larger gap between (2,3)
01:31:323 (3,4) - Switch order please. Going left-right-left-right-left-right is much more logical. You have done it correctly at 01:32:586 (3,4) -
01:46:007 (7) - There is also a electronical woof in the sliderend, so either make this 2 circles, or give the tail a whistle
02:30:375 (1) - Make it 1/4 shorter, and add a 1/1 slider at the current end?
03:09:217 (1,1) - Blanket please

It's a really experimental map (so modding it is really hard, especially since it 6*+), but I like it

Good Luck!
Topic Starter
Zectro

Bara- wrote:

Heyo, the M4M you requested (though I've changed the map, the Mys Gabba doesn't feel nice imo), so https://osu.ppy.sh/s/506180


[Time Warp]
00:27:849 (1) - Since the slider is so long, it has a slider tick. Sliderticks on a 5/4 slider are really awkward. Considering making it a 4/4 (=1/1) slider with a circle
00:42:691 (1) - A 3/4 slider will fit the song soo much more
01:08:586 (2,3) - A low spacing after a reverse slider is a bit strange, please move (2) more to the left, so there'll be a larger gap between (2,3)
01:31:323 (3,4) - Switch order please. Going left-right-left-right-left-right is much more logical. You have done it correctly at 01:32:586 (3,4) -
01:46:007 (7) - There is also a electronical woof in the sliderend, so either make this 2 circles, or give the tail a whistle
02:30:375 (1) - Make it 1/4 shorter, and add a 1/1 slider at the current end?
03:09:217 (1,1) - Blanket please

It's a really experimental map (so modding it is really hard, especially since it 6*+), but I like it

Good Luck!
Hey, thanks a ton for the mod, sorry for the late reply. Applied every point you had. Pretty helpful!
Natsu
Time Warp
[]
  1. 00:03:533 (4,5,6,1) - would be nice if you can allign the triplet in the direction of 4, that will improve the aesthetics
  2. 00:06:060 (3,4,5,1) - same as above
  3. mmm is super hard to hear the hitsounds atm, you really need to increase the volume of them.
  4. 00:34:481 (2) - this is touching the HP bar, I think you really need to avoid this, since you're touching a game element, which does not looks professional or clean.
  5. 00:49:796 (4,5,6,7,8,9,10) - I really want you to change this and do something better, the pattern don't looks nice tbh
  6. 00:50:507 (1,2) - swap NC, since is wrong placed atm, just look at other places 01:00:612 (5,1) -
  7. 00:54:691 (2,3,4,5) - spacing is really chaotic atm, use the same between them, or increase the spacing object by object
  8. 01:08:112 (8,9,1) - nazi, make the slider shape follow the line of the triplet
  9. 01:25:638 (1,1) - improve blanket???
  10. 01:30:060 (1) - 01:30:691 (1) - Ithink you should remove those NCs, since you're really consistent with them
  11. 01:31:007 (1,2,3,4,5,6,7) - Nice pattern, but 7 placement makes no sense with the pattern
  12. 01:59:270 (3,4,1) - why the weird comboing?
  13. the map rhythm is kinda fine, but you really need to work on the design, avoid overlaps, improve blankets, create patterns, since some objects looks a bit random, I need instead of mods now you need to go in your map and improve the visuals
Topic Starter
Zectro
I totally forgot to answer your mod right before my break!! I'm so sorry :( :(

Natsu wrote:

Time Warp
[]
  1. 00:03:533 (4,5,6,1) - would be nice if you can allign the triplet in the direction of 4, that will improve the aesthetics Done
  2. 00:06:060 (3,4,5,1) - same as above Done
  3. mmm is super hard to hear the hitsounds atm, you really need to increase the volume of them. Turned up the volume of them
  4. 00:34:481 (2) - this is touching the HP bar, I think you really need to avoid this, since you're touching a game element, which does not looks professional or clean. Moved it down
  5. 00:49:796 (4,5,6,7,8,9,10) - I really want you to change this and do something better, the pattern don't looks nice tbh Changed it
  6. 00:50:507 (1,2) - swap NC, since is wrong placed atm, just look at other places 01:00:612 (5,1) - Done
  7. 00:54:691 (2,3,4,5) - spacing is really chaotic atm, use the same between them, or increase the spacing object by object Used kinda the same between them
  8. 01:08:112 (8,9,1) - nazi, make the slider shape follow the line of the triplet Done
  9. 01:25:638 (1,1) - improve blanket??? Done
  10. 01:30:060 (1) - 01:30:691 (1) - Ithink you should remove those NCs, since you're really consistent with them Done
  11. 01:31:007 (1,2,3,4,5,6,7) - Nice pattern, but 7 placement makes no sense with the pattern Moved it somewhere else
  12. 01:59:270 (3,4,1) - why the weird comboing? To make the pattern easier to read, but it doesn't make sense, so I changed it.
  13. the map rhythm is kinda fine, but you really need to work on the design, avoid overlaps, improve blankets, create patterns, since some objects looks a bit random, I need instead of mods now you need to go in your map and improve the visuals
I fixed/changed everything you pointed out, was very helpful!
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