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Supercombo - Piloto Automatico [Taiko]

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Total Posts
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Topic Starter
igorsprite
This beatmap was submitted using in-game submission on quarta-feira, 19 de janeiro de 2022 at 19:10:19

Artist: Supercombo
Title: Piloto Automatico
Tags: Amianto Pop Brazil Portuguese rock alternative alternativo
BPM: 132
Filesize: 5719kb
Play Time: 03:02
Difficulties Available:
  1. Futsuu (2,15 stars, 332 notes)
  2. Muzukashii (2,51 stars, 452 notes)
  3. Oni (3,37 stars, 610 notes)
Download: Supercombo - Piloto Automatico
Information: Scores/Beatmap Listing
---------------
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BG Source(deleted): https://www.pixiv.net/en/artworks/39082671
Artist: https://www.pixiv.net/en/users/465133
victorfernando
Futsuu
  1. 00:19:072 podia ter um som aqui, pra reconsiderar que tinha uma batida aí bota um d
  2. 00:29:526 esquecer esse som é ruim ele é importante pro mapa add um d
  3. 00:44:981 aqui seria melhor botar um d por que o k é em um vocal maior, aqui tem o som de uma batida
  4. 00:46:799 talvez colocar um k ? é por que aqui 00:57:935 você colocou
  5. 01:23:617 sem o som aqui ficou meio sem ritmo

muzukashi
  1. 00:03:390 bota um som aqui ? eu acho que é k
  2. 01:21:117 coloca som aqui e tira 01:21:572 ou deixa sla ve qual é melhor

eu acho que é so isso boa sorte
Topic Starter
igorsprite

victorfernando wrote:

Futsuu
essa diff é mt delicada pois nn posso deixar passar de 1.99* por que ai vou precisar fazer um kantan,
mas um kantan ficaria muito vazio e parecido com o futsuu. tentei mudar algumas coisas e nn respondi elas porque ficaria explicações repetidas do porque de nn poder add uma nota x em lugar y. repito que considerem algumas coisas

  1. 00:19:072 podia ter um som aqui, pra reconsiderar que tinha uma batida aí bota um d
  2. 00:29:526 esquecer esse som é ruim ele é importante pro mapa add um d
  3. 00:44:981 aqui seria melhor botar um d por que o k é em um vocal maior, aqui tem o som de uma batida
  4. 00:46:799 talvez colocar um k ? é por que aqui 00:57:935 você colocou
  5. 01:23:617 sem o som aqui ficou meio sem ritmo

muzukashi
  1. 00:03:390 bota um som aqui ? eu acho que é k eu ignorei esse som na sessão toda por exemplo aqui 00:07:026 - e tambem nn queria que ficasse a mesma coisa do oni apesar de ter praticamente a mesma densidade ai
  2. 01:21:117 coloca som aqui e tira 01:21:572 ou deixa sla ve qual é melhor ss, essa parte precisa ser mudada, mas eu nn consegui achar uma forma de ficar legal e diferente das outras diffs. vou olhar isso dps

eu acho que é so isso boa sorte vou precisar xd
MBmasher
from my q, sorry for the long wait

Futsuu
00:34:526 (1) - drumroll should stop here
00:48:617 (70) - d to emphasize
00:55:890 (80) - ^
01:35:435 - drumroll should stop here
01:50:435 (150) - d to emphasize
02:15:890 (186) - ^ and add a finisher?
02:30:435 (203) - ^

Muzukashii
00:00:000 - 00:32:254 - nerf this section, it is too big of a jump from your Futsuu, and is also unnecessarily harder than the kiai sections
00:34:526 (1) - drumroll should stop here
01:35:435 - drumroll should stop here
02:15:890 (87) - add finisher

Working and Relaxing
00:33:731 (131,132,133,134) - delete these, the drums stop here
01:35:549 (300,301,302,303) - ^
02:15:890 (399) - add finisher?

overall, your kiai sections aren't very different to your muzu kiai sections, try to add more notes

nice mapset, good luck on rank!
Topic Starter
igorsprite

MBmasher wrote:

from my q, sorry for the long wait hello :)

Futsuu
00:34:526 (1) - drumroll should stop here kill me
00:48:617 (70) - d to emphasize yeah
00:55:890 (80) - ^ ^
01:35:435 - drumroll should stop here aaaaaaa
01:50:435 (150) - d to emphasize ok
02:15:890 (186) - ^ and add a finisher? added
02:30:435 (203) - ^ no, it's the same sound here 02:31:345 (204,206) -

Muzukashii
00:00:000 - 00:32:254 - nerf this section, it is too big of a jump from your Futsuu, and is also unnecessarily harder than the kiai sections okay
00:34:526 (1) - drumroll should stop here i don't understood this, sorry D:
01:35:435 - drumroll should stop here ^
02:15:890 (87) - add finisher ok

Working and Relaxing
00:33:731 (131,132,133,134) - delete these, the drums stop here but have sound here O.o
01:35:549 (300,301,302,303) - ^ ^
02:15:890 (399) - add finisher? okay

overall, your kiai sections aren't very different to your muzu kiai sections, try to add more notes okay

nice mapset, good luck on rank! >///<
kiminokokoro
from komodo chan's queue

Working and Relaxing
00:37:481 (142,143,144) - change to k d d d to follow the 00:52:026 (182,183,184,185) part
00:39:526 - add a d ? better sound
00:52:026 (182) - change to k , better sound
00:54:072 - add a d ? better sound
01:39:299 - add a k , follow the front part
01:41:345 - add a d ? better sound
the part from 02:04:981 to 02:15:890 - I think you can add more 1/2 notes to make it more fun to play
02:10:435 - add a d ? better sound
02:24:981 - add a d ? better sound

good luck
Topic Starter
igorsprite

kiminokokoro wrote:

from komodo chan's queue

Working and Relaxing
00:37:481 (142,143,144) - change to k d d d to follow the 00:52:026 (182,183,184,185) part yeah
00:39:526 - add a d ? better sound ok
00:52:026 (182) - change to k , better sound ok
00:54:072 - add a d ? better sound ok
01:39:299 - add a k , follow the front part ok
01:41:345 - add a d ? better sound ok
the part from 02:04:981 to 02:15:890 - I think you can add more 1/2 notes to make it more fun to play nope
02:10:435 - add a d ? better sound ok
02:24:981 - add a d ? better sound ok

good luck thx :3
davidminh0111
Hello Igor, from my queue:

[General]
Disable Widescreen Support
03:03:163 - How about put a spinner at the end, because I still hear melody at the end.
I see some of the green tick haven't been used in this map, please remove them.

[Kantan]
  1. 00:17:254 - Move this note to 00:17:026 I unheard a melody in 00:17:254 but 00:17:026
  2. 01:21:345 - Change to k, the vocal is high enough to put this as a k here
  3. 01:25:890: Same what I mentioned above
  4. 01:21:345 - Change to k to fit the melody's pitch
  5. 02:48:617 and 02:55:890 - The pattern feels uncomfortable to play, I suggest you to change some of the notes to d, the pattern is too repetitive, making kkk for a long specific time isn't a very good idea
  6. Some of the kiai part you have been focus on too much melody not on vocal, I recommend you to remap a bit on the kiai part to unify the pattern for vocal and melody's part. Same as an unkiai part, you need to focus on vocal a bit, I would say 50:50 (vocal : melody) would be the best idea
[Futsuu]
  1. 01:03:163 - Spamming 2/1? I don't think so. The problem in here is using too much 2/1 spaces, I think this pattern needs a big remap, otherwise it would look this diff bad
  2. 02:23:163 - This is a clearly high-pitched voice so change it to k
  3. 02:55:890 - Repetitve kkk isn't a very good idea. Same as Kantan, you need to change some of them to d.
  4. 02:52:481 - I can see no reason that you put this note here. In my opinion, you need to remove it or move it to 02:51:799 to emphasize the map better, great :>
  5. The only problem is the same as Kantan, you have been focus on too much melody, I suggest you to remap a bit of the song. Current;y this diff is better than Kantan but need a bit remap.
[Working and Relaxing]
  1. 01:34:299: Unrankable issue! If this is an Oni diff, please reduce the pattern into 10-plets, it shouldn't be longer. Considering this is an unrankable issue.
  2. 00:32:481 : Same as I mentioned above
Others diff is great, just follow the mod that I addressed up there. The only general problem is you focus on too much melody, I recommend you to put some notes in the vocal, so it would be a great unity of vocal and melody.
Good luck
Topic Starter
igorsprite

davidminh0111 wrote:

Hello Igor, from my queue:hellou xd

[General]
Disable Widescreen Support fixed
03:03:163 - How about put a spinner at the end, because I still hear melody at the end. no
I see some of the green tick haven't been used in this map, please remove them.

[Kantan]
  1. 00:17:254 - Move this note to 00:17:026 I unheard a melody in 00:17:254 but 00:17:026 i'm following the drums like 00:20:890 -
  2. 01:21:345 - Change to k, the vocal is high enough to put this as a k here okay
  3. 01:25:890: Same what I mentioned above ^
  4. 01:21:345 - Change to k to fit the melody's pitch you already mentioned this hmm...
  5. 02:48:617 and 02:55:890 - The pattern feels uncomfortable to play, I suggest you to change some of the notes to d, the pattern is too repetitive, making kkk for a long specific time isn't a very good idea lol xd
  6. Some of the kiai part you have been focus on too much melody not on vocal, I recommend you to remap a bit on the kiai part to unify the pattern for vocal and melody's part. Same as an unkiai part, you need to focus on vocal a bit, I would say 50:50 (vocal : melody) would be the best idea
[Futsuu]
  1. 01:03:163 - Spamming 2/1? I don't think so. The problem in here is using too much 2/1 spaces, I think this pattern needs a big remap, otherwise it would look this diff bad só pimbada violenta xd
  2. 02:23:163 - This is a clearly high-pitched voice so change it to k zum
  3. 02:55:890 - Repetitve kkk isn't a very good idea. Same as Kantan, you need to change some of them to d. zuuum
  4. 02:52:481 - I can see no reason that you put this note here. In my opinion, you need to remove it or move it to 02:51:799 to emphasize the map better, great :> fixed :>
  5. The only problem is the same as Kantan, you have been focus on too much melody, I suggest you to remap a bit of the song. Current;y this diff is better than Kantan but need a bit remap.
[Working and Relaxing]
  1. 01:34:299: Unrankable issue! If this is an Oni diff, please reduce the pattern into 10-plets, it shouldn't be longer. Considering this is an unrankable issue. yeah
  2. 00:32:481 : Same as I mentioned above ^
Others diff is great, just follow the mod that I addressed up there. The only general problem is you focus on too much melody, I recommend you to put some notes in the vocal, so it would be a great unity of vocal and melody.
Good luck ( ° °)
BanchoBot
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