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ChouCho - Kawaru Mirai

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14
Topic Starter
Ari0n
This map has been deleted on the request of its creator. It is no longer available.
Kyuukai
I'm here for the NM you asked !
Angel Fix
I'll mod 00:00:648 - 01:29:749
Reduce the hitsounds everywhere, 100% is too much.
00:15:737 (2,3) - Copy and paste the 3 on the 2, then do CTRL+H
00:17:893 (12) - NC
00:19:330 - Make it clickable
00:22:384 (4,1,2) - Up it a bit so it's aligned to the end of this slider 00:22:025 (3)
00:23:642 - Make it clickable
00:32:264 (4,5,6) - Irregular spacing
00:32:264 (4,5,6) - Not aligned
00:38:013 (2,3) - Make them aligned with the middle
00:52:743 (9,10,11) - Makes very uncomfortable for the player to do this, you should change it
00:54:540 (1,2) - Not aligned
01:14:839 (1,2,3,4) - Avoid this
00:50:228 (1,2,3,4) - Really boosts up the SR (star rating), maybe you should reduce the spacing ?
01:12:863 (2,3,4) - Same there
01:19:150 (1,2,3,4,5,6,1,2,3) - Why are they so close to each other ?

That's a very good first beatmap in my opinion, you should improve really fast. But there's flow problems sometimes.
Good luck !
Topic Starter
Ari0n

yaleufeu wrote:

I'm here for the NM you asked !
Angel Fix
I'll mod 00:00:648 - 01:29:749
Reduce the hitsounds everywhere, 100% is too much. - Done
00:15:737 (2,3) - Copy and paste the 3 on the 2, then do CTRL+H - Done
00:17:893 (12) - NC - Done
00:19:330 - Make it clickable - Done
00:22:384 (4,1,2) - Up it a bit so it's aligned to the end of this slider 00:22:025 (3) - Done
00:23:642 - Make it clickable - Done (changed pattern)
00:32:264 (4,5,6) - Irregular spacing - Fixed
00:32:264 (4,5,6) - Not aligned - Fixed
00:38:013 (2,3) - Make them aligned with the middle - Done
00:52:743 (9,10,11) - Makes very uncomfortable for the player to do this, you should change it - I like this, but if more people complain about it I'll change it
00:54:540 (1,2) - Not aligned - Fixed
01:14:839 (1,2,3,4) - Avoid this - Changed the pattern a bit
00:50:228 (1,2,3,4) - Really boosts up the SR (star rating), maybe you should reduce the spacing ? - Reduced spacing
01:12:863 (2,3,4) - Same there - Reduced spacing
01:19:150 (1,2,3,4,5,6,1,2,3) - Why are they so close to each other ? - Changed the pattern to make it a bit more spaced

That's a very good first beatmap in my opinion, you should improve really fast. But there's flow problems sometimes.
Good luck !


Thank you for the mod, it helped a lot
Chalwa
Hello! Mod from my queue!
Nice first map!
Angel Fix
00:10:707 (3,4,5,1) - Imo it's too unreadable, Move 00:11:067 (1) anywhere.(The best imo is x:384 y:252)
00:12:863 (6,7,1,2) - Don't make things like this. Make like on screen:
00:20:767 (2,3,4,5) - ^ Screen:
00:36:576 (2,3,4,5) - Jumps are to far. Make it smaller (little)
00:40:887 (5) - Make this slider like on screen. Looks much better!
00:43:761 (6) - ^ Screen:
00:52:384 (7) - New Combo??
01:03:162 (4,5,6,7,8,9,10) - Make it like this:
01:36:755 (1) - It isn't good, but it isn't bad too. Imo make only one tick on slider is better.
01:41:965 (4,5) - Ctrl + H looks better
01:46:636 (4,1) - Another unreadable pattern, move this two circles, cause it looks like 2008 map ;)
01:54:001 (2) - Click a third tick when you hold Ctrl. Better???
01:55:618 (1) - ^
02:02:264 (1) - Remove NC
02:02:624 (1) - ^
02:10:348 (2,3) - Make it a jump
02:11:785 (1,2,3,4,5,6) - Make it pattern like on the screen. Square looks better than "ninja notes"
02:40:887 (4,5,6,1) - Mae it like on the screen:
03:24:001 (2,3,4) - Make it in straight line.
03:39:360 (3,4) - Ctrl + G

END!
Nice slider-arts!
Good Luck in further mapping :D
Topic Starter
Ari0n

Chalwa wrote:

Hello! Mod from my queue!
Nice first map!
Angel Fix
00:10:707 (3,4,5,1) - Imo it's too unreadable, Move 00:11:067 (1) anywhere.(The best imo is x:384 y:252) - Done
00:12:863 (6,7,1,2) - Don't make things like this. Make like on screen: - Done
00:20:767 (2,3,4,5) - ^ Screen: - Done
00:36:576 (2,3,4,5) - Jumps are to far. Make it smaller (little) - Done
00:40:887 (5) - Make this slider like on screen. Looks much better! - Done
00:43:761 (6) - ^ Screen: - Done
00:52:384 (7) - New Combo?? - Done
01:03:162 (4,5,6,7,8,9,10) - Make it like this: - Done
01:36:755 (1) - It isn't good, but it isn't bad too. Imo make only one tick on slider is better. - Done
01:41:965 (4,5) - Ctrl + H looks better - Done
01:46:636 (4,1) - Another unreadable pattern, move this two circles, cause it looks like 2008 map ;) - I like this pattern. I changed the other ones, but this one I would like to keep

01:54:001 (2) - Click a third tick when you hold Ctrl. Better??? - Done
01:55:618 (1) - ^ - Done
02:02:264 (1) - Remove NC - Done
02:02:624 (1) - ^ - Done
02:10:348 (2,3) - Make it a jump - Done
02:11:785 (1,2,3,4,5,6) - Make it pattern like on the screen. Square looks better than "ninja notes" - Done
02:40:887 (4,5,6,1) - Mae it like on the screen: - Done
03:24:001 (2,3,4) - Make it in straight line. - Done
03:39:360 (3,4) - Ctrl + G - Done

END!
Nice slider-arts!
Good Luck in further mapping :D

Thanks a lot for the mod
Agatsu
hi im from qqqqq

maybe ar 8.5 would fit better

angelfix
00:21:665 (6) - inconsistent spacing
00:46:995 (1,5) - it would look better if you stack these
01:20:049 (1,2) - not stacked properly
01:57:055 (6) - stack with 01:57:953 (3) -

good luck!
Topic Starter
Ari0n

Agatsu wrote:

hi im from qqqqq

maybe ar 8.5 would fit better

angelfix
00:21:665 (6) - inconsistent spacing
00:46:995 (1,5) - it would look better if you stack these
01:20:049 (1,2) - not stacked properly
01:57:055 (6) - stack with 01:57:953 (3) -

good luck!
Did everything, I think AR8 is fine here.

Thanks a lot for the mod!
Pandano
Hi, NM and Normal diff as requested. (I'm not yet an experienced modder, hope this works out :3)

Generally:
* Your map partly follows the vocal sounds, I understand. But following the beat sounds would be much more effective, especially for "Normal".
* Kiai is timed perfectly, not much to say about.
* Some of your slider seems forced, which means you kinda used a lot of anchor points to make it long enough to fit in space. The length of them is okay but be sure to make them curve beautifully. You can read about how to make beautiful slider here.
* For a "Normal" diff, it's compulsory to use Distance Snap. Loosely or closely distanced circles will make it confusing for beginners.
* Avoid using 1/4 snap. "Normal" usually uses 1/2 snap if the BPM and offset are perfect.

Ok, let's move on. 8-)

Normal
From 00:00:648 to 00:04:061 - Seperate these a bit far from themselves.
00:04:799 (3) - Could make this better
From 00:08:192 to 00:09:989 - Same as the first
00:11:785 (2) - Place this in the middle of (1) and (3)
00:15:378 (1,2) - Place these near the slider (3), "Normal" doesn't have cross jumps
00:20:767 (1) Blanket this. Y'know, something like this:

00:22:564 - Blanketed this but make this far a bit from (3)
00:25:797 (4,5) - No need 4 a/p (anchor points) for this, 3 would be nice already
00:27:594 (1) - Once you fixed like above, blanket this one between two sliders
00:30:827 (2) - Fix blanket
00:32:264 (2) - Mirror this like 00:34:061 (3) as these have the same length
00:33:701 (2) - Fix blanket
00:35:139 (1) - Again, no cross jump
00:36:576 (3) - Only repeat this slider 2 times. Or you can add 1 circle before and repeat this slider one time, it would be better.
00:37:653 (1) - Overlapped 00:38:731 (4). Also consider making the (2,3,4) after this (1) a paralellogram. And replace (2) with (3) for no cross jump.
00:39:809 (2) - Make this have a similar distance between (1) and (3)
00:41:606 (1) - Same as above
00:43:043 (3) - Overlapped
00:43:402 (4,1) - The blanket is great but still don't c/j
00:51:723 (1) - Fix slider. Also you must add 1 or 2 circles before that. The song's beat-up is at 00:52:206
00:55:079 (1,3) - Fix these and mirror also. Use 3 a/p only
00:57:773 (2) - Mirror this just like (4) or (4) like (2), however you prefer
01:01:905 (1) - Too close to (2)
01:04:600 (3,5) - Space these out a bit
01:07:653 (1,2) - Same as above
01:09:450 (2) - Remove 01:10:348 (3) and make (2) longer to have its slider end at (3). Also, fix this slider too
01:14:300 (3) - No c/j
01:30:109 (2) - Fix this, make sure to blanket 01:31:546 (1) if possible
01:31:546 (1) - I looked at the length between this and (2) above and think it should space further. Players may be confused.
01:34:420 (2) - Fix blanket
01:35:857 (1) - No need to repeat
01:37:653 (2,3) - Space these from (1)
01:40:168 - Not really necessary. Making the spinner before longer would work
01:45:917 (5) - Fix this
01:46:995 (6) - No c/j
01:49:510 (1) - I know you mirrored this like 01:45:917 (5) but fix it like I mentioned before. Keep the mirror tho, it's great
01:50:588 (2) - Fix this
01:51:665 (1,2,3) - Space these
01:53:821 (1) - Same as above
01:54:889 (2,3) - Either space them or stack them onto 01:55:618 (4)
01:55:618 (4) - Could curve this better
02:00:827 (5) - Fix this
02:03:522 (1) - Do remember what I said about 00:51:723 (1)
02:10:887 (1) - Fix blanket (only a bit)
02:12:504 (2) - Now it's kinda too far away. Consider making it closer to (1) before
02:12:863 (1) - Fix this
02:15:019 - This is a good one. But space this from (1,2,3) before. And make sure to reduce the number of a/p.
02:17:893 - Fix this and avoid overlapping (2) before
02:18:971 - Closer jump, please
02:19:510 (3,4) - Same as above
02:20:947 (2) - What the firetruck? Fix this
02:22:564 (1,2) - No c/j
02:24:360 (1) - Overlapped 02:25:618 (3)
02:34:240 (2) - No need fast slider velocity.
02:35:139 (3,4) - Space them like this:

02:35:857 (5) - Fix this. Omg, too many random sliders
02:38:731 (1,2,3) - Space these
02:40:887 (5,6) - Make these closer to (4) before
02:42:683 - Fix slider
02:43:402 - Space this closer to (3) before and (1) after
02:44:839 - You know what to do ;)
02:49:150 (3) - Re-space this
02:49:510 - :? :? :? Again, you know what to do
02:55:797 - :o Again! Same as above
02:57:953 - Too far away from (1) after
03:01:007 - Do just like 02:38:731 (1,2,3)
03:06:755 - Too far away from (5)
03:07:294 - Fix this
03:08:013 - Same as above and make sure to avoid having it overlap 03:06:755 (6)
03:09:450 (9) - I'd give this a new combo
03:10:168 - Fix this
03:11:246 (11,12) - Don't space too far!
03:20:947 - Give it a new combo
03:23:821 - Same as above
03:29:749 - Fix this
03:33:701 - Too close to (1) after
03:34:061 - No need to make this a new combo.
03:36:216 - This is acceptable to me but fix if you want to. This is optional
03:43:761 - Keep this close to (3) before as (3)'s slider end is far from (4)'s slider start
03:46:636 - Same as above

The rest of it is mainly okay. :)

Overall:
* This map probably needs a variety of hitsounds. A 4-minute song would be better played with various hitsound to prevent boredom. I didn't say anything about your hitsound because that's what I suck at most lol :'(
* Sliders like you made are considered unrankable. If you really want this diff to be ranked, make sure to fix them. Notice any kind of "Normal" diff you would find in any ranked map.
* Spacing plays an important role in identifying the beat's length between one another. Keep this in mind.

This is probably the longest mod I've ever done :!:

There's a lot more to improve in this diff if you want your map to be played worldwide. But I see some potentials in it so keep it up! You're doing great!

Have a nice day! ^^

Topic Starter
Ari0n

Pandano wrote:

Hi, NM and Normal diff as requested. (I'm not yet an experienced modder, hope this works out :3)

Generally:
* Your map partly follows the vocal sounds, I understand. But following the beat sounds would be much more effective, especially for "Normal".
* Kiai is timed perfectly, not much to say about.
* Some of your slider seems forced, which means you kinda used a lot of anchor points to make it long enough to fit in space. The length of them is okay but be sure to make them curve beautifully. You can read about how to make beautiful slider here.
* For a "Normal" diff, it's compulsory to use Distance Snap. Loosely or closely distanced circles will make it confusing for beginners.
* Avoid using 1/4 snap. "Normal" usually uses 1/2 snap if the BPM and offset are perfect.

Ok, let's move on. 8-)

Normal
From 00:00:648 to 00:04:061 - Seperate these a bit far from themselves.
00:04:799 (3) - Could make this better
From 00:08:192 to 00:09:989 - Same as the first
00:11:785 (2) - Place this in the middle of (1) and (3)
00:15:378 (1,2) - Place these near the slider (3), "Normal" doesn't have cross jumps
00:20:767 (1) Blanket this. Y'know, something like this:

00:22:564 - Blanketed this but make this far a bit from (3)
00:25:797 (4,5) - No need 4 a/p (anchor points) for this, 3 would be nice already
00:27:594 (1) - Once you fixed like above, blanket this one between two sliders
00:30:827 (2) - Fix blanket
00:32:264 (2) - Mirror this like 00:34:061 (3) as these have the same length
00:33:701 (2) - Fix blanket
00:35:139 (1) - Again, no cross jump
00:36:576 (3) - Only repeat this slider 2 times. Or you can add 1 circle before and repeat this slider one time, it would be better.
00:37:653 (1) - Overlapped 00:38:731 (4). Also consider making the (2,3,4) after this (1) a paralellogram. And replace (2) with (3) for no cross jump.
00:39:809 (2) - Make this have a similar distance between (1) and (3)
00:41:606 (1) - Same as above
00:43:043 (3) - Overlapped
00:43:402 (4,1) - The blanket is great but still don't c/j
00:51:723 (1) - Fix slider. Also you must add 1 or 2 circles before that. The song's beat-up is at 00:52:206
00:55:079 (1,3) - Fix these and mirror also. Use 3 a/p only
00:57:773 (2) - Mirror this just like (4) or (4) like (2), however you prefer
01:01:905 (1) - Too close to (2)
01:04:600 (3,5) - Space these out a bit
01:07:653 (1,2) - Same as above
01:09:450 (2) - Remove 01:10:348 (3) and make (2) longer to have its slider end at (3). Also, fix this slider too
01:14:300 (3) - No c/j
01:30:109 (2) - Fix this, make sure to blanket 01:31:546 (1) if possible
01:31:546 (1) - I looked at the length between this and (2) above and think it should space further. Players may be confused.
01:34:420 (2) - Fix blanket
01:35:857 (1) - No need to repeat
01:37:653 (2,3) - Space these from (1)
01:40:168 - Not really necessary. Making the spinner before longer would work
01:45:917 (5) - Fix this
01:46:995 (6) - No c/j
01:49:510 (1) - I know you mirrored this like 01:45:917 (5) but fix it like I mentioned before. Keep the mirror tho, it's great
01:50:588 (2) - Fix this
01:51:665 (1,2,3) - Space these
01:53:821 (1) - Same as above
01:54:889 (2,3) - Either space them or stack them onto 01:55:618 (4)
01:55:618 (4) - Could curve this better
02:00:827 (5) - Fix this
02:03:522 (1) - Do remember what I said about 00:51:723 (1)
02:10:887 (1) - Fix blanket (only a bit)
02:12:504 (2) - Now it's kinda too far away. Consider making it closer to (1) before
02:12:863 (1) - Fix this
02:15:019 - This is a good one. But space this from (1,2,3) before. And make sure to reduce the number of a/p.
02:17:893 - Fix this and avoid overlapping (2) before
02:18:971 - Closer jump, please
02:19:510 (3,4) - Same as above
02:20:947 (2) - What the firetruck? Fix this
02:22:564 (1,2) - No c/j
02:24:360 (1) - Overlapped 02:25:618 (3)
02:34:240 (2) - No need fast slider velocity.
02:35:139 (3,4) - Space them like this:

02:35:857 (5) - Fix this. Omg, too many random sliders
02:38:731 (1,2,3) - Space these
02:40:887 (5,6) - Make these closer to (4) before
02:42:683 - Fix slider
02:43:402 - Space this closer to (3) before and (1) after
02:44:839 - You know what to do ;)
02:49:150 (3) - Re-space this
02:49:510 - :? :? :? Again, you know what to do
02:55:797 - :o Again! Same as above
02:57:953 - Too far away from (1) after
03:01:007 - Do just like 02:38:731 (1,2,3)
03:06:755 - Too far away from (5)
03:07:294 - Fix this
03:08:013 - Same as above and make sure to avoid having it overlap 03:06:755 (6)
03:09:450 (9) - I'd give this a new combo
03:10:168 - Fix this
03:11:246 (11,12) - Don't space too far!
03:20:947 - Give it a new combo
03:23:821 - Same as above
03:29:749 - Fix this
03:33:701 - Too close to (1) after
03:34:061 - No need to make this a new combo.
03:36:216 - This is acceptable to me but fix if you want to. This is optional
03:43:761 - Keep this close to (3) before as (3)'s slider end is far from (4)'s slider start
03:46:636 - Same as above

The rest of it is mainly okay. :)

Overall:
* This map probably needs a variety of hitsounds. A 4-minute song would be better played with various hitsound to prevent boredom. I didn't say anything about your hitsound because that's what I suck at most lol :'(
* Sliders like you made are considered unrankable. If you really want this diff to be ranked, make sure to fix them. Notice any kind of "Normal" diff you would find in any ranked map.
* Spacing plays an important role in identifying the beat's length between one another. Keep this in mind.

This is probably the longest mod I've ever done :!:

There's a lot more to improve in this diff if you want your map to be played worldwide. But I see some potentials in it so keep it up! You're doing great!

Have a nice day! ^^



Damn it was hard to do all that (rip all my sliders :( ) but if you think they shouldn't be in a Normal diff i accept that. To be honest I had no idea how to do a Normal so I kinda just based it on my insane diff but i guess it didn't work out so well :P

I will work on the hitsounds later.

Thanks so much for the mod you have no idea how much it helped. "I'm not an experienced modder" my ass, this was a great mod, keep up the great work.
hi-mei
ar 8? dude please
Topic Starter
Ari0n
Why not? It's a rather slow song. It's not that hard to read
Pereira006
teaching stuff, about how mapping song part 1 lol

irc
20:24 Ari0n: boas, achas que me podes ajudar com o meu primeiro mapa?
20:24 Ari0n: eu baseei-me no estilo antigo de mapping e gostava de uma opiniao
20:24 *Ari0n is listening to [https://osu.ppy.sh/b/1034459 ChouCho - Kawaru Mirai]
20:25 Pereira006: posso dar opiniao mas nao sou bn
20:25 Ari0n: sim eu so queria uma opiniao mesmo
20:26 Ari0n: é o meu primeiro mapa xD
20:27 Pereira006: lol estilo, parece me, 2008
20:27 Ari0n: xD
20:27 Pereira006: mas 2008 nao vai ter facil qualify no 2016
20:27 Ari0n: hm
20:27 Ari0n: achas que vou ter de mudar muita coisa para conseguir ranked?
20:27 Pereira006: ya....
20:28 Pereira006: se mudar 2010
20:28 Pereira006: eles aceita
20:28 Pereira006: este agora, RC e guidelines mudou muitto coisas
20:29 Pereira006: vou explicar primeiro, os cores
20:29 Pereira006: 00:29:749 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5) - isso, como sou Antigo BN, nao posso suportar isso porque tua estilo mostra mim
20:29 Pereira006: é inconsistencia
20:30 Ari0n: aff sry o bancho anda-me a trollar ultimamentee
20:31 Ari0n: tou sempre a ir abaixo a cada dez minutos :/
20:31 Pereira006: hmm tua net orbancho
20:31 Pereira006: anyway
20:31 Pereira006: 00:29:749 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5) - isso, como sou Antigo BN, nao posso suportar isso porque tua estilo mostra mim
20:31 Pereira006: é inconsistency
20:31 Pereira006: consistencia é importante
20:32 Ari0n: essa parte segue um retangulo
20:32 Pereira006: https://puu.sh/qLRzg/67a2578b16.jpg <- consistencia
20:32 Pereira006: sim, entendo tas tentar
20:32 Pereira006: mas realmente por novo cor
20:33 Pereira006: nao tem nada ver se tu criar jump, rectangulo, etc......
20:33 Pereira006: por novo cor tem ver é musica
20:33 Pereira006: white tick do longe exemplo 00:30:827 (1) -
20:33 Pereira006: deve sempre NC porque musica muda, quero dizer rhythm muda
20:33 Pereira006: *ritmo
20:34 Ari0n: ah ja percebi
20:34 Pereira006: exemplo, quando chega white tick longe, vai reparar do ouvir aquele mulher
20:34 Pereira006: grita mais alto
20:34 Pereira006: e resto, ela cantta normal, depois chega outra vez white tick longe
20:34 Pereira006: ela canta outra vez alto
20:34 Pereira006: e continua repetir
20:34 Ari0n: e nessas partes muda combo
20:34 Ari0n: ok
20:35 Pereira006: yup
20:35 Pereira006: nao tem nada ver por cor, se criar jump, rectangulo ou qualquer tua dia
20:35 Pereira006: *ideia
20:35 Pereira006: isso nao tem nada ver
20:35 Ari0n: sim
20:35 Pereira006: outra importante
20:36 Pereira006: seguir deste musica é importante
20:36 Pereira006: antes criar map, tem escolher 1 ou 2 para seguir musica
20:36 Pereira006: exemplo segue voz e beats
20:36 Pereira006: nao pode muitos coisas 4 do ritmos ou mais
20:36 Pereira006: tipo voz + melodia + beat + instrumental
20:36 Pereira006: isso nao pode
20:36 Pereira006: vou dar exemplo, parte tua seguir deste musica
20:37 Pereira006: 00:51:665 (6) -
20:37 Pereira006: isso, tu segue só voz
20:37 Pereira006: ignora beat, isso ébom
20:37 Pereira006: agora mau parte seguir 00:30:827 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) -
20:37 Pereira006: isso parece me tu estas seguir muito coias, isso nao é bom
20:38 Pereira006: nao precisa por muito coias, por cause Insane é mais dificil ? nao
20:38 Ari0n: aff raio do bancho
20:38 Ari0n: a net tenho a certeza que nao é
20:39 Pereira006: lol
20:39 Pereira006: https://puu.sh/qLS2b/280cc20428.jpg
20:39 Pereira006: vou jantar
20:39 Pereira006: ja venho
20:39 Ari0n: ok
20:46 Ari0n: http://puu.sh/qLSvc/f670a547fc.png
20:47 Ari0n: apaguei alguns circulos, ve la se fica melhor assim
20:53 Ari0n: mas achas que o mapa esta bom ou é uma merda? xD
20:53 Ari0n: ou decente vá...
20:53 Pereira006: se tamos 2008
20:53 Pereira006: nao dizia merda lol
20:54 Pereira006: devia treinar mais é seguir musica
20:54 Ari0n: hm
20:55 Ari0n: se calhar devia era tentar aprender mais antes de fazer um mapa destes...
20:55 Pereira006: acontece, muitos mappsers sao assim
20:55 Pereira006: é normal
20:55 Ari0n: por este mapa de lado e tentar começar com coisas mais faceis
20:55 Ari0n: e depois voltar a eleee
20:56 Pereira006: devia seguir musica é voz mais do que beats
20:56 Ari0n: ao menos os sliders são bonitos? xD
20:56 Pereira006: beats deve diminuir
20:56 Ari0n: ok
20:57 Pereira006: vou dar exemplo
20:57 *Pereira006 is editing [https://osu.ppy.sh/b/846662 Cash Cash RMX - Escape From The City [Insane]]
20:57 Pereira006: este meu map, e esta rank ano passado
20:57 Pereira006: e estilo é 2010 (sou velho)
20:57 Ari0n: xD
20:57 Pereira006: seguia só voz e pouco beats
20:59 Pereira006: 00:47:899 (3,4,5) -
20:59 Pereira006: exemplo isso
20:59 Pereira006: so voz
20:59 Ari0n: sim
20:59 Pereira006: 00:54:360 (4,5) -
20:59 Pereira006: isso nao tem voz
20:59 Pereira006: mas beats
21:00 Pereira006: seguir beat so
21:00 Pereira006: exemplo
21:00 Pereira006: antes criar musica, tem ouvi bem
21:00 Pereira006: qual quere esta mais forte do que ritmo
21:00 Pereira006: exemplo melodia esta forte do que voz
21:00 Pereira006: deve seguir melodia mas depende mapper
21:00 Ari0n: entao achas que nas partes em que a voz é mais forte no meu mapa devia seguir a voz
21:00 Pereira006: segue voz porque para eles acha é facil
21:00 Pereira006: mas tudo bem
21:00 Pereira006: ya
21:01 Pereira006: mas tu pode seguir beat do que voz
21:01 Pereira006: se quiser
21:01 Pereira006: é teu estilo
21:01 Pereira006: lol
21:01 Ari0n: e eu as vezes misturo os dois é isso
21:01 Pereira006: mas roubar outras estilo
21:01 Pereira006: XD
21:01 Pereira006: misturo os dois ok
21:01 Pereira006: depende bom ou nao
21:01 Pereira006: se mistura 3
21:01 Pereira006: nah
21:02 Pereira006: senao, os mods nao consegue moddar teu map
21:02 Pereira006: e vao moddar pouco e nao percebe ada tua estilo
21:02 Pereira006: as vezes mods desiste
21:02 Ari0n: pois
21:03 Pereira006: agora ja sabe
21:03 Pereira006: cores do consistencia
21:03 Pereira006: e seguir musica
21:03 Ari0n: tambem tenho de mapear mais
21:03 Ari0n: ainda fiz muito pouco
21:03 Ari0n: muito noob xD
21:04 Pereira006: aprende mais lol
21:04 Pereira006: quando eu era novato deste osu
21:04 Pereira006: aprendi mappear em 2 anos sem ajudas
21:04 Pereira006: sem maps rank, forçar, depois consegui
21:04 Pereira006: xd
21:04 Ari0n: demorou mas foi
21:04 Pereira006: alguma novats consegue rank mais depressa
21:04 Pereira006: por cause ajudas
21:04 Pereira006: ou leu RC, guidelines e tutorial
21:05 Ari0n: sim eu li isso
21:05 Ari0n: so que como o estilo que usei nao é o de 2016
21:05 Ari0n: é dificil...
21:05 Pereira006: usa 2010 mais ou menos
21:05 Pereira006: 2008 é dificil
21:05 Ari0n: eu gosto de mapas antigos
21:05 Ari0n: por isso queria fazer um parecido
21:06 Pereira006: 2008 é diferente
21:06 Pereira006: eu tava aquele tempo
21:06 Ari0n: eu nem sabia que o estilo que usei era 2008 xD
21:06 Pereira006: lembro, aquele tempo havia iconsistencia, random etc..
21:06 Pereira006: porque nao havia RC, guielines e totirla
21:06 Pereira006: *tutorial
21:06 Pereira006: depois peppy percebeu
21:06 Ari0n: pois
21:06 Pereira006: ele quer map qualidade
21:06 Pereira006: nao precisa perfeito map qualidade
21:07 Pereira006: muito bom etc...
21:07 Pereira006: basta
21:07 Pereira006: Bom qualidade
21:07 *Pereira006 is listening to [https://osu.ppy.sh/b/498609 Capcom Sound Team - Tengu Man Stage]
21:07 Pereira006: meu
21:07 Pereira006: estilo 2009-2010 ou seila
21:07 Pereira006: e rank 2015
21:08 Pereira006: d
21:08 Pereira006: *xd
21:08 Ari0n: mas tu ja és pro nisto xD
21:08 Pereira006: ya...
21:08 Pereira006: agora consigo rank mais depressa
21:08 Pereira006: menos 9 dia
21:08 Pereira006: LOL
21:09 Ari0n: D:
21:09 Pereira006: bem, ja expliquei consistencia e seguir musica
21:09 Pereira006: agora spacing
21:09 Ari0n: no meu mapa eu ja reparei que usei muito o centro do ecra
21:10 Pereira006: ya
21:10 Pereira006: nao seja abuso do centro
21:10 Pereira006: agora espaçamento (spacing)
21:10 Pereira006: antes criar spacing
21:10 Pereira006: no insane
21:10 Pereira006: tem escolher 3 diferente do spacing
21:10 Pereira006: *tipos
21:11 Pereira006: sao, Normal spacing, anti-spacing e Big spacing
21:11 Pereira006: tem escolher numero do deste 3 tipos
21:11 Pereira006: segura ALT esquerda no teclado
21:11 Pereira006: e vai reperar Beat snap divisor muda ao Spacing
21:11 Pereira006: tas ver?
21:11 Ari0n: sim
21:12 Ari0n: eu nem usei isso
21:12 Pereira006: no 00:29:749 (1,2,3,4,5,6,7,8) -
21:13 Ari0n: mas já me disseram que nos normals e easy tem de ter spacing igual no mapa todo
21:13 Pereira006: yup
21:13 Pereira006: Hard podes mas tem pouco big spacing e anti
21:13 Pereira006: Insane podes fazer quiser
21:13 Pereira006: mas nao seja
21:13 Pereira006: transformar Extra
21:13 Pereira006: Senao, o spread fique mau
21:13 Pereira006: exemplo, se eu jgoar hard
21:13 Pereira006: vejo nivel é hard entao ébom
21:14 Pereira006: se eu jogar easy mas nivel que vejo é hard
21:14 Pereira006: nao bom
21:14 Pereira006: spacing, escolhe numero do normal spacing
21:14 Pereira006: para tua musica o que tu acha
21:16 Ari0n: fuck bancho
21:16 Ari0n: sry
21:16 Pereira006: corrige net ;_; or bancho
21:16 Ari0n: é o bancho nao sei o que aconteceu
21:16 Ari0n: desde que dei update no outro dia
21:16 Ari0n: ficou assim
21:17 Pereira006: mas aqui nada acontece lol
21:17 Pereira006: se bancho, bancho jadevia avisar ou icone
21:17 Pereira006: https://puu.sh/qLUxV/4794a827db.jpg
21:17 Ari0n: aparece o icone de connection lost
21:17 Pereira006: ya
21:17 Ari0n: e depois da reconnect
21:18 Ari0n: ah mas o esse tal numero do spacing
21:18 Ari0n: é para todas as difficulties
21:18 Ari0n: ou so para os normals e easy
21:18 Ari0n: ou hard ate
21:18 Pereira006: nao
21:19 Pereira006: easy e normal tem ser igual
21:19 Pereira006: hard é outra
21:19 Pereira006: e insane é outra
21:19 Pereira006: as vezes easy e normal pode ter differente
21:19 Pereira006: mas ja explico
21:19 Pereira006: agoa vamos concentrar insane do spacing
21:19 Ari0n: mas o insane tem de usar esse spacing
21:19 Pereira006: escolhe numero do spacing em normal spacing
21:19 Pereira006: eu dizia 1.20
21:20 Ari0n: sim
21:20 Pereira006: segura alt
21:20 Pereira006: e muda numero 1.20
21:20 Pereira006: quando fizeste isso
21:20 Ari0n: ja pus
21:20 Pereira006: 00:29:749 (1,2,3) -
21:20 Pereira006: clique isso
21:20 Pereira006: e aparece numero deste
21:20 Ari0n: ah
21:20 Pereira006: (waiting upload)
21:20 Ari0n: eu nunca usei o normal spacing
21:21 Ari0n: tava sempre a calcular o espaço entre os circulos
21:21 Ari0n: para ficar igual
21:21 Ari0n: xD
21:21 Pereira006: Xd
21:21 Pereira006: https://puu.sh/qLUNp/8a7d54a108.jpg
21:21 Pereira006: deste numero
21:21 Pereira006: quandlo clique aquilo
21:21 Pereira006: "prev" quer dizer
21:21 Pereira006: anterior do objecto
21:21 Pereira006: é este 00:28:671 (4) -
21:22 Ari0n: sim
21:22 Pereira006: Next objectt que dizer seguir do objecto é 00:29:839 (2) -
21:22 Pereira006: quando clique 00:29:839 (2) -
21:22 Pereira006: numero vem diferente
21:22 Pereira006: bem, agora no 00:29:749 (1,2,3) -
21:22 Pereira006: tu quer fazer normal spacing
21:22 Pereira006: e escolhe 1.20
21:22 Pereira006: e se olhas aquele numero
21:22 Pereira006: tas 1.30x
21:22 Pereira006: isso nao é teu estilo
21:22 Pereira006: isso mostria inconsistencia
21:23 Pereira006: o que tem fazer, corrigir 1.30x para 1.20
21:23 Pereira006: quando corrige isso, depois clique no 00:29:929 (3) -
21:23 Ari0n: nesses 3 circulos
21:23 Pereira006: e ver os numeros
21:23 Pereira006: sim
21:23 Pereira006: Prev deve 1.20 está correcto
21:23 Pereira006: e next deve 2.00x acho eu
21:24 Pereira006: 2.00x está inconcorrecta
21:24 Pereira006: agora entendeu como correge spacing
21:24 Pereira006: ?
21:25 Pereira006: *corrige
21:26 Ari0n: mas nao fica 1.2
21:26 Pereira006: tua opcao do distance snap está activado ?
21:26 Pereira006: ha
21:26 Ari0n: qual é que tem de ficar, o prev ou o next?
21:26 Pereira006: se fosse acontecer tipo
21:26 Pereira006: 1.21
21:26 Pereira006: ou 1.23
21:26 Pereira006: tudo bem
21:26 Pereira006: tem ser aproximado do 1.20
21:26 Ari0n: fica 1.25
21:26 Pereira006: tudo bem
21:27 Ari0n: ok
21:27 Pereira006: isso onde é
21:27 Pereira006: ?
21:27 Ari0n: pronto
21:27 Ari0n: 00:29:749 (1,2,3) -
21:27 Ari0n: nestes
21:27 Pereira006: pronto
21:27 Pereira006: agora clique no 00:29:929 (3) -
21:27 Pereira006: o que aprece prev
21:27 Pereira006: ?
21:27 Ari0n: 1.25
21:28 Pereira006: pronto
21:28 Ari0n: mas no prev do 1 aparece 1.22
21:28 Pereira006: anterior do objecto é este 00:29:839 (2) -
21:28 Ari0n: nao interessa esse?
21:28 Pereira006: tudo bem
21:28 Pereira006: so que tem ser aproximado do 1.20x
21:28 Ari0n: ok
21:28 Pereira006: agora 00:29:839 (2,3) -
21:28 Pereira006: ja tao 1.20x~
21:28 Pereira006: agora clique no 00:29:929 (3) -
21:29 Pereira006: o que next agora
21:29 Pereira006: ?
21:29 Pereira006: do numero
21:29 Ari0n: 1.81
21:29 Pereira006: ok, e tua normal spacing 1.20
21:29 Pereira006: isso tua estilo
21:29 Pereira006: esta inconsistencia
21:29 Pereira006: o que temcorrigir ?
21:29 Ari0n: mas no outro era um triplee
21:29 Pereira006: corrigir do spacing tem ser no 00:29:929 (3,4) -
21:29 Pereira006: sim
21:29 Ari0n: e aqui era um jump
21:30 Pereira006: ha agora quer jump
21:30 Pereira006: jump é big spacing
21:30 Pereira006: escolher numero do big spacing
21:30 Pereira006: pode escolher numero qualquer
21:30 Pereira006: nao seja suprior do que 4.00x
21:31 Pereira006: pronto
21:31 Pereira006: entao 00:29:929 (3,4) - isso é jump
21:31 Pereira006: entre 3 e 4 certo
21:31 Pereira006: ?
21:32 Ari0n: ...
21:32 Pereira006: ?
21:32 Ari0n: fui abaixo outra vez xD
21:32 Ari0n: devo usar sempre esse medidor de spacing?
21:32 Ari0n: é que eu tava a colocar circulos 1 por 1 e depois calculava a distancia para ficar com um spacing igual
21:33 Pereira006: https://puu.sh/qLVzc/1169f4f93f.jpg
21:33 Ari0n: sim é jump
21:33 Ari0n: pequeno mas sim
21:34 Pereira006: 00:30:109 (4,5) -
21:34 Pereira006: isso é normal ou jump
21:34 Pereira006: ?
21:34 Pereira006: *big
21:37 Ari0n: aff
21:37 Pereira006: ok ja vi lol
21:37 Pereira006: anyway
21:37 Pereira006: agora vai meu map
21:37 *Pereira006 is editing [https://osu.ppy.sh/b/498609 Capcom Sound Team - Tengu Man Stage [Insane]]
21:37 Ari0n: tenho de arranjar isto nao sei como
21:37 Pereira006: meu spacing, vai entender melhor
21:37 Pereira006: 00:03:963 (1,2,3) -
21:37 Pereira006: clique
21:37 Pereira006: o que acha meu estilo deste spacing
21:37 Pereira006: ?
21:38 Pereira006: estou usar normal spacing porcause 1.20x certo
21:38 Ari0n: o spacing ta 0.8
21:38 Ari0n: mas o prev e o next tao muito diferentes disso
21:38 Pereira006: 0.8 ?
21:38 Pereira006: o.o
21:39 Pereira006: clique no 00:05:451 (3) -
21:39 Pereira006: o que esta prev e next
21:39 Pereira006: ?
21:39 Ari0n: 1.19 e 1.21
21:39 Ari0n: mas quando cliquei no alt aparece 0.8 lol
21:39 Ari0n: entao pronto
21:39 Ari0n: usaste 1.2
21:39 Pereira006: nao segura alt
21:39 Pereira006: lol
21:39 Ari0n: e no jump 2
21:39 Ari0n: certo?
21:40 Pereira006: segura alt, quando precisar mudar spacing
21:40 Pereira006: 00:05:699 (4) - agora este
21:40 Pereira006: o que prev ?
21:40 Ari0n: 1.21
21:40 Pereira006: agora next ?
21:40 Ari0n: next 2.22
21:40 Pereira006: anterior do 1.21 é normal spacing
21:40 Ari0n: ou seja foi jump usaste 2.2
21:40 Ari0n: +/-
21:41 Pereira006: next do 2.22 é big spacing
21:41 Pereira006: seja é jump
21:41 Ari0n: ok
21:41 Pereira006: agora clique no 00:05:946 (5) -
21:41 Pereira006: prev é igual 2.22
21:41 Ari0n: prev 2.22
21:41 Pereira006: next agora é ?
21:41 Ari0n: 1.19
21:41 Ari0n: normal spacing
21:42 Pereira006: prontto, agoravolta no n0rmal spacing
21:42 Pereira006: depois 00:06:442 (6) -
21:42 Pereira006: prev e next
21:42 Ari0n: ah
21:42 Pereira006: volta repetir
21:42 Pereira006: normal spacing depois jump
21:42 Ari0n: entao devo usar sempre o mesmo spacing para jumps?
21:42 Ari0n: ou posso variar
21:42 Ari0n: e o mesmo para normal
21:42 Pereira006: para escolher numero do big spacing (jump)
21:43 Pereira006: podes escolher qualquer numeros
21:43 Pereira006: variar ou qualquer
21:43 Pereira006: nao seja superior do que 4.00x
21:44 Pereira006: outro exemplo
21:44 Pereira006: 00:07:806 (9,1,2,3,4,5,6) -
21:44 Pereira006: isso sao normal spacing

precisar mais ajudas, avisa
CodeS
Sorry, due to some external reasons I won't be modding your map T_T (you requested in my Q some days ago)


Still, have a star!
Topic Starter
Ari0n

Katyusha wrote:

Sorry, due to some external reasons I won't be modding your map T_T (you requested in my Q some days ago)


Still, have a star!
No problem, I'm changing the map a bit because there were some inconsistencies. Thanks so much for the star
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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