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posted


I studied the sliders a bit with automod since all of you seem to get different results with the auto mod.

The answer to this is, that it depends on many factors:
1. Your FPS-Limit (I got the best Accuracy with VSync)
2. The speed you are viewing the play (0,5x 1x or 2x)
3. The Mods you are using (Nomod, HR, DT, HRDT and HDHRDT are all giving completly different results)

I tested many possibilities and got dozens of different results with this. Also it seems to be impossible to get a SS with HRDT, no matter which settings you choose. A nomod SS or HR SS is possible with the right options though.

But nevertheless the most strange thing is the play I just got with 20fps as you see at the #1 Spot. 4 combopoints are missing but it has only 3x 100s.
posted
lmao this thread

well, there is an idea which could prevent shitstorm like this one: What if same what happened to TAG maps would happen to further aspire winner's maps? Still, there will be people who will cry about how unpassable 2b mapping with hr/fl/ezhd/potato mods (while not being able to do even nomod), but there will be less of them, because of no pepe immo.
posted
It's not even an issue with pp tbh because it's probably going to be pretty underweighted compared to its difficulty like Charles' map. Besides that the acc is definitely going to drop since the sliders make it guaranteed that a few 100s are going to happen z
posted

EvilElvis wrote:

Still, there will be people who will cry about how unpassable 2b mapping with hr/fl/ezhd/potato mods (while not being able to do even nomod), but there will be less of them, because of no pepe immo.
who are you referring to here? is pp the only reason to care about the map being passable on hr?
posted

Kibbleru wrote:

Nyanaro wrote:

I am no expert in how the editor works, but can't you just add ''breaks'' like you did in some parts of the map at the butterfly sliderstream so that you can survive the map without losing HP so that you could pass it on HR?
this actually sounds like a plausible fix
i still second this
posted
What do the breaks even do except giving warningarrows and lag?
posted
So i just looked at the map and Hum...
Do anyone remenber how HP work in this game anymore???

like...
Why in f**king hell of all this drama, has nobody propose to just change all the note in the butterfly to new combo, making it passable with HR, cause that's how new combo WORK!?!
Then you just have the make the new combo be the same colour has the previous note where before the change, this way the map look exactly the same and GG!

I just tested it and it with HR and it work perfectly, with literraly NO need to change the HP, the slider, the look, or the playability of the map!
Basically the only change required is to add new combo colour.(and maybe not even, cause you can probably just edit color using the osu file)
posted

Mindwaves wrote:

So i just looked at the map and Hum...
Do anyone remenber how HP work in this game anymore???

like...
Why in f**king hell of all this drama, has nobody propose to just change all the note in the butterfly to new combo, making it passable with HR, cause that's how new combo WORK!?!
Then you just have the make the new combo be the same colour has the previous note where before the change, this way the map look exactly the same and GG!

I just tested it and it with HR and it work perfectly, with literraly NO need to change the HP, the slider, the look, or the playability of the map!
Basically the only change required is to add new combo colour.
this actually makes a whole lot of sense lol
posted
It was all a lie.
posted

Monstrata wrote:

Uh, how exactly do you add more NC's without messing up the combo colors? Lol
by editing the .osu http://i.imgur.com/zHr1JdS.jpg
the fourth value has to be set to 118* for each slider you want to nc with the same color as before

for 01:11:260 (2) - it would be 256,192,71433,118,0......... in the file

*value will be different for circles, but that obviously doesn't matter here since it's only sliders
posted
hi uuuh i've been getting mentions here so

i did play the map with hr a couple of times but i had nf on on all of them, pretty sure i didn't pass any of my runs because i thought the map wasn't passable with hr? sadly i can't find the replay but i'm sure i played hrnf on all of my hr runs

not gonna give any opinions on this matter, just saying i don't have a pass on the map with hr lol
posted
Huh, so thats how it works. Assuming doubling the NC will fix the HP drain i'll implement the change. Can someone confirm? I'll contact a QAT when I get home from work (2 hours?).

Confirmed through my imagination so someone feel free to DQ this now (or in 2 hours when I get back home?) i'll update with the changes and get quadruple rebubbles~.

Quick, someone post "We did it!" on Reddit for free karma!
posted
you should probably add aspire contest and its characteristics to your map description to avoid idiots from posting nonsense
posted
Lol. Good idea haha.
posted
or just use a ss of what loctav said in the last aspire thread lol

posted
by editing the .osu http://i.imgur.com/zHr1JdS.jpg
the fourth value has to be set to 118* for each slider you want to nc with the same color as before
Pfiuu thanks a lot, i knew there was a way to do it by editing the .osu but didn't have the courage to try finding to good one more then 10 minutes(so much number :V), you save my sanity :p

Confirmed through forum pm so someone feel free to DQ this now (or in 2 hours when I get back home?) i'll update with the changes and get quadruple rebubbles~.
Nice.
Hopefully there while be no more problem in the future :)

you should probably add aspire contest and its characteristics to your map description to avoid idiots from posting nonsense
Ahahah good luck with that, i'm sure even writing it in the map description wouldn't work!
And speaking of which... *Go see map description of both aspire map*
Yep, i knew it :p
I also just notice Evanescent and this map almost have the same SR, pretty sure it's not on purpose but the the gimmicky feeling of it pass pretty well^^
posted

Battle wrote:

or just use a ss of what loctav said in the last aspire thread lol

It would make sense if there WAS a "gimmick category" (which is a very popular request in feature requests). So why not just adding it instead of put it in the same basket as the other ranked maps? Since rules are differents, the category should be as well. EDIT: And by the same time, a couple very nice unranked maps could gain in visibility by going in that category.
posted

Mindwaves wrote:

you should probably add aspire contest and its characteristics to your map description to avoid idiots from posting nonsense
Ahahah good luck with that, i'm sure even writing it in the map description wouldn't work!
And speaking of which... *Go see map description of both aspire map*
Yep, i knew it :p
I also just notice Evanescent and this map almost have the same SR, pretty sure it's not on purpose but the the gimmicky feeling of it pass pretty well^^
Including a short summary and highlighting the important bits would still help for those confused what the map is about.
I know the official tournament and winner page are linked there already, but not everyone is going to bother reading through the walls of text.
posted
Inb4 some kind of nazi mods might just come here splitting blah blahs with his rude insults and abusing his powers by locking this thread

And the drama goes on and on and on...
posted
as requested, Monstrata will make the butterfly sliders more unrankable than they already are so people can pass the map
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