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RAMM ni Haiyoru Tamao-san - Kirai na WaKe Lychee [OsuMania]

posted
Total Posts
20
Topic Starter
Shinora-
This beatmap was submitted using in-game submission on sábado, 28 de janeiro de 2017 at 15:48:37

Artist: RAMM ni Haiyoru Tamao-san
Title: Kirai na WaKe Lychee
Source: Hayiore! Nyaruko-san W
Tags: ending 這いよれ!ニャル子さんW roko100789
BPM: 150
Filesize: 3673kb
Play Time: 01:28
Difficulties Available:
  1. Beauty [Lv.9] - 4Key (2,7 stars, 679 notes)
  2. Cutie [Lv.11] - 4Key (3,49 stars, 974 notes)
  3. Fluffy [Lv.4] - 4Key (1,58 stars, 337 notes)
  4. Pretty [Lv.6] - 4Key (2,23 stars, 597 notes)
Download: RAMM ni Haiyoru Tamao-san - Kirai na WaKe Lychee
Information: Scores/Beatmap Listing
---------------
uhhmm... yes?

Pretty (Lv.6) made by this et >Lazarento

Modders list
Fluffy: 6 mods
Pretty: 2 mod
Beauty: 5 mods
Cutie: 6 mods

Kirisaki Yumi (Fluffy and Cutie)
Lazarento (Fluffly, Beauty and Cutie)
blackcow30 (Fluffly, Beauty and Cutie)
Protastic101 (Fluffy and Beauty)
Frim4503 (Cutie)
ArcherLove (Fluffy, Pretty, Beauty and Cutie)
Cipse (Fluffy, Pretty, Beauty and Cutie)

tyvm for all! ^^
Kirisaki Yumi
i like This Song :D

Fluffy
00:44:816 (44816|3,44816|1) - add 2 note Like https://osu.ppy.sh/ss/5656101
01:22:416 (82416|3,82816|1,83216|2,83616|0,84016|3) - ctrl down
01:18:016 (78016|0,78416|2) - add 1 note like https://osu.ppy.sh/ss/5656118 is it good ?
01:24:416 (84416|3,84816|0) - add 1 note same as the previous
Cutie
00:25:416 (25416|2,25616|1,25816|2) - change like https://osu.ppy.sh/ss/5656139 is it good ?
00:31:816 (31816|0) - move to 00:31:816 (31816|2)

sorry with my english is bad :cry:
Topic Starter
Shinora-

Kirisaki Yumi wrote:

i like This Song :D

Fluffy
00:44:816 (44816|3,44816|1) - add 2 note Like https://osu.ppy.sh/ss/5656101 /Done...?
01:22:416 (82416|3,82816|1,83216|2,83616|0,84016|3) - ctrl down /Dude, what?
01:18:016 (78016|0,78416|2) - add 1 note like https://osu.ppy.sh/ss/5656118 is it good ? /Of course it is; done
01:24:416 (84416|3,84816|0) - add 1 note same as the previous /Done
Cutie
00:25:416 (25416|2,25616|1,25816|2) - change like https://osu.ppy.sh/ss/5656139 is it good ? /Uh, yeap; done
00:31:816 (31816|0) - move to 00:31:816 (31816|2) /Done

sorry with my english is bad :cry:
Uh, thank you for the mod :)
roko100789
so
I did it
idk why
u et
CO CO CO CO CO CO CO COCOCO
2016-07-23 23:58 roko100789: oie
2016-07-23 23:59 Konoe-chan: u et
2016-07-23 23:59 roko100789: no u
2016-07-23 23:59 Konoe-chan: 00:09:216 -
2016-07-23 23:59 Konoe-chan: aqui
2016-07-23 23:59 Konoe-chan: esse sv
2016-07-23 23:59 Konoe-chan: não ta zoado?
2016-07-23 23:59 Konoe-chan: Eu to implicando com ele
2016-07-23 23:59 roko100789: Nah
2016-07-23 23:59 roko100789: Nem dá pra perceber ele
2016-07-23 23:59 roko100789: Em compensaçao, se você quiser tirar ele, dá pra colocar notas no lugar
2016-07-24 00:00 Konoe-chan: É
2016-07-24 00:00 Konoe-chan: eu ia tirar e colocar oq vc disse
2016-07-24 00:00 Konoe-chan: acho q ta muito zoadão
2016-07-24 00:00 Konoe-chan: Pq tipo ele fica lento
2016-07-24 00:00 Konoe-chan: e dps joga aquela "bracket"
2016-07-24 00:00 Konoe-chan: na sua cara
2016-07-24 00:00 Konoe-chan: E eu achei q as possibilidades de alguém tirar um 200/100 por causa disso
2016-07-24 00:00 Konoe-chan: é meio grande
2016-07-24 00:01 roko100789: Se você quiser
2016-07-24 00:01 roko100789: Dá pra fazer http://puu.sh/qciTE/8277bf85ef.png no lugar
2016-07-24 00:01 roko100789: Ou algo do tipo
2016-07-24 00:01 roko100789: Só fiz isso pra evitar os chords na 1 mesmo
2016-07-24 00:01 Konoe-chan: então
2016-07-24 00:01 Konoe-chan: isso q tava falando
2016-07-24 00:02 roko100789: 00:12:616 - Dá pra adicionar uma nota aqui
2016-07-24 00:02 roko100789: De preferência na 3, que seria o menos ofensivo
2016-07-24 00:02 roko100789: Mas ainda ofensivo, porque minijacks
2016-07-24 00:02 roko100789: Também dá pra adicionar em 00:13:116 - , mas você teria que adaptar algumas coisas
2016-07-24 00:03 roko100789: Tipo mover 00:13:216 (13216|1) - pra 3 ou 1
2016-07-24 00:03 roko100789: 00:15:916 - Dá pra adicionar uma em 2 sem problemas
2016-07-24 00:03 Konoe-chan: pera
2016-07-24 00:03 Konoe-chan: onde?
2016-07-24 00:03 Konoe-chan: 00:12:616 -
2016-07-24 00:03 Konoe-chan: aqui
2016-07-24 00:03 Konoe-chan: mas tem uma nota na 3 lol
2016-07-24 00:04 roko100789: Sim,eu digo
2016-07-24 00:04 roko100789: Um minijack em 00:12:716 -
2016-07-24 00:04 roko100789: Na 3
2016-07-24 00:04 Konoe-chan: ah
2016-07-24 00:04 Konoe-chan: 150 bpm
2016-07-24 00:04 roko100789: ci
2016-07-24 00:04 roko100789: Digo
2016-07-24 00:04 roko100789: co
2016-07-24 00:04 roko100789: co
2016-07-24 00:04 Konoe-chan: não deve ser tão ruim assim
2016-07-24 00:04 roko100789: Nah, nem é
2016-07-24 00:05 roko100789: 00:19:516 - Aqui tem som pra minijack, mas não sei como você faria pra encaixar ele ai
2016-07-24 00:05 roko100789: 00:20:216 - Você pode ir adicionando uma nota nas linhas brancas nos espaços vazios
2016-07-24 00:05 roko100789: Ou adicionar svs
2016-07-24 00:05 Konoe-chan: 00:13:016 -
2016-07-24 00:05 Konoe-chan: vc tava dizendo
2016-07-24 00:05 Konoe-chan: Colocar um minijack aqui?
2016-07-24 00:05 roko100789: É
2016-07-24 00:06 roko100789: Pera
2016-07-24 00:06 Konoe-chan: na linha 2?
2016-07-24 00:06 roko100789: 00:13:116 -
2016-07-24 00:06 roko100789: Seria aqui, na verdade
2016-07-24 00:06 roko100789: Na 1
2016-07-24 00:06 roko100789: Alia´s
2016-07-24 00:06 roko100789: Pera
2016-07-24 00:06 Konoe-chan: então
2016-07-24 00:06 roko100789: Manda um print a partir de 00:12:616 -
2016-07-24 00:06 Konoe-chan: http://puu.sh/qcj8y/a72cad430e.png
2016-07-24 00:06 Konoe-chan: eu fiz isso
2016-07-24 00:06 roko100789: a
2016-07-24 00:06 roko100789: porra
2016-07-24 00:06 roko100789: Manda os prints via discord
2016-07-24 00:06 roko100789: Que o computador do meu irmão não abre links externos ao chrome
2016-07-24 00:07 Konoe-chan: nice
2016-07-24 00:07 roko100789: É
2016-07-24 00:07 roko100789: Assim fica legla
2016-07-24 00:07 Konoe-chan: legla
2016-07-24 00:07 roko100789: Mas você adicionou uma na 3 em 00:12:716 -
2016-07-24 00:07 roko100789: Né?
2016-07-24 00:07 Konoe-chan: sim
2016-07-24 00:07 roko100789: É
2016-07-24 00:07 roko100789: Tá ok então
2016-07-24 00:08 roko100789: Viu a parte que eu falei de 00:20:216 - ?
2016-07-24 00:08 Konoe-chan: http://puu.sh/qcjeP/a65b530f9f.png
2016-07-24 00:08 Konoe-chan: 00:19:416 -
2016-07-24 00:08 Konoe-chan: Ficou mt ofensivo com a mão direita?
2016-07-24 00:08 roko100789: Discórdia
2016-07-24 00:08 Konoe-chan: ah é
2016-07-24 00:08 roko100789: Pc batata
2016-07-24 00:08 roko100789: Nah, nem ficou
2016-07-24 00:09 Konoe-chan: 00:20:216 -
2016-07-24 00:09 Konoe-chan: aqui
2016-07-24 00:09 Konoe-chan: Eu vou por as notas msm
2016-07-24 00:09 roko100789: Oka
2016-07-24 00:09 Konoe-chan: Pra não ficar com tanto sv
2016-07-24 00:10 Konoe-chan: 00:21:816 -
2016-07-24 00:10 Konoe-chan: aqui tbm?
2016-07-24 00:10 roko100789: Yep
2016-07-24 00:10 roko100789: 00:29:116 - Nota em 3
2016-07-24 00:10 roko100789: Ou você pode fazer um minijack também
2016-07-24 00:10 roko100789: Um triplo no caso
2016-07-24 00:10 Konoe-chan: wot
2016-07-24 00:10 roko100789: Mas na 2
2016-07-24 00:10 Konoe-chan: eu tinha colocado uma nota ai
2016-07-24 00:11 roko100789: Esses ets
2016-07-24 00:11 Konoe-chan: Antigamente
2016-07-24 00:11 roko100789: Que ficam comendo notas
2016-07-24 00:11 Konoe-chan: vc que comeu e upou o mapa
2016-07-24 00:11 Konoe-chan: u
2016-07-24 00:11 roko100789: 00:35:516 -
2016-07-24 00:11 roko100789: Eu diria pra colocar uma nota em 4
2016-07-24 00:11 roko100789: na*
2016-07-24 00:12 roko100789: Eu deveria ir tomar café
2016-07-24 00:12 Konoe-chan: j a c k z i n h o s
2016-07-24 00:12 roko100789: 00:47:316 -
2016-07-24 00:12 roko100789: As trills deveriam começar em 00:47:416 -
2016-07-24 00:13 Konoe-chan: trills?
2016-07-24 00:13 roko100789: Sei lá
2016-07-24 00:13 roko100789: Essas paradas
2016-07-24 00:13 roko100789: Em 1/6
2016-07-24 00:13 Konoe-chan: ah
2016-07-24 00:13 roko100789: Ou ao invés delas
2016-07-24 00:13 roko100789: Voc~e pode fazer handjack de 1/4
2016-07-24 00:14 Konoe-chan: nah
2016-07-24 00:14 Konoe-chan: eu acho q assim fica melhor
2016-07-24 00:14 Konoe-chan: sei lá
2016-07-24 00:14 Konoe-chan: opinião própria
2016-07-24 00:14 roko100789: http://puu.sh/qcjyJ/44184b5db5.png
2016-07-24 00:14 roko100789: Tem certeza? c:
2016-07-24 00:14 roko100789: jk
2016-07-24 00:15 roko100789: Mas isso é algo pra você esperar por opiniões
2016-07-24 00:15 Konoe-chan: 3offensive5me
2016-07-24 00:15 roko100789: 00:52:416 -
2016-07-24 00:16 roko100789: Você pode fazer algo como
2016-07-24 00:16 roko100789: http://puu.sh/qcjBY/fd3c84dacf.png
2016-07-24 00:16 roko100789: Se quiser
2016-07-24 00:16 roko100789: Os svs não afetam em nada
2016-07-24 00:16 Konoe-chan: acho q essas notas ficam zoadas sim com sv
2016-07-24 00:16 roko100789: Ficam nada
2016-07-24 00:16 roko100789: Eu consegui sightreadar
2016-07-24 00:16 roko100789: sightreadar
2016-07-24 00:16 roko100789: noffa
2016-07-24 00:16 roko100789: Esses caras inventando termos
2016-07-24 00:17 roko100789: Apesar de que é melhor do que visãoler
2016-07-24 00:17 Konoe-chan: Eu ainda prefiro sem
2016-07-24 00:17 Konoe-chan: mas ok
2016-07-24 00:17 roko100789: Se você prefere
2016-07-24 00:17 roko100789: Deixa como tava
2016-07-24 00:17 roko100789: Mas
2016-07-24 00:17 roko100789: uh
2016-07-24 00:17 roko100789: Pera
2016-07-24 00:18 roko100789: Esse osu que não carrega o mapa
2016-07-24 00:18 roko100789: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2016-07-24 00:18 Konoe-chan: bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
2016-07-24 00:18 roko100789: Por conta do som
2016-07-24 00:18 roko100789: Eu diria que pelo menos http://puu.sh/qcjJs/5fcd4dd961.png
2016-07-24 00:18 roko100789: É necessário
2016-07-24 00:18 roko100789: Se o sv não afetar
2016-07-24 00:19 roko100789: Se ele afetar, deixa
2016-07-24 00:19 Konoe-chan: cara
2016-07-24 00:19 Konoe-chan: são mt
2016-07-24 00:19 Konoe-chan: essas notas
2016-07-24 00:19 Konoe-chan: ?????????????
2016-07-24 00:19 roko100789: É quie
2016-07-24 00:19 roko100789: que*
2016-07-24 00:19 roko100789: Nessas partes de sv
2016-07-24 00:19 roko100789: Tem bastante som pra aproveitar
2016-07-24 00:19 Konoe-chan: essa merda fica escrotona com essas notas do meio
2016-07-24 00:19 roko100789: Mas é
2016-07-24 00:19 roko100789: Deixa pra lá
2016-07-24 00:19 roko100789: Não rola usar esses sons com os svs
2016-07-24 00:20 roko100789: 01:02:416 -
2016-07-24 00:20 Konoe-chan: Esse meu vocábulo expandido
2016-07-24 00:20 Konoe-chan: "essa merda"
2016-07-24 00:20 Konoe-chan: "escrotona"
2016-07-24 00:20 roko100789: Você pode meter um sv aqui
2016-07-24 00:20 roko100789: Um daqueles de 1,9 / 0,1
2016-07-24 00:20 roko100789: ou
2016-07-24 00:20 roko100789: Só usar ln mesmo
2016-07-24 00:20 Konoe-chan: em que sentido?
2016-07-24 00:20 roko100789: Como assim em que sentido?
2016-07-24 00:20 Konoe-chan: Como assim um sv carai
2016-07-24 00:21 Konoe-chan: no meio do bagulho?
2016-07-24 00:21 roko100789: 01:02:416 - 1,9x | 01:02:616 - 0,1x | 01:02:816 - 1x
2016-07-24 00:21 roko100789: Seria basicamente isso
2016-07-24 00:21 Konoe-chan: ah
2016-07-24 00:21 roko100789: Ou
2016-07-24 00:21 Konoe-chan: o meu ponteiro tava
2016-07-24 00:21 roko100789: O mesmo tivo de sv que voc~e tinha usado
2016-07-24 00:21 Konoe-chan: 01:02:216 -
2016-07-24 00:21 roko100789: No resto do mapa
2016-07-24 00:21 Konoe-chan: aqui
2016-07-24 00:21 roko100789: Mas ai não sei como que você fez
2016-07-24 00:21 roko100789: Ah
2016-07-24 00:21 Konoe-chan: dai eu fiquei
2016-07-24 00:21 Konoe-chan: ?????????????????????????
2016-07-24 00:22 roko100789: 01:09:016 - ~~você pode invocar uma MilK aqui~~
2016-07-24 00:22 Konoe-chan: nem lembro dos svs da milk
2016-07-24 00:22 Konoe-chan: ~~e não me lembra daquele mapa pls~~
2016-07-24 00:23 roko100789: 01:11:816 -
2016-07-24 00:23 roko100789: Eu tava zoando só
2016-07-24 00:23 roko100789: http://puu.sh/qcjVv/b35b1fd907.png
2016-07-24 00:23 roko100789: Ou algo do tipo
2016-07-24 00:23 roko100789: A forma que você colocou as notas não tava boa
2016-07-24 00:23 roko100789: 01:12:816 - Notas nas linhas brancas
2016-07-24 00:24 roko100789: 01:15:016 - Por conta do minijack triplo pouco mais atrás, eu diria pra você colocar esses minijacks na 2 e 3
2016-07-24 00:24 roko100789: E mover 01:15:216 (75216|1) - pra 4
2016-07-24 00:24 roko100789: 01:21:216 - Tenta mover
2016-07-24 00:24 roko100789: Esse minijack na 2
2016-07-24 00:24 roko100789: Pra 3 ou 4
2016-07-24 00:25 roko100789: Porque teve um outro ali antes
2016-07-24 00:25 roko100789: 01:24:816 (84816|0) - Move pra 4
2016-07-24 00:25 roko100789: 01:27:616 - Diria pra você adicionar notas na 1 e 2
2016-07-24 00:25 roko100789: Só notas mesmo
2016-07-24 00:25 roko100789: Sem necessidade de ln
2016-07-24 00:26 roko100789: 01:28:816 - ~~escreve coco com as notas~~
2016-07-24 00:27 roko100789: Nessa diff, é só isso mesmo
2016-07-24 00:27 roko100789: Avisa quando terminar
2016-07-24 00:27 roko100789: Que vou pegar um copo d'água
2016-07-24 00:27 Konoe-chan: Amei essa ideia
2016-07-24 00:27 Konoe-chan: do 1:28
2016-07-24 00:27 Konoe-chan: eu já acabei
2016-07-24 00:27 roko100789: Ah, oki
2016-07-24 00:27 roko100789: Pera aí
2016-07-24 00:28 Konoe-chan: A FURIOSO
2016-07-24 00:28 Konoe-chan: TA QUALIFIED?
2016-07-24 00:28 roko100789: Tá
2016-07-24 00:28 roko100789: Essa água
2016-07-24 00:28 roko100789: Com gosto de terra
2016-07-24 00:28 Konoe-chan: WTFFFFFFFFFFFFFFFFFFFFFFFFFFF
2016-07-24 00:28 roko100789: ACTION is editing [https://osu.ppy.sh/b/1033894 RAMM ni Haiyoru Tamao-san - Kirai na WaKe Lychee [Beauty [Lv.9]]]
2016-07-24 00:29 Konoe-chan: Não to jogando mais mania msm
2016-07-24 00:29 Konoe-chan: :^)
2016-07-24 00:29 roko100789: lmao
2016-07-24 00:29 roko100789: 00:04:816 -
2016-07-24 00:29 roko100789: Tenta arrumar isso, 00:05:016 (5016|2) - deveria estar na 2
2016-07-24 00:29 roko100789: E tu vai ter que mexer na 00:05:216 (5216|1) - pra isso
2016-07-24 00:30 Konoe-chan: 'pronto
2016-07-24 00:30 roko100789: 00:28:316 (28316|2) - Não deveria existir
2016-07-24 00:30 roko100789: Em compensação, 00:29:116 - deveria ter alguma nota
2016-07-24 00:31 roko100789: No caso, considerando que você tava seguindo o 1/4 em 00:28:616 -
2016-07-24 00:31 Konoe-chan: certo
2016-07-24 00:31 Konoe-chan: eu fiz algo
2016-07-24 00:31 Konoe-chan: assim
2016-07-24 00:32 roko100789: Bom o suficiente
2016-07-24 00:32 roko100789: Mas eu diria pra tu mover essa primeira nota em 2
2016-07-24 00:32 roko100789: http://puu.sh/qckiM/1b81f9fe64.jpg
2016-07-24 00:32 roko100789: Pra 3
2016-07-24 00:32 roko100789: 00:46:616 -
2016-07-24 00:32 roko100789: A stream só começa em 00:46:816 -
2016-07-24 00:32 Konoe-chan: pera
2016-07-24 00:32 Konoe-chan: onde?
2016-07-24 00:33 roko100789: Pera aói
2016-07-24 00:33 roko100789: 00:29:016 -
2016-07-24 00:33 roko100789: A nota que tu colocou na 2
2016-07-24 00:33 Konoe-chan: k
2016-07-24 00:33 Konoe-chan: mas
2016-07-24 00:33 roko100789: Move pra 3
2016-07-24 00:33 Konoe-chan: é pra fazer oq?
2016-07-24 00:33 Konoe-chan: hmmm
2016-07-24 00:33 roko100789: Pra evitar http://puu.sh/qcklK/d31f8024b4.jpg
2016-07-24 00:34 roko100789: 01:11:216 -
2016-07-24 00:34 Konoe-chan: é
2016-07-24 00:34 Konoe-chan: eu percebi isso
2016-07-24 00:34 Konoe-chan: mas não achei q era tanto problema
2016-07-24 00:34 roko100789: Acho que tu te adiantou um pouco aqui
2016-07-24 00:35 roko100789: Qual o timing da print?
2016-07-24 00:35 Konoe-chan: 01:11:216 -
2016-07-24 00:37 roko100789: Ah
2016-07-24 00:37 roko100789: É que
2016-07-24 00:37 roko100789: 01:11:816 -
2016-07-24 00:37 roko100789: Deveria estar em 01:12:216 -
2016-07-24 00:37 Konoe-chan: et
2016-07-24 00:37 roko100789: O 1/8
2016-07-24 00:38 roko100789: no u
2016-07-24 00:38 roko100789: 01:11:216 - Eu diria pra fazer algo como http://puu.sh/qckC0/b393eb7500.png
2016-07-24 00:39 roko100789: Ou o que voc~e fez
2016-07-24 00:39 roko100789: Também serve
2016-07-24 00:39 Konoe-chan: da no mesmo
2016-07-24 00:39 Konoe-chan: só troca a posição das notas
2016-07-24 00:39 roko100789: É
2016-07-24 00:39 roko100789: Oki
2016-07-24 00:39 roko100789: O resto tá certo
2016-07-24 00:39 roko100789: Agora a últia
2016-07-24 00:39 roko100789: ma
2016-07-24 00:39 Konoe-chan: ma
2016-07-24 00:39 Konoe-chan: últia
2016-07-24 00:40 roko100789: 00:00:416 -
2016-07-24 00:40 roko100789: o cara não me ouve mesmo
2016-07-24 00:40 roko100789: Coloca as notas na vermelha
2016-07-24 00:40 roko100789: Pra seguir o coco
2016-07-24 00:41 Konoe-chan: what eu não tinha feito isso
2016-07-24 00:41 roko100789: Eu sinto como se desse pra seguir o ritmo melhor assim
2016-07-24 00:41 Konoe-chan: Ah é pq
2016-07-24 00:41 Konoe-chan: no dia q vc
2016-07-24 00:41 Konoe-chan: falou isso pra mim
2016-07-24 00:41 Konoe-chan: vc disse
2016-07-24 00:41 Konoe-chan: vc tinha dito
2016-07-24 00:41 Konoe-chan: 00:10:016 -
2016-07-24 00:41 Konoe-chan: daqui
2016-07-24 00:41 Konoe-chan: pra frente
2016-07-24 00:41 roko100789: a
2016-07-24 00:41 roko100789: wp. roko
2016-07-24 00:41 roko100789: Ainda usa um ponto
2016-07-24 00:41 Konoe-chan: "o cara não me ouve"
2016-07-24 00:41 roko100789: Ao invés de uma vírgula
2016-07-24 00:41 roko100789: Foda esse roko
2016-07-24 00:42 Konoe-chan: "O cara não me ouve mesmo"
2016-07-24 00:42 roko100789: 00:36:016 -
2016-07-24 00:42 roko100789: Eudiria pra fazer algo como
2016-07-24 00:42 roko100789: http://puu.sh/qckMS/0656e8cc4f.png
2016-07-24 00:43 roko100789: Porque a voz "reseta" em 00:36:216 -
2016-07-24 00:43 roko100789: E volta em 00:36:616 -
2016-07-24 00:43 Konoe-chan: Eu acabei de fazer algo parecido
2016-07-24 00:43 roko100789: É só isso mesmo nessa dificuldade mesom
2016-07-24 00:44 roko100789: Eu não tenho muito o que dizer sobre a dificuldade
2016-07-24 00:44 roko100789: Das duas primeiras diffs
2016-07-24 00:44 roko100789: Porque eu não sei medir dificuldade
2016-07-24 00:44 roko100789: Ah, e
2016-07-24 00:44 roko100789: Se eu ainda não tinha comentado
2016-07-24 00:44 roko100789: O level nasdiffs é desnecessário imo
2016-07-24 00:44 roko100789: Já que você já tem adjetivos pra medir a dificuldade
2016-07-24 00:45 Konoe-chan: ah eu coloquei só de yolo msm
2016-07-24 00:45 Konoe-chan: pronto
2016-07-24 00:45 roko100789: Flully [GRAVITY LV. 16] (Black Another)
2016-07-24 00:45 roko100789: Flully
2016-07-24 00:45 roko100789: wp
2016-07-24 00:45 roko100789: Well
2016-07-24 00:45 roko100789: Vou postar lá
2016-07-24 00:45 roko100789: Porque quero kudosu

gl
Topic Starter
Shinora-

roko100789 wrote:

so
I did it
idk why
u et
CO CO CO CO CO CO CO COCOCO
2016-07-23 23:58 roko100789: oie
2016-07-23 23:59 Konoe-chan: u et
2016-07-23 23:59 roko100789: no u
2016-07-23 23:59 Konoe-chan: 00:09:216 -
2016-07-23 23:59 Konoe-chan: aqui
2016-07-23 23:59 Konoe-chan: esse sv
2016-07-23 23:59 Konoe-chan: não ta zoado?
2016-07-23 23:59 Konoe-chan: Eu to implicando com ele
2016-07-23 23:59 roko100789: Nah
2016-07-23 23:59 roko100789: Nem dá pra perceber ele
2016-07-23 23:59 roko100789: Em compensaçao, se você quiser tirar ele, dá pra colocar notas no lugar
2016-07-24 00:00 Konoe-chan: É
2016-07-24 00:00 Konoe-chan: eu ia tirar e colocar oq vc disse
2016-07-24 00:00 Konoe-chan: acho q ta muito zoadão
2016-07-24 00:00 Konoe-chan: Pq tipo ele fica lento
2016-07-24 00:00 Konoe-chan: e dps joga aquela "bracket"
2016-07-24 00:00 Konoe-chan: na sua cara
2016-07-24 00:00 Konoe-chan: E eu achei q as possibilidades de alguém tirar um 200/100 por causa disso
2016-07-24 00:00 Konoe-chan: é meio grande
2016-07-24 00:01 roko100789: Se você quiser
2016-07-24 00:01 roko100789: Dá pra fazer http://puu.sh/qciTE/8277bf85ef.png no lugar
2016-07-24 00:01 roko100789: Ou algo do tipo
2016-07-24 00:01 roko100789: Só fiz isso pra evitar os chords na 1 mesmo
2016-07-24 00:01 Konoe-chan: então
2016-07-24 00:01 Konoe-chan: isso q tava falando
2016-07-24 00:02 roko100789: 00:12:616 - Dá pra adicionar uma nota aqui
2016-07-24 00:02 roko100789: De preferência na 3, que seria o menos ofensivo
2016-07-24 00:02 roko100789: Mas ainda ofensivo, porque minijacks
2016-07-24 00:02 roko100789: Também dá pra adicionar em 00:13:116 - , mas você teria que adaptar algumas coisas
2016-07-24 00:03 roko100789: Tipo mover 00:13:216 (13216|1) - pra 3 ou 1
2016-07-24 00:03 roko100789: 00:15:916 - Dá pra adicionar uma em 2 sem problemas
2016-07-24 00:03 Konoe-chan: pera
2016-07-24 00:03 Konoe-chan: onde?
2016-07-24 00:03 Konoe-chan: 00:12:616 -
2016-07-24 00:03 Konoe-chan: aqui
2016-07-24 00:03 Konoe-chan: mas tem uma nota na 3 lol
2016-07-24 00:04 roko100789: Sim,eu digo
2016-07-24 00:04 roko100789: Um minijack em 00:12:716 -
2016-07-24 00:04 roko100789: Na 3
2016-07-24 00:04 Konoe-chan: ah
2016-07-24 00:04 Konoe-chan: 150 bpm
2016-07-24 00:04 roko100789: ci
2016-07-24 00:04 roko100789: Digo
2016-07-24 00:04 roko100789: co
2016-07-24 00:04 roko100789: co
2016-07-24 00:04 Konoe-chan: não deve ser tão ruim assim
2016-07-24 00:04 roko100789: Nah, nem é
2016-07-24 00:05 roko100789: 00:19:516 - Aqui tem som pra minijack, mas não sei como você faria pra encaixar ele ai
2016-07-24 00:05 roko100789: 00:20:216 - Você pode ir adicionando uma nota nas linhas brancas nos espaços vazios
2016-07-24 00:05 roko100789: Ou adicionar svs
2016-07-24 00:05 Konoe-chan: 00:13:016 -
2016-07-24 00:05 Konoe-chan: vc tava dizendo
2016-07-24 00:05 Konoe-chan: Colocar um minijack aqui?
2016-07-24 00:05 roko100789: É
2016-07-24 00:06 roko100789: Pera
2016-07-24 00:06 Konoe-chan: na linha 2?
2016-07-24 00:06 roko100789: 00:13:116 -
2016-07-24 00:06 roko100789: Seria aqui, na verdade
2016-07-24 00:06 roko100789: Na 1
2016-07-24 00:06 roko100789: Alia´s
2016-07-24 00:06 roko100789: Pera
2016-07-24 00:06 Konoe-chan: então
2016-07-24 00:06 roko100789: Manda um print a partir de 00:12:616 -
2016-07-24 00:06 Konoe-chan: http://puu.sh/qcj8y/a72cad430e.png
2016-07-24 00:06 Konoe-chan: eu fiz isso
2016-07-24 00:06 roko100789: a
2016-07-24 00:06 roko100789: porra
2016-07-24 00:06 roko100789: Manda os prints via discord
2016-07-24 00:06 roko100789: Que o computador do meu irmão não abre links externos ao chrome
2016-07-24 00:07 Konoe-chan: nice
2016-07-24 00:07 roko100789: É
2016-07-24 00:07 roko100789: Assim fica legla
2016-07-24 00:07 Konoe-chan: legla
2016-07-24 00:07 roko100789: Mas você adicionou uma na 3 em 00:12:716 -
2016-07-24 00:07 roko100789: Né?
2016-07-24 00:07 Konoe-chan: sim
2016-07-24 00:07 roko100789: É
2016-07-24 00:07 roko100789: Tá ok então
2016-07-24 00:08 roko100789: Viu a parte que eu falei de 00:20:216 - ?
2016-07-24 00:08 Konoe-chan: http://puu.sh/qcjeP/a65b530f9f.png
2016-07-24 00:08 Konoe-chan: 00:19:416 -
2016-07-24 00:08 Konoe-chan: Ficou mt ofensivo com a mão direita?
2016-07-24 00:08 roko100789: Discórdia
2016-07-24 00:08 Konoe-chan: ah é
2016-07-24 00:08 roko100789: Pc batata
2016-07-24 00:08 roko100789: Nah, nem ficou
2016-07-24 00:09 Konoe-chan: 00:20:216 -
2016-07-24 00:09 Konoe-chan: aqui
2016-07-24 00:09 Konoe-chan: Eu vou por as notas msm
2016-07-24 00:09 roko100789: Oka
2016-07-24 00:09 Konoe-chan: Pra não ficar com tanto sv
2016-07-24 00:10 Konoe-chan: 00:21:816 -
2016-07-24 00:10 Konoe-chan: aqui tbm?
2016-07-24 00:10 roko100789: Yep
2016-07-24 00:10 roko100789: 00:29:116 - Nota em 3
2016-07-24 00:10 roko100789: Ou você pode fazer um minijack também
2016-07-24 00:10 roko100789: Um triplo no caso
2016-07-24 00:10 Konoe-chan: wot
2016-07-24 00:10 roko100789: Mas na 2
2016-07-24 00:10 Konoe-chan: eu tinha colocado uma nota ai
2016-07-24 00:11 roko100789: Esses ets
2016-07-24 00:11 Konoe-chan: Antigamente
2016-07-24 00:11 roko100789: Que ficam comendo notas
2016-07-24 00:11 Konoe-chan: vc que comeu e upou o mapa
2016-07-24 00:11 Konoe-chan: u
2016-07-24 00:11 roko100789: 00:35:516 -
2016-07-24 00:11 roko100789: Eu diria pra colocar uma nota em 4
2016-07-24 00:11 roko100789: na*
2016-07-24 00:12 roko100789: Eu deveria ir tomar café
2016-07-24 00:12 Konoe-chan: j a c k z i n h o s
2016-07-24 00:12 roko100789: 00:47:316 -
2016-07-24 00:12 roko100789: As trills deveriam começar em 00:47:416 -
2016-07-24 00:13 Konoe-chan: trills?
2016-07-24 00:13 roko100789: Sei lá
2016-07-24 00:13 roko100789: Essas paradas
2016-07-24 00:13 roko100789: Em 1/6
2016-07-24 00:13 Konoe-chan: ah
2016-07-24 00:13 roko100789: Ou ao invés delas
2016-07-24 00:13 roko100789: Voc~e pode fazer handjack de 1/4
2016-07-24 00:14 Konoe-chan: nah
2016-07-24 00:14 Konoe-chan: eu acho q assim fica melhor
2016-07-24 00:14 Konoe-chan: sei lá
2016-07-24 00:14 Konoe-chan: opinião própria
2016-07-24 00:14 roko100789: http://puu.sh/qcjyJ/44184b5db5.png
2016-07-24 00:14 roko100789: Tem certeza? c:
2016-07-24 00:14 roko100789: jk
2016-07-24 00:15 roko100789: Mas isso é algo pra você esperar por opiniões
2016-07-24 00:15 Konoe-chan: 3offensive5me
2016-07-24 00:15 roko100789: 00:52:416 -
2016-07-24 00:16 roko100789: Você pode fazer algo como
2016-07-24 00:16 roko100789: http://puu.sh/qcjBY/fd3c84dacf.png
2016-07-24 00:16 roko100789: Se quiser
2016-07-24 00:16 roko100789: Os svs não afetam em nada
2016-07-24 00:16 Konoe-chan: acho q essas notas ficam zoadas sim com sv
2016-07-24 00:16 roko100789: Ficam nada
2016-07-24 00:16 roko100789: Eu consegui sightreadar
2016-07-24 00:16 roko100789: sightreadar
2016-07-24 00:16 roko100789: noffa
2016-07-24 00:16 roko100789: Esses caras inventando termos
2016-07-24 00:17 roko100789: Apesar de que é melhor do que visãoler
2016-07-24 00:17 Konoe-chan: Eu ainda prefiro sem
2016-07-24 00:17 Konoe-chan: mas ok
2016-07-24 00:17 roko100789: Se você prefere
2016-07-24 00:17 roko100789: Deixa como tava
2016-07-24 00:17 roko100789: Mas
2016-07-24 00:17 roko100789: uh
2016-07-24 00:17 roko100789: Pera
2016-07-24 00:18 roko100789: Esse osu que não carrega o mapa
2016-07-24 00:18 roko100789: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2016-07-24 00:18 Konoe-chan: bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
2016-07-24 00:18 roko100789: Por conta do som
2016-07-24 00:18 roko100789: Eu diria que pelo menos http://puu.sh/qcjJs/5fcd4dd961.png
2016-07-24 00:18 roko100789: É necessário
2016-07-24 00:18 roko100789: Se o sv não afetar
2016-07-24 00:19 roko100789: Se ele afetar, deixa
2016-07-24 00:19 Konoe-chan: cara
2016-07-24 00:19 Konoe-chan: são mt
2016-07-24 00:19 Konoe-chan: essas notas
2016-07-24 00:19 Konoe-chan: ?????????????
2016-07-24 00:19 roko100789: É quie
2016-07-24 00:19 roko100789: que*
2016-07-24 00:19 roko100789: Nessas partes de sv
2016-07-24 00:19 roko100789: Tem bastante som pra aproveitar
2016-07-24 00:19 Konoe-chan: essa merda fica escrotona com essas notas do meio
2016-07-24 00:19 roko100789: Mas é
2016-07-24 00:19 roko100789: Deixa pra lá
2016-07-24 00:19 roko100789: Não rola usar esses sons com os svs
2016-07-24 00:20 roko100789: 01:02:416 -
2016-07-24 00:20 Konoe-chan: Esse meu vocábulo expandido
2016-07-24 00:20 Konoe-chan: "essa merda"
2016-07-24 00:20 Konoe-chan: "escrotona"
2016-07-24 00:20 roko100789: Você pode meter um sv aqui
2016-07-24 00:20 roko100789: Um daqueles de 1,9 / 0,1
2016-07-24 00:20 roko100789: ou
2016-07-24 00:20 roko100789: Só usar ln mesmo
2016-07-24 00:20 Konoe-chan: em que sentido?
2016-07-24 00:20 roko100789: Como assim em que sentido?
2016-07-24 00:20 Konoe-chan: Como assim um sv carai
2016-07-24 00:21 Konoe-chan: no meio do bagulho?
2016-07-24 00:21 roko100789: 01:02:416 - 1,9x | 01:02:616 - 0,1x | 01:02:816 - 1x
2016-07-24 00:21 roko100789: Seria basicamente isso
2016-07-24 00:21 Konoe-chan: ah
2016-07-24 00:21 roko100789: Ou
2016-07-24 00:21 Konoe-chan: o meu ponteiro tava
2016-07-24 00:21 roko100789: O mesmo tivo de sv que voc~e tinha usado
2016-07-24 00:21 Konoe-chan: 01:02:216 -
2016-07-24 00:21 roko100789: No resto do mapa
2016-07-24 00:21 Konoe-chan: aqui
2016-07-24 00:21 roko100789: Mas ai não sei como que você fez
2016-07-24 00:21 roko100789: Ah
2016-07-24 00:21 Konoe-chan: dai eu fiquei
2016-07-24 00:21 Konoe-chan: ?????????????????????????
2016-07-24 00:22 roko100789: 01:09:016 - ~~você pode invocar uma MilK aqui~~
2016-07-24 00:22 Konoe-chan: nem lembro dos svs da milk
2016-07-24 00:22 Konoe-chan: ~~e não me lembra daquele mapa pls~~
2016-07-24 00:23 roko100789: 01:11:816 -
2016-07-24 00:23 roko100789: Eu tava zoando só
2016-07-24 00:23 roko100789: http://puu.sh/qcjVv/b35b1fd907.png
2016-07-24 00:23 roko100789: Ou algo do tipo
2016-07-24 00:23 roko100789: A forma que você colocou as notas não tava boa
2016-07-24 00:23 roko100789: 01:12:816 - Notas nas linhas brancas
2016-07-24 00:24 roko100789: 01:15:016 - Por conta do minijack triplo pouco mais atrás, eu diria pra você colocar esses minijacks na 2 e 3
2016-07-24 00:24 roko100789: E mover 01:15:216 (75216|1) - pra 4
2016-07-24 00:24 roko100789: 01:21:216 - Tenta mover
2016-07-24 00:24 roko100789: Esse minijack na 2
2016-07-24 00:24 roko100789: Pra 3 ou 4
2016-07-24 00:25 roko100789: Porque teve um outro ali antes
2016-07-24 00:25 roko100789: 01:24:816 (84816|0) - Move pra 4
2016-07-24 00:25 roko100789: 01:27:616 - Diria pra você adicionar notas na 1 e 2
2016-07-24 00:25 roko100789: Só notas mesmo
2016-07-24 00:25 roko100789: Sem necessidade de ln
2016-07-24 00:26 roko100789: 01:28:816 - ~~escreve coco com as notas~~
2016-07-24 00:27 roko100789: Nessa diff, é só isso mesmo
2016-07-24 00:27 roko100789: Avisa quando terminar
2016-07-24 00:27 roko100789: Que vou pegar um copo d'água
2016-07-24 00:27 Konoe-chan: Amei essa ideia
2016-07-24 00:27 Konoe-chan: do 1:28
2016-07-24 00:27 Konoe-chan: eu já acabei
2016-07-24 00:27 roko100789: Ah, oki
2016-07-24 00:27 roko100789: Pera aí
2016-07-24 00:28 Konoe-chan: A FURIOSO
2016-07-24 00:28 Konoe-chan: TA QUALIFIED?
2016-07-24 00:28 roko100789: Tá
2016-07-24 00:28 roko100789: Essa água
2016-07-24 00:28 roko100789: Com gosto de terra
2016-07-24 00:28 Konoe-chan: WTFFFFFFFFFFFFFFFFFFFFFFFFFFF
2016-07-24 00:28 roko100789: ACTION is editing [https://osu.ppy.sh/b/1033894 RAMM ni Haiyoru Tamao-san - Kirai na WaKe Lychee [Beauty [Lv.9]]]
2016-07-24 00:29 Konoe-chan: Não to jogando mais mania msm
2016-07-24 00:29 Konoe-chan: :^)
2016-07-24 00:29 roko100789: lmao
2016-07-24 00:29 roko100789: 00:04:816 -
2016-07-24 00:29 roko100789: Tenta arrumar isso, 00:05:016 (5016|2) - deveria estar na 2
2016-07-24 00:29 roko100789: E tu vai ter que mexer na 00:05:216 (5216|1) - pra isso
2016-07-24 00:30 Konoe-chan: 'pronto
2016-07-24 00:30 roko100789: 00:28:316 (28316|2) - Não deveria existir
2016-07-24 00:30 roko100789: Em compensação, 00:29:116 - deveria ter alguma nota
2016-07-24 00:31 roko100789: No caso, considerando que você tava seguindo o 1/4 em 00:28:616 -
2016-07-24 00:31 Konoe-chan: certo
2016-07-24 00:31 Konoe-chan: eu fiz algo
2016-07-24 00:31 Konoe-chan: assim
2016-07-24 00:32 roko100789: Bom o suficiente
2016-07-24 00:32 roko100789: Mas eu diria pra tu mover essa primeira nota em 2
2016-07-24 00:32 roko100789: http://puu.sh/qckiM/1b81f9fe64.jpg
2016-07-24 00:32 roko100789: Pra 3
2016-07-24 00:32 roko100789: 00:46:616 -
2016-07-24 00:32 roko100789: A stream só começa em 00:46:816 -
2016-07-24 00:32 Konoe-chan: pera
2016-07-24 00:32 Konoe-chan: onde?
2016-07-24 00:33 roko100789: Pera aói
2016-07-24 00:33 roko100789: 00:29:016 -
2016-07-24 00:33 roko100789: A nota que tu colocou na 2
2016-07-24 00:33 Konoe-chan: k
2016-07-24 00:33 Konoe-chan: mas
2016-07-24 00:33 roko100789: Move pra 3
2016-07-24 00:33 Konoe-chan: é pra fazer oq?
2016-07-24 00:33 Konoe-chan: hmmm
2016-07-24 00:33 roko100789: Pra evitar http://puu.sh/qcklK/d31f8024b4.jpg
2016-07-24 00:34 roko100789: 01:11:216 -
2016-07-24 00:34 Konoe-chan: é
2016-07-24 00:34 Konoe-chan: eu percebi isso
2016-07-24 00:34 Konoe-chan: mas não achei q era tanto problema
2016-07-24 00:34 roko100789: Acho que tu te adiantou um pouco aqui
2016-07-24 00:35 roko100789: Qual o timing da print?
2016-07-24 00:35 Konoe-chan: 01:11:216 -
2016-07-24 00:37 roko100789: Ah
2016-07-24 00:37 roko100789: É que
2016-07-24 00:37 roko100789: 01:11:816 -
2016-07-24 00:37 roko100789: Deveria estar em 01:12:216 -
2016-07-24 00:37 Konoe-chan: et
2016-07-24 00:37 roko100789: O 1/8
2016-07-24 00:38 roko100789: no u
2016-07-24 00:38 roko100789: 01:11:216 - Eu diria pra fazer algo como http://puu.sh/qckC0/b393eb7500.png
2016-07-24 00:39 roko100789: Ou o que voc~e fez
2016-07-24 00:39 roko100789: Também serve
2016-07-24 00:39 Konoe-chan: da no mesmo
2016-07-24 00:39 Konoe-chan: só troca a posição das notas
2016-07-24 00:39 roko100789: É
2016-07-24 00:39 roko100789: Oki
2016-07-24 00:39 roko100789: O resto tá certo
2016-07-24 00:39 roko100789: Agora a últia
2016-07-24 00:39 roko100789: ma
2016-07-24 00:39 Konoe-chan: ma
2016-07-24 00:39 Konoe-chan: últia
2016-07-24 00:40 roko100789: 00:00:416 -
2016-07-24 00:40 roko100789: o cara não me ouve mesmo
2016-07-24 00:40 roko100789: Coloca as notas na vermelha
2016-07-24 00:40 roko100789: Pra seguir o coco
2016-07-24 00:41 Konoe-chan: what eu não tinha feito isso
2016-07-24 00:41 roko100789: Eu sinto como se desse pra seguir o ritmo melhor assim
2016-07-24 00:41 Konoe-chan: Ah é pq
2016-07-24 00:41 Konoe-chan: no dia q vc
2016-07-24 00:41 Konoe-chan: falou isso pra mim
2016-07-24 00:41 Konoe-chan: vc disse
2016-07-24 00:41 Konoe-chan: vc tinha dito
2016-07-24 00:41 Konoe-chan: 00:10:016 -
2016-07-24 00:41 Konoe-chan: daqui
2016-07-24 00:41 Konoe-chan: pra frente
2016-07-24 00:41 roko100789: a
2016-07-24 00:41 roko100789: wp. roko
2016-07-24 00:41 roko100789: Ainda usa um ponto
2016-07-24 00:41 Konoe-chan: "o cara não me ouve"
2016-07-24 00:41 roko100789: Ao invés de uma vírgula
2016-07-24 00:41 roko100789: Foda esse roko
2016-07-24 00:42 Konoe-chan: "O cara não me ouve mesmo"
2016-07-24 00:42 roko100789: 00:36:016 -
2016-07-24 00:42 roko100789: Eudiria pra fazer algo como
2016-07-24 00:42 roko100789: http://puu.sh/qckMS/0656e8cc4f.png
2016-07-24 00:43 roko100789: Porque a voz "reseta" em 00:36:216 -
2016-07-24 00:43 roko100789: E volta em 00:36:616 -
2016-07-24 00:43 Konoe-chan: Eu acabei de fazer algo parecido
2016-07-24 00:43 roko100789: É só isso mesmo nessa dificuldade mesom
2016-07-24 00:44 roko100789: Eu não tenho muito o que dizer sobre a dificuldade
2016-07-24 00:44 roko100789: Das duas primeiras diffs
2016-07-24 00:44 roko100789: Porque eu não sei medir dificuldade
2016-07-24 00:44 roko100789: Ah, e
2016-07-24 00:44 roko100789: Se eu ainda não tinha comentado
2016-07-24 00:44 roko100789: O level nasdiffs é desnecessário imo
2016-07-24 00:44 roko100789: Já que você já tem adjetivos pra medir a dificuldade
2016-07-24 00:45 Konoe-chan: ah eu coloquei só de yolo msm
2016-07-24 00:45 Konoe-chan: pronto
2016-07-24 00:45 roko100789: Flully [GRAVITY LV. 16] (Black Another)
2016-07-24 00:45 roko100789: Flully
2016-07-24 00:45 roko100789: wp
2016-07-24 00:45 roko100789: Well
2016-07-24 00:45 roko100789: Vou postar lá
2016-07-24 00:45 roko100789: Porque quero kudosu

gl
no, u et; thx mr. et
roko100789

Konoe-chan wrote:

no, u et; thx mr. et
no, u
and I don't want your dirty kudosu
COCO
blackcow30
Hi Konoe-chan, from my modding queue! These are my suggestions, don't change something I mentioned unless it seems good to you!
Feel free to reject my mod ^^

Column 1|2|3|4

Fluffy
00:08:816 (8816|3) - Move this note to column 3, and 00:08:816 (8816|0) - this to column 2. There's no reason to repeat 00:08:616 (8616|3,8616|0) - this.
00:09:216 (9216|3,9216|0) - I think these LNs ends in 00:10:016 -
00:12:816 (12816|3) - Replace this note with LN, it's a suitable sound for a LN, then 00:12:416 (12416|1,12816|3) - Ctrl+H here (according to pitch relevance)
00:16:016 (16016|2) - Replace with LN
00:21:016 (21016|0) - Move this note to column 2, to avoid repetition with 00:21:416 (21416|0,21416|2) - this one
00:25:216 (25216|3) - Move this note to column 1, then 00:25:416 (25416|0,25616|1,25816|2,26016|3) - Ctrl+H to these notes (according to Pitch Relevance)
00:32:216 (32216|0) - Move to column 2, and 00:32:416 - add another note here

I suggest:
00:34:016 - Add a note here
00:34:216 (34216|1) - Delete this note
00:34:616 (34616|2) - Replace with simple note
00:34:816 - Add two LNs here

I understand 00:33:816 (33816|2,34216|1,34616|2) - this is because of the voice, but it feels strange, in my opinion

00:41:216 (41216|1,41616|1) - To avoid this, move 00:41:216 (41216|1) - to column 3
00:43:016 - Add note
00:44:816 (44816|1,44816|3) - Ctrl+H, there's no reason to repeat that
00:50:816 (50816|0,51016|1,51216|2,51416|3) - Uhm... LNs aren't necessary at all, replace with simple notes
00:51:816 - Add note
00:52:216 - ^
00:54:216 (54216|2) - Move to column 4
00:58:616 - Add note here
01:18:616 (78616|3) - Move to column 2
01:24:816 (84816|0) - Move this note to column 2, to avoid 01:24:816 (84816|0,85016|0) - this
01:27:216 (87216|0) - Move to column 2, and 01:27:216 (87216|3) - move to column 3
Beauty
00:09:216 (9216|3) - This LN ends in 00:10:016 - , I think
00:12:316 (12316|0) - Ghost note? delete
00:12:416 (12416|1) - Move to column 1
00:12:816 (12816|0) - Move to column 2, 00:12:816 (12816|3) - and move this to col 3
00:13:016 (13016|3) - There's no a suitable sound for LN, replace with simple note
00:13:016 (13016|0) - In all cases, this LNs begins in 00:13:216 - , but to be honest, isn't necessary
00:29:816 - Add note here
00:31:416 - ^
00:33:016 - ^
00:33:616 - ^
00:52:816 (52816|3,52816|1,52816|0) - Ctrl+H and replace with simple notes
00:56:016 (56016|2,56016|3,56016|0) - ^^^
00:59:216 (59216|3,59216|2,59216|1) - ^^^
01:05:616 (65616|0,65616|3,65616|2) - ^^^
01:08:816 (68816|3,68816|2,68816|1) - ^^^
I suggest 01:15:016 (75016|0,75116|1,75216|0) - replace this with simple notes. 01:14:816 (74816|3,74816|2) - These LNs ends in 01:15:616 -
01:18:216 (78216|2,78216|3) - Ctrl+H
01:18:616 (78616|2,78616|3,78816|0,78816|1) - Ctrl+H
01:24:616 (84616|1,84616|0,85016|1,85016|0,85216|2,85216|3) - Ctrl+H
Cutie
00:01:616 (1616|0,1716|0) - There's no a suitable sound for jacks, 00:01:716 (1716|0) - move to col 4
00:03:316 (3316|1) - ^^
00:05:316 (5316|3,5316|1,5516|1,5516|3,5716|2,5916|0) - Ghost notes... Delete. :(
00:05:816 - Add another note here
00:37:916 (37916|3) - Move this note to column 2, isn't a good sounds for jacks
00:38:816 (38816|0,40216|3) - Consider to delete these LNs, and rearrange this part

From 00:47:616 - to 00:48:416 - , you will need to delete 00:47:682 (47682|1,47749|2,47816|3,47816|0,47882|1,47949|2,48016|3,48016|0,48082|1,48149|2,48216|3,48216|0,48282|1,48349|2) - this. :(
Notes are only in 1/4 (blue lines)

That's all in this diff. I like your style, it's funny (trust me), but to be honest, if you want to rank this map, you will need to arrange those jacks

That's all I can find here, hope this was helpful for you. I love this song.
Good luck !
Topic Starter
Shinora-

blackcow30 wrote:

Hi Konoe-chan, from my modding queue! These are my suggestions, don't change something I mentioned unless it seems good to you!
Feel free to reject my mod ^^

Column 1|2|3|4

Fluffy
00:08:816 (8816|3) - Move this note to column 3, and 00:08:816 (8816|0) - this to column 2. There's no reason to repeat 00:08:616 (8616|3,8616|0) - this. /Done.
00:09:216 (9216|3,9216|0) - I think these LNs ends in 00:10:016 - /Done.
00:12:816 (12816|3) - Replace this note with LN, it's a suitable sound for a LN, then 00:12:416 (12416|1,12816|3) - Ctrl+H here (according to pitch relevance) /Done.
00:16:016 (16016|2) - Replace with LN /Done.
00:21:016 (21016|0) - Move this note to column 2, to avoid repetition with 00:21:416 (21416|0,21416|2) - this one /Done.
00:25:216 (25216|3) - Move this note to column 1, then 00:25:416 (25416|0,25616|1,25816|2,26016|3) - Ctrl+H to these notes (according to Pitch Relevance) /Done.
00:32:216 (32216|0) - Move to column 2, and 00:32:416 - add another note here /Done.

I suggest:
00:34:016 - Add a note here /Done.
00:34:216 (34216|1) - Delete this note /Done.
00:34:616 (34616|2) - Replace with simple note /Done.
00:34:816 - Add two LNs here /Done.

I understand 00:33:816 (33816|2,34216|1,34616|2) - this is because of the voice, but it feels strange, in my opinion /Yeah, I agree.

00:41:216 (41216|1,41616|1) - To avoid this, move 00:41:216 (41216|1) - to column 3 /Done.
00:43:016 - Add note /Done.
00:44:816 (44816|1,44816|3) - Ctrl+H, there's no reason to repeat that /Done.
00:50:816 (50816|0,51016|1,51216|2,51416|3) - Uhm... LNs aren't necessary at all, replace with simple notes /Done.
00:51:816 - Add note /Done.
00:52:216 - ^ /Done.
00:54:216 (54216|2) - Move to column 4 /Done.
00:58:616 - Add note here /Done.
01:18:616 (78616|3) - Move to column 2 /Done.
01:24:816 (84816|0) - Move this note to column 2, to avoid 01:24:816 (84816|0,85016|0) - this /Done.
01:27:216 (87216|0) - Move to column 2, and 01:27:216 (87216|3) - move to column 3 /Done.
Beauty
00:09:216 (9216|3) - This LN ends in 00:10:016 - , I think /Done.
00:12:316 (12316|0) - Ghost note? delete /Done.
00:12:416 (12416|1) - Move to column 1 /Uh... It feels strange what you suggested, so I changed it a little bit.
00:12:816 (12816|0) - Move to column 2, 00:12:816 (12816|3) - and move this to col 3 /^
00:13:016 (13016|3) - There's no a suitable sound for LN, replace with simple note /Done.
00:13:016 (13016|0) - In all cases, this LNs begins in 00:13:216 - , but to be honest, isn't necessary /Done.
00:29:816 - Add note here /Done.
00:31:416 - ^ /Done.
00:33:016 - ^ /Done.
00:33:616 - ^ /Done.
00:52:816 (52816|3,52816|1,52816|0) - Ctrl+H and replace with simple notes /Done (Fun fact: The svs got funny too!).
00:56:016 (56016|2,56016|3,56016|0) - ^^^ /Done.
00:59:216 (59216|3,59216|2,59216|1) - ^^^ /Done.
01:05:616 (65616|0,65616|3,65616|2) - ^^^ /Done.
01:08:816 (68816|3,68816|2,68816|1) - ^^^ /Done.
I suggest 01:15:016 (75016|0,75116|1,75216|0) - replace this with simple notes. 01:14:816 (74816|3,74816|2) - These LNs ends in 01:15:616 - /Done.
01:18:216 (78216|2,78216|3) - Ctrl+H /Done.
01:18:616 (78616|2,78616|3,78816|0,78816|1) - Ctrl+H /Done.
01:24:616 (84616|1,84616|0,85016|1,85016|0,85216|2,85216|3) - Ctrl+H /Done.
Cutie
00:01:616 (1616|0,1716|0) - There's no a suitable sound for jacks, 00:01:716 (1716|0) - move to col 4 /Done.
00:03:316 (3316|1) - ^^ /Done.
00:05:316 (5316|3,5316|1,5516|1,5516|3,5716|2,5916|0) - Ghost notes... Delete. :( /Uhh, about this, I heard some little sounds over the blue lines, so I thought that would be better if the red/white lines had two notes (considering the pitch), and the blue one had just a note.
00:05:816 - Add another note here /This would generate a "right-hand rape", so I thought that this wouldn't be that good.
00:37:916 (37916|3) - Move this note to column 2, isn't a good sounds for jacks /Done.
00:38:816 (38816|0,40216|3) - Consider to delete these LNs, and rearrange this part /Done.

From 00:47:616 - to 00:48:416 - , you will need to delete 00:47:682 (47682|1,47749|2,47816|3,47816|0,47882|1,47949|2,48016|3,48016|0,48082|1,48149|2,48216|3,48216|0,48282|1,48349|2) - this. :(
Notes are only in 1/4 (blue lines) /Of course, that sucks.

That's all in this diff. I like your style, it's funny (trust me), but to be honest, if you want to rank this map, you will need to arrange those jacks /Thank you ^^; Yeah, you're right.

That's all I can find here, hope this was helpful for you. I love this song.
Good luck !
I had considered all that I found good and, for an awkward moment, I didn't even realize that minijacks are too annoying; I already worked about it and yea, now it is way better. Anyway, this was very useful, seriously, thank you very much. Hope you liked it. ^^
Protastic101
Hello, here to fulfill my end of the m4m XD Thanks for the amazing mod btw. Also, I'm kind of bad at modding TV sizes, so here comes a shit mod.

Column 1|2|3|4

GO! GO! GO! GO! GO!
[General]
  1. Disable widescreen support in Beauty and Fluffy cause no storyboard and stuff
  2. HP for Beauty is a little too high for the overall difficulty of the map (not the stat/SR, but structure wise), so maybe ~7.5 is better.
  3. I'd probably decrease the OD of Cutie to ~7.8 due to the high note:LN ratio.
  4. Your diff names need to clearly indicate the difficulty of each level, and your current diff names are a bit vague since there's no clear order. Maybe add levels to them, so it'd be like Fluffy -> Fluffy Lvl. 3, Beauty -> Beauty Lvl. 9, etc.
  5. Last thing is regarding the spread. You said you wanted to nerf Beauty, but personally I don't think it needs to be nerfed. What does need to happen is an in between diff between Fluffy and Beauty because the difficulty gap is very high (it almost goes from Easy -> Hard, skipping the normal). My suggestion is to nerf Fluffy to be >1.5* and add a normal diff ~1.9 to 2* Then you'll have a pretty even spread.
[Fluffy]00:00:416 - So going off of the above, there's no clear indication of difficulty level here, so I can't tell if this is supposed to be a normal diff or an easy diff. Anyways, whichever it's supposed to be, I'd consider adding a note in 4 to represent the strong downbeat.
00:03:616 - Alright, this measure is aimed towards NM difficulty, so I'll treat this diff accordingly now.
00:05:416 - 00:05:816 - Because of how the music transitions from 1/1 to 1/2, I'd consider adding notes here to help transition into the next section.
00:09:016 - ^^ Same reasoning applies above.
00:09:616 - There's two things I'd recommend here. First off is would be adding a 1/1 LN in 3 to represent the 1/4 drum roll. My only problem with this is the fact that you'd end up holding down 3 LNs, and that's not the best idea for beginners. So, instead, what you could do is remove one of the LNs in 1 or 4 and just add a 1/1 LN in that column later, like this. This way, you avoid an LN jump (two LNs pressed at the same time) which isn't used that much in lower diffs.
00:10:216 (10216|3) - And I'd consider moving this to 3 to avoid making an LN shield (a note right after an LN) for beginners
00:12:616 - 00:13:016 - I would consider adding notes here for the transition because of the "go"s.
00:15:816 - 00:16:216 - ^^
00:22:016 (22016|3,22016|0) - Why not end these at 00:22:816 where the vocal ends (assuming that's what these LNs are for)
00:28:716 (28716|1) - This isn't an actual rule afaik, but most people would probably recommend never using 1/4 snaps in your lowest difficulty unless the BPM is slow (bpm <110 or so). This is because it comes as such a surprise to the player who is still just learning finger independence and the such. And a map specific reason is that you rarely used a consistent 1/2 beat before, so this 1/4 note has nothing to imply that it's coming.
00:29:216 (29216|0,29616|2,29616|0,30016|2) - This is more visuals and my opinion, but a 1/1 minijacks like this don't look that nice if the section hasn't been using it consistently. And the pitch isn't the same either, so there's no real reason for them to be in the same column.
00:34:316 - Why not add a note here? It'll help players learn trickier rhythms as this is a slightly irregular beat that's still easy enough to read.
00:34:816 (34816|0,34816|3) - I would consider turning these LNs into short notes to represent the crash, rather than the vocals.
00:35:216 - Assuming you did the above, I would recommend a 1/1 LN here to represent the short drum burst.
00:35:616 - I think you fell into vocal mapping here. While it's not unrankable, it's discouraged because of how tricky and strange vocal rhythms can be. Especially in the easier difficulties, most people including myself would recommend mapping to a stronger beat like the drum that's easy to read and hear, so places like 00:36:416 - 00:37:216 - 00:37:616 or as you've noticed by now, the white lines (downbeats). The downbeat normally has the emphasis, and I would recommend mapping those in lower difficulties because they tend to set the structure of the map early on, allowing you to map more complex things in higher diffs.
00:43:916 (43916|2) - What I said about 1/4 in lower diffs applies here. My suggestion here is to move this to 00:44:216 to make a double there like you did at 00:42:416 (42416|3,42416|2,42616|1,42616|0) Another thing is consistency, which means if you map a sound one way, you should generally (meaning there are exceptions) map it in a very similar way afterwards. So since you didn't map the 1/4 at 00:42:316 , don't map it later.
00:45:216 (45216|0,45616|1,46016|2,46416|3) - These LNs don't make sense. There's no sustained sound for them, the vocal is 1/2 or some other strange rhythm, and the drum isn't a perfect 1/4 burst or something similar to warrant it. My suggestion is to simply keep the general rhythm that you've been mapping since 00:42:016
00:46:816 to 00:48:416 - An LN would be fitting here though, because there is an audible 1/4 tomroll in the music that can be represented by one sustained note.
You go more into vocal mapping after this, so I'll try my best not to change that.
01:05:216 - 01:05:616 - 01:06:016 - I would recommend adding another note here for the crashes since they're emphasized in the music and heavier sounds = more notes (within reason; don't map a kick using a quad).
01:11:216 (71216|3) - I'd consider removing this to accent the snares on the upbeat (red ticks) a little more.
01:27:616 (87616|3,87616|2,87616|0) - And last thing is chord layering in normal diffs. My general rule (it's different for everyone, these are just self-imposed restrictions I have on myself) is to never use a triple note chord in a normal difficulty. That's because for a novice player, they've probably never seen something like that before, and they don't have the ability to read it properly and hit it on time because of how much finger independence it requires (I assume novice players read it as needing to hit {134} and not hit everything except {2})

[Beauty]Alright, so you asked me for advice on how to nerf this diff. While I don't think you should only aim to nerf it, there are some parts that are probably too heavily chorded imo, so I'll probably focus on that.
00:00:816 (816|3,816|1,1216|1,1216|2,1616|1,1616|0) - There's a few ways of going about nerfing the beginning section. One way is to reduce these double notes into single notes because they're kicks and aren't as heavy of a sound as the snares at places such as 00:03:616 . The drawback of this is that there's no way to differentiate between the vocal "go"s and the drum kicks.
00:00:616 (616|2,1016|0,1416|3) - My other suggestion would be to remove these notes that represent the vocals and you could either change the notes as single (I recommend that to avoid excessive chord layering) or leave them as doubles.
00:06:416 (6416|2,6416|1) - I would recommend making this a single note to avoid a jumpburst which may be difficult to read for players at this level. If you do remove one note, I'd consider arranging the burst like this for better readability
00:05:216 (5216|0,5216|3,5416|3,5616|3,5816|2,6016|1,6016|0,6116|2) - Assuming you followed the staircase pattern above, I'd control H this to make a roll with 00:06:016 (6016|0,6016|1,6116|2,6216|0)
00:09:216 (9216|2) - I would recommend removing this LN to avoid making an LN jump, and also because you would then have enough room to make another staircase pattern for the drumroll at 00:09:616
00:10:016 - I read in your description or whatever that you got rid of the 1/2 minijacks? While they're not the best option if you have all 4 columns available, they are a lifesaver when you only have 3 columns like right now because they save space and look nice. The next few suggestions are going to be about that.
00:11:616 (11616|1) - Move this to 1 to jack with 00:11:416 (11416|0)
00:11:816 (11816|0) - move to 2 to avoid a triple jack with the previous notes.
00:12:216 (12216|1) - Move to 1, same reason as above.
00:12:016 (12016|1) - Move to 3.
00:12:216 (12216|2) - Move to 2, now you've avoided a 3 note stack with 00:11:016 (11016|2,11416|2,11816|2,12216|2)
00:12:716 - 00:13:116 - I'd consider adding notes here for the drum roll. In order to keep the difficulty from becoming too hard, I'd remove a note at 00:12:616 (12616|2,12616|3,12816|0,12816|1) since the note sounds are the same kind of snare, or they're quieter.
00:15:516 (15516|1) - This is a ghost note (as in there's no sound here) so remove.
00:18:716 (18716|2,18916|0) - The same applies here. If you cannot hear an easily audible sound, don't add a note. In this case, I'd assume you're basing this difficulty off of the drums, so if you don't hear a snare, don't map on 1/4 for it. The bell sounds are too quiet at this point to matter right now (but they can come in at higher diffs when there's a denser chord layering).
00:29:116 (29116|0,29216|1) - I would control J this because it's an easier to read pattern as it's a miniroll {3 -> 2 -> 1}
00:29:616 (29616|2,29816|1,30016|2,30016|0) - Control J this too because the snare is on 00:29:616 and the two kicks come after that.
00:30:416 (30416|1,30816|0,30816|1) - Same as above, control J, you get my point now. As a rule of thumb, because snares tend to be heavier and more emphasized than kicks, they get the heavier chord layering (a double note as opposed to a single note for a kick), and vice versa for kicks and the such.
00:33:816 (33816|1,33816|2) - The guitar that these are supposed to represent begins at 00:33:616 and ends at 00:34:016 My suggestion would be something like this (I moved the LN in 1 to 3 so that the 1/1 LN could go into column 1)
00:39:016 (39016|3) - Assuming you follow the drums only in this section, I would highly recommend removing this note as it belongs to the synth and would play like a ghost note because of the instrument you follow here.
00:35:616 - Another thing about this section is that the LNs feel forced and unnatural (again, due to vocal mapping), but if you did away with the LNs, you'd have much more freedom to map different patterns and use doubles/singles for the drums. You could even fit in mapping the background harmonies (the 1/2 synths).
00:47:816 (47816|1,47816|0,48216|0,48216|1) - Reduce these to single notes because they're the same sounds as the surrounding 1/4 burst.
00:47:016 (47016|3,47016|2,47416|1,47416|2) - I guess the same could go for these notes too since it's a hard difficulty and you don't see many jumpbursts like this until the higher difficulties. For now, I would focus on simple single note streaming at this difficulty level.
00:48:416 (48416|0,48816|3,49216|1) - LNs aren't very fitting here because of how short and staccato the notes are. Basic suggestion is to just reduce them to short notes, then at 00:49:216 you could add a short 1/4 burst for the drumroll.
00:54:416 (54416|2,54616|1,54616|0) - Sir, I think you accidentally switched your downbeats and upbeats XD The doubles should be coming down on the white ticks because those are more accented than the notes on the upbeats (red ticks). And just cause terminology, the 2 and 4 white ticks like 00:55:216 - 00:56:016 - are called the offbeats.
00:56:416 - Shouldn't this be a triple because there's a crash here like at 00:53:216
01:06:016 - And again, the same thing applies here. Did I mention consistency in the above diff I modded? I think I did, but like I said, when you map one sound one way, you should map the same sound in a way very similar to it (like chords, if you use a double for a snare, use a double for a snare that appears 2 measures later).
01:08:716 - Add a note in 4 for the snare here?
01:15:616 - Alright, I think the bulk of your beatmap difficulty comes from this one section here. Jumpstreams (1/4 or higher streams with double notes) are much more difficult than single note streams (even at this BPM), and as I've mentioned before, maps this difficult tend to focus more in single note streams and bursts. Having notes like 01:18:016 (78016|1,78016|3,78016|2,78416|2,78416|3) is fine in a stream if used very sparingly, but every other beat is difficult for a player at this level to read. My suggestion is removing the doubles and making it a single note stream unless there are crashes present like at 01:21:216 (81216|2,81216|1,81616|2,81616|3)
Didn't mod the last difficulty because I think I nailed down most of the simple mistakes you made and you can probably apply it to the last difficulty. Remember, don't be discouraged if you see that you have a lot of suggestions from me. They're mostly focused on visuals and consistency. Overall, it's a nice map, and I like seeing new mappers in Mania. GL and have fun mapping!

Edit: I forgot to say that if you ever have any questions come up about mapping/hitsounding/anything else, feel free to PM me ingame and I can talk over stuff more in detail with you.
Topic Starter
Shinora-

Protastic101 wrote:

Hello, here to fulfill my end of the m4m XD Thanks for the amazing mod btw. Also, I'm kind of bad at modding TV sizes, so here comes a shit mod. /That wasn't a shit mod! By the way, I'm sorry. ç.ç'

Column 1|2|3|4

GO! GO! GO! GO! GO!
[General]
  1. Disable widescreen support in Beauty and Fluffy cause no storyboard and stuff /Omg I forgot this, what the heck.
  2. HP for Beauty is a little too high for the overall difficulty of the map (not the stat/SR, but structure wise), so maybe ~7.5 is better. /Done.
  3. I'd probably decrease the OD of Cutie to ~7.8 due to the high note:LN ratio. /Done.
  4. Your diff names need to clearly indicate the difficulty of each level, and your current diff names are a bit vague since there's no clear order. Maybe add levels to them, so it'd be like Fluffy -> Fluffy Lvl. 3, Beauty -> Beauty Lvl. 9, etc. /I was going to make something like, but for a moment I forgot this. Anyway, I already fixed it. c:
  5. Last thing is regarding the spread. You said you wanted to nerf Beauty, but personally I don't think it needs to be nerfed. What does need to happen is an in between diff between Fluffy and Beauty because the difficulty gap is very high (it almost goes from Easy -> Hard, skipping the normal). My suggestion is to nerf Fluffy to be >1.5* and add a normal diff ~1.9 to 2* Then you'll have a pretty even spread. /I thought about this when I saw that the difficulty gap is unbalanced; so far, I'm trying to figure myself out. By the way, I will going to provide this asap.
[Fluffy]00:00:416 - So going off of the above, there's no clear indication of difficulty level here, so I can't tell if this is supposed to be a normal diff or an easy diff. Anyways, whichever it's supposed to be, I'd consider adding a note in 4 to represent the strong downbeat. /Done.
00:03:616 - Alright, this measure is aimed towards NM difficulty, so I'll treat this diff accordingly now. /Okay. c:
00:05:416 - 00:05:816 - Because of how the music transitions from 1/1 to 1/2, I'd consider adding notes here to help transition into the next section. /Done.
00:09:016 - ^^ Same reasoning applies above. /Done.
00:09:616 - There's two things I'd recommend here. First off is would be adding a 1/1 LN in 3 to represent the 1/4 drum roll. My only problem with this is the fact that you'd end up holding down 3 LNs, and that's not the best idea for beginners. So, instead, what you could do is remove one of the LNs in 1 or 4 and just add a 1/1 LN in that column later, like this. This way, you avoid an LN jump (two LNs pressed at the same time) which isn't used that much in lower diffs. /Oh, this looks pretty good.
00:10:216 (10216|3) - And I'd consider moving this to 3 to avoid making an LN shield (a note right after an LN) for beginners /yep.
00:12:616 - 00:13:016 - I would consider adding notes here for the transition because of the "go"s. /Done.
00:15:816 - 00:16:216 - ^^ /Done.
00:22:016 (22016|3,22016|0) - Why not end these at 00:22:816 where the vocal ends (assuming that's what these LNs are for) /I didn't think this in the past, I don't know why.
00:28:716 (28716|1) - This isn't an actual rule afaik, but most people would probably recommend never using 1/4 snaps in your lowest difficulty unless the BPM is slow (bpm <110 or so). This is because it comes as such a surprise to the player who is still just learning finger independence and the such. And a map specific reason is that you rarely used a consistent 1/2 beat before, so this 1/4 note has nothing to imply that it's coming. /Okays.
00:29:216 (29216|0,29616|2,29616|0,30016|2) - This is more visuals and my opinion, but a 1/1 minijacks like this don't look that nice if the section hasn't been using it consistently. And the pitch isn't the same either, so there's no real reason for them to be in the same column. /I didn't think this in the past, I don't know why².
00:34:316 - Why not add a note here? It'll help players learn trickier rhythms as this is a slightly irregular beat that's still easy enough to read. /Oh, this looks good!
00:34:816 (34816|0,34816|3) - I would consider turning these LNs into short notes to represent the crash, rather than the vocals. /Done.
00:35:216 - Assuming you did the above, I would recommend a 1/1 LN here to represent the short drum burst. /Done.
00:35:616 - I think you fell into vocal mapping here. While it's not unrankable, it's discouraged because of how tricky and strange vocal rhythms can be. Especially in the easier difficulties, most people including myself would recommend mapping to a stronger beat like the drum that's easy to read and hear, so places like 00:36:416 - 00:37:216 - 00:37:616 or as you've noticed by now, the white lines (downbeats). The downbeat normally has the emphasis, and I would recommend mapping those in lower difficulties because they tend to set the structure of the map early on, allowing you to map more complex things in higher diffs. /I didn't know about this, I think, or I simply ignored it for an unknown reason. For sure, this will be a lot helpful here and in the future, thanks! ^^
00:43:916 (43916|2) - What I said about 1/4 in lower diffs applies here. My suggestion here is to move this to 00:44:216 to make a double there like you did at 00:42:416 (42416|3,42416|2,42616|1,42616|0) Another thing is consistency, which means if you map a sound one way, you should generally (meaning there are exceptions) map it in a very similar way afterwards. So since you didn't map the 1/4 at 00:42:316 , don't map it later. /Okays. c:
00:45:216 (45216|0,45616|1,46016|2,46416|3) - These LNs don't make sense. There's no sustained sound for them, the vocal is 1/2 or some other strange rhythm, and the drum isn't a perfect 1/4 burst or something similar to warrant it. My suggestion is to simply keep the general rhythm that you've been mapping since 00:42:016 /Uhmm, looks okay. c:
00:46:816 to 00:48:416 - An LN would be fitting here though, because there is an audible 1/4 tomroll in the music that can be represented by one sustained note. /I don't know how I didn't notice this in the past, that's pretty obvious lol.
You go more into vocal mapping after this, so I'll try my best not to change that. /It's fine. >w<
01:05:216 - 01:05:616 - 01:06:016 - I would recommend adding another note here for the crashes since they're emphasized in the music and heavier sounds = more notes (within reason; don't map a kick using a quad). /Okay. c:
01:11:216 (71216|3) - I'd consider removing this to accent the snares on the upbeat (red ticks) a little more. /Done.
01:27:616 (87616|3,87616|2,87616|0) - And last thing is chord layering in normal diffs. My general rule (it's different for everyone, these are just self-imposed restrictions I have on myself) is to never use a triple note chord in a normal difficulty. That's because for a novice player, they've probably never seen something like that before, and they don't have the ability to read it properly and hit it on time because of how much finger independence it requires (I assume novice players read it as needing to hit {134} and not hit everything except {2}) /I see, I didn't think about how this can feel strange to a novice player; Looking that way, it feels more enjoyable than the previous thing I made before, in fact that the finger dependence is something that's pretty hard to "master" in the first days when you start playing, so yea, I like it. c:

[Beauty]Alright, so you asked me for advice on how to nerf this diff. While I don't think you should only aim to nerf it, there are some parts that are probably too heavily chorded imo, so I'll probably focus on that. /Of course, nerfing it is not only what I pretend, I just think that it has more notes than it should. Referring to what you said up there, the difficulty gap is really "unbalanced" between those two difficulties (Fluffy and Beauty, respectively), like Fluffy has just some chords in 1/1 with a simple LN usage, although Beauty has (before your mod) some minijacks in 1/2 with a relatively complicated LN usage and notes at the same time, besides some 1/4 streams, so it is fairly more complicated than the previous one (In other case, when I was taking another look at it, I agree that it's really overchorded, I think this is the reason for the high starrating as well >w<)
00:00:816 (816|3,816|1,1216|1,1216|2,1616|1,1616|0) - There's a few ways of going about nerfing the beginning section. One way is to reduce these double notes into single notes because they're kicks and aren't as heavy of a sound as the snares at places such as 00:03:616 . The drawback of this is that there's no way to differentiate between the vocal "go"s and the drum kicks. /Okay, and I don't think this is a big problem at all, like something that MUST be changed (By the way, I don't find a way to roll back this issue).
00:00:616 (616|2,1016|0,1416|3) - My other suggestion would be to remove these notes that represent the vocals and you could either change the notes as single (I recommend that to avoid excessive chord layering) or leave them as doubles. /Removing those notes really made a nice transition between the low-intensity sound session and the high-intensity session, looks pretty good! ^-^
00:06:416 (6416|2,6416|1) - I would recommend making this a single note to avoid a jumpburst which may be difficult to read for players at this level. If you do remove one note, I'd consider arranging the burst like this for better readability /For an awkward reason, when I mapped this I wasn't paying attention in the difficulty of those patterns considering the target audience at all, surely this would be a big issue for me in the future. I will start to pay more attention on things like this, thanks!
00:05:216 (5216|0,5216|3,5416|3,5616|3,5816|2,6016|1,6016|0,6116|2) - Assuming you followed the staircase pattern above, I'd control H this to make a roll with 00:06:016 (6016|0,6016|1,6116|2,6216|0) /I was already thinking about this when I applied the previous one, looks nice. c:
00:09:216 (9216|2) - I would recommend removing this LN to avoid making an LN jump, and also because you would then have enough room to make another staircase pattern for the drumroll at 00:09:616 /Again, how the hell I haven't seen that sound before? x.x
00:10:016 - I read in your description or whatever that you got rid of the 1/2 minijacks? While they're not the best option if you have all 4 columns available, they are a lifesaver when you only have 3 columns like right now because they save space and look nice. The next few suggestions are going to be about that. /I didn't think about this, for sure looks pretty nice.
00:11:616 (11616|1) - Move this to 1 to jack with 00:11:416 (11416|0) /Okay.
00:11:816 (11816|0) - move to 2 to avoid a triple jack with the previous notes. /Okay.
00:12:216 (12216|1) - Move to 1, same reason as above. /Okay.
00:12:016 (12016|1) - Move to 3. /Okay.
00:12:216 (12216|2) - Move to 2, now you've avoided a 3 note stack with 00:11:016 (11016|2,11416|2,11816|2,12216|2) /Yaaay!
00:12:716 - 00:13:116 - I'd consider adding notes here for the drum roll. In order to keep the difficulty from becoming too hard, I'd remove a note at 00:12:616 (12616|2,12616|3,12816|0,12816|1) since the note sounds are the same kind of snare, or they're quieter. /Okay.
00:15:516 (15516|1) - This is a ghost note (as in there's no sound here) so remove. /Done.
00:18:716 (18716|2,18916|0) - The same applies here. If you cannot hear an easily audible sound, don't add a note. In this case, I'd assume you're basing this difficulty off of the drums, so if you don't hear a snare, don't map on 1/4 for it. The bell sounds are too quiet at this point to matter right now (but they can come in at higher diffs when there's a denser chord layering). /I really didn't notice those ghost notes. x.x
00:29:116 (29116|0,29216|1) - I would control J this because it's an easier to read pattern as it's a miniroll {3 -> 2 -> 1} /Okay.
00:29:616 (29616|2,29816|1,30016|2,30016|0) - Control J this too because the snare is on 00:29:616 and the two kicks come after that. /Done.
00:30:416 (30416|1,30816|0,30816|1) - Same as above, control J, you get my point now. As a rule of thumb, because snares tend to be heavier and more emphasized than kicks, they get the heavier chord layering (a double note as opposed to a single note for a kick), and vice versa for kicks and the such. /I get it! Thanks! ^^
00:33:816 (33816|1,33816|2) - The guitar that these are supposed to represent begins at 00:33:616 and ends at 00:34:016 My suggestion would be something like this (I moved the LN in 1 to 3 so that the 1/1 LN could go into column 1) /Uhmm, this looks better than I made before.
00:39:016 (39016|3) - Assuming you follow the drums only in this section, I would highly recommend removing this note as it belongs to the synth and would play like a ghost note because of the instrument you follow here. /Ghost noteees. ;w;
00:35:616 - Another thing about this section is that the LNs feel forced and unnatural (again, due to vocal mapping), but if you did away with the LNs, you'd have much more freedom to map different patterns and use doubles/singles for the drums. You could even fit in mapping the background harmonies (the 1/2 synths). /I tried to make something that looks good on other people's thoughts. Don't know if it's really good, but on my field of view it is. c:
00:47:816 (47816|1,47816|0,48216|0,48216|1) - Reduce these to single notes because they're the same sounds as the surrounding 1/4 burst. /I reworked this and I think that looks better than before, like those streams goes more 'softly'.
00:47:016 (47016|3,47016|2,47416|1,47416|2) - I guess the same could go for these notes too since it's a hard difficulty and you don't see many jumpbursts like this until the higher difficulties. For now, I would focus on simple single note streaming at this difficulty level. ^
00:48:416 (48416|0,48816|3,49216|1) - LNs aren't very fitting here because of how short and staccato the notes are. Basic suggestion is to just reduce them to short notes, then at 00:49:216 you could add a short 1/4 burst for the drumroll. /Okay.
00:54:416 (54416|2,54616|1,54616|0) - Sir, I think you accidentally switched your downbeats and upbeats XD The doubles should be coming down on the white ticks because those are more accented than the notes on the upbeats (red ticks). And just cause terminology, the 2 and 4 white ticks like 00:55:216 - 00:56:016 - are called the offbeats. /Oh my god, hahahaha. I didn't even notice this, thanks. o-o
00:56:416 - Shouldn't this be a triple because there's a crash here like at 00:53:216 /Sounds like they are the same sound, and I haven't noticed this during all this way haha.
01:06:016 - And again, the same thing applies here. Did I mention consistency in the above diff I modded? I think I did, but like I said, when you map one sound one way, you should map the same sound in a way very similar to it (like chords, if you use a double for a snare, use a double for a snare that appears 2 measures later). /I think that I had mixed everything up again, this surely was a mistake.
01:08:716 - Add a note in 4 for the snare here? /Yep! >w<.
01:15:616 - Alright, I think the bulk of your beatmap difficulty comes from this one section here. Jumpstreams (1/4 or higher streams with double notes) are much more difficult than single note streams (even at this BPM), and as I've mentioned before, maps this difficult tend to focus more in single note streams and bursts. Having notes like 01:18:016 (78016|1,78016|3,78016|2,78416|2,78416|3) is fine in a stream if used very sparingly, but every other beat is difficult for a player at this level to read. My suggestion is removing the doubles and making it a single note stream unless there are crashes present like at 01:21:216 (81216|2,81216|1,81616|2,81616|3) /For some reason, at the most part of time I don't thought what I was doing, I will be pay more attention on what I will do right now. c:
Didn't mod the last difficulty because I think I nailed down most of the simple mistakes you made and you can probably apply it to the last difficulty. Remember, don't be discouraged if you see that you have a lot of suggestions from me. They're mostly focused on visuals and consistency. Overall, it's a nice map, and I like seeing new mappers in Mania. GL and have fun mapping! Dude, this was REALLY useful for me, that's because a big part of my mistakes are just simple mistakes that I did for inattention from my side, so I wouldn't be discouraged or something like. I will try to rework on Cutie asap, by the way, this really puts me of the right way because I've absorved a lot of experience on mapping/modding seeing things like this. I know that I'm just a new mapper, so it is foreseeable that I will do silly mistakes, and those things just help me to improve, so I'm really happy with this. Oh, and thanks! c:

Edit: I forgot to say that if you ever have any questions come up about mapping/hitsounding/anything else, feel free to PM me ingame and I can talk over stuff more in detail with you. Thaaaanks, I will remeber this :D
Frim4503

Col : 1|2|3|4|5|6|7
NM

General

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Cutie [Lv.11]

  1. 00:05:216 (5216|0) -better to remove this and make double. Following pattern after this
  2. 00:19:816 (19816|2) -you can make this double if you want
  3. 00:23:416 (23416|3) -make this double pls
    ^cuz this 00:23:616 (23616|3,23616|0) -counted as double 00:25:016 (25016|0,25016|1) -
    ^00:24:416 (24416|1) -
    ^00:26:016 (26016|3,26016|2,26016|0) -and this counted as triple notes
  4. 00:51:016 (51016|2) -remove. Why make this double ? if you following vocal it will better if you follow the music first
Well after playing your map I think you need more practice to make map.
Try look at mania mode specific map
Cuz some of your pattern still following vocal (it’s ok,) but priority follow the music first
Mod Done
Topic Starter
Shinora-

Frim4503 wrote:


Col : 1|2|3|4|5|6|7
NM

General

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Cutie [Lv.11]

  1. 00:05:216 (5216|0) -better to remove this and make double. Following pattern after this /Okay.
  2. 00:19:816 (19816|2) -you can make this double if you want /I guess a single note fits better, or am I wrong?
  3. 00:23:416 (23416|3) -make this double pls /Okay.
    ^cuz this 00:23:616 (23616|3,23616|0) -counted as double 00:25:016 (25016|0,25016|1) - /Okay.
    ^00:24:416 (24416|1) - /Okay.
    ^00:26:016 (26016|3,26016|2,26016|0) -and this counted as triple notes /Okay.
  4. 00:51:016 (51016|2) -remove. Why make this double ? if you following vocal it will better if you follow the music first /Okay, I didn't notice this before.
Well after playing your map I think you need more practice to make map.
Try look at mania mode specific map
Cuz some of your pattern still following vocal (it’s ok,) but priority follow the music first Hmmm, I'll pay more attention to these details next time, sure this comes to be very helpful, thanks!
Mod Done
roko100789
et mapper revived et mapset??????
Protastic101
oboi, it's back
Topic Starter
Shinora-

Lazarento wrote:

et mapper revived et mapset??????
Have you ever got tired of calling me et?!?!?! jk u et, I'm not

Protastic101 wrote:

oboi, it's back
I guess so
roko100789
well then imma give you my et stars and your chart is gonna turn into an et chart!!!
ArcherLove
le me farm 2 kds ww
because this 4K I will only focus on some visualization + pitch relevancy .. I stil linexperience in 4K ..

open sesame
col=1~4

[fluffly]

00:04:416 (4416|1,4416|2) - move 1 col to the left?
00:09:216 (9216|0,10016|1) - swap collumn?
00:32:816 (32816|0) - move to 2? (opotional, this is already good to be honest)

[pretty]

00:12:616 (12616|2,12716|1,12816|2) - how about http://puu.sh/tpWfp/4639475b15.jpg because 00:12:816 (12816|0) - (go go) same sound with 00:13:016 (13016|3) -
00:14:416 (14416|3,14616|0) - swap colluimn?
00:28:416 (28416|0) - vmove to 3?
00:58:816 (58816|2) - move to 4?
01:05:416 (65416|2) - move to 4?
01:10:416 (70416|0) - move to 3?
01:21:116 (81116|2,81216|1,81216|0,81416|2) - like http://puu.sh/tpWnJ/067ff2b11e.jpg ?

[Beauty]

00:06:116 (6116|1) - move to 4?
00:58:616 (58616|2) - move to 1 -> 00:59:016 (59016|0) - move to 4?
01:10:616 (70616|2,70616|1) - move 1 col to the right?
01:20:416 (80416|0,80416|1,80516|2,80616|3,80716|2,80816|1,80816|3,80916|2,81016|1,81116|0,81216|2,81216|1) - http://puu.sh/tpWDu/56629299d2.jpg ?

[Cutie]

00:09:016 (9016|0) - move to 2?
00:10:016 (10016|0) - move to 4?
00:22:516 (22516|3) - this has no sound -> delete? only 00:22:016 (22016|3) - untill the end?
00:25:216 (25216|1) - move to 3? (opotional)
00:46:016 (46016|1) - move to 4?
00:50:116 (50116|1) - move to 4?
00:59:816 (59816|1) - movet o 3?
01:04:816 (64816|1) - move to 1?
01:25:416 (85416|3) - 1 mmore note? (add)
01:27:616 (87616|3,87716|2,87816|1,87916|0,87916|3,88016|2,88116|1,88216|0) - matching the sound will be http://puu.sh/tpX1S/dd5accd4d1.jpg

gl nice mapping
Topic Starter
Shinora-

ArcherLove wrote:

le me farm 2 kds ww Good luck with your 2 kudos c:
because this 4K I will only focus on some visualization + pitch relevancy .. I stil linexperience in 4K .. /No problems! Anything that could help me it will take into consideration. Thanks! ^^

open sesame
col=1~4

[fluffly]

00:04:416 (4416|1,4416|2) - move 1 col to the left? /Done.
00:09:216 (9216|0,10016|1) - swap collumn? /It seems good of course.
00:32:816 (32816|0) - move to 2? (opotional, this is already good to be honest)Right! ^^

[pretty]

00:12:616 (12616|2,12716|1,12816|2) - how about http://puu.sh/tpWfp/4639475b15.jpg because 00:12:816 (12816|0) - (go go) same sound with 00:13:016 (13016|3) - /Done.
00:14:416 (14416|3,14616|0) - swap colluimn?/Yep.
00:28:416 (28416|0) - vmove to 3? /Done.
00:58:816 (58816|2) - move to 4? /It would create a right-hand anchor, I didn't like it. :c
01:05:416 (65416|2) - move to 4? /I like this, just changed a little bit your ideia.
01:10:416 (70416|0) - move to 3? /Done.
01:21:116 (81116|2,81216|1,81216|0,81416|2) - like http://puu.sh/tpWnJ/067ff2b11e.jpg ? /Seems good.

[Beauty]

00:06:116 (6116|1) - move to 4? /A note after a long note isn't that cool. :c
00:58:616 (58616|2) - move to 1 -> 00:59:016 (59016|0) - move to 4? /Seems good. ^^
01:10:616 (70616|2,70616|1) - move 1 col to the right? /Done.
01:20:416 (80416|0,80416|1,80516|2,80616|3,80716|2,80816|1,80816|3,80916|2,81016|1,81116|0,81216|2,81216|1) - http://puu.sh/tpWDu/56629299d2.jpg ? /I guess this will be nice.

[Cutie]

00:09:016 (9016|0) - move to 2? /Archorssss...?
00:10:016 (10016|0) - move to 4? /Done.
00:22:516 (22516|3) - this has no sound -> delete? only 00:22:016 (22016|3) - untill the end? /I didn't see this before.
00:25:216 (25216|1) - move to 3? (opotional) /I like it.
00:46:016 (46016|1) - move to 4? /I guess this is fine on column 2.
00:50:116 (50116|1) - move to 4? /Thanks!
00:59:816 (59816|1) - movet o 3? /Done.
01:04:816 (64816|1) - move to 1? /Seems okay...
01:25:416 (85416|3) - 1 mmore note? (add) /Added on column 1.
01:27:616 (87616|3,87716|2,87816|1,87916|0,87916|3,88016|2,88116|1,88216|0) - matching the sound will be http://puu.sh/tpX1S/dd5accd4d1.jpg /This doesn't seems that good, sorry. :c

gl nice mapping Thank you for the good work! It was really useful! ^^
Cipse
RRM Modding Queue

General
For the most part, I'll be modding both the patterning and consistency. The consistency mod is adding/removing notes so that you're using a consistent amount of notes for each sound. This will naturally make some of the pattern suggestions redundant so I'd advise you to look at the patterning section first

Don't forget to move the notes around my suggestions if it reduces the playability

In Lv.9, you have an uninherited timing point that does nothing at 00:50:016 - , which is hidden by a bookmark. Remove it, since this is unrankable

0 1 2 3

Lv.4
Patterning
00:05:616 (5616|0,5816|1,6016|0) - one-handed {x,y,x} are uncomfortable. Since the music isn't going back and forth between two sounds, avoid this

00:05:216 (5216|3,5416|2,5616|3) - this applies, to a lesser extent, to here as well
00:08:816 (8816|3,9016|2,9216|3) - ^

00:15:616 (15616|0,15816|1) - holding a LN then playing a SN in the same hand feels more uncomfortable than playing the SN and holding the LN in different hands - separate them
00:16:016 (16016|3,16216|2) - ^

00:16:016 (16016|3,16616|3) - shields are not a beginner friendly pattern, so avoid these as well. Just ctrl+H 00:16:616 (16616|3,17016|0) - to solve it

00:17:416 (17416|1,17816|2,18216|1,18616|2) - this pattern is a bit repetitive for no real reason. Change it for variety

00:19:616 (19616|1,20016|1) - I personally dislike this since 00:20:016 (20016|1) - would be better off in {2} or {3}, as it is more comfortable than a 1/1 jack

00:33:816 (33816|1,34016|2,34316|1,34616|2) - this isn't alternating between two sounds so I'd change up the {x,y,x,y} pattern

00:34:816 (34816|3,35216|3) - these aren't the same sound, or similar sounds, so remove the jack

Between 00:39:216 - and 00:40:816 -, add a note in {1}. It's quite empty

00:42:016 (42016|2,42416|2) - like before, this kind of 1/1 jack can be changed into a more comfortable pattern by moving 00:42:416 (42416|2) - to {0} or {1}

00:46:216 (46216|2,46216|3,46616|2,46816|3,47216|2) - this is very heavy on the RH. Move a note to the LH, like 00:47:216 (47216|2) -

00:49:616 (49616|3,50016|3) - remove this jack. It's not representing a repeated sound
00:51:416 (51416|3,51816|3) - ^

Between 00:58:216 - and 00:59:616 -, you should add another note in {2}, as it is quite empty, preferably 00:59:616 (59616|3) - to {2}

01:02:416 (62416|0,62816|0) - again, no repeated sound here

01:09:216 (69216|3,69416|3) - a 1/2 jack is also too difficult so leave it out, even if the snares are repeated sounds
01:10:016 (70016|0,70216|0) - ^

01:14:816 (74816|3,75216|2,75616|3) - this is heavy on the RH, move 01:15:616 (75616|3) - to {1}

01:21:616 (81616|0,82016|0) - no repeated sound, remove the 1/1 jack

01:23:816 (83816|3,84216|1,84416|3,84816|1) - there's no alternating sounds, so remove the {x,y,x,y} pattern

01:24:816 (84816|1,85016|0,85216|1) - for an easy, this pattern is probably a bit fast for one hand. Move something to {2}

Consistency
General
This difficulty is mapping both vocals, which is only in the Kiai section, as well as the other instruments, mainly kicks, snares and the electric guitar

Since this is a TV size song, which means it's relatively short, changing to a vocal-only style of mapping during the Kiai section only is disorientating. Solve this by mapping the instruments throughout the whole difficulty whilst removing any vocal mapping, including from parts out of Kiai

I also feel that you should map everything with singles, apart from crashes which you should use doubles for. Using doubles for any other instruments, like the snare or kicks, will likely push the SR quite close to that of Lv.6, which won't make as good of a spread. I've tested this mapping out the snares, kick and guitars with singles and it turned out to be around 1.4* so it should be fine

Specific
Between 00:00:016 - and 00:00:316 - there are 1/4 snapped drums. I feel that it's weird to leave them out, as they are relatively strong sounds. Map this with two notes, one at 00:00:016 - and the other at 00:00:216 -, or one LN that starts at 00:00:016 -and ends at 00:00:416 -

Between 00:46:816 - and 00:48:016 -, you can map the drum roll using 1/2 snapped SNs or 1/1 LNs. I'd personally use the following;
The sounds that 00:48:416 (48416|3) - and 00:48:816 (48816|0) - are mapping don't last a 1/1 measure. Therefore you should change the LNs into SNs

00:49:616 (49616|0) - I'm pretty sure that the electric guitar sound ends at 00:50:016 -, not 00:49:816 -. Change the LN's length

Considering that you have 01:15:216 (75216|2) - mapped, add a note for the sound at 01:15:016 -

Lv.6
This diff is mostly fine, just small amount of pattern changes and consistency stuff to make it better

Patterning
00:09:716 (9716|2,9816|3,9916|2,10016|3) - this trill is too difficult for this level, especially since the 1/4 snapped singles is probably the hardest thing to play in this diff. At the very least, move 00:10:016 (10016|3) - to {1}

00:11:816 (11816|3,12016|2,12216|3) - having 3 out of 4 notes in the RH is too imbalanced. Either move 00:12:216 (12216|3) - to {0} or 00:12:016 (12016|2) - to {0}, preferably the first option

00:12:416 (12416|1,12616|1) - if this jack still exists, remove it. Jacks are used to represent two sounds from the same instrument being played in a row, for unpitched instruments, or two sounds of the same pitch being played in a row, for pitched instruments. Therefore, there is no reason for it to be there, considering that there are enough free columns available
00:12:816 (12816|3,13016|3) - ^. If this jack is mapping the vocals, then you'd a note from 00:12:616 - in {3} as well

00:14:616 (14616|3,14816|2,15016|3,15216|2) - remove the one-handed trills. They're uncomfortable to play and there's no musical reason for it; such as the music alternating between two sounds

00:34:016 (34016|3,34316|2,34616|1) - since these are all the same sound and pitch, you can move them all to {3} if you want. They're quite spaced apart so it shouldn't be too difficult as well

00:43:216 (43216|0,43216|1,43416|2,43616|1,43616|0) - this is heavy on the LH, so move some notes to the RH. 00:43:216 - only has a snare whilst 00:43:616 - has a snare and crash so using the same notes feels off. I'd move 00:43:216 (43216|1) - to {3}

01:23:416 (83416|3,83616|2,83816|3) - like before, avoid these {x,y,x} patterns if you can help it, especially on one hand

01:24:416 (84416|3,84616|2,84616|3) - jacks like this feel weird to me, where the first beat is a single note but the second beat has a jack and plays another note in the same hand. Because of that, I'd like it if you moved 01:24:616 (84616|2) - to {1} (not {0} because it would make a chord jack)

Consistency
Add singles for 00:00:016 -, 00:00:116 (116|3) -, 00:00:216 (216|2) - and 00:00:316 (316|1) -. The percussion there is reasonably strong so it's weird to leave them out

00:05:416 (5416|1) - and 00:05:816 (5816|2) - could use doubles if you want. 1/2 snap for snares should be fine, considering that this song doesn't use 1/2 snares that often

00:06:116 (6116|1) - there's no snare there, remove the note. If it's mapping the synth then it's an inconsistent note, as you haven't mapped the other 1/4 synth sounds, so still remove it

Same with 00:09:016 (9016|1) - and 00:09:219 (9219|2) - could also be made into doubles, if you want

From 00:10:416 - to 00:18:416 -, you placing doubles on every 1/1 snap. If you ask me, you should move the doubles to the offbeats, between the 1/1 snaps. This is because the snares, which make a stronger sound, are played on the offbeat where the 1/1 snaps only have kicks, which have a weaker sound. You've also used singles for kicks and doubles for snares earlier, so it's inconsistent to change it now
You also do the same between 00:50:416 - and 01:08:016 - then between 01:16:016 - and 01:24:016 - later in the diff

00:13:116 - there's a snare here, add a note as it is on the 1/4 snap

If you want, you can add a note at 00:15:916 - for the kick. If you that also remove a note from 00:15:816 (15816|2,15816|3) -, otherwise you'll cause a larger difficulty spike there

00:19:816 - there's a snare here, add two notes cause it's on the 1/2 snap

00:23:416 (23416|1,23616|1) - and 00:26:616 (26616|0,26816|3) - are mapping the same sound so map them in the same way, whether you make them both jacks or not

00:32:016 (32016|1) - add another note, as it is a snare on the 1/1
00:33:616 (33616|0) - ^

00:42:316 - snare here, add a note or two. It's on the 1/4 snap so maybe stick with one note. Same with 00:43:916 -

00:43:016 (43016|2) - add a second note, as it is a 1/1 snare. If you want, you can make it a chord jack with 00:43:216 (43216|0,43216|1) - as they're the same sound

Like with the above suggestion, you can make 00:44:616 (44616|2,44616|1) - and 00:44:816 (44816|3,44816|0) - chord jacks if you want, as they're the same sound

00:45:216 (45216|3,45216|0,45216|1) - this shouldn't be a triple. It's a crash and all the previous crashes only have doubles

If you used doubles for the snares at 00:42:316 - and 00:43:916 - then leave 00:45:516 (45516|3,45516|2) - and 00:46:216 (46216|3,46216|2,46316|1,46316|0) - as they are. Otherwise change them all to singles

00:53:016 - snare here, add a note, since 00:52:616 (52616|2) - is a single and there's a LN which could make doubles relatively annoying
00:56:216 - ^

Snares at 00:59:416 - and 00:59:516 -, add singles as it is a 1/4 snap


Like before, 01:05:816 - should have singles for the snare. 01:06:016 (66016|2,66016|3) - should be a single so it shouldn't create any jacks now

01:09:016 - ^. But since 01:09:216 (69216|3,69216|1) - should still be a double, you need to shorten the length of 01:08:416 (68416|0) - to 01:08:816 -, otherwise there'll be a jack.

01:09:416 (69416|2) - this should be a double, cause of snare
Same with these notes
01:09:616 (69616|1) -
01:10:016 (70016|0) -
01:10:216 (70216|1) -
01:10:416 (70416|2) -
01:10:616 (70616|3) -
01:11:016 (71016|0) -
01:11:416 (71416|2) -
01:11:616 (71616|1,71616|3) - this should be a single, the only sounds there are soft

01:11:816 - and 01:11:916 - are both snares, but use one note cause of 1/4

01:12:816 (72816|1) - use two notes, cause it's the same sound as 01:12:416 (72416|0,72416|2) -, 01:13:016 (73016|2,73016|3) -, etc - idk what the instrument is

There are sounds at 01:15:016 - and 01:15:116 -. To avoid making it a trill, you need to change 01:14:816 (74816|3) - to a SN and make the note at 01:15:216 - a LN. Using an image for clarity. New pattern on the left;
01:18:116 (78116|2) - this is a ghost, remove it

01:18:316 (78316|1) - snare here, at a note, as it is on the 1/4

01:18:416 (78416|0) - snare, add a double because it's on a 1/1
01:18:616 (78616|1) - ^, it's on a 1/2

There are still snares on 01:21:316 - and 01:21:516 -. If you add them, remove a note from 01:21:216 (81216|3,81216|2) - to stop a large difficulty spike

01:21:816 (81816|1) - this could probably be turned into a double even if it is after the burst, cause it's still on a 1/2

01:25:116 - missing a note for snare, use single

01:25:416 (85416|2) - this could be a double, as it is on the 1/2

01:27:616 (87616|1,87616|3,87616|0) - technically, this is the same sound as 01:27:216 (87216|0,87216|3) -, 01:27:016 (87016|2,87016|1) -, etc, so change it to a double

Lv.9 and Lv.11
SVs
This SV guide, by Evening, goes over the basics of using SV changes

To sum it up quickly, to make SV changes readable, you need to make sure that the average speed of any SVs in any specific area is equal to 1.00, the default SV. Sometimes, your SVs mean that the average speed isn't 1.00. For example, between 00:52:816 - and 00:53:216 -, the average SV is 0.875 - which is 0.5*(1.15+0.6). Go over the SV changes and fix any instances like this

I haven't used SVs before so you should go to someone more experienced for more information on this

_

That's it for now. PM me for any questions
Topic Starter
Shinora-

Cipse wrote:

Doing this to evade spamming on the thread
RRM Modding Queue

General
For the most part, I'll be modding both the patterning and consistency. The consistency mod is adding/removing notes so that you're using a consistent amount of notes for each sound. This will naturally make some of the pattern suggestions redundant so I'd advise you to look at the patterning section first

Don't forget to move the notes around my suggestions if it reduces the playability Okay ^^

In Lv.9, you have an uninherited timing point that does nothing at 00:50:016 - , which is hidden by a bookmark. Remove it, since this is unrankable I forgot this

0 1 2 3

Lv.4
Patterning
00:05:616 (5616|0,5816|1,6016|0) - one-handed {x,y,x} are uncomfortable. Since the music isn't going back and forth between two sounds, avoid this Fixed

00:05:216 (5216|3,5416|2,5616|3) - this applies, to a lesser extent, to here as well Fixed
00:08:816 (8816|3,9016|2,9216|3) - ^ Fixed

00:15:616 (15616|0,15816|1) - holding a LN then playing a SN in the same hand feels more uncomfortable than playing the SN and holding the LN in different hands - separate them Done
00:16:016 (16016|3,16216|2) - ^ Done

00:16:016 (16016|3,16616|3) - shields are not a beginner friendly pattern, so avoid these as well. Just ctrl+H 00:16:616 (16616|3,17016|0) - to solve it Done

00:17:416 (17416|1,17816|2,18216|1,18616|2) - this pattern is a bit repetitive for no real reason. Change it for variety Fixed

00:19:616 (19616|1,20016|1) - I personally dislike this since 00:20:016 (20016|1) - would be better off in {2} or {3}, as it is more comfortable than a 1/1 jack Done

00:33:816 (33816|1,34016|2,34316|1,34616|2) - this isn't alternating between two sounds so I'd change up the {x,y,x,y} pattern Done

00:34:816 (34816|3,35216|3) - these aren't the same sound, or similar sounds, so remove the jack Done

Between 00:39:216 - and 00:40:816 -, add a note in {1}. It's quite empty Done

00:42:016 (42016|2,42416|2) - like before, this kind of 1/1 jack can be changed into a more comfortable pattern by moving 00:42:416 (42416|2) - to {0} or {1} Fixed

00:46:216 (46216|2,46216|3,46616|2,46816|3,47216|2) - this is very heavy on the RH. Move a note to the LH, like 00:47:216 (47216|2) - Done

00:49:616 (49616|3,50016|3) - remove this jack. It's not representing a repeated sound Done
00:51:416 (51416|3,51816|3) - ^ Done

Between 00:58:216 - and 00:59:616 -, you should add another note in {2}, as it is quite empty, preferably 00:59:616 (59616|3) - to {2} Done

01:02:416 (62416|0,62816|0) - again, no repeated sound here Done

01:09:216 (69216|3,69416|3) - a 1/2 jack is also too difficult so leave it out, even if the snares are repeated sounds Done
01:10:016 (70016|0,70216|0) - ^ Done

01:14:816 (74816|3,75216|2,75616|3) - this is heavy on the RH, move 01:15:616 (75616|3) - to {1} Done

01:21:616 (81616|0,82016|0) - no repeated sound, remove the 1/1 jack Done

01:23:816 (83816|3,84216|1,84416|3,84816|1) - there's no alternating sounds, so remove the {x,y,x,y} pattern Done

01:24:816 (84816|1,85016|0,85216|1) - for an easy, this pattern is probably a bit fast for one hand. Move something to {2} Done

Consistency
General
This difficulty is mapping both vocals, which is only in the Kiai section, as well as the other instruments, mainly kicks, snares and the electric guitar

Since this is a TV size song, which means it's relatively short, changing to a vocal-only style of mapping during the Kiai section only is disorientating. Solve this by mapping the instruments throughout the whole difficulty whilst removing any vocal mapping, including from parts out of Kiai

I also feel that you should map everything with singles, apart from crashes which you should use doubles for. Using doubles for any other instruments, like the snare or kicks, will likely push the SR quite close to that of Lv.6, which won't make as good of a spread. I've tested this mapping out the snares, kick and guitars with singles and it turned out to be around 1.4* so it should be fine I remapped all that part and did some things I thought it would fit well, thank you!

Specific
Between 00:00:016 - and 00:00:316 - there are 1/4 snapped drums. I feel that it's weird to leave them out, as they are relatively strong sounds. Map this with two notes, one at 00:00:016 - and the other at 00:00:216 -, or one LN that starts at 00:00:016 -and ends at 00:00:416 - Yep it seems a bit weird right now, thanks!

Between 00:46:816 - and 00:48:016 -, you can map the drum roll using 1/2 snapped SNs or 1/1 LNs. I'd personally use the following;
The sounds that 00:48:416 (48416|3) - and 00:48:816 (48816|0) - are mapping don't last a 1/1 measure. Therefore you should change the LNs into SNs Seems good

00:49:616 (49616|0) - I'm pretty sure that the electric guitar sound ends at 00:50:016 -, not 00:49:816 -. Change the LN's length Done

Considering that you have 01:15:216 (75216|2) - mapped, add a note for the sound at 01:15:016 - Done

Lv.6
This diff is mostly fine, just small amount of pattern changes and consistency stuff to make it better

Patterning
00:09:716 (9716|2,9816|3,9916|2,10016|3) - this trill is too difficult for this level, especially since the 1/4 snapped singles is probably the hardest thing to play in this diff. At the very least, move 00:10:016 (10016|3) - to {1} Done

00:11:816 (11816|3,12016|2,12216|3) - having 3 out of 4 notes in the RH is too imbalanced. Either move 00:12:216 (12216|3) - to {0} or 00:12:016 (12016|2) - to {0}, preferably the first option Done

00:12:416 (12416|1,12616|1) - if this jack still exists, remove it. Jacks are used to represent two sounds from the same instrument being played in a row, for unpitched instruments, or two sounds of the same pitch being played in a row, for pitched instruments. Therefore, there is no reason for it to be there, considering that there are enough free columns available Fixed
00:12:816 (12816|3,13016|3) - ^. If this jack is mapping the vocals, then you'd a note from 00:12:616 - in {3} as well Done

00:14:616 (14616|3,14816|2,15016|3,15216|2) - remove the one-handed trills. They're uncomfortable to play and there's no musical reason for it; such as the music alternating between two sounds Done

00:34:016 (34016|3,34316|2,34616|1) - since these are all the same sound and pitch, you can move them all to {3} if you want. They're quite spaced apart so it shouldn't be too difficult as well Done

00:43:216 (43216|0,43216|1,43416|2,43616|1,43616|0) - this is heavy on the LH, so move some notes to the RH. 00:43:216 - only has a snare whilst 00:43:616 - has a snare and crash so using the same notes feels off. I'd move 00:43:216 (43216|1) - to {3} Done

01:23:416 (83416|3,83616|2,83816|3) - like before, avoid these {x,y,x} patterns if you can help it, especially on one hand Done

01:24:416 (84416|3,84616|2,84616|3) - jacks like this feel weird to me, where the first beat is a single note but the second beat has a jack and plays another note in the same hand. Because of that, I'd like it if you moved 01:24:616 (84616|2) - to {1} (not {0} because it would make a chord jack) Right

Consistency
Add singles for 00:00:016 -, 00:00:116 (116|3) -, 00:00:216 (216|2) - and 00:00:316 (316|1) -. The percussion there is reasonably strong so it's weird to leave them out Done

00:05:416 (5416|1) - and 00:05:816 (5816|2) - could use doubles if you want. 1/2 snap for snares should be fine, considering that this song doesn't use 1/2 snares that often Done

00:06:116 (6116|1) - there's no snare there, remove the note. If it's mapping the synth then it's an inconsistent note, as you haven't mapped the other 1/4 synth sounds, so still remove it Done

Same with 00:09:016 (9016|1) - and 00:09:219 (9219|2) - could also be made into doubles, if you want Done

From 00:10:416 - to 00:18:416 -, you placing doubles on every 1/1 snap. If you ask me, you should move the doubles to the offbeats, between the 1/1 snaps. This is because the snares, which make a stronger sound, are played on the offbeat where the 1/1 snaps only have kicks, which have a weaker sound. You've also used singles for kicks and doubles for snares earlier, so it's inconsistent to change it now
You also do the same between 00:50:416 - and 01:08:016 - then between 01:16:016 - and 01:24:016 - later in the diff Done

00:13:116 - there's a snare here, add a note as it is on the 1/4 snap Done

If you want, you can add a note at 00:15:916 - for the kick. If you that also remove a note from 00:15:816 (15816|2,15816|3) -, otherwise you'll cause a larger difficulty spike there Done

00:19:816 - there's a snare here, add two notes cause it's on the 1/2 snap Done

00:23:416 (23416|1,23616|1) - and 00:26:616 (26616|0,26816|3) - are mapping the same sound so map them in the same way, whether you make them both jacks or not Done

00:32:016 (32016|1) - add another note, as it is a snare on the 1/1 Done
00:33:616 (33616|0) - ^ Done

00:42:316 - snare here, add a note or two. It's on the 1/4 snap so maybe stick with one note. Same with 00:43:916 - Done

00:43:016 (43016|2) - add a second note, as it is a 1/1 snare. If you want, you can make it a chord jack with 00:43:216 (43216|0,43216|1) - as they're the same sound Done

Like with the above suggestion, you can make 00:44:616 (44616|2,44616|1) - and 00:44:816 (44816|3,44816|0) - chord jacks if you want, as they're the same sound Done

00:45:216 (45216|3,45216|0,45216|1) - this shouldn't be a triple. It's a crash and all the previous crashes only have doubles Done

If you used doubles for the snares at 00:42:316 - and 00:43:916 - then leave 00:45:516 (45516|3,45516|2) - and 00:46:216 (46216|3,46216|2,46316|1,46316|0) - as they are. Otherwise change them all to singles Done

00:53:016 - snare here, add a note, since 00:52:616 (52616|2) - is a single and there's a LN which could make doubles relatively annoying Done
00:56:216 - ^ Done

Snares at 00:59:416 - and 00:59:516 -, add singles as it is a 1/4 snap Done


Like before, 01:05:816 - should have singles for the snare. 01:06:016 (66016|2,66016|3) - should be a single so it shouldn't create any jacks now Done

01:09:016 - ^. But since 01:09:216 (69216|3,69216|1) - should still be a double, you need to shorten the length of 01:08:416 (68416|0) - to 01:08:816 -, otherwise there'll be a jack. Done

01:09:416 (69416|2) - this should be a double, cause of snare. Same with these notes: Done
01:09:616 (69616|1) -
01:10:016 (70016|0) -
01:10:216 (70216|1) -
01:10:416 (70416|2) -
01:10:616 (70616|3) -
01:11:016 (71016|0) -
01:11:416 (71416|2) -
01:11:616 (71616|1,71616|3) - this should be a single, the only sounds there are soft Done

01:11:816 - and 01:11:916 - are both snares, but use one note cause of 1/4 Done

01:12:816 (72816|1) - use two notes, cause it's the same sound as 01:12:416 (72416|0,72416|2) -, 01:13:016 (73016|2,73016|3) -, etc - idk what the instrument is Done

There are sounds at 01:15:016 - and 01:15:116 -. To avoid making it a trill, you need to change 01:14:816 (74816|3) - to a SN and make the note at 01:15:216 - a LN. Using an image for clarity. New pattern on the left;
01:18:116 (78116|2) - this is a ghost, remove it Done

01:18:316 (78316|1) - snare here, at a note, as it is on the 1/4 Done

01:18:416 (78416|0) - snare, add a double because it's on a 1/1 Done
01:18:616 (78616|1) - ^, it's on a 1/2 Done

There are still snares on 01:21:316 - and 01:21:516 -. If you add them, remove a note from 01:21:216 (81216|3,81216|2) - to stop a large difficulty spike Done

01:21:816 (81816|1) - this could probably be turned into a double even if it is after the burst, cause it's still on a 1/2 Done

01:25:116 - missing a note for snare, use single Done

01:25:416 (85416|2) - this could be a double, as it is on the 1/2 Done

01:27:616 (87616|1,87616|3,87616|0) - technically, this is the same sound as 01:27:216 (87216|0,87216|3) -, 01:27:016 (87016|2,87016|1) -, etc, so change it to a double Done

Lv.9 and Lv.11
SVs
This SV guide, by Evening, goes over the basics of using SV changes

To sum it up quickly, to make SV changes readable, you need to make sure that the average speed of any SVs in any specific area is equal to 1.00, the default SV. Sometimes, your SVs mean that the average speed isn't 1.00. For example, between 00:52:816 - and 00:53:216 -, the average SV is 0.875 - which is 0.5*(1.15+0.6). Go over the SV changes and fix any instances like this

I haven't used SVs before so you should go to someone more experienced for more information on this I used this as a base to change each SVs' valor, looks fairly better as well

_

That's it for now. PM me for any questions I'll remember all these things, it's very useful to me of course, thank you very much for the awesome mod! ^^

(Just replaced all of his [box]es into [notice]s)
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