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bradbreeck - Star Vs The Forces Of Evil Theme

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Total Posts
81
Topic Starter
riffy
This beatmap was submitted using in-game submission on 21 декабря 2016 г. at 19:28:12

Artist: bradbreeck
Title: Star Vs The Forces Of Evil Theme
Source: Star vs. The Forces of Evil
Tags: Liuth Marmowka Disney XD brad breeck soundtrack cartoon marco versus
BPM: 144,4
Filesize: 13142kb
Play Time: 00:40
Difficulties Available:
  1. Hard (3,19 stars, 112 notes)
  2. Liuth's Simple (1,36 stars, 41 notes)
  3. Marmo's Advanced (2,01 stars, 74 notes)
  4. Multidimensional Sweet Candy Unicorn Rainbow Nuke! (4,18 stars, 159 notes)
  5. Normal (1,81 stars, 61 notes)
Download: bradbreeck - Star Vs The Forces Of Evil Theme
Download: bradbreeck - Star Vs The Forces Of Evil Theme (no video)
Information: Scores/Beatmap Listing
---------------
Hi, I'm a 14-year-old princess from another dimension.








Special mention: Mao
ZekeyHache
OMG *_*
Underforest
nice owo
a map like this that doesn't have a streaming extra for kiai is also nice at all xd
Mao
\o/
Kyouren
Oh god, this cartoon is awesome xD
Sieg
:O
Secretpipe


o

That map is so good I can only afford nutz ;_;


[General]

  1. Fine.
  2. Maybe consider to add a Preview Point? Would be kewl~

[Liuth's Simple Lollipop Punch]

  1. 00:10:419 (1) - Felt like you could move that some grids to the left in order to follow properly the curve of 00:09:172 (4) -
[Marmo's Advanced Tasty Love Kick]
  1. CS goes from 3 to 3.8 here and it's going for CS4 for the next diff; would you like to change the current CS into 3.5 in order to keep a consistent cs through the spread? It's just a suggestion imo but that'd also better fit the diff~
[Hard Tridemensionally Swwet Candy Explosion]

  1. I don't know if my English sucks but isn't that Tridimensionnally ?
  2. 00:13:327 (2) - The almost stacked slider is okayyyy but I thought that givin' more space for that slider would be more enjoyable to play! (Since the song is bae)
[Multidimensional Sweet Candy Unicorn Rainbow Nuke]

  1. You have two unsnapped objects in the beginnin moeri~ Be careful kek
  2. 00:20:910 (6,7,8,9,10,11,12,13,14,15) - Felt like you could improve your shape of your stream here! Why not makin' it similar as the bow curve made with 00:20:391 (1,2,3,4,5) - ?
  3. 00:22:469 (3,4) - Why are these tiny sliders not as much curved than 00:22:053 (1,2) - ? It's not consistent ;u; (nazi thing actually)
  4. 00:37:011 (1) - Felt like you could do some kind of a big sliver with an high sv to conclude the map :P
:D

Call me back when u're done fixi.. Good luck for rankin~ :')
Topic Starter
riffy
Applied the thing on Easy and everything related to my diffs. Did everything as best as I could, some things were applied on my own way, but they definitely suck less now. Thanks a lot!
Marmowka
[Marmo's Advanced Tasty Love Kick]
  1. CS goes from 3 to 3.8 here and it's going for CS4 for the next diff; would you like to change the current CS into 3.5 in order to keep a consistent cs through the spread? It's just a suggestion imo but that'd also better fit the diff~ Thanks for the suggestion. While that will leave unchanged. Let's see what others say modders.
Mao
Hitsounding
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 16599
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Star Vs The Forces Of Evil Theme
TitleUnicode:Star Vs The Forces Of Evil Theme
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:Bakari
Version:Multidimensional Sweet Candy Unicorn Rainbow Nuke!
Source:Star Vs The Forces Of Evil
Tags:Liuth Marmowka Disney XD brad breeck soundtrack cartoon marco versus
BeatmapID:1033430
BeatmapSetID:484456

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"sstar.jpg",0,0
Video,919,"notporngoaway.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3771,415.512465373961,4,2,0,70,1,0
12912,-76.9230769230769,4,2,0,70,0,0
13327,-68.9655172413793,4,2,0,70,0,0
13743,-100,4,2,0,70,0,0
17067,-100,4,2,0,80,0,1
28701,-76.9230769230769,4,2,0,80,0,1
30363,-100,4,2,0,70,0,0
38674,-100,4,2,0,5,0,0


[Colours]
Combo1 : 171,82,201
Combo2 : 237,237,120
Combo3 : 180,109,109
Combo4 : 135,190,145

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Topic Starter
riffy
And with the fabulous help of Mao we are ready to go!
Mao
yay, I'm a special mention \:D/
Nozhomi
(yes that's a 1st try)
Topic Starter
riffy
Whoa, it's a lot more playable than I expected!
Nokris
Привет.
EZ

i think you overused finish hitsounds.
00:14:574 (2,3,4) - Maybe? https://osu.ppy.sh/ss/5788352 its looks a bit better
00:35:765 - try to do a different rhythm here https://osu.ppy.sh/ss/5788361
NM

1. Check AiMod, u have unsnapped objects
00:13:743 - you must start objects from this point, because if you end slider here, you are ignored strong beats
00:31:194 (3,7,3) - stop do it xd ^
00:35:556 (4,5,6,7,8) - move right a bit https://osu.ppy.sh/ss/5788391
Хард

00:13:327 (2) - unsnapped
00:14:158 (2,3) - maybe? https://osu.ppy.sh/ss/5788399 better flow
00:28:701 (1) - покрасивее нельзя?)
Инсайн

Perfect!
но я бы вот этот объект 00:34:311 (4) - пихнул на x200 y228
00:35:349 (1) - этот полевее и чуток выше, 00:35:557 (2) - а этот пониже, раз уж ты на стакаешь https://osu.ppy.sh/ss/5788425

Слишком мало, но что поделать, удачи
Topic Starter
riffy
К своим дифам все применил, спасибо!
Liuth
Secretpipe
[Liuth's Simple Lollipop Punch]

00:10:419 (1) - Felt like you could move that some grids to the left in order to follow properly the curve of 00:09:172 (4) - sounds good, moved (1) 4 points to the left, also moved (3) and (4) circles a bit for better stacking and keeping good SV, thx for suggestion

Reya
EZ

i think you overused finish hitsounds. I wasn't the one doing hitsounding here, ty anyway for noticing.
00:14:574 (2,3,4) - Maybe? https://osu.ppy.sh/ss/5788352 its looks a bit better I prefer curved patterns personally more than straight ones, so I'll leave it as it is for now, but thanks for suggestion
00:35:765 - try to do a different rhythm here https://osu.ppy.sh/ss/5788361 it's fine for me as it is for now.
firedigger
[last diff]
00:01:277 (1,2,3,4) - по звуку вторые два слайдера от первых отличаются. Советую это отразить. Например, сделав их в другую сторону паттерне
00:12:912 (1,1) - а это обязательно? :o С такой формой слайдера 00:13:743 (1,2,3) - вот эти как-то не очень эстетично линкуются.
00:16:236 (4,5) - может все-таки сдвинуть его так, чтобы (4) не совпадала с (2), звук лучше подчеркнуло бы
00:16:859 (2,1) - неудобный че-то переход, обязательно так?
00:26:208 (3,1) - может слайдер на стрим надеть?
00:27:039 (1,2) - а почему не традиционный бланкет?

[hard]
00:12:912 (1,2) - тоже самое, совершенно не очень выглядит, как по мне


Ну а больше сказать нечего - это же классический 30 секундный трек со сложностями <= ~4 звезд
Topic Starter
riffy

firedigger wrote:

[last diff]
00:01:277 (1,2,3,4) - по звуку вторые два слайдера от первых отличаются. Советую это отразить. Например, сделав их в другую сторону паттерне сделал их парами
00:12:912 (1,1) - а это обязательно? :o С такой формой слайдера 00:13:743 (1,2,3) - вот эти как-то не очень эстетично линкуются. ага, исправил
00:16:236 (4,5) - может все-таки сдвинуть его так, чтобы (4) не совпадала с (2), звук лучше подчеркнуло бы попробовал
00:16:859 (2,1) - неудобный че-то переход, обязательно так? попытался, стало лучше
00:26:208 (3,1) - может слайдер на стрим надеть? как-то не так уже выглядит
00:27:039 (1,2) - а почему не традиционный бланкет? флоу же

[hard]
00:12:912 (1,2) - тоже самое, совершенно не очень выглядит, как по мне а мне этот нравится :c


Ну а больше сказать нечего - это же классический 30 секундный трек со сложностями <= ~4 звезд
Cпасибо!
Namki
Скууууучно, поэтому пишу смалл модик.

хардос
00:12:912 (1,2) - давай не будешь выдумывать, а сделаешь так:
00:16:651 (6) - ой как просится сюда кикслайдер, ну знаю, вроде, сложноват для хардика, а вроде хорошо под ритмику подходит. Бтв, можешь НК выделить это "ху-ху".

инс
00:02:939 (1,2) - тут можешь сделать стрим из этого 00:02:939 (1) - .
00:17:794 (8,9,10) - ужасно играются такие курвы у стримов у лоустар инсов. Даже если 140 бпм.
00:35:557 (2,3) - маленький спейсинг без какого-либо смысла, да еще и на такой ударный приходится сильный. Сделай одинаковый спейсинг у треугольника (00:35:349 (1,2,3) - ).

Всё, остальное просто превосходно!
Topic Starter
riffy
Оставил слайдеры в инсе, как-то не хочу сходу стримы пихать. Остальное применил, спасибо!

i ain't from round here

[Easy]
  1. Why not increase the SV instead? Try x1.1 or 1,15. Good time flies fast, so it's gonna make sense.
  2. 00:05:433 (3,4) - blankets are everywhere. Since you love things perfectly polished, you might want to fix that and similar issues.
  3. 00:07:510 (2,4) - I am still pretty sure that will be considered as something confusing when it comes to gameplay.
  4. 00:15:820 (4,1) - the transition could be improved. Something of that kind, I guess?
  5. 00:23:715 (1) - you know me :p
  6. 00:36:596 - end the slider 1/1 earlier and add a circle here?
[Normal]
  1. Try to avoid 1/4 sliders, those are well introduced in the Hard, and using them in the spread with 1/1 rhythm just in the previous diff is a bit of an overkill.
  2. In some parts of the kiai your rhythm goes a lot more intense than my Hard's. Try to nerf that to even the spread?
kds please
Marmowka
Reya
NM

1. Check AiMod, u have unsnapped objects - k
00:13:743 - you must start objects from this point, because if you end slider here, you are ignored strong beats - allocate long vocals
00:31:194 (3,7,3) - stop do it xd ^ ^
00:35:556 (4,5,6,7,8) - move right a bit https://osu.ppy.sh/ss/5788391 ~ k

зелёный слоник
[Normal]
  1. Try to avoid 1/4 sliders, those are well introduced in the Hard, and using them in the spread with 1/1 rhythm just in the previous diff is a bit of an overkill. 1/2 slider
  2. In some parts of the kiai your rhythm goes a lot more intense than my Hard's. Try to nerf that to even the spread? No, leave as is

http://puu.sh/qzclR.osu <---- diff
Topic Starter
riffy
Updated, added a filler difficulty and changed the naming into sometihng more sane-looking.
Topic Starter
riffy
The future is here

Reminder:
  1. All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
  2. Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.

[General]
  1. Inconsistent widescreen storyboard
    Listing
    Multidimensional Sweet Candy Unicorn Rainbow Nuke!: 0
    Liuth's Simple: 1
    Normal: 1
    Marmo's Advanced: 1
    Hard: 1
  2. Inconsistent tickrate
    Listing
    Liuth's Simple: 1
    Normal: 1
    Marmo's Advanced: 2
    Hard: 2
    Multidimensional Sweet Candy Unicorn Rainbow Nuke!: 2
[Liuth's Simple]
  1. Low volume timing section
    Listing
    00:38:674 -
[Normal]
  1. Low volume timing section
    Listing
    00:38:674 -
[Marmo's Advanced]
  1. Low volume timing section
    Listing
    00:38:674 -
[Hard]
  1. Low volume timing section
    Listing
    00:38:674 -
[Multidimensional Sweet Candy Unicorn Rainbow Nuke!]
  1. Combo too long
    Listing
    00:17:067 -
    00:20:391 -
  2. Low volume timing section
    Listing
    00:38:674 -
Modpost generated by Navosu v1.1.0.0 - Do not kudo this post
Bara-
From the double M4M thingie

[General]
BPM 288,80 will work soo much better
Also, don't you think it'll be better to fade out the final spinner instead of having a 5% right in the middle?

[Simple]
00:12:912 (1) - This note should have 1.72ds due to the Sv change, not 1.8
00:19:975 (4,1) - Uhh, easy diffs must have proper spacing, this looks more like a 1/2, being really confusing
00:22:053 (3,4,1) - Quite a large change in spacing

[Normal]
00:12:912 (1,2) - Is there a reason as to why the first slider has a drum sliderwhistle (audible by default) while the second one uses a soft-slidewhistle (which is slienced by default)? Both "Good" and "Time" sound really high pitched, so it fits for both sliders

[Marmo]
00:12:912 (1,2) - Is there a reason as to why the first slider has a drum sliderwhistle (audible by default) while the second one uses a soft-slidewhistle (which is slienced by default)? Both "Good" and "Time" sound really high pitched, so it fits for both sliders

[Hard]
00:12:912 (1,2) - Is there a reason as to why the first slider has a drum sliderwhistle (audible by default) while the second one uses a soft-slidewhistle (which is slienced by default)? Both "Good" and "Time" sound really high pitched, so it fits for both sliders
00:16:651 (6,7) - You seem to follow vocals much more then drums, so why do you map them here?
00:28:701 (1) - Try to give the middle red node an elbow (like in my Ruteshi map) for a better looking slider This one if you forgot it :P
00:31:194 (3,4) - Why not make them the same shape?
00:36:596 (6,7) - Better make them 2 circles, since there is no sound on the 1/4 ticks (no drums, nor vocals)

[Idk]
00:12:912 (1,1) - Is there a reason as to why the first slider has a drum sliderwhistle (audible by default) while the second one uses a soft-slidewhistle (which is slienced by default)? Both "Good" and "Time" sound really high pitched, so it fits for both sliders. Also, this is the only diff in which this is NCd
00:17:067 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this just doesnt look good... I see you wanted to make it like a heart slider, but it failed quite miserably :(
00:25:377 (1,1) - Both of these are skipping the snare, which is rather weird. Why not make them 1/2 wiith a circle at the blue tick?

Nice song
Good Luck!
Topic Starter
riffy
I am verry uncertain about the double BPM as it makes sense, but I also see 1/4 snares working with the current one. Kept the 1/4 slider thing in Hard as it goes with the vocals fairly well. The 00:25:377 (1,1) goes with the vocals, so it should be fine @Insane. Pretty sure I've applied everything else for my diffs.

Thanks a lot, dude!

Expect the heart-pattern to be changed later on.
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