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tomppabeats - the girl next door

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Topic Starter
Togetic
This beatmap was submitted using in-game submission on Friday, November 11, 2016 at 7:09:55 PM

Artist: tomppabeats
Title: the girl next door
Tags: tyttö tytto ep horizon lp hiphop rap finland future helsinki lo-fi Cheesecake Bonsai
BPM: 75
Filesize: 2557kb
Play Time: 00:47
Difficulties Available:
  1. bonsai's normal (1.46 stars, 35 notes)
  2. easy (1 stars, 27 notes)
  3. who... is she? (1.83 stars, 57 notes)
Download: tomppabeats - the girl next door
Information: Scores/Beatmap Listing
---------------
I Must Decrease
quick irc timing check and general mod
21:22 Xexxar: hi
21:23 Xexxar: can i do irc mod
21:23 Togetic: yeah sure!
21:23 *Xexxar is editing [https://osu.ppy.sh/b/1033078 tomppabeats - The Girl Next Door [Who... Is she?]]
21:24 Xexxar: 00:11:160 (1,2) -
21:24 Xexxar: these are overlap
21:24 Xexxar: why not do 2 1/3rd sliders
21:25 Xexxar: like this: http://puu.sh/qeztI/0c013f34cb.jpg
21:25 Xexxar: 00:11:960 (1) -
21:25 Xexxar: this slider is 1/12 early
21:25 Xexxar: extend its length
21:25 Xexxar: 00:14:160 (2) - this is also 1/12th early
21:25 Xexxar: the map is in 1/6ths
21:25 Xexxar: not 1/4ths
21:26 Xexxar: 00:17:360 (4) -
21:26 Xexxar: same
21:26 Xexxar: i recommend doing the same thing
21:27 Xexxar: with the overmap idea
21:27 Xexxar: where you make em 1/6th sliders instead
21:27 Xexxar: any questions?
21:27 Xexxar: 00:18:360 (1) - same earliness
21:27 Xexxar: you need to fix your notes
21:27 Xexxar: cause they're off time
21:29 Togetic: well for those slider ends i wanted to make them 1/4 bc i didn't want it to be difficult to reach the next slider if that makes sense
21:29 Xexxar: yeah but
21:29 Xexxar: thats not what the song is doing
21:29 Xexxar: ...
21:29 Togetic: i'm not to experienced with making easier maps so i could not be making sense
21:29 Xexxar: you kinda need to map to the song
21:30 Togetic: holy
21:30 Togetic: one sec
21:30 Xexxar: k
21:30 Xexxar: 00:31:160 (1) -
21:30 Xexxar: you should get a sliderslide mute
21:31 Togetic: yeah i agree i'll change the slider lengths
21:31 Togetic: oh i didn't?
21:31 Togetic: i totally though i did
21:32 Xexxar: also
21:32 Xexxar: 00:36:760 (1) -
21:32 Xexxar: you should avoid
21:32 Xexxar: these random NCs
21:32 Xexxar: only do it every down eat
21:32 Xexxar: beat*(
21:32 Xexxar: or when you have SV change
21:32 Xexxar: now then
21:32 Xexxar: do you have any specific areas you want me to look at
21:32 Xexxar: overlal your sturcture is ok
21:33 Xexxar: you just need to avoid overmapping
21:33 Xexxar: and make your rhythms more accurate to the beat
21:33 Xexxar: 00:49:360 (4,1,2,1) -
21:33 Xexxar: also
21:33 Xexxar: try some stuff with hitsound volume
21:33 Xexxar: so it sounds like its dying off
21:33 Xexxar: with the song
21:34 Togetic: i don't have anything else really i need help with
21:34 Togetic: thanks for the mod! i really appreciate it
21:34 Xexxar: also
21:34 Xexxar: highlight
21:34 Xexxar: all timing points
21:34 Xexxar: and do -5 MS
21:34 Xexxar: the offset is slightly off
21:34 Xexxar: ok :DD
21:34 Togetic: okay
21:34 Xexxar: Im gonna post on your thread
21:34 Xexxar: for kudosu
21:34 Xexxar: thank u :P
Topic Starter
Togetic

Xexxar wrote:

quick irc timing check and general mod
21:22 Xexxar: hi
21:23 Xexxar: can i do irc mod
21:23 Togetic: yeah sure!
21:23 *Xexxar is editing [https://osu.ppy.sh/b/1033078 tomppabeats - The Girl Next Door [Who... Is she?]]
21:24 Xexxar: 00:11:160 (1,2) -
21:24 Xexxar: these are overlap
21:24 Xexxar: why not do 2 1/3rd sliders
21:25 Xexxar: like this: http://puu.sh/qeztI/0c013f34cb.jpg
21:25 Xexxar: 00:11:960 (1) -
21:25 Xexxar: this slider is 1/12 early
21:25 Xexxar: extend its length
21:25 Xexxar: 00:14:160 (2) - this is also 1/12th early
21:25 Xexxar: the map is in 1/6ths
21:25 Xexxar: not 1/4ths
21:26 Xexxar: 00:17:360 (4) -
21:26 Xexxar: same
21:26 Xexxar: i recommend doing the same thing
21:27 Xexxar: with the overmap idea
21:27 Xexxar: where you make em 1/6th sliders instead
21:27 Xexxar: any questions?
21:27 Xexxar: 00:18:360 (1) - same earliness
21:27 Xexxar: you need to fix your notes
21:27 Xexxar: cause they're off time
21:29 Togetic: well for those slider ends i wanted to make them 1/4 bc i didn't want it to be difficult to reach the next slider if that makes sense
21:29 Xexxar: yeah but
21:29 Xexxar: thats not what the song is doing
21:29 Xexxar: ...
21:29 Togetic: i'm not to experienced with making easier maps so i could not be making sense
21:29 Xexxar: you kinda need to map to the song
21:30 Togetic: holy
21:30 Togetic: one sec
21:30 Xexxar: k
21:30 Xexxar: 00:31:160 (1) -
21:30 Xexxar: you should get a sliderslide mute
21:31 Togetic: yeah i agree i'll change the slider lengths
21:31 Togetic: oh i didn't?
21:31 Togetic: i totally though i did
21:32 Xexxar: also
21:32 Xexxar: 00:36:760 (1) -
21:32 Xexxar: you should avoid
21:32 Xexxar: these random NCs
21:32 Xexxar: only do it every down eat
21:32 Xexxar: beat*(
21:32 Xexxar: or when you have SV change
21:32 Xexxar: now then
21:32 Xexxar: do you have any specific areas you want me to look at
21:32 Xexxar: overlal your sturcture is ok
21:33 Xexxar: you just need to avoid overmapping
21:33 Xexxar: and make your rhythms more accurate to the beat
21:33 Xexxar: 00:49:360 (4,1,2,1) -
21:33 Xexxar: also
21:33 Xexxar: try some stuff with hitsound volume
21:33 Xexxar: so it sounds like its dying off
21:33 Xexxar: with the song
21:34 Togetic: i don't have anything else really i need help with
21:34 Togetic: thanks for the mod! i really appreciate it
21:34 Xexxar: also
21:34 Xexxar: highlight
21:34 Xexxar: all timing points
21:34 Xexxar: and do -5 MS
21:34 Xexxar: the offset is slightly off
21:34 Xexxar: ok :DD
21:34 Togetic: okay
21:34 Xexxar: Im gonna post on your thread
21:34 Xexxar: for kudosu
21:34 Xexxar: thank u :P
thanks for the mod!
Renumi
nm from #modreqs~ >w>
nice song uwu

[ General]
  1. The "Who... Is she?" diff has suppressed sounds/sliders at the end, whereas in the Easy diff, they're not. Please make these the same/equalize both diffs to have sound suppression at the end :c
  2. BG is 700x599, which is different from the recommended 1024x768 ;-;
  3. Easy diff doesn't have the same tags as "Who... Is she?"/Normal diff; add Normal diff's tags to Easy's.

[ Easy]
  1. 00:12:755 (1,2) - Weird spacing between these two?
  2. 00:19:155 (1) - Move to x:284|y:239
  3. 00:44:755 (1) - Move lower so no touch with 00:43:155 (2) - this please ;w;
  4. 00:46:355 (2,3,1) - ..Find better positioning so they don't um... overlap I guess ;w;

[ Who... Is she??????????]
  1. 00:11:155 (1,2,1) - Place first batch of sliders closer to the big slider. It looks neater imo like that -w-
  2. 00:27:955 (2) - Create blanket with 00:28:755 (3) - this?
  3. 00:37:555 (1,1) - Only pair of sliders that don't overlap 00:18:355 (1,1) - like some 00:24:755 (1,1) - others ;; (do it)
  4. 00:50:355 (1) - Even if minor, add a Clap/Finish hitsound :c

simple song, simple map. i liked it, really not much to say uwu~
Topic Starter
Togetic

Renigar wrote:

nm from #modreqs~ >w>
nice song uwu

[ General]
  1. The "Who... Is she?" diff has suppressed sounds/sliders at the end, whereas in the Easy diff, they're not. Please make these the same/equalize both diffs to have sound suppression at the end :c could've sworn i did this haha
  2. BG is 700x599, which is different from the recommended 1024x768 ;-; i don't think it's necessarily that big of a deal
  3. Easy diff doesn't have the same tags as "Who... Is she?"/Normal diff; add Normal diff's tags to Easy's.silly me xd

[ Easy]
  1. 00:12:755 (1,2) - Weird spacing between these two? don't see a huge problem with it
  2. 00:19:155 (1) - Move to x:284|y:239 fixed
  3. 00:44:755 (1) - Move lower so no touch with 00:43:155 (2) - this please ;w; just going with distance spacing, i'll change if i get more complaints
  4. 00:46:355 (2,3,1) - ..Find better positioning so they don't um... overlap I guess ;w; fixed since looked kinda ugly (but not the same exact thing as pic)

[ Who... Is she??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????]
  1. 00:11:155 (1,2,1) - Place first batch of sliders closer to the big slider. It looks neater imo like that -w- fixed
  2. 00:27:955 (2) - Create blanket with 00:28:755 (3) - this? not a big fan
  3. 00:37:555 (1,1) - Only pair of sliders that don't overlap 00:18:355 (1,1) - like some 00:24:755 (1,1) - others ;; (do it) fixed
  4. 00:50:355 (1) - Even if minor, add a Clap/Finish hitsound :c eh sounds kinda weird

simple song, simple map. i liked it, really not much to say uwu~
Great mod! People aren't usually interested in modding easy/normal diffs so thank you a lot!
Renumi
ranked when
Topic Starter
Togetic

Renigar wrote:

ranked when
when people m od d my ma ps s
ConsumerOfBean
#modreqs
General
why not map the first couple of seconds? couldn't hurt.
Easy
00:20:755 (2,3,1) - might just be me but this might throw off new players since some 1/1 gaps are similar in spacing to this 1/2 gap
00:31:955 (1,2,3) - the 1/1 gap has a smaller spacing than the 1/2 gap what are you doing
00:46:355 (2,3,1) - could blanket 2,1 i guess (BLANKET MODDER CONFIRMED?!!)
who is meme?
00:33:555 (1,2) - you could copy 2 and replace 1 with it, or vice versa, and it'd probably look better tbh
00:15:955 (3,4,1) - the lack of any sort of blanket with 3 is quite surprising considering how curved 3 is
short mod
short map
Topic Starter
Togetic

FailureAtOsu wrote:

#modreqs
General
why not map the first couple of seconds? couldn't hurt. there isn't a very great point to start from, also couple=/10 seconds xd
Easy
00:20:755 (2,3,1) - might just be me but this might throw off new players since some 1/1 gaps are similar in spacing to this 1/2 gap if i get more complaints
00:31:955 (1,2,3) - the 1/1 gap has a smaller spacing than the 1/2 gap what are you doing fixed
00:46:355 (2,3,1) - could blanket 2,1 i guess (BLANKET MODDER CONFIRMED?!!)there is a blanket wh
who is meme?
00:33:555 (1,2) - you could copy 2 and replace 1 with it, or vice versa, and it'd probably look better tbh fixed
00:15:955 (3,4,1) - the lack of any sort of blanket with 3 is quite surprising considering how curved 3 is looks ugly to me and doens't really play any better tbh
short mod
short map
thanks for modding i really appreciate it! :]
Lilyanna
Hi from mod reqs.

Easy

keep consistent spacing in easy



00:14:355 (2,1) - make the end of the tail slider in between the nextslider just to be more clean
00:17:555 (2,1) - spacing not consistent
00:20:755 (2,1) - avoid them touching its overlapping
00:23:955 (2,1) - again center like this

00:25:555 (1,2) - ^
00:34:755 (3,1) - avoid stacking notes in easy diff


okay good luck!
Topic Starter
Togetic

Lilyanna wrote:

Hi from mod reqs.

Easy

keep consistent spacing in easy did it



00:14:355 (2,1) - make the end of the tail slider in between the nextslider just to be more clean fixed
00:17:555 (2,1) - spacing not consistent fixed
00:20:755 (2,1) - avoid them touching its overlapping i don't think this makes this part weird to play, aesthetically bad, etc.
00:23:955 (2,1) - again center like this fixed

00:25:555 (1,2) - ^ fixed
00:34:755 (3,1) - avoid stacking notes in easy diff fixed


okay good luck!
Thank you sm for the mod! It got me to actually fix the dumb spacing in my easy diff since i was putting it off for so long.
Vespirit
ok, here is the mod!! sorry it took so long :/
[ Easy]
  1. ok there is only one thing I find a problem in the map, and it is the spacing. easy diffs need consistent spacing, and some parts (00:19:155 (1,2,3,1) - 00:33:555 (2,3,1) - 00:44:755 (1,2,3,1,2)) you made much larger than 0.8x which is what you used mostly. that's all with the easy diff though
[ Who... Is she?]
  1. 00:41:555 (3,4) - why is the spacing so low between these 2 notes?
  2. 00:14:155 (2,1) - the claps in this diff don't sound very good imo. what I would do is put a clap on every 2nd beat (I prefer soft clap, but normal I guess works as well). so like for example there would be one on the sliderend of 00:12:755 (1), one on the end of 00:15:955 (3), and one on the end of 00:15:155 (2) (the claps on the slow sliders like 00:18:355 (1) sound nice though, but I would suggest make them soft clap)

sorry about (very) short mod, couldn't find much xD

good luck ranking your map :)
Topic Starter
Togetic

HydroCannon13 wrote:

ok, here is the mod!! sorry it took so long :/ no don't worry it's fine :]
[ Easy]
  1. ok there is only one thing I find a problem in the map, and it is the spacing. easy diffs need consistent spacing, and some parts (00:19:155 (1,2,3,1) - 00:33:555 (2,3,1) - 00:44:755 (1,2,3,1,2)) you made much larger than 0.8x which is what you used mostly. that's all with the easy diff though fixed
[ Who... Is she?]
  1. 00:41:555 (3,4) - why is the spacing so low between these 2 notes? fixed
  2. 00:14:155 (2,1) - the claps in this diff don't sound very good imo. what I would do is put a clap on every 2nd beat (I prefer soft clap, but normal I guess works as well). so like for example there would be one on the sliderend of 00:12:755 (1), one on the end of 00:15:955 (3), and one on the end of 00:15:155 (2) (the claps on the slow sliders like 00:18:355 (1) sound nice though, but I would suggest make them soft clap) i'll be honest i don't like this hitsounding idea that much, different strokes for different folks i suppose haha

sorry about (very) short mod, couldn't find much xD

good luck ranking your map :) thank you so much!
Yanterko
[General]
The bg's resolution is different from the recommended resolution (1024x768)

Inconsistency in Kiai times:

Easy: 00:31:955, ends on 00:44:755

Who... Is She?: 00:31:955, ends on 00:44:621

[Easy]
Nothing wrong with this diff.

[Who... is She?]
Nothing wrong with this diff too.

That's all.
Topic Starter
Togetic

yanterko3915 wrote:

[General]
The bg's resolution is different from the recommended resolution (1024x768) I don't think it's too big of a problem that it can cost ranking or anything lol

Inconsistency in Kiai times:

Easy: 00:31:955, ends on 00:44:755

Who... Is She?: 00:31:955, ends on 00:44:621
^fixed
[Easy]
Nothing wrong with this diff.

[Who... is She?]
Nothing wrong with this diff too.

That's all.
Thank you for the mod! Even though it was short, it did being attention to something i would've looked over.
u624ka
General:

While you have met the minimum drain time requirement of 30 seconds, I'd still suggest you map the beginning of the map as well. It's generally not advisable to cut the run time of an already short track, esp. if it's under a minute long, and having a 12-second intro in a 50 second track, when it does have beats, just seems a bit on the lazy side. If you're worried it won't leave enough time for a player to prepare, you can just add a few seconds of silence to the music file.

There's also an unused SB folder. Are you planning to add a storyboard, or are those unnecessary leftovers? In the latter case, you should clean those up.

Easy:

The first thing that caught my eye was distance spacing. In Easy difficulties it's better to avoid overlapping notes, esp. in places like 00:34:355(2)
(https://osu.ppy.sh/ss/5878726) where a half of the circle is covered by a slider. I suggest a distance snap of at least 1.1x for minimal overlapping.

Also, maybe more of a nitpick, but the combos every two-tree notes, considering the low HP drain, aren't very necessary. Using 4-5 length combos like this (https://osu.ppy.sh/ss/5878772) would make more sense in my opinion, and would still be in line with the music.

Who... Is she?:

Before going into the specifics here, I'd like to ask whether this was meant as a Normal difficulty, or "just another random difficulty besides Easy", because the star rating, short combos, and the difficulty settings suggest a Normal difficulty, while the inconsistent distance snapping and jumps would be more appropriate for Hard/Insane.
Topic Starter
Togetic

u624ka wrote:

General:

While you have met the minimum drain time requirement of 30 seconds, I'd still suggest you map the beginning of the map as well. It's generally not advisable to cut the run time of an already short track, esp. if it's under a minute long, and having a 12-second intro in a 50 second track, when it does have beats, just seems a bit on the lazy side. If you're worried it won't leave enough time for a player to prepare, you can just add a few seconds of silence to the music file. I would totally map the beginning of the song, but as I said before, there is no good place to start the map. The beginning starts very faint and at an almost random section (at least that's what it sounds like). Also, the beats in the beginning are inconvenient to start out from, because of the beginning starting from a random-ish starting spot. I hate not being able to map the beginning, but it really doesn't have a good starting point. Thanks for pointing this out in more detail though, because I wanted to address this.

There's also an unused SB folder. Are you planning to add a storyboard, or are those unnecessary leftovers? In the latter case, you should clean those up. I might be using this soon

Easy:

The first thing that caught my eye was distance spacing. In Easy difficulties it's better to avoid overlapping notes, esp. in places like 00:34:355(2)
(https://osu.ppy.sh/ss/5878726) where a half of the circle is covered by a slider. I suggest a distance snap of at least 1.1x for minimal overlapping. If I get more complaints about this I might change this. I was just following the distance snap and I don't think as of now that it is necessary to change the entire distance of the map due to something slightly overlapping. Especially since the circles aren't overlapped that much in my opinion and could easily be hit by new players playing this map.

Also, maybe more of a nitpick, but the combos every two-tree notes, considering the low HP drain, aren't very necessary. Using 4-5 length combos like this (https://osu.ppy.sh/ss/5878772) would make more sense in my opinion, and would still be in line with the music. Typically in any map, you only want to nc a note when theres either an sv change, or a large white tick (I forgot what it is called specifically). These rules apply even more in an easy difficulty.

Who... Is she?:

Before going into the specifics here, I'd like to ask whether this was meant as a Normal difficulty, or "just another random difficulty besides Easy", because the star rating, short combos, and the difficulty settings suggest a Normal difficulty, while the inconsistent distance snapping and jumps would be more appropriate for Hard/Insane. I was mainly thinking of a diff sort of in-between normal and hard. I knew it would end up as a normal difficulty though, so I set the difficulty settings as if it was a normal map.
Thank you for modding I really appreciate it! The way you said in-game made me think this mod was gonna be super short but it was actually quite helpful, and let me explain somethings I wanted to. Again, thank you for the mod!
Yanterko

Togetic wrote:

yanterko3915 wrote:

[General]
The bg's resolution is different from the recommended resolution (1024x768) I don't think it's too big of a problem that it can cost ranking or anything lol

Inconsistency in Kiai times:

Easy: 00:31:955, ends on 00:44:755

Who... Is She?: 00:31:955, ends on 00:44:621
^fixed
[Easy]
Nothing wrong with this diff.

[Who... is She?]
Nothing wrong with this diff too.

That's all.
Thank you for the mod! Even though it was short, it did being attention to something i would've looked over.

No problem!
Rieri
Hello~ M4M from my queue in-game

Turn widescreen support off in all difficulties since you do not have a storyboard.
The background should be 4:3, the current one is not, I suggest you search for a better source that is 1366x768 which is highly recommended.
The bitrate of the mp3 is 128kbps which is fine, but if you can, you can search for one that has a bitrate of 192kbps which would increase the audio quality.


Easy
  1. I think the cut is just way too abrupt, you may have to tweak this in order to get ranked
  2. There's just too many overlaps which is not good on a easy difficulty, how about increasing the DS so the objects don't overlap?
  3. 00:17:555 (2) - Okay so like this is the only one with the clap on the end of the slider, you can clearly hear the other claps on the end of 00:12:755 (1,2,1) - these three sliders cause that would sound much better and the volume seems to be a bit too loud, you can try 30~40% because the clap seemed to be taking over
  4. 00:22:355 (1) - The hitsound on the head of the slider sounds really awkward with the song, personally I would not put that as the hitsound.
  5. 00:30:355 (2) - There really isn't a sound on the end of this slider, just make it a 1/2 to follow drums or a 3/4 to follow instrumentals. 1/2 highly recommended.
  6. 00:31:955 (1) - Umm from this part, the song is not different than the first part in anyway, I don't see a point of putting a kiai there because the two parts are so similar (maybe even the same) and for such a short and calm song, I don't think the kiai is particularly necessary.

Normal
  1. I really can't find the base spacing, majority of the spacing is random and yeah, not that great for a normal difficulty. I do get that this is supposed to be a custom diff but you should definitely follow the normal difficulty guidelines.
  2. 00:11:155 (1,2) - There are absolutely NO sounds that support this.
  3. 00:11:955 (1) - Is the SV change really necessary? I really don't think so because the instrumentals flow smoothly with the next set of sliders which would mean that they should be more similar to each other, not different.
  4. 00:14:355 (1) - The clap here should be on the 2nd and 4th downbeats (white lines) because this part would be the bass drum.
  5. 00:17:555 (1,2) - fix everything you made like this
  6. 00:18:355 (1) - same thing above and with the rest of the sliders you made like this
  7. 00:31:155 (1) - This may be okay for it because the middle is actually silenced which is abrupt and different. This seems fine to me.
  8. Again, the kiai seems inappropriate to me due to the sections repeating. Which would mean you will have to use 1.2 sv on that part too

    Okay, so in terms of consistency and structure is fine, only problem is that some parts aren't mapped the way it is supposed to, mentioning the 1/3 repeat sliders and the poor use of velocity change. Other than that, I think you should get just a few more mods and start looking for a bn. (I'll check again if I passed the bn test :))

Good luck ;)
Topic Starter
Togetic

ProEzreal wrote:

Hello~ M4M from my queue in-game

Turn widescreen support off in all difficulties since you do not have a storyboard. I'm gonna have a storyboard soon enough
The background should be 4:3, the current one is not, I suggest you search for a better source that is 1366x768 which is highly recommended. i'll check with maybe a bn or someone that can tel lme if the bg will really affect ranking this map
The bitrate of the mp3 is 128kbps which is fine, but if you can, you can search for one that has a bitrate of 192kbps which would increase the audio quality. The actual mp3 of this map was too high quality and this is the next best thing i could find, i'll put a dl link of the higher quality mp3


Easy
  1. I think the cut is just way too abrupt, you may have to tweak this in order to get ranked fairly sure the drain time is enough for ranking
  2. There's just too many overlaps which is not good on a easy difficulty, how about increasing the DS so the objects don't overlap? fixed, but notes are very very slightly overlapping still
  3. 00:17:555 (2) - Okay so like this is the only one with the clap on the end of the slider, you can clearly hear the other claps on the end of 00:12:755 (1,2,1) - these three sliders cause that would sound much better and the volume seems to be a bit too loud, you can try 30~40% because the clap seemed to be taking over i tried this and i really did not like the way it sounded, sorry
  4. 00:22:355 (1) - The hitsound on the head of the slider sounds really awkward with the song, personally I would not put that as the hitsound. fixed
  5. 00:30:355 (2) - There really isn't a sound on the end of this slider, just make it a 1/2 to follow drums or a 3/4 to follow instrumentals. 1/2 highly recommended. i just made the slider end have a really low hitsound so kinda fixed????? xd
  6. 00:31:955 (1) - Umm from this part, the song is not different than the first part in anyway, I don't see a point of putting a kiai there because the two parts are so similar (maybe even the same) and for such a short and calm song, I don't think the kiai is particularly necessary. the kiai is supposed to amplify??? (ii can't find the right word) how the music abruptly starts again

Normal
  1. I really can't find the base spacing, majority of the spacing is random and yeah, not that great for a normal difficulty. I do get that this is supposed to be a custom diff but you should definitely follow the normal difficulty guidelines. this isn't really supposed to be a normal diff, but if i get more complaints then i'll see what i can do to make it more fitting
  2. 00:11:155 (1,2) - There are absolutely NO sounds that support this. this is a definite subjective thing that people will have their own thoughts about, but having no repeat sliders sounds and looks so bad to me like i can't handle it, also i would say it definitely fits in some way so i don't think its necessary to change
  3. 00:11:955 (1) - Is the SV change really necessary? I really don't think so because the instrumentals flow smoothly with the next set of sliders which would mean that they should be more similar to each other, not different. the violin's pitch and volume become lower on those slow sliders and thats why i chose to lower sv
  4. 00:14:355 (1) - The clap here should be on the 2nd and 4th downbeats (white lines) because this part would be the bass drum. i really don't like the way it sounds
  5. 00:17:555 (1,2) - fix everything you made like this triggered
  6. 00:18:355 (1) - same thing above and with the rest of the sliders you made like this triggered
  7. 00:31:155 (1) - This may be okay for it because the middle is actually silenced which is abrupt and different. This seems fine to me. :]
  8. Again, the kiai seems inappropriate to me due to the sections repeating. Which would mean you will have to use 1.2 sv on that part too same reason as easy diff

    Okay, so in terms of consistency and structure is fine, only problem is that some parts aren't mapped the way it is supposed to, mentioning the 1/3 repeat sliders and the poor use of velocity change. Other than that, I think you should get just a few more mods and start looking for a bn. (I'll check again if I passed the bn test :) I wish the best!)

Good luck ;)
I feel really really bad for not agreeing with a lot of stuff i this mod. Maybe i'm too stubborn :[ but thank you so much for the really in depth mod. I really appreciate the fact that you took so much time and made a really good mod for my map. Again, i am really really sorry that i didn't change much, but i'm really thankful. Thank you and have a nice day!
_WinRAWR
Who is she?
Topic Starter
Togetic

_WinRAWR wrote:

Who is she?
BlackViper2
00:14:155 (2) -
00:17:355 (4) -
00:20:555 (2) -
00:23:755 (4) -
00:26:955 (2) -
00:30:155 (4) -
00:33:355 (2) -
00:36:555 (4) -
00:39:755 (2) -
00:42:955 (4) -
00:46:155 (2) -
00:49:355 (4,1,2,1)

I've listened to this several times and all these notes excluding the last one have the same problem, their timings are slightly off. You should move them 1 line forward. As for the last section, the music is too soft and therefore I doesn't seem right to add any beats whatsoever, but rather I feel like adding a spinner would be great. That's about it. :)
Topic Starter
Togetic

BlackViper2 wrote:

00:14:155 (2) -
00:17:355 (4) - i thought i fixed this but i guess i didn't lol that would have been bad if i forgot
00:20:555 (2) - ^
00:23:755 (4) - ^
00:26:955 (2) - ^
00:30:155 (4) - ^
00:33:355 (2) - ^
00:36:555 (4) - ^
00:39:755 (2) - ^
00:42:955 (4) - ^
00:46:155 (2) - ^
00:49:355 (4,1,2,1) the music is fading out but the rhythm can be still be faintly heard and putting a spinner seems out of place

I've listened to this several times and all these notes excluding the last one have the same problem, their timings are slightly off. You should move them 1 line forward. As for the last section, the music is too soft and therefore I doesn't seem right to add any beats whatsoever, but rather I feel like adding a spinner would be great. That's about it. :)
thank you for the mod i really appreciate it!
Kiki Iki
Random mod
(sorry for my english)

Who... Is she?


00:31:955 - disable kiai?
00:33:421 (2,1,2) - X:364 Y:20
00:34:355 (2) - ctrl + shift + r (-8)
00:31:15500:31:155 - volume of this timing section is lower then 5% - this is unrankable

Easy


00:31:955 - disable kiai?
00:31:155 - volume is <5% - change

Good luck
Topic Starter
Togetic

Kiki Iki wrote:

Random mod
(sorry for my english)

Who... Is she?


00:31:955 - disable kiai? fountain effect
00:33:421 (2,1,2) - X:364 Y:20 wh
00:34:355 (2) - ctrl + shift + r (-8) not really necessary considering it already blankets and looks fine
00:31:15500:31:155 - volume of this timing section is lower then 5% - this is unrankable i was literally waiting for someone to notice this lmao

Easy


00:31:955 - disable kiai? fountain effect
00:31:155 - volume is <5% - change yep

Good luck
thank for the mod!
Cheesecake
Here you go! Make sure you load in those .osu's before editing anything, as anything marked as difficulty-specific gets put into the .osu of that diff instead of the .osb. Everything else in the SB is in the .osb

I edited your images and bg to make them standard size, it makes my life storyboarding a whole lot easier. The black.png isn't there because you can just fade out your images to get the same effect and save a little bit on file space. Everything that doesn't need to have transparency has been converted to .jpg to again save on file space

There's a higher quality mp3 (192kbps) in there that I got from the album since yours was only 128kbps, the offset has probably changed so be aware of that

Source file is here even though theres not a whole lot to it haha


Quick mod because why not (Load the sb in first!!!)

[Easy]

  1. 00:31:955 (1) - Flip this so that the tail points up, as it is right now it gives the impression that the flow is going to go down, but then the player has to move up. This would work in a harder diff, but not in Easy
  2. 00:41:555 (1) - Move this further up into the overlap, it's important for aesthetic reasons to keep all of your overlaps consistent, which you have done before
  3. 00:44:755 (1) - Similarly, move this one down
  4. 00:46:355 (2,3,1) - Yeah this is a bit too much overlap and would probably confuse baby players, you could rotate (1) by 90 degrees
If you moved something double check that it's still snapped to 1.0 DS

[Who... Is she?]

  1. 00:15:955 (3,1) - I really don't like this overlap, there's a sort of grey area between little overlap and no overlap where it just looks bad (i.e. here). Something like this looks better to me
  2. 00:30:755 (2) - Why not move the anchor to the other side so that the border runs parallel to 00:31:955 (1) - 's border
  3. 00:34:355 (2) - I'd like it if you moved this to X:247 Y:175 so that the head of (2) and border of (3) aren't overlapping so much
Different and interesting, I like it
Topic Starter
Togetic

Cheesecake wrote:

Here you go! Make sure you load in those .osu's before editing anything, as anything marked as difficulty-specific gets put into the .osu of that diff instead of the .osb. Everything else in the SB is in the .osb

I edited your images and bg to make them standard size, it makes my life storyboarding a whole lot easier. The black.png isn't there because you can just fade out your images to get the same effect and save a little bit on file space. Everything that doesn't need to have transparency has been converted to .jpg to again save on file space

There's a higher quality mp3 (192kbps) in there that I got from the album since yours was only 128kbps, the offset has probably changed so be aware of that

Source file is here even though theres not a whole lot to it haha


Quick mod because why not (Load the sb in first!!!)

^I can't thank you enough for all this oh my god^

[Easy]

  1. 00:31:955 (1) - Flip this so that the tail points up, as it is right now it gives the impression that the flow is going to go down, but then the player has to move up. This would work in a harder diff, but not in Easy fixed
  2. 00:41:555 (1) - Move this further up into the overlap, it's important for aesthetic reasons to keep all of your overlaps consistent, which you have done before fixed
  3. 00:44:755 (1) - Similarly, move this one down tbh i'm not a huge fan of how this looks
  4. 00:46:355 (2,3,1) - Yeah this is a bit too much overlap and would probably confuse baby players, you could rotate (1) by 90 degrees fixed
If you moved something double check that it's still snapped to 1.0 DS all good

[Who... Is she?]

  1. 00:15:955 (3,1) - I really don't like this overlap, there's a sort of grey area between little overlap and no overlap where it just looks bad (i.e. here). Something like this looks better to me i personally think it looks okay
  2. 00:30:755 (2) - Why not move the anchor to the other side so that the border runs parallel to 00:31:955 (1) - 's border if i get more complaints i'll most likely change but for now it doesn't seem very necessary to me
  3. 00:34:355 (2) - I'd like it if you moved this to X:247 Y:175 so that the head of (2) and border of (3) aren't overlapping so much fixed
Different and interesting, I like it aw thanks :]
Thank you so so much for the sb!! It means a lot. Also, thank you for the mod! It was quite helpful and unexpected haha.
Rizen
[Storyboard]

  1. It seems you have left residual files in the mapset; blur.png, bright.png, black.png and white.png do not appear to be in use
  2. burst.png may be too big (in dimensions) according to the first storyboarding rule

[Easy]

  1. Maybe consider enabling the epilepsy warning as the storyboard does flash
  2. 00:13:595 - It would be nice if the drum sounds at these ticks were hitsounded with, for example, the drum whistle, or even a lowered volume clap?
  3. 00:31:995 (1,2) - inconsistent DS
  4. 00:27:195 (2) - This slider looks out of place for some reason... Maybe because it's overlap with slider 1 is the only overlap where the slider ends do not overlap? I would recommend keeping the same overlap style as 00:14:395 (2,1) - for consistency sake
  5. 00:31:995 (1) - Would move a little bit more to the left so it looks more even between 00:30:395 (2,1) - . When I rotate it so slider 2 is flat, slider 1 isn't

[Who... is she?]

  1. Same thing about the epilepsy warning and the drum sounds
  2. The spacing seems to be a bit wacky on this difficulty... e.g. from the placement at 00:12:795 (1,2,1,2,3) - , I assume you increase spacing with each slider, but that changes at 00:19:195 (1,2,1,2,3) - so it stays the same
  3. Another spacing thing I find inconsistent is that 00:12:795 (1,2,1) - and 00:25:595 (1,2,1) - both follow the same music piece but have different spacings for both. The difficulty is rather short, so consistency is a rather important for the difficulty to make sense.
  4. 00:43:995 (1,1) - This spacing is rather large compared to all the other ones (also considering this is close to the end of the difficulty). I suggest lowering the spacing
  5. 00:41:595 (3) - This slider is just so long and plain, maybe make it an s slider?

Short song means short mod
Good luck!
Cheesecake

Rizen wrote:

[Storyboard]

  1. It seems you have left residual files in the mapset; blur.png, bright.png, black.png and white.png do not appear to be in use I deleted those when I made it but I guess Togetic still has them, @Togetic delete them!
  2. burst.png may be too big (in dimensions) according to the first storyboarding rule This was taken from a ranked map (https://osu.ppy.sh/s/151720) so I'm not quite sure about that, if it does need to change it's quite easy to do so we'll see
Thanks
Topic Starter
Togetic

Rizen wrote:

[Storyboard]

  1. It seems you have left residual files in the mapset; blur.png, bright.png, black.png and white.png do not appear to be in use deleted
  2. burst.png may be too big (in dimensions) according to the first storyboarding rule
    what Cheesecake said

[Easy]

  1. Maybe consider enabling the epilepsy warning as the storyboard does flash whoops i thought i did this
  2. 00:13:595 - It would be nice if the drum sounds at these ticks were hitsounded with, for example, the drum whistle, or even a lowered volume clap? fixed because this has been said before
  3. 00:31:995 (1,2) - inconsistent DS fixed
  4. 00:27:195 (2) - This slider looks out of place for some reason... Maybe because it's overlap with slider 1 is the only overlap where the slider ends do not overlap? I would recommend keeping the same overlap style as 00:14:395 (2,1) - for consistency sake fixed
  5. 00:31:995 (1) - Would move a little bit more to the left so it looks more even between 00:30:395 (2,1) - . When I rotate it so slider 2 is flat, slider 1 isn't moved over to the left a bit more

[Who... is she?]

  1. Same thing about the epilepsy warning and the drum sounds same as easy diff
  2. The spacing seems to be a bit wacky on this difficulty... e.g. from the placement at 00:12:795 (1,2,1,2,3) - , I assume you increase spacing with each slider, but that changes at 00:19:195 (1,2,1,2,3) - so it stays the same I tried to make everything seem a bit more consitently spaced with the music
  3. Another spacing thing I find inconsistent is that 00:12:795 (1,2,1) - and 00:25:595 (1,2,1) - both follow the same music piece but have different spacings for both. The difficulty is rather short, so consistency is a rather important for the difficulty to make sense. ^
  4. 00:43:995 (1,1) - This spacing is rather large compared to all the other ones (also considering this is close to the end of the difficulty). I suggest lowering the spacingfixed
  5. 00:41:595 (3) - This slider is just so long and plain, maybe make it an s slider? I like the long slider personally and i'm not the hugest fan of the S slider

Short song means short mod
Good luck!
Thank you very very much for the mod. Especially pointing out the SB stuff since i most likely wouldn't have noticed haha.
Naidaaka
Hi from #modreqs :)

Since i've seen that the mapset is alright in it's acutal status, there's pretty much nothing important to do imo (well, short song, 1.79 stars diff max so it is :D)

I will suggest those things:

Put the Timing point at the first note, there's no reason to put it at the start (00.00.000) when the map starts at 00:12:795 at the Easy diff and at 00:11:195 at the Who... Is she
(Maybe put it on 00:11:195 since it has to be the same for both diffs)


Who...Is She:

00:28:795 (3) - Maybe make the last part of this slider parallel with 00:27:995 (2) - something like this:


00:44:795 (1) - Same here:


00:47:995 (3) - And maybe move this slider so it doesn't overlap with 00:46:261 (2,1) -



Well, that's all i can say ahah, the last thing i have to do is to say Good Luck with ranking! :)
Topic Starter
Togetic

Naidaaka wrote:

Hi from #modreqs :)

Since i've seen that the mapset is alright in it's acutal status, there's pretty much nothing important to do imo (well, short song, 1.79 stars diff max so it is :D)

I will suggest those things:

Put the Timing point at the first note, there's no reason to put it at the start (00.00.000) when the map starts at 00:12:795 at the Easy diff and at 00:11:195 at the Who... Is she
(Maybe put it on 00:11:195 since it has to be the same for both diffs) i would much rather have it at the start instead because it's simple for me, maybe if i get more complaints i'll change


Who...Is She:

00:28:795 (3) - Maybe make the last part of this slider parallel with 00:27:995 (2) - something like this: already blanketing so i don't think its necessary


00:44:795 (1) - Same here:this one looks weird flowing into the next sliders imo


00:47:995 (3) - And maybe move this slider so it doesn't overlap with 00:46:261 (2,1) - fixed



Well, that's all i can say ahah, the last thing i have to do is to say Good Luck with ranking! :)
Thank you for the mod! Although short, it was helpful!
Bonsai
Hey there, from #modreqs! :D

General
  1. To clear things up that I read in some of the previous mods: There are no such strict rules about spacing for lower (Easy-)diffs - Your spacing should of course be understandable and avoid confusion, which is why the guideline exists, but it is still totally allowed to slightly alter the spacing by a bit to emphasize certain things, as long as it is systematic and not confusing - For example, you might as well space those major downbeats like 00:17:595 (2,1) - 00:23:995 (2,1) - etc with x1,1 instead of x1,0 because that would not be confusing at all since the rhythm is very simple and even beginners are able to move their mouse faster than the standard SV ^^ (ofc I don't know how the map was before those mods, I'm just describing an example so there aren't any misconceptions) - Or, for example, you could even make the SV slightly decrease at 00:44:795 (1,2,3,1,2) so it fits with the fade-out, I think this would be a very fitting way to do it, because it would be somewhat noticable at the end, but visually it still looks the same, so it's not confusing at all
  2. Also, overlaps like 00:20:795 (2,3,1) in the Easy are no problem at all either, why should they, don't worry ^^
  3. Oh and the timing point can stay where it is too, doesn't matter at all
  4. I definitely think that you'll need another diff between those two, the higher one essentially uses gameplay-elements that usually only appear in Insane-diffs (major anti-jumps and SV-changes) and there is much room for a diff between that - The Easy uses barely any 1/2s while the higher diff uses a lot of 1/6s and also big 1/6-slider-jumps - If you want, I would like to try a diff between those :D
Easy
  1. 00:27:195 (2) - Seems like you forgot to set this one to Drum-sampleset since it's the only slider like that, especially the slider sounds really unfitting ^^
Who... Is She

  1. Personally I'm not really a big fan of the custom diffname, it's not that catchy / a pain to refer to (hence I always just write "the higher diff") and it kinda destroys the integrity of the mapset bc it looks really weird to me when there are only two diffs, one of them being default and the other one completely custom with no resemblence to anything difficulty-like at all :/
  2. I really strongly recommend doing that decreasing-SV-thing that I mentioned in the first general post in this diff, it has so many high-level-gameplay-elements that it makes me really wonder why you didn't do that yet, bc it would really fit the song and not be confusing or anything, it would just make the end of the map feel more natural instead of "It's mapped until a certain spot and then ends there", it would make the map fade-out according to the song ^^
  3. I'm kinda indecisive what to think about the anti-jumps, they feel like a nice gimmick but I don't really see the musical justification for them bc it requires the player to switch between different movement-speeds even though the music stays very continuous, like, the sounds that 00:15:995 (3) is mapped to doesn't end at its tail, the strings continue to hold their note, but the player is basically forced to stay still and I don't see much sense in that
    It also bothers me a bit that they are so inconsistent from each other bc the first one is spaced x1,0 but then the following ones vary seemingly randomly between around x0,5 x0,75 and x0,6; it doesn't make any sense to me and most places don't have any special visual pattern that couldn't have been done with consistent spacing for all of them, or with simply normal spacing at the other end of the slider (what I mean by that is that for example 00:19:195 (1,2,1) might as well be mapped like this etc)
  4. Also I don't really see why you overmap the tails of 00:15:195 (2) - 00:27:995 (2) by letting them end on the red tick instead of ending them according to the rhythm of the song ( = 1/4 later at the blue tick), the song is already pretty monotonous so if I were you I'd use every opportunity to create a bit more variety instead of making the map's rhythms more monotonous than the song ^^
  5. Starting the diff so early seems actually rather random again even though you probably wanted to avoid that, I feel like just starting it on the downbeat would feel more natural, but ofc that's just a matter of taste ¯\_(ツ)_/¯
Topic Starter
Togetic

Bonsai wrote:

Hey there, from #modreqs! :D

General
  1. To clear things up that I read in some of the previous mods: There are no such strict rules about spacing for lower (Easy-)diffs - Your spacing should of course be understandable and avoid confusion, which is why the guideline exists, but it is still totally allowed to slightly alter the spacing by a bit to emphasize certain things, as long as it is systematic and not confusing - For example, you might as well space those major downbeats like 00:17:595 (2,1) - 00:23:995 (2,1) - etc with x1,1 instead of x1,0 because that would not be confusing at all since the rhythm is very simple and even beginners are able to move their mouse faster than the standard SV ^^ (ofc I don't know how the map was before those mods, I'm just describing an example so there aren't any misconceptions) - Or, for example, you could even make the SV slightly decrease at 00:44:795 (1,2,3,1,2) so it fits with the fade-out, I think this would be a very fitting way to do it, because it would be somewhat noticable at the end, but visually it still looks the same, so it's not confusing at all I don't know why i didn't reduce the sv as the song fades out. Good idea!
  2. Also, overlaps like 00:20:795 (2,3,1) in the Easy are no problem at all either, why should they, don't worry ^^ okay thank god i didn't want to have to change the ds a bunch
  3. Oh and the timing point can stay where it is too, doesn't matter at all oh i already retimed it thats probably why it seems correct
  4. I definitely think that you'll need another diff between those two, the higher one essentially uses gameplay-elements that usually only appear in Insane-diffs (major anti-jumps and SV-changes) and there is much room for a diff between that - The Easy uses barely any 1/2s while the higher diff uses a lot of 1/6s and also big 1/6-slider-jumps - If you want, I would like to try a diff between those :D feel free to make a diff :]
Easy
  1. 00:27:195 (2) - Seems like you forgot to set this one to Drum-sampleset since it's the only slider like that, especially the slider sounds really unfitting ^^ Whoops.. Fixed!
Who... Is She

  1. Personally I'm not really a big fan of the custom diffname, it's not that catchy / a pain to refer to (hence I always just write "the higher diff") and it kinda destroys the integrity of the mapset bc it looks really weird to me when there are only two diffs, one of them being default and the other one completely custom with no resemblence to anything difficulty-like at all :/ That's sorta what i thought too at first, but I think it isn't the most important thing to change.
  2. I really strongly recommend doing that decreasing-SV-thing that I mentioned in the first general post in this diff, it has so many high-level-gameplay-elements that it makes me really wonder why you didn't do that yet, bc it would really fit the song and not be confusing or anything, it would just make the end of the map feel more natural instead of "It's mapped until a certain spot and then ends there", it would make the map fade-out according to the song ^^ fixed, but i didn't do the same exact sv changes as the example
  3. I'm kinda indecisive what to think about the anti-jumps, they feel like a nice gimmick but I don't really see the musical justification for them bc it requires the player to switch between different movement-speeds even though the music stays very continuous, like, the sounds that 00:15:995 (3) is mapped to doesn't end at its tail, the strings continue to hold their note, but the player is basically forced to stay still and I don't see much sense in that
    It also bothers me a bit that they are so inconsistent from each other bc the first one is spaced x1,0 but then the following ones vary seemingly randomly between around x0,5 x0,75 and x0,6; it doesn't make any sense to me and most places don't have any special visual pattern that couldn't have been done with consistent spacing for all of them, or with simply normal spacing at the other end of the slider (what I mean by that is that for example 00:19:195 (1,2,1) might as well be mapped like this etc) Well i wanted to avoid having especially long slider. Also, the drum sound at the end of sliders like 00:15:995 (3) - justify where the slider ends nvm fixed what you actually meant lol
  4. Also I don't really see why you overmap the tails of 00:15:195 (2) - 00:27:995 (2) by letting them end on the red tick instead of ending them according to the rhythm of the song ( = 1/4 later at the blue tick), the song is already pretty monotonous so if I were you I'd use every opportunity to create a bit more variety instead of making the map's rhythms more monotonous than the song ^^ I'll change this if i get more complaints, but for the time being i don't want to have overly long sliders. Also, the sliders snapped to the red tick sounds fine to me... Strange.
  5. Starting the diff so early seems actually rather random again even though you probably wanted to avoid that, I feel like just starting it on the downbeat would feel more natural, but ofc that's just a matter of taste ¯\_(ツ)_/¯ I think this is a matter of preference. While i don't think it's necessary to change, I am open to try changing it if i get more complaints.
Thank you so much for the mod! I really like how in-depth it was. I was able to understand each comment you made easily, so it was quite helpful!
Yanterko
Hello!

I made a GD for this map and changed the tags.

Heres a link to this map with my GD. (First delete your set then download my mapset)

https://www.dropbox.com/s/ojr4d7trtifl0 ... 9.osz?dl=0

I also fixed the Kiai conflicts.

Thanks and move on with your day! :)
Topic Starter
Togetic

yanterko3915 wrote:

Hello!

I made a GD for this map and changed the tags.

Heres a link to this map with my GD. (First delete your set then download my mapset)

https://www.dropbox.com/s/ojr4d7trtifl0 ... 9.osz?dl=0

I also fixed the Kiai conflicts.

Thanks and move on with your day! :)
Sorry but i wasn't really accepting anymore gds. I would rather someone ask first also. I appreciate the fact that you made a diff for this mapset, but I can't accept it. I truly am sorry but thank you anyways!
Yanterko
okay
Yanterko
bye
Cheesecake
dont just give people you don't know random gd's :(
show more
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