ziin wrote:
or you know, taiko.MetalMario201 wrote:
I totally despise when this happens on rhythm games like DDR.
Lesjuh wrote:
Also mind how frustrating this could be when playing with mods, especially hidden because the AR has alot influence on that one. And that's just one of many reasons I'm against this.
These are the 2 strongest feelings I have for it.
On one end there's taiko's system of handling slider/BPM changes where the note simply comes in faster or slower, just as the suggested different AR would cause for standard osu. While this is something that can be used really well to make a map look and feel better, there are also a lot of times in which it makes the map nearly unplayable without already knowing what's coming. I imagine there are plenty of mappers who would abuse the hell out different approach rates and will only cause the maps to be more difficult and/or annoying, rather than artistic. On the positive, this could cause more strict modding/ranking which is always a good thing, and it would raise the potential of maps.
With the case of mods, hidden would be pretty much destroyed. With some cases of HR/DT notes could come in fast enough that it would be, like above, impossible to hit without knowing what's coming already.
I think negatives outweigh the positives