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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1,203
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posted

Mashley wrote:

Just make it an outright rule that this is for songs which vary in tone and not just for added difficulty.
I am very okay with this.
posted

Larto wrote:

Mashley wrote:

Just make it an outright rule that this is for songs which vary in tone and not just for added difficulty.
I am very okay with this.
No, that doesn't help much. I'd say that most songs mapped here change "tone" many times throughout. It really isn't something you can give an easy yes/no rule towards.
posted
This feature will make maps absolutely unpredictable, I already see some maps with low AR having suddenly an AR 10 part you don't see coming.
posted

James2250 wrote:

It worries me to think how much this can easily be abused (and will be) and have to deal with mappers refusing to change any of it because "it fits"
I imagine how itd be if we just have a group of members that can take care about what can be ranked or not~ ohwait.

But no, i don't support it ._.
posted
it could work if moderated correctly though in some maps it can really be useful to change the approach rate for example when the rythem changes completely in the middle of a map.
posted
YES.

"POKER FACE"'S SLOWDOWN'S APPORACH SPEED IS REAAALLLY STUPID.

But alas, I've no votes.
posted
support.
but like the slider changes , ''Maximum 3 on map''
posted
This is a very bad idea. There are very few cases (though, strong ones) where this would be useful. If and when it does get implemented, it will only be used appropriately like 2% of the time. And adding another feature like this will just be another thing for people to complain about when somebody else says they are doing it wrong.
posted

Rolled wrote:

This is a very bad idea. There are very few cases (though, strong ones) where this would be useful. If and when it does get implemented, it will only be used appropriately like 2% of the time. And adding another feature like this will just be another thing for people to complain about when somebody else says they are doing it wrong.
There are not few cases where this could be useful. For example,a lot of songs can start very slow and in the middle they become faster,or the voice is getting louder and maybe it looks good if you add AR +1 or +2. It looks better then.
posted

Giorgos wrote:

or the voice is getting louder and maybe it looks good if you add AR +1 or +2. It looks better then.
This is exactly when you SHOULDN'T use this, and one of the strongest points against it. There's a wide enough margin of approach rates that will fit a given song, so I don't see why there'd be difficulty in finding an appropriate one. Altering gameplay to achieve a cosmetic effect is inappropriate and will needlessly confuse the player.

The only time something like this could ever be justified is if the music changes to a completely different BPM and texture.

If this ever gets added (none of the devs want this), all of faceman's rules would most certainly be enforced, plus the restriction of being only allowed on red lines.
posted
If anything there should be a way to make approach rate constant in maps like taiko with a varying bpm. Or have approach rate set by the player (but I know that will never happen).
posted
Approach rate is constant in osu! Approach rate isn't constant in Taiko. The Easy and Hard Rock modes change approach rate. I don't see any need to make this more player-configurable. It'll only make mod score multipliers harder to figure.
posted
The only time something like this could ever be justified is if the music changes to a completely different BPM and texture.
Black Hole - Pluto

:<
posted
Talked with Lybydose about this the other day. Though, if this were to come alive, it would have to be held super strictly. It shouldn't be used constantly or for small intervals, more so with decent sides slow sections. Maps with like 200BPM with AR9 that have a .5x section for example really benefit from this type of thing. playing .5 at AR9 in a like of cases is just ugh.

DeltaMAX is a really good example.
posted
there are really maps that can use it maybe if you make the option only available in the .osu so most inexperienced mappers wont even know it is there (they are most likely to abuse it) or just give an warning in the editor, bats/mats can also be very strict about it. it can easily be undone when someone abuses it.
posted

yeahyeahyeahhh wrote:

Maps with like 200BPM with AR9 that have a .5x section for example really benefit from this type of thing. playing .5 at AR9 in a like of cases is just ugh.
Why on earth are you using 0.5x sections at all now lesser speed changes are available, let alone on songs you feel deserve AR9 :/
posted

RandomJibberish wrote:

yeahyeahyeahhh wrote:

Maps with like 200BPM with AR9 that have a .5x section for example really benefit from this type of thing. playing .5 at AR9 in a like of cases is just ugh.
Why on earth are you using 0.5x sections at all now lesser speed changes are available, let alone on songs you feel deserve AR9 :/
I suppose poor choice of example. Moreso on maps with multiple BPMs. Example map I have, it is 200 BPM, AR9. Section in the song drops down to 100 BPM for awhile. AR9 just feel so off on that part, multiple approach rates I feel would make that part feel much smoother.
posted
Would work wonders on this. Fucking wonders.

Remixed by Shounen Radio - Shounen A
posted
Tempted to say this should be done after a map is ranked.

Get a BAT/Dev to alter it before ranking but...

...Probably won't be a great idea.
posted
This is a very bad idea from my point of view. Approach Rate setting is very personal, one reads map by reaction, someone else by it's structure, etc. A good example would be that map yyy was talking about, he thinks it needs AR 9 and lesser AR for slower parts, I think it look just great with constant AR 8.

I kind of don't feel like stating obvious things here or to list my different rhythm games playing expirience, so the point is: we players already have to deal with hellish number of differents points of view on mapping and how many objects should be there on screen on the same time, adding this feature (sure, sure, there are good uses for this too, but) would cause only more frustration, since AR is only really decided by mapper and approvers of the map and can't be changed client-wise.
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