Allow to use different Approach Rates in map

posted
Total Posts
313
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1,203
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GhostFrog

HK_ wrote:

What im trying to say that its good just as it is. Dont fix it if its not broken.
Yeeeeaaaah, Okoratu pretty much hit the nail on the head in their reply. This exact reasoning could be given against ANY feature request. If you don't want new features in osu!, then please stay out of this subforum. You're wasting everyone else's time.
ziin

HK_ wrote:

Dont fix it if its not broken.
Don't knock it until you've tried it.
Bara-
Bump
otoed1
No.
Yauxo
Yes.
Bara-

Yauxo wrote:

Yes.
BleuVitriol
I think this is a great point you bring up, I'll support your idea.
otoed1

Kitsunemimi wrote:

No because if we had this, it would be totally disorienting and unnecessary.
Bara-

otoed1 wrote:

Kitsunemimi wrote:

No because if we had this, it would be totally disorienting and unnecessary.
How can people in Taiko/Mania play it properly?
They aren't confused by it

Why aren't people disoriented by huge Sudden SV changes
I agree, this should only be changable in red timing point, and may not be overused
But there'll be new ranking criteria for it

I honestly can't see why people strongly disagree, bad usage will not be tolerated, and it works in otger modes, even excessively
Yauxo

baraatje123 wrote:

I honestly can't see why people strongly disagree, bad usage will not be tolerated, and it works in otger modes, even excessively
This, but I'd also say that greenlines are fine. Some songs (most utaite songs/Kakushigoto for example) have a slow part in them in which that AR change might come in handy, yet not everyone has a halfbpm redline for these.
Topic Starter
Giorgos
This idea won't fucking die, I promise to you all :!:
Bara-
HOORAY!
I'll also do whatever it takes to keep this thread alive :3
Topic Starter
Giorgos

Baraatje123 wrote:

HOORAY!
I'll also do whatever it takes to keep this thread alive :3
Yeah I noticed that, you are doing a good thing, my friend! :)
Bara-
I;m not your friend (yet) :P
unless you wanna Mutual :3

Back to topic
I still can't see how people don't want this, it'll only be helpful to make it better readable (AR10 at slow parts just doesn't work), and potential abuse will be blocked by ranking criteria
Rilene
Please, developers.

Try play image material and you'll notice how akward is it to play AR 10 on calm piano part.
Arphimigon

Sirade wrote:

Try play image material and you'll notice how akward is it to play AR 10 on calm piano part.
Although Image Material was made before decimal song settings (i think)
Totally agreeing with this. Songs with massive slowdowns and extremely fast parts don't work well together on high AR (and you can't pick the lower for the whole map or the harder bit will be unreadable)
CelegaS
Different AR in o!m is actually bullshit so no.
Bara-
Yet it does exist
Why not for standard then
Arphimigon
A little off-topic but I'd also like to see differing CS (not so much about OD/HP) as well as AR if this was implemented
Kamikaze

Baraatje123 wrote:

Yet it does exist
Why not for standard then
did you even play osu!mania
like ever
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