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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1,105
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posted
Support this!!
posted
But I guess when the AR is changed, if implemented, the score multiplier must be also. Just like changing the keys on o!m (4K, 5K, 6K...)
posted

BlackMidKnight wrote:

But I guess when the AR is changed, if implemented, the score multiplier must be also. Just like changing the keys on o!m (4K, 5K, 6K...)
Why should the multiplier change if the mapper decides to use different ARs in a map? Whats the point?
posted
Bump
I just came across this searching for an other thread
Time to bring this back up
posted
As nice as this would be (and it really would be nice), I'm afraid of what it would do to ranked maps if implemented. Ever since Toumei Elegy was dq'd because AR9.5 was deemed too low for it, I have no doubts that something like this would just be used as an excuse to force ranked maps to use excessively high AR in unfitting places. So...I *kinda* want this request to be implemented, but tbh I really don't :(

As a more clear summary of my feelings about this: Yes, please give this to us, it is a really good thing, but please also fix the ranking system to prevent this from sucking.
posted
Yes pls
posted
I think a change in AR mid-song would be highly disorienting
posted
No!

It can confuse players and give them lack of reactions
posted
Guys
Isn't it kinda obvious that maps which overuse it and get unreadable can NEVER get ranked?
Also, you disagree with slight changes (8-10), but it's fine for mania. If it's fine there, why can't it be here as well?
Also, huge SV changes are fine, but small AR changes are not? What the heck
posted
https://osu.ppy.sh/s/48738
God this map sucks. It has multiple approach rates god it's terrible. Totally unplayable. Gah! Too confusing!
</sarcasm>
posted
this kills the gameplay
posted
plis no
posted
Taiko uses it
Mania uses it

I see no reason why standard couldn't use it, that way you can fit the AR to the note density of each part of the song even better
posted
terrible idea. Please never implement.
out of all the ideas in this forum.. not this one devs .
posted
No. No. No. Absolutely no. Its a terrible idea. It may seem like a cool idea but its not at all.
posted
Explain why

Example you have a song that changes bpm from 210 to 160 in one section and then back to 210. It would make sense and the map easier to read if the AR for the 160 bpm part went down a bit compared to the 210 bpm part, but right now we are kind of forced to
either map the 210 bpm part in a way that requires not that high AR (the use of AR 9.5ish has become kinda common for that speed)
or map the 160 bpm part with high AR which can be kind of a pain to read.

so basically decimal ARs would solve that problem all that's needed is to block out rooms for abuse as in using this in an unreasonable way.

If you disagree then give me some reasons
posted
1. Changing to lower AR at lower BPM would certainly make map easier to read/play but thats the very problem. Why the heck would you want to make easier something thats supposed to be hard? If you make something hard easy its not hard anymore and that makes no sense at all. Its the best the way it is.

There are other reasons but i wont point them out because probably nobody actually cares them and one i did point out is enough imo.
posted

HK_ wrote:

Why the heck would you want to make easier something thats supposed to be hard? If you make something hard easy its not hard anymore and that makes no sense at all. Its the best the way it is.
Youre not mapping a song to make it difficult. You map a song because you probably like the music and would like to create something that you can share with other players. If a song is calm/slow at a section, then that section is not meant to be fucking hard. If it was, then the artist wouldnt have made it calm. Easy as that.
If it's a fast song, then it's its nature to be difficult on the highest difficulty.

Relevant for that
2c
posted
The AR change would be from only 1 point or 1,5 maximum !
Like you're having a slider ar8 and the next one has a higher sv (ex. 1,50x) then create an ar9 or 9,5 for this said slider.

Hope you see my point of view.
posted

- Lumi - wrote:

The AR change would be from only 1 point or 1,5 maximum !
Like you're having a slider ar8 and the next one has a higher sv (ex. 1,50x) then create an ar9 or 9,5 for this said slider.

Hope you see my point of view.
Make that a ranking criteria, if neccessary. Give the possibility to go all the way through, I'd love to see gimmick maps with heavy AR changes.
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