I... don't know about this... it could also be used in osu! mania though, sorta like freezes and slow downs in DDR.
Dont forget that some songs may have really extreme bpm jumps by themselves.Stefan wrote:
We could set a rule where it's only allowed to use this for Compilations with at least four different songs. To prevent this being used in normal maps.
Mania players get along fine with it.Kitsunemimi wrote:
No because if we had this, it would be totally disorienting and unnecessary.
Lolwut?laishiou wrote:
the way i see it is people make ar the way they want it for a reason when making their map, you dont really need to edit ar for standard osu and ctb mods like that, i think only in mania currently changing ar is something that should remain, this in other modes would be like taking the difficulty out of a map where as in mania its just for different playstyles honestly two ways i belive it should go is either this gets implemented and you get score deduction for using lower ar maybe even a higher score for higher ar or this doesnt get implemented and you can simply edit a song and make it unranked quickly
formi wrote:
This will make sight-reading nearly impossible,
please don't make standard maps even more weird!
...but as a player...EvilElvis wrote:
honestly it will be interesting, but with that thing RC should be changed(deeply changed immo), moreover, it's a huge chance of overusing or inappropriate using of that. Also player should be warned about ar change for sure (some kind of flashy effect for example) what can be a reason of fps drop and blame
well, as player i'd say no, but as mapper... it will be really cool gear to emphazising things
Why should the multiplier change if the mapper decides to use different ARs in a map? Whats the point?BlackMidKnight wrote:
But I guess when the AR is changed, if implemented, the score multiplier must be also. Just like changing the keys on o!m (4K, 5K, 6K...)
Youre not mapping a song to make it difficult. You map a song because you probably like the music and would like to create something that you can share with other players. If a song is calm/slow at a section, then that section is not meant to be fucking hard. If it was, then the artist wouldnt have made it calm. Easy as that.HK_ wrote:
Why the heck would you want to make easier something thats supposed to be hard? If you make something hard easy its not hard anymore and that makes no sense at all. Its the best the way it is.
Make that a ranking criteria, if neccessary. Give the possibility to go all the way through, I'd love to see gimmick maps with heavy AR changes.- Lumi - wrote:
The AR change would be from only 1 point or 1,5 maximum !
Like you're having a slider ar8 and the next one has a higher sv (ex. 1,50x) then create an ar9 or 9,5 for this said slider.
Hope you see my point of view.
This only ever happens in autoconverted maps lol. Gimmicky mania maps are real fun and pretty much never confuse experienced players.BrambleClaw wrote:
You can't honestly tell me that when this happens in mania, it never confuses you to the point where you pause wanting to quit :/
Oh, well, I guess that makes sense. I don't really play mania, I only have a few mania specific maps lolPyaKura wrote:
This only ever happens in autoconverted maps lol. Gimmicky mania maps are real fun and pretty much never confuse experienced players.BrambleClaw wrote:
You can't honestly tell me that when this happens in mania, it never confuses you to the point where you pause wanting to quit :/
Are the slow parts of an otherwise fast map supposed to be really hard? Think of Image Material, for example. Do you think the slow slow oh-my-fucking-god-just-fucking-get-to-the-map start of the map would be worse if it wasn't AR10? But hey, there's nothing that says that different AR would NEED to be used in a map anyway. I mean, I really hope that if this was around when Image Material was mapped that itHK_ wrote:
1. Changing to lower AR at lower BPM would certainly make map easier to read/play but thats the very problem. Why the heck would you want to make easier something thats supposed to be hard? If you make something hard easy its not hard anymore and that makes no sense at all. Its the best the way it is.
There are other reasons but i wont point them out because probably nobody actually cares them and one i did point out is enough imo.
Im sorry but not everyone thinks of mapping as an art.Yauxo wrote:
Youre not mapping a song to make it difficult. You map a song because you probably like the music and would like to create something that you can share with other players.
Evary part of a hard map is supposed to be hard.GhostFrog wrote:
Are the slow parts of an otherwise fast map supposed to be really hard?
Yes it would because what the heck is ar8/9 doing in a 7 star map?GhostFrog wrote:
Think of Image Material, for example. Do you think the slow slow oh-my-fucking-god-just-fucking-get-to-the-map start of the map would be worse if it wasn't AR10?
If its not going to be used then why ask for it in the first place?GhostFrog wrote:
But hey, there's nothing that says that different AR would NEED to be used in a map anyway.
But what about newbies? I mean they have a lot of trouble even with singe ar per map, so why not just throw few more at them anyway?GhostFrog wrote:
As for the objection in a recent post about this being "confusing", that could mostly be avoided by saying that this can only be used after a break and/or only allowing it to be done via a red line. The AR changing would only be particularly confusing if there were 2 different speeds of approach circles on the map at once. Otherwise, it's just honestly not that difficult to switch between playing different approach rates. Perhaps a change in AR could even be indicated somehow during play so you wouldn't be surprised.
Also, I'd say they should ONLY be changed in BPM changes, nowhere else (as that'll indeed be to confusing)HK_ wrote:
Im sorry but not everyone thinks of mapping as an art.Yauxo wrote:
Youre not mapping a song to make it difficult. You map a song because you probably like the music and would like to create something that you can share with other players.
did he say mapping is an art? No. Also, Yauxo is right, you don't map songs to be difficult, if you do, the map is 100% sure to be a shitmap (unless your name is Scorpiour, Val0108 or Blue Dragon). You map because you want to map the song you likeEvary part of a hard map is supposed to be hard.GhostFrog wrote:
Are the slow parts of an otherwise fast map supposed to be really hard?
Have you gone insane? This is no way near close. Hey, I have a 260 BPM map full of 1/4 jumps so the star rating is 8 (and still rankable), Oh, here is a slow 28 bpm which is only a violing string, Let's make it a nice slider. Oh wait, that's not allowed, I need to make this a 1/32 stream so the difficulty matches up with the rest.
Uhm, I hope you can see this should NEVER,and I reapeat NEVER be the case in any mapYes it would because what the heck is ar8/9 doing in a 7 star map?GhostFrog wrote:
Think of Image Material, for example. Do you think the slow slow oh-my-fucking-god-just-fucking-get-to-the-map start of the map would be worse if it wasn't AR10?
Because it fits. AR 9 is still way to high for a 130 bpm 1/2 slow single part map, let alone that 28 BPM part. AR should follow the BPM + density of the song, NOT the star rating, as that is only an indicator.If its not going to be used then why ask for it in the first place?GhostFrog wrote:
But hey, there's nothing that says that different AR would NEED to be used in a map anyway.
Cause ot's a great idea
Every map with big BPM changes, like Image -Material, Alice 2 Alice (one of my current pending maps), Wahrheit, EVERY compilation, and much more would benefit from this a lot. Give 9.5/10 to the faster harder parts, and 8-9 to the slower partsBut what about newbies? I mean they have a lot of trouble even with singe ar per map, so why not just throw few more at them anyway? As if newbies would properly play maps like this. I'm new to this game, let's play Image Material. Also, newbies won't even notice a difference between 9-10, as it's both fast for them.GhostFrog wrote:
As for the objection in a recent post about this being "confusing", that could mostly be avoided by saying that this can only be used after a break and/or only allowing it to be done via a red line. The AR changing would only be particularly confusing if there were 2 different speeds of approach circles on the map at once. Otherwise, it's just honestly not that difficult to switch between playing different approach rates. Perhaps a change in AR could even be indicated somehow during play so you wouldn't be surprised.
And no, i dont think that only newbies would find it confusing because i would certainly too.
And what about players like me that dont rely only on their eyesight but on timing and rhythm too? Should i just recalibrate all i got used to in last 30secs just because mapper wanted to put ar9 in some (not so) random part instead of ar10?
Yes, if Scorp mapped the last 40-50 seconds of Image material (which is a slow 130 BPM piano) which is really calm AR 10 would be very unfitting, just as the other slow parts
Also, this rule is probably a rule which will get added to avoid abuse- Lumi - wrote:
The AR change would be from only 1 point or 1,5 maximum !