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Kita Shuuhei - Sekai de Ichiban Koishiteru (TV Size)

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beaw
Uh.. hey...

[Normal]

00:35:178 (3,4,5) - 3 to 4 looks funky ._. scoot 4 and 5 out or straighten 4's curve.

That's really it ;/. To be completely honest though, some of your syncopated rhythms seem a bit advanced. I don't know much about Normals though...

[Hard]

00:02:746 (3) - Nice.. slider..?

00:10:530 (4,1) - Why not line these two up in a straight line?

00:25:124 (1,2) - Same here ^.

00:47:665 (2,3) - 2's angle kind of messes with the flow of 3's. Tile 2's end up a little bit so it flows better with 3.

00:57:557 (1,2) - Why not straight line again? ;w;.

Sorry my mod is complete shit... I can't find too many important things to fix...

[Insane]

00:01:124 (3,4) - This looks weird. Maybe move 4 over to the right or change its curve to looks better with 3.

00:01:773 (1,2) - You could point 1 up at 2 if you want. It would play a tiny bit better.

00:25:935 (4,5,6,1) - Maybe move 5 and 6 to where they start in a position lower than 1. I say this because 4 is pointing down, and it would make sense to make it flow back up.

[HATSUKOI!?!]

00:01:124 (3) - I think you should point this at 4.

00:03:070 (1) - End this on the red tick. It sounds and plays much better, and gives time to move to the repeating sliders.

00:08:908 (3) - I think you should turn this slider around and have the slider start on the right side.

00:37:935 (1) - Maybe you could try rotating 1 up, so when you go to it after hitting 5, you can keep going in the same direction.

00:38:746 (5) - Same idea as above.

00:40:530 (1) - Same idea as above. And so on and so forth...

I quite like this map... I apologize for my small mod... I honestly didn't find much about it that could really use some fixing...
Topic Starter
Yahuri

Stingy wrote:

Uh.. hey...

[Normal]

00:35:178 (3,4,5) - 3 to 4 looks funky ._. scoot 4 and 5 out or straighten 4's curve. did some adjusting, hopefully its better now

That's really it ;/. To be completely honest though, some of your syncopated rhythms seem a bit advanced. I don't know much about Normals though... cant do much about syncopation if i need it lol

[Hard]

00:02:746 (3) - Nice.. slider..? yes

00:10:530 (4,1) - Why not line these two up in a straight line? 1 curves right a little bit, might look awk if i put it right under.

00:25:124 (1,2) - Same here ^. having straight flow isnt really necessary here, especially cuz 00:25:611 (2) is a strong note, so an angle change is ok

00:47:665 (2,3) - 2's angle kind of messes with the flow of 3's. Tile 2's end up a little bit so it flows better with 3. fixed, tho it was more vertical before so that it would work with both 1 and 3 better

00:57:557 (1,2) - Why not straight line again? ;w;. fixed

Sorry my mod is complete shit... I can't find too many important things to fix... or im just 2 gud :D

[Insane]

00:01:124 (3,4) - This looks weird. Maybe move 4 over to the right or change its curve to looks better with 3. fixed

00:01:773 (1,2) - You could point 1 up at 2 if you want. It would play a tiny bit better. not necessary imo

00:25:935 (4,5,6,1) - Maybe move 5 and 6 to where they start in a position lower than 1. I say this because 4 is pointing down, and it would make sense to make it flow back up. fixed

[HATSUKOI!?!]

00:01:124 (3) - I think you should point this at 4. not necessary

00:03:070 (1) - End this on the red tick. It sounds and plays much better, and gives time to move to the repeating sliders. fixed, but might be kinda weird since 00:04:367 (2,3) have the same DS

00:08:908 (3) - I think you should turn this slider around and have the slider start on the right side. ok

00:37:935 (1) - Maybe you could try rotating 1 up, so when you go to it after hitting 5, you can keep going in the same direction. not necessary, also want to keep all straight sliders in this section vertical/horizontal (small style change)

00:38:746 (5) - Same idea as above. ^

00:40:530 (1) - Same idea as above. And so on and so forth... ^

I quite like this map... I apologize for my small mod... I honestly didn't find much about it that could really use some fixing...
Thanks! :D
-NanoRIPE-
hi m4m from your q
sometimes i like yaoi song xd

[Metadata]
Romanised Artist : Shuuhei Kita (i think the artist should be like this imo)
Tags : Maybe add "Lantis" because they are the label of that music

source : http://myanimelist.net/anime/9926/Sekaiichi_Hatsukoi and https://en.wikipedia.org/wiki/Sekai-ichi_Hatsukoi

[General]
  1. Maybe convert the Background to JPG? (to reduce the size)
  2. Too many hitsounds D: (i think its not safe for ranked because they will increase the size) but try to ask BN about this
  3. i dont get it,why this hitsound looks like a finish? "normal-hitwhistle" its really confuses me xd
[Normal]
00:02:746 (4) - move to (216,120) to make sure avoid overlap with 00:00:476 (1)
00:24:800 (6) - nc here? (to reduce the nc)
00:29:016 (4) - move to (432,208) for better flow imo
00:35:503 (4) - nc here (emphatize to vocal)
00:50:259 (1) - remove this nc (i think its not safe in normal diff imo)
00:51:232 (2) - ^
00:53:665 (3) - maybe make the slider same as slider (2)?
01:07:286 (4) - move to (304,336) idk but if you move it down it looks great for flow
01:20:908 (3) - move to (224,64)

[Hard]
00:08:097 (3) - i think the slider should start here because it looks great if you emphatize to cymbal again same as 00:06:800 (3) (actually i'm little bit confuse about this pattern)
00:10:854 (1) - i would say this same as above but because the guitar sound looks strong here so keep it
00:17:178 (1) - it would be great if you move this slider little bit down
00:29:989 - why you make blank here? its really awkward imo.maybe make the pattern same as 00:28:043 (2,3) to emphatize vocal?
00:44:259 (3) - make here clickable? (because the word "datte" looks strong here)
01:13:124 (1) - unnecessary nc

[Insane]
00:02:746 (5) - hmm i think this should be 1/2 beat here ~ so maybe delete this and add 1/2 slider then a circle instead?
00:05:016 (3,4) - this pattern too edgy imo (maybe make the pattern like this?) http://prnt.sc/c8tcnx
00:32:584 (4) - it would be good pattern if you ctrl j here

Nice diff ~

[Hatsukoi]
00:18:313 (5) - can you ctrl g this slider? so it makes a cool pattern here
00:28:692 (5) - it would be great if you make the position parallel with slider (4)
00:49:448 (2) - ctrl h please :>
01:00:151 (1) - can you make this slider more cute? maybe something like this 01:02:746 (1)
01:23:178 (1) - why nc here since you dont add nc on Insane diff

ok thats it from (sorry if my english is bad)
GL ~
i like your style
Topic Starter
Yahuri

-NanoRIPE- wrote:

hi m4m from your q
sometimes i like yaoi song xd :P

[Metadata]
Romanised Artist : Shuuhei Kita (i think the artist should be like this imo) idk ive seen it multiple ways on ranked maps so ill ask a BN or something Dx
Tags : Maybe add "Lantis" because they are the label of that music ok

source : http://myanimelist.net/anime/9926/Sekaiichi_Hatsukoi and https://en.wikipedia.org/wiki/Sekai-ichi_Hatsukoi

[General]
  1. Maybe convert the Background to JPG? (to reduce the size) ok
  2. Too many hitsounds D: (i think its not safe for ranked because they will increase the size) but try to ask BN about this if keysounded maps can get ranked then so can mine
  3. i dont get it,why this hitsound looks like a finish? "normal-hitwhistle" its really confuses me xd for convenience XD the current finish doesnt really fit the whistle sound either
[Normal]
00:02:746 (4) - move to (216,120) to make sure avoid overlap with 00:00:476 (1) those objects are really far away on the timeline
00:24:800 (6) - nc here? (to reduce the nc) no, but added NC here 00:23:665 (1) (cuz i messed up lol)
00:29:016 (4) - move to (432,208) for better flow imo moved, but not exact coordinates
00:35:503 (4) - nc here (emphatize to vocal) i think its better if i just keep it consistent here
00:50:259 (1) - remove this nc (i think its not safe in normal diff imo) matches the rest of diffs
00:51:232 (2) - ^ ^
00:53:665 (3) - maybe make the slider same as slider (2)? 3 same sliders in a row is kinda bland imo
01:07:286 (4) - move to (304,336) idk but if you move it down it looks great for flow changed to downwards arc
01:20:908 (3) - move to (224,64) why?

[Hard]
00:08:097 (3) - i think the slider should start here because it looks great if you emphatize to cymbal again same as 00:06:800 (3) (actually i'm little bit confuse about this pattern) i might have to do some reworking with the patterns cuz i didnt actually pay attention to cymbals until later lol
00:10:854 (1) - i would say this same as above but because the guitar sound looks strong here so keep it ^
00:17:178 (1) - it would be great if you move this slider little bit down ok
00:29:989 - why you make blank here? its really awkward imo.maybe make the pattern same as 00:28:043 (2,3) to emphatize vocal? blank here so i can get breaks to bridge diff gap between Hard and Normal. but if you can find somewhere nearby where i could put in a more fitting break, that would be cool
00:44:259 (3) - make here clickable? (because the word "datte" looks strong here) i think its better to leave how it is for better emphasis on 00:44:584 (1)
01:13:124 (1) - unnecessary nc this is start of new measure

[Insane]
00:02:746 (5) - hmm i think this should be 1/2 beat here ~ so maybe delete this and add 1/2 slider then a circle instead? made this diff before realizing there were small cymbal crashes ehehe yeah ill fix that
00:05:016 (3,4) - this pattern too edgy imo (maybe make the pattern like this?) http://prnt.sc/c8tcnx fixed
00:32:584 (4) - it would be good pattern if you ctrl j here i think its better to leave as is, i have enough clutter in the next combo already Dx

Nice diff ~ Thanks~

[Hatsukoi]
00:18:313 (5) - can you ctrl g this slider? so it makes a cool pattern here want to keep jump
00:28:692 (5) - it would be great if you make the position parallel with slider (4) sure
00:49:448 (2) - ctrl h please :> need flow for 00:49:448 (2,1)
01:00:151 (1) - can you make this slider more cute? maybe something like this 01:02:746 (1) its cute enough Dx
01:23:178 (1) - why nc here since you dont add nc on Insane diff helps with the jump pattern i think, but Insane only has a square so it doesnt need NC

ok thats it from (sorry if my english is bad)
GL ~
i like your style hehe <3
Thanks :3
Seijiro
from offline #modreqs

General


  • Fix preview timing on Hatsukoi diff (and also all the snaps)

    sekaiichihatsukoibg.png is unused in the beatmap folder. Remove it

________________



Hatsukoi!


  • - Aesthetics -


    00:03:066 (1,2,3) - spacing here is misleading, since both 1/2 and 1/4 snaps have the same visual distance on the playfield. A NC on 00:04:367 (2) - would help

    00:13:448 (1) - well... it's not a real problem, but when such big sliders appear try to give them a bit more of meaning to have <that> exact shape. As it is now it's pretty out of the context of the map imo

    00:16:043 (1,2) - this looks like a missed blanket, but it's not a big deal

    00:24:151 (2,3,4) - little thing, but why is 2 the only sharp-curved slider here?

    00:35:989 (2) - again, shape is a bit random
    01:10:530 (1) - I'd say same ^, but maybe it's just me not recognizing some logic in your shapes, idk

    00:40:043 (3,4,5) - why did you use more bland angles for this triangle here? Check 00:37:286 (2,3,4) - and 00:38:259 (2,3,4) -

    01:05:012 (5) - what about curving this slider a little to make it more "soft". The sharp angle is a bit too sharp compared to the pattern and the whole beatmap imo. Example

    01:12:313 (2,3,4,5,1,2,3,4,5,6,1) - seeing how the song plays, this is probably fine, but keep in mind that both NCs and curve changes must fall on a strong beat (usually a white tick on the timeline, not on a red one)

    - Patterning -


    00:08:093 (6,1) - compare this one with 00:06:796 (5,1) - . They are the same identical rhythm in the music, yet you use different spacings and patterns overall. Since I saw 00:01:611 (5,1) - I thought that this sort of pattern was somewhat the main pattern of the song, therefore I was expecting it to always appear on that sort of rhythm in the song. This is proved wrong later on, since you switch to larger spacing.
    Either way, just make sure that same rhythms use same distances/patterns, otherwise it feels unpolished

    00:18:313 (5) - for a moment I thought you were going to follow vocals better, but this slider is not following that at all. For example you DO follow vocals on parts like 00:21:881 (3,4) - , even if spacing is a bit strange. Here's just a plain suggestion, but it can be anything that uses circles and not sliders there

    00:28:692 (5) - this is the same ^ for consistency. Just to be clear: the problem is not the fact you skipped the vocal, but rather the direction you have to move the cursor after 00:28:692 (5) - . The main problem is that there is a particularly strong beat at 00:28:850 - , and by using a plain angle towards the next object you totally skip it and make it go to waste. In the pattern above this problem was less noticeable since you had a somewhat sharp turn, but it is not the case for this one

    00:21:881 (3,4) - on a similar note to the screen used above, I'd stack the slider under the circle here, since the huge spacing and the angle of {slider body + jump direction} is kinda weak. Basically this

    00:26:908 (2,3) - from here on you return to your initial pattern where the big jump happened on the red tick, before the slider. That's also why it felt strange in the part I pointed out above to have such larger spacing ^

    00:40:043 (3,4,5) - this one feels far weaker than 00:38:259 (2,3,4) - for example. The problem is again the angle you use towards the next objects. For example try 00:40:043 (3,5) - a Ctrl + G on these ones

    00:43:611 (3,4,5) - once again I had the impression you were going to follow more vocals in this part, but these objects just... "go with the flow", without any particular reason to be like that (for instance ou could have placed them totally different, but the emphasis would have been the same)

    00:45:394 (2,3,4) - try to make a better triangle out of these (or even better, try to make a triangle with 00:45:557 (3,4,1) - ), otherwise it feels strange you wanted to change the back'n'forth flow at 00:45:719 (4) - just because. Make sure your patterns have a meaning when you can. Example of what I mean

    00:46:530 (1,2) - vocals are telling me "please increase spacing between these". Listen to how vocals keep a high and strong pitch in the song. Example

    00:49:124 (1,2) - make sure this pattern is consistent with the above one ^ if you change something

    00:53:665 (1,2,3,4,5,6,7) - I find hard to believe there's a build-up of any sort in the music at this point tho. If I were to find where the real emphasis goes, I'd say at 00:54:151 (4) - and at 00:54:634 - . All the other beats are pretty much the same intensity, or at least not in a build-up fashion

    01:01:935 (3,4) - weak jump here. What about 2 stacked circles at around x31 y359?

    01:20:989 (1) - what is this spinner following btw? I can't hear any long sound for it. I'd say you should map it instead, since as it is it makes not much sense to me.

    01:23:178 (1) - NC not really needed imo, since the whole last pattern is a giant square

    - Hitsounds -


    I don't really have much to say regarding hitsounds overall I guess, just make sure to use finishers as Finish hitsound and kick sounds as Whistle hitsound.
    You literally used them the opposite way, which might create confusion if someone wants to mod them properly
Overall the map is... fine. It shows a decent knowledge on how to use the editor but when it comes to choose the right pattern for the right rhythm or just meaning of patterns in general, I see there's still plenty of room for improvement. Try to work more on your structure, not only on each pattern, but the whole map too.
Also, make sure to snap your objects: you probably changed timing or offset and all your objects are unsnapped (press Ctrl Shift A and you'll see what I mean)

________________



Insane


  • 00:06:309 (3,4) - this jump is a bit weak, since the strong beat is at 00:06:309 - , yet the slider starts later, which can create confusion

    00:26:174 - imo you can add a note here and make a longer stream, since the song allows it

    00:51:553 (3) - nazi stuff: little DS error

    01:20:985 (1) - I'd say same thing I pointed out for the above diff
This diff is a lot cleaner than the other one, which makes me wonder: did you try to make a random spacing map as most of nowadays mappers with the other diff? Because really, you shouldn't try to copy them.

________________



Hard


  • 00:02:742 (3) - this slider can be improved: the curves are a bit unclean. Reference

    00:09:877 (2) - same ^
    00:25:931 (3) - same
    00:35:499 (1) - same
    00:58:688 (1) - same
    01:12:309 (2) - you even made one correctly LOL

    00:14:823 - is the break effect intended?

    00:29:499 (2,3) - imo you could remove the circle and add a repeat on the slider instead

    00:58:039 (2) - you should use a 1/1 slider here, since there is a really long vocal. Moreover, the rhythm with 00:58:363 (3) - is kinda hard to play since it follows nothing important in the song. How it should be imo

    01:21:066 (1) - same as for the other diffs

________________



Normal


  • 00:14:499 - break effect intended?

    01:21:228 (1) - heh... not really suitable, but I guess it's not a big deal if you leave it on this diff. (you should still map it imo tho)
Decrease AR and OD by 1 on this diff please. It's too hard.

________________



The highest diff really needs more polishing. The rest is good.
Topic Starter
Yahuri

MrSergio wrote:

from offline #modreqs

General


  • Fix preview timing on Hatsukoi diff (and also all the snaps) nice catch

    sekaiichihatsukoibg.png is unused in the beatmap folder. Remove it how is this unused? this is the map background?

________________



Hatsukoi!


  • - Aesthetics -


    00:03:066 (1,2,3) - spacing here is misleading, since both 1/2 and 1/4 snaps have the same visual distance on the playfield. A NC on 00:04:367 (2) - would help that long slider used to extend to the blue tick :P added NC

    00:13:448 (1) - well... it's not a real problem, but when such big sliders appear try to give them a bit more of meaning to have <that> exact shape. As it is now it's pretty out of the context of the map imo currently, all the red anchors are following the guitar. if i can find something more "meaningful" for the map, ill change it

    00:16:043 (1,2) - this looks like a missed blanket, but it's not a big deal did some tweaking

    00:24:151 (2,3,4) - little thing, but why is 2 the only sharp-curved slider here? tbh idk either, changed to curve slider

    00:35:989 (2) - again, shape is a bit random i wanted to highlight the wacky trumpet synth thing. I changed up 00:35:499 (1) for this.
    01:10:530 (1) - I'd say same ^, but maybe it's just me not recognizing some logic in your shapes, idk well my intentions werent clear enough for this (the flow was pretty weird there though, tbh)-- changed all 1/1 sliders so that every one of them is unique in the kiai (Hatsukoi = first love = weird?/fluffy?/not knowing what to expect?). exceptions would be the "cat ear" sliders cuz they somewhat resemble heart pieces (imo) and i thought it would tie in the beginning/ending nicely

    00:40:043 (3,4,5) - why did you use more bland angles for this triangle here? Check 00:37:286 (2,3,4) - and 00:38:259 (2,3,4) - fixed to reference angles

    01:05:012 (5) - what about curving this slider a little to make it more "soft". The sharp angle is a bit too sharp compared to the pattern and the whole beatmap imo. Example yea, youre right, fixed

    01:12:313 (2,3,4,5,1,2,3,4,5,6,1) - seeing how the song plays, this is probably fine, but keep in mind that both NCs and curve changes must fall on a strong beat (usually a white tick on the timeline, not on a red one) ehh, i feel like 01:12:634 (1) is a stronger note than 01:12:796 (3). if this comes up again ill change it. 01:13:120 (1) - still NC cuz very strong

    - Patterning -


    00:08:093 (6,1) - compare this one with 00:06:796 (5,1) - . They are the same identical rhythm in the music, yet you use different spacings and patterns overall. Since I saw 00:01:611 (5,1) - I thought that this sort of pattern was somewhat the main pattern of the song, therefore I was expecting it to always appear on that sort of rhythm in the song. This is proved wrong later on, since you switch to larger spacing.
    Either way, just make sure that same rhythms use same distances/patterns, otherwise it feels unpolished 00:06:796 (5) - 00:06:796 (5) - 00:09:390 (5) - all have the same pitch, thats what i was following. moved some stuff around (DS) to reflect that. still gonna check up on patterns tho

    00:18:313 (5) - for a moment I thought you were going to follow vocals better, but this slider is not following that at all. For example you DO follow vocals on parts like 00:21:881 (3,4) - , even if spacing is a bit strange. Here's just a plain suggestion, but it can be anything that uses circles and not sliders there i dont think 00:18:313 (5) needs as much emphasis as the next slider. changed some stuff anyways tho

    00:28:692 (5) - this is the same ^ for consistency. Just to be clear: the problem is not the fact you skipped the vocal, but rather the direction you have to move the cursor after 00:28:692 (5) - . The main problem is that there is a particularly strong beat at 00:28:850 - , and by using a plain angle towards the next object you totally skip it and make it go to waste. In the pattern above this problem was less noticeable since you had a somewhat sharp turn, but it is not the case for this one made angle change sharper

    00:21:881 (3,4) - on a similar note to the screen used above, I'd stack the slider under the circle here, since the huge spacing and the angle of {slider body + jump direction} is kinda weak. Basically this ehh i dont want any 1/2 spaced stacks for this diff

    00:26:908 (2,3) - from here on you return to your initial pattern where the big jump happened on the red tick, before the slider. That's also why it felt strange in the part I pointed out above to have such larger spacing ^ true, though 00:22:039 - has a fairly strong vocal there. changed to normal 1.2x DS tho

    00:40:043 (3,4,5) - this one feels far weaker than 00:38:259 (2,3,4) - for example. The problem is again the angle you use towards the next objects. For example try 00:40:043 (3,5) - a Ctrl + G on these ones ....fixed before i read this XD

    00:43:611 (3,4,5) - once again I had the impression you were going to follow more vocals in this part, but these objects just... "go with the flow", without any particular reason to be like that (for instance ou could have placed them totally different, but the emphasis would have been the same) changed slider shapes, SV, and volume

    00:45:394 (2,3,4) - try to make a better triangle out of these (or even better, try to make a triangle with 00:45:557 (3,4,1) - ), otherwise it feels strange you wanted to change the back'n'forth flow at 00:45:719 (4) - just because. Make sure your patterns have a meaning when you can. Example of what I mean this part is mostly based on aesthetics only, but ill fix this sometime

    00:46:530 (1,2) - vocals are telling me "please increase spacing between these". Listen to how vocals keep a high and strong pitch in the song. Example sure

    00:49:124 (1,2) - make sure this pattern is consistent with the above one ^ if you change something these arent really the same though, the other one has vocals and this one doesnt

    00:53:665 (1,2,3,4,5,6,7) - I find hard to believe there's a build-up of any sort in the music at this point tho. If I were to find where the real emphasis goes, I'd say at 00:54:151 (4) - and at 00:54:634 - . All the other beats are pretty much the same intensity, or at least not in a build-up fashion put emphasis on lyrics and 00:54:309 (5,6)

    01:01:935 (3,4) - weak jump here. What about 2 stacked circles at around x31 y359? no 1/2 stacks for this diff

    01:20:989 (1) - what is this spinner following btw? I can't hear any long sound for it. I'd say you should map it instead, since as it is it makes not much sense to me. fixed

    01:23:178 (1) - NC not really needed imo, since the whole last pattern is a giant square fixed

    - Hitsounds -


    I don't really have much to say regarding hitsounds overall I guess, just make sure to use finishers as Finish hitsound and kick sounds as Whistle hitsound.
    You literally used them the opposite way, which might create confusion if someone wants to mod them properly will do
Overall the map is... fine. It shows a decent knowledge on how to use the editor but when it comes to choose the right pattern for the right rhythm or just meaning of patterns in general, I see there's still plenty of room for improvement. Try to work more on your structure, not only on each pattern, but the whole map too. alright
Also, make sure to snap your objects: you probably changed timing or offset and all your objects are unsnapped (press Ctrl Shift A and you'll see what I mean) yup fixed

________________



Insane


  • 00:06:309 (3,4) - this jump is a bit weak, since the strong beat is at 00:06:309 - , yet the slider starts later, which can create confusion wait what? theres no jump here

    00:26:174 - imo you can add a note here and make a longer stream, since the song allows it guess i missed that earlier woops

    00:51:553 (3) - nazi stuff: little DS error fixed

    01:20:985 (1) - I'd say same thing I pointed out for the above diff fixed
This diff is a lot cleaner than the other one, which makes me wonder: did you try to make a random spacing map as most of nowadays mappers with the other diff? Because really, you shouldn't try to copy them. nope, its just 5* diffs are hard to make :C i thought this would be a good song for ~5*, so i made one (gotta practice on something yknow). this diff was a lot easier to make cuz finding the jump spots was very simple: pretty much cymbal crashes only (and a other few spots with strong instruments), whereas the other one has both instruments AND lyrics which obviously did not end well XD

________________



Hard


  • 00:02:742 (3) - this slider can be improved: the curves are a bit unclean. Reference fixed now they look like that cuz straight line of anchor points look nice XD

    00:09:877 (2) - same ^ fixed
    00:25:931 (3) - same fixed
    00:35:499 (1) - same fixed
    00:58:688 (1) - same fixed
    01:12:309 (2) - you even made one correctly LOL fix never

    00:14:823 - is the break effect intended? yup

    00:29:499 (2,3) - imo you could remove the circle and add a repeat on the slider instead (tfw you had that pattern earlier) well the problem is if i map that, the player has no breaks for an entire section 00:25:931 - 00:37:120 and i wanted to have more breaks to connect this diff closer to Normal. ill consider it fixed

    00:58:039 (2) - you should use a 1/1 slider here, since there is a really long vocal. Moreover, the rhythm with 00:58:363 (3) - is kinda hard to play since it follows nothing important in the song. How it should be imo good point. but same thing with the last suggestion. ill see how i think about this tomorrow :P fixed

    01:21:066 (1) - same as for the other diffs fixed

________________



Normal


  • 00:14:499 - break effect intended? yup

    01:21:228 (1) - heh... not really suitable, but I guess it's not a big deal if you leave it on this diff. (you should still map it imo tho) fixed
Decrease AR and OD by 1 on this diff please. It's too hard. fixed

________________



The highest diff really needs more polishing. The rest is good.
Thank you very much C:
i'll review the rest of HATSUKOI?! mod later, cuz its way too late for me to think properly :P
Seijiro
I can't check atm, but considering the previous mod I can tell you probably forgot to remove the old background wth the .png extension (your current background is probably .jpg, that's why Modding Assistant pointed that out)
Weriko
https://puu.sh/rFQ7c/680ec01d6e.gif


here is your bubble, <3














------------------------
.
I need to become a bn :c.... ill do it AAAA
Topic Starter
Yahuri

Weriko wrote:

https://puu.sh/rFQ7c/680ec01d6e.gif


here is your bubble, <3














------------------------
.
I need to become a bn :c.... ill do it AAAA
wow thank
no loli
Topic Starter
Yahuri
ailv
23:27 ailv: so most of the map is fine
23:27 ailv: not a big fan of
23:27 Yahuri: flow issues?
23:27 ailv: 00:18:309 (5,2) - fixed
23:27 ailv: ther overlap here
23:28 ailv: could prolly fix that
23:28 Yahuri: ah yea
23:28 Yahuri: temporary solution until i can find out how to get rid of it XD
23:28 ailv: 00:25:931 (5) - nc this considering
23:28 Yahuri: doesnt match NC pattern tho
23:29 ailv: 00:34:526 (2,3,4,5,6,7) - not really a fan of this here changed to back n forth
23:29 ailv: well it's weird to have
23:29 ailv: 00:26:093 (6) - this be the same combo imgo
23:29 ailv: theres a pause there that divides it imo
23:30 Yahuri: true
23:30 ailv: 00:41:985 (1,2,3,4,5) - this is a bit visually unappealing imo changed to same pattern as others
23:30 ailv: might wanna change the 3-4-5
23:30 ailv: 00:43:120 (1) - ctrl-g
23:30 Yahuri: change to triangle?
23:31 ailv: 00:58:039 (2,3,4,5,6,1,2,3,4,5,6,7,8) - this jump part is a bit changed up pattern, still hexagons tho
23:31 ailv: uh
23:31 Yahuri: lol
23:31 ailv: difficult to read, the spacing doesn't really emphasize anything
23:31 ailv: and its also ugly
23:32 ailv: there seems to be too many circles there
23:32 ailv: you don't seem to be mapping the same sounds with sliders and stuff as before
23:32 ailv: breaking consistency imo
23:32 Yahuri: well theres lyrics on every offbeat
23:32 ailv: uh
23:32 Yahuri: i didnt want to put sliders on offbeats
23:33 ailv: whats wrong with that?
23:33 ailv: and it's fine to map vocals to slider ends
23:33 ailv: you even do it yourself here
23:33 ailv: 00:57:553 (1) -
23:33 Yahuri: i meant
23:34 Yahuri: hitsounds on slider ends and no hitsounds on slider heads
23:34 ailv: uh
23:34 ailv: that's not really an issue normally
23:34 ailv: it's fine if you keep it this way
23:34 ailv: just consider it maybe
23:34 Yahuri: ok
23:35 ailv: just clean up the jump section though
23:35 Yahuri: ok
23:35 ailv: 00:59:174 (3) - this has the drum behind it vocals continue here, but do not start here
23:35 ailv: and a vocal
23:35 ailv: so you should emphasize it with spacing
23:35 ailv: but the jump is miniscule
23:35 ailv: this is during the kiai
23:36 ailv: with the greatest intensity
23:36 ailv: but it has a smaller spacing than say
23:36 ailv: 00:17:336 (1,2,3,4) -
23:36 ailv: or other places in the song
23:36 ailv: otherwise
23:36 ailv: it looks good
23:36 ailv: glgl
23:36 Yahuri: ok
23:36 Yahuri: thanks~
23:37 Yahuri: post 4 kds if you want
23:37 ailv: nah dw about it
23:37 Yahuri: lol ok
Shiranai
Hello~
Sugestion,

General
  1. Unrankable issue, you can't have silenced both sildertick and sliderslide at same time, very noticeable on this part 00:13:444 (1) - on highest diff
  2. Unrankable issue, the set missing slider border, since you have skin in this set
Hatsukoi
  1. There's unsanapped objects, check aimod
  2. 00:25:931 (5) - Could be add nc to indicate better the big jump and anti jump here 00:25:444 (3,4,5) -
  3. 00:44:580 (1,2,3,4,1,2,3,4,1,2,3,4) - Looks like unorganized a bit imo, maybe you could move 00:46:201 (3) - to x:257 y:196 and 00:46:363 (4) - to x:199 y:48 so it'll looks like this http://puu.sh/s1jtn/f084aa53be.jpg? a bit clean up won't hurt your pattern there
  4. 00:51:228 (1,2) - Should be have larger spacing for same emphasis you did on previous pattern 00:49:769 (1,2,1,2,1,2) - . Maybe you want to move 00:51:228 (1) - to x: 443 y:257 http://puu.sh/s1jI3/537d561b2c.jpg?
Insane
  1. 00:05:012 (1) - Nc for anti jump?
  2. 00:25:931 (4) - Same as highest diff, could have nc there
Hard
  1. 00:14:823 - The break time should be at least snapped properly I guess, Maybe snap it on big tick would be good
  2. Should consider add some jumps on this diff to make the gap between Insane less larger
Normal
  1. 00:15:715 (1) - I don't think that circle necesarry, maybe better delete that one so player easier to distinguish to vocal the vocal here 00:16:039 (1) -
  2. 00:49:769 (1,1,1,1) - Imo doesn't need that nc spam, that's rather confusing
  3. 01:09:877 (5) - Delete clap on reverse, not fit the music imo. Try what you did on 00:54:309 (4) -
I don't check the skin, so I assume you are not missing a thing :p
Good luck~
Topic Starter
Yahuri

Mako Sakata wrote:

Hello~
Sugestion,

General
  1. Unrankable issue, you can't have silenced both sildertick and sliderslide at same time, very noticeable on this part 00:13:444 (1) - on highest diff
  2. Unrankable issue, the set missing slider border, since you have skin in this set
slidertick changed to hitnormal HS, set slider border to white

Hatsukoi
  1. There's unsanapped objects, check aimod fixed
  2. 00:25:931 (5) - Could be add nc to indicate better the big jump and anti jump here 00:25:444 (3,4,5) - fixed
  3. 00:44:580 (1,2,3,4,1,2,3,4,1,2,3,4) - Looks like unorganized a bit imo, maybe you could move 00:46:201 (3) - to x:257 y:196 and 00:46:363 (4) - to x:199 y:48 so it'll looks like this http://puu.sh/s1jtn/f084aa53be.jpg? a bit clean up won't hurt your pattern there oki
  4. 00:51:228 (1,2) - Should be have larger spacing for same emphasis you did on previous pattern 00:49:769 (1,2,1,2,1,2) - . Maybe you want to move 00:51:228 (1) - to x: 443 y:257 http://puu.sh/s1jI3/537d561b2c.jpg? while i do agree that it needs more emphasis, the emphasis isnt the same as the pattern you pointed out (that one has all finishes, while this one does not) but fixed anyways XD
Insane
  1. 00:05:012 (1) - Nc for anti jump? okay
  2. 00:25:931 (4) - Same as highest diff, could have nc there okay
Hard
  1. 00:14:823 - The break time should be at least snapped properly I guess, Maybe snap it on big tick would be good i dont know how to do that @_@
  2. Should consider add some jumps on this diff to make the gap between Insane less larger nope, already doing the bare minimum of jumps on Insane and I wouldnt know where to put them in this diff
Normal
  1. 00:15:715 (1) - I don't think that circle necesarry, maybe better delete that one so player easier to distinguish to vocal the vocal here 00:16:039 (1) - sure
  2. 00:49:769 (1,1,1,1) - Imo doesn't need that nc spam, that's rather confusing following same NC pattern as other diffs
  3. 01:09:877 (5) - Delete clap on reverse, not fit the music imo. Try what you did on 00:54:309 (4) - changed to a whistle instead to match other diffs
I don't check the skin, so I assume you are not missing a thing :p
Good luck~
Thanks! all finished now C:
Ensignia
Hey there.
I somehow stumbled in your map and have to give it a try, I found it very fun to play but I believe there could be a small change in two of the sliders in your HATSUKOI?! difficulty.Keep in mind that there is no problem whatsoever with using slider ticks to keep the beat, I just find it more soothing for this type of map

This will be a really small mod xD

Sugestion for HATSUKOI?!
00:03:066 (1) - Instead of a big slider here, why not a smaller 1/1 slider with some reverses, also to keep the beat you could add a not 1/2 a beat later : Something like this
00:13:444 (1) - Same concept aplies here, although you can be a little more creative and add multiple sliders and/or circles while maintaining the flow Maybe something along these lines

Besides that i find your map quite enjoyable!
Keep on making it better and good luck on getting it ranked !
Topic Starter
Yahuri

Ensignia wrote:

Hey there.
I somehow stumbled in your map and have to give it a try, I found it very fun to play but I believe there could be a small change in two of the sliders in your HATSUKOI?! difficulty.Keep in mind that there is no problem whatsoever with using slider ticks i dont care about the slider ticks, i care more about how i use the slider itself to express the music to keep the beat, I just find it more soothing for this type of map

This will be a really small mod xD

Sugestion for HATSUKOI?!
00:03:066 (1) - Instead of a big slider here, why not a smaller 1/1 slider with some reverses, also to keep the beat you could add a not 1/2 a beat later : Something like this a double reverse slider is pretty bland, and this slider in particular marks the trumpet-synth instrument, so it wouldnt be emphasized as much if i were to change it into a reverse slider.
00:13:444 (1) - Same concept aplies here, although you can be a little more creative and add multiple sliders and/or circles while maintaining the flow Maybe something along these linessame concept goes for this and the previous slider: im using long sliders for the weakest sections of the intro.

Besides that i find your map quite enjoyable! thanks! C:
Keep on making it better and good luck on getting it ranked !
no changes made, but i will refer back to this if i decide to change something. thanks for your feedback!
iYiyo
Hey! m4m from ur q



  • [General]
    Difficulty suggestions:
  1. Normal: Lower AR to 4? 5 is too much for a 1.98* imo
  2. Hard: AR 7?
  3. Insane: AR 8?
  4. HATSUKOI?!: Increase od and hp a bit? since it's a 5.2* diff i would od:8.5 and hp:7 (rn hp is the same for insane and extra)

    [HATSUKOI?!]
  5. 00:01:444 (4,5,1) - This transition is quite weird since the jump is very high compared to the other patterns, then 00:01:607 (5,1) - are very close to each other so yeah I'd make the distance more consistent here.
  6. 00:03:066 (1) - This slider doesn't fit too much the actual difficulty of this diff, I would delete it and add notes/sliders to fit the music better. Maybe follow this rhythm instead? http://puu.sh/s2WhQ/dc534592b8.jpg Also deleting the 0.5x green line
  7. 00:07:607 (3) - move this so it's more symmetric with 00:07:931 (5,6) - ?
  8. 00:13:444 (1) - Same as before... such a long slider doesn't fit the diff imo
  9. 00:18:958 (2,3,4) - make DS consistent?
  10. 00:20:742 (5) - move it to 387 60 so 00:20:580 (4,5) - is symmetric with 00:20:904 (6,7) - which have better visual appeal
  11. 00:34:526 (2,3,4,5,6,7) - This pattern is quite boring to play imo, maybe try this? http://puu.sh/s2WCA/296c0c3a97.jpg
  12. 00:36:796 - 00:44:580 - All this section has 00:37:444 (3,4,5) - this type of pattern which are quite good, but the problem for me is the distance, they're waaay to close to each other and the music doesn't fit for such low distance imo. Try increasing them more? Maybe with ctrl+shift+s and scale it by 1,5?
  13. 00:40:039 (3,4,5) - Personally I don't like this kind of overlaps, mainly because it cuts the actual flow of the patterns. 00:40:363 (5,1) - This transition has a weird angle so following it feels unnatural when playing.
  14. 00:41:012 (3,4) - This random distance here feels quite weird for me D:
  15. 00:47:174 (1,2,3,4,1,2,3,4,1,2,3,4) - nice jump patterns
  16. 00:54:309 (5,6,7) - ctrl+g the rhythm? Just like what u did 00:53:012 (3,4,5) - here.
  17. 01:08:580 (3,4,1) - maybe follow this pattern? http://puu.sh/s2X8d/fa49611d88.jpg Also you might change the next pattern after it so there's no weird overlaps
  18. 01:13:201 (1) - similar for the long slider before, for it's actual difficulty a spinner here feels a bit 'empty'. Try adding some cool pattern that emphasize better the music
  19. 01:23:174 (1) - NC for end jump emphasis?

    [insane]
  20. 00:03:066 - same as before, it feels empty with nothing here :/
  21. 00:04:363 (1,2) - why not making these some 3/4 reverse sliders instead? so they feel like a stream but not increasing the sr
  22. 00:10:526 (5) - personally I find it more enjoyable if you make this slider two single notes instead, just like what u did 00:07:931 (4,5) - It flows better with the music imo since 00:07:607 (3,1) - this transition goes smooth with the rhythm i guess.
  23. 00:25:444 (2,3) - ctrl+g for better flow? Also you can make 00:25:931 (1) - start from the upward note and go down with the stream, would be cool imo.
  24. 00:41:499 (5,6,7,1) - This linear transition could be improved imo, right now the angle is a bit weird, you could try sth like this? http://puu.sh/s3eGk/e3d40c6937.jpg
  25. 00:47:174 (1,2,3,4,5,6,7,8) - The shape of these jumps is quite good, but the distance is not consistent which make it weird when playing.. uh I suggest you to make the DS more consistent and maybe reduce them a little bit so the gap between insane and hard is not too high.
  26. 01:22:039 (3) - ctrl+g for better flow?

    [hard]
  27. 00:13:444 - is this green line really needed? it makes SV to 0,5x but there's no sliders in there. Also it reduces the volumen to 40% which shouldn't be because 00:13:444 - goes a strong beat so reducing volume there makes no sense imo.
  28. 01:23:174 (2,3) - I'd move this more upwards since the actual flow is a bit more linear because of 01:22:850 (1) - this slider. Maybe something like this? http://puu.sh/s3fg5/b509ccedc4.jpg

    [normal]
  29. 00:13:444 - 00:15:715 - same as before ^
  30. 00:22:526 (3) - this slider reverse makes an empty place 00:23:336 - here which might not be good for newbie players since the distance is not consistent. I tried some patterns and maybe following this rhythm would be better? http://puu.sh/s3fHE/b96b801f88.jpg
  31. 00:32:904 (4) - same as before

okay that's all I could find. If I were you I would increase the sr of Hard just a bit so it reaches 3* ~ because rn the gap between insane and hard is more than 1*. However, good luck with the set! :)
Topic Starter
Yahuri

iYiyo wrote:

Hey! m4m from ur q



  • [General]
    Difficulty suggestions:
  1. Normal: Lower AR to 4? 5 is too much for a 1.98* imo
  2. Hard: AR 7? if i apply this suggestion as well as the last one, the gap would be too high (the gap is already pretty high in the first place)
  3. Insane: AR 8? 8 is too slow, I usually use that for ~3* diffs
  4. HATSUKOI?!: Increase od and hp a bit? since it's a 5.2* diff i would od:8.5 and hp:7 (rn hp is the same for insane and extra)
    changed HP of HATSUKOI to 7

    [HATSUKOI?!]
  5. 00:01:444 (4,5,1) - This transition is quite weird since the jump is very high compared to the other patterns, then 00:01:607 (5,1) - are very close to each other so yeah I'd make the distance more consistent here. 4-5 is for cymbal crash, 1 is a pretty insignificant note but now that i noticed the DS is too high lol so fixed that
  6. 00:03:066 (1) - This slider doesn't fit too much the actual difficulty of this diff, I would delete it and add notes/sliders to fit the music better. Maybe follow this rhythm instead? http://puu.sh/s2WhQ/dc534592b8.jpg Also deleting the 0.5x green line i want to follow the trumpet-synth as well as emphasize the weakest points of the intro
  7. 00:07:607 (3) - move this so it's more symmetric with 00:07:931 (5,6) - ? nope
  8. 00:13:444 (1) - Same as before... such a long slider doesn't fit the diff imo same
  9. 00:18:958 (2,3,4) - make DS consistent? jump for vocals
  10. 00:20:742 (5) - move it to 387 60 so 00:20:580 (4,5) - is symmetric with 00:20:904 (6,7) - which have better visual appeal no, the jump will be too high
  11. 00:34:526 (2,3,4,5,6,7) - This pattern is quite boring to play imo, maybe try this? http://puu.sh/s2WCA/296c0c3a97.jpg i feel like the increasing DS is a bit too much, but maybe ill implement something similar.
  12. 00:36:796 - 00:44:580 - All this section has 00:37:444 (3,4,5) - this type of pattern which are quite good, but the problem for me is the distance, they're waaay to close to each other and the music doesn't fit for such low distance imo. Try increasing them more? Maybe with ctrl+shift+s and scale it by 1,5? this DS is still 1.2x, which matches whatever I was using before. Also want to exaggerate a bit before the big buildup happens
  13. 00:40:039 (3,4,5) - Personally I don't like this kind of overlaps, mainly because it cuts the actual flow of the patterns. the lyrics are pretty strong imo, so sharp angle change for that
    00:40:363 (5,1) - This transition has a weird angle so following it feels unnatural when playing. made sharper angle
  14. 00:41:012 (3,4) - This random distance here feels quite weird for me D: fixed to (new) DS of 00:40:363 (5,1) (if i can think of a good pattern, ill cut the DS even more)
  15. 00:47:174 (1,2,3,4,1,2,3,4,1,2,3,4) - nice jump patterns simple but worked quite well haha
  16. 00:54:309 (5,6,7) - ctrl+g the rhythm? Just like what u did 00:53:012 (3,4,5) - here. the instruments are different tho, 5-6-7 has hitsounds on everything except the tail of 7
  17. 01:08:580 (3,4,1) - maybe follow this pattern? http://puu.sh/s2X8d/fa49611d88.jpg Also you might change the next pattern after it so there's no weird overlaps apart from easier flow, how is that better than what i already have?
  18. 01:13:201 (1) - similar for the long slider before, for it's actual difficulty a spinner here feels a bit 'empty'. Try adding some cool pattern that emphasize better the music if you apply "for its actual difficulty" to any 5* diff, wouldnt that mean all 5* diffs shouldnt have spinners or long sliders...? anyways, the spinner is for emphasis on the vocals
  19. 01:23:174 (1) - NC for end jump emphasis? nope, keeping it consistent with the rest of the diffs

    [insane]
  20. 00:03:066 - same as before, it feels empty with nothing here :/ same
  21. 00:04:363 (1,2) - why not making these some 3/4 reverse sliders instead? so they feel like a stream but not increasing the sr hmmm i like the idea but it wouldnt work well if i only change these two and not these as well 00:05:012 (1,2) ill think about it
  22. 00:10:526 (5) - personally I find it more enjoyable if you make this slider two single notes instead, just like what u did 00:07:931 (4,5) - It flows better with the music imo since 00:07:607 (3,1) - this transition goes smooth with the rhythm i guess. fixed~ ill check up on some other similar patterns as well
  23. 00:25:444 (2,3) - ctrl+g for better flow? Also you can make 00:25:931 (1) - start from the upward note and go down with the stream, would be cool imo. maybe. ill do some experimenting and see what works best
  24. 00:41:499 (5,6,7,1) - This linear transition could be improved imo, right now the angle is a bit weird, you could try sth like this? http://puu.sh/s3eGk/e3d40c6937.jpg this entire section is linear. i want the angle to be sharp like that because its the only place with a cymbal crash, other than the first note
  25. 00:47:174 (1,2,3,4,5,6,7,8) - The shape of these jumps is quite good, but the distance is not consistent which make it weird when playing.. uh I suggest you to make the DS more consistent and maybe reduce them a little bit so the gap between insane and hard is not too high. i put those jumps in to help bridge the gap between Insane and HATSUKOI if i can think of anything better, i will change it
  26. 01:22:039 (3) - ctrl+g for better flow? dont like that flow, the 2 flows off to the right a bit too much imo @_@

    [hard]
  27. 00:13:444 - is this green line really needed? it makes SV to 0,5x but there's no sliders in there. Also it reduces the volumen to 40% which shouldn't be because 00:13:444 - goes a strong beat so reducing volume there makes no sense imo. fixed in all diffs
  28. 01:23:174 (2,3) - I'd move this more upwards since the actual flow is a bit more linear because of 01:22:850 (1) - this slider. Maybe something like this? http://puu.sh/s3fg5/b509ccedc4.jpg want sharp-ish angle here, otherwise its kinda boring

    [normal]
  29. 00:13:444 - 00:15:715 - same as before ^ fixed
  30. 00:22:526 (3) - this slider reverse makes an empty place 00:23:336 - here which might not be good for newbie players since the distance is not consistent. I tried some patterns and maybe following this rhythm would be better? http://puu.sh/s3fHE/b96b801f88.jpg maybe. but i only really follow instruments in this diff, so it might be weird to suddenly do lyrics
  31. 00:32:904 (4) - same as before ok also worried about SR going too high

okay that's all I could find. If I were you I would increase the sr of Hard just a bit so it reaches 3* ~ because rn the gap between insane and hard is more than 1*. if it happens, it happens, but i dont want to force the SR on anything However, good luck with the set! :)
Thanks! Will continue making changes
Garden
HATSUKOI?!
  1. 00:12:471 (2) - ur similar patterns in this section are all in circular flow but this one is against them when nothing special in music suggests, ctrl-g for consistency maybe
  2. 00:17:985 (4,5,1) - dunno if u like http://osu.ppy.sh/ss/6495419, i feel 4,5 looks too individual from 1 right now
  3. 00:44:580 - consider buffing jumps in this part to make the diff >5.25* so that its an x icon on the beatmap page, nothing important im just suggesting anyway, after all the music supports the jumps nicely!
  4. 01:08:580 (3,4) - would look and play better if u follow visual ds -> https://osu.ppy.sh/ss/6495484, u can thus stack 01:09:715 (2) - under 01:08:904 (4) - sliderhead so it doesnt interfere with ur pattern design
  5. 01:20:904 - i suggest muting the volume here a bit, the hitnormal sounds a bit loud when music is fading out
take a brief glance at lower diffs too they seem neat overall, good luck!
Topic Starter
Yahuri

Garden wrote:

HATSUKOI?!
  1. 00:12:471 (2) - ur similar patterns in this section are all in circular flow but this one is against them when nothing special in music suggests, ctrl-g for consistency maybe nice catch! fixed for now, but it messes with the DS to the next circle so i might change it back later if it becomes a problem
  2. 00:17:985 (4,5,1) - dunno if u like http://osu.ppy.sh/ss/6495419, i feel 4,5 looks too individual from 1 right now great idea :)
  3. 00:44:580 - consider buffing jumps in this part to make the diff >5.25* so that its an x icon on the beatmap page, nothing important im just suggesting anyway, after all the music supports the jumps nicely! i dont want to force SR on anything, so ill keep these jumps as they are unless i need to change them
  4. 01:08:580 (3,4) - would look and play better if u follow visual ds -> https://osu.ppy.sh/ss/6495484, u can thus stack 01:09:715 (2) - under 01:08:904 (4) - sliderhead so it doesnt interfere with ur pattern design i think its fine as is, the aesthetics are ok and the DS is normal
  5. 01:20:904 - i suggest muting the volume here a bit, the hitnormal sounds a bit loud when music is fading out fix(ing)
take a brief glance at lower diffs too they seem neat overall, good luck!
Thanks :D
MBmasher
from my queue

couldn't find any problems in the hard diff, sorry

Normal
00:29:012 (1,2) - blanket

Insane
00:35:499 (1,2,3) - either don't use uneven distance spacing, or put NC on 3 to make it readable to the player

HATSUKOI?!
01:16:039 (1,2,3,4,5,6,1,2,3,4,5,6,7) - why does this have high distance space jumps?

great map, gl!
Topic Starter
Yahuri

MBmasher wrote:

from my queue

couldn't find any problems in the hard diff, sorry

Normal
00:29:012 (1,2) - blanket the aesthetics are fine

Insane
00:35:499 (1,2,3) - either don't use uneven distance spacing, or put NC on 3 to make it readable to the player the jump here is less than other places, and theres very few 1 beat gaps in this diff so i dont think its that hard to read

HATSUKOI?!
01:16:039 (1,2,3,4,5,6,1,2,3,4,5,6,7) - why does this have high distance space jumps? this section is a bit different than others since every object has hitsounds on it, but yea ill probably nerf some of the jumps.

great map, gl!
Thanks! C:
Liena
#modreqs

  • [Normal]
  1. seems fine
  • [hard]
  1. 00:03:066 - how about make it clickable
  2. 00:45:553 (4,1) - remove and turn on 1/2 + circle? i think this rhythm pretty weird when playing
  • [Insane]
  1. 00:13:444 (1) - sure about this long slider? the guitar can be mapped
  2. 00:46:850 (4,1,2) - how about reduce space for better transition
  3. 00:58:688 (1,2,3,4,5) - idk about those red tick
  • [hatsukoi]
  1. 00:12:471 (2) - ctrl+g play better and leave 00:12:796 (3,4,5,6) more easy to hit
  2. 00:13:444 - same as insane
  3. 00:43:931 (4,5) - NC sv change here
  4. 00:47:985 (2,3) - how about reduce spacing? http://i.imgur.com/w6bsO30.png or something zz
  5. 00:51:715 (3) - turn it 2 kick sliders? not hurt and can emphas 00:52:039 (4,5,6,7,1) - better
Topic Starter
Yahuri

Liena wrote:

#modreqs

  • [Normal]
  1. seems fine yay!
  • [hard]
  1. 00:03:066 - how about make it clickable i want to keep that slider to emphasize the trumpet-synth
  2. 00:45:553 (4,1) - remove and turn on 1/2 + circle? i think this rhythm pretty weird when playing im not sure what you're asking for. anyways, the rhythm right now has clicks on all vocals
  • [Insane]
  1. 00:13:444 (1) - sure about this long slider? the guitar can be mapped i want to emphasize the weak intensity of this section
  2. 00:46:850 (4,1,2) - how about reduce space for better transition decrease spacing for what? anyways i dont think i need to decrease spacing for 4-1 because 1 has NC, vocal, and clap may make some adjustments to this jump section tho
  3. 00:58:688 (1,2,3,4,5) - idk about those red tick changed rhythm so that sliders start on white ticks
  • [hatsukoi]
  1. 00:12:471 (2) - ctrl+g play better and leave 00:12:796 (3,4,5,6) more easy to hit changed to current pattern from an earlier mod (for circular flow), but ill change around the circle positions if i can find something that works nicely
  2. 00:13:444 - same as insane same
  3. 00:43:931 (4,5) - NC sv change here SV barely changes here, i dont think NCs are necessary
  4. 00:47:985 (2,3) - how about reduce spacing? http://i.imgur.com/w6bsO30.png or something zz reducing spacing here doesnt make sense imo, 3 has an important vocal on it
  5. 00:51:715 (3) - turn it 2 kick sliders? not hurt and can emphas 00:52:039 (4,5,6,7,1) - better thats overmapping
Thanks! C:
now i cant grave this lol
Cosmolade
I smells yaoi
and I like it
Take a star o3o)/
This map needs the video xD
I can help you with that if you want :3c

EDIT: You told me to help with the video, so here is xD
https://puu.sh/sFi8w/4cff357a5a.rar
Lilyanna
M4M from ur queue !

General :

-the combos 3 and 4 are almost alike could be confusing

Normal :

00:02:742 (4) - this ending on strong beat is awkward even for a normal maybe try 1/2 and hitcircle on 00:03:066 - for better emphasize
if u do so new there
00:08:904 (2,1) - this overlap is not appealing 00:10:850 (1) - u could ctrl j this slider and keep it stacked or do this http://puu.sh/sKycT/ced2d14aea.jpg
but then u will need to adject the next object for better flow
00:23:499 - this feels it shouldnt be ignored maybe 00:22:526 (3) - remove repeat and add another 1/1 slidere from here 00:22:526 (3) -
00:32:904 (4) - ^
00:38:580 - u could add notes in places like here it plays better with vocals
00:50:255 (1,1,1) - i dont see a reason for abusing nc maybe remove
01:12:796 (5) - same as before
01:18:309 (1) - remove nc u nc on every 2 downbeats
01:18:958 (3) - feels like this slider is too simplified for the music maybe do same as here 01:20:255 (4,5,1) -
if u do so nc here 01:19:607 -
01:20:904 (1) - remove nc
01:21:553 (2) - same as suggested pattern above if u want
01:22:201 - and nc here

Hard :

00:03:066 - same in normal this rly strong clickable beat specialy in hard and above better not ignore it or let it end on slider tail
00:03:066 - also this gap can be mapped suggested pattern http://puu.sh/sKyHY/7ac668ae37.jpg
01:21:715 (3) - this feels could mapped rythmatically better http://puu.sh/sKyUM/5cdd9eb438.jpg
the rason why i did 1/1 here 01:22:039 - because it felt like its same sound of this 01:20:904 (1) - so mapping them same is better imo
01:23:174 (2,3) - u limited ur self alot with ds this could be more spaced to emphasize also some of them in map
01:01:120 (4,1) - these for example slider one is not spaced for better emphasize and it doesnt even have a good flow break
01:11:823 (1) - same here this circular flow doesnt flow good with the song 01:11:174 (3,4,1,2,3,1) -
01:11:823 (1) - this beat ask for emphasize at least another direction another movement
anyway i hope u get the idea

Insane :

00:06:309 (3,4) - the way u mapped here is better than 00:08:580 (2,3,4,5) - and they both have same rythm almost
00:25:931 (1) - i dont see reason for nc unless for readability but imo its readable fine
00:47:823 (5,6,7,8) - while the music gets more intens u chose to decrease the spacing u should have gone from low to high spacing this playes awkward
01:11:823 (1,2) - these flow wierd maybe try this if u want http://puu.sh/sKznp/75529cac6f.jpg


the last difficulty look fine im not so experienced with 5stars maps, not so important but u map alot on right side of the map airea xd wierd thing to notice but even if u ctrl a u see most notes stacked on right :p

thats it I hope I helped, good luck!
Topic Starter
Yahuri

Lilyanna wrote:

M4M from ur queue !

General :

-the combos 3 and 4 are almost alike could be confusing its pink and purple, i dont think theyre similar enough to be confusing

Normal :

00:02:742 (4) - this ending on strong beat is awkward even for a normal maybe try 1/2 and hitcircle on 00:03:066 - for better emphasize
if u do so new there wanted to have a bit longer slider for emphasis on the synth, this occurs in Hard too
00:08:904 (2,1) - this overlap is not appealing 00:10:850 (1) - u could ctrl j this slider and keep it stacked or do this http://puu.sh/sKycT/ced2d14aea.jpg
but then u will need to adject the next object for better flow i think this looks fine
00:23:499 - this feels it shouldnt be ignored maybe 00:22:526 (3) - remove repeat and add another 1/1 slidere from here 00:22:526 (3) - i like this idea C:
00:32:904 (4) - ^ same
00:38:580 - u could add notes in places like here it plays better with vocals dont want to have 1/2 gaps in the weak section (especially cuz it runs the risk of raising to 2*)
00:50:255 (1,1,1) - i dont see a reason for abusing nc maybe remove the same pattern is in every diff
01:12:796 (5) - same as before there are already 2 consecutive 1/2 spacings, so no
01:18:309 (1) - remove nc u nc on every 2 downbeats I do NC every 2 downbeats. but in this case, this particular combo happens to be just the second half of the 2 downbeats (count from here 01:13:120)
01:18:958 (3) - feels like this slider is too simplified for the music maybe do same as here 01:20:255 (4,5,1) - ive been using this pattern everytime. and again, fewer 1/2 spacing because SR (this section is fairly weak as well)
if u do so nc here 01:19:607 - nope
01:20:904 (1) - remove nc nope
01:21:553 (2) - same as suggested pattern above if u want nope
01:22:201 - and nc here nope

Hard :

00:03:066 - same in normal this rly strong clickable beat specialy in hard and above better not ignore it or let it end on slider tail same thing as normal, wanted a weird slider for synth emphasis
00:03:066 - also this gap can be mapped suggested pattern http://puu.sh/sKyHY/7ac668ae37.jpg like all diffs, synth stuff Dx this section has a long slider in the last diff, so it wouldnt make sense to make it more complicated in the lower diffs
01:21:715 (3) - this feels could mapped rythmatically better http://puu.sh/sKyUM/5cdd9eb438.jpg fixed
the rason why i did 1/1 here 01:22:039 - because it felt like its same sound of this 01:20:904 (1) - so mapping them same is better imo
01:23:174 (2,3) - u limited ur self alot with ds this could be more spaced to emphasize also some of them in map everything in this diff goes by DS, I want to keep it that way because its a pretty large jump from Normal to Hard because of the added 1/2
01:01:120 (4,1) - these for example slider one is not spaced for better emphasize and it doesnt even have a good flow break i think the flow is okay here, but if i can find a way to make it better then i will
01:11:823 (1) - same here this circular flow doesnt flow good with the song 01:11:174 (3,4,1,2,3,1) - fixed
01:11:823 (1) - this beat ask for emphasize at least another direction another movement fixed
anyway i hope u get the idea

Insane :

00:06:309 (3,4) - the way u mapped here is better than 00:08:580 (2,3,4,5) - and they both have same rythm almost fixed
00:25:931 (1) - i dont see reason for nc unless for readability but imo its readable fine for readability
00:47:823 (5,6,7,8) - while the music gets more intens u chose to decrease the spacing u should have gone from low to high spacing this playes awkward will remap eventually
01:11:823 (1,2) - these flow wierd maybe try this if u want http://puu.sh/sKznp/75529cac6f.jpg i think the flow is fine


the last difficulty look fine im not so experienced with 5stars maps, not so important but u map alot on right side of the map airea xd wierd thing to notice but even if u ctrl a u see most notes stacked on right :p lol ok

thats it I hope I helped, good luck!
Thanks! :) Check your map for my mod

extra things for meeee
remap

HATSUKOI?!
00:24:147 - jumps?
01:00:147 (1) - that
01:16:039 - jumps
Kin
Hey there!

M4M

[HATSUKOI?!]
nice flow

  1. 00:15:066 (4,5) - tbh, I kinda feel weird playing the slider 5 almost the same way as 4 when 5 also have a guitare sound here 00:15:553 - . The guitare sound kinda feel "ignored" since it's not clicked.
  2. 00:49:769 (1,2,1,2,1,2) - since you're not using the same spacing for each 1,2 ; how about increasing spacing between 1 & 2 in a linear way. As example something like : 00:49:769 (1,2) - x2 between those 2 ; 00:50:255 (1,2) - x2,6 between those 2 ; 00:50:742 (1,2) - x3,2.
    the way it currently is might be understable but still feel strange to me to have those 00:50:255 (1,2,1,2) - have the same spacing while this one 00:49:769 (1,2) - is only spacing x2.
  3. after re checking, I kinda feel like this note should also be a NC : 00:51:715 (3) -
[Insane]

  1. 00:51:553 (1) - How about NC this one ? pretty the NC make it easier to read with the sudden change of spacing.
  2. 01:01:769 (2,3) - I believe those 2 should be unstacked since the melody is strong as those one 01:00:958 (2,3) - . I kinda lost the feel of the melody with the stack.
[Hard]

  1. 00:03:066 - I really feel bad about this note being only a slider end. The note is really strong but only played passive. I'd rather have this note clicked.
  2. 00:51:715 (3) - NC this note if you fix this one on other diff.
  3. 00:54:309 (3) - to emphasize the vocal as (I think) you tried to do, I think it'd be better to click this note 00:54:634 - . I think the 1/1 break will be played better this way.
    even tho I find those one 01:04:688 (3,1) - ok since it's not a 1/2 slider repeat + 1/1 slider
  4. 01:23:174 (2,3) - use a lil jump between 2 & 3 ? since 3 is really strong and the last note, I think it'll fit better.
[Normal]
  1. 01:05:336 (1,2,3) - Since you're following the vocal on this slider 01:06:471 (3) - ; how about change the timeline to something like this : http://puu.sh/sNSWa/1d02127836.jpg
not much to say. The map in general is already good. Nice work & good luck!
(2nd mod will come bit later ; maybe tomorrow or in some hours)
Topic Starter
Yahuri

Kin wrote:

Hey there!

M4M

[HATSUKOI?!]
nice flow well thats a first, yay me!

  1. 00:15:066 (4,5) - tbh, I kinda feel weird playing the slider 5 almost the same way as 4 when 5 also have a guitare sound here 00:15:553 - . The guitare sound kinda feel "ignored" since it's not clicked. well if i were to map every guitar note as a click, it would be all clicks from here 00:14:904 (which i dont want cuz this is a fairly soft section) i could map 5 as 2 circles but idk
  2. 00:49:769 (1,2,1,2,1,2) - since you're not using the same spacing for each 1,2 ; how about increasing spacing between 1 & 2 in a linear way. As example something like : 00:49:769 (1,2) - x2 between those 2 ; 00:50:255 (1,2) - x2,6 between those 2 ; 00:50:742 (1,2) - x3,2.
    the way it currently is might be understable but still feel strange to me to have those 00:50:255 (1,2,1,2) - have the same spacing while this one 00:49:769 (1,2) - is only spacing x2. managed to fix jumps without destroying aesthetics \o/
  3. after re checking, I kinda feel like this note should also be a NC : 00:51:715 (3) - NCs before here follow pairs of notes with cymbal crash, but switch back to normal here cuz only 1 cymbal crash in this combo
[Insane]

  1. 00:51:553 (1) - How about NC this one ? pretty the NC make it easier to read with the sudden change of spacing. its pretty readable as is i think, and its also consistent with all the other diffs right now
  2. 01:01:769 (2,3) - I believe those 2 should be unstacked since the melody is strong as those one 01:00:958 (2,3) - . I kinda lost the feel of the melody with the stack. oops lol
[Hard]

  1. 00:03:066 - I really feel bad about this note being only a slider end. The note is really strong but only played passive. I'd rather have this note clicked. since everyones bugging me about it i guess i will then Dx
  2. 00:51:715 (3) - NC this note if you fix this one on other diff. nope
  3. 00:54:309 (3) - to emphasize the vocal as (I think) you tried to do, I think it'd be better to click this note 00:54:634 - . I think the 1/1 break will be played better this way. fixed
    even tho I find those one 01:04:688 (3,1) - ok since it's not a 1/2 slider repeat + 1/1 slider
  4. 01:23:174 (2,3) - use a lil jump between 2 & 3 ? since 3 is really strong and the last note, I think it'll fit better. no jumps throughout Hard, not going to throw them in at the end either
[Normal]
  1. 01:05:336 (1,2,3) - Since you're following the vocal on this slider 01:06:471 (3) - ; how about change the timeline to something like this : http://puu.sh/sNSWa/1d02127836.jpg although 3 does fall on a vocal, im actually trying to follow the instruments. 3 has a cymbal crash as well. If i follow what you have then i would be missing out on hitsounds here 01:05:985 - 01:06:309
not much to say. The map in general is already good. Nice work & good luck!
(2nd mod will come bit later ; maybe tomorrow or in some hours)
all fixes applied~
Thanks!
Arutsuki
hi m4m


Natsukoi
00:00:472 - in the intro section I'd make the spacing all the same or similar with these 00:00:958 (2,3,2,3,4) - it's the same sounds throughout so no real need to change spacing
00:05:336 (5,6,7,8) - space this a bit more to empathyze better http://puu.sh/sO1lL/2b500c8c07.jpg
I take it you're alternating those two spacings 00:06:796 (5,1) - , 00:08:093 (6,1) - it's nice to give variety but again the sounds on these are all the same, try making the spacing change not so drastic
00:48:958 (4,1) - this just flows bad
00:51:228 (1,2) - ^ also spacing drops suddenly when it's been building up from the previous 3 jumps, feels weird
01:12:309 (2,3) - this stream's bend is weird, nothing too bad but usually sharp turns are done on white ticks where they can be easily picked out by hearing too not just visual

Insane
00:31:282 (4,5) - why not just put another slider like you did in diff above
00:35:985 (3) - feels a bit weird here to start the stream on a blue tick since the sound on the white one is pretty loud
00:37:120 (2) - getting rid of this return and just putting another circle on the white tick would go better with the music imo http://puu.sh/sO54U/b6671bdbbf.jpg
00:42:471 (2,3) - just swap these two on the timeline and stack them, again goes along the voice better there
00:44:580 - space this whole slider sections more since the jumps later are spaced too against the first half
00:50:904 (2) - why not stack with 00:49:931 (2) - ?

Hard
00:22:039 (4,1) - make these just two 1/2 sliders? I think 00:22:526 (1) - shouldnt be clickable since the sound is so quiet against the voice there
all I can think of, seems good enough otherwise

Normal
seems fine as it is

feel free to mod just one diff since I couldnt find anything on the lower ones, gl
Topic Starter
Yahuri

Arutsuki wrote:

hi m4m


Natsukoi
00:00:472 - in the intro section I'd make the spacing all the same or similar with these 00:00:958 (2,3,2,3,4) - it's the same sounds throughout so no real need to change spacing 00:01:607 (5) - cymbal crash 00:02:742 (5) - synth start 00:02:904 (6,1) - cymbal crashes
00:05:336 (5,6,7,8) - space this a bit more to empathyze better http://puu.sh/sO1lL/2b500c8c07.jpg it would be better for emphasis but the aesthetics would get worse
I take it you're alternating those two spacings 00:06:796 (5,1) - , 00:08:093 (6,1) - it's nice to give variety but again the sounds on these are all the same, try making the spacing change not so drastic larger spacing is for all of the emphasized guitar sounds, small spacing is for whatever doesnt have guitar on it, 4-circle sections have varied spacing
00:48:958 (4,1) - this just flows bad its not ideal, but i dont think it flows BAD. of course, if i can find something better i will change it
00:51:228 (1,2) - ^ also spacing drops suddenly when it's been building up from the previous 3 jumps, feels weird same as above, but there isnt any cymbal crash on 2 so the DS shouldnt be that much of a problem
01:12:309 (2,3) - this stream's bend is weird, nothing too bad but usually sharp turns are done on white ticks where they can be easily picked out by hearing too not just visual fixed

Insane
00:31:282 (4,5) - why not just put another slider like you did in diff above fixed
00:35:985 (3) - feels a bit weird here to start the stream on a blue tick since the sound on the white one is pretty loud fixed
00:37:120 (2) - getting rid of this return and just putting another circle on the white tick would go better with the music imo http://puu.sh/sO54U/b6671bdbbf.jpg i didnt do that, but i did something else instead. changed start of combo to 1/1 slider + 1/2 slider. every click in this section should now have hitsounds on it.
00:42:471 (2,3) - just swap these two on the timeline and stack them, again goes along the voice better there going for instruments
00:44:580 - space this whole slider sections more since the jumps later are spaced too against the first half i dont understand what youre saynig
00:50:904 (2) - why not stack with 00:49:931 (2) - ? the location of 00:50:904 (2) is for the lyrics (also occupied by 00:50:417 (2) and 00:51:390 (2)). on the other hand, 00:49:931 (2) has no lyrics so thats why its separate from everything else.

Hard
00:22:039 (4,1) - make these just two 1/2 sliders? I think 00:22:526 (1) - shouldnt be clickable since the sound is so quiet against the voice there 1 is the start of a long guitar thing though
all I can think of, seems good enough otherwise

Normal
seems fine as it is yay!

feel free to mod just one diff since I couldnt find anything on the lower ones, gl okay!
Thanks, I've finished your mod C:
Osuology
hi as we arranged here is mod xd

[General]
http://www.lantis.jp/release-item/LACM-4799.html According to this record dealer, source should be 世界一初恋~横澤隆史の場合~ and title should not have (TV Size), unless I've got this all wrong. I'm new to metadata so, maybe I'm wrong. Also according to that website, Nakamura shungiku should be added to tags.


[Normal]
tbh nothing to point here

[Hard]
nothing here either, other than I think AR7.5 is too high, usually the limit for hards is 7, I believe.

[Insane]
00:49:444 (4,1,2) - Distance between these three is identical, please make the 4 a NC so that it seems to be out of the norm and the player can expect to try and see a discrepancy.

[HATSUKPO!?!?]
00:01:444 (4,5) - Why such distance? Nothing in the song seems to relate to this spacing. Looking at the rest of the map, you use kind of a random spacing between two different spacings for the most part. It would be important, then, to establish that aesthetic style as soon as you can. Like maybe space the 2 and 3 more, in the first combo that is.


Wow, really good on all the diffs! I feel like I should congratulate you lol. Good luck!
Topic Starter
Yahuri

Osuology wrote:

hi as we arranged here is mod xd

[General]
http://www.lantis.jp/release-item/LACM-4799.html According to this record dealer, source should be 世界一初恋~横澤隆史の場合~ and title should not have (TV Size), unless I've got this all wrong. I'm new to metadata so, maybe I'm wrong. Also according to that website, Nakamura shungiku should be added to tags. fixed

[Normal]
tbh nothing to point here yay!

[Hard]
nothing here either, other than I think AR7.5 is too high, usually the limit for hards is 7, I believe. more yay! also fixed

[Insane]
00:49:444 (4,1,2) - Distance between these three is identical, please make the 4 a NC so that it seems to be out of the norm and the player can expect to try and see a discrepancy. i think i should leave it as is because if i NC that then the player might expect a discrepancy between 3-4, rather than 4-1.

[HATSUKPO!?!?]
00:01:444 (4,5) - Why such distance? Nothing in the song seems to relate to this spacing. Looking at the rest of the map, you use kind of a random spacing between two different spacings for the most part. It would be important, then, to establish that aesthetic style as soon as you can. Like maybe space the 2 and 3 more, in the first combo that is. 5 follows the cymbal crash the 2-3 thing does follow what i do with jumps later tho so ill fix that :O

Wow, really good on all the diffs! I feel like I should congratulate you lol. Good luck!
Thanks ^^
Topic Starter
Yahuri
William K doesnt want free kds
01:51 Yahuri: is the intro until here 00:02:417 - ok?
01:52 William K: 00:01:769 (1,4) - could make this smoother imo
01:52 Yahuri: uhhh
01:52 Yahuri: ill try
01:53 William K: 00:02:742 (5,6) - not a circular movement here too? it'd be good considering 00:01:769 (1,2,3,4) -
01:53 Yahuri: well
01:53 Yahuri: 5 has the weird instrument thing
01:53 William K: other feels okay imo
01:53 William K: yeah
01:53 Yahuri: so i changed directions for that
01:53 William K: and you aimed for a emphasis
01:53 Yahuri: ye
01:54 Yahuri: 00:14:580 (1) - remove NC or keep NC?
01:54 Yahuri: 01:22:039 (1) - same
01:54 William K: I suggest keeping
01:54 Yahuri: ok
01:54 William K: seems more fitting to the instrument
01:55 William K: but maybe some people would question that xD
01:55 Yahuri: 00:15:390 (3) - keep pattern or change to this https://puu.sh/sRkny/849e3d6084.png or sth else
01:55 Yahuri: (picture NCs are outdated
01:56 William K: I like the one now more
01:56 Yahuri: ok
01:56 William K: xD but it's up to you
01:56 William K: btw not making it clickable?
01:56 Yahuri: 00:49:120 (1,2) - sharp flow is fine?
01:56 William K: 00:15:390 (3) -
01:57 Yahuri: hmmm
01:57 William K: fine considering there's a drum?
01:57 Yahuri: the guitar only section is pretty weak
01:57 Yahuri: so i just want sliders
01:57 William K: okay
01:58 Yahuri: any weird skinning things i should change?
01:58 William K: 00:49:444 (2,1) - sure about the spacing here?
01:58 Yahuri: yes
01:58 William K: lol I'm not that good at skinnings xD
01:58 Yahuri: lol ok
01:58 Yahuri: let me
01:58 Yahuri: get picture
01:58 Yahuri: wait
01:59 William K: 00:34:526 (2,3,4,5,6,7) - lol this back and forth kinda bugs me xD
01:59 Yahuri: https://puu.sh/sUuxA/1e3430cffd.png is the SPIN text too dark
02:00 Yahuri: (in comparison to the spinner circle
02:00 William K: yeah a bit imo
02:00 Yahuri: alright
02:00 Yahuri: whats wrong with the back n forth?
02:00 William K: 00:35:012 (5) - why not making this near 00:34:039 (1) - ?
02:00 William K: it's kinda crowded
02:00 Yahuri: well
02:01 Yahuri: i cant make bigger changes cuz the jump will increase too much :p
02:01 Yahuri: ive done that pattern in the kiai
02:01 Yahuri: but
02:01 Yahuri: idk
02:02 William K: 01:05:823 (2,3,4,5,1) - this?
02:02 Yahuri: yes
02:02 William K: I chose the one at kiai tho xD
02:02 Yahuri: tbh im not sure if the kiai pattern makes more sense
02:02 Yahuri: i do like it tho
02:02 Yahuri: XD
02:03 William K: that's why I think that it's the only one crowded
02:03 Yahuri: i feel like the only back n forth would make more sense in kiai cuz each even combo lands on vocals
02:03 William K: umm
02:03 Yahuri: to o i
02:04 William K: LOL
02:05 Yahuri: is that all?
02:06 William K: I think?
02:06 Yahuri: ok
02:06 Yahuri: thanks~
02:06 Yahuri: post for kds
02:06 William K: xD
02:07 William K: btw may I ask something
02:07 Yahuri: yea
02:07 William K: 00:16:039 - what are you following from here to before kiai?
02:07 Yahuri: uhh
02:08 Yahuri: instruments?
02:08 William K: because you don't emphasize the drum-like instrument
02:08 William K: the clap
02:08 William K: I mean
02:08 Yahuri: well
02:09 Yahuri: partially lyrics
02:09 Yahuri: for jumps
02:09 Yahuri: sometimes guitar
02:09 Yahuri: 00:20:580 (4) - for like here
02:10 Yahuri: 00:20:580 (4) - *
02:10 William K: umm
02:10 Yahuri: wait i got that right the first time
02:10 Yahuri: lol
02:10 William K: ll
02:10 William K: lol
02:10 Yahuri: its hard ;w;
02:10 Yahuri: cuz the lyrics are on offbeats like all the time
02:10 William K: ;w;
02:11 William K: harder mapping HDHR
02:11 William K: :V
02:11 Yahuri: lol
02:11 Yahuri: you making full set?
02:11 William K: hdhr is like "omg yeah it's hardrock! and many instruments hidden!"
02:11 William K: yeah ENHI
02:11 Yahuri: gg
02:12 Yahuri: still post for kds
02:12 William K: and you know when I'm mapping the Normal diff I kept thinking of rhythms
02:13 William K: I don't need kds :V
02:13 Yahuri: well
02:13 Yahuri: either u post or im postin
02:13 Yahuri: XD
02:13 William K: xD
02:14 William K: well
02:14 William K: :V
02:14 William K: oh
02:14 William K: 00:33:715 (4,5) -
02:14 Yahuri: :V
02:14 Yahuri: whabout it
02:14 William K: should've been spaced even?
02:15 Yahuri: i cant
02:15 William K: 00:23:174 (3,4,5) - like
02:15 Yahuri: 4 is too low
02:15 Yahuri: on the grid
02:15 William K: why ;w;
02:15 William K: https://osu.ppy.sh/ss/6842324 lol at least it's not that far
02:15 Yahuri: oh
02:15 Yahuri: 1.8 might be ok
02:16 William K: :3
02:16 William K: enough for emphasis
02:17 Yahuri: 00:23:174 (3,4,5) - which need less emphasis?
02:18 William K: it's up to you for that xD
02:18 Yahuri: well idk
02:18 Yahuri: every single object has emphasis in this section'
02:18 William K: 00:23:661 (1) - emphasis for this is enough I think
02:18 Yahuri: well yea thats fine
02:19 William K: yeah leave it until BNs mention that
02:19 Yahuri: loool
02:19 Yahuri: youll be BN
02:19 Yahuri: maybe
02:19 William K: LOL

NCs keep: 2/2
Sharp flow keep: 2/2
Slow triangle guitar thing keep: 2/2
BounceBabe

response to the box:

Skin: functions properly?

yes

are all required skin elements are present?

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).

should i make any color tweaks?

no, looks good.

HATSUKOI?!: 00:00:472 - 00:02:417 remapped, please check

00:00:472 (1,2,3,4,5,1,2,3,4,5,6) - should have consistent spacing since the intensity of the sounds is the same too. tbh most of the sounds are rather monotonous so i dont quite understand your whole jump system lol you use so many emphasis jumps and not always correctly for example 00:06:634 (4,5) - is already a lower tone and should have normal ds. 00:07:607 (3,4,5,6) - is monotonous, normal ds is more reasonable while 00:11:985 (5,1) - for example could have an emphasis jump as the nc element is more intense but instead you chose to use them here 00:11:499 (3,4,5) - . in general id say; user larger spacing if you want vivid gameplay and many jumps for all elements and only make emphasis jumps for the really important and intense notes. 00:13:444 (1,2,1,2,3) - is perfect on emphasis and proper spacing.

00:14:580 and 01:22:039 - keep NC or remove NC? (same goes for Insane)

yes keep them both.

00:15:390 (5) - leave as is, or https://puu.sh/sRkny/849e3d6084.png ? or something else?

fine too

00:48:958 (4,1,2,1) - smoother flow for 1-2? or is sharp flow fine?

smoother flow would definitely be more beneficial for fluent gameplay, so yes

00:03:066 (1) - a spinner would be better for overall gameplay than this long slow slider. makes gameplay not as smooth

00:54:471 (5,6) - flow is rather bad due to the fact that 00:54:309 (4,5) - go upwards. http://puu.sh/sV343/4638091f24.jpg for example would still have the emphasis jump but make the movement more circular which is more natural to play

01:02:093 (4) - reverse this, how it is now, it just blocks the flow completely due to the many jumps from before

the many spacing changes really dont make sense to me. the song is super monotone. you made emphasis jumps on most intense sounds but you've overdone it with too many jumps and spacing changes that dont fit the song. partially you also seem to have followed the vocals and even there you didnt place the jumps correctly. not sure what else i can say. it's very generic and not thought through too well in regards to the usage of jumps and spacing changes. whether you accept this feedback and try to adjust it throughout the difficulty is your choice. flow is decent tho so that's a plus.
Topic Starter
Yahuri

BounceBabe wrote:


response to the box:

Skin: functions properly?

yes cool

are all required skin elements are present?

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).

should i make any color tweaks?

no, looks good. ok

HATSUKOI?!: 00:00:472 - 00:02:417 remapped, please check

00:00:472 (1,2,3,4,5,1,2,3,4,5,6) - should have consistent spacing since the intensity of the sounds is the same too. tbh most of the sounds are rather monotonous so i dont quite understand your whole jump system lol you use so many emphasis jumps and not always correctly for example 00:06:634 (4,5) - is already a lower tone and should have normal ds cymbal crash, i think this has more intensity, but not higher pitch.. 00:07:607 (3,4,5,6) - is monotonous, normal ds is more reasonable while 00:11:985 (5,1) - for example could have an emphasis jump as the nc element is more intense 00:11:985 (5) is where the guitar changes, along with the cymbal crash. theres another hitsound on 1, but i dont think its that intense. - but instead you chose to use them here 00:11:499 (3,4,5) maybe ill drop emphasis on places like 00:11:823 (4)- . in general id say; user larger spacing if you want vivid gameplay and many jumps for all elements and only make emphasis jumps for the really important and intense notes. 00:13:444 (1,2,1,2,3) - is perfect on emphasis and proper spacing. jumps are probably too cut n dry, so thats why they all look too emphasized. restructure jump DS system or something

00:14:580 and 01:22:039 - keep NC or remove NC? (same goes for Insane)

yes keep them both. ok

00:15:390 (5) - leave as is, or https://puu.sh/sRkny/849e3d6084.png ? or something else?

fine too ok

00:48:958 (4,1,2,1) - smoother flow for 1-2? or is sharp flow fine?

smoother flow would definitely be more beneficial for fluent gameplay, so yes ok

00:03:066 (1) - a spinner would be better for overall gameplay than this long slow slider. makes gameplay not as smooth i dont think theres enough time here to put a spinner.

00:54:471 (5,6) - flow is rather bad due to the fact that 00:54:309 (4,5) - go upwards. http://puu.sh/sV343/4638091f24.jpg something is wrong with the site ill look at this again later for example would still have the emphasis jump but make the movement more circular which is more natural to play

01:02:093 (4) - reverse this, how it is now, it just blocks the flow completely due to the many jumps from before i dont see how back n forth flow makes sense here

the many spacing changes really dont make sense to me. the song is super monotone. you made emphasis jumps on most intense sounds but you've overdone it with too many jumps and spacing changes that dont fit the song. partially you also seem to have followed the vocals and even there you didnt place the jumps correctly. not sure what else i can say. it's very generic and not thought through too well in regards to the usage of jumps and spacing changes. whether you accept this feedback and try to adjust it throughout the difficulty is your choice. flow is decent tho so that's a plus. alright, ill see what i can do
Thanks! :D

NCs keep: 3/3
Sharp flow keep: 2/3
Slow triangle guitar thing keep: 3/3
CucumberCuc
Hi

[Insane]
00:10:688 (5) move circle slightly right
01:06:309 (4) ^

[HATSUKOI]
00:06:147 (2) move slightly left
00:21:715 (2) ^
00:33:715 (4) move slightly down
01:18:147 (8) ^
anna apple
u agrid to m4m: I would prefer this one https://osu.ppy.sh/s/601840, but https://osu.ppy.sh/s/600882 is ok also

normal

00:40:039 (3,4,1,2,3,1,2,3,4,1,2,3,4,1,1,1,1,2,1,2,3) - this triggers me, but this pic makes my triggered-ness more relevant

I suggest maybe 00:46:526 (4) - making this two circles since there are two vocals.

general comment is, people will probably get annoying at things like 01:11:823 (3,4,5) - since this is your lowest diff and "it should be mapped like an easy" and this is 1/2 gaps.jpg

Hard

00:53:499 (4,1) - I would change this to be a 1/1 slider to match the vocal mapping you did at parts like 00:52:363 (1,2) - and most of the map before this.

00:53:985 (2,3) - then this to 1/2 circle into 1/1 slider

01:03:228 - I don't think its worth to skip this beat

also map is kind of in bottom right at some point for like, long enough for me to get triggered.

Insane

generally I don't agree with rhythm approach. cuz I CAN

01:16:850 - should be clickable? cuz strong beat.

also for all diffs 01:13:201 (1) - fuk ur spinner I don't think it fits, or really makes sense. sure its for the vocal, but you map all the other sounds before this and now you skip them, this is like the climax of the chorus and its just spinner. this isn't contrail :eyes:



not going to lie every time I watched your video it made me want to see them kiss even more and more, I'm not even gay what the heck
Invertable
Hi M4M from your queue

DONT MOD KOI?! (So il mod this one i guess)

  • 00:01:769 (1,4) - Stack them properly
    00:08:255 (1) - Why is this one so spaced. All the others 00:06:958 (1,1,1) - are spaced so low. I cant see what you are emphasizing with that much of distance.
    00:22:039 (4) - This is the only time you put clap on a 2/4 beat slider end.
    00:30:309 (1,2,3,4) - These sound kinda boring cause they are all the same. I would Ctrl+G every slider that has a clap on it just for little change end excitement.
    01:02:417 (5,4) - Stack maybe?
    01:13:120 (5) - Hmm NC since you were putting NC on every sound like that.
Insane

  • I really cant find anything here ..... Waisted 20 min on nothing...Amazing
Hard

  • 00:03:066 (1) - You can space it a little bit for the emphasis.
    00:04:363 (1,1) - Avoid overlap.
    00:29:012 (1,1) - Stack them perfectly.
What actually didn't like in this diff is you are not emphasizing at all. You were using DS too much in my opinion cause all these important sounds 00:10:850 (1,1,1,1,1) - etc. weren't emphasized at all. I mean you put 4/4 slider on it but you put sliders like that on many other places that weren't that important so that cant be emphasis. Only NC was lets say emphasis.

Normal

  • 00:02:742 (4) - Actually i think slider end is not that good emphasis at all and you put it on strong sound. I would put 1/2 slider and a circle and it wont be hard.
    00:13:444 (1,3) - I think these are not stacked properly.
    00:33:553 (5) - Point this slider to 00:34:039 (1) - so its easier to play since there is only 1/2 beat between them.
    00:50:255 (1,1,1) - NC spam there is actually no need for that. It can be 1,2 1,2 but NC on every beat is spam tho.
    00:52:363 (1,2) - Fix blanket
Ok this was super hard to mod cause there is not that much to mod this is ready to go ranked imo.
GL with the map and I hope this mod was somewhat helpful!
Il mod other map tomorrow this one took to much time for today xxxxxxxxxx hope that wont be a problem :P
Topic Starter
Yahuri

CucumberCuc wrote:

Hi

[Insane]
00:10:688 (5) move circle slightly right why? the DS is exactly where i need it to be.
01:06:309 (4) ^ ^

[HATSUKOI]
00:06:147 (2) move slightly left ^
00:21:715 (2) ^ theres a blanket here
00:33:715 (4) move slightly down why
01:18:147 (8) ^ that would ruin the triangle 01:17:174 (2,4,8)
i haven't made any changes according to this mod. you haven't given any explanation as to why i should do anything. sorry, but i cannot give you kds for this.
Topic Starter
Yahuri

Invertable wrote:

Hi M4M from your queue

DONT MOD KOI?! (So il mod this one i guess) you werent supposed to mod this one rip but thats my fault, i'll respond anyways

  • 00:01:769 (1,4) - Stack them properly the stack seems fine
    00:08:255 (1) - Why is this one so spaced. All the others 00:06:958 (1,1,1) - are spaced so low. I cant see what you are emphasizing with that much of distance. this is for the guitar melody
    00:22:039 (4) - This is the only time you put clap on a 2/4 beat slider end. this was to emphasize the vocals cuz i thought they were pretty strong. it's been changed in the actual top diff tho
    00:30:309 (1,2,3,4) - These sound kinda boring cause they are all the same. I would Ctrl+G every slider that has a clap on it just for little change end excitement. the pattern is like this because of guitar. the guitar IS the same. i guess what im saying is that the claps don't really matter here.
    01:02:417 (5,4) - Stack maybe? no, 4 is here for DS (2.00x) and those notes are pretty far anyways so it won't really be visible
    01:13:120 (5) - Hmm NC since you were putting NC on every sound like that. i dont remember who ive discussed this with but i'll consider it. it seems kinda excessive to add NC after only 1 beat tho
Insane

  • I really cant find anything here ..... Waisted 20 min on nothing...Amazing C:
Hard

  • 00:03:066 (1) - You can space it a little bit for the emphasis. this diff is full DS
    00:04:363 (1,1) - Avoid overlap. fixed
    00:29:012 (1,1) - Stack them perfectly. fixed
What actually didn't like in this diff is you are not emphasizing at all. You were using DS too much in my opinion cause all these important sounds 00:10:850 (1,1,1,1,1) - etc. weren't emphasized at all. I mean you put 4/4 slider on it but you put sliders like that on many other places that weren't that important so that cant be emphasis. Only NC was lets say emphasis. considering that this diff has much more dense rhythm than Normal i don't want to have any jumps. the introduction of jumps is in the Insane diff

Normal

  • 00:02:742 (4) - Actually i think slider end is not that good emphasis at all and you put it on strong sound. I would put 1/2 slider and a circle and it wont be hard. im going to try and restructure this diff a bit to reduce/eliminate the 1/2 gaps i have (according to pyroflayer's mod). it's not possible to emphasize every strong note properly in low diffs like this without messing with the rhythm density, so i can't do that.
    00:13:444 (1,3) - I think these are not stacked properly. fixed i think?
    00:33:553 (5) - Point this slider to 00:34:039 (1) - so its easier to play since there is only 1/2 beat between them. there's roughly a 90 degree direction change. i think i've done this for all the cymbal crashes.
    00:50:255 (1,1,1) - NC spam there is actually no need for that. It can be 1,2 1,2 but NC on every beat is spam tho. this is consistent throughout all diffs
    00:52:363 (1,2) - Fix blanket fixed
Ok this was super hard to mod cause there is not that much to mod this is ready to go ranked imo.
GL with the map and I hope this mod was somewhat helpful!
Il mod other map tomorrow this one took to much time for today xxxxxxxxxx hope that wont be a problem :P
Thanks~
i'll start looking at your map soon, hopefully
Topic Starter
Yahuri

pyroflayer wrote:

u agrid to m4m: I would prefer this one https://osu.ppy.sh/s/601840, but https://osu.ppy.sh/s/600882 is ok also finished arcade busters

normal

00:40:039 (3,4,1,2,3,1,2,3,4,1,2,3,4,1,1,1,1,2,1,2,3) - this triggers me, but this pic makes my triggered-ness more relevant gotcha

I suggest maybe 00:46:526 (4) - making this two circles since there are two vocals. done

general comment is, people will probably get annoying at things like 01:11:823 (3,4,5) - since this is your lowest diff and "it should be mapped like an easy" and this is 1/2 gaps.jpg ye ill try eliminating the 1/2 gaps

Hard

00:53:499 (4,1) - I would change this to be a 1/1 slider to match the vocal mapping you did at parts like 00:52:363 (1,2) - and most of the map before this. i want to keep a click on the downbeat. but i'll see after i rework the rhythm in this diff

00:53:985 (2,3) - then this to 1/2 circle into 1/1 slider okay

01:03:228 - I don't think its worth to skip this beat ehh its not strong enough imo. i want to keep some breaks in Hard, also there isnt super distinctive vocals or hitsound instruments here

also map is kind of in bottom right at some point for like, long enough for me to get triggered. "at some point" where? if you mean as a whole i guess ur right but i dont see any long sections of bottom-right

Insane

generally I don't agree with rhythm approach. cuz I CAN

01:16:850 - should be clickable? cuz strong beat. ye i need to redo the weaker cymbal crash stuff now cuz i been lazy lol

also for all diffs 01:13:201 (1) - fuk ur spinner I don't think it fits, or really makes sense. sure its for the vocal, but you map all the other sounds before this and now you skip them, this is like the climax of the chorus and its just spinner. this isn't contrail :eyes: but vocal :C i didnt make all those skin elements for nothing

not going to lie every time I watched your video it made me want to see them kiss even more and more, I'm not even gay what the heck you dont need to be gay to support gay ;)
Thanks!
i haven't made many changes yet cuz some of these are bigger problems, also i need to go to class xd
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