fixed timing
re-arrange some pattern
change bg
applied some mod
Updated
re-arrange some pattern
change bg
applied some mod
Updated
memekPatZar wrote:
jjk
00:00:000 - iniharusnya di 00:01:000 -
glhfmappingan
Momota wrote:
overmap
thanks dude-Troke- wrote:
HalilintarZ Modding Queue
modding dengan kecepatan maksimal!
00:00:000 pindahin ke 4 // no
00:00:001 pindahin ke 5 // no
00:00:002 pindahin ke 0 // no
glmapping to much sv i can't mod anymore // remove sv
all fixed except red ones !TheNewBungping wrote:
Hi, from my mod queue
wow, I like this song and this map, shooting a star
1|2|3|4NOVICE00:39:527 move note on 3 to 1
00:40:068 move note on 2 to 3
01:13:582 move note on 4 to 2
01:26:200 (86200|1) - better snap this to 1/3 and then move it from 2 to 3 //omg i didnt see that, fixed
01:26:374 move note on 3 to 2ADVANCED00:07:906 add a note on 3
00:08:176 add a note on 4EXHAUST00:04:100 (4100|0) I don't feel like this note is neccessary, I would snap it to 1/4 // i need more opinion from the other modders for this part
00:04:596 - 00:04:832 suggestion: https://osu.ppy.sh/ss/8612014 // keep this oneGRAVITYprevious mentioned stuff on EXHAUST
00:34:663 - 00:42:230 since this is the hardest diff, maybe try play the drum on this part too // keep for rest
01:16:250 add a note on 2 (1/8 snap) // i missed that, added
01:53:581 maybe add note for piano in the background like this https://osu.ppy.sh/ss/8612067 // let it keep for awhile, if other modders say that so, i'll add it
GL
I must say that, for the GRAVITY diff, he's rightMomota wrote:
overmap
all fixed except red ones!_Stronger_ wrote:
Hoi, nm requets from my queue
I'm using 0|1|2|3 , cause that's the real numbers of the columns
First of all, disable widescreen support for all diff.ADVANCED
- 00:01:673 (1673|0) - ? Put it at 00:00:673. // oh no error snapping, fixed
- 00:08:311 (8311|3) - Move to col 2 and move 00:08:379 (8379|2) - to col 3.
- 00:09:392 (9392|2) - Maybe finish that Ln at 00:09:595, we can clearly hear the sound finish there and do the same for the other Ln like this one. But I don't really think it's bad like it is right now. It's up to you. // my bad, fixed all diff
- 00:21:554 (21554|1) - You can move it to col 2, since this 00:21:419 (21419|2) - is the same sound.
- 00:25:293 and 00:25:383 I guess you intentionally omit to put notes there, but I don't see any reason to not put them. // just follow drum sound
- 00:26:352 (26352|1,26419|2) - I don't hear the any sounds loud enough for the notes. Delete them and add a note at 00:26:419
- 00:28:109 (28109|2) - Delete this note. The guitar satr ti be in 1/4 just after. So, add a note at
00:28:244
00:28:379
00:28:784
00:28:919- 00:28:649 (28649|1) - Delete that note. Even if it's your pattern, there's no guitar sound there.
- 00:29:325 (29325|1) - Note for the drum here.
- Here's a suggestion of what I would do. It's pretty gud I swear! //that's make gap SR NOV-ADV diff unrankable, changed another way
- 01:02:365 (62365|2) - No jacks here. Move it to col 3 and move to col 2.
- 01:12:568 Missing a note here. I'd suggest to put it in col 0 and move to col 3. // focus on drum, keep
- 01:17:906 to 01:19:798 This part feels... like, not qeird, but not quite right. I don't know, maybe it's just me, but here's again a little idea of what I would do here. // fixed another way
Other than that this diff seems good to me! (mmm, my mod makes your diff harder XD)EXHAUSTThe rest, well, it needs to be rearranged, I don't how else to say it.
- 00:04:100 (4100|0) - Delete that note. //keep, i hear piano
- 00:15:440 (15440|2) - ^ //^
- 00:21:284 (21284|3) - Move it to col 1.
- 00:21:554 (21554|1) - Delete that note.
- 00:48:987 (48987|0,48987|3,49077|1,49167|3,49257|1,49257|0) - Why not in 1/4? // my bad, fixed
- 00:53:987 (53987|3,54122|3) - Move them to col 2.
- 00:54:054 (54054|2) - Move it to col 3.
- 01:02:771 (62771|2) - Delete.
- 01:02:861 (62861|3) - Move it to col 2.
- 01:02:906 (62906|2) - Move it to col 1.
- 01:06:014 (66014|2) - Not a triple here, because the sound isn't as loud as 01:05:744 (65744|0,65744|3,65744|2). Delete that note.
- 01:08:717 (68717|0) - Move it to col 1.
- 01:08:852 (68852|3) - ^ to col 0.
- 01:08:987 (68987|0,69122|0) - ^ to col 3.
- 01:12:500 to 01:13:582 It doesn't feel right . Try this.
- 01:16:250 (76250|2) - Here you can add a notein col 2, because there's actually a sound.
- 01:21:825 (81825|1) - Move to col 2. //keep, fit for drum
- 01:22:095 (82095|0) - ove to col 3. //^
- Move to col 3. Then, ctrl+H that 01:26:284 01:26:284 (86284|2,86284|3,86284|1,86419|3,86419|1) - . THEN, move 01:26:419 (86419|2) - to col 1.
I'll stop my mod there. Good luck with your beatmap! I must say that, for the GRAVITY diff, he's right // will re-check what part is overmapMomota wrote:
overmap
Another Lie wrote:
mod req dari queweGRAVITY00:47:771 - missing?
01:16:014 - missing another note?
01:51:824 - saran add LN col 4 sampai 01:51:959 -
01:52:364 - saran add LN col 3 sampai 01:52:500 -
01:52:905 - saran add Ln col 2 sampai 01:53:040 -
01:53:310 (113310|1,113310|2) - coba LN nya dibagi 2 https://puu.sh/wOmxc.pngEXHAUST00:39:933 - missing?
00:50:338 - missing?
00:42:095 - ^
00:54:663 - 00:54:933 - 00:55:473 - missing bell?
00:56:149 - missing?
01:16:014 - missing another note?
fixed except red ones !Ryzen wrote:
Another Lie wrote:
mod req dari queweGRAVITY00:47:771 - missing? // focus on rythm
01:16:014 - missing another note?
01:51:824 - saran add LN col 4 sampai 01:51:959 -// buat apa ??
01:52:364 - saran add LN col 3 sampai 01:52:500 - // ^
01:52:905 - saran add Ln col 2 sampai 01:53:040 - // ^
01:53:310 (113310|1,113310|2) - coba LN nya dibagi 2 https://puu.sh/wOmxc.png // itu kan 1 nada, ngapain dibagi 2 ?EXHAUST00:39:933 - missing? // focus on piano
00:50:338 - missing?
00:42:095 - ^ // focus on piano
00:54:663 - 00:54:933 - 00:55:473 - missing bell? // untuk exhaust sengaja kosong buat rest
00:56:149 - missing?
01:16:014 - missing another note?
all fixed !Unpredictable wrote:
Despite what people say about SDVX in mania, I personally like SDVX songs even tho I don't play SDVX. gl with rank
1|2|3|4General- So after looking into the song online, I found out that this is an alias artist name. His real artist name is "cosMo@BousouP". Would put the real artist name in the tags. //addedNOVICE- 00:26:554 (26554|2) - What about moving this to column 2 and 00:26:825 (26825|1) - this to column 3? My reasoning to this is that I don't see the need of having 00:26:554 (26554|2) - this match up with 00:26:014 (26014|2) - this. They're are two different sound so I think it's a good way to separate the two.
- 00:54:122 I would add a note on column 4 here because I really think that the LN and symbol clashing should be two different things and not a LN with a symbol HS
Overall, nice diff!ADVANCED- 01:32:230 to 01:33:041 why leave it empty? I think you could do with at least an LN.
Again, pretty good.EXHAUST- 00:54:933 to 00:55:203 Maybe adding a small LN here for the drumroll being heard?GRAVITY- 00:28:176 (28176|3,28311|0,28446|1,28446|2,28514|0,28582|1,28717|2,28717|0,28784|1,28852|2,28987|3,28987|0) - instead of this, about how about https://osu.ppy.sh/ss/8647413 ? I think this one imo flows way better than you had before
I went through all the diffs and couldn't find a lot. Honestly, pretty solid mapset. Sorry if it isn't really long, but I hope this helps!
all fixed except red ones!Joulette wrote:
collumn 1|2|3|4NOVICE00:33:829 (33829|0) - OwO whats this ?? // fixed
------
00:53:041 (53041|3,53041|0,53176|3,53176|0,53446|2,53446|1,53717|1,53717|2) - this is the spike of the difficuly, but its weird since you leave 00:53:852 - blank while the sound is very similar (you also emphasis it with the hitsound. i have an idea : (sorry i cant give a pict, i just can explain it)
1. delete this note which has the "dum" hitsound at 00:53:176 (53176|0,53717|1) -
2. 00:53:176 (53176|3) - move this to collumn 2
3. add note at collumn 1 and 4 in here 00:53:852 - and add both hitsound "dum" and "crash" to the note // no, there is different sound, drum roll sound. on this part i follow the melody
fixed pattern with single note
------
00:59:527 (59527|0,59798|1,59933|2,60203|3) - if you are meant to follow the melody, then move this note 00:59:798 (59798|1) - into here 00:59:663 -
------
01:43:851 (103851|3,104122|0,104392|1) - i know the music was in different pace as this part 00:19:527 (19527|2,20068|0) - but i think you should keep both part consistent, whether to add note at here 00:19:798 - or delete the note at here 01:44:122 (104122|0) - // deletedADVANCED00:46:352 (46352|2,46442|1) - There is a difference in pattering (1/3) with diff EXHAUST and GRAVITY which is 1/2 or 1/4, intentional? // fixed 1/4
00:59:663 (59663|0,59933|1) - inconsistent LN length with this 01:08:311 (68311|3,68582|2) - // fixed
01:21:487 (81487|3) - if you meant to follow the melody, then this note should be at 01:21:554 - // fixed
01:31:960 (91960|2) - maybe turn this one into a LN end at 01:32:500 - ??
01:42:883 (102883|1,103018|2,103018|3) - what snap is this ? fixedEXHAUST01:00:428 (60428|2,60518|1) - why not follow the drum and make it 1/2 pattern? as what you did at diff ADVANCED and GRAVITY // my bad, fixedGRAVITYGoodluck with the map01:33:176 - add note at collumn 4 for emphasis the drum ? // no
01:49:797 (109797|1,109797|0,109887|3,109887|2,109977|1,109977|0,110067|3,110067|2,110157|1,110157|0,110247|3,110247|2) - is this intentional that this part is far more easier than this part 00:25:473 (25473|1,25473|3,25564|1,25564|3,25654|3,25654|1,25744|0,25744|2,25834|2,25834|0,25924|0,25924|2,26014|0,26014|3,26014|2) - ? // fixed