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Toshihiko Horiyama, Hideki Okugawa, Shu Takumi, Akemi Kimura

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Topic Starter
Aldwych

Epsile wrote:

Well, looks like you found my modding queue. Congratulations! You've earned yourself a mod, my friend.

Kantan
00:01:839 (2) - Make this a k.
00:03:460 (4) - ^
00:05:487 (7) - ^ This part isn't the same as the first kiai, no need to k here.
00:20:082 (32) - ^ This one you contradict what you're saying above, you want me to do dk dk then kd where the music is barely the same. Oo
00:27:785 - You could place a d in here. 1/1 before to keep structure consistency.
00:48:866 (75,76,77,78,79) - Make this pattern kdkdk Prefer my version since i use finishers here.
That's it!

Futsuu
00:03:460 (7) - Make this a k. Contrast sound is not that high for a k.
00:09:136 (23,24) - Make this a d. Clap sound here, + rythm structure with last kd + bass contrast i want to make.
00:17:447 (51) - ^
00:19:677 (58) - ^ I'm fine with those k.
00:23:122 (66,67) - Ctrl+G Wat, no. That doesn't sound logic.
00:36:906 (111) - Make this a d. No, main sound here. Oo
00:42:379 (127,128,129) - Ctrl+G Aaaaaa
That's it!

Muzukashii
00:00:623 (1,2,3,4) - Consider making this k d k d.
00:02:852 (9,10) - Also consider making this k d.
00:03:460 (11,12,13) - If you do that, also make this k d k. better to do that even if you didn't make the above suggestions
00:04:170 (14,15,16) - Consider making this k d k . I'm completly fine with what i've done here, d are for the bass + sound, k are just for contrast and help visually where are the 1/4 and 1/2.
00:06:095 (21) - Make this a k.
00:08:325 (32) - ^ Please, let me avoid ddk or kdd stuff in muzukashii, i want to keep ddd or kkk patterns.
00:11:568 (48) - ^
00:11:974 (50) - Make this a d if you make that a k. Background sounds
00:12:379 (52) - Make this a k. Not enough contrast
00:14:813 (64) - ^
00:20:690 (90) - ^
00:21:501 (93,94) - Ctrl + G
00:22:312 (96) - Make this a k.
00:23:122 (99,100) - Ctrl + G
I think you get the idea. Nope :D
00:31:027 (135) - Make this a k.
00:32:041 (140) - Make this a d. Not enough contrast here to make changes.
00:50:893 (223,224,225) - Make this pattern k d k. D K K would have been more accurate, but i prefer D D D
Good luck.

Oni
00:00:623 (1,2,3) - Make this pattern k d k.
00:01:839 (6,7,8) - Make these all k.
00:02:852 (10) - Make this k.
00:03:460 (13,14,15) - k k k.
00:04:474 (17) - k
00:05:082 (20,21,22) - k k k
00:20:082 (122) - k
00:20:690 (124) - k
00:21:704 (129) - k
00:22:312 (131) - k
00:23:325 (136) - k
00:23:933 (138) - k
00:24:947 (143) - k
00:25:555 (145) - k
00:39:541 (240) - k
00:40:149 (242) - k
00:41:163 (247) - k
00:41:771 (249) - k
00:42:784 (254) - k
00:43:392 (256) - k
00:44:406 (261) - k
00:45:014 (263) - k
I'm sorry for the amount of k's there are.
All denied since i don't consider usfull to use k at these places.

Good luck getting this ranked!
aaaaaa plz, do some explenations, i have to guess why you want me the changes, and the argue is to easy to deny your suggestions. Plus not explaining your reasons doesn't help improving your modding skills but neither mine too. D:
Mayoi Namekuji
Hello! I am still fairly new to modding, so please keep that in mind while you look through my suggestions.

KANTAN

Lower SV (1.2 - 1, your choice)
00:29:811 (46) - remove finisher, no reason for it here
00:33:054 (52) - ^
00:48:866 (76,77,78,79,80,81) - This feels too hard for a Kantan, delete ds and ks, or at least remove the finishers
Lower OD to maybe like 4 or something? I can't help it but it just feels so hard for a Kantan

FUTSUU

00:51:197 (155,156) - change to K (the background sounds have a higher pitch than the first two)
Just as Kantan, I feel like it's pretty hard so I'd lower the OD as well.

MUZUKASHII

00:03:663 (12) - Not really necessary, but consider changing to k (the background sound has a higher pitch than the one before a and after this one.)
00:12:886 - add a d (The background sound of the d at 00:12:987 (56) - actually starts there, plus it sounds really nice with the previous double d)
00:21:298 (93) - Change to K (puts emphasis on the background sound)
00:22:920 (99) - ^
00:24:541 (105) - ^
00:26:163 (111) - ^
00:40:757 (181) - Change to K (puts emphasis on the background sound)
00:42:379 (187) - ^
00:44:000 (193) - ^
00:45:622 (199) - ^
00:51:197 (225,226) - change to K (the background sounds have a higher pitch than the first two)

ONI

00:03:663 (14) - Not really necessary, but consider changing to k (the background sound has a higher pitch than the one before a and after this one.)
00:15:725 (91) - either delete or change to d (works better with the lowered pitch of the background sound)
00:25:960 - add a d? The song has a nice buildup there
00:51:197 (302,303) - change to K (the background sounsd have a higher pitch than the first two)

GENERAL

No tags, please find some
Awesome skin, but the combo notifier is a bit loud. If you can fix it in the skin itself, that would be great
Also I think that 00:00:623 - is better as a preview point. That's probably just me though.

Good luck!
Topic Starter
Aldwych

Mayoi Namekuji wrote:

Hello! I am still fairly new to modding, so please keep that in mind while you look through my suggestions.

KANTAN

Lower SV (1.2 - 1, your choice) According to the ranking criteria guidelines, 1.40 is a standart SV, i'll respect it and keep a consistent SV over the diffs.
00:29:811 (46) - remove finisher, no reason for it here
00:33:054 (52) - ^ I keep my finishers, i like them and make more impact and the key points.
00:48:866 (76,77,78,79,80,81) - This feels too hard for a Kantan, delete ds and ks, or at least remove the finishers Hmmm yes you maybe right, but if i do, the gap with futsuu will be a bit faqed up. Keep noticing on further mods.
Lower OD to maybe like 4 or something? I can't help it but it just feels so hard for a Kantan AAAAAAAAAAAAAAAAA i forgot the ODs. Fixedc on my standards OD

FUTSUU

00:51:197 (155,156) - change to K (the background sounds have a higher pitch than the first two) yes it's a fact but the point of these notes are not for the background sound but the main sound here, also doing as D K D would make it a bit weird in general to hear.
Just as Kantan, I feel like it's pretty hard so I'd lower the OD as well. Fixed haha

MUZUKASHII

00:03:663 (12) - Not really necessary, but consider changing to k (the background sound has a higher pitch than the one before a and after this one.) ewwww it's already k ??? Oo, nvm but ok.
00:12:886 - add a d (The background sound of the d at 00:12:987 (56) - actually starts there, plus it sounds really nice with the previous double d) Yes you right, but if we look and the whole section these kind of place are 4 * 1/2 so i have to do this on all d k k d stuff. But doing this would make the muzukashii a bit too hard, the current SR is already quite high due to this dd or dk on 3/4 spacing before themselves.
00:21:298 (93) - Change to K (puts emphasis on the background sound)
00:22:920 (99) - ^
00:24:541 (105) - ^
00:26:163 (111) - ^
00:40:757 (181) - Change to K (puts emphasis on the background sound)
00:42:379 (187) - ^
00:44:000 (193) - ^
00:45:622 (199) - ^ Gonna keep notice it since it quite decent to do these as finishers but the problem is for the Oni since i cannot, so that would make some unconsistencies. Waiting for further mods to decide.
00:51:197 (225,226) - change to K (the background sounds have a higher pitch than the first two) As futsuu

ONI

00:03:663 (14) - Not really necessary, but consider changing to k (the background sound has a higher pitch than the one before a and after this one.) ewww same as muzu D:
00:15:725 (91) - either delete or change to d (works better with the lowered pitch of the background sound) Made the fixes were it needed to.
00:25:960 - add a d? The song has a nice buildup there better k.
00:51:197 (302,303) - change to K (the background sounsd have a higher pitch than the first two) same as others

GENERAL

No tags, please find some Yeah i really should, gonna add some for sure
Awesome skin, but the combo notifier is a bit loud. If you can fix it in the skin itself, that would be great yep, but i'll gonna ask some people, even tho i can, i have sme questions in mind about the quality.
Also I think that 00:00:623 - is better as a preview point. That's probably just me though. Moved just a bit.

Good luck!
Thanks for the mod, some explanation which is nice to see :D
Even if i denied quite a lot it was a cool mod to see. Gonna look on your map for sure!
Jonarwhal
M4M as I requested, my map :3
[General]
  1. Remove the duplicate hitsounds: "comboburst-1.wav", "comboburst-2.wav", and "comboburst-3.wav". They're all the same. Leave just one of them and name it "comboburst.wav." This saves a little space in the folder.
  2. Also, make the hitsound a little quieter. The current is too loud.
  3. Think of tags... Capcom Gyakuten Saiban tsuikyuu? oitsumenaito 追求?追いつめないと 逆転裁判4
    Also add the character's names, which I don't know.
    Reference.
[Kantan]
  1. 00:21:298 (33,34,35,36) - The pitches are too different for both of these to be mapped the same. 00:21:298 (33,35) - Since these must be k, maybe use 00:21:298 (33,34) - kk here and 00:24:541 (37,38) - here to change it
  2. 00:48:866 (76,77,78,79,80,81) - Switching between small ks and large ds this fast feels a little hard for Kantan.
[Futsuu]
  1. I can't find anything rip
[Muzukashii]
  1. 00:07:818 (28) - I can't hear anything there. Unless you're reverbing 00:07:717 (27) - this, which imo is too much for Muzukashii. Same with 00:11:061 (44) - a few others.
  2. 00:34:677 (152) - maybe remove this, to emphasize the held out note 00:34:474 (151) - here
  3. 00:35:892 (156) - ^ similar
  4. 00:38:629 - add something
[Oni]
  1. 00:08:731 (43,44) - dk better reflects the pitch since 00:08:832 (44,46) - these are the same pitch and 00:08:528 (42,43,44,45) - these are different
  2. 00:14:610 (82) - k for consistency because you usually use k for the horn.
  3. 00:15:420 (88) - similar ^
  4. 00:31:433 (181,182,183,184) - / 00:11:974 (64,65,66,67) - make these the same, or at least similar, currently they are opposite
I hope I helped, Good Luck with this~!!
Topic Starter
Aldwych

Jonawaga wrote:

M4M as I requested, my map :3
[General]
  1. Remove the duplicate hitsounds: "comboburst-1.wav", "comboburst-2.wav", and "comboburst-3.wav". They're all the same. Leave just one of them and name it "comboburst.wav." This saves a little space in the folder. Not working. With this i got my personnal combo burst hitsound
  2. Also, make the hitsound a little quieter. The current is too loud. Reduced by 5 dB
  3. Think of tags... Capcom Gyakuten Saiban tsuikyuu? oitsumenaito 追求?追いつめないと 逆転裁判4
    Also add the character's names, which I don't know.
    Reference.
    Added
[Kantan]
  1. 00:21:298 (33,34,35,36) - The pitches are too different for both of these to be mapped the same. 00:21:298 (33,35) - Since these must be k, maybe use 00:21:298 (33,34) - kk here and 00:24:541 (37,38) - here to change it Musically the double are too different to make kk.
  2. 00:48:866 (76,77,78,79,80,81) - Switching between small ks and large ds this fast feels a little hard for Kantan. This song lasts 50 seconds, it's the end and better gap with futsuu, i keep.
[Futsuu]
  1. I can't find anything rip
[Muzukashii]
  1. 00:07:818 (28) - I can't hear anything there. Unless you're reverbing 00:07:717 (27) - this, which imo is too much for Muzukashii. Same with 00:11:061 (44) - a few others. I'm using the melody for these triples, also deleteting this one would make the next triple awfull, keep noticing these triples for a possible nerf of the musukashii ONLY if needed.
  2. 00:34:677 (152) - maybe remove this, to emphasize the held out note 00:34:474 (151) - here The guitar?? Don't delete the most important notes D:
  3. 00:35:892 (156) - ^ similar There's a sound here D:
  4. 00:38:629 - add something Structurally, it's not working with the rest of the section.
[Oni]
  1. 00:08:731 (43,44) - dk better reflects the pitch since 00:08:832 (44,46) - these are the same pitch and 00:08:528 (42,43,44,45) - these are different
    Tried kd kd and dk dk (even dk kd which was the best of three but the kdk kills it), and i'm confirming kd dk sounds better according to next.
  2. 00:14:610 (82) - k for consistency because you usually use k for the horn. kdddk instead, sounds better. kdkdk would have been too much.
  3. 00:15:420 (88) - similar ^ Fixed
  4. 00:31:433 (181,182,183,184) - / 00:11:974 (64,65,66,67) - make these the same, or at least similar, currently they are opposite
    Which is the same in fact, musically it's completely different, so i cannot make them 100% simillar, but the way it is mapped makes it similar.
I hope I helped, Good Luck with this~!!
Thanks for the mod! :D
Sorry if i denied lot of things, but it's because i understand quitly good on how i decided to map the music so i'm quite confident haha. But it's ok, some nice explanations which is good to see.
Remus
Hello from my queue o/

Music looks so similar, i can't even find any problem here, but only some few advices/suggestions.
Muzukashii
  1. 00:34:068 (149) - isn't too high to be kat, i think. You can try to put here don to emphasize a little 00:34:170 (150,151,152) this part.


Oni
  1. 00:08:122 (38,39,40) - comparing with 00:07:717 (35,36,37) sound went down a little, so what do you think to make this pattern ddk? This will emphasize high sounds here cause of d d gap 00:07:920 (37,38) . +you will diversify a little this part, what is good, imo.
  2. 00:11:365 (60,61,62) - the same ^
  3. 00:27:581 (155,156,157) - ^, but here you can save it to not repeat.



Good luck :)
Topic Starter
Aldwych
Muzukashii : Denied, since we're in muzukashii, i'm not using dkk or kdd etc... sutff, just simple ddd or kkk.

Oni : All denied too, the k at these placees are use to follow the melody, the d as filler.

But the explication was nice to see and it's a good habit, for the effort kds. Thanks for the checking tho'
Surono
asdff aaa dem pp-don xd

>General
* really high HP setting, how about to reducing to 8 8 7 7? I think the current setting will fits if the duration of song is under 35sec

>Kantan
* 00:05:082 (6,7) - change these to kat? bcus the percussion is start crowded. to more fun for hitting from the dons before
* 00:16:839 - not feel this over with finisher? bcus this sound is similar with 00:16:433 - this
* 00:19:271 - add kat? density Futsuu is a lot with notes and more changelling for newplayer
* 00:51:704 - kat finisher, had a lot notes on Futsuu
the Kiais looks easir but nvm. yeah, bcus spreading from futsuu diff

>Futsuu
* 00:10:150 - delete? Muzukashii had xxxX pattern
* 00:13:393 - ^ please its same density with Muzukashii
* 00:12:379 - why this not a kat? you did 00:08:528 (21,22,23,24) - similar pattern right?
* 00:16:231 - delete, give this notes just for muzukashii. 00:16:433 - this already had main sound so its good idea to leave it single as Futsuu notes
* 00:17:650 - add don? muzukashii had 2 triplet, I think is good for changelling. since its slow bpm
* and next similar pattern, do it these suggestion on above
* 00:36:095 - delete
* 00:39:339 - ^
* 00:51:197 (152,156) - ^

>Muzukashii
* 00:19:474 - move to left with tick and change to kat, bcus there is important sound than the next start of kiai
I swear, in Taiko.. Muzukashii are well mapped already. good job dem sir.

>Oni
* 00:09:339 (46,47,48) - why not kkd? bcus the flow are good. kdk will fits if 00:09:541 - this is high sound
* 00:12:075 - kat? its 00:08:832 - differ with this, would give a good variaton 00:11:974 (64,65,66,67) -
* 00:12:582 (68,69,70) - same like 1st point but you can 00:12:785 - make this as kat. so the kkk will emphasize that flow imo
* 00:15:420 (88,89,90) - this I mean will fits with kdk. like I said before
* 00:16:839 - kat finisher would nice to give high emphasize in this sound and it seems rarely to see a Kat finisher on this map
* 00:18:967 - add kat? like I said on Muzukashii. in here I heard Important sound than other
* and if you like to follow that sound on above, 00:19:271 - move this to left blue tick.
* and next similar pattern, do it these suggestion on above [2]
* 00:38:427 - change to don? should have comparisson with 00:39:035 (235,236,237,238) - high sound pattern
* 00:51:197 (301,302) - how about kat finisher, the flow are start high to heard
overall map had similar pattern, but I heard on kiais part are have different. maybe try to change one of them for variation? would nice if applied on other diffs too.

GL!~~~
Topic Starter
Aldwych

Surono wrote:

asdff aaa dem pp-don xd demm polo justiss `L_`

>General
* really high HP setting, how about to reducing to 8 8 7 7? I think the current setting will fits if the duration of song is under 35sec Talked with gezo, it should be fine 82 and 160 notes is really low, but if oth ppl will point this, i'll decrese by 1 all.

>Kantan
* 00:05:082 (6,7) - change these to kat? bcus the percussion is start crowded. to more fun for hitting from the dons before Compared to the middle which is the contrast point, those 6 and 7 are equal and i don't felt using k k to contrast with previous d.
* 00:16:839 - not feel this over with finisher? bcus this sound is similar with 00:16:433 - this These finishers are just for a style, i may sounds weird but i like them (ofc they are more representives on higher diffs but w/e).
* 00:19:271 - add kat? density Futsuu is a lot with notes and more changelling for newplayer I actually prefered at 00:19:677 (32) - which sonunds more accurate.

* 00:51:704 - kat finisher, had a lot notes on Futsuu hhhmmm i agree with your spreading point, but there's nothing relevant here D:
the Kiais looks easir but nvm. yeah, bcus spreading from futsuu diff About the kiai point, yes you're right but this is for me the best place for kiais even tho it isn't the most dense part coz of the music.

>Futsuu
* 00:10:150 - delete? Muzukashii had xxxX pattern That would sound weird, tbh similar pattern is for me not the problem, muzu has triples and 3/4 + doublets which is enough to make challenge.
* 00:13:393 - ^ please its same density with Muzukashii ^
* 00:12:379 - why this not a kat? you did 00:08:528 (21,22,23,24) - similar pattern right? Make some variations, the melody isn't quite the same, and the dk are for sound variations due to the melody. The kd kd are for the bass
* 00:16:231 - delete, give this notes just for muzukashii. 00:16:433 - this already had main sound so its good idea to leave it single as Futsuu notes Actually i was ok to try, but after reflexions it means so much contradictions, this delete means i follow the melody. Which means i also have to delete 00:17:244 (49) - and both of these makes the general dynamic goes down
* 00:17:650 - add don? muzukashii had 2 triplet, I think is good for changelling. since its slow bpm Yeah but i doesn't suit the main rythm i'm following, it sounds akward this quint compared to the double quadruple style, the triples are ok since it folows a solo note.
* and next similar pattern, do it these suggestion on above
* 00:36:095 - delete deleted 00:35:892 (107) - instead.
* 00:39:339 - ^ yep
* 00:51:197 (152,156) - ^ Keeping for now, but keep notice tho. The 3/4 aren't best for futsuu for sure but it's the music D:

>Muzukashii
* 00:19:474 - move to left with tick and change to kat, bcus there is important sound than the next start of kiai Making a try, why not.
I swear, in Taiko.. Muzukashii are well mapped already. good job dem sir. dem

>Oni
* 00:09:339 (46,47,48) - why not kkd? bcus the flow are good. kdk will fits if 00:09:541 - this is high sound bass sound for contrast, and i acutally realy prefer kdk here Oo
* 00:12:075 - kat? its 00:08:832 - differ with this, would give a good variaton 00:11:974 (64,65,66,67) - not bad at all.
* 00:12:582 (68,69,70) - same like 1st point but you can 00:12:785 - make this as kat. so the kkk will emphasize that flow imo how about kkd? sound interesting.
* 00:15:420 (88,89,90) - this I mean will fits with kdk. like I said before `L_`
* 00:16:839 - kat finisher would nice to give high emphasize in this sound and it seems rarely to see a Kat finisher on this map because i rearely use K on may maps unless it's for contrast with D :D
* 00:18:967 - add kat? like I said on Muzukashii. in here I heard Important sound than other yeah but i like solo on 00:19:069 (113) - for good notice.
* and if you like to follow that sound on above, 00:19:271 - move this to left blue tick.
* and next similar pattern, do it these suggestion on above [2]
* 00:38:427 - change to don? should have comparisson with 00:39:035 (235,236,237,238) - high sound pattern it would disable the big contrast made for 00:38:528 (232) -
* 00:51:197 (301,302) - how about kat finisher, the flow are start high to heard let's try
overall map had similar pattern, but I heard on kiais part are have different. maybe try to change one of them for variation? would nice if applied on other diffs too. Tbh i like how simple the kiais are. :<

GL!~~~
aaaaaaaaaa i felt i denied to much things, sorry s1r! :'(
Ayyri
Yooooooooo

Good music right here fam.
Topic Starter
Aldwych
Yo!

Bubble it fam ¦:^)
S a n d

Taiko mod request from: Aldwych
Request Type: M4M
Request Diff: -
Modding Content: Kantan, Futsuu, Muzukashii, Oni
*Note: I mod map according to my style of mapping, so sorry if it is unpractical >_<*



- Consider changing the y position of the BG to "30", this way we can see both character's face. You may simply copy and paste the code below
//Background and Video events
0,0,"apollo_justice_wallpaper.png",0,30


- OD2 on Kantan seemed way too low, consider changing it to 3, I see that you are trying to have a pattern of 2,3,4,5, but I don't think it works well XD.
- 00:10:352 - There isn't a big sound for finishers to be used imo. 00:07:109 is understandable since it is a new section, and there were build ups. But this one seemed odd. As well as 00:13:595, 00:16:839.
-- 00:29:812, 00:33:055, 00:36:298 - ^ Same reason as above.
- 00:19:677 - Consider making sounds like these into K (this suggestion applies to the entire kiai) due to the fact that you used finisher on same sound in 00:47:244, 00:48:866...etc.
-- 00:39:136 - and second kiai ^ Same reason as above.


- I felt as if the diff gap between Futsuu and Kantan is too big in terms of density, and the complexity of the patterns. You might want to consider removing some notes or make some patterns more mono colored.
- For example 00:07:109 ~ 00:20:082 - There are no 2/1 breaks.
-- Same as 00:26:568 ~ 00:39:541.
- As well as parts like 00:46:028, 00:47:244, 00:48:866, 00:49:677 - These finishers stuck with 1/2 chain might be too hard to read for beginners (especially at low BPM where everything cramps up)
- 00:51:906 - Move to 00:51:805 and change to finisher?
-- Adding on to that --> 00:52:109 - Change to finisher, 00:52:312 - Delete?
-- Example of how it should look like -->
-- This way it emphasizes sounds with higher priorities better. Overall, I felt this diff is more like a Muzukashii, please consider reducing the density and complexity of the patterns.



- 00:06:400 - Consider adding d here and removing k at 00:06:501 - it follows the base structure beat much better, which still gives you the sound change emphasis for k k d.
- 00:07:109 ~ 00:10:352 - The patterns felt quite overmapped, lack of pin pointing certain sounds to follow. I recommend a simpler one with 1/4 triplets.
-- The above suggestion could be applied in a repetitive fashion, Ik this is quite a huge change, but I felt as if the gap between Muzukashii and Futsuu is giant as well XD --
- 00:51:805 ~ 00:52:514 - Same suggestion as Futsuu.


- 00:09:541 - Move to 00:09:643 -? Follows the background sound much better, as well as more variation in rhythms.
-- 00:12:886 - ^ Same suggestion as above
-- 00:17:650 - ^ Same suggestion as above
-- 00:29:102 - ^ Same suggestion as above
-- 00:32:345 - ^ Same suggestion as above
- 00:34:372 - Consider changing to k? Since this kdk is clearly higher pitch when compared to things like kdk in 00:32:751, also this is the only part of the song that has this kind of high pitch variation, you might as well make it special lol.
-- 0037:616 - ^ Same suggestion as above
-- Adding on to that --> 00:37:008 - Change to k and move 00:37:109 to 00:37:210?



Gl ranking :3c OBJECTION
Topic Starter
Aldwych

S a n d wrote:


Taiko mod request from: Aldwych
Request Type: M4M
Request Diff: -
Modding Content: Kantan, Futsuu, Muzukashii, Oni
*Note: I mod map according to my style of mapping, so sorry if it is unpractical >_<*



- Consider changing the y position of the BG to "30", this way we can see both character's face. You may simply copy and paste the code below
//Background and Video events
0,0,"apollo_justice_wallpaper.png",0,30

Gonna change


- OD2 on Kantan seemed way too low, consider changing it to 3, I see that you are trying to have a pattern of 2,3,4,5, but I don't think it works well XD. Hmmm ok i'll do as same as le disco.
- 00:10:352 - There isn't a big sound for finishers to be used imo. 00:07:109 is understandable since it is a new section, and there were build ups. But this one seemed odd. As well as 00:13:595, 00:16:839. I'm using finishers for ambient here, that may sound a bit odd on kantan i know but for the sake of consistency i do the same on each diff.
-- 00:29:812, 00:33:055, 00:36:298 - ^ Same reason as above.
- 00:19:677 - Consider making sounds like these into K (this suggestion applies to the entire kiai) due to the fact that you used finisher on same sound in 00:47:244, 00:48:866...etc. At first moment i did this, but when it comes to Oni i couldn't so for consistency over the set ye. But if i got argues it sounds ok to have finishers here on KFM and no on O, i'll change.
-- 00:39:136 - and second kiai ^ Same reason as above.


- I felt as if the diff gap between Futsuu and Kantan is too big in terms of density, and the complexity of the patterns. You might want to consider removing some notes or make some patterns more mono colored. Tbh i feel confident about the density, i did the kinda same style in sky dance, it passes. About the breaks, i delete only the first note after the first finishers of the kiai. It's a very short song. The kiais and intro are already spaced enough to make the mindset clear. So it only remains 12 seconds for each part. Tbh 12 second is not that long.
- For example 00:07:109 ~ 00:20:082 - There are no 2/1 breaks.
-- Same as 00:26:568 ~ 00:39:541.
- As well as parts like 00:46:028, 00:47:244, 00:48:866, 00:49:677 - These finishers stuck with 1/2 chain might be too hard to read for beginners (especially at low BPM where everything cramps up)
- 00:51:906 - Move to 00:51:805 and change to finisher?
-- Adding on to that --> 00:52:109 - Change to finisher, 00:52:312 - Delete? Yep and i deleted 154 & 156 of your screen, i given even a fair gap between the diff and also delete the 3/4 i dislike to use on futsuu diff (unly is it really necessary).
-- Example of how it should look like -->
-- This way it emphasizes sounds with higher priorities better. Overall, I felt this diff is more like a Muzukashii, please consider reducing the density and complexity of the patterns.



- 00:06:400 - Consider adding d here and removing k at 00:06:501 - it follows the base structure beat much better, which still gives you the sound change emphasis for k k d. Yes sure
- 00:07:109 ~ 00:10:352 - The patterns felt quite overmapped, lack of pin pointing certain sounds to follow. I recommend a simpler one with 1/4 triplets.
-- The above suggestion could be applied in a repetitive fashion, Ik this is quite a huge change, but I felt as if the gap between Muzukashii and Futsuu is giant as well XD -- But this will increase the gap with Oni. So in the end ppl will QQ about this and i'll be force to Nerf the complete set by this mindway.
- 00:51:805 ~ 00:52:514 - Same suggestion as Futsuu. Only for the K.


- 00:09:541 - Move to 00:09:643 -? Follows the background sound much better, as well as more variation in rhythms.
-- 00:12:886 - ^ Same suggestion as above
-- 00:17:650 - ^ Same suggestion as above
-- 00:29:102 - ^ Same suggestion as above
-- 00:32:345 - ^ Same suggestion as above Both are acceptable but i'd rather not using +5 length pattern stream for the readability, also my quints are """""""""most of the time""""""""" starting with a noticable sound. AND THAT WILL MAKE THE GAP BETWEEN MUZU AND ONI EVEN FURTHER! >:(
- 00:34:372 - Consider changing to k? Since this kdk is clearly higher pitch when compared to things like kdk in 00:32:751, also this is the only part of the song that has this kind of high pitch variation, you might as well make it special lol. Why not eh
-- 0037:616 - ^ Same suggestion as above
-- Adding on to that --> 00:37:008 - Change to k and move 00:37:109 to 00:37:210? Hmmm keeping quint ok for the k

Gl ranking :3c OBJECTION
Yeah sorry for denying lots of things especially the core of your mod but as we can see the gap about the number of object is really close between the diffs. By your mentions you will keep a fair amount between KFM but Oni a bigger which isn't better. Imo i got the main basis of each diff and what i could do, so for me it's fine. :D

Thanks for the mod, will look on your map further <3
Topic Starter
Aldwych
Updated.

About the BG i a cutally change to 10 instead because at 30 the bg looks so empty.
Jaye
[General]
  1. d = don & k = kat, Caps on either for a Finisher.
  2. The last 17.5% of the song is left blank; this is probably okay because of how short that is in seconds (11.159s) but I'd try to reduce the amount of unmapped audio if possible.
  3. Short + slow maps are hard to mod :zzz:
  4. Ace Attorney is cool (need I say more?)

[ Kantan]
  1. 00:08:731 (12,13) - Ctrl+G sounds better Imo (though seeing what you did later, this is fine for variety purposes).
  2. 00:16:839 (27,28) - Ctrl+G also sounds better Imo because (27) is rather high in tone compared to (26) and (28).
  3. 00:37:514 (61,62) - Ctrl+G as the loudest instrument increases in tone.
  4. 00:52:514 (83) - It's fine as it is but changing it to a k sounds better Imo just because of how high the main-tune instrument is.

[ Futsuu]
  1. 00:03:460 (7) - Change to k as the instrument sound is identical to that of (9), both of which are considerably higher tone than that of (8).
  2. 00:14:609 (42,43) - Ctrl+G, (43) should be a d because it is lower than the surrounding notes, and (42) should be a k as it is both higher than (43) and identical in sound to (44) which you have put down as a k.
  3. 00:37:920 (114) - Change to k to emphasise the increased tone from the three notes prior.

[ Muzukashii]
  1. 00:00:623 (1,3,7,9,13,15,19,21) - I would recommend possibly changing some of these (not all) to a k, but in batches of two (so 1 and 3, 7 and 9, etc.) because it suits the music but moreso for variation, as this would be much less boring than just straight d's.
  2. 00:19:068 (84) - Change to k, the sound made is higher than that of (83) which you have listed as k and is very similar to that of (86) which you also have as k.
  3. 00:20:082 (88,90,94,96,100,102,106,108) - Same reasons as given in 00:00:623.
  4. 00:39:541 (176,178,182,184,188,190,194,196) - Same reasons as given in 00:00:623.
  5. 00:50:893 (223,225) - Same reasons as given in 00:00:623.

[ Oni]
  1. 00:00:623 (1,3,8,10,15,17,22,24) - Same reasons as given in Muzukashii. This would also work well with 00:03:663 (14) which could be made a d and then followed up on (15) with a k.
  2. 00:20:082 (120,122,127,129,134,136,141,143) - Same reasons as given in Muzukashii.
  3. 00:39:541 (239,241,246,248,253,255,260,262) - Same reasons as given in Muzukashii. This would also work well with notes like (245,252,259) which could be made a d and then followed up on (246,253,260) with a k.

Best of luck with the mapset. Most of my opinions I think are rather minor and just for variety's sake, so the mapset overall is fine with me.
Ayyri
5 years later.....................

[General]
  1. Why have combobursts with a delay? lol
[Kantan]
  1. Looks okay. No real gripes with the difficulty.
[Futsuu]
  1. I like how the beginning builds up into the kiai. Very nice. But why is there no second kiai? Every other difficulty has one. lmao
[Muzukashii]
  1. Because of the frequent use of triplets, I would suggest keeping the doubles as one color. Just so things aren't so hard, especially with how close together these patterns are.
[Oni]
  1. Consider making the opening a little bit less dense, because it's mainly 1/2 with some triples in Muzukashii, and this has a lot more 1/4. Moreover, it's kinda weird that the kiais are the least dense parts, but that's kinda how the song is. Nothing you can really do about that. lol Just seems to stand out the most here, because of how dense the rest of the map is.
Topic Starter
Aldwych

Jaye wrote:

[General]
  1. d = don & k = kat, Caps on either for a Finisher.
  2. The last 17.5% of the song is left blank; this is probably okay because of how short that is in seconds (11.159s) but I'd try to reduce the amount of unmapped audio if possible. Since it's still rankable, idc much xd
  3. Short + slow maps are hard to mod :zzz:
  4. Ace Attorney is cool (need I say more?)

[ Kantan]
  1. 00:08:731 (12,13) - Ctrl+G sounds better Imo (though seeing what you did later, this is fine for variety purposes).
  2. 00:16:839 (27,28) - Ctrl+G also sounds better Imo because (27) is rather high in tone compared to (26) and (28).
  3. 00:37:514 (61,62) - Ctrl+G as the loudest instrument increases in tone.
  4. 00:52:514 (83) - It's fine as it is but changing it to a k sounds better Imo just because of how high the main-tune instrument is.

    All denied, the variety is enough visible on the doubles, and i felt i prefer my versions which also follows classic rythm for better visiblity, following the music is a bit hard in this music for a kantan.

[ Futsuu]
  1. 00:03:460 (7) - Change to k as the instrument sound is identical to that of (9), both of which are considerably higher tone than that of (8).
  2. 00:14:609 (42,43) - Ctrl+G, (43) should be a d because it is lower than the surrounding notes, and (42) should be a k as it is both higher than (43) and identical in sound to (44) which you have put down as a k. Followed both above, sounds well and more accurate
  3. 00:37:920 (114) - Change to k to emphasise the increased tone from the three notes prior. I Prefer the finisher don sound here

[ Muzukashii]
  1. 00:00:623 (1,3,7,9,13,15,19,21) - I would recommend possibly changing some of these (not all) to a k, but in batches of two (so 1 and 3, 7 and 9, etc.) because it suits the music but moreso for variation, as this would be much less boring than just straight d's.
  2. 00:19:068 (84) - Change to k, the sound made is higher than that of (83) which you have listed as k and is very similar to that of (86) which you also have as k.
  3. 00:20:082 (88,90,94,96,100,102,106,108) - Same reasons as given in 00:00:623.
  4. 00:39:541 (176,178,182,184,188,190,194,196) - Same reasons as given in 00:00:623.
  5. 00:50:893 (223,225) - Same reasons as given in 00:00:623.

    All denied, since it's a muzukashii (a bit star rating OVERATED a.f), i prefer keeping the 3/4 easy to read even if it looks like a bit dummy, @19 seconds, i prefer dk d d because the dons are on 3/4 which looks a bit natural to the player here since the begining of the song.

[ Oni]
  1. 00:00:623 (1,3,8,10,15,17,22,24) - Same reasons as given in Muzukashii. This would also work well with 00:03:663 (14) which could be made a d and then followed up on (15) with a k.
  2. 00:20:082 (120,122,127,129,134,136,141,143) - Same reasons as given in Muzukashii. Followed both (sometimes a bit on my own accord but it follows your suggestion mainly (and i think it gives a fairer gap with muzukashii aswell)
  3. 00:39:541 (239,241,246,248,253,255,260,262) - Same reasons as given in Muzukashii. This would also work well with notes like (245,252,259) which could be made a d and then followed up on (246,253,260) with a k.

    The bass is really visible in this section compared to the melody, so i'll keep like that.

Best of luck with the mapset. Most of my opinions I think are rather minor and just for variety's sake, so the mapset overall is fine with me.
Thanks for the mod :D

Ayyri wrote:

5 years later..................... orz

[General]
  1. Why have combobursts with a delay? lol
    Because without, it gets override by the skin's combo
[Kantan]
  1. Looks okay. No real gripes with the difficulty.
[Futsuu]
  1. I like how the beginning builds up into the kiai. Very nice. But why is there no second kiai? Every other difficulty has one. lmao
    Dafuk
[Muzukashii]
  1. Because of the frequent use of triplets, I would suggest keeping the doubles as one color. Just so things aren't so hard, especially with how close together these patterns are.
    Tbh i agree keeping mono colour for triples, but since doubles aren't played by the same way as triples, i'm completly alright with dk or kd patterns on muzukashii because player can handle with one hand (ofc not the ddkk players but it's a minority and i highly guess most of them are well skilled players), plus if you have looked closely all of the doubles (EXCEPTED FOR 00:31:737 (138,139,140) - because of the music) are dk d or kd k, and the d or k have 3/4 split like the kiai parts, waow.avi
[Oni]
  1. Consider making the opening a little bit less dense, because it's mainly 1/2 with some triples in Muzukashii, and this has a lot more 1/4. Moreover, it's kinda weird that the kiais are the least dense parts, but that's kinda how the song is. Nothing you can really do about that. lol Just seems to stand out the most here, because of how dense the rest of the map is.
    Since it's only the opening, i consider it starts from 00:07:109 (32) - to 00:20:082 (115) -
    I deleted 00:09:440 (47,48) - and 00:12:683 (66,67) - which still sounds okay and looks more structured in the way you wanted. Just after i deleted 00:14:914 (80,102) - for some cleaning. But i can't really do more after because of the bass which is too present
Waaaaaaaaaaaaaaaaaaaa
[R]
yoo

old request ? xD

[Futsuu]
00:03:460 (7,8,9) - sems this have incossistent spread with other diff, change d d k for all diff ?

[Muzukashii]
comparing both kiai's in oni, looks like 1st have any varety pattern
00:20:690 - change kat
00:22:312 - change kat
00:23:629 - change kat
00:25:251 - change kat
00:23:122 - change don

[Oni]
00:37:414 (218,219,220) - invert ?

well maybe just that
kantan is fine for me
good luck xD
Topic Starter
Aldwych
RRRRRRRRRRRRRRR

[R] wrote:

yoo

old request ? xD

[Futsuu]
00:03:460 (7,8,9) - sems this have incossistent spread with other diff, change d d k for all diff ? Katan is kantan so, lel. Muzukashii as prior on bass, so using kdk here would be weird, and Oni is different from muzu.

[Muzukashii]
comparing both kiai's in oni, looks like 1st have any varety pattern
00:20:690 - change kat
00:22:312 - change kat
00:23:629 - change kat
00:25:251 - change kat
00:23:122 - change don Prior to bass than melody here

[Oni]
00:37:414 (218,219,220) - invert ? I'll do ddkdk instead wich is more accurate

well maybe just that
kantan is fine for me
good luck xD
Thanks for the mod ;)
Nofool
[Kantan]
La diff me parait ok en majorité mais jsuis pas fan des parties avant les deux kiais, ça valorise pas vraiment la song imo. Genre perso j’aurais plutôt focus sur la mélodie avec - 00:07:717 -/- 00:07:717 -/ - 00:07:717 – en exemple (les red ticks) :

J’utilise aussi - 00:09:339 – pour le dernier d avant de répéter le truc, et pour le deuxième j’ai mis d d k pour la varia (ça suit aussi la musique). Le résultat fait bcp plus naturel avec la mélodie et les big notes en début sont + soulignées comme y’a un peu plus de temps avant la note suivante. J’pense que ça introduit mieux la futsuu qui parait bcp + dure aussi.

[Futsuu]
*- 00:20:690 - / - 00:40:150 – pk les breaks ici thonking ? même à - 00:01:231 (2) – y’en a pas, pas très cohérent avec le reste des kiais et de toute façon tu te prendras quand même le « needs more breaks » des BNs ou QATs. Imo mets des d aux 2 spots là et retravailles les breaks sur le reste, mes idées :
- 00:09:136 (23) -/- 00:09:744 (25) – et - 00:12:379 (34) -/- 00:12:987 (36) – delete pour alléger, ajouter des 2/3 breaks et ça passe bien avec le début de la part qui commence en kkd aussi. Ensuite j’diais delete aussi juste - 00:19:474 (57) – pour le mini break (similaire aux deux autres que je viens de proposer) juste avant le kiai.
Pour la partie avant le deuxième kiai ça reviens à faire des breaks aux mêmes spots aussi.
*- 00:48:460 (142) – delete celle-là aussi? J’trouve que dk kd rend mieux (colle clairement + à la mélodie).

[Muzukashii]
*- Ptetre le problème des breaks vite fait encore, j’aurais delete - 00:19:372 (85) – et - 00:38:832 (173) – au cas où pour les mini breaks avant kiai.
*- 00:48:460 (212) – décalles là - 00:48:562 – ? Ca fait suite à ma dernière suggestion pour la futsuu, la mélodie est coupée ici mais y’a le petit doublet en fond qu’est exploitable.

[Oni]
*- 00:03:663 (14) – d pour la variation ?
*- 00:07:717 (35,36,37,38,39,40) – et - 00:14:204 (74,75,76,77,78,79,80,81) – changes en k ddkkd k ? pour la variation encore et imo le ddkkd passe mieux sur la song que les kdd kdd (même s’ils sont ok à garder pour 00:10:960 (54,55,56,57,58,59) – justement par exemple). Même suggestion pour la partie avant le deuxième kiai.
*- 00:38:427 (226) – delete pour alléger un peu ? La song se calme genre pour 2 sec juste à ce moment là.
* - 00:40:149 (236) -/- 00:42:581 (247) -/- 00:43:392 (250) – swap les couleurs pour la variation ? Suggestion un limite mais c’est la seule partie où y’en a pas kek.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl
Topic Starter
Aldwych
Ok je vais faire un peu court parce que j'ai la flemme de quote.

[Kantan]

L'idée est bonne mais ca implique une grosse hausse, le problème est que le spacing devient du 3/2 et 1/1 alors que la futsuu initialement n'en donne pas (ou très peu suite a ton mod lel) Donc je suus mitigé

[Futsuu]

J'ai tout apply, ca me va. J'ai meme un peu clean a certains moment

[Muzukashii]

Idem sauf pour le dernier argument qui me plait pas trop, j'ai préféré delete

[Oni]

(MLP mode) Ouiii, non, Ouiii, non.

Les non sont plus au niveau de la mélodie que je préfère suivre.
Pour les variations sur le kiai, ca m'intéresse pas ici.
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