We removed 3 storyboarded hitsounds that might confuse players at 01:15:590 - 02:49:681 - and 02:59:113 - (replaced them with actual clickable objects), plus fixed a perfect stack at 02:45:817 (3,4) -.
tick rate 4 is very unfitting for reasons 224318 bn's/qat's have already mentioned, and as you've said you're only using it for slidertick hitsounds, you should switch to using sliderslide samples for the few times you need it since that's a rankable option now
i had them before as sliderslide and they don't behave the same way as slider ticks, sometimes the sliderslide don't have enough time to play the hitsound completely because it has to change sample or volume shortly after it starts.
we spoke a bit in pm, tbh i kinda just thought the option was forgotten about after the 7month hiatus ^^' pimpg's reasoning for not switching is reasonable for me
personally still think the tick rate 4 isn't a good design choice, but i'm prob the last person that should be judging someone for poor design choices, so gimme a sec to run through the map and i'll rebubble