I'm sorry, but yes, it is indeed different...this is a rythm game, not a visual art game~ Additionally, your arguments do not follow your map, because if that was indeed a true and valid reason, not just a stubborn decision, you would have done the same in many other places, for example 02:01:726 (6,7,8,9,1,2,3,4,5) - the (9) is in the middle of a pattern of 1/4 notes, this is not "symmetricall" as you imply, they should've been the same combo with a NC at 02:01:726 (6) - . So if your reasoning is indeed a "valid" point, rework the entire NC of the map to show this is the theme of the map, not just one random section.pimpG wrote:
the way you map affects the way you want/can use new combos, it's no different with symmetry.
Additionally, this is the worst thing you could ever say about a NC :
I don't know if you actually play this game besides mapping, but the reading is part of the rythm of the player, the NCs tells a LOT about the rythm and the intensities, if you place a NC the way you did, you're implying there is intensity on that note, but there is not, it's clearly not the strong sound of the kiai. That can actually make the rythm confusing for some people and even remove a lot of the ''feel'' of the map...so yeah, you're wrong, the player DOES pay attention to NCpimpG wrote:
the player doesn't pay attention to these things when playing unless the new combo usage is too unreasonable.
If I offended you in any moment, that's not my intention, but please try to understand my points ^^"