13:29 pimpG: hi
13:29 TheKingHenry: yo
13:30 pimpG: thanks for checking my map again, and i'm sorry for the impression you have of my thread
13:31 TheKingHenry: no problem, stuff like that happens
13:31 pimpG: if i don't defend my map and gatekeep the thread, no one else will
13:31 pimpG: but anyway
13:31 pimpG: ppl seems to hate me less during in game discussions...
13:31 pimpG: what should we discuss about your initial mod?
13:32 TheKingHenry: its because things are private and you can always explain it more during the discussion here
13:32 pimpG: only the doubles?
13:32 TheKingHenry: but wiht forum post you have to be strict and get your point through once
13:32 TheKingHenry: and its public
13:32 TheKingHenry: anyways
13:32 TheKingHenry: well my initial mod hm
13:32 TheKingHenry: there are actually quite few things id like a good reasoning for
13:32 TheKingHenry: gimme sec ill find my mod and your map
13:33 pimpG: did you delete and redownload?
13:33 pimpG: changed a lot of files since your mod
13:33 TheKingHenry: yeah i did
13:33 TheKingHenry: latest redownload date seemed like feb 11 lol
13:33 TheKingHenry: so yeah
13:34 pimpG: yup
13:35 TheKingHenry: my stuff on my old mod was mostly some quite light stuff except for the topics of the present day discussion
13:35 TheKingHenry: stuff like NCing according to music or patterns doesnt really sink this boat
13:35 TheKingHenry: though id like some good reasoning if you do that on blue ticks like i mentioned there
13:36 pimpG: ncs?
13:38 TheKingHenry: comboin
13:38 TheKingHenry: like stuff like 03:50:590 (6,1,2) -
13:39 pimpG: most of my mapping is vocal based
13:39 TheKingHenry: ya
13:39 pimpG: this 6 was the last part of the vocal
13:39 TheKingHenry: thus NC 03:51:044 (2) - instead
13:39 pimpG: only the slider end is part of the instruments
13:39 TheKingHenry: NC is always structuring emphasis or sorts
13:39 TheKingHenry: and since blue ticks are almost never the important ones in that sense
13:40 TheKingHenry: they shouldnt be the one to be NCd
13:40 TheKingHenry: when talking about triples, the important note is always either the first or last
13:41 TheKingHenry: or whne its tagged along some other object it can switch according to it like here it would be with hte sldier
13:41 pimpG: the blue tick just happens to be the next note after the last part i considered to keep the last combo
13:41 pimpG: the blue tick definitely don't belong in the previous combo
13:42 TheKingHenry: ¯\_(ツ)_/¯
13:42 TheKingHenry: as for next what i had in mind
13:42 TheKingHenry: oh yeah it wasnt this but now that i stumbled upon it
13:42 TheKingHenry: 01:08:317 (4) -
13:42 TheKingHenry: you said there was 1/3 here with some instrument
13:43 TheKingHenry: mind elaborating since i dont hear it
13:43 pimpG: 01:07:863 (3) - seems to be the same instrument as this note is following
13:43 pimpG: the volume is very low
13:44 TheKingHenry: the backing orchestration string?
13:44 TheKingHenry: thats 1/2 too though
13:44 pimpG: but i can tell it is there, as a timing checker
13:44 TheKingHenry: sounds like 1/3 with 100%
13:44 TheKingHenry: maybe lil
13:45 pimpG: if it sounds like 1/3 is because it is 1/3
13:45 pimpG: to me it lines up with the 1/3's even at 25% playback rate
13:45 TheKingHenry: uh if it sounds like 1/3 in 100% its because of hte impression the music gives with all the other stuff goin on, not because its necessarily 1/2
13:45 TheKingHenry: well anyways thats not wat i was going to say about anyways
13:46 pimpG: the sound on the repeat is low
13:46 pimpG: the sound on the red tick is loud
13:46 pimpG: the sound on the slider end is low
13:47 pimpG: the sound on the blue tick after it is loud
13:47 pimpG: the sounds are definitely not on the same ticks
13:47 pimpG: 4 sounds 4 ticks
13:47 pimpG: 1/3's and 1/2's (and 1/4's)
13:48 TheKingHenry: if the 1/3 are so low and the others so loud why are you even mapping them? well that aside nexti wanted to talk about the jumpstream
13:48 TheKingHenry: 01:41:385 (4,1) -
13:48 TheKingHenry: thsi was what i mentioend in my mod
13:49 pimpG: the previous instrument is the same as the one i'm following in the 1/3's
13:49 pimpG: what is wrong with this, lets see
13:50 pimpG: 01:40:590 (1,2,3,4,1,2,3,4,1) -
13:50 pimpG: the pitch of the sounds is lowering little by little
13:50 TheKingHenry: yeah this
13:50 TheKingHenry: ya
13:50 pimpG: the repeat is the lowest pitch
13:51 pimpG: slider with repeat *
13:51 pimpG: my mapping is not just about the more noticeable sounds / louder sounds
13:51 pimpG: i also take in consideration the pitch of the sounds
13:52 pimpG: i don't even know if this can be considered an old style tendency
13:53 TheKingHenry: okay so basically this isnt wrong in the sense of needing immediate removing
13:54 TheKingHenry: but its the only usage of jumpstreams in the map and how fitting it is in the difficulty can be debated
13:54 TheKingHenry: but at the same time
13:54 TheKingHenry: the sounds its basing on are actually fairly unique in the song as well
13:54 pimpG: it's the start of something
13:55 pimpG: it eventually gets more difficult
13:55 pimpG: 01:46:953 (1,2,3,1,2,3,4,5,6,7) -
13:55 pimpG: and eventually
13:55 pimpG: 01:52:408 (1,2,3,4,5,6) -
13:55 pimpG: lower pitch = i usually make it easier
13:57 TheKingHenry: wew i cant find the thing i was looking for mmm
13:57 TheKingHenry: anyways
13:58 TheKingHenry: now for the doubles
13:58 TheKingHenry: do you know what i mean wiht them
13:58 TheKingHenry: i mean not doubles but what i said about them
13:59 pimpG: yes
13:59 pimpG: challenge progression
13:59 pimpG: just like any type of game
13:59 pimpG: gets more difficult as we progress
13:59 TheKingHenry: well sort of that too, but more so that the normal progression of songs intensity levels is forward too
13:59 TheKingHenry: so the last chorus is more intense than the first chorus
13:59 TheKingHenry: if they are of the same music
14:00 TheKingHenry: with no drastic differences in the actual sheet stuff
14:00 TheKingHenry: so thus its reversed to map the doubles so that the hardest ones are in the beginning
14:00 TheKingHenry: its easy to change them anyways so i see no reason not to
14:01 pimpG: i tried to replace the beginning doubles for the pattern with slider
14:01 pimpG: didn't liked the result
14:01 pimpG: i mean i failed to make it work
14:02 TheKingHenry: how so lol, just act like reversed slider convert tool and bam its ready
14:02 TheKingHenry: that being said with low bpm like this
14:02 pimpG: what is this tool?
14:02 TheKingHenry: i dont think the whole slider version of the doubles are even necessary and id rather just utilize the ones with atleast somne circle
14:03 TheKingHenry: i mean slider convert to stream, so if youd use that to the slider version of doubles youd have ready double pattern with circles
14:03 TheKingHenry: so just do it reversed (there aint tool for that though)
14:04 pimpG: you want me to just use the x and y and replace the sliders for circles?
14:04 TheKingHenry: that way it goes with the tool too
14:05 TheKingHenry: ctrl+shift+f
14:05 TheKingHenry: but from circles to sliders youd need to manually tune it to line
14:05 pimpG: oh
14:05 pimpG: btw
14:06 pimpG: i found one example of the nc thing
14:06 TheKingHenry: blue tick thingy or what?
14:06 pimpG: yes
14:06 pimpG: 03:35:817 (5,1,2,3) - this is the ideal nc'ing for that parts in the kiais
14:06 pimpG: imo
14:06 pimpG: the long white tick being the last relevant vocal
14:07 TheKingHenry: i mean yeah thats good one if you are going for the vocal / instrumentalisation separation with NC
14:07 pimpG: that's what i do
14:07 pimpG: i just didn't map the other parts like that so it wouldn't be possible
14:07 TheKingHenry: you see what i mean here now? the middle one of the triple still isnt the important one since when the opportunity is htere you did it differently
14:08 TheKingHenry: that being said how to take the vocal parts when begins when ends is kinda meh too
14:08 pimpG: look at it this way
14:08 TheKingHenry: since basically teh vocal continues on for like 4 beats
14:09 pimpG: the ideal place to stop the vocal is the long white tick, the closest i got to do this for the other parts are half beat earlier or half beat later
14:10 pimpG: half beat earlier = not gonna happen
14:10 pimpG: no one wants that i think
14:10 pimpG: i can't have a nc on a slider end
14:11 pimpG: the vocal is not relevant after the long white tick
14:11 TheKingHenry: half beat earlier at 03:36:044 - would be like my to-go ideal patterning according to music
14:11 TheKingHenry: lul
14:11 TheKingHenry: anyways
14:11 TheKingHenry: due the longevity of the vocal options like NCing as late as 03:36:953 (5) - isnt really wrong eiother
14:11 TheKingHenry: but anyways ill leave this to you since arguments about NCs and similar are tedious
14:12 pimpG: i'm not mapping vocals after the long white tick
14:12 TheKingHenry: NCing doesnt mean mapping, its how you structure your mapping
14:12 pimpG: sure
14:12 TheKingHenry: anyways that aside for the doubles
14:13 TheKingHenry: what i said earlier about the whole slider pattern
14:13 TheKingHenry: if you remove the usage of that
14:13 TheKingHenry: it becomes more lenient on what you use imo
14:13 TheKingHenry: since the rest mostly utilize the clicking of the doubles in similar way
14:14 TheKingHenry: 03:47:863 (2,3,4,5) - and 01:58:772 (1,2,3,4,5) - work very similarly
14:14 TheKingHenry: and
14:14 TheKingHenry: 03:33:317 (1,2,3) - is little easier
14:14 pimpG: you mentioned earlier that the nc could be used later?
14:14 TheKingHenry: yeah sec i finish my thought here
14:14 TheKingHenry: so for the usage id do 03:33:317 (1,2,3) - for the first occasion of the rhythm
14:14 TheKingHenry: and after that more free usage
14:15 TheKingHenry: but with the circles only one in the last kiai
14:15 TheKingHenry: now for the NC
14:15 TheKingHenry: yes i think it coulbe done as a latter one too?
14:15 pimpG: on the stream?
14:15 TheKingHenry: like hold up sec
14:15 TheKingHenry: for this for example
14:15 TheKingHenry: 03:34:226 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) -
14:15 TheKingHenry: it could also be possible to NC03:36:953 (10) -
14:16 TheKingHenry: when the current one is
14:16 TheKingHenry: 03:36:272 (6) -
14:16 TheKingHenry: to similar relative places the replacing NC would be
14:16 TheKingHenry: 02:02:408 (5) -
14:17 TheKingHenry: 02:16:953 (4) -
14:17 TheKingHenry: 03:51:499 (4) -
14:17 pimpG: so basically move the nc to the streams
14:17 pimpG: seems ok i think
14:17 TheKingHenry: yeah basically, thatd be fine too
14:18 pimpG: consider it done for now
14:18 TheKingHenry: k
14:19 TheKingHenry: now that we are talking NCs, also mentioned that solo section in the in my mod
14:19 TheKingHenry: its already consisting of a lot of difficult rhythms for this level of difficulty so id like you to improve the structuring with the NCs, since currently theres a lot of slack
14:20 pimpG: ??
14:20 TheKingHenry: uh like
14:20 pimpG: wait are you saying that my rhythm is difficult for an insane?
14:21 TheKingHenry: well that could be said too but its irrelevant isnce its approval map, we dont need to take spread progression into accord
14:21 TheKingHenry: its a fact it contains lot of rhythms not normally on this SR diff but its due low bpm not rising the rating
14:21 TheKingHenry: and it doesnt matter
14:21 TheKingHenry: what i mean that sicne there are difficult rhythms in the song that are mapped in the map
14:22 TheKingHenry: itd be beneficial to make the NCing solid since that helps players grasp the song better
14:22 pimpG: i honestly don't see my NC patterns as not solid
14:23 TheKingHenry: on some occasions it woudlnt hurt to slightly change the way youve mapped the rhythms too as in for sliderend placements and such
14:23 pimpG: where do you think it could be improved?
14:23 TheKingHenry: anyways okay lemme give examples
14:23 TheKingHenry: so we talkin bout this section from 04:59:681 - onwards
14:24 TheKingHenry: okay so the main reason this could be improved is
14:24 TheKingHenry: because it feels like its neither following the downbeats of the oveerall music nor the gimmicks of the flute but rather trying to utilize both
14:24 TheKingHenry: which is why it can get messy
14:25 TheKingHenry: from the beginning, see 04:59:681 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3) - for now
14:26 pimpG: the flute is the main instrument i followed
14:26 TheKingHenry: 05:01:499 (8,1) - is done according to the flute ending a phrase and going out (done with NCing the going out not the downbeated last flute -> flute gimmicks)
14:26 TheKingHenry: now then the next one
14:26 TheKingHenry: 05:02:863 (4,1) -
14:26 TheKingHenry: pretty much shatters it
14:26 TheKingHenry: since for this one, both the flute gimmicks and musical downbeat lead towards the same tick
14:26 TheKingHenry: that is 05:03:317 (2) -
14:27 TheKingHenry: ignoring that and going onwards
14:27 TheKingHenry: 05:03:658 (3,1) - is like the first one, NC change when flute dies out
14:27 TheKingHenry: 05:05:817 (9,10) - is the real problem for the flute follwoing though, since its obviously when the flute comes back in but its not followed
14:27 TheKingHenry: also happens to position on downbeat of sorts
14:28 TheKingHenry: then at 05:06:953 (3,1,2) - 05:07:408 (1) - is NCd even though according to NCing with the flute dying out 05:07:635 (2) - should be the NC
14:28 TheKingHenry: thats now first few secs of this section
14:28 TheKingHenry: you see what i mean
14:28 TheKingHenry: ?
14:29 pimpG: i think so
14:29 pimpG: the nc'ing is not accurate as it could be
14:30 TheKingHenry: id rather NC it according to musical downbeats since not only does the flute line up with them quite often, the gimmciks that do not are often still leading towards them
14:30 pimpG: and the reason is that the mapping was not made thinking on the new combo usage
14:30 TheKingHenry: and flute gimmicks arent too reliable source to structure around anyways
14:30 TheKingHenry: yeah i see that
14:31 TheKingHenry: since for example sliders like 05:04:908 (5) - are terrifying in terms of NCing haha
14:31 pimpG: yup
14:31 TheKingHenry: well you can probably tune that using this discussion as advice here
14:31 pimpG: those got me thinking
14:32 TheKingHenry: any questions now?
14:32 pimpG: hmm
14:33 pimpG: do you have a consistent nc pattern for this parts?
14:33 pimpG: that actually makes sense
14:33 pimpG: cause i'm not gonna remap just because of nc
14:33 TheKingHenry: hm
14:33 TheKingHenry: lemme see
14:33 pimpG: 05:06:158 (10) - this for example contradicts with what i said earlier
14:33 TheKingHenry: due some of the sliders it might need some artistic shiz
14:34 TheKingHenry: okay so if we first remove all NCs and ill begin linking new ones in a way that it could for example be done
14:34 pimpG: said earlier about using nc on blue ticks since it's the nearest object after the ideal nc spot
14:34 TheKingHenry: yeah
14:35 TheKingHenry: well thats with 05:04:908 (5,9) -
14:35 pimpG: cause it would make this part look bad
14:35 TheKingHenry: and they are one sliders id change sothat the ends are clicked
14:35 TheKingHenry: anyways going on with the NCin
14:35 TheKingHenry: obvious 04:59:681 (1) -
14:35 TheKingHenry: 05:01:499 (8) -
14:36 TheKingHenry: 05:03:317 (2) -
14:36 TheKingHenry: next would be the sliderend of05:04:908 (5) -
14:36 TheKingHenry: then 05:06:953 (3) -
14:36 TheKingHenry: 05:08:544 (1) -
14:36 pimpG: main beat nc'ing
14:37 TheKingHenry: 05:10:590 (1) -
14:37 TheKingHenry: 05:12:408 (1) -
14:37 TheKingHenry: i mean yeah its mostly main beat NCing since not only is it the most clear way to NC, most of the time the music lines up according to it too
14:37 TheKingHenry: so does the solo here too
14:37 TheKingHenry: with just occasional variation
14:38 TheKingHenry: 05:14:226 (5) -
14:38 TheKingHenry: 05:16:044 (1) -
14:38 TheKingHenry: 05:17:863 (2) -
14:38 TheKingHenry: 05:19:681 (7) -
14:38 TheKingHenry: 05:21:499 (3) -
14:38 TheKingHenry: btw as for 05:23:317 (1,2,3) -
14:38 TheKingHenry: id change it little so its more clear what rhythm it is
14:39 TheKingHenry: visual distance aside the DS from the sliderends to sliderheads is pretty much the same as with the sliders before, it wouldnt hurt to use little more differentiation
14:39 TheKingHenry: 05:23:317 (1) - is the next NC actually
14:39 TheKingHenry: 05:28:772 (1) -
14:39 TheKingHenry: 05:30:590 (2) -
14:40 TheKingHenry: 05:30:590 (2) - id cut the last repeat from this and map the sounds
14:40 TheKingHenry: then NC the downbeat at
14:40 TheKingHenry: 05:31:953 -
14:40 TheKingHenry: oopsie no
14:40 TheKingHenry: 05:32:408 (3) -
14:41 TheKingHenry: 05:33:999 (3)
14:42 TheKingHenry: 05:39:681 (2) - id NC this but due the spinner fuck up 05:38:999 (1) - is fine so its not alone in its own combo
14:42 TheKingHenry: 05:41:499 (3) -
14:42 TheKingHenry: 05:43:317 (1) -
14:42 TheKingHenry: 05:46:953 (5) -
14:43 TheKingHenry: 05:48:544 (1) -
14:43 TheKingHenry: 05:50:590 (4) -
14:43 TheKingHenry: 05:52:408 (1) -
14:43 TheKingHenry: 05:54:226 (1) -
14:44 TheKingHenry: 05:56:044 (1) - (NCing additionally 05:55:135 (1) - is fine liek the current is)
14:44 TheKingHenry: so yeah thats basically what id do with these current rhythms
14:44 TheKingHenry: and how they are mapped
14:44 TheKingHenry: pretty simple way of doing it as you saw
14:44 pimpG: yup
14:45 TheKingHenry: also as you can see theres quiet few links with (1) already so not like its complete mess
14:45 TheKingHenry: quite*
14:46 pimpG: the thing is, this is the most freestyle part of the song
14:46 TheKingHenry: the more important it is to structure it so that the player keeps up with it
14:46 pimpG: my new combo usage during the whole map couldn't be consistent
14:46 TheKingHenry: thats true
14:46 TheKingHenry: well depends actualy
14:47 pimpG: this is because of my mapping style/other things
14:47 pimpG: the 1st half of your nc suggestions seemed agreeable
14:48 pimpG: but the 2nd certainly not (for me)
14:48 TheKingHenry: you mean parts of the map or parts of the suggestion
14:48 TheKingHenry: i didnt think i made 2 part suggestion
14:48 pimpG: your timestamps
14:48 TheKingHenry: fine for what part and not fine for what part
14:49 pimpG: i mean you suggested like 20 nc changes
14:49 pimpG: most of the earlier 10 seemed agreeable
14:49 pimpG: the later 10 not much
14:49 TheKingHenry: hm
14:49 TheKingHenry: okay
14:50 TheKingHenry: anything you want to add or do we move onto the slidertick hitsound stuff?
14:50 pimpG: 05:01:499 (8) - i mean the mapping is following the flute
14:51 pimpG: it very clear because of the way i map
14:51 TheKingHenry: yeah obviously, its flute solo so its clear you are mapping flute
14:51 TheKingHenry: as for how you structure the way you map the flute is another thing
14:52 TheKingHenry: one way of structuring being NCing here
14:52 pimpG: object is another instrument
14:52 TheKingHenry: so like i said in the beginning, either map it along musical downbeats how you can (mostly like you linked the stuff) or flute for how it fits
14:52 TheKingHenry: but be consistent
14:52 TheKingHenry: and problem here is that the flute in the music isnt consistent
14:53 TheKingHenry: so following the musical line with NCing is immediately more consistent thatn flute
14:53 TheKingHenry: independent on whether you want to map flute or not
14:53 TheKingHenry: but anyways no matter what you do with this, make the NCing be consistent with the logic you use so player understands the structure better too
14:54 pimpG: the usage of new combos can be done differently depending on the way it was mapped
14:54 pimpG: my mapping is not very compatible with common new combo logic
14:54 pimpG: because this song in particular made me nc this way
14:55 TheKingHenry: i mean yeah im fine with what you wanted to do, but since it seems like you could improve the way you executed what you did i gave couple advice on how it could be done
14:56 TheKingHenry: basically, no matter how you wanted to do it, the song isnt as inconsistent as your NCing and thats why i recommended a cleanup
14:56 TheKingHenry: thats how i see it here
14:56 TheKingHenry: NCing is easy change anyways so you can just mess with it to see what seems to work best
14:56 pimpG: i do realised that my new combos were going to be complained when i made them, but i honestly don't believe that trying to use a less unusual new combo pattern would benefit the map enough to make consider it to make rhythmical sense
14:57 pimpG: less rhythmical sense*
14:57 TheKingHenry: then what benefit does the current NC give to you? you jsut said the NC clean up would help it make more rhythmical sense, so is there something more worth with the current one?
14:57 TheKingHenry: ohlol
14:58 pimpG: i mean my nc'ing makes more sense right now, it's the closest i could get to fit the rhythm i mapped
14:59 TheKingHenry: ¯\_(ツ)_/¯
14:59 TheKingHenry: so anything else or do we now move on to the next topic?
14:59 pimpG: my new combos make more sense to the way i mapped/the song i chose to map
15:00 pimpG: well, i'm happy with my new combos, i'm supposed to make other people agree with me
15:01 pimpG: i'm fine with moving to the next anyway
15:01 TheKingHenry: allright so lets move on to the slidertick hitsounds then, which seemed to be the uproar in the thread
15:01 TheKingHenry: okay so first of all did you read my post yet
15:01 TheKingHenry: i mean atleast you saw it since youre here now
15:01 pimpG: yup
15:02 TheKingHenry: thoughts?
15:04 pimpG: nothing in particular, just that you don't consider slider ticks as relevant as circles/slider ends/repeats
15:04 pimpG: but you seem to be one of the good guys
15:05 pimpG: so, what do you think about slider ticks vs the other hit-able objects?
15:05 TheKingHenry: okay so first of all, both are hitsounds, and their purpose is to give feedback for player's actions
15:06 TheKingHenry: the main difference is that the objects that are hit give active feedback and sliderticks (and sliders) give passive feedback
15:06 TheKingHenry: well you know all this
15:06 TheKingHenry: so thus
15:06 pimpG: yeah
15:06 TheKingHenry: sliderticks should not be more dominant than clickable object hitsounds
15:07 TheKingHenry: since they dont require similar active action to trigger them
15:08 TheKingHenry: note here that passive hitsounds are always related to active ones because to triggere them you need to go through the active hitsounds part
15:08 TheKingHenry: which is the lcicking object part
15:08 TheKingHenry: so this is just to demonstrate the importance order between them
15:08 TheKingHenry: now, the problem here is that the samples/volumes you use for teh slidertick hitsounds are so dominant that they get confused for active sounds
15:09 TheKingHenry: or if straight get confused, they confuse player for the position of the actual active sounds
15:09 TheKingHenry: and this was the problem
15:09 pimpG: k allow me to make a few comparissions
15:09 TheKingHenry: sure
15:10 pimpG: do you think it's fine for sliders to have the same type of hitsounds as circles?
15:11 pimpG: i mean start end or repeat
15:11 TheKingHenry: depends on what kind of sound they are used on in the music
15:11 TheKingHenry: most of the time id say the hitsound usage would be good to be smth like
15:12 TheKingHenry: circles = sliderheads > slider repeats = sliderends
15:12 TheKingHenry: with repeats and ends depending on what kind of sounds they cover
15:12 TheKingHenry: basically this order is according to the click
15:12 pimpG: so circles and slider heats are same tier
15:13 TheKingHenry: sort of, but as i said this kind of stuff also depends on where they are used
15:13 TheKingHenry: due sliders and circles often being used for different kind of sounds/places they arnet necessarily completely equal
15:13 TheKingHenry: same with repeat/end
15:14 pimpG: slider repeats and slider ends being on the same tier i suppose
15:14 TheKingHenry: similarly yeah, what i noted above
15:15 pimpG: well, in general, people seem to not have a problem with using the same type of hitsounds on circles slider start/repeat/end
15:15 TheKingHenry: well, dunno bout that since havent talked too much with ppl about that
15:16 pimpG: i take in consideration the hitsounding i see on ranked beatmaps
15:16 TheKingHenry: yeah
15:16 pimpG: if a slider end lands on a main beat, it will have the same hitsounds as if it was mapped as a circle or slider start/repeat
15:17 TheKingHenry: okay so this was one of my concerns here
15:17 TheKingHenry: not related to if the hitsound itself is okay or not
15:18 TheKingHenry: its more like problem of positioning it so that there is important sound on the sliderend
15:18 TheKingHenry: so instead of strong hitsound being in wrong place in the sliderend
15:18 TheKingHenry: its the sldierend being in wrong place where there should be strong sound
15:18 pimpG: imo, a slider tick is basically the same as a repeat or slider end, in terms of gameplay. you just need to hold and follow until you get there
15:18 TheKingHenry: its not though
15:19 TheKingHenry: if you simplify it to follow or not
15:19 TheKingHenry: sure
15:19 TheKingHenry: but lets think more about it
15:19 TheKingHenry: sliderslide or the follow here is simple
15:19 TheKingHenry: you follow and stuff goes well
15:19 TheKingHenry: but
15:19 pimpG: the only difference is where it goes, the repeat will make you go the oposite direction, the slider tick won't. the slider end is the slider end
15:20 TheKingHenry: i mean yeah, you just told there is difference
15:20 TheKingHenry: they arent similar
15:20 TheKingHenry: repeate forces movement change
15:20 TheKingHenry: this is the same reason for why very sharp slidershape can be used for emphasis even wihtout repeats
15:20 TheKingHenry: since they force similar kind of strong movement chage
15:20 pimpG: this movement change is not even relevant most of the times
15:21 TheKingHenry: following repeat in slider body ≠following sliderbody wihtout repeat
15:21 pimpG: since most of repeats on slider ends don't require you to move at all since the follow circle is big
15:21 TheKingHenry: repeated slider ≠ short kickslider
15:21 TheKingHenry: whatevdr glossary we want to use here
15:22 TheKingHenry: 05:16:044 (1) - you need to follow this stuff
15:22 pimpG: you will need to move anyway since you need to reach the slider end
15:23 pimpG: i doubt you can keep the combo if you just stay where you initially
15:23 pimpG: clicked
15:23 pimpG: regardless of the slider tick rate
15:23 TheKingHenry: ofc
15:23 TheKingHenry: depending on slider
15:23 pimpG: you will have a combo breat in the repeat if you don't follow
15:23 TheKingHenry: but idc about that dude, i dont need sermon about the slidertick now
15:23 pimpG: break
15:23 TheKingHenry: i wasnt going to talk about that
15:23 TheKingHenry: so before i sidetrack more now
15:24 TheKingHenry: two options for thsi thing
15:24 TheKingHenry: A. is just doing what people have requested with two variations: keep current rhythm or map the hitsounded rhythm
15:24 TheKingHenry: seems liek you wont do this
15:24 TheKingHenry: so
15:24 TheKingHenry: B
15:24 TheKingHenry: 3 points
15:25 TheKingHenry: or different categories of sorts
15:25 TheKingHenry: most of this can be done with just tuning what kidn of sounds you use for sliderticks
15:25 TheKingHenry: but anyways
15:25 TheKingHenry: 1.
15:26 TheKingHenry: the ones id definitely change. Here are ones where changing it would not only keep the current idea and soundscape you have, but have like no effect on how it works currently
15:27 TheKingHenry: also note that there are similar things done inconsistently and they get here
15:27 TheKingHenry: now lemme find some links
15:28 TheKingHenry: for example these
15:28 TheKingHenry: 01:48:772 (1) -
15:29 pimpG: changing = reducing volume?
15:29 pimpG: or replacing the hitsound?
15:29 TheKingHenry: most of these can be done with either of those
15:29 TheKingHenry: though, this is one of the inconsistent ways of doing stuff
15:30 TheKingHenry: see 01:52:408 (1) -
15:30 TheKingHenry: you havent done all of these with the hitsounded slider, so why even have them at all? the kickslider is better for this anyways since the emphasis of the slidertick hitsounds is not needed for constant bpm beat like with some others
15:30 TheKingHenry: this was example of the 1. category
15:31 TheKingHenry: now for the 2.
15:31 TheKingHenry: unnecessary long sliders with additional hitsounds located in the ticks due the length
15:32 TheKingHenry: probably prime example being 05:30:590 (2) -
15:32 TheKingHenry: id recommend changing these rhythmically as well and not with hitsound changes, but that also depends on the object in question in this category
15:32 TheKingHenry: this one here would be better off shortened
15:32 TheKingHenry: but for example
15:32 pimpG: those are new hitsounds
15:32 TheKingHenry: ones like 01:14:908 (5) -
15:33 pimpG: someone suggested me to make the slider tick hitsounding happen more often
15:33 TheKingHenry: with the constant beat applied to long sliders that emphasis something
15:33 pimpG: so it would be more acceptable
15:33 TheKingHenry: can just be tuned with lessening the feedback on ticks
15:33 TheKingHenry: thats something from category 2.
15:33 TheKingHenry: then for the last one, where the most probable solution would likely be hitsound tuning
15:34 TheKingHenry: so 3.
15:34 TheKingHenry: pretty much these dudes mostly
15:34 TheKingHenry: 01:17:294 (2) -
15:34 TheKingHenry: since its obvious you want to capture the rhythm that is going on there but keep the beat on
15:34 TheKingHenry: you need to make the priorization
15:34 TheKingHenry: so tune down the unnecessarily large feedback from the mid-slider hitsounds
15:34 TheKingHenry: and tune up the active feedback from the object itself
15:35 TheKingHenry: thats about it for me, ill post this log and TLDR to your thread so you can address it the way you feel fit
15:36 pimpG: surely
15:36 pimpG: sorry for the discussion taking too long
15:36 TheKingHenry: no problem
15:36 TheKingHenry: hopefully i was of some help here