SoundTeMP - Ancient Groover

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Dark_Ai
[Genarel]
Offset can be 848

[Easy]
00:37:393 (2,3) - 1 grid to right
00:54:848 (2,3) - spacing

[Normal]
00:50:485 (1) - Makes the slider so sounding better http://puu.sh/3fxK
00:59:212 (2) - ^

[Hard]
Look well :>


Get a Star~!! ;>

P.S. Sorry for little mod :(
Topic Starter
Ruish

Dark_Ai wrote:

[Genarel]
Offset can be 848

[Easy]
00:37:393 (2,3) - 1 grid to right fixed
00:54:848 (2,3) - spacing^

[Normal]
00:50:485 (1) - Makes the slider so sounding better http://puu.sh/3fxK uhh...added a whistle
00:59:212 (2) - ^^

[Hard]
Look well :>


Get a Star~!! ;>

P.S. Sorry for little mod :(
Thank you :D
Shiki
Hi~ Let's go!

[Easy]
00:41:485 (2,4) - Add whistle?
01:21:848 (2) - Add whistle?
It seems fine (:

[Normal]
00:13:940 (1) - Add whistle?
00:16:666 (2) - ^
00:25:940 (3) - ^
00:27:576 (3) - ^
00:29:757 (3) - ^
00:36:303 (3) - ^
00:38:485 (2) - ^
00:41:758 (2) - ^
00:54:848 (2) - Add whistle at its end.
00:55:939 (3) - ^
01:03:576 (2) - ^
01:38:758 (3) - Use whistle to replace the finish.

[Hard]
Spacing is too large imo. And there should be more sliders
Hitsound suggestions see Normal.
00:11:758 (5) - Whistle?
00:32:211 (6,7) - Replace them with a slider?
01:06:849 (3,4) - ^
01:10:667 (1,2) - ^
01:16:121 (6,7) - ^

;) Star~
Daiguren
I have seen your map
I think there isn't any Serious problem.
just a suggestion, I think your general rhythm is kind of boring,because mostly,it is 1/1 beat.so i suggest improving a lot about your rhythm.

no kds , thanks~ : )
Topic Starter
Ruish

Shiki wrote:

Hi~ Let's go!

[Easy]
00:41:485 (2,4) - Add whistle?
01:21:848 (2) - Add whistle?
It seems fine (:

[Normal]
00:13:940 (1) - Add whistle?
00:16:666 (2) - ^
00:25:940 (3) - ^
00:27:576 (3) - ^
00:29:757 (3) - ^
00:36:303 (3) - ^
00:38:485 (2) - ^
00:41:758 (2) - ^
00:54:848 (2) - Add whistle at its end.
00:55:939 (3) - ^
01:03:576 (2) - ^
01:38:758 (3) - Use whistle to replace the finish.

[Hard]
Spacing is too large imo. And there should be more sliders
Hitsound suggestions see Normal.
00:11:758 (5) - Whistle?
00:32:211 (6,7) - Replace them with a slider?
01:06:849 (3,4) - ^
01:10:667 (1,2) - ^
01:16:121 (6,7) - ^

;) Star~
Thanks for the mod. I used most of them. The post I specified in disappeared for some reason.
GiNa
Hi, from my queue.
You are against my rule … • I can’t mod Taiko/CTB/Instrumental Music, but I can play them though, so I can’t help you that much.

[General]
-How come Taiko has kiai time, but the rest don’t ? You should follow his kiai ;D <- just suggestion.

[Easy]
No suggestion

[Normal]
-AR-1 or OD+1 ?
-SV 2.00 … I don’t like this number, is too fast, and [Easy] is only 1.00 … [Hard] is same as [Normal] !? I would suggest you lower this down to 1.50.
-Try not to have long combo in Easy/Normal.
00:11:758 (5) – NC
00:20:485 (5) - ^

[Hard]
-AR-1 or OD+1 ?
01:12:166 (5) – stack this prefectly
01:37:803 (2) – ^

That’s all ;3
Nice song tho, star
theowest
WOW. I like this!

Hard

00:09:576 - Whistle
00:11:212 - ^
00:13:939 - ^
00:16:393 (1,2) - to the middle, like this:
00:17:212 - whistle
00:17:757 - snap with finger hitsound is needed. Download here: I DUNNO! I have heard it in other beatmaps! But I can't find it.. ;__;
00:18:303 - whistle
00:19:939 - ^
00:21:030 - ^
00:22:121 - ^ + it almost needs a clapish sound here. maybe the snap with finger hitsound if you find it.
00:22:666 whistle
00:24:303 - definitively whistle here
00:24:848 - ^
00:31:530 - remove beat
00:31:665 (2,3,4) - make them 1/6 notes like this: http://puu.sh/3p7i
00:31:939 and dont forget to add a beat here too XD, clap
00:42:439 (6,7) - not necessary, remove?
00:56:758 (5,6,7) - ehm.. doesn't sound right, doesn't feel right. Make 'em 1/6 notes. Like this 00:56:212 (1,2,3,4,5) - http://puu.sh/3p7r

awesome beatmap. the rest is all acceptable.

Good luck with the rank! :)
Topic Starter
Ruish

gina91189 wrote:

Hi, from my queue.
You are against my rule … • I can’t mod Taiko/CTB/Instrumental Music, but I can play them though, so I can’t help you that much.

[General]
-How come Taiko has kiai time, but the rest don’t ? You should follow his kiai ;D <- just suggestion.

[Easy]
No suggestion

[Normal]
-AR-1 or OD+1 ?
-SV 2.00 … I don’t like this number, is too fast, and [Easy] is only 1.00 … [Hard] is same as [Normal] !? I would suggest you lower this down to 1.50.ok changed to 1.5
-Try not to have long combo in Easy/Normal.
00:11:758 (5) – NC i think it's short enough
00:20:485 (5) - ^^

[Hard]
-AR-1 or OD+1 ? nah
01:12:166 (5) – stack this prefectly it actually is stacked perfectly :x
01:37:803 (2) – ^^

That’s all ;3
Nice song tho, star
Thank you! Sorry, I didnt read the rules properly. :(

theowest wrote:

WOW. I like this!

Hard

00:09:576 - Whistle ok
00:11:212 - ^ ^
00:13:939 - ^ ^
00:16:393 (1,2) - to the middle, like this: i did that so the stream can be in the middle
00:17:212 - whistle ok
00:17:757 - snap with finger hitsound is needed. Download here: I DUNNO! I have heard it in other beatmaps! But I can't find it.. ;__;i'll try to look for it
00:18:303 - whistleok
00:19:939 - ^^
00:21:030 - ^^
00:22:121 - ^ + it almost needs a clapish sound here. maybe the snap with finger hitsound if you find it. used whistle
00:22:666 whistle ok
00:24:303 - definitively whistle here ok
00:24:848 - ^ ok
00:31:530 - remove beat nah
00:31:665 (2,3,4) - make them 1/6 notes like this: http://puu.sh/3p7i i think it falls more on the 1/8th..anyway i'll leave it like this
00:31:939 and dont forget to add a beat here too XD, clap i think clap sounds too strong here
00:42:439 (6,7) - not necessary, remove? nah
00:56:758 (5,6,7) - ehm.. doesn't sound right, doesn't feel right. Make 'em 1/6 notes. Like this 00:56:212 (1,2,3,4,5) - http://puu.sh/3p7r changed a bit

awesome beatmap. the rest is all acceptable.

Good luck with the rank! :)
Thanks for the mods and support :).
loveFantasy
just irc modded this last night and come to throw a star since it improve a lot

my general suggestion to your Hard:
from 0:49 to 1:06 you're following the instrumental too much imo, rhythm like 00:53:212 (1,2,3,4) - can be confusing since the music background got a drumset continuous hitting on white ticks, 00:54:848 actually has a drum clap while the note is at 00:54:985, not only this confuse the player so they have to rely on approachcircle (which is play by eye, not play by ear), but also blue ticks rhythm make you harder to hitsounding (like the finish on 00:50:622 (1), it's not fitting well actually)

and the mixing of "following the rhythm" and "following the instrumental" can be worse, example:
00:50:622 (1,2,3) - follow the instrumental (blue tick) 00:51:166 (3) is actually following nothing since the instrumental is offbeat
00:52:121 (4,5,6,7) - follow the drumset (general white tick)
they are even in the same combo!

try to do something to that part...if it was me i will stick to the drumset and try to bring variety by selectively highlighting the some instrumental by adding some 1/4s, i admit that part is hard to map

other parts are fine

my suggestion to Taiko diff:
00:33:030 (1,2,1) - this is really weird, isn't this better?
Topic Starter
Ruish

loveFantasy wrote:

just irc modded this last night and come to throw a star since it improve a lot

my general suggestion to your Hard:
from 0:49 to 1:06 you're following the instrumental too much imo, rhythm like 00:53:212 (1,2,3,4) - can be confusing since the music background got a drumset continuous hitting on white ticks, 00:54:848 actually has a drum clap while the note is at 00:54:985, not only this confuse the player so they have to rely on approachcircle (which is play by eye, not play by ear), but also blue ticks rhythm make you harder to hitsounding (like the finish on 00:50:622 (1), it's not fitting well actually)

and the mixing of "following the rhythm" and "following the instrumental" can be worse, example:
00:50:622 (1,2,3) - follow the instrumental (blue tick) 00:51:166 (3) is actually following nothing since the instrumental is offbeat
00:52:121 (4,5,6,7) - follow the drumset (general white tick)
they are even in the same combo!

try to do something to that part...if it was me i will stick to the drumset and try to bring variety by selectively highlighting the some instrumental by adding some 1/4s, i admit that part is hard to map

other parts are fine

my suggestion to Taiko diff:
00:33:030 (1,2,1) - this is really weird, isn't this better?
Ok, i changed that entire section. (No more poring :( ) It might be a bit confusing to play the first time so I'm still changing it.
indyinyou
i think it good map

star ~
DNR
Hard:
00:25:666 (7) - Add new combo
00:42:303 - Delete (6) and (7), and add a spinner at the red tick. Make the spinner end at 00:44:485
01:36:848 (1) - This slow-down slider doesn't really seem that fitting ;~;.
01:45:576 (1) - Finish the spinner at 01:47:757

Normal:
00:12:848 (8) - Put this in a straight line with (6) and (7)
00:42:576 - Add a spinner here, and end it at 00:44:485
01:17:621 (6) - End this slider on the red tick. It goes with the music :D
01:36:848 (1) - Same as hard
01:45:303 (1) - ^

Easy:
Solid!

I like this map. yay. Go get it ranked.
Topic Starter
Ruish

CDFA wrote:

Hard:
00:25:666 (7) - Add new combook
00:42:303 - Delete (6) and (7), and add a spinner at the red tick. Make the spinner end at 00:44:485 ok
01:36:848 (1) - This slow-down slider doesn't really seem that fitting ;~;. changed
01:45:576 (1) - Finish the spinner at 01:47:757 k

Normal:
00:12:848 (8) - Put this in a straight line with (6) and (7)it's there for the next beat
00:42:576 - Add a spinner here, and end it at 00:44:485
01:17:621 (6) - End this slider on the red tick. It goes with the music :Dk
01:36:848 (1) - Same as hard changed
01:45:303 (1) - ^k

Easy:
Solid!

I like this map. yay. Go get it ranked.
Thank you :)

Umm...wow I forgot to give 2 kudosu. Sorry for the lateness!
Cirno
Hi.

[General]
The music has some 1/6 notes. You're currently using 1/4 snap divisor for everything, and this made the rhythm wrong at times. You'll probably have to adjust the map a lot to fix this (inb4 snapping spacing patterns etc).
You're using tick rate 2 in [Hard] and tick rate 1 in others. I suggest you use tick rate 1 on all diffs since tick rate 2 don't really fit the music.

[Hard]
00:10:667 (3,4) - partially hidden slider ends don't really go well with straight sliders, they look pretty ugly. Consider making two curve sliders or hide the slider end perfectly.
00:12:757 - add note?
00:15:985 (5) - move to 00:16:030 with 1/6 snap.
00:19:530 (3) - move to 00:19:485 with 1/6 snap.
00:20:894 (6) - another 1/6, move to 00:20:939
00:24:712 - add note?
00:25:666 (8) - new combo here for combo length consistency?
00:38:212 - I don't see why you're sacrificing rhythm for such a pattern here. It won't hurt your pattern to place a circle at the center. The pattern is rather boring anyway...
00:50:576 - 01:06:303 - the rhythm in this part is quite a mess. If you want to create your own rhythm with 1/4 here, better stick to your own and ignore the music 1/6s. If you insist on mixing them together, at lease fix those 1/6s that are currently off with 1/4.
01:08:894 (7,8) - maybe make a triangle?
01:15:576 (4,1) - [super nazi] stack those manually with GS off.

[Normal]
00:50:485 (1) - This should have the correct rhythm: 256,272,50666,2,0,B|336:272,2,75
00:54:848 (2) - same issues. Actually I think you should make up your own rhythm here.
00:59:212 (2) - ^
01:03:576 (2) - ^
01:16:122 (3,4,5) - move (4) to 01:16:530 - and (5) to 01:16:939, then add a note at 01:17:212. This fits the music better imo
01:18:848 - leaving this note out in a normal can be a bit hard

[Easy]
Fine for me, just one thing..
01:42:848 (4,5) - some extra picky MAT/BATs might say this is too hard for an Easy.

Patterns are decent, but remember that the rhythm is where all your mapping root on. If you've got a bad rhythm, all your pattern making efforts would only be wasted. Good luck.

Due to stars being useless, they are currently being phased on. More details will follow soon.
Elly-chan
Since you didn't look at this mod ^^^^ yet I will mod it later~
Topic Starter
Ruish

Cirno wrote:

Hi.

[General]
The music has some 1/6 notes. You're currently using 1/4 snap divisor for everything, and this made the rhythm wrong at times. You'll probably have to adjust the map a lot to fix this (inb4 snapping spacing patterns etc).
You're using tick rate 2 in [Hard] and tick rate 1 in others. I suggest you use tick rate 1 on all diffs since tick rate 2 don't really fit the music.

[Hard]
00:10:667 (3,4) - partially hidden slider ends don't really go well with straight sliders, they look pretty ugly. Consider making two curve sliders or hide the slider end perfectly.fixed
00:12:757 - add note?ok
00:15:985 (5) - move to 00:16:030 with 1/6 snap. fixed
00:19:530 (3) - move to 00:19:485 with 1/6 snap.^
00:20:894 (6) - another 1/6, move to 00:20:939^
00:24:712 - add note? k
00:25:666 (8) - new combo here for combo length consistency?^
00:38:212 - I don't see why you're sacrificing rhythm for such a pattern here. It won't hurt your pattern to place a circle at the center. The pattern is rather boring anyway... didn't the note there...
00:50:576 - 01:06:303 - the rhythm in this part is quite a mess. If you want to create your own rhythm with 1/4 here, better stick to your own and ignore the music 1/6s. If you insist on mixing them together, at lease fix those 1/6s that are currently off with 1/4. changed a bit...
01:08:894 (7,8) - maybe make a triangle? ok
01:15:576 (4,1) - [super nazi] stack those manually with GS off. what? o.o

[Normal]
00:50:485 (1) - This should have the correct rhythm: 256,272,50666,2,0,B|336:272,2,75 It's easier to read this way..I'll leave it for now
00:54:848 (2) - same issues. Actually I think you should make up your own rhythm here. ^
00:59:212 (2) - ^ ^
01:03:576 (2) - ^ ^
01:16:122 (3,4,5) - move (4) to 01:16:530 - and (5) to 01:16:939, then add a note at 01:17:212. This fits the music better imo i think it's a bit harder to read
01:18:848 - leaving this note out in a normal can be a bit hard might change it later

[Easy]
Fine for me, just one thing..
01:42:848 (4,5) - some extra picky MAT/BATs might say this is too hard for an Easy.

Patterns are decent, but remember that the rhythm is where all your mapping root on. If you've got a bad rhythm, all your pattern making efforts would only be wasted. Good luck.

Due to stars being useless, they are currently being phased on. More details will follow soon.
Thank you!
Esupanitix
Easy
01:40:121 Combo
4,5 They're fine. But as someone else said, they MIGHT be a bit higher than easy. But it's not hard enough to qualify as normal.

Normal
01:06:303 Combo
6 - May obscure 8 due to the Hitmarker covering it. Please move 8.
8 - See above.

Hard
00:50:621 Combo
4 - Misspaced slightly
7 - Start next combo here.

00:56:212 Combo
6 - Start next combo either here, or on 9.

Great map.
Topic Starter
Ruish

Esupanitix wrote:

Easy
01:40:121 Combo
4,5 They're fine. But as someone else said, they MIGHT be a bit higher than easy. But it's not hard enough to qualify as normal.

Normal
01:06:303 Combo
6 - May obscure 8 due to the Hitmarker covering it. Please move 8. nah
8 - See above. ^

Hard
00:50:621 Combo
4 - Misspaced slightly fixed
7 - Start next combo here. ok

00:56:212 Combo
6 - Start next combo either here, or on 9. ok

Great map.
thank you :D
OzzyOzrock
[Ono's Taiko Oni]
- Use 1.4! 1.6 is ugly! If you find it too slow, use a 1.5 inherit for the whole song!
- Use normal hitsounds! Not soft, soft is too hard to hear at that volume!

00:04:121 (2) - katu?
00:24:303 (1) - remove this slider
- 00:24:303 - katu
- 00:24:576 - katu
- 00:24:712 - katu
- 00:24:848 - don
00:30:576 (2) - Not a very fitting slider. Maybe another kd? or kkd...

00:33:303 - katu (makes more sense when the below stuff is applied)
00:33:439 (2) - This should be move to 00:33:576
00:33:848 (1) - This should be moved to 00:33:985

00:46:394 (1,2,3) - Meant to be 1/6?
01:04:803 (3) - Nooo slider here.
01:39:576 (1) - Not here either. In official games, these MIGHT make sense, but here, no.
01:43:121 (1,2,3) - Also should be 1/6?

01:30:303 (1,2) - Snapping problem mentioned at the 33 spots should also be moved.

Snapping errors should be fixed. But good map.
Wiinter
heya :)

[Easy]
00:40:121 (1) - ohwell.. i'm not sure of what to suggest instead, but the end of this slider sounds a bit awkward imo.. well, consider reducing it 1/2 (finishing at 00:40:666)
00:56:485 (5,6,7) - this spacing looks a bit weird imo.. why don't you place them on the same line of 00:55:939 (4), or
01:13:394 (3) - bleh why am i so nazi... one grid to the left?
01:40:121 (1) - this note sounds a bit off. instead of it, you could start the slider at that point and add a note at 01:41:212 (aka this http://puu.sh/4yGV)
01:45:576 (1) - consider making the end of this spinner muted (this applies to the other diffs as well)

And that's pretty much all.. there were some things that i think didn't fit on [Hard], buuut.. yeah, nothing too important :P
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