SoundTeMP - Ancient Groover

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L_P
good map, got to mod it before bubble
i dont like the slider slider sound...consider silence it?

hard
  1. 00:12:712 (8) - add note...theres a flute sound there
  2. 00:37:121 (6) - the spacing between 5 and 6 is quite small, some uncomfortable experience
  3. 00:51:030 (3) - whistle
  4. 01:30:303 (1,2) - note 1 with volume 50


normal
  1. 00:21:576 (8) - tail clap
  2. 00:30:849 (5) - clap



um...cant find anymore ... ... seeing it is gonna bubble soon, i save my star :)
Topic Starter
Ruish

L_P wrote:

good map, got to mod it before bubble
i dont like the slider slider sound...consider silence it?

hard
  1. 00:12:712 (8) - add note...theres a flute sound there added
  2. 00:37:121 (6) - the spacing between 5 and 6 is quite small, some uncomfortable experience fixed
  3. 00:51:030 (3) - whistle added
  4. 01:30:303 (1,2) - note 1 with volume 50ok


normal
  1. 00:21:576 (8) - tail clap ok
  2. 00:30:849 (5) - clapk



um...cant find anymore ... ... seeing it is gonna bubble soon, i save my star :)
thankks for the mod
Shiirn
Houses are red enough to me!

Easy
No problems

Normal
00:11:758 (5) - new combo
00:20:485 (5,6,7,8,1,2) - cut this up so the combo is earlier
00:29:212 (1,4) - slight overlap, suggestion
00:31:394 (1,3) - ^
00:50:621 (1) - forget trying to map this, it's 1/12 or 1/16 or some silly thing, non-metronome. Just...I really don't know what to do here, honestly.
00:54:985 (2) - ^
01:03:712 (2) - ^

Hard
00:13:939 (1,2,3,4) - that strange stacking. If you want to imitate real stacking, remember it goes top left -> bottom right.
00:50:666 (1,2,3,4) - see normal


No real problems with the map set except for those infuriating non-metronome dings.
Topic Starter
Ruish

Shiirn wrote:

Houses are red enough to me!

Easy
No problems

Normal
00:11:758 (5) - new combook
00:20:485 (5,6,7,8,1,2) - cut this up so the combo is earlier put nc on 00:20:485 (5) and 00:24:848 (5)
00:29:212 (1,4) - slight overlap, suggestion fixed
00:31:394 (1,3) - ^ ^
00:50:621 (1) - forget trying to map this, it's 1/12 or 1/16 or some silly thing, non-metronome. Just...I really don't know what to do here, honestly. ok
00:54:985 (2) - ^ ^
01:03:712 (2) - ^ ^

Hard
00:13:939 (1,2,3,4) - that strange stacking. If you want to imitate real stacking, remember it goes top left -> bottom right. i tried fixing it..
00:50:666 (1,2,3,4) - see normal ok, deleted spinner before it too


No real problems with the map set except for those infuriating non-metronome dings.
thanks for the mod!
Lightgazer
Just had to take a look at this~

General

Remove the OSB.
Your BG is fairly Large for an image (935KB) so maybe try to reduce it a bit?
How about naming the diffs like Classes?
For Example:
Easy = Novice
Normal = Archer
Hard = Hunter
For the taiko diff i got the suggestion to call it like the Taekwon class since its a guest diff (when you Do use them id say "Ono's Taikwon Oni")
I also recognized some unsnapped notes and maybe even sliderends so Run the Resnap and double check everything (all diffs included taiko)

Easy
01:13:939 (4,1) a quite BIG jump here (double distance) so fix this one
01:25:394 (3) move this one 1 grid right
01:25:939 (1) this one 1 right and down
01:26:485 (2) and this one 2 right~ (better spacing and also looks good)

Normal
00:11:757 (1) move this one down 1 or 2 grids
00:16:394 (1,2,3) move them all 3 grids left
00:34:939 (4,5) uh i always think he repeats one more since he clearly overlaps the next (5) so move his endpoint to x:104 y:128 with that its less confusing
00:37:940 (1,2) Anti jump. Try to fix it since its very close to the 1 and youll think the same way with the slider i mentioned before ( i made a way how to fix it and even let look it awesome so you dont have to break your head about a way~)
Move Nr 2 to x:328 y:68
Nr 3 to x:256 y:28
Nr 4 to x:184 y:68
And to keep your spacing move the Nr 5 to x:76 y:192
00:41:485 (1) again here a (small jump this time) but still... Try to fix it
01:06:303 (1) Move this one 1 grid left

Hard

Nothing that seriously bothers me here acually... So only small suggestions here
00:55:121 Maybe remove those small breaks like you did in Normal?
00:56:212 (1) maybe let this one repeat once more?
01:21:439 (6) New comb...?
01:21:576 (1) ... and remove new combo here?
Topic Starter
Ruish

Lightgazer wrote:

Just had to take a look at this~

General

Remove the OSB.
Your BG is fairly Large for an image (935KB) so maybe try to reduce it a bit?
How about naming the diffs like Classes?
For Example:
Easy = Novice
Normal = Archer
Hard = Hunter
For the taiko diff i got the suggestion to call it like the Taekwon class since its a guest diff (when you Do use them id say "Ono's Taikwon Oni")
I also recognized some unsnapped notes and maybe even sliderends so Run the Resnap and double check everything (all diffs included taiko)

Easy
01:13:939 (4,1) a quite BIG jump here (double distance) so fix this one fixed~
01:25:394 (3) move this one 1 grid rightok
01:25:939 (1) this one 1 right and down ^
01:26:485 (2) and this one 2 right~ (better spacing and also looks good)^

Normal
00:11:757 (1) move this one down 1 or 2 gridschanged
00:16:394 (1,2,3) move them all 3 grids leftchanged stuff previously a bit too
00:34:939 (4,5) uh i always think he repeats one more since he clearly overlaps the next (5) so move his endpoint to x:104 y:128 with that its less confusingchanged whole pattern
00:37:940 (1,2) Anti jump. Try to fix it since its very close to the 1 and youll think the same way with the slider i mentioned before ( i made a way how to fix it and even let look it awesome so you dont have to break your head about a way~) o sry i moved stuff around before i saw that lol
Move Nr 2 to x:328 y:68
Nr 3 to x:256 y:28
Nr 4 to x:184 y:68
And to keep your spacing move the Nr 5 to x:76 y:192
00:41:485 (1) again here a (small jump this time) but still... Try to fix it
01:06:303 (1) Move this one 1 grid left
all spacing problems should be fixed
Hard

Nothing that seriously bothers me here acually... So only small suggestions here
00:55:121 Maybe remove those small breaks like you did in Normal? put some old notes back
00:56:212 (1) maybe let this one repeat once more?nah
01:21:439 (6) New comb...?^
01:21:576 (1) ... and remove new combo here?^
thanks for the mod~
wmfchris
Here we go!

- remove letterbox during breaks for all diffs?

[Taiko]
00:13:121 - k?
00:20:757 - sounds a bit odd with the song, try d k?
00:33:439 - sounds like the accent's on the white tick, if dD is permitted this is nice but well...
01:19:257 - fits with a denser stream?
01:22:939 - k?

somehow way off with the song...? orz

[Hard] excess timeline 54848
00:26:212 (5) - whistle as you've done before?
01:20:485 (4) - remove whistle here
01:31:494 (4) - make it right a bit (2 pixel) so that (4,5,6,7) forms a straight line

[Normal]
00:33 - this combo stacked too closely together? under low AR some notes appears under the "300" figures of previous hit
00:56:212 (1,2,3,4) - placement adjustment
01:21:576 (4,5) - (4) is 3-plets while (5) is 5-plets, yet they are symmetrical. That confuses players (normal players) that (5) is also a triplet. Try to change it a bit. [btw, try not to put sliders with many reverse ticks in normal or easier diffs]

[Easy]
ok

somehow I can't get the hitsound pattern in normal in hard, but overall sounds nice.
Topic Starter
Ruish

wmfchris wrote:

Here we go!

- remove letterbox during breaks for all diffs?

[Taiko]
00:13:121 - k?
00:20:757 - sounds a bit odd with the song, try d k?
00:33:439 - sounds like the accent's on the white tick, if dD is permitted this is nice but well...
01:19:257 - fits with a denser stream?
01:22:939 - k?

somehow way off with the song...? orz

[Hard] excess timeline 54848 oops
00:26:212 (5) - whistle as you've done before?k
01:20:485 (4) - remove whistle herek
01:31:494 (4) - make it right a bit (2 pixel) so that (4,5,6,7) forms a straight line moved 4,5,6,7 left lol

[Normal]
00:33 - this combo stacked too closely together? under low AR some notes appears under the "300" figures of previous hitshould be somewhat fixed now
00:56:212 (1,2,3,4) - placement adjustment
adjusted
01:21:576 (4,5) - (4) is 3-plets while (5) is 5-plets, yet they are symmetrical. That confuses players (normal players) that (5) is also a triplet. Try to change it a bit. [btw, try not to put sliders with many reverse ticks in normal or easier diffs] i made it sideways like the very first repeating slider hopefully ppl will think this one is long too

[Easy]
ok

somehow I can't get the hitsound pattern in normal in hard, but overall sounds nice. probably due to many hitsound mods. i'm not too sure about them sometimes myself
thanks for the mod
marksman666
[Ono's Taiko Oni]
00:46:394 (1,2,3,1) - Umm... Need to be checked once as 1/4 finish rule but I don't know if this would not be okay ;_;
01:43:121 (1,2,3,1) - ^



Actually, other doesn't matter but I would check these notes soon ;___;
whatever orz

ps. Don't give kudosu for this reply orz
Cygnus
Here's your Mod. <3
EASY
  1. Overall Difficulty -1

  2. 00:35:212 - Add a note here with whistle as its hit sound.

  3. 00:54:848 - I hope you're aware that this notes are not aligned with the end of the slider.
  4. 01:14:485 - Add whistle.

  5. 01:19:394 - I don't know if this is intentional but I think this slider would look better if it's a straight slider. [url]01:19:394[/url]
Topic Starter
Ruish

Philippines wrote:

Here's your Mod. <3
EASY
  1. Overall Difficulty -1nah

  2. 00:35:212 - Add a note here with whistle as its hit sound. sure

  3. 00:54:848 - I hope you're aware that this notes are not aligned with the end of the slider.
    yes

  4. 01:14:485 - Add whistle. nah

  5. 01:19:394 - I don't know if this is intentional but I think this slider would look better if it's a straight slider. [url]01:19:394[/url]
oops
thanks for the mod!

also made normal easier. Used sliders for some 1/4th
OnosakiHito
I will update it soon. Don't had much time in the last days/weeks.
Topic Starter
Ruish
no problem! i have exams this week :D
Kurai
Ono's Taiko Oni
  1. For an unknown reason, all the notes have been shifted 1/1 backward and it needs to be fixed as well. Select all the notes (ctrl+A) and move them 1/1 later. You should have this at the beginning :
  2. 00:04:666 (2) - katsu ?
  3. 00:47:211 (1) - Finishes are unrankable in 1/4 patterns. Besides it is really hard to click it with both key since the previous notes are 1/8 .___.
  4. 00:56:211 (1,2,3,4) - This is 1/6 not 1/4 here.
  5. 01:43:939 (1) - Same as before.


Normal
  1. 00:34:939 (4,5,1,2,3,4,5,6) - This pattern is kinda messy, the notes and the hitbursts overlap themselves which make the map hardly readable. I suggest you to rearrange it like this :


  2. 00:54:848 - Add a note here to fill the rhythm.
  3. 00:55:394 - ^
  4. 00:59:212 - ^
  5. 00:59:757 - ^
  6. 01:03:576 - ^
  7. 01:04:121 - ^
  8. 01:16:121 (3,4) - They are to close from each other which make it kinda messy and ugly. Space them a bit please, like this :
  9. 01:19:122 (1) - This slider has too much reverses, besides it is 1/6 and not 1/4here. Do it like this :


Hard
  1. 00:55:530 (3,4) - This pattern sounds awkward, better to put them into only 1 slider.
  2. 00:56:212 (1) - This kicks slider needs 1 more reverse.
  3. 00:56:757 (2,3,4) - These circles don't fit the rhythm very well :/ try something like this instead :
Topic Starter
Ruish

KuraiPettan wrote:

Ono's Taiko Oni
  1. For an unknown reason, all the notes have been shifted 1/1 backward and it needs to be fixed as well. Select all the notes (ctrl+A) and move them 1/1 later. You should have this at the beginning :
  2. 00:04:666 (2) - katsu ?
  3. 00:47:211 (1) - Finishes are unrankable in 1/4 patterns. Besides it is really hard to click it with both key since the previous notes are 1/8 .___.
  4. 00:56:211 (1,2,3,4) - This is 1/6 not 1/4 here.
  5. 01:43:939 (1) - Same as before.


Normal
  1. 00:34:939 (4,5,1,2,3,4,5,6) - This pattern is kinda messy, the notes and the hitbursts overlap themselves which make the map hardly readable. I suggest you to rearrange it like this :


  2. 00:54:848 - Add a note here to fill the rhythm.
  3. 00:55:394 - ^
  4. 00:59:212 - ^
  5. 00:59:757 - ^
  6. 01:03:576 - ^
  7. 01:04:121 - ^
  8. 01:16:121 (3,4) - They are to close from each other which make it kinda messy and ugly. Space them a bit please, like this :
  9. 01:19:122 (1) - This slider has too much reverses, besides it is 1/6 and not 1/4here. Do it like this :
did that but also added 2 notes
fixed everything in normal
Hard
  1. 00:55:530 (3,4) - This pattern sounds awkward, better to put them into only 1 slider. ok
  2. 00:56:212 (1) - This kicks slider needs 1 more reverse. ^
  3. 00:56:757 (2,3,4) - These circles don't fit the rhythm very well :/ try something like this instead :
changed to that but it was originally following the drum beats like the entire section..this is fine too i guess
thanks for the mod!!
OnosakiHito

KuraiPettan wrote:

Ono's Taiko Oni
  1. For an unknown reason, all the notes have been shifted 1/1 backward and it needs to be fixed as well. Select all the notes (ctrl+A) and move them 1/1 later. You should have this at the beginning Oh really, changed!
  2. 00:04:666 (2) - katsu ? changed
  3. 00:47:211 (1) - Finishes are unrankable in 1/4 patterns. Besides it is really hard to click it with both key since the previous notes are 1/8 .___. At this time I was unexperienced, changed
  4. 00:56:211 (1,2,3,4) - This is 1/6 not 1/4 here. No, because 1/6 makes the diff spread too high in this part.
  5. 01:43:939 (1) - Same as before. At this time I was unexperienced, changed
Thank you for mod!

Download: SoundTeMP - Ancient Groover (Ruish) [Ono's Taiko Oni].osu
Topic Starter
Ruish
sorry i'l upload this wednesday or thursday. I used up all my bandwidth lol
Kurai
Bubbled ~

As promised in our queue, IceBeam will mod it~
Topic Starter
Ruish
thank you!!
IceBeam
hi

[Easy]
your combo placement is perfect,but,I'd suggest to separate them for 1 downbeat,cause combos shouldn't get over 5 in the easiest diff
though,personally,it looks much worse,so decide on your own - I can allow you to leave them as they're now

00:10:666 (2,3) - 1/2 kick-sliders aren't recommended in easy,change them to 1/2 reverse-slider:
00:19:394 (2,3) - ^ same please
00:22:666 (1,2,3,4,5) - this pattern doesn't have hitsounds at all,add some whistles at least
01:41:757 (3,4,5) - this pattern might be tricky for beginners because of hidden slider-end points,could you place them in another way?
01:48:030 - it doesn't follow a note,I'd rather silence the spinner,but end it at 01:47:757 - it'd make more sense

[Normal]
00:27:030 (1) - obvious finish hitsound
00:55:939 - add a note here please,I almost missclicked the next slider
01:04:257 - no need to make a break here,just add 2 notes to 01:04:666 and 01:05:757 for example
01:06:303 (1) - again finish please
01:30:849 (2) - I was a little confused here too,maybe move it 1/4 earlier to follow melody? and then add a note to 01:31:121 as well
01:45:576 (1) - same suggestion for spinner as in Easy

[Hard]
OD could be higher,raise it a little please

00:16:030 (5) - is it a mistake? or you did it in purpose,anyway it's not a good idea,just leave a note at 00:16:121
00:54:985 (1,2,3) - use a simple rhytm here,because notes aren't placed correctly,that sounds are somewhere between blue and yellow tick,so use something like this please:

please fix similar moments farther as well
and of course the last spinner,as in other diffs

[Ono's Taiko Oni]
01:23:757 - huh? shouldn't kiai start here?
01:45:576 - and end here?
otherwise it doesn't make sense to me :|

that's it
I'll ask Kurai to give a short look at the fixed stuff,so I could be confident to rank it
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