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posted
oh, my bad then (or rather, #blameGoogleTranslate)
posted


and why u think it's to yuii... i'm friend with Cellina
posted
since there's a good amount of discussion going on, ill take this out of qualified for now. it would be good to think over sergio's mod and maybe reconsider some of what yuii talked about as well, especially the intensity difference thing at 00:31:784 -
posted
well, 바보 was just like "baka" in japanese?

it could be a bad word though, it was just for show friendliness ;_;

if you feel bad i would apologize
posted
Enon 바보
posted
야레야레
디퀼이라
posted
@MrSergio : I fixed almost about your opinion.
@pishifat : I want to give kudosu to MrSergio.. :o

and here is changelog. I applied not only MrSergio's mod but also Yuii's mod.

-Changlog-
1. fix and add some note on first part ( 00:00:508 ~ 00:04:976)
2. make more spacing on 00:08:487 (1,2,3) it's about yuii's opinion
3. removed 1/4 slider and change to 1/2 slider :arrow: 00:09:763 (5,1)
4. changing of location of 00:11:040 (1)
5. changed pattern as fitting to vocal (00:19:018 ~ 00:21:891)
6. I can't remove triplets. but i fixed just little.. :?:arrow: 00:22:689 (1,2,3)
7. but i removed this triplets. :arrow: 00:23:487 (1,2,3,1)
8. changing of patttern (00:23:487 ~ 00:25:880, 00:26:678 (1,2,3,1,2,3,1,2,3,4,5), 00:34:338 ~ 00:36:093, 00:38:487 ~ 00:39:444, 00:43:593 ~ 00:44:391
9. moved this slider 00:34:018 (4)
10. removed triplets on 00:54:524
11. changing of pattern on 01:06:252 (1,2,3,1,2,3,1,2,3,4)
12. moved this slider 01:12:316 (2)
13. Ctrl+G 01:21:891 (2), it is my best..
14. change this slider 01:23:327 (4) to 1/2 slider
15. changing of pattern on 01:25:721 (1,2,3,4,5,6,1,2,3,4,5,6,7,1)

and about NC on 01:16:465 (1,2,1,1,2,1,1), because of SV changing, I added NC. if i group this part like 1,2,3 and 1,2,3, is it make confuse? :?
posted
일단 언랭된김에... 저도 하나 엑스트라에서 문제를 하나 집어드리자면

01:11:678 (1) - 이거는 제가 무슨 의도이신지는 모르겠지만. 앞쪽에는 1/2 슬라이더로 동일화시키셨는데 유독 이곳에만 변속을 넣으시고 4/3 박자로 맞추셨는지 약간 의문점이 드는 부분이었습니다. 저는 통일시키는걸 권장드릴게요. 그렇게 큰 문제는 아니지만 BN 들이나 QAT 분들이 이 문제에 대해 지적한다면 고치셔야 될지도 모르겠습니다.
posted

HabiHolic wrote:

일단 언랭된김에... 저도 하나 엑스트라에서 문제를 하나 집어드리자면

01:11:678 (1) - 이거는 제가 무슨 의도이신지는 모르겠지만. 앞쪽에는 1/2 슬라이더로 동일화시키셨는데 유독 이곳에만 변속을 넣으시고 4/3 박자로 맞추셨는지 약간 의문점이 드는 부분이었습니다. 저는 통일시키는걸 권장드릴게요. 그렇게 큰 문제는 아니지만 BN 들이나 QAT 분들이 이 문제에 대해 지적한다면 고치셔야 될지도 모르겠습니다.
그정도는 괜찮다고 생각합니다. 참고로 Mrsergio님이 하신말에서 01:11:359 (3,1) - and 01:11:997 (1,2) - should be using a similar pattern due to their similar rhythm in the song에서 비슷한 패턴을 유지하라고 해서 2번 슬라이드를 아래쪽이 아닌 변속된 슬라이더 왼쪽에 뒀습니다. 변속은 그 다음 걸 강조 시키려고 쓴거고요. BN지적이 오면 고치겠습니다. 8-)
posted
Hey~
I think I can help with polishing this map a bit more.

[General]
  1. I think current timing is totally off. I prefer use -114 offset, because it sounds too better. Don't forget about resnapping objects after this change.


[Extra]
  1. As first I think you can avoid some HP bar overlaps, which are very noticable in game, like 00:45:667 (7,8,1) - this. I know, at testplay it's small overlap, but some skins using larger hp bar and it looks weird on these ones.
  2. Don't you think 00:03:699 (1,2) - this is a bit overmapped? You are used similar spacing 00:04:976 (1,2) - here, when it's reasonable, because rythm is much stronger and it emphasise it well, but 00:04:034 (2) - on this circle rythm is more light and it doesn't look very well. You should decrease it a bit here.
  3. 00:07:226 (5) - You should put NC here, because you putted it on every other beat like this.
  4. 00:10:337 (4,1) - Flow is a bit harsh here. You can make it more smoother by rotating 00:10:417 (1) - this slider by ~-40°. It should works better.
  5. 00:13:609 (5,1) - This is overspaced, rythm is very strong, but not like this.
  6. 00:24:779 (4,2) - This composition looks weird, because these slider shapes are not perfectly blanketed. You should fix it.
  7. 00:25:258 (2,3,4) - Usage of consisent spacing here looks very weird, because rythms are totally another. You should increase it between 00:25:737 (3,4) - these objects, because rythm here is kinda stronger.
  8. 00:31:481 (8,3) - I think these sliders are both too close to use overlap like this, because it doesn't look very well. I think you can try it. http://osu.ppy.sh/ss/7415941


Ok, that's all! I hope it can helps.
posted

Venix wrote:

Hey~
I think I can help with polishing this map a bit more.

[General]
  1. I think current timing is totally off. I prefer use -114 offset, because it sounds too better. Don't forget about resnapping objects after this change. ok, fixed


[Extra]
  1. As first I think you can avoid some HP bar overlaps, which are very noticable in game, like 00:45:667 (7,8,1) - this. I know, at testplay it's small overlap, but some skins using larger hp bar and it looks weird on these ones. About this, first of all, I focused to player by using default skin. According to this Screenshot, Maybe it hasn't no big problem. https://osu.ppy.sh/ss/7417001 https://osu.ppy.sh/ss/7417005
  2. Don't you think 00:03:699 (1,2) - this is a bit overmapped? You are used similar spacing 00:04:976 (1,2) - here, when it's reasonable, because rythm is much stronger and it emphasise it well, but 00:04:034 (2) - on this circle rythm is more light and it doesn't look very well. You should decrease it a bit here. i don't think it's overmapping. it's just not only no big jump but also i don't use triplet pattern. if i use triplets, it'll be overmapped :P
  3. 00:07:226 (5) - You should put NC here, because you putted it on every other beat like this. that's just adding NC on spacing change..but that's not bad, fixed
  4. 00:10:337 (4,1) - Flow is a bit harsh here. You can make it more smoother by rotating 00:10:417 (1) - this slider by ~-40°. It should works better. fixed
  5. 00:13:609 (5,1) - This is overspaced, rythm is very strong, but not like this. nope
  6. 00:24:779 (4,2) - This composition looks weird, because these slider shapes are not perfectly blanketed. You should fix it. already good..anyway..fixed
  7. 00:25:258 (2,3,4) - Usage of consisent spacing here looks very weird, because rythms are totally another. You should increase it between 00:25:737 (3,4) - these objects, because rythm here is kinda stronger. no, not weird. In 00:24:779 (4), that's part of strong rhythm. however, In 00:25:258 (2,3,4), that's not strong rhythm.
  8. 00:31:481 (8,3) - I think these sliders are both too close to use overlap like this, because it doesn't look very well. I think you can try it. http://osu.ppy.sh/ss/7415941 fixed[


Ok, that's all! I hope it can helps.
thx
posted
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