bubble check. Something needs a deeper consideration imo.
Red -- Directly relate to bubble pop
Bold -- Highly relate to bubble pop or should be carefully concerned
normal -- Suggestions or personal opinions
[General]
After finishing all, you may call me back.
Red -- Directly relate to bubble pop
Bold -- Highly relate to bubble pop or should be carefully concerned
normal -- Suggestions or personal opinions
[General]
- normal-slidertick25.wav is unused. Delete it.
- normal-hitfinish.wav has a delay of more than 5ms. Here is the fixed version: Download
- The video is in Korean, while I'm sure that the original video is in Japanese. So I would prefer a video with Japanese lyrics or with no lyric.
- Slidertick hitsounds are not used properly in this diff and COOLEST K. USAGI, especially (and mostly) on 3/4 sliders
Take 01:05:933 (5,1,2) - in Extra as an example. Their lengths are the same, so players would expect them sharing the same rhythm at the first time. But they are not, which is even acceptable because due to the slidertick on 01:06:252 (1) - , this pattern could be somewhat readable. However, players will hear a loud clap hitsound on the slidertick of 01:06:252 (1) - , which is extremely confusing. It could mislead players that they've hit a 1/2 slider, which lead to a bad gameplay experience.Guideline wrote:
Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
Even if such patterns may be considered readable and playable, switching track in such pattern is still confusing. Obviously you are trying to follow the drum at the red tick (01:06:412 - ), but still the slidertail of 3/4 slider is snapped to the fade-out of vocal. Such variation of music track in such a short period of time could be extremely distracting tbh.
What's worse, your map is lack of consistency on such patterns. I know 01:06:252 (1) - slidertick on this slider is trying to follow the second whistle on this music section. But among all other similar music sections, patterns are not similar in rhythm. ( 00:56:040 (7,1,2) - ) In this case, slidertick hitsounds on 3/4 sliders seems really disorganized.
After finishing all, you may call me back.