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Yousei Teikoku - Senketsu no Chikai [Osu|Taiko]

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Weez
:O is this alive again
HOLYWINNER
Why is insanity gone?
Kirino Kousaka

HOLYWINNER wrote:

Why is insanity gone?
Most likely, it's unrankable.
Wishy
Why?
Topic Starter
Saten
Remapped [Insanity]
kkleskk
I really liked the old Insanity that you made D:
But since you remapped i can't play it anymore ;_; , could you add the old file on this topic for us to play it again ? I really enjoyed playing it, and the new one feels so different, still great but not the same >.<

And i love your map btw :3
Topic Starter
Saten
Added~♪
Good thing I had it backed up
Dark Mummy
love this map
kkleskk

Saten-san wrote:

Added~♪
Good thing I had it backed up
thank you :D !!
zerothefallen


This is definitely one of my favorite maps, why was this old version unrankable?
Topic Starter
Saten
SPOILER

zerothefallen wrote:



This is definitely one of my favorite maps, why was this old version unrankable?
Stuff happened, and it's not unrankable D:
Frostmourne
leave a star here :D

I've an inspiration to SS when it get ranked \:D/


awesome map !
Fiya
Idk why you are asking me to mod this again, but now that I can actually fc every diff and pass insanity consistantly maybe I can actually help :P

[Weezy's Easy]
- SV changes are not really recommended for easier diffs

00:23:592 - The spacing during this slow down is not the same as earlier spacing and may confuse newer players. Recommend either removing slow down or remapping it so that the spacing is 1.25x that way it's the same as before just with slower sliders.
00:36:092 (3,4) - remove these two notes and place a note at 00:36:259 instead
00:57:425 (2) - move note to 00:57:592
01:59:592 - Again recommend removal of slow down or making the spacing the same as before (would use 1.5x here)
02:57:259 (3,4,5) - The first note of this stack will overlap with 02:58:259 (1), maybe just move the stack down and to the right a little so that doesn't happen?
03:03:592 - 0% volume is unrankable, must be at least 5%
03:42:259 (1) - add finish on slider start
03:59:592 (2) - add whistle to be consistant with the rest of that section
04:12:925 - You have a inherited section here that says 0%, but for some reason I can still here the spinner end anyway, so just remove it.

[Nekoo's Normal]
- Slider tick rate 1?
- OD -1?

00:52:925 (1) - Move the second slider anchor right one grid(grid lvl 3) to make the overlap smoother.
02:43:592 (3) - This slider randomly being normal hitsound is kinda wierd. Either make it soft or add nromal hitsounds on 02:46:259 (5) and 02:48:925 (3).
03:44:925 (3) - Add finish?
04:08:592 (1) - Move spinner start to 04:08:925 and add a double at 04:08:425 so that it looks like this http://puu.sh/CqL0 ? With clap on 5 and finish on 6 if you do.
04:12:925 - Remove 0% inherited section

[Mafia]

00:54:259 (3,4,5) - Add finish on 3 and 5?
02:08:926 (3,4,5) - Same as above.
02:09:175 - Remove unused inherited section.
02:09:342 - ^
02:09:509 - ^
02:09:842 - ^
02:43:592 (1) - Same thing I said in Nekoo's diff about the hitsound change here
03:02:259 - 0% hitsound volume is unrankable
03:15:592 (1,2,3,4,5,6) - Add claps on the start of slider 3, on 4, and on the start of slider 6
03:18:258 (1,2,3,4,5,6) - Add claps on the start of slider 3, on 4, and on the end of slider 5
03:24:925 (3,4,5) - make these finishes instead of whistles?
04:08:592 - add a note with finish here and start the spinner on the next red tick instead?
04:12:925 - Remove 0% inherited section

[Insane]

01:38:259 - extend the start of this break to here?
02:28:592 - add a note here, and possible one at the start of the spinner right after it too.
02:31:009 (2,3,4,5) - make this a triple instead of a quad
02:39:259 - add a note here? maybe make that entire combo move down slightly each note as well.
03:57:675 (2) - add clap?
03:58:092 (1,2) - add claps here as well if you did the above.
04:12:925 - remove 0% inherited section

[Insanity]

00:42:759 (1) - remove new combo
00:44:342 (2) - add whistle?
01:32:092 (1,1) - remove both of these new combos
01:35:009 (5) - add clap
02:20:092 (1) - remove new combo
02:41:675 (2) - add clap
02:55:009 (4) - add clap
02:57:425 (4,5) - add clap on start of 4 and on 5
03:47:009 (5,6,7) - add claps on 5 and 7
03:57:675 (5) - add clap
04:12:925 - remove 0% inherited section

I hope this mod is more helpful than the last one...
Topic Starter
Saten
Thanks Fiya!
Basically did all on my parts, except the 0% part. From what I know it acts like 5% (the minimum)
Yeah I mapped it before the limit got implemented.


Seriously, this is over a year old now. I need to get this ranked :o
zerothefallen
This is also one of my favorite beatmaps in all of osu! I want it ranked =w=
Fiya

Saten wrote:

Thanks Fiya!
Basically did all on my parts, except the 0% part. From what I know it acts like 5% (the minimum)
Yeah I mapped it before the limit got implemented.


Seriously, this is over a year old now. I need to get this ranked :o
Didn't know that about the volume, srry P:

And yes rank this already damnit lol
Mafiamaster
Loctav
Topic Starter
Saten
Done,

Changed Weezy's Easy to Weez's Easy since he changed name~
wmfchris
Taiko mod as requested

[Taiko]
00:12:425 - it's significantly louder at 00:12:592 - so ddkdddd may fit the song better.
00:44:592 - don't make a slowdown on this note? looks better if kd moves in the same speed. (and less overlapping
01:13:592 - why not keep the x xxxxx mode? you can make variation on xxxxx as a progression too.
03:23:592 - finish as music indicated?

other than these stuffs, I also think that the middle stream is too hard comparing with the rest of the diff.
Loctav

wmfchris wrote:

Taiko mod as requested

[Taiko]
00:12:425 - it's significantly louder at 00:12:592 - so ddkdddd may fit the song better. Yes.
00:44:592 - don't make a slowdown on this note? looks better if kd moves in the same speed. (and less overlapping) Moved green line on blue tick right behind it..
01:13:592 - why not keep the x xxxxx mode? you can make variation on xxxxx as a progression too. Okay. I didnt do many variations, the previous stuff stayed but I variated from the spot you suggested on.
03:23:592 - finish as music indicated? Yes.

other than these stuffs, I also think that the middle stream is too hard comparing with the rest of the diff. Reduced the complexity of the stream drastically..
Thanks alot!~
Updated diff: http://puu.sh/FSU5
Wafu
Star~
Weez

oh god my diff sucks D: I must remap this
Topic Starter
Saten
Go ahead then :P
Nidert
late-night mod as usual~~

SPOILER
01:41 Nidert: : 01:01:425 - lägg till not
01:41 Nidert: : sen ta bort
01:41 Nidert: : 01:01:759 (2) -
01:41 Nidert: : flytta slidern dit
01:41 Nidert: : och gör den reverse
01:41 Nidert: : så passar det bättre med gitarren
01:42 Nidert: : lr?
01:43 Saten: : la till en not iallafall
01:43 Nidert: : xD
01:43 Nidert: : sveket
01:43 Nidert: : 01:11:592 (1) -
01:43 Nidert: : åh fyfan
01:43 Nidert: : vad ful
01:43 Saten: : XD
01:43 Saten: : ey
01:46 Nidert: : 01:24:259 (6,7,8) -
01:46 Saten: : gjorde den "finare"
01:46 Nidert: : vene varför det är 3
01:46 Nidert: : noter
01:46 Nidert: : när det är en stavelse
01:46 Nidert: : 01:29:425 (2) - partial overlapping fett fuuuult~~
01:46 Nidert: : xD
01:47 Saten: : xD
01:47 Saten: : ;_;
01:49 Nidert: : 02:31:009 (2,3,4,5) -
01:49 Nidert: : wat
01:49 Saten: : sup
01:49 Saten: : xXD
01:49 Saten: : vad är det med den
01:49 Nidert: : fett random xD
01:51 Nidert: : 03:22:259 (1) - http://osu.ppy.sh/ss/375815
01:51 Saten: : xd
01:51 Saten: : idd
01:53 Nidert: : 03:20:259 (3) -
01:53 Nidert: : varför
01:53 Nidert: : börjar den dr
01:54 Saten: : vad menar du
01:54 Saten: : xd
01:54 Nidert: : alltså
01:54 Nidert: : tycker det ska
01:54 Nidert: : vara ett ljud
01:54 Nidert: : 03:20:092 -
01:54 Nidert: : här
01:54 Nidert: : och sen kand en där slidern börja när hon säger nästa ord
01:57 Nidert: : ELR
01:57 Saten: : xd
01:57 Saten: : vene
01:57 Saten: : det blir snabbare sen
01:57 Nidert: : me
01:57 Nidert: : n
01:57 Nidert: : fixa det då
01:57 Nidert: : xD
01:57 Saten: : xD
01:58 Nidert: : 03:43:592 (1) - jävla kokosnöt
01:58 Saten: : XD
02:01 Saten: : http://osu.ppy.sh/ss/407957
02:01 Saten: : vene om fixad
02:02 Nidert: : vad gjorde du med
02:02 Saten: : men den är symmetrisk nu
02:02 Nidert: : det inna
02:02 Nidert: : n
02:02 Saten: : 03:43:592 (1) -
02:02 Saten: : den?
02:02 Nidert: : aa
02:03 Nidert: : ne
02:03 Nidert: : va
02:03 Saten: : kokosnöten?
02:03 Nidert: : slidern som blev "snabbare"
02:03 Saten: : aha
02:03 Saten: : 03:20:925 -
02:03 Nidert: : aa
02:03 Nidert: : gjorde du någt
02:04 Nidert: : lr
02:04 Saten: : ne xd
02:04 Saten: : fick det inte o passa
02:04 Saten: : riktigt
02:06 Nidert: : 03:14:592 (4,5) -
02:06 Nidert: : varför
02:07 Nidert: : är alla de här noterna
02:07 Nidert: : inte i mitten
02:07 Nidert: : istället
02:07 Saten: : vene xD
02:07 Saten: : för att (4) fanns inte innan
02:07 Saten: : o (5) hade distance snap på
02:08 Nidert: : kk
02:08 Nidert: : centrera dem
02:08 Saten: : kk
02:08 Saten: : done
02:17 Nidert: : har du ändrat lr ska du hvar kvar
02:18 Saten: : har ändrat men den noten på röda linjen får det o bli konstigt
02:18 Saten: : xD
02:19 Nidert: : kanske en slider istället
02:19 Nidert: : xD
02:19 Saten: : http://osu.ppy.sh/ss/407970
02:20 Saten: : blev så
02:20 Saten: : xd
02:20 Nidert: : ah
02:20 Nidert: : kanske är bättre
02:22 Nidert: : aa
02:22 Nidert: : aja
02:22 Nidert: : går till insahnti
02:24 Nidert: : 00:36:259 (3,4,5,6) -
02:24 Nidert: : osymmetrisk
02:25 Saten: : va
02:25 Saten: : xd
02:25 Nidert: : ser sne ut
02:25 Nidert: : iaf
02:25 Saten: : ingen tanke om symmetri där xD
02:25 Nidert: : men
02:25 Nidert: : den är ful
02:25 Nidert: : ändå
02:25 Nidert: : så gör den finare
02:25 Nidert: : xD
02:25 Nidert: : aja
02:25 Nidert: : w/e
02:29 Nidert: : ey
02:29 Nidert: : 03:20:925 (1,1) -
02:29 Nidert: : bildar fett fin
02:29 Nidert: : hästsko
02:29 Saten: : XD
02:30 Saten: : gillar du inte hästskor
02:31 Nidert: : jo
02:31 Nidert: : fett söta
02:31 Nidert: : vene
02:31 Nidert: : 03:44:925 (1) -
02:32 Nidert: : kan inte du typ
02:32 Nidert: : göra något
02:32 Nidert: : med den
02:32 Saten: : xd
02:32 Nidert: : istället för att ha dne där fett fult
02:32 Nidert: : D
02:32 Saten: : visste att du skulle peta på den
02:32 Nidert: : xd
02:32 Nidert: : den bara sitter där
02:32 Nidert: : med en not snett på den
02:34 Saten: : la den imitten å den är inte sne längre
02:34 Saten: : xD
02:34 Nidert: : aja
02:34 Nidert: : har inte mkt mer
02:35 Nidert: : att säga
02:35 Nidert: : xd
02:35 Saten: : inga mer papayas?
02:35 Nidert: : ne
02:35 Saten: : bara hästskor
02:35 Nidert: : aa

Topic Starter
Saten
Tack ska du ha
Mafiamaster
(●´ω`)
Colin Hou
m4m back :3

[Insanity]
  1. 00:33:425 - sounds empty here, try adding a note?
  2. as score doesn't count anymore, this diff cound be ranked, but I cannot really mod it, it's much too overmapped for me. sorry.
  3. 02:43:592 - double section? also happened in Insane
[Insane]
  1. 00:55:092 (1,2) - remove them
  2. 03:43:592 (1) - consider to add 1 more reversep
[Easy]
  1. 01:18:259 (2) - ending position is kind of odd. 01:18:759 sounds much better
  2. 01:20:926 (3) - ^ and condiser adding a reverse to it.
  3. 01:22:259 (1) - ^
[Taiko]
  1. 00:43:592 - the speed changes happended a bit earlier imo
  2. 01:58:259 - ^
[StoryBoard]
  1. the pulse of circle2.jpg is much too long for me, half the time is perfect.
  2. the 2nd KIAI part is almost non-SBed, you should work harder for that.
Topic Starter
Saten

Colin Hou wrote:

m4m back :3

[Insanity]
  1. 00:33:425 - sounds empty here, try adding a note? added
  2. as score doesn't count anymore, this diff cound be ranked, but I cannot really mod it, it's much too overmapped for me. sorry. you mean overjumped, these 2 insanes almost have the same amount of combo. Only difference is that Insanity have a few more streams
  3. 02:43:592 - double section? also happened in Insane it's not really a double section, this is to get soft-hitfinish and then normal-sliderslide sound
[Insane]
  1. 00:55:092 (1,2) - remove them I can hear the stream start from here
  2. 03:43:592 (1) - consider to add 1 more reversep did something similar
[Easy]
  1. 01:18:259 (2) - ending position is kind of odd. 01:18:759 sounds much better yes
  2. 01:20:926 (3) - ^ and condiser adding a reverse to it. done
  3. 01:22:259 (1) - ^ ^
[StoryBoard]
  1. the pulse of circle2.jpg is much too long for me, half the time is perfect. removed half of them
  2. the 2nd KIAI part is almost non-SBed, you should work harder for that. Did my best!
Thanks~ :3

Where's Loctav when you need him
Loctav

Colin Hou wrote:

[Taiko]
  1. 00:43:592 - the speed changes happended a bit earlier imo
  2. 01:58:259 - ^
Fixed both.
Alright: http://puu.sh/1251o
TheVileOne
General
Your background fade is fading out the background completely until 02:10:259 - . I can see no sensible reason why players who don't plan on watching the video should have to stare at a black screen for most of the song. The background should be visible until it is needed to be faded.

Discussed the above IRC. It's probably better to keep it the way it is.

Weez's Easy

00:12:925 (1,2) - Small but consider 1.0 spacing?
00:22:259 (3) - Meh slider. Moving last point to x 209 y 100 makes a lot of difference.
00:24:926 (3) - Does it have to look so unpolished? This could be better.
00:27:926 (4) - ^ (Middle point down 1 unit helps)
00:34:259 (1) - Asymmetrical in a bad way. A symmetrical U would be better.
00:44:092 (5,1) - Don't have spacings like this. It can be confusing. Switching from red to white shouldn't be done in an anti jump. Slider 1 should be the main start of the next combo rather than a transitional slider IMO. Noticed how slider 2 contributes to a pattern and 1 doesn't. 1 should contribute to a pattern.
00:48:925 (4,1) - It plays alright, but my mod wouldn't be complete if I didn't point out that lowering the spacing like this flows worse than properly spacing it.
01:00:925 (2) - Shouldn't this be a finish instead?
01:02:925 (1,2) - Meh IMO. Personal preference.
01:11:592 (1) - Whistle on end to follow hitsound pattern
01:16:925 (1) - So quiet. Start with whistle?
01:16:925 (1,2) - Strange transition, flow is odd too. It would flow better if 2 didn't start exactly under the end of 1 but if it were more forward.
01:54:259 (1,2) - These kind of sliders again >.<
01:59:592 (1,2,3) - You should line these sliders up better.
02:04:259 (4) - Find a cleaner position for this. It shouldn't overlap.
02:07:592 (3,4) - Exactly 1.0. Turn grid snap off to fix
02:12:926 (3) - Finish maybe?
02:20:925 (1,2) - A single slider here ending at 02:21:425 - sounds better to me.
02:22:259 (2) - Add whistle on repeat if there isn't one.
02:23:592 (1,2,3) - Could be better. Look at this http://osu.ppy.sh/ss/504989
02:34:926 (2) - Feels offbeat but it's fine.
02:35:592 (3,1) - Please align better.
02:54:259 (3) - Sounds weird without a whistle on start. I added a clap to the end that sounded nice as well.
02:56:259 (2) - Whistle on end? also perhaps move middle point up 1 unit. This sliders seems off.
02:57:925 (5) - Clap to go with first clap.
02:58:259 (1) - Whistle on end
02:59:592 (2,3) - Perhaps have a slider that repeats on the red tick like you did 02:54:259 (3) - . The start of the slider doesn't sound the greatest when you click on it. It sounds better to skip over it instead.
03:03:425 - 0% is unrankable
03:02:259 (1) - I'm not sure if it's ending in the right place. when you're fixing the volumes, recheck to see if this is ending in the proper spot.
03:08:925 (2) - Curve doesn't look perfect to me. Try http://puu.sh/1uiKJ
03:12:925 (2) - Use a symmetry slider? apply the same to 03:14:259 (3) - if you do.
03:18:259 (1) - Unsure about this slider. I'm not sure if it should be this asymmetrical.
03:27:592 (2,3,4) - Doesn't look perfectly straight to me.
03:40:925 (4) - Add whistle on repeat?
03:42:259 (1) - Add finish to start?
03:58:259 (1) - Add whistle on end
04:00:925 (1) - ^
04:03:592 (1) - ^
04:06:925 (2) - ^
04:12:925 - 0%

Nekoo's Normal
I can see where you got your inspiration.

00:55:592 (1) - Not sure I like that curve. I kind of prefer this kind of curve here http://puu.sh/1uj9H
01:05:259 (4) - This offbeat slider plays weird IMO. I think just a circle on the red tick would be better.
01:44:925 (3) - The perfect version of this slider seems to require that the middle point be unsnapped to properly fit between the other points.
01:45:425 (4) - Also imperfect. If you could remove the flat parts in this curve, it would look a lot better. Try messing around with the new slider algorithm.
02:11:592 (2) - I don't like this slider design. You should make it softer. http://puu.sh/1ukaK
02:32:092 (2) - Not sure I like the lack of a curve this has. It's kind of weird. i'll leave it up to you to decide if this is a problem. the same goes for all other instances of this.
02:47:592 (1,2) - Do these really need four points? Small tweaks could be made to make these absolutely perfect (equal spacing between points make better sliders). Hard to notice the imperfections though.
02:51:592 (5) - ^ (slider points should be equally spaced)
02:52:092 (6) - Maybe 1 unit to the left. Unsure though. Change spacing to 7 accordingly.
03:04:925 (1) - End is flattening a bit. Adjust so that it's curve more at the end of it.
03:12:259 (1,2,3) - Spacing should be more equal IMO.
03:35:592 (5,6) - Plays weirdly. Maybe slider then note instead. http://puu.sh/1ukz0
03:47:925 (2,3) - Feels slightly closer than most of the other transitions. I don't agree with the pattern all that much either. Personally I would do this http://puu.sh/1ukIo
04:12:925 - 0% volume is unrankable

Mafia
Good difficulty

00:21:925 (4,1) - I keep losing the beat here. Remove clap from the start of 4?
00:30:425 (4,5,6) - I get to here and I feel like the curve is too shallow. Like it should dip more after the arc. If this makes sense at all.
00:44:092 (4,5,1) - Those claps are distracting and I lose the beat because of it. Personally I wouldn't have claps there. (you didn't have claps here 01:59:259 - ) Also I noticed that the spacing isn't the same here.
01:01:425 (3,4) - Please don't troll players. Fill this.
02:16:092 (3,4) - Troll
02:47:759 (2) - Maybe a more uniform curve? Personal preference.
03:10:092 (7) - sounds and plays better if you moved this back 1/2th. that's where the sound is. Just stack with the first stack.
03:32:091 (3,4) - Troll
03:48:591 (3,4) - Spacing?

Insane
Probably not everything is fixable. I left out a few things that I felt weren't fixable, but there were several on the fence issues that might be fixable that I included.

00:12:925 (1,2,3,4,5) - Such a lumpy curve. Make better?
01:17:259 (3) - Maybe could be brought inward a little. Unsure if this will negatively affect flow.
01:49:592 (4,5) - I don't care for this, but just my opinion.
01:59:592 - I hate when songs decide to just kill the speed suddenly.
02:34:259 (1,2) - Doesn't look great IMO.
02:38:592 (1,2,3) - Are you manually stacking? I don't think 0.02 is enough to make the spacing differences seem like a mistake.
03:12:925 (3,4) - Meh spacing.
03:38:759 (3,4) - Doesn't look great.
03:48:092 (2) - Covered by a hitburst. it's difficult to see :/
04:12:925 - 0% volume is unrankable

Insanity
IMO it's more than a bit overmapped.

00:12:925 (1,2) - The angles here seem off. i'm not sure if you did them like this for better flow, but I expected something more aligned. I expected something akin to rotating 2 by -6 - -10 degrees. Not sure if it could even work though. Up to you to do anything or nothing here.
00:20:092 (4) - end part of this slider seems to be off. adjust the second to last and the next to last point until it's perfect.
00:21:092 (1,2,3,4,5,6,7) - Can you play this? Personally I don't even hear jump notes during these parts. The rhythm keeps alternating, and that's not good for jumps IMO. You can keep, but I feel that jumps like this are overmapped. (referring to the other jumps too)
00:24:259 (2,3,4) - Spacing should be exactly 1.2
00:25:425 (6) - Looks imperfect.
00:28:925 (1) - Curve feels out of place to me. I suggest a more symmetrical curve.
00:29:759 (3,4) - Flows badly when it drops like this. It needs to be a forward movement IMO.
00:30:425 (5,6,7,8) - Should be curving to the right of 4. Take some flow lessons from your Insane.
00:44:592 (4) - when you make a player speed up to follow a slider, it becomes awkward to have them reverse off of it into a less intense pace. With that being said I think you should add a note here 00:45:092 -
01:09:926 (7,1) - So annoying to read after jumps.
01:10:259 (1,2,3,4,5,6,7) - Again I ask, can you play this? Your patterns don't seem to be following the music and I really dislike when mappers decide to map based on pattern rather than song.
01:11:425 - Add note to dissolve the painful anti jump at the end
01:11:592 (1,2,1,2,1,2,1,2) - Personally I don't like how these types of transitions look. but they flow alright so take my opinion as you wish.
01:30:425 (2,3) - Huge jump- out of nowhere. 1,2 is more a jump sound than 2,3. there's no reason why 2,3 is ridiculously spaced.
01:34:759 (4,5,6) - Extra claps sound out of place.
01:48:925 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - I want to see this ranked, just to see people try to play this 100% troll grade jump stream.
02:01:925 (1,2,3,1,2) - Looks kind of random IMO.
02:31:759 - I can barely hear this sound, nevermind it being part of a huge jump. Most of your jump sequences are filled with these barely related to the beat notes.
02:37:925 (1,2,3) - Plays badly IMO. IDK why you've switched from nice flowing streams to awkward symmetry patterns.
02:45:759 (6,7,8,1) - Spacing
02:56:925 (1,2,3,4,5,6) - Such poor flow. Not very fun to play IMO. It seems you're mapping this backwards, when there are jump sounds you have streams, and when there are stream sounds you have jumps. It makes this difficulty really obnoxious to play.
03:04:925 (1,2,3) - Meh looking pattern IMO. You've already used many nice looking transitions. There's no sense having a bad one like this.
03:20:092 (6,1) - 6 isn't pointing at 1. It doesn't look good. Try moving 1 to x 371 y 317. Then mirror 2 off of 1
03:46:259 (1,2,3,4,5,6) - Ugh this pattern again >.<
04:12:925 - 0% volume is unrankable.


Good luck with this. Personally i would never rank Insanity with such backwards reasoning jumps, but i'm not the BATs and they usually allow crazy unfitting stuff in as long as it's consistently coherent. So all is not lost I guess.
Topic Starter
Saten

TheVileOne wrote:

General
Your background fade is fading out the background completely until 02:10:259 - . I can see no sensible reason why players who don't plan on watching the video should have to stare at a black screen for most of the song. The background should be visible until it is needed to be faded.

Discussed the above IRC. It's probably better to keep it the way it is.

Insanity
IMO it's more than a bit overmapped.

00:12:925 (1,2) - The angles here seem off. i'm not sure if you did them like this for better flow, but I expected something more aligned. I expected something akin to rotating 2 by -6 - -10 degrees. Not sure if it could even work though. Up to you to do anything or nothing here. I see nothing wrong here
00:20:092 (4) - end part of this slider seems to be off. adjust the second to last and the next to last point until it's perfect. I suck at making sliders, I don't know how to do it D:
00:21:092 (1,2,3,4,5,6,7) - Can you play this? Personally I don't even hear jump notes during these parts. The rhythm keeps alternating, and that's not good for jumps IMO. You can keep, but I feel that jumps like this are overmapped. (referring to the other jumps too) When I mapped it, I couldn't, but now I can. It shouldn't even matter though
00:24:259 (2,3,4) - Spacing should be exactly 1.2 ok
00:25:425 (6) - Looks imperfect. how?
00:28:925 (1) - Curve feels out of place to me. I suggest a more symmetrical curve. I think I fixed it, didn't use symmetry though
00:29:759 (3,4) - Flows badly when it drops like this. It needs to be a forward movement IMO. kinda yeah, fixed
00:30:425 (5,6,7,8) - Should be curving to the right of 4. Take some flow lessons from your Insane. I think it's fixed from the previous thing I did
00:44:592 (4) - when you make a player speed up to follow a slider, it becomes awkward to have them reverse off of it into a less intense pace. With that being said I think you should add a note here 00:45:092 - I don't here any beat there though, well, not strong enough anyway
01:09:926 (7,1) - So annoying to read after jumps. I don't find this bad, it's pretty easy to analyze it
01:10:259 (1,2,3,4,5,6,7) - Again I ask, can you play this? Your patterns don't seem to be following the music and I really dislike when mappers decide to map based on pattern rather than song. Yeah, I can play this
01:11:425 - Add note to dissolve the painful anti jump at the end as I mentioned before. Also, with the previous anti-jump, this becomes more obvious
01:11:592 (1,2,1,2,1,2,1,2) - Personally I don't like how these types of transitions look. but they flow alright so take my opinion as you wish. it flows, and it's 100% symmetry as well
01:30:425 (2,3) - Huge jump- out of nowhere. 1,2 is more a jump sound than 2,3. there's no reason why 2,3 is ridiculously spaced. This is a jump map. Ridiculous spacing are everywhere, though no extreme ones. The bpm is not that fast for 1/2 jumps
01:34:759 (4,5,6) - Extra claps sound out of place. they are in the music though
01:48:925 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - I want to see this ranked, just to see people try to play this 100% troll grade jump stream. I've seen many pass/100% this part. Some complained that it was too easy, but I don't plan to make it any harder
02:01:925 (1,2,3,1,2) - Looks kind of random IMO. Not really random imo. It goes down & up, though no symmetry here
02:31:759 - I can barely hear this sound, nevermind it being part of a huge jump. Most of your jump sequences are filled with these barely related to the beat notes. I do hear something enough to add a beat here
02:37:925 (1,2,3) - Plays badly IMO. IDK why you've switched from nice flowing streams to awkward symmetry patterns. Plays decent imo
02:45:759 (6,7,8,1) - Spacing these are triangle pattern that rotates, that's explains the spacing differences
02:56:925 (1,2,3,4,5,6) - Such poor flow. Not very fun to play IMO. It seems you're mapping this backwards, when there are jump sounds you have streams, and when there are stream sounds you have jumps. It makes this difficulty really obnoxious to play. this was on pupose, however, I hear no beat @ 02:57:175 - so I made a different arrangement
03:04:925 (1,2,3) - Meh looking pattern IMO. You've already used many nice looking transitions. There's no sense having a bad one like this. I see nothing wrong with this though
03:20:092 (6,1) - 6 isn't pointing at 1. It doesn't look good. Try moving 1 to x 371 y 317. Then mirror 2 off of 1 It now points at it
03:46:259 (1,2,3,4,5,6) - Ugh this pattern again >.< Like I mention before, changed anyway
04:12:925 - 0% volume is unrankable. it's not unrankable. I did this when it was possible, though now it acts like a 5% anyway so I see no point in changing this

Insane
Probably not everything is fixable. I left out a few things that I felt weren't fixable, but there were several on the fence issues that might be fixable that I included.

00:12:925 (1,2,3,4,5) - Such a lumpy curve. Make better? fixed (used polygon method as template)
01:17:259 (3) - Maybe could be brought inward a little. Unsure if this will negatively affect flow. it feels better out-curved imo
01:49:592 (4,5) - I don't care for this, but just my opinion.
01:59:592 - I hate when songs decide to just kill the speed suddenly. I really love slowdown parts, it builds up more excitement before the next part
02:34:259 (1,2) - Doesn't look great IMO. Nothing I could do though, they are basically locked where they are
02:38:592 (1,2,3) - Are you manually stacking? I don't think 0.02 is enough to make the spacing differences seem like a mistake. the approach rate makes it much clearer imo
03:12:925 (3,4) - Meh spacing. hmm?
03:38:759 (3,4) - Doesn't look great. Again, nothing I could do
03:48:092 (2) - Covered by a hitburst. it's difficult to see :/ at least it's not a reverse-arrow
04:12:925 - 0% volume is unrankable Like I mentioned on Insanity

Nekoo's Normal
I can see where you got your inspiration.

00:55:592 (1) - Not sure I like that curve. I kind of prefer this kind of curve here http://puu.sh/1uj9H I'm sure Nekoo want's this to be symmetric
01:05:259 (4) - This offbeat slider plays weird IMO. I think just a circle on the red tick would be better. I don't think putting a hitcircle on this offbeat is such a good idea
01:44:925 (3) - The perfect version of this slider seems to require that the middle point be unsnapped to properly fit between the other points.
01:45:425 (4) - Also imperfect. If you could remove the flat parts in this curve, it would look a lot better. Try messing around with the new slider algorithm.
02:11:592 (2) - I don't like this slider design. You should make it softer. http://puu.sh/1ukaK might be true, however, I'm not good at making slider
02:32:092 (2) - Not sure I like the lack of a curve this has. It's kind of weird. i'll leave it up to you to decide if this is a problem. the same goes for all other instances of this. looks intended
02:47:592 (1,2) - Do these really need four points? Small tweaks could be made to make these absolutely perfect (equal spacing between points make better sliders). Hard to notice the imperfections though. 4 seems to be needed
02:51:592 (5) - ^ (slider points should be equally spaced) as above
02:52:092 (6) - Maybe 1 unit to the left. Unsure though. Change spacing to 7 accordingly. looks fine, the spacing becomes 0,97x if that even matters
03:04:925 (1) - End is flattening a bit. Adjust so that it's curve more at the end of it. probably fixed
03:12:259 (1,2,3) - Spacing should be more equal IMO. fixed
03:35:592 (5,6) - Plays weirdly. Maybe slider then note instead. http://puu.sh/1ukz0 that's what the next part is for
03:47:925 (2,3) - Feels slightly closer than most of the other transitions. I don't agree with the pattern all that much either. Personally I would do this http://puu.sh/1ukIo Nah, this is his usual style, I don't wanna break it
04:12:925 - 0% volume is unrankable as I mentioned before

Weez's Easy

00:12:925 (1,2) - Small but consider 1.0 spacing? fixed
00:22:259 (3) - Meh slider. Moving last point to x 209 y 100 makes a lot of difference. kinda
00:24:926 (3) - Does it have to look so unpolished? This could be better. I see nothing wrong with this
00:27:926 (4) - ^ (Middle point down 1 unit helps) hmm, ok
00:34:259 (1) - Asymmetrical in a bad way. A symmetrical U would be better. done
00:44:092 (5,1) - Don't have spacings like this. It can be confusing. Switching from red to white shouldn't be done in an anti jump. Slider 1 should be the main start of the next combo rather than a transitional slider IMO. Noticed how slider 2 contributes to a pattern and 1 doesn't. 1 should contribute to a pattern. fixed
00:48:925 (4,1) - It plays alright, but my mod wouldn't be complete if I didn't point out that lowering the spacing like this flows worse than properly spacing it. this is out of my league though
01:00:925 (2) - Shouldn't this be a finish instead? looks intended
01:02:925 (1,2) - Meh IMO. Personal preference. meh maybe, but it'll stay
01:11:592 (1) - Whistle on end to follow hitsound pattern done
01:16:925 (1) - So quiet. Start with whistle? finish worked better
01:16:925 (1,2) - Strange transition, flow is odd too. It would flow better if 2 didn't start exactly under the end of 1 but if it were more forward. nothing wrong with that though, though I extended (2) and curved it
01:54:259 (1,2) - These kind of sliders again >.< Maybe fixed
01:59:592 (1,2,3) - You should line these sliders up better. fixed
02:04:259 (4) - Find a cleaner position for this. It shouldn't overlap. done
02:07:592 (3,4) - Exactly 1.0. Turn grid snap off to fix did something different from the previous fix
02:12:926 (3) - Finish maybe? nah, it looks intended
02:20:925 (1,2) - A single slider here ending at 02:21:425 - sounds better to me. I'm trying to avoid leaving them on offbeats
02:22:259 (2) - Add whistle on repeat if there isn't one. it breaks the current pattern
02:23:592 (1,2,3) - Could be better. Look at this http://osu.ppy.sh/ss/504989 fixed maybe
02:34:926 (2) - Feels offbeat but it's fine. yeah fine
02:35:592 (3,1) - Please align better. done
02:54:259 (3) - Sounds weird without a whistle on start. I added a clap to the end that sounded nice as well. added whistle, Weez doesn't seem to use clap
02:56:259 (2) - Whistle on end? also perhaps move middle point up 1 unit. This sliders seems off. added whistle on both parts, and moved it up
02:57:925 (5) - Clap to go with first clap. like I mentioned before
02:58:259 (1) - Whistle on end done
02:59:592 (2,3) - Perhaps have a slider that repeats on the red tick like you did 02:54:259 (3) - . The start of the slider doesn't sound the greatest when you click on it. It sounds better to skip over it instead. done
03:03:425 - 0% is unrankable mentioned it before
03:02:259 (1) - I'm not sure if it's ending in the right place. when you're fixing the volumes, recheck to see if this is ending in the proper spot. ending on a downbeat isn't feel wrong
03:08:925 (2) - Curve doesn't look perfect to me. Try http://puu.sh/1uiKJ fixed
03:12:925 (2) - Use a symmetry slider? apply the same to 03:14:259 (3) - if you do. fixed kinda
03:18:259 (1) - Unsure about this slider. I'm not sure if it should be this asymmetrical. looks prettier now anyway
03:27:592 (2,3,4) - Doesn't look perfectly straight to me. because it wasn't, fixed
03:40:925 (4) - Add whistle on repeat? leaving it as it is
03:42:259 (1) - Add finish to start? done, I was going to do it anyway lol
03:58:259 (1) - Add whistle on end done
04:00:925 (1) - ^ ^
04:03:592 (1) - ^ ^
04:06:925 (2) - ^ ^
04:12:925 - 0% = 5%


Good luck with this. Personally i would never rank Insanity with such backwards reasoning jumps, but i'm not the BATs and they usually allow crazy unfitting stuff in as long as it's consistently coherent. So all is not lost I guess.
That was a long mod, thanks!

As always, I go with a certain diff spread. If you want something easier, play Insane
That's all I have to say about it

Leaving Mafia diff to Mafia
TheVileOne
I really, really hate it when mappers make excuses not to change something that's an issue. I will save you the rage on some of your replies, and just tell you that coming up with every excuse not to fix something that flows badly is ignorance of the flow of your map. "this is a jump map" is not an excuse to add unfitting jumps. A jump song should contain a jump map. It needs to fit. Furthermore 4.0 x at 180 BPM is extreme and unfitting. I don't know why you would think it isn't.

0% is unrankable. You cannot set the volume to 0% within the editor anymore. anything that requires editing the .osu is unrankable technically.

Thos anti jumps play like garbage. I don't even know why you're keeping them. I mean I guess more perfect symmetry is an excuse to have garbage flow. I think many BATs would disagree with your mapping technique, just killing flow whenever you need to change pattern.

02:01:925 (1,2,3,1,2) - Looks kind of random IMO. Not really random imo. It goes down & up, though no symmetry here
My point. None of these notes contribute to anything and I feel they should.

03:04:925 (1,2,3) - Meh looking pattern IMO. You've already used many nice looking transitions. There's no sense having a bad one like this.

It's ugly. did you not get my message? all your other variation of this are better. Choose something else.


I don't plan on rechecking. Just realize there are serious flaws with your map and excusing over them will not make them any less serious regardless if there are people that consider this "fun". I could make a complete garbage map (not saying that this is complete garbage) and as long as it has nice patterns someone will find it fun. However there will probably be even more players shaking their heads saying why would they think this was a good idea. That's where I'm coming from.
Hamuko

TheVileOne wrote:

anything that requires editing the .osu is unrankable period.
Does that mean my Grid Level 5 is unrankable as well? Because I do that in all my maps.
TheVileOne

Hamuko wrote:

TheVileOne wrote:

anything that requires editing the .osu is unrankable period.
Does that mean my Grid Level 5 is unrankable as well? Because I do that in all my maps.
There's a grid level 5? Wut.

Anything that matters. although in this case 0% is an illegal setting. It's in the rules. And it's not the same as 5%, because Mafiamaster uses 5% in his difficulty, and they are not the same. Of course the BATs probably ignore shit like this and they shouldn't. But I know the rules about 0% hitsound volume. This will be the same case as I stated at the end of my mod, this map is going to be ranked by a BAT that doesn't care about the quality of the beatmap. So of course things like this that are unrankable aren't going to matter.

I am just a modder that strictly follows the rules. (Personally I like 0%)
Hamuko
Yeah, I agree with the volume rule, but it's just that it's not true that "anything that requires editing .osu is unrankable"~
Also, there are no "rules" at all, they are guidelines. If the 0% volume fits and does not "break" the map, I guess it's fine.
By the way I don't know where the 0% is, I'm too lazy to check.
/I sometimes use Grid Level 6 too.
Topic Starter
Saten

TheVileOne wrote:

I really, really hate it when mappers make excuses not to change something that's an issue. I will save you the rage on some of your replies, and just tell you that coming up with every excuse not to fix something that flows badly is ignorance of the flow of your map. "this is a jump map" is not an excuse to add unfitting jumps. A jump song should contain a jump map. It needs to fit. Furthermore 4.0 x at 180 BPM is extreme and unfitting. I don't know why you would think it isn't. You are trying to change my style here. Sure your opinion and judgement matter, but in the end I'm the one who decides. Anything I can play myself isn't extreme

0% is unrankable. You cannot set the volume to 0% within the editor anymore. anything that requires editing the .osu is unrankable technically. so you mean this is unrankable too? http://puu.sh/1uxGt (on another map of mine). It basically depends what you are changing. Yes, don't change anything if you do not know what you're doing, I'm fully aware of what I'm doing myself.
This is not an issue on the map, and it doesn't even affect gameplay. And this is an old map, when I started mapping, it was clearly possible. But now it acts like 5% so it doesn't even matter


Thos anti jumps play like garbage. I don't even know why you're keeping them. I mean I guess more perfect symmetry is an excuse to have garbage flow. I think many BATs would disagree with your mapping technique, just killing flow whenever you need to change pattern. Those doesn't play like garbage. I know what does, but this doesn't

02:01:925 (1,2,3,1,2) - Looks kind of random IMO. Not really random imo. It goes down & up, though no symmetry here
My point. None of these notes contribute to anything and I feel they should. I have no idea what to say here but it should be like that, I see nothing wrong with it

03:04:925 (1,2,3) - Meh looking pattern IMO. You've already used many nice looking transitions. There's no sense having a bad one like this. it's symmetry more or less

It's ugly. did you not get my message? all your other variation of this are better. Choose something else.


I don't plan on rechecking. Just realize there are serious flaws with your map and excusing over them will not make them any less serious regardless if there are people that consider this "fun". I could make a complete garbage map (not saying that this is complete garbage) and as long as it has nice patterns someone will find it fun. However there will probably be even more players shaking their heads saying why would they think this was a good idea. That's where I'm coming from. everyone has different tastes and opinions. I'm sure many would love it as well as loath it. I don't plan to make it any easier/harder
It seems like you are the one raging. You shouldn't force other mappers with your own judgement and opinions.
Sure you have your reasons, but so do I.
I'm not forcing anyone when I'm modding. I accept the mappers point-of-view.

Let's stop this discussion here, I don't want to flood my own map thread
TheVileOne

Saten wrote:

TheVileOne wrote:

so you mean this is unrankable too? http://puu.sh/1uxGt (on another map of mine). Yes. Yes it is.It basically depends what you are changing. Yes, don't change anything if you do not know what you're doing, I'm fully aware of what I'm doing myself. Only skin elements and things you can do in the editor currently are allowed. If you don't know what you're doing, you do unrankable things.
This is not an issue on the map, and it doesn't even affect gameplay. And this is an old map, when I started mapping, it was clearly possible. But now it acts like 5% so it doesn't even matter We've already been through this debate when the 0% rule became into effect. You cannot silence spinner ends with 0%. Applies to new and old maps.

It seems like you are the one raging. You shouldn't force other mappers with your own judgement and opinions.
Sure you have your reasons, but so do I.
I'm not forcing anyone when I'm modding. I accept the mappers point-of-view.

I am at least trying not to force you to change anything. I am telling you, you shouldn't deny flaws in your map by giving excuses. When I want to keep something flawed, I come up with good reasons to keep them for the most part, unless I am in a bad mood and I accept that my maps have flaws. It annoys me when mappers completely ignore that their map is flawed and then defend their map on the basis of how fun it is, rather than how much it fits. Acknowledge the flaws in your map, rather than tell me its proper to map that way.
The overall level of quality goes down when a beatmapper starts thinking that these types of transitions are perfectly acceptable. The only way to quell this issue is to stop it at the source. Inform people for future maps, to not have anti jumps to switch pattern, to make sure the intensity of a pattern matches the music, to not find ways to get around the rules, and then claim you're not breaking them. At least learn something from my mod rather than being stubborn and ignoring what I say.

I told you my opinion. You can change what you wish, I already told you the outcome of this map. I know enough of the ranking process to figure that out.


I will end my discussion here. Good luck with your map.
Topic Starter
Saten
Just letting you know that the link I showed you was from an ranked/approved map of mine.

Well thank you for your time anyway
Roddie
IRC modding for Insane and Insanity. Here's the chatlog below.

Chatlog
20:21 Roddie: want to do irc modding?
20:21 Saten: you prefer that?
20:22 Roddie: yes
20:22 Saten: alright then
20:22 Saten: irc mod
20:22 Roddie: i'll post in my mods of easy, normal, taiko, and hard in your map's thread
20:23 Roddie: anyway
20:23 Saten: mkay
20:23 Roddie: on insane
20:23 Roddie: 01:16:592- Feels like it's too soon to add a new combo in my opinion. Consider getting rid of it.
20:23 Roddie: 01:21:925-^ same thing
20:23 Saten: hmm
20:24 Saten: I can't click those
20:24 Roddie: huh
20:24 Roddie: hold on
20:24 Saten: 01:16:592 -
20:24 Roddie: 01:21:925 (1)-
20:24 Roddie: there, those two lol
20:25 Saten: yeah I agree
20:25 Roddie: 01:38:259 (x)-This is screaming for a note here, man. Good idea to add one and a finish too, don't you think? :D
20:26 Saten: 01:38:259 -
20:26 Saten: hmm
20:26 Roddie: 02:15:259 (4)-Add a finish on the repeat?
20:27 Saten: added
20:27 Saten: I did it in the first chorus so why not here as well
20:27 Roddie: k
20:29 Roddie: 02:47:259 (1)-you know what will sound great? if you set the slidertrack to normal and add a whistle.
20:30 Roddie: give it a try and see! :D
20:30 Roddie: well, hear I mean lol
20:30 Saten: O:
20:30 Saten: the sliderslide?
20:30 Roddie: yes
20:31 Saten: wow
20:31 Saten: yeah it does
20:31 Roddie: ^^
20:32 Roddie: 03:31:259 (4)-Add a finish on the repeat?
20:33 Saten: added
20:33 Roddie: 03:36:592 (3)-Remove new combo from there?
20:34 Saten: done
20:34 Roddie: now, let's take a look at insanity
20:35 Roddie: 00:17:925 (1)-Too soon to have a combo here, don't you think? o:
20:36 Saten: hmm
20:36 Saten: I guess
20:36 Saten: yeah
20:37 Saten: NC'ed the next one instead
20:37 Roddie: alright
20:39 Roddie: 01:21:925 (9)-Same thing I mentioned
20:40 Saten: done
20:42 Roddie: 02:12:592 (4)-Add a finish on the repeat?
20:42 Saten: yes
20:44 Roddie: just want to say this. your insanity diff. I expect someone with a tablet passing this
20:44 Roddie: *sigh* well, anyway, let's continue
20:44 Saten: lmao
20:45 Saten: mkay
20:46 Roddie: 02:47:259 (1)-Same thing we discussed on insane
20:47 Saten: and added
20:51 Roddie: and we're done
20:52 Saten: \o/

Here's my mod over the other difficulties, the map in general and timing points.

General
  1. There is one part of the video in the beginning that is nsfw from what I can see. If you're gonna keep it, at least put a warning about it in the mapper's description.
  2. Since Taiko BG's are not allowed anymore, delete it. You can use the BG used for osu! standard difficulties if you wish.
Timing Points
  1. 03:02:259-. (Mafia)-It would be best to increase the volume of this timing point. It's okay to have a percentage of either 10% or 20%
  2. 03:03:425-. (Weez's Easy)-You know, its really unnecessary to completely silence the end point of that spinner here, dude. I strongly advise you to increase the volume. I'd say the best volume percentage is either 10% or 20%.
  3. 03:04:175-. (Insane, Insanity)-It would be best to increase the volume of this timing point. It's okay to have a percentage of either 10% or 20%
Weez's Easy
  1. 00:22:259 (3)-Consider adding a whistle on the end. It'll sound nice that way in my opinion.
  2. 00:36:092 (3)-The spacing of this note is off a bit. Fix the by using the distance snap.
  3. 00:52:259 (3)-It's not a good idea to have this note be stacked. I recommend moving this note to a different spot.
  4. 01:00:925 (2)-A finish sounds better than a whistle?
  5. 02:15:592 (4)-^?
  6. 02:38:925 (3)-Same thing I mentioned about 00:52:259-.
  7. 02:57:592 (4, 5)-^
  8. 03:15:925 (2, 3)-^
  9. 03:17:259 (2)-^
  10. 03:51:592-A new combo here is not really necessary in my opinion. It's best to remove it.
Nekoo's Normal
  1. 01:00:925 (4)-Add a finish perhaps?
  2. 02:15:259 (4)-Add a finish on the end?
  3. 03:31:592 (5)-Add a finish perhaps?
Loctav's Taiko

Seems fine enough with me.

Mafia
  1. 01:00:592 (8)-Add a finish on the end?
  2. 02:15:259 (8)-^?
  3. 02:25:759-Consider removing this new combo. It seems like it's too soon to have one in my opinion.
  4. 02:26:259-A new combo here sounds alright. Oh, and I think you forgot to add a finish on the beginning?
  5. 03:31:259 (8)-Add a finish on the end?
And that's it. Good luck, Saten.
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