GeneralYour background fade is fading out the background completely until 02:10:259 - . I can see no sensible reason why players who don't plan on watching the video should have to stare at a black screen for most of the song. The background should be visible until it is needed to be faded.Discussed the above IRC. It's probably better to keep it the way it is.
Weez's Easy00:12:925 (1,2) - Small but consider 1.0 spacing?
00:22:259 (3) - Meh slider. Moving last point to x 209 y 100 makes a lot of difference.
00:24:926 (3) - Does it have to look so unpolished? This could be better.
00:27:926 (4) - ^ (Middle point down 1 unit helps)
00:34:259 (1) - Asymmetrical in a bad way. A symmetrical U would be better.
00:44:092 (5,1) - Don't have spacings like this. It can be confusing. Switching from red to white shouldn't be done in an anti jump. Slider 1 should be the main start of the next combo rather than a transitional slider IMO. Noticed how slider 2 contributes to a pattern and 1 doesn't. 1 should contribute to a pattern.
00:48:925 (4,1) - It plays alright, but my mod wouldn't be complete if I didn't point out that lowering the spacing like this flows worse than properly spacing it.
01:00:925 (2) - Shouldn't this be a finish instead?
01:02:925 (1,2) - Meh IMO. Personal preference.
01:11:592 (1) - Whistle on end to follow hitsound pattern
01:16:925 (1) - So quiet. Start with whistle?
01:16:925 (1,2) - Strange transition, flow is odd too. It would flow better if 2 didn't start exactly under the end of 1 but if it were more forward.
01:54:259 (1,2) - These kind of sliders again >.<
01:59:592 (1,2,3) - You should line these sliders up better.
02:04:259 (4) - Find a cleaner position for this. It shouldn't overlap.
02:07:592 (3,4) - Exactly 1.0. Turn grid snap off to fix
02:12:926 (3) - Finish maybe?
02:20:925 (1,2) - A single slider here ending at 02:21:425 - sounds better to me.
02:22:259 (2) - Add whistle on repeat if there isn't one.
02:23:592 (1,2,3) - Could be better. Look at this
http://osu.ppy.sh/ss/50498902:34:926 (2) - Feels offbeat but it's fine.
02:35:592 (3,1) - Please align better.
02:54:259 (3) - Sounds weird without a whistle on start. I added a clap to the end that sounded nice as well.
02:56:259 (2) - Whistle on end? also perhaps move middle point up 1 unit. This sliders seems off.
02:57:925 (5) - Clap to go with first clap.
02:58:259 (1) - Whistle on end
02:59:592 (2,3) - Perhaps have a slider that repeats on the red tick like you did 02:54:259 (3) - . The start of the slider doesn't sound the greatest when you click on it. It sounds better to skip over it instead.
03:03:425 -
0% is unrankable03:02:259 (1) - I'm not sure if it's ending in the right place. when you're fixing the volumes, recheck to see if this is ending in the proper spot.
03:08:925 (2) - Curve doesn't look perfect to me. Try
http://puu.sh/1uiKJ 03:12:925 (2) - Use a symmetry slider? apply the same to 03:14:259 (3) - if you do.
03:18:259 (1) - Unsure about this slider. I'm not sure if it should be this asymmetrical.
03:27:592 (2,3,4) - Doesn't look perfectly straight to me.
03:40:925 (4) - Add whistle on repeat?
03:42:259 (1) - Add finish to start?
03:58:259 (1) - Add whistle on end
04:00:925 (1) - ^
04:03:592 (1) - ^
04:06:925 (2) - ^
04:12:925 -
0%Nekoo's NormalI can see where you got your inspiration.
00:55:592 (1) - Not sure I like that curve. I kind of prefer this kind of curve here
http://puu.sh/1uj9H01:05:259 (4) - This offbeat slider plays weird IMO. I think just a circle on the red tick would be better.
01:44:925 (3) - The perfect version of this slider seems to require that the middle point be unsnapped to properly fit between the other points.
01:45:425 (4) - Also imperfect. If you could remove the flat parts in this curve, it would look a lot better. Try messing around with the new slider algorithm.
02:11:592 (2) - I don't like this slider design. You should make it softer.
http://puu.sh/1ukaK02:32:092 (2) - Not sure I like the lack of a curve this has. It's kind of weird. i'll leave it up to you to decide if this is a problem. the same goes for all other instances of this.
02:47:592 (1,2) - Do these really need four points? Small tweaks could be made to make these absolutely perfect (equal spacing between points make better sliders). Hard to notice the imperfections though.
02:51:592 (5) - ^ (slider points should be equally spaced)
02:52:092 (6) - Maybe 1 unit to the left. Unsure though. Change spacing to 7 accordingly.
03:04:925 (1) - End is flattening a bit. Adjust so that it's curve more at the end of it.
03:12:259 (1,2,3) - Spacing should be more equal IMO.
03:35:592 (5,6) - Plays weirdly. Maybe slider then note instead.
http://puu.sh/1ukz003:47:925 (2,3) - Feels slightly closer than most of the other transitions. I don't agree with the pattern all that much either. Personally I would do this
http://puu.sh/1ukIo04:12:925 -
0% volume is unrankableMafiaGood difficulty
00:21:925 (4,1) - I keep losing the beat here. Remove clap from the start of 4?
00:30:425 (4,5,6) - I get to here and I feel like the curve is too shallow. Like it should dip more after the arc. If this makes sense at all.
00:44:092 (4,5,1) - Those claps are distracting and I lose the beat because of it. Personally I wouldn't have claps there. (you didn't have claps here 01:59:259 - ) Also I noticed that the spacing isn't the same here.
01:01:425 (3,4) - Please don't troll players. Fill this.
02:16:092 (3,4) - Troll
02:47:759 (2) - Maybe a more uniform curve? Personal preference.
03:10:092 (7) - sounds and plays better if you moved this back 1/2th. that's where the sound is. Just stack with the first stack.
03:32:091 (3,4) - Troll
03:48:591 (3,4) - Spacing?
InsaneProbably not everything is fixable. I left out a few things that I felt weren't fixable, but there were several on the fence issues that might be fixable that I included.
00:12:925 (1,2,3,4,5) - Such a lumpy curve. Make better?
01:17:259 (3) - Maybe could be brought inward a little. Unsure if this will negatively affect flow.
01:49:592 (4,5) - I don't care for this, but just my opinion.
01:59:592 - I hate when songs decide to just kill the speed suddenly.
02:34:259 (1,2) - Doesn't look great IMO.
02:38:592 (1,2,3) - Are you manually stacking? I don't think 0.02 is enough to make the spacing differences seem like a mistake.
03:12:925 (3,4) - Meh spacing.
03:38:759 (3,4) - Doesn't look great.
03:48:092 (2) - Covered by a hitburst. it's difficult to see :/
04:12:925 -
0% volume is unrankableInsanityIMO it's more than a bit overmapped.
00:12:925 (1,2) - The angles here seem off. i'm not sure if you did them like this for better flow, but I expected something more aligned. I expected something akin to rotating 2 by -6 - -10 degrees. Not sure if it could even work though. Up to you to do anything or nothing here.
00:20:092 (4) - end part of this slider seems to be off. adjust the second to last and the next to last point until it's perfect.
00:21:092 (1,2,3,4,5,6,7) - Can you play this? Personally I don't even hear jump notes during these parts. The rhythm keeps alternating, and that's not good for jumps IMO. You can keep, but I feel that jumps like this are overmapped. (referring to the other jumps too)
00:24:259 (2,3,4) - Spacing should be exactly 1.2
00:25:425 (6) - Looks imperfect.
00:28:925 (1) - Curve feels out of place to me. I suggest a more symmetrical curve.
00:29:759 (3,4) - Flows badly when it drops like this. It needs to be a forward movement IMO.
00:30:425 (5,6,7,8) - Should be curving to the right of 4. Take some flow lessons from your Insane.
00:44:592 (4) - when you make a player speed up to follow a slider, it becomes awkward to have them reverse off of it into a less intense pace. With that being said I think you should add a note here 00:45:092 -
01:09:926 (7,1) - So annoying to read after jumps.
01:10:259 (1,2,3,4,5,6,7) - Again I ask, can you play this? Your patterns don't seem to be following the music and I really dislike when mappers decide to map based on pattern rather than song.
01:11:425 - Add note to dissolve the painful anti jump at the end
01:11:592 (1,2,1,2,1,2,1,2) - Personally I don't like how these types of transitions look. but they flow alright so take my opinion as you wish.
01:30:425 (2,3) - Huge jump- out of nowhere. 1,2 is more a jump sound than 2,3. there's no reason why 2,3 is ridiculously spaced.
01:34:759 (4,5,6) - Extra claps sound out of place.
01:48:925 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - I want to see this ranked, just to see people try to play this 100% troll grade jump stream.
02:01:925 (1,2,3,1,2) - Looks kind of random IMO.
02:31:759 - I can barely hear this sound, nevermind it being part of a huge jump. Most of your jump sequences are filled with these barely related to the beat notes.
02:37:925 (1,2,3) - Plays badly IMO. IDK why you've switched from nice flowing streams to awkward symmetry patterns.
02:45:759 (6,7,8,1) - Spacing
02:56:925 (1,2,3,4,5,6) - Such poor flow. Not very fun to play IMO. It seems you're mapping this backwards, when there are jump sounds you have streams, and when there are stream sounds you have jumps. It makes this difficulty really obnoxious to play.
03:04:925 (1,2,3) - Meh looking pattern IMO. You've already used many nice looking transitions. There's no sense having a bad one like this.
03:20:092 (6,1) - 6 isn't pointing at 1. It doesn't look good. Try moving 1 to x 371 y 317. Then mirror 2 off of 1
03:46:259 (1,2,3,4,5,6) - Ugh this pattern again >.<
04:12:925 -
0% volume is unrankable.Good luck with this. Personally i would never rank Insanity with such backwards reasoning jumps, but i'm not the BATs and they usually allow crazy unfitting stuff in as long as it's consistently coherent. So all is not lost I guess.